Academic literature on the topic 'Title animation'

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Journal articles on the topic "Title animation"

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Kartika, Rina, and Tunjung Riyadi. "Namestyle sebagai Pencitraan Visual Sebuah Film Animasi." Humaniora 2, no. 2 (2011): 1322. http://dx.doi.org/10.21512/humaniora.v2i2.3195.

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Animation movie is one communication media. Image shape that could give reality impression to be interested message sender. History showed that special animation movie gives its own space and style to impress the audience. It is factual that audiences in any ages could acknowledge and enjoy animation moview. The fast-moving development of animation is along with the development of animation technology. Other factor is about promotion and story appeal of related movie. Promotion and story will give identity towards movie title. The movie title, which written suitably, has different appeal that
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Tengku Mohd Ali, Tengku Intan Marlina, Hashim Awang, Madiawati Mamat @ Mustaffa, and Nur Hamizah Hashim. "From Text to Animation: Adaptation of Bawang Putih Bawang Merah." Malay Literature 27, no. 2 (2014): 310–31. http://dx.doi.org/10.37052/ml.27(2)no6.

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The adaptation of literary texts into drama, film and animation is increasingly popular in today’s era of advances in science and technology. Bawang Putih Bawang Merah (Garlic and Shallot) is one of the works which has been adapted into the form of film and animation. One of the animations adapted from text to film that received overwhelming response from the audience in 2001 was Putih directed by Rashid Sibir, produced by Fine Animation Sdn. Bhd. In animation, several changes are made, including changes to the title, characters and characters, setting and events to suit the target audience, a
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Antasena, Aria, Tommy Bustomi, and Farindika Metandi. "Perancangan Film Animasi 3 Dimensi Berjudul “Jangan Menyerah” dengan Metode Pose to Pose." Jurnal Teknik Indonesia 1, no. 1 (2022): 9–15. http://dx.doi.org/10.58860/jti.v1i1.3.

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3D animation film is a development of 2D animation which is developed through computer technology which is growing rapidly. However, in using computer technology to design a 3D animated film that is still very rigid, it can affect the performance of the animation because the animation does not look real like humans and objects. The purpose of this study is to explain the design of animating an animated film using the method that has been made, namely pose to pose for each pose used based on the animation design that has been made for the film entitled "Jangan Menyerah". Method: This study uses
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Komalata, Manokaran, and Ong Shyi Nian. "A Textual Analysis of Creative Multimedia Approaches in Tamil Movie Title Posters." Volume 4 Issue 1 January 2024 4, no. 1 (2024): 126–49. http://dx.doi.org/10.33093/jclc.2024.4.1.7.

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Creative multimedia refers to integrating different media elements, such as text, graphics, audio, video, animation, and interactive elements to convey a message, tell a story, or evoke emotions in a visually compelling and engaging way. Formation of Tamil movie titles is a crucial process of moviemaking because the director intends to reveal the essence of the movie itself, like a title of a journal article. Tamil cinema, also known as Kollywood, has faced a lot of controversies, and one of them is choosing the title of a film. These days, directors concentrate on movie titles with creative i
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Kim, Hyeyoung. "An Analysis of Visual Changes of Domestic Posters of American Animation Films." Korean Society of Culture and Convergence 45, no. 11 (2023): 919–29. http://dx.doi.org/10.33645/cnc.2023.11.45.11.919.

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The aim of this paper is to analyze the characteristics of visual changes in domestic posters of animation films. We compared the original posters and the domestic posters of American animations released in Korea in the 2020s and analyzed the visual changes in domestic posters in terms of images, model numbers, and layouts. First, most of the domestic main posters had different images from the original posters, but both had mostly character + scene types of images. Second, both had mostly more than four models, but the proportion of one-person models was lower in domestic posters than in origi
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Hanif, Farhan, I. Nengah Sudika Negara, and Ni Ketut Rini Astuti. "ANIMASI 2D SEBAGAI MEDIA EDUKASI KESEHATAN GIGI ANAK DI PT. PILAR KREATIF TEKNOLOGI DI DENPASAR." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, no. 02 (2022): 132–42. http://dx.doi.org/10.59997/amarasi.v3i02.1692.

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2D animation is one of the oldest forms of animation in the world. Because when it was first created, 2D animation was drawn on a rotating round paper media. On the surface of the paper, there are several images that when viewed using a special tool will create the illusion of movement called animation. 2D animation also continues to grow. Until now, 2d animation continues to be used for entertainment, education, or education needs, to marketing and commercial advertising. Because there are many advantages of 2D animation that 3D animation does not have. The data analysis method used is descri
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Apriadi, Apriadi, Mitha Mitha, Noferianto Sitompul, and Salahuddin Salahuddin. "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC." Pixel :Jurnal Ilmiah Komputer Grafis 16, no. 2 (2023): 49–57. http://dx.doi.org/10.51903/pixel.v16i2.1387.

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2D-based animated films are a medium that is liked by children to adults, through social media 2D animation can be disseminated so that anyone who sees it will get information.Helping to introduce tradition through 2D animation is the aim of this research, namely with the title “Graphic Design Of Objects In Making 2D Animation Films Of Pak Saloi Folklore “Hunting Deer” By Applying The MDLC Method using the Multimedia Development Life Cycle (MDLC) method which has 6 stages, namely, concept, design, material collecting, assembly, testing and distribution. It is hoped that the existence of this 2
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Bonifasius Sean Pratama, Elvin Nur Furqon, and Christine Natalia. "Machine Learning for Anime Recommendation System Using K-Means Clustering." International Journal of Industrial Engineering and Engineering Management 7, no. 1 (2025): 33–42. https://doi.org/10.24002/ijieem.v7i1.9402.

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The increasing popularity of Japanese-origin animation industries or so-called “anime” attracts more interest from already-known fans and ordinary people who are just interested in watching. However, many viewers need advice in the form of recommendations for their preferred anime. This research aims to help viewers by developing a system that could provide some recommendations for several anime series related to the current series watched by the viewers. On the other side, this research could provide a reference to other researchers, especially those whose research focuses on Machine Learning
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Taberham, Paul. "Defining experimental animation: A follow-up." Animation Practice, Process & Production 8, no. 1 (2019): 11–31. http://dx.doi.org/10.1386/ap3_00002_1.

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This article offers further reflections on a chapter I published in the anthology Experimental Animation: From Analogue to Digital. I begin by exploring the reticence artists and critics have shown in attempting to define what experimental animation is, and I then offer a way to provide a definition without delimiting what it is or can be. Subsequent to this, three additional traits of experimental animation are added to the original list of defining features that were published in the original article. They are as follows: the subversion of unchecked assumptions about filmic experience, a wil
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Kim, Seol-Mi, and Kyu-Jung Kim. "An Analysis on the Title Sequence of Disney Full-length Animation." Cartoon and Animation Studies 39 (June 30, 2015): 183–214. http://dx.doi.org/10.7230/koscas.2015.39.183.

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Dissertations / Theses on the topic "Title animation"

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Taú, Marcio Rodriguez. "Design em movimento: elementos da linguagem gráfica nos créditos de abertura de filmes." Universidade Anhembi Morumbi, 2017. http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1716.

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Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-15T20:32:09Z No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, checksum: bd4040c29dc9856f3b6ab93bdaa4c8fc (MD5)<br>Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T18:43:38Z (GMT) No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, checksum: bd4040c29dc9856f3b6ab93bdaa4c8fc (MD5)<br>Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T18:46:43Z (GMT) No. of bitstreams: 1 Marcio Rodriguez Tau.pdf: 5360355 bytes, ch
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CHANG, Chia-Chen, and 張嘉真. "2D Flash animation design, with actual animation movie titled “Murmur the Chipmunk” as a case study." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/69215483700437619813.

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碩士<br>國立臺灣師範大學<br>設計研究所在職進修碩士班<br>97<br>Recent growing interest in cultural innovation related businesses has shifted significant focus towards the moving arts industry. Consequently it is one of eight key areas of development in Taiwan’s digital content industry, and was recognized as an important national development sector in 2008. As a result there will be a great increase in demand for professional animation designers. The revolution of moving animation and multimedia has dramatically changed how we publish and access new ideas. Furthermore with the convenience of the World Wide Web,
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Books on the topic "Title animation"

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Elemental Magic Volume II Animation Masters Title. Focal Press, 2011.

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Domandan, Jeanelyn. Blank Manga-Nimation: Discover Your Talent. Create Your Own Animation. over 100 Pages with Title Each Page-8. 5 X11 . for Drawing or Learning to Draw. Independently Published, 2021.

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Falvey, Eddie. Re-Animator. Liverpool University Press, 2021. http://dx.doi.org/10.3828/liverpool/9781800859401.001.0001.

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Since its release at the mid-point of the 1980s American horror boom, Stuart Gordon's Re-Animator (1985) has endured as one of the most beloved cult horror films of that era. Greeted by enthusiastic early reviews, Re-Animator has maintained a spot at the periphery of the classic horror film canon. While it has not entirely gone without critical attention, Re-Animator has often been overshadowed in horror studies by more familiar titles from the period. This book, which represents the first book-length study of the film, repositions Re-Animator as one of the more significant American horror fil
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Publishers, Blue Stone. 3D Video Animator Because Freaking Awesome Is Not an Official Job Title: 6x9 Unlined 120 Pages Writing Notebooks for Women and Girls. Independently Published, 2019.

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Brenner, Robin E. Understanding Manga and Anime. Greenwood Publishing Group, Inc., 2007. http://dx.doi.org/10.5040/9798216029595.

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Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information
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Typography and Motion Graphics: The 'Reading-Image'. Taylor & Francis Group, 2018.

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Typography and Motion Graphics: The 'Reading-Image'. Taylor & Francis Group, 2018.

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A, T, A. &. T, and Mac Mendelsohn. Get Started with Microsoft PowerPoint 97! - Illustrated Interactive. Course Technology, 1997.

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Book chapters on the topic "Title animation"

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"Title Cards." In Producing Independent 2D Character Animation. Routledge, 2013. http://dx.doi.org/10.4324/9780080514956-45.

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Rigou, Maria, Spiros Sirmakessis, Aliki Panagiotarou, and Stefanos Balaskas. "Online Ads Annoyance Factors: A Survey of Computer Science Students." In Online Advertising [Working Title]. IntechOpen, 2023. http://dx.doi.org/10.5772/intechopen.110169.

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Despite the technological sophistication of current advertising techniques, the way online ads are delivered is in many cases intrusive, distracts users from their task, and annoys them. To delve into the reasons that make an online ad annoying, we investigate eight specific ad functional features and their effect on perceived annoyance: ability and ease of closing the ad, coverage of page contents, coverage of browser window, ad expansion, automatic ad activation, video/animation, sound, and ad targeting based on the recent browsing history. The study addressed 132 computer science students,
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Chandra Wijaya, Marvin. "Reduction of Kernel Mechanism Processing Time in Multimedia Authoring Tool." In Multimedia Development [Working Title]. IntechOpen, 2023. http://dx.doi.org/10.5772/intechopen.110037.

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Multimedia authoring tools is a tool for designing multimedia documents based on multimedia presentation scenarios designed by the user. Visual media (images, video, animation, text, etc.) and non-visual media (sound, music, etc.) are combined into a multimedia document. A multimedia programming language represents multimedia documents. The core process in multimedia authoring tools is called the kernel mechanism, which consists of two mandatory processes: modeling and verification. Verification carried out consists of time-computation and spatiotemporal verification. The time needed for the v
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Pulham, Patricia. "‘Of marble men and maidens’: Sculptural Transformations." In The Sculptural Body in Victorian Literature. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9780748693429.003.0003.

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This chapter takes as its starting point the fact that Hawthorne’s novel, The Marble Faun; or The Romance of Monte Beni, was also published under the title Transformation (1860), thus suggesting a tension between animation and stasis that is implicitly explored in the text. It examines the connections between Hawthorne’s work and Henry James’s early novel Roderick Hudson (1875). Drawing on both writers’ relationships with circles of sculptors, artists, and writers in Rome, this chapter considers the mediation of desire between protagonists in The Marble Faun and Roderick Hudson through key scu
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Barrier, Michael. "Warner Bros.,1933-1940." In Hollywood Cartoons. Oxford University PressNew York, NY, 1999. http://dx.doi.org/10.1093/oso/9780195037593.003.0009.

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Abstract Early in 1933, the animator Don Williams was working at the Universal cartoon studio. He decided to seek a job at the HarmanIsing studio on Hollywood Boulevard. As he came down the stairs after a meeting with Rudy Ising, Williams said many years later, “I ran into a guy named Ray Katz. He introduced himself and he said, ‘Were you looking for a job up here? ‘ I said, ‘Yes, in fact, I got one! He said, ‘Come on outside. ‘ I went downstairs with him and he said, ‘What did they offer you? ‘ ‘Sixty bucks a week! He said, ‘Will you go to work for me for sixty-five dollars? ‘ I said, ‘Yes, b
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Bricca, Jacob. "Raw Materials." In How Documentaries Work. Oxford University PressNew York, 2023. http://dx.doi.org/10.1093/oso/9780197554104.003.0002.

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Abstract Six categories of documentary footage are identified and explained. Verité (the audience sees it as it happens) includes unscripted actions occurring in front of the camera and presented in ways that often adhere to fictional narrative tradition, with individuals revealing information through their interactions with others and the world around them. Interviews (the audience hears about it through the account of a participant) allow participants to reflect on their experience and tell it to the audience. Archival material (the audience sees it as it happened) is a broad category includ
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Barrier, Michael. "Warner Bros.,1945-1953." In Hollywood Cartoons. Oxford University PressNew York, NY, 1999. http://dx.doi.org/10.1093/oso/9780195037593.003.0013.

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Abstract On 1 July 1944, Leon Schlesinger sold his studio to Warner Bros. for $700,000. He remained associated with the studio in a limited way by retaining 25 percent of the profits from the merchandising of the characters, but Edward Selzer, a Warner Bros. veteran with no animation experience (he had been in charge of the Warner trailer and title department for the previous seven years) took Schlesinger ‘s place at the head of the renamed Warner Bros. Cartoons, Inc. When Warners bought the cartoon studio, it acquired along with it the contracts of the directors and a few key writers and anim
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Bricca, Jacob. "Titles." In How Documentaries Work. Oxford University PressNew York, 2023. http://dx.doi.org/10.1093/oso/9780197554104.003.0008.

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Abstract Chapter 7 goes into fine detail on the ways in which title cards can convey important information about the structure of the film and the hierarchy of the characters it contains, as well as providing tonal and textural information and manipulating the audience’s attention in subtle ways. Every documentary director makes considered decisions about which characters receive lower-third title cards and which do not; this is a cue to the audience about which individuals are more important than others to follow. The professional title given to the characters is also an important piece of in
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Venkatesh Ramesh, Prasanna, Shruthy Vaishali Ramesh, Prajnya Ray, et al. "Diagnosis and Treatment of Ophthalmology Related Cerebral Arterial Circulation Diseases: A 3D Animated Encyclopedia." In Cerebral Circulation - Updates on Models, Diagnostics and Treatments of Related Diseases [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102846.

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Cerebral circulation is the flow of blood through a group of arteries and veins which supply the brain. There are various diseases related to ophthalmology, due to pathologies in the cerebral arterial system. Arteries inside the skull can be blocked by plaque or disease, which in turn triggers a series of events leading to various cranial nerve palsies, visual fields defects, retinal diseases, etc. The highlights of this chapter are the novel three-dimensional (3D) animative videos created by us, to simplify various cerebral arterial circulation diseases and their diagnostic concepts for neoph
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"blemish (titled twice)." In Left Turns in Brown Study. Duke University Press, 2024. http://dx.doi.org/10.1215/9781478059110-011.

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In Left Turns in Brown Study, Sandra Ruiz proposes “the turn” as a heuristic, a new methodology for emancipatory directives for study. Guiding readers on a theoretical journey marked by Brownness, mourning, and the poetics of citation, Ruiz enacts Brown study shaped by the musicality of diverse forms, primarily poetry, though including memoir, a lyrical-theoretical essay, typographical turn pages, and vignettes. Working from within theory and activism by minoritarian thinkers, Left Turns links several concepts as entangled operations by animating a chorus of ghosts and spirits. Through typogra
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Conference papers on the topic "Title animation"

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Walsh, Linda. "Animation theater title sequence." In the 29th International Conference. ACM Press, 2002. http://dx.doi.org/10.1145/2931127.2931241.

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Benns, Nic. "Great expectations title sequence." In ACM SIGGRAPH 2012 Computer Animation Festival. ACM Press, 2012. http://dx.doi.org/10.1145/2341836.2341861.

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Witzel, Florian. "SIGGRAPH 2007 opening and title animations." In ACM SIGGRAPH 2007 computer animation festival. ACM Press, 2007. http://dx.doi.org/10.1145/1281740.1281741.

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"[Title page i]." In 2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX). IEEE, 2020. http://dx.doi.org/10.1109/gmax49668.2020.9256840.

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"Title page." In 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2015. http://dx.doi.org/10.1109/cgames.2015.7272974.

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"[Title page]." In 2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE). IEEE, 2019. http://dx.doi.org/10.1109/anivae47543.2019.9050884.

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Kang, Dongwann, Yong-Jin Ohn, Myoung-Hun Han, and Kyung-Hyun Yoon. "Animation for ancient tile mosaics." In the ACM SIGGRAPH/Eurographics Symposium. ACM Press, 2011. http://dx.doi.org/10.1145/2024676.2024701.

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Carruth, Daniel W., John McGinley, Chris Mikulski, and Andrey Shvartsman. "ADVANCING THE BEHAVIOR MODELING AND VISUALIZATION OF ENTITIES IN THE GROUND VEHICLE SIMULATION LABORATORY." In 2024 NDIA Michigan Chapter Ground Vehicle Systems Engineering and Technology Symposium. National Defense Industrial Association, 2024. http://dx.doi.org/10.4271/2024-01-3226.

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&lt;title&gt;ABSTRACT&lt;/title&gt; &lt;p&gt;The U.S. Army Tank Automotive Research, Development, and Engineering Center’s (TARDEC) Ground Vehicle Simulation Laboratory (GVSL) has provided warfighter- and hardware-in-the-loop simulation of current and future vehicle systems for several years. Gaps remain in GVSL capability regarding the visualization and behavior modeling of human entities. Filling these gaps is necessary to create an immersive and realistic urban environment for warfighter-in-the-loop patrol or convoy simulation. The current gaps in behavior modeling and visualization capabil
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Healey, Christopher M., James W. VanGilder, and Zachary M. Pardey. "Perforated Tile Airflow Prediction: A Comparison of RANS CFD, Fast Fluid Dynamics, and Potential Flow Modeling." In ASME 2015 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems collocated with the ASME 2015 13th International Conference on Nanochannels, Microchannels, and Minichannels. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/ipack2015-48424.

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Fast Fluid Dynamics (FFD), which has its origins in video game and movie animation applications, promises faster solve times than traditional RANS (Reynolds-Averaged Navier Stokes) CFD, is relatively easy to code, and is particularly suited to parallelization. Further, FFD is capable of modeling all relevant airflow physics including momentum, buoyancy and frictional effects which are not included in a standard Potential Flow Model (PFM). The present study is a first attempt to formally evaluate FFD for data center applications in which perforated tile airflow is predicted utilizing two-dimens
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Reports on the topic "Title animation"

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Morlan, Christopher E. Creating Title Blocks for Vehicle Animations. Defense Technical Information Center, 1987. http://dx.doi.org/10.21236/ada185620.

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