Academic literature on the topic 'Touchless user interface'
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Journal articles on the topic "Touchless user interface"
Jung, Il-Lyong, Akatyev Nikolay, Won-Dong Jang, and Chang-Su Kim. "Touchless User Interface for Real-Time Mobile Devices." Transactions of The Korean Institute of Electrical Engineers 60, no. 2 (February 1, 2011): 435–40. http://dx.doi.org/10.5370/kiee.2011.60.2.435.
Full textIannessi, Antoine, Pierre Yves Marcy, Olivier Clatz, Nicholas Ayache, and Pierre Fillard. "Touchless User Interface for Intraoperative Image Control: Almost There." RadioGraphics 34, no. 4 (July 2014): 1142–44. http://dx.doi.org/10.1148/rg.344135158.
Full textMA, Meng, Pascal Fallavollita, Séverine Habert, Simon Weidert, and Nassir Navab. "Device- and system-independent personal touchless user interface for operating rooms." International Journal of Computer Assisted Radiology and Surgery 11, no. 6 (March 16, 2016): 853–61. http://dx.doi.org/10.1007/s11548-016-1375-6.
Full textRuppert, Guilherme Cesar Soares, Leonardo Oliveira Reis, Paulo Henrique Junqueira Amorim, Thiago Franco de Moraes, and Jorge Vicente Lopes da Silva. "Touchless gesture user interface for interactive image visualization in urological surgery." World Journal of Urology 30, no. 5 (May 12, 2012): 687–91. http://dx.doi.org/10.1007/s00345-012-0879-0.
Full textAhmad, Bashar I., Chrisminder Hare, Harpreet Singh, Arber Shabani, Briana Lindsay, Lee Skrypchuk, Patrick Langdon, and Simon Godsill. "Touchless Selection Schemes for Intelligent Automotive User Interfaces With Predictive Mid-Air Touch." International Journal of Mobile Human Computer Interaction 11, no. 3 (July 2019): 18–39. http://dx.doi.org/10.4018/ijmhci.2019070102.
Full textKetabdar, Hamed, Amin Haji-Abolhassani, and Mehran Roshandel. "MagiThings." International Journal of Mobile Human Computer Interaction 5, no. 3 (July 2013): 23–41. http://dx.doi.org/10.4018/jmhci.2013070102.
Full textMałecki, Krzysztof, Adam Nowosielski, and Mateusz Kowalicki. "Gesture-Based User Interface for Vehicle On-Board System: A Questionnaire and Research Approach." Applied Sciences 10, no. 18 (September 22, 2020): 6620. http://dx.doi.org/10.3390/app10186620.
Full textTan, Justin H., Cherng Chao, Mazen Zawaideh, Anne C. Roberts, and Thomas B. Kinney. "Informatics in Radiology: Developing a Touchless User Interface for Intraoperative Image Control during Interventional Radiology Procedures." RadioGraphics 33, no. 2 (March 2013): E61—E70. http://dx.doi.org/10.1148/rg.332125101.
Full textRosa, Guillermo M., and MarÍa L. Elizondo. "Use of a gesture user interface as a touchless image navigation system in dental surgery: Case series report." Imaging Science in Dentistry 44, no. 2 (2014): 155. http://dx.doi.org/10.5624/isd.2014.44.2.155.
Full textFrid, Emma. "Accessible Digital Musical Instruments—A Review of Musical Interfaces in Inclusive Music Practice." Multimodal Technologies and Interaction 3, no. 3 (July 26, 2019): 57. http://dx.doi.org/10.3390/mti3030057.
Full textDissertations / Theses on the topic "Touchless user interface"
Forte, Valentina. "Touchless interface: un pannello operatore per CNC basato sull'interazione gestuale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22677/.
Full textStudeník, Pavel. "Interakce s objekty ve 3D prostoru." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235408.
Full textFigueiredo, Cátia Filipa Pinho. "A experiência mediada por interfaces gestuais touchless em contexto turístico." Doctoral thesis, Universidade de Aveiro, 2016. http://hdl.handle.net/10773/17909.
Full textA evolução das Tecnologias da Informação e Comunicação impeliu novos modelos e estímulos para o sector do turismo. Estas mudanças, combinadas com uma nova postura do turista, repercutindo as dinâmicas da Web 2.0 e manifestando os contornos de uma cultura de participação, abriram espaço para o surgimento de novos serviços turísticos, de possível acesso ubíquo e personalizado ao longo de todo o ciclo da experiência turística. Simultaneamente, o surgimento de novos paradigmas de Interação Humano- Computador, de que são exemplo as interfaces gestuais touchless, acarretam oportunidades e desafios, quer ao nível da usabilidade e User Experience (UX), quer de um ponto de vista específico, quando concebida a sua potencial integração na experiência turística, como mais um veículo de consumo, partilha e manipulação de informação turística. A presente investigação, temporalmente, acompanhou o lançamento e sucesso do sensor Kinect, que aproximou e diversificou a aplicação e desenvolvimento de interfaces touchless em diferentes contextos. No âmbito turístico, foi identificado que a possível aplicação deste paradigma ainda não tinha sido explorado de forma detalhada. Verificava-se também a necessidade de contribuir para a definição de standards e estratégias para a exploração da UX em relação às interfaces gestuais touchless. Decorrendo da conjuntura apresentada, o presente estudo pretendeu focar a possível aplicação, potencialidades e experiência de utilização de soluções interativas com suporte de interação gestual touchless em contexto turístico. O estudo empírico desenhado e implementado envolveu dois momentos principais: a execução de entrevistas a experts e a realização de uma avaliação em contexto controlado de um protótipo de uma solução interativa touchless, destinada ao contexto turístico. A avaliação referida, na qual participaram 51 indivíduos, implicou o desenvolvimento de instrumentos e de um protocolo de teste adequado aos objetivos e características diferenciadoras do estudo. Como resultados gerais, o primeiro momento permitiu identificar um conjunto de vantagens e desvantagens, potencialidades e especificidades das interfaces gestuais touchless, quando concebida a sua aplicação ao turismo. O segundo momento, contando com o envolvimento dos participantes, destacou as questões relacionadas com a usabilidade e UX das interfaces touchless, permitindo estabelecer um conjunto de guias, metodologia e estratégias, que podem ser aplicadas no desenvolvimento e avaliação de outras soluções que suportem o paradigma referido. Recolheram-se ainda opiniões ao nível do potencial uso das mesmas em contexto turístico, identificadas no contributo dos utilizadores/participantes da avaliação em contexto controlado.
The evolution of communication and information technologies drove new approaches in the tourism industry. This stimulus, combined with the new tourist behaviour, aware of Web 2.0 dynamics and participative in the social web culture, have provided new opportunities for new tourism services, with ubiquitous and personalized access during the entire cycle of the touristic experience. Also, the emergence of new human-computer interaction paradigms - such as touchless gestural interfaces - lead to challenges and opportunities in what concerns usability and user experience (UX). Furthermore, when integrated in the touristic experience, those interfaces may enhance information sharing and manipulation, adding a new dimension to how we experience tourism. This research aroused with the launch of the Kinect sensor, which allowed the application and development of touchless interfaces in different contexts. In tourism, the application of this paradigm has not yet been fully discussed. It was also relevant to contribute to the definition of standards and strategies for researching and evaluating the UX with touchless interfaces. Thus, this study intended to focus on the possible application, potentialities and UX resulting from using interactive solutions with touchless gestural interaction in tourism. The empirical study had two main stages: first, the performance of interviews with experts and second, the execution of an evaluation in a controlled setting, using a prototype of an interactive gestural touchless interface. This evaluation, which was attended by 51 participants, implied the development of suitable tools and evaluation protocol. As a result, the first stage enabled the identification of a set of advantages, disadvantages, possibilities and features of this type of interactive solutions. The second stage focused on the issues related to usability and user experience of touchless gestural interfaces, to establish a set of guidelines, methodologies and approaches. It also collected opinions from users about the application of touchless gestural interfaces in tourism.
Erazo, Moreta Orlando Ramiro. "A predictive model for user performance time with natural user interfaces based on touchless hand gestures." Tesis, Universidad de Chile, 2016. http://repositorio.uchile.cl/handle/2250/142559.
Full textLas interfaces naturales de usuario (NUIs) basadas en gestos manuales sin contacto (THG) tienen ventajas sobre las interfaces de usuario (UIs) convencionales en varios escenarios. Sin embargo, éstas aún presentan problemas desafiantes por ser investigados, tales como su diseño y evaluación con la finalidad de obtener resultados satisfactorios. El enfoque clásico de la participación de usuarios para escoger gestos o analizar diseños de interfaces necesita ser complementado con evaluaciones predictivas para los casos en que los métodos basados en usuarios son inaplicables o costosos de realizar. En consecuencia, modelos de usuario cuantitativos son necesarios para efectuar esas evaluaciones. Dado que la evaluación basada en modelos es importante en HCI y que los modelos disponibles son insuficientes para evaluar NUIs basadas en THG, esta tesis estudia modelos para interfaces de este tipo. Dos enfoques de modelamiento son abordados, aunque el enfoque principal está puesto en modelos predictivos. La tesis primeramente presenta un estudio para entender la articulación de gestos, el cual permitió derivar un modelo descriptivo sobre la concepción y producción de gestos de usuarios, y una taxonomía de gestos. Después, la tesis se concentra en (1) el análisis de la viabilidad de utilizar modelos cuantitativos existentes para abarcar THG; (2) la formulación de un modelo para predecir el tiempo de rendimiento para realizar tareas; y (3) la validación de este nuevo modelo. En todos los casos, el rendimiento de los modelos es estudiado de acuerdo a varias métricas usadas para hacer comparaciones con rangos típicos en el área. Así, la contribución principal de esta tesis es un modelo para estimar el tiempo que un usuario necesita para hacer una tarea con una NUI basada en THG empleando su mano. El modelo propuesto, que es llamado THGLM, está basado en el modelo clásico KLM. Prescribe que los gestos manuales sean analizados de acuerdo a su estructura temporal; es decir, utilizando gesture units . THGLM predice el tiempo de rendimiento en una forma aceptable (error de predicción = 12 %, R2 > 0.9). Los experimentos realizados también confirman la utilidad del modelo para analizar y comparar diseños de interfaces. Si bien THGLM tiene ciertas limitaciones, tiene ventajas importantes tales como su relativa facilidad de usar y extender. Más allá de las limitaciones intrínsecas de THGLM, éste debería ayudar en el diseño y evaluación de NUIs basadas en THG. Los diseñadores de UIs pueden predecir el tiempo para completar tareas sin la participación de usuarios, y luego, usar ese valor como métrica para analizar o evaluar una UI. Esta estrategia es especialmente útil en situaciones donde es difícil llevar a cabo pruebas con usuarios o como un paso preliminar a la evaluación de una interfaz. Por lo tanto, se espera que el modelo propuesto se convierta en una herramienta útil para diseñadores de software para realizar evaluaciones de usabilidad, mejorar diseños de interfaces, y desarrollar mejores aplicaciones de software utilizando gestos.
Esta tesis ha sido parcialmente financiada por SENESCYT (Ecuador, Convocatoria Abierta 2011), Universidad Técnica Estatal de Quevedo (Ecuador) y NIC Chile (DCC, Universidad de Chile)
Book chapters on the topic "Touchless user interface"
Ruppert, G., P. Amorim, T. Moraes, and J. Silva. "Touchless gesture user interface for 3D visualization using the Kinect platform and open-source frameworks." In Innovative Developments in Virtual and Physical Prototyping, 215–19. CRC Press, 2011. http://dx.doi.org/10.1201/b11341-35.
Full textAli Yüksel, Kamer. "Gestural Interaction with Mobile Devices Based on Magnetic Field." In Advances in Wireless Technologies and Telecommunication, 203–22. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4446-5.ch011.
Full textConference papers on the topic "Touchless user interface"
Jingyuan Cheng, David Bannach, and Paul Lukowicz. "On body capacitive sensing for a simple touchless user interface." In 2008 5th International Summer School and Symposium on Medical Devices and Biosensors. IEEE, 2008. http://dx.doi.org/10.1109/issmdbs.2008.4575031.
Full textJohn, V., M. Umetsu, A. Boyali, S. Mita, M. Imanishi, N. Sanma, and S. Shibata. "Real-time hand posture and gesture-based touchless automotive user interface using deep learning." In 2017 IEEE Intelligent Vehicles Symposium (IV). IEEE, 2017. http://dx.doi.org/10.1109/ivs.2017.7995825.
Full textMartinez, Jonatan, Daniel Griffiths, Valerio Biscione, Orestis Georgiou, and Tom Carter. "Touchless Haptic Feedback for Supernatural VR Experiences." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446522.
Full textGeorgiou, Orestis, Craig Jeffrey, Ziyuan Chen, Bao Xiao Tong, Shing Hei Chan, Boyin Yang, Adam Harwood, and Tom Carter. "Touchless Haptic Feedback for VR Rhythm Games." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446619.
Full textErazo, Orlando, and José A. Pino. "Predicting Task Execution Time on Natural User Interfaces based on Touchless Hand Gestures." In IUI'15: IUI'15 20th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2678025.2701394.
Full textPlacitelli, Alessio Pierluigi, and Luigi Gallo. "Toward a Framework for Rapid Prototyping of Touchless User Interfaces." In 2012 Sixth International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS). IEEE, 2012. http://dx.doi.org/10.1109/cisis.2012.77.
Full textIqbal, Muhammad Zahid, and Abraham G. Campbell. "Investigating Challenges and Opportunities of the Touchless Hand Interaction and Machine Learning Agents to Support Kinesthetic Learning in Augmented Reality." In IUI '21: 26th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3397482.3450713.
Full textGentile, Vito, Salvatore Sorce, Alessio Malizia, Fabrizio Milazzo, and Antonio Gentile. "Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions." In PerDis '17: 6th International Symposium on Pervasive Displays. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078810.3078831.
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