Academic literature on the topic 'Touchless ATM'

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Journal articles on the topic "Touchless ATM"

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J Jagadeesan, M. Azhagiri, and M. Gowtham Sethupathi. "Touchless ATM Using Augmented Reality Using TOTP Haar Cascade Algorithm." International Journal of Soft Computing and Engineering 15, no. 1 (2025): 5–8. https://doi.org/10.35940/ijsce.f3506.15010325.

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Touchless ATMs, a new technology, offer a contactfree, hygienic, and convenient financial transaction experience. This innovative solution uses Augmented Reality (AR), Timebased One-Time Passwords (TOTP), and the HAAR Cascade Algorithm to create an interactive virtual interface, reducing physical contact and enhancing transaction security. The system uses a dual-layered authentication mechanism, utilizing facial recognition and time-based, one-time passwords (TOTP) to validate user identities and generate dynamic, session-specific codes. Financial institutions can deploy this system to upgrade
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M., Azhagiri. "Touchless ATM Using Augmented Reality Using TOTP Haar Cascade Algorithm." International Journal of Soft Computing and Engineering (IJSCE) 15, no. 1 (2025): 5–9. https://doi.org/10.35940/ijsce.F3506.15010325.

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<strong>Аbstrасt: </strong>Touchless ATMs, a new technology, offer a contactfree, hygienic, and convenient financial transaction experience. This innovative solution uses Augmented Reality (AR), Timebased One-Time Passwords (TOTP), and the HAAR Cascade Algorithm to create an interactive virtual interface, reducing physical contact and enhancing transaction security. The system uses a dual-layered authentication mechanism, utilizing facial recognition and time-based, one-time passwords (TOTP) to validate user identities and generate dynamic, session-specific codes. Financial institutions can de
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Maarof, Faizah, Hizmawati Madzin, Noris Mohd Norowi, Puteri Suhaiza Sulaiman, and Mas Nida Md Khambari. "Real-Time Shadow Depth Cue for Touchless Hand Gesture on a Desktop Virtual Reality: Effective Control using fLight Model." Journal of Advanced Research in Applied Sciences and Engineering Technology 61, no. 4 (2024): 236–48. https://doi.org/10.37934/araset.61.4.236248.

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With the advent of affordable hand gesture sensors and intriguing interaction techniques like touchless hand gesture interaction, a plethora of virtual reality (VR) learning applications have been developed recently with the aim of being user-friendly. In computer vision, image depth is particularly crucial when imitating real-world object in virtual environment (VE). As touchless hand gestures enable users to communicate without physically touching objects, creating a precise interaction in VE, particularly in controlling objects effectively, such as grasping, moving and locating, under varie
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Aryan, Gupta, Narula Rachna, Garg Parth, Joshi Diksha, and Upadhyay Navneet. "Touchless Operations Using Hand Gestures Detection." Recent Innovations in Wireless Network Security 5, no. 3 (2023): 31–40. https://doi.org/10.5281/zenodo.8285242.

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<em>Humans have only recently begun using hand gestures to interact with computers. The integration of the real and digital worlds is the aim of gesture recognition. It is considerably simpler to convey our intentions and ideas to the computer via hand gestures. A simple and efficient touchless method of interacting with computer systems is through hand gestures. However, the limited end-user adoption of hand gesture-based systems is mostly caused by the significant technical challenges involved in successfully identifying in-air movements. Image recognition is one of the many ways that a comp
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Vanmore, Sakshi Chandrakant. "Gesture Controlled Robotic Arm Using OpenCV." International Scientific Journal of Engineering and Management 04, no. 07 (2025): 1–9. https://doi.org/10.55041/isjem04698.

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The evolution of human-computer interaction has led to the development of intuitive and contactless interfaces, among which gesture-based control stands out due to its natural and user-friendly approach. This project focuses on designing and implementing a gesture- controlled robotic arm that interprets hand gestures in real time and converts them into physical movements of a robotic arm. The system aims to provide a seamless interface between human intent and robotic action, particularly beneficial in areas where touchless control is essential, such as healthcare, hazardous environments, and
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Addison, Paul, Andre Antunes, Dean Montgomery, et al. "0308 Non-Contact Sleep Monitoring with a Depth Camera: Morphology Similarity Between a Touchless Flow Signal and RIPflow." SLEEP 47, Supplement_1 (2024): A133. http://dx.doi.org/10.1093/sleep/zsae067.0308.

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Abstract Introduction We have developed a non-intrusive sleep monitoring technology based on data from a commercially available depth sensing camera [Intel RealSenseTM D415, Intel, Santa Clara, CA]. This non-contact, or touchless, technology allows continuous respiratory monitoring without attaching probes to the patient. We have noticed a strikingly similar morphology between the touchless flow signal, NCMflow, derived from the depth camera and the RIPflow signal derived from the chest and abdomen respiratory inductance plethysmography (RIP) bands. Here we report on a preliminary quantitative
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Song, Bok Deuk, HongKyw Choi, and Sung-Hoon Kim. "Complex Hand Interaction Authoring Tool for User Selective Media." Electronics 11, no. 18 (2022): 2854. http://dx.doi.org/10.3390/electronics11182854.

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Nowadays, with the advancement of the Internet and personal mobile devices, many interactive media are prevailing, where viewers make their own decisions on the story of the media based on their interactions. The interaction that the user can make is usually pre-programmed by a programmer. Therefore, interactions that users can make are limited to programmable areas. In comparison, in this paper, we propose an Interactive media authoring tool which can compose diverse two-hand interactions from several one-hand interactive components. The aim is to provide content creators with a tool to produ
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Benmoussa, Ali, Mohammed Radouani, Benaissa El Fahime, and Ilyass Mousaid. "VOLT Valve: Applying the Frugal Innovation in a Green Touchless Low-Tech Solution." E3S Web of Conferences 336 (2022): 00080. http://dx.doi.org/10.1051/e3sconf/202233600080.

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In their innovative development strategy, the third world countries should escape the sheep-like behaviour by following the same pathway as the developed western countries. Because they don’t have the same historical, geopolitical and social factors. There's a lot of truth behind Bruce Lee's well-known quote: “Using no way as way; having no limitation as limitation” by using practical technique with flexibility and reliability instead of theoretical and rigid method. The Frugal Innovation is a good demonstration of this practical way with the ability to “do more with less” [1-2] by creating mo
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Alvarez-Lopez, Fernando, Marcelo Fabián Maina, and Francesc Saigí-Rubió. "Use of Commercial Off-The-Shelf Devices for the Detection of Manual Gestures in Surgery: Systematic Literature Review." Journal of Medical Internet Research 21, no. 5 (2019): e11925. http://dx.doi.org/10.2196/11925.

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Background The increasingly pervasive presence of technology in the operating room raises the need to study the interaction between the surgeon and computer system. A new generation of tools known as commercial off-the-shelf (COTS) devices enabling touchless gesture–based human-computer interaction is currently being explored as a solution in surgical environments. Objective The aim of this systematic literature review was to provide an account of the state of the art of COTS devices in the detection of manual gestures in surgery and to identify their use as a simulation tool for motor skills
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Shi, Rongkai, Yushi Wei, Xueying Qin, Pan Hui, and Hai-Ning Liang. "Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality." Proceedings of the ACM on Human-Computer Interaction 7, ETRA (2023): 1–19. http://dx.doi.org/10.1145/3591129.

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Region selection is a fundamental task in interactive systems. In 2D user interfaces, users typically use a rectangle selection tool to formulate a region using a mouse or touchpad. Region selection in 3D spaces, especially in Augmented Reality (AR) Head-Mounted Displays (HMDs) is different and challenging because users need to select an intended region via freehand mid-air gestures or eye-based actions that are touchless interactions. In this work, we aim to fill in the gap in the design of region selection techniques in AR HMDs. We first analyzed and discretized the interaction procedure of
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Book chapters on the topic "Touchless ATM"

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El Feky, Hussein, and Milad Ghantous. "Touchless Secure QR-Based ATM System." In Proceedings of the 8th International Conference on Advanced Intelligent Systems and Informatics 2022. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-20601-6_29.

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Conference papers on the topic "Touchless ATM"

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Cheon, Yubin, Shawn Kim, Jae-Hyun Chung, and Heung Soo Kim. "Development of real-time human-machine interfaces for robotic arm control through gesture recognition using touchless carbon nanotube sensors." In Soft Mechatronics and Wearable Systems 2025, edited by Ilkwon Oh, Woon-Hong Yeo, and Wei Gao. SPIE, 2025. https://doi.org/10.1117/12.3050233.

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Gentile, Vito, Ali Adjorlu, Stefania Serafin, Davide Rocchesso, and Salvatore Sorce. "Touch or touchless?" In PerDis '19: The 8th ACM International Symposium on Pervasive Displays. ACM, 2019. http://dx.doi.org/10.1145/3321335.3324946.

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Chalermsuk, Chanintorn, Natthawat Saengsupphaseth, Nuth Otanasap, Sorranut Chetsurakul, Veerapong Kanchanawongkul, and Pornpimol Bangkomkun. "IoT-Based Touchless Remote Control for Robotic Arm Using Kinect." In 2021 13th International Conference on Knowledge and Systems Engineering (KSE). IEEE, 2021. http://dx.doi.org/10.1109/kse53942.2021.9648812.

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Wojtczuk, Piotr, David Binnie, Alistair Armitage, Tim Chamberlain, and Carsten Giebeler. "A touchless passive infrared gesture sensor." In the adjunct publication of the 26th annual ACM symposium. ACM Press, 2013. http://dx.doi.org/10.1145/2508468.2514713.

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Sorce, Salvatore, Alessio Malizia, Vito Gentile, and Antonio Gentile. "Touchless gestural interfaces for networked public displays." In the 2015 ACM International Joint Conference. ACM Press, 2015. http://dx.doi.org/10.1145/2800835.2807958.

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Waugh, Kieran, Mark McGill, and Euan Freeman. "Proxemic Cursor Interactions for Touchless Widget Control." In SUI '23: ACM Symposium on Spatial User Interaction. ACM, 2023. http://dx.doi.org/10.1145/3607822.3614525.

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Waugh, Kieran, Mark McGill, and Euan Freeman. "Demonstrating Proxemic Cursor Input for Touchless Displays." In SUI '23: ACM Symposium on Spatial User Interaction. ACM, 2023. http://dx.doi.org/10.1145/3607822.3618014.

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Qian, Jing, David A. Shamma, Daniel Avrahami, and Jacob Biehl. "Modality and Depth in Touchless Smartphone Augmented Reality Interactions." In IMX '20: ACM International Conference on Interactive Media Experiences. ACM, 2020. http://dx.doi.org/10.1145/3391614.3393648.

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Youssef, Fady, and Thorsten A Kern. "Remote Haptics: Introduction to a touchless remote inspection system for industrial experts." In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004288.

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Physical inspection poses significant risks, such as exposure to hazardous or even impossible working situations like the presence of rotating parts or a high-temperature environment. Remote inspection with robotic platforms is therefore an established method. This paper introduces a prototype of a touchless remote inspection system for industrial experts, combining both visual and haptic feedback. The system is split into two sub-systems, user- and environment-side.The user side consists of a wearable hand glove, arm exoskeleton, and a VR headset. The environment side consists of a robotic ar
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Chen, Yi, Geppy Parziale, Eva Diaz-Santana, and Anil K. Jain. "3D Touchless Fingerprints: Compatibility with Legacy Rolled Images." In 2006 Biometrics Symposium: Special Session on Research at the Biometric Consortium Conference. IEEE, 2006. http://dx.doi.org/10.1109/bcc.2006.4341621.

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