Academic literature on the topic 'Tom Clancy's Ghost Recon (Game)'

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Journal articles on the topic "Tom Clancy's Ghost Recon (Game)"

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Urun, Mehmet Fatih, Hasan Aksoy, and Rasim Comez. "Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming." International Journal of Game-Based Learning 7, no. 1 (2017): 20–35. http://dx.doi.org/10.4018/ijgbl.2017010102.

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This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based learning environments, and the control group (N = 26) continued with traditional learning environments was used. All the participants were administered an achievement test as a pre-test, and a post-test. Moreover, the qualitative part of the study included
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Books on the topic "Tom Clancy's Ghost Recon (Game)"

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Clancy, Tom. Tom Clancy's Ghost recon. Berkley Books, 2008.

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Clancy, Tom. Tom Clancy's Ghost recon. Berkley Books, 2008.

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Searle, Michael. Tom Clancy's Ghost Recon Island Thunder: Prima's official strategy guide. Prima Games, 2003.

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Telep, Peter. Tom Clancy's Ghost Recon: Choke point. Penguin Books, 2013.

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Searle, Mike. Tom Clancy's Ghost Recon. Prima Games, 2002.

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Tom Clancy's Ghost Recon. Penguin USA, Inc., 2009.

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Searle, Mike. Tom Clancy's Ghost Recon (Xbox). Prima Games, 2002.

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Knight, David, and Fletcher Black. Tom Clancy's Ghost Recon Advanced Warfighter. Prima Games, 2006.

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Tom Clancy's Ghost Recon: Combat Ops. Berkley, 2011.

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Clancy, Tom. Tom Clancy's Ghost Recon: Choke Point. Penguin Publishing Group, 2012.

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Book chapters on the topic "Tom Clancy's Ghost Recon (Game)"

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Urun, Mehmet Fatih, Hasan Aksoy, and Rasim Comez. "Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming." In Computer-Assisted Language Learning. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7663-1.ch070.

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This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based learning environments, and the control group (N = 26) continued with traditional learning environments was used. All the participants were administered an achievement test as a pre-test, and a post-test. Moreover, the qualitative part of the study included
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