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1

Van, Leuven Nancy. "Hard news, soft news, and tough issues : the symbiotic relationships between NGOs, news agencies, and international development /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/6154.

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Jepsen, Linda, and Ilda Agovic. "Sjuksköterskans/Vårdpersonalens bemötande av patienter som tar emot svåra besked." Thesis, Högskolan Väst, Avd för sjuksköterskeutbildning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-4180.

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Background: Health care is a strange place for the patient. To make this enviroment as good as possible, would the patient be well informed. The patient has right to know if it is a bad mews and often he/she needs caring after the information. Nurse´s basic responsibility is caring, for her/him it´s important to prevent the shock for the patient that can appear.  Aim: Describe the nursing staff responses to the patient, using the patient´s perspective in relation to bad news.  Method: A litterture review has been made with nine articles. Current research materials that meet the study´s purpose has been applied in databases and analyzed. Four themes and nine subthemes was emerged.  Results: Nurse should allow patient to talk, when bad news had been given. Conversation is important for the patient, because they want information to be able to participate in care. Good communication skills are important for the nurse in connection with bad news. Patient wants information in an honest, peaceful and transparent manner. Time is often in short supply in this conversation. To have the family in care is a good support for the patient, but not all patients want the family to participate.  Conclusion: Patients desire individually aids at handover of bad news. It gives them a safety. The most common mould of aids according to patients where that the nurse shows that she/he has time for them.
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Muir, Kathie. "'Tough enough?' : constructions of femininity in news reporting of Jennie George, ACTU president 1995-2000 /." Title page, table of contents and abstract only, 2004. http://web4.library.adelaide.edu.au/theses/09PH/09phm9531.pdf.

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4

ROSE, ISABEL LESLIE. "ANOTHER CRACK AT THE TOUGH NUT: A NEW APPROACH TO TOUGH AND OTHER OBJECT-GAP CONSTRUCTIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2018. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=35142@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO<br>PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTITUIÇÕES COMUNITÁRIAS DE ENSINO PARTICULARES<br>As denominadas construções tough (tough constructions - TCs), como John is easy to please, apresentam o formato superficial [SD COPULA Adj VInf], tendo como característica distintiva o fato de que o SD (sintagma determinante), sujeito do predicado, é interpretado como objeto lógico do verbo no infinitivo. Muitos estudos teóricos examinaram a sintaxe dessa estrutura e as relações semânticas tecidas a partir dela, mas até o momento nenhuma teoria explica de forma satisfatória as TCs e estruturas relacionadas, com objeto lacunado, como pretty predicates, gapped degree phrases e ready predicates. Os objetivos desta dissertação são: (a) discutir, à luz dos dados, as diferentes propostas teóricas para TCs e construções relacionadas, buscando sistematizar nosso conhecimento atual sobre a gramática dessas construções em inglês e em algumas línguas românicas, como o francês, o espanhol, e o romeno; (b) apresentar uma nova abordagem teórica, construída a partir da negação das premissas adotadas em estudos anteriores, sugerindo que, em TCs e estruturas relacionadas, a formação do predicado envolva nominalização e adjunção de projeções máximas, resultando em estruturas simétricas. Na análise proposta, o elo semântico entre o sujeito sintático do predicado e o objeto lógico do verbo no infinitivo se realiza na Forma Lógica, em função da estrutura argumental do verbo nominalizado e da categoria do adjetivo concatenado simetricamente. A modelagem teórica apresentada permite unificar TCs, pretty predicates, gapped degree phrases e ready predicates, propondo que essas construções compartilham os processos de nominalização e de adjunção de projeções máximas, diferenciando-se nas relações semânticas entre seus elementos. Permite também uma explicação mais adequada para o comportamento de for phrases e para o fato de que apenas as TCs (e algumas gapped degree phrases) aparecem em posição prenominal, com uso atributivo.<br>Superficially, tough constructions (TCs) like John is easy to please present the format [DP COPULA A VINF], but their distinctive characteristic is that the subject DP is interpreted as the logical object of the verb in the infinitive. Many theoretical studies have examined the syntactic structure of TCs and the semantic relations supported by that structure, but to date no theory provides a good explanatory description for TCs and related object-gap constructions like pretty predicates, gapped degree phrases, and ready predicates. The objectives of this thesis are (a) to discuss, in light of the data, the different theoretical proposals on TCs and related constructions, providing a systematic overview of current knowledge on the grammar of these constructions in English and a number of Romance languages, such as French, Spanish and Romanian, and (b) to present a new theoretical approach, starting from a contrarian position on the premises adopted in earlier studies. Under the proposed analysis, formation of the predicate in TCs and related constructions involves nominalization of the verb in the infinitive and adjunction of maximal projections, resulting in a symmetrical structure. In this symmetrical structure, the semantic link between syntactic subject and logical object is established at Logical Form, in function of the nominalized verb s argument structure and the category of the concatenated adjective. The theoretical model presented in this thesis unifies TCs, pretty predicates, gapped degree phrases and ready predicates, suggesting that these constructions share the processes of nominalization and adjunction of maximal projections, and differ in the semantic relationships between their elements. It also offers a principled explanation for the behavior of for-phrases in these object-gap constructions and for the fact that only TCs (and some gapped degree phrases) appear prenominally, in attributive use.
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Vinagre, Pedro Diogo Guerra. "UsaGame – A new methodology to support user- centered design of touchscreen game applications." Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/9917.

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Dissertação para Obtenção do Grau de Mestre em Engenharia e Gestão Industrial<br>Touchscreen mobile devices growth resulted in an explosion of the mobile applications. Focusing on touch mobile game applications this study aims to fulfill a research gap, creating appropriate usability guidelines for these applications. Concerns about usability, touch technologies, mobile devices and game testing, provided the background needs for this study. Initial game application tests allowed for the creation and implementation of such proposed usability guidelines into a support checklist (UsaGame), designed to help applications developers. An evaluation test was performed with 20 users in order to assess the validity of the proposed guidelines. Results from the test of the two builds from the same game application allowed comparisons that led to the assessment of the importance of some of the guidelines implemented into the application. Results suggested a usability improvement on the game application implemented with the guidelines. Furthermore results allowed commenting on all proposed usability guidelines.
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Krot, Andrii. "New input methods for blind users on wide touch devices." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54221.

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Blind people cannot enter text on touch devices using common input methods. They use special input methods that have lower performance (i.e. lower entry rate and higher error rate). Most blind people have muscle memory from using classic physical keyboards, but the potential of using this memory is not utilized by existing input methods. The goal of the project is to take advantage of this muscle memory to improve the typing performance of blind people on wide touch panels. To this end, four input methods are designed, and a prototype for each one is developed. These input methods are compared with each other and with a standard input method. The results of the comparison show that using input methods designed in this report improves typing performance. The most promising and the least promising approaches are specified.
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Ortega, Francisco Raul. "3D Navigation with Six Degrees-of-Freedom using a Multi-Touch Display." FIU Digital Commons, 2014. http://digitalcommons.fiu.edu/etd/1594.

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With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMote, the Microsoft Kinect, and the Leap Motion sensor, among others, the field of Human-Computer Interaction (HCI) finds itself at an important crossroads that requires solving new challenges. Given the amount of three-dimensional (3D) data available today, 3D navigation plays an important role in 3D User Interfaces (3DUI). This dissertation deals with multi-touch, 3D navigation, and how users can explore 3D virtual worlds using a multi-touch, non-stereo, desktop display. The contributions of this dissertation include a feature-extraction algorithm for multi-touch displays (FETOUCH), a multi-touch and gyroscope interaction technique (GyroTouch), a theoretical model for multi-touch interaction using high-level Petri Nets (PeNTa), an algorithm to resolve ambiguities in the multi-touch gesture classification process (Yield), a proposed technique for navigational experiments (FaNS), a proposed gesture (Hold-and-Roll), and an experiment prototype for 3D navigation (3DNav). The verification experiment for 3DNav was conducted with 30 human-subjects of both genders. The experiment used the 3DNav prototype to present a pseudo-universe, where each user was required to find five objects using the multi-touch display and five objects using a game controller (GamePad). For the multi-touch display, 3DNav used a commercial library called GestureWorks in conjunction with Yield to resolve the ambiguity posed by the multiplicity of gestures reported by the initial classification. The experiment compared both devices. The task completion time with multi-touch was slightly shorter, but the difference was not statistically significant. The design of experiment also included an equation that determined the level of video game console expertise of the subjects, which was used to break down users into two groups: casual users and experienced users. The study found that experienced gamers performed significantly faster with the GamePad than casual users. When looking at the groups separately, casual gamers performed significantly better using the multi-touch display, compared to the GamePad. Additional results are found in this dissertation.
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Slentz, Jessica E. "Yes, You May Touch the Art: New Media Interfaces and Rhetorical Experience in the Digitally Interactive Museum." Case Western Reserve University School of Graduate Studies / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=case1491621655068925.

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9

COSTA, GABRIELA GOMES DA SILVA. "WHAT TOUCHES THIS GENERATION TOUCH?: AN HYPERTEXTUAL REFLECTION ON NEW PRACTICES OF READING AND WRITING IN DIGITAL AGE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24761@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO<br>As Novas Tecnologias da Informação e Comunicação (NTICs) estão incorporadas no cotidiano da geração digital Web 2.0, que, segundo especialistas, é a que mais lê e escreve, prática originalmente reconhecida por escrileitura. Esta pesquisa, no esforço de compreender o que toca essa geração touch, investiga, por meio de teóricos, filósofos e poetas, como também pela análise dos diários de bordo, pesquisa eletrônica e relatos casuais, como se dão as novas práticas de leitura e escrita de adolescentes situados na faixa etária de 11 a 14 anos, período em que se constata um crescente desinteresse pela leitura literária. Considerando a internet a convergência das mídias e o locus destas novas práticas, cujo núcleo é o hipertexto, o desafio se dá em observar o ato comunicativo neste ciberespaço, lugar de múltiplas e quase indistinguíveis falas, e averiguar como se dá a experiência com a literatura nesse contexto. A pluralidade de saberes que circulam fora da escola, que antes era a única legitimadora do saber, constitui um dos maiores desafios do mundo da comunicação à contemporaneidade. O estudo sobre os novos modos de ler e escrever é, sobretudo, uma proposta de reflexão sobre teoria e prática, nos conscientizando continuamente de que a transformação nos modos de circulação do saber é uma das mais profundas transformações que pode sofrer uma sociedade. Como diria o poeta, isso exige um estudo profundo, uma aprendizagem de desaprender.<br>The New Information and Communication Technologies (ICTs) are incorporated into the daily life of digital web 2.0 generation, which, according to experts, is the one that reads and writes more; a practice originally acknowledged as escrileitura/ writereading. In an effort to understand what touches this generation touch this research investigates, by means of theoreticians, philosophers and poets, as well as by the analysis of logbooks, electronic survey and casual reports, how the new practices ofwriting and reading of adolescents in the age range of 11 to 14; a period in which a growing lack of interest for literary reading is evident. If we consider the internet as the convergence of the medias and the locus of these new practices whose core is the hypertext, then the challenge is to observe the communicative act in this cyberspace; a place of multiple and almost indistinguishable speeches; and investigate how the experience with the literature happens in that context. The plurality of knowledge that circulates outside school, which was once the only authenticator of knowledge, constitutes one of the greatest challenges of the world of communication to contemporaneousness. The study on new ways of reading and writing is, above all, a proposal to reflection on its theory and practice, making us continually conscientious that the transformation in which knowledge circulates is one of the deepest transformation that a society can go through. As the poet would say: this requires an in-depth study, a learning of unlearning.
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Semerád, Přemysl. "Specifika podnikání na novém trhu dotykových zařízení (na příkladu tvorby aplikací pro přístroje Apple)." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-150010.

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The goal of this thesis is to analyze whole new market of touch devices. It describes main competitors of this market and tries to uncover reasons of their success. Main focus of this paper is to descibe new concepts of those touch devices, which through its disruptive inovations created whole new trend in the field of information technology. Another goal of this thesis is to describe ways of doing business with those devices. To do this, thesis focuses on applications for touch devices, mainly on Apple devices and operationg systém iOS. After that thesis defines few forms in which this business can be done (which are basically forms of application development). Because of that thesis is further focused mainly on applications themselves. App Store, as a revolutionary distribution method for applications, is described in detail. In the end of this paper there is a complete example of creating application.
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Cameron, Milo Louis. "Rifting and subduction in the papuan peninsula, papua new guinea| The significance of the trobriand tough, the nubara strike-slip fault, and the woodlark rift to the present configuration of papua new guinea." Thesis, The University of Alabama, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3620068.

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<p> The calculated extension (~111 km) across the Woodlark rift is incompatible with the > 130 km needed to exhume the Metamorphic Core Complexes on shallow angle faults (&lt; 30&deg;) using N-S extension in the Woodlark Basin. High resolution bathymetry, seismicity, and seismic reflection data indicate that the Nubara Fault continues west of the Trobriand Trough, intersects the Woodlark spreading center, and forms the northern boundary of the Woodlark plate and the southern boundary of the Trobriand plate. The newly defined Trobriand plate, to the north of this boundary, has moved SW-NE along the right lateral Nubara Fault, creating SW-NE extension in the region bounded by the MCC's of the D'Entrecasteaux Islands and Moresby Seamount. Gravity and bathymetry data extracted along four transect lines were used to model the gravity and flexure across the Nubara Fault boundary. Differences exist in the elastic thickness between the northern and southern parts of the lines at the Metamorphic Core Complexes of Goodenough Island (Te_south = 5.7 x 103 m; Te_north = 6.1 x 103 m) and Fergusson Island (Te_south = 1.2 x 103 m; Te_north = 5.5 x 103 m). Differences in the elastic strength of the lithosphere also exist at Moresby Seamount (Te_south = 4.2 x 103 m; Te_north = 4.7 x 103 m) and Egum Atoll (Te_south =7.5 x 103 m; Te_north = 1.3 x 104 m). The differences between the northern and southern parts of each transect line imply an east-west boundary that is interpreted to be the Nubara Fault. The opening of the Woodlark Basin resulted in the rotation of the Papuan Peninsula and the Woodlark Rise, strike slip motion between the Solomon Sea and the Woodlark Basin at the Nubara Fault, and the formation of the PAC-SOL-WLK; SOL-WLK-TRB triple junctions. The intersection of the Woodlark Spreading Center with the Nubara Fault added the AUS-WLK-TRB triple junction and established the Nubara Fault as the northern boundary of the Woodlark plate.</p>
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Romat, Hugo. "From data exploration to presentation : designing new systems and interaction techniques to enhance the sense-making process." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS335/document.

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Au cours de la dernière décennie, la quantité de données n'a cessé d'augmenter. Ces données peuvent provenir de sources variées, telles que des smartphones, des enregistreurs audio, des caméras, des capteurs, des simulations, et peuvent avoir différentes structures. Bien que les ordinateurs puissent nous aider à traiter ces données, c'est le jugement et l'expertise humaine qui les transforment réellement en connaissances. Cependant, pour donner un sens à ces données de plus en plus diversifiées, des techniques de visualisation et d'interaction sont nécessaires. Ce travail de thèse contribue de telles techniques pour faciliter l'exploration et la présentation des données, lors d'activités visant à faire sens des données. Dans la première partie de cette thèse, nous nous concentrons sur les systèmes interactifs et les techniques d'interaction pour aider les utilisateurs à faire sens des données. Nous étudions comment les utilisateurs travaillent avec des contenus divers afin de leur permettre d'externaliser leurs pensées par le biais d'annotations digitales. Nous présentons notre approche avec deux systèmes. Le premier, ActiveInk, permet l'utilisation naturelle du stylet pour la lecture active, lors d'un processus d'exploration de données. Dans le cadre d'une étude qualitative menée auprès de huit participants, nous contribuons des observations sur les comportements de la lecture active au cours de l'exploration des données, et, des principes aidant les utilisateurs à faire sens des données.Le second système, SpaceInk, est un espace de conception de techniques en utilisant le stylet et les gestes, qui permet de créer de l'espace pour les annotations, pendant la lecture active, en ajustant dynamiquement le contenu du document. Dans la deuxième partie de cette thèse, nous avons étudié les techniques permettant de représenter visuellement les éléments de réponses aux questions quand les utilisateurs essaient de faire sens des données. Nous nous concentrons sur l'une des structures de données les plus élaborées : les réseaux multi-variés, que nous visualisons à l'aide de diagrammes noeuds-liens. Nous étudions comment permettre un processus de conception itératif flexible lors de la création de diagrammes nœuds-liens pour les réseaux multi-variés. Nous présentons d'abord un système, Graphies, qui permet la création de visualisations expressives de diagrammes noeuds-liens en fournissant aux concepteurs un environnement de travail flexible qui rationalise le processus créatif et offre un support efficace pour les itérations rapides de conception. Allant au-delà de l'utilisation de variables visuelles statiques dans les diagrammes nœuds-liens, nous avons étudié le potentiel des variables liées au mouvement pour encoder les attributs des données. En conclusion, nous montrons dans cette thèse que le processus visant à faire sens des données peut être amélioré à la fois dans le processus d'exploration et de présentation, en utilisant l'annotation comme nouveau moyen de transition entre exploration et externalisation, et en suivant un processus itératif et flexible pour créer des représentations expressives de données. Les systèmes qui en résultent établissent un cadre de recherche où la présentation et l'exploration sont au cœur des systèmes de données visuelles<br>During the last decade, the amount of data has been constantly increasing. These data can come from several sources such as smartphones, audio recorders, cameras, sensors, simulations, and can have various structure. While computers can help us process these data, human judgment and domain expertise is what turns the data into actual knowledge. However, making sense of this increasing amount of diverse data requires visualization and interaction techniques. This thesis contributes such techniques to facilitate data exploration and presentation, during sense-making activities. In the first part of this thesis, we focus on interactive systems and interaction techniques to support sense-making activities. We investigate how users work with diverse content in order to make them able to externalize thoughts through digital annotations. We present our approach with two systems. The first system, ActiveInk enables the natural use of pen for active reading during a data exploration process. Through a qualitative study with eight participants, we contribute observations of active reading behaviors during data exploration and design principles to support sense-making. The second system, SpaceInk, is a design space of pen &amp; touch techniques that make space for in-context annotations during active reading by dynamically reflowing documents. In the second part, we focus on techniques to visually represent insights and answers to questions that arise during sense-making activities. We focus on one of the most elaborate data structures: multivariate networks, that we visualize using a node-link diagram visualization. We investigate how to enable a flexible iterative design process when authoring node-link diagrams for multivariate networks. We first present a system, Graphies, that enables the creation of expressive node-link diagram visualizations by providing designers with a flexible workflow that streamlines the creative process, and effectively supports quick design iterations. Moving beyond the use of static visual variables in node-link diagrams, we investigated the use of motion to encode data attributes. To conclude, we show in this thesis that the sense-making process can be enhanced in both processes of exploration and presentation, by using ink as a new medium to transition between exploration and externalization, and by following a flexible, iterative process to create expressive data representations. The resulting systems establish a research framework where presentation and exploration are a core part of visual data systems
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Shields, Christopher. "2D vs 3D in a touch-free hand gesture based interface : An exploration of how 2D and 3D visual aids affect a user’s ability to learn a new interface." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37748.

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3D is a popular topic as an increasing amount of media and technology begin to support 3D interaction.  With the rise of interest in 3D interaction, the question of why there is a demand and desire for 3D over 2D interaction becomes relevant. This thesis compares the differences between a 3D heads up display and a 2D heads up display for a touch free gesture based virtual keyboard.  The gesture interface used in the tests is a way of communicating with a system using gestures of the hands tracked by a motion sensor.  This thesis tested 16 users where half of the users used a 2D version of a heads up display and the other half used a 3D version of a heads up display.  Both user groups were tested with identical conditions and in an identical environment.  Raw statistical data was gathered from a logging mechanism in the interface and qualitative data was gathered from questionnaires and observation notes.  The results from the experiment showed that the 2D and 3D heads up display gave very similar results. However, results also showed slightly better qualitative results from the 3D heads up display observation and questionnaire data.  The conclusion indicated no clear advantage for the 2D version or the 3D version.  The discussion shows that many other factors in the design process and selection of users, play a large role in the comparison of 2D vs 3D visualizations.  Factors such as age and familiarity with different levels of technology are indicated to be contributing factors when comparing 2D vs 3D.  The results and discussion hope to provide a starting point for future comparison research in the field of 2D compared to 3D visualization.
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Chenzira, Ayoka. "Haptic cinema: an art practice on the interactive digital media tabletop." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39500.

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Common thought about cinema calls to mind an audience seated in a darkened theatre watching projected moving images that unfold a narrative onto a single screen. Cinema is much more than this. There is a significant history of artists experimenting with the moving image outside of its familiar setting in a movie theatre. These investigations are often referred to as "expanded cinema". This dissertation proposes a genre of expanded cinema called haptic cinema, an approach to interactive narrative that emphasizes material object sensing, identification and management; viewer's interaction with material objects; multisequential narrative; and the presentation of visual and audio information through multiple displays to create a sensorially rich experience for viewers. The interactive digital media tabletop is identified as one platform on which to develop haptic cinema. This platform supports a subgenre of haptic cinema called tabletop cinema. Expanded cinema practices are analyzed for their contributions to haptic cinema. Based on this theoretical and artistic research, the thesis claims that haptic cinema contributes to the historical development of expanded cinema and interactive cinema practices. I have identified the core properties of a haptic cinema practice during the process of designing, developing and testing a series of haptic cinema projects. These projects build on and make use of methods and conventions from tangible interfaces, tangible narratives and tabletop computing.
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Sbarra, Wendy M. "New Ways of Seeing: Examining Musuem Accessibility for Visitors with Vision Impairments." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/art_design_theses/121.

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While I have always loved to go to the art museum I have often found it difficult to convince friends and family to go with me. It seems to be a particularly daunting task for visitors with disabilities and specifically those with vision impairments. This study surveys the accessibility of the programming for visitors with visual impairments at 25 art museums in the United States of America and how they communicate that information to potential visitors. It highlights museums that go beyond what is required by the Americans with Disabilities Act and create programming that is enjoyable for all. This study will be a reference to create a more enjoyable experience for all.
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Pihkala, S. (Suvi). "Touchable matters:reconfiguring sustainable change through participatory design, education, and everyday engagement for non-violence." Doctoral thesis, Oulun yliopisto, 2018. http://urn.fi/urn:isbn:9789526218434.

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Abstract Sustainability is a catchword for contemporary concerns of environmental and societal vulnerability. Scholars, policymakers, designers, and educators alike find themselves knotted increasingly within fabrics of sustainability, approached as an object of concern in education and technoscientific projects. In relation, scholars drawing from posthuman and new materialist thinking have begun to re-imagine sustainability. Considering human subjectivity as part of the world in its ongoing, reiterative becoming has introduced new possibilities to rethink responsibility in and for sustainable change. This research is rooted in my engaged practices of participatory design and education on violence, violence prevention, and non-violence, which form the empirical research terrain of this study. This dissertation includes four articles that inquire into the practices in question by exploring possibilities for nurturing non-violence—and by scrutinising responsible participatory practices in design. This synopsis re-engages with the results presented in the articles mentioned and participates in calls to rethink sustainability. In order to reconsider sustainability in and for practices of sustainable change, I develop theoretical thinking based on response-ability and touch, as discussed by Karen Barad and Donna Haraway. Through a diffractive, affirmative engagement with sustainability in the engaged practices of change-making, I aim to unfold the affordances of feminist (new) materialist renegotiations of ethics and responsibility, in order to inform responsible participatory practices of change-making and, in particular, change towards non-violence. This research offers insight into the intricate ways sustainability reconfigures in and through practices of change-making in participatory design, education, and everyday engagements for non-violence. I begin by proposing a thinking and practice of response-able engagement. Then, through the idea of touchable matters, I foreground how the co-constituted conditions of ethically sustainable response become reconfigured in the designerly, the researcherly, the pedagogical, and other everyday practices, challenging for a shift to a new mode of entangled response-ability for sustainable change and towards non-violence<br>Tiivistelmä Kestävyys on aikaamme läpileikkaava, sosiaalisiin ja ekologisiin epäkohtiin tarttuva haaste, joka yhdistää tutkijoita ja muita toimijoita moninaisina jaetun huolen ja interventioiden kohteina myös koulutuksellisissa ja teknotieteellisissä projekteissa. Posthumanistinen ja uusmaterialistinen ajattelu on haastanut ymmärryksiä kestävyydestä asettamalla inhimillisen toimijuuden erottamattomaksi osaksi maailman jatkuvia tulemisen ja tuottumisen prosesseja. Painopiste kestävyyden, muutoksen ja niihin liittyvien vastuullisuuksien tarkastelussa on siirtynyt arkisten käytänteiden moniulotteisiin kietoutuneisuuksiin. Väitöstutkimukseni sisältää neljä artikkelia, jotka perustuvat kahteen empiiriseen kokonaisuuteen. Työni aineisto on tuotettu tutkimalla työpaikkakiusaamiseen liittyvän osallistuvan suunnittelun vastuullisia käytänteitä sekä väkivaltaa, väkivallan ehkäisemistä ja väkivallattomuutta käsittelevää akateemista koulutusta. Väitöskirjaan sisältyvissä artikkeleissa olen tarkastellut pyrkimyksiä kohti väkivallattomuutta sekä muutokseen sitoutuneita ja siihen moninaisesti kietoutuvia käytänteitä. Työni yhteenveto-osassa työstän artikkeleissa esitettyjä osallistumista, refleksiivisyyttä, välittämistä ja väkivallattomuutta käsitteleviä tuloksia diffraktiivisesti. Työstämisen teoreettis-käsitteellisenä kumppanina toimivat Karen Baradin ja Donna Harawayn kosketusta ja vastuullisuutta käsittelevät keskustelut. Yhteenvedon tavoitteena on tarkastella feministisen (uus)materialistisen ajattelun mahdollisuuksia tuottaa uutta ymmärrystä kestävyydestä osana vastuullisia osallistuvia toimintatapoja muutoksen – ja erityisesti väkivallattomuuteen pyrkivän muutoksen – jokapäiväisissä käytänteissä. Kestävän muutoksen ja väkivallattomuuden mahdollisuudet tuottuvat osallistuvan suunnittelun, koulutuksen ja arjen käytänteissä moninaisin tavoin. Vastuullisuutta tarkastellessani esitän ajatuksen ”koskettavista kudelmista”, mikä kutsuu tunnistamaan, kuinka eettisen kestävyyden ja suhteisuuden mahdollisuudet ”kanssatuottuvat” arkisissa kohtaamisissa. Samalla se haastaa rakentamaan uudenlaista, tähän eettis-ontologiseen kietoutuneisuuteen sitoutunutta vastuullisuutta jokapäiväisissä suunnittelun, tutkimuksen, koulutuksen ja arjen pyrkimyksissä kohti kestävää muutosta ja väkivallattomuutta
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Petroiu, Nicoletta. "Implantation des nouvelles méthodes et techniques dans l'apprentissage des élèves sourds et malentendants." Thesis, Lyon, 2017. http://www.theses.fr/2017LYSE2051/document.

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Cette recherche propose d’étudier et de présenter des supports susceptibles d'améliorer le processus d'apprentissage des personnes malentendantes et sourdes par la médiation de nouveaux outils comme les tablettes tactiles. La question est de savoir si l’introduction de ces nouveaux outils, pourrait permettre la création de didacticiels adaptés aux spécificités cognitives des enfants sourds.Dans le contexte actuel, notre hypothèse est que les nouvelles technologies informatiques et les outils numériques (comme les tablettes tactiles) influenceraient positivement le processus d’apprentissage des élèves sourds et malentendants.En conséquence, nous avons créé un logiciel éducatif, Digisthésia, qui a été conçu et adapté aux besoins des élèves sourds et malentendants. Le but de cet outil était de développer et d’améliorer 4 des principales potentialités cognitives : l’attention, la mémoire, la vitesse de traitement et la résolution de problèmes.Notre protocole a mobilisé 80 élèves de 7 collèges de Lyon et de la périphérie lyonnaise : 40 élèves avec différents degrés de déficience auditive, des sujets implantés et appareillés (20 participants ont utilisé le logiciel éducatif Digisthésia / 20 personnes ont fait partie du groupe de contrôle) ainsi que 40 élèves sans déficiences auditives (20 participants qui ont utilisé notre logiciel éducatif sur tablette tactile / 20 élèves ont fait partie du groupe témoin). Les résultats indiquent que la médiation par les nouvelles technologies a renforcé les potentialités cognitives des élèves sourds et malentendants. Nous avons observé un progrès au niveau de l’apprentissage des participants sourds et malentendants suite à l’utilisation du logiciel éducatif Digisthésia sur tablette tactile<br>This research proposes to study and present materials that can improve the learning process for people who are hard of hearing and deaf by leveraging the use of new tools such as touch tablets. The question is whether the introduction of these new tools could allow the creation of software tools that more adapted to the cognitive specificities of deaf children.In the current context, our hypothesis is that new computer-base technologies and digital tools (such as touch tablets) would positively influence the learning process for students who are deaf and hard of hearing.As a result, we have created the educational software Digisthésia that has been designed and adapted to the needs of students who are deaf and hard of hearing. The aim of this tool was to develop and improve 4 important cognitive parameters such as attention, memory, processing speed and problem solving.Our protocol mobilized 80 students from grade schools from and near Lyon: 40 students suffering from different degrees of hearing impairment, with an without cochlear implants (20 subjects used the tablet/20 subjects were part of the control group). As well as 40 students with no hearing impairments (20 subjects who used the educational software Digisthésia and the tablet /20 subjects who were part of the control group).The results indicate that leveraging the new technologies has enhanced the cognitive potential of deaf and hard of hearing students. We have seen progress in the learning of deaf and hard of hearing participants as a result of the use of tablets and our software
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Johansson, Sara. "Rytmen bor i mina steg : En rytmanalytisk studie om kropp, stad och kunskap." Doctoral thesis, Uppsala universitet, Kulturgeografiska institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-204630.

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This thesis brings together a fascination with the city and a keen interest in the knowledge process. The point of departure is the bodily, sensory and emotional experience. That the author uses her own perceptions and experiences and is preoccupied with her own knowledge process means that she writes herself into an autoethnographic context. She also experiments with the writing and allows it to take on a more literary form as she writes about her own sensory impressions and feelings. The term rhythmanalysis is employed as a way of assessing, exploring, interpreting and understanding the world that embraces the embodied experience. Human beings are embodied beings, a claim we can make by referring to our own experiences as well as how we perceive, communicate and interact. The study delves into two aspects of rhythmanalysis, first as a way of describing the knowledge process as rhythm-analytical, which implies that bodily experiences are equally important as intellectual ones, and secondly as a way of talking about the city as polyrhythmic. It follows upon the latter that embodied rhythmanalysis of the city is possible. The rhythmanalysis may ultimately be seen as a project aimed at overthrowing the Cartesian dualism between body and mind. That we are embodied has a methodological consequence that is as simple as it is essential: the scholar exists in the world she studies. The researcher is not a neutral observer. She is a co-creator. She is a body, placed in time, space and history. She is situated, which means that her knowledge is also situated. Thus, the rhythmanalysis encompasses the body, the senses and feelings, and can be described with one key word: movement. It finds support in theories that acknowledge the fluid, the becoming, the situated, the performative, the relational, the dynamic, the material. It seeks methods that experiment, that focus on practices rather than discourses, that are preoccupied with a movable world rather than a static one.
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Denton, Frank. "News styles and lifestyles how Americans stay in touch with their communities /." 1996. http://catalog.hathitrust.org/api/volumes/oclc/36130009.html.

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Thesis (Ph. D.)--University of Wisconsin--Madison, 1996.<br>Typescript. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 206-225).
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Liu, Shu-Fen, and 劉淑芬. "The Case Study of the Tough Road in New Venture Business Development Processes." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/98023886377216963285.

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碩士<br>國立臺灣科技大學<br>管理研究所<br>100<br>In order to pursue sustainable development needs with the force of the impact of different sources of external market environment, competitors change, as well as within the organization, constantly innovative ideas, hoping to identify the business best opportunity to expand the territory of the enterprise. Each enterprise will set up a new business in accordance with different motivations and characteristics. In the different stages of the challenges faced also varied. Only the same course is full of daunting challenges. Enterprises must overcome every one of them, beyond, to make new business success. This thesis is written in a Harvard Business case study method, the paper contains two parts of the case content and teachers&apos; guidelines manual, course aims, the Department for the use of new business creation process rugged process, guiding students to master the new business management topics: (A) How to create the survival of new business competitiveness? (B) How to pursue a new career and short-term profit maximization? This course will be discussed through the case, the teacher&apos;s guidance, and group sharing, to understand the creation of a new business management skills practices. Hope that through this course of conduct, it can inspire the students in the face of the case on the hardships experienced under the impact of a comprehensive business management point of view, to accumulate experience and integration of the new career management skills, and understand how to operate the tips of the new business executive skills, practical application in business practices in order to create the enterprise competitiveness and profitability
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21

Lin, Heng-chang, and 林恆昌. "A New Embedded Switch for Touch Liquid Crystal Display." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/95005230143503160884.

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碩士<br>國立中央大學<br>電機工程研究所碩士在職專班<br>99<br>Recently years, the Human-Machine-Interface touch panel of the LCD(Liquid Crystal Display) becomes more popular. It makes data input and device operation more convenience, intuitive and simple. The most common solutions of the touch panel were plug-in types. There were added a touch panel module in front of screen directly. According to different principles and technologies, plug-in types can be classified into capacitive, resistive, optical and electromagnetic. These were mature technology, easy to design and implement. However, external touch panel modules must add at least one layer of glass or film in front of the display screen. It will make worse display quality, contrast and increase thickness and cost. In view the problems of the plug-in type panel, new embedded switch touch technology has been proposed. It change the original pixel structure inside the LCD, and add touch detection circuit into the LCD source driving circuit. But previous proposals have some known problems. Proposal of Samsung will serious impact pixel aperture ratio, and it can not achieve true multi-point touch. Proposal of Philips have possible touch failure issue because of zero touch current. In this thesis, we add second thin film transistor into the pixel structure of the LCD. It is used as a touch current scan switch, and also change touch current path. Through this design, we can realize the true multi-touch input. Also can avoid possible touch input failure, and display output failure occurred.
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Wang, Chih-Chang, and 王志昌. "A model of new product development for touch panel using quality function deployment." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/99515037953085260227.

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碩士<br>國立勤益科技大學<br>工業工程與管理系<br>98<br>Facing globalize competition and dynamic customer product demand, firms, in order to survive in the fierce and uncertain environment, often need to emphasize product customization. In the touch panel industry, firms have started to focus on customer demand and market demand and to learn the performance of the competitors and the firm itself. With data collection and analysis by 2-tuple fuzzy linguistic variables, the information can be a good reference for new product development. Therefore, an effective fuzzy analytic network process (FANP) that can transform fuzzy customer requirement information into technical design requirements can facilitate the decision making for the R&D team in new product development. This study, using a touch panel manufacturer in middle Taiwan as an example, adopts the first stage of quality function deployment (QFD) to study the product planning. Secondly, based on the relationship between customer requirements and product design requirements, an optimal product design requirement mix can be obtained. Lastly, with the consideration of the objective ranking, the most suitable product design mix can be generated.
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Yang, Wei-wen, and 楊維文. "Study on the new company business model -- Case of the Capacitive Touch Panel." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/jcxreu.

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Yung-Hsing, Chang, and 張永興. "A Study of Quality Management Systemof New Product Development -Case Study of Capacitive Touch Panel." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/40800540158062382388.

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碩士<br>淡江大學<br>管理科學研究所企業經營碩士在職專班<br>98<br>Title of Thesis: Total pages:81 A Study of Quality Management System of New Product Development- Case Study of Capacitive Touch Panel Key word:New Product Development,Quality Management,Display Name of Institute: Executive Master’s Program of Business Administration (EMBA) in Management Sciences , Tamkang University Graduate date:June, 2010 Degree conferred:Master Name of student:Yung-Hsing,Chang Advisor:Dr.Wei-Tzen Yang 張永興 楊維楨博士 Abstract: The thesis mainly discusses the Quality Control Management system related to the New Product Development Stage. In Taiwan, both the government and private enterprises are proud of their research and development ability and the technique of manufacture. However when we talk about the brand, the customer demand is the most important core value. Many enterprises are quite proud of being the leading role of the global ODM /OEM, but neglect the profit which we obtain is the least stage in the whole product cycle. When the European and American products gain high profits by their high value&apos;&apos;s brand image, how many Taiwan business owners have ever earnestly pondered the discrepancy? Many domestic people who are engaged in the new product development think their design meets the customer market demand, but the so-called customers are actually the brand owners. Moreover all product specifications also come from these companies in stead of the end users. This question is rarely discussed by people who don’t understand how these big companies know customer demand. Taiwan manufacturers have the best research and development, manufacture and management capacity. How can we understand that the combination of the new product development and the quality control system, and then enhance new products design quality to strength the product value and produce the right commodity that indeed meets the market requirement. That is the main subject which the paper wants to discuss. I have been working in the field of Quality Assurance and Management in some big companies of LCD and coating panel and am responsible for setting up completed quality control system. The paper is written based on my personal experiences on creating the new product development system of Multi Touch Coating Panel and is limited under the essential market ethics. I compose the paper to discuss inducting the quality work flow on many new product development stages with the analysis tools in the industry and the related methods to present the model for new product development operation and control method. Your kind comments and instructions are highly appreciated.
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Chu, Yi-Chieh, and 朱怡潔. "The Research of Factors of Successful New Product Development – A Case Study of Touch panel Companies." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/94538748591796245935.

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碩士<br>銘傳大學<br>企業管理學系碩士在職專班<br>102<br>Through the literature analysis, this study identifies dimensions and factors involved with the new product development preliminarily and interview the experts who are senior managers of the manufacture, sales, quality assurance and research & development department subsequently to acquire their recommendations, and then conclude the framework of the dimensions and factors. Next, calculating the weight of the dimensions and factors with the AHP (Analytic Hierarchy Process) method, and sorting the overall dimensions and factors by the weight calculated. To analyze the result, this study classifies the respondents into senior group and mid-level group. The weight in turn of the dimensions by the analyzing result of the mid-level groups is the application of the method and tools of the research and development, new product development process management, the culture and resources of the organization and the management of the tacit knowledge of the new product development. The weight in turn of the dimensions by the analyzing result of the senior group is the management of the tacit knowledge of the new product development, the culture and resources of the organization, the application of the method and tools of the research and development, and new product development process management. The senior group places great emphasis on tacit knowledge management, specifically the project managers need not only accumulate mass Know How by themselves but also have the ability to drive the transferring of the tacit knowledge that they can do a good job of the new product development management, and even more scheming the strategies of the future products of corporations. After 4 dimensions and 12 factors analyzing, the results show that the most important factors of successful new product development is the product quality management, and senior managers pay more attention to tacit knowledge transfer and the genius of project managers.
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詹勝益. "Integration of QFD, FMEA and Taguchi Method for New Product Development- A Case Study of Touch Panel." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/40211242249595053984.

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碩士<br>佛光大學<br>管理學系<br>99<br>With the advent of global competition, the ability to integrate internal resources and enhance competitive advantage for corporate profitability is the key to business continuity. The first challenge of sustainable business is to thoroughly incorporate management tools and techniques in the early stages of product development to meet varying customer needs. These management tools can be utilized in new product research and development processes to meet customer needs, quality standards, production demands, development efficiency, low production costs, and higher competitive advantage. Currently, the businesses invested in the touch panel produced in Taiwan face a market in which products are rapidly replaced. Companies must be able to grasp this demand and develop new products to survive. Consequently, the effective use of management tools and techniques to assist in product development, shorten production time, and eliminate of possible defects in product life cycles (PLC) are the main motivation of this research. The main purpose of this research is to establish a new product development procedure which can reduce new product development time and reduce the deviations and lose during the product development life cycle. Thus, this study aiming at new product development employs Quality Function Deployment (QFD) as the fundamental framework which is assisted with Taguchi Method (TM) as well as Failure Modes and Effects Analysis (FMEA) in order to develop an integrated new product development procedure. At the same time, this study also involve product design staff providing their expertise and experiences to low down the occurrence of Engineering Change Request (ECR) in the later stage. Detailed quality technical requirements can be obtained after QFD and FMEA. With the utilization of TM, the optimum control factors and standards can be identified for new product or process development. Consequently, the negative signal to noise ratio impact to new process can be lowered and process variation can be improved. Finally, using empirical data, illustration can be proceeded to verify if the process control assumptions are correct. This research is anticipated to provide product research and development personnel a suitable reference procedure.
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Huang, Hsi-Ting, and 黃士庭. "Design of High Sensitive Capacitive Touch Panels with New ITO Electrodes and Its Front-End Sensing Circuit." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/13335470683537054774.

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碩士<br>華梵大學<br>電子工程學系碩士班<br>102<br>In this paper, we used COMSOL Multiphysics software to design two kinds of new ITO (indium tin oxide) electrode patterns (chain-shaped and mountain-shaped electrodes). Its purpose was to fabricate the capacitive touch panels composed of ITO transparent conductive films and to design the large size touch panels (6 inches or more). The detection of capacitive touch panel is to determine whether the object is touched or not through the amount of the capacitance variation generated between the ITO electrodes and the fingers. The new ITO electrodes used different kinds of electrode shapes and distances between electrodes to affect the maximum capacitance gain produced by the touch of parasitic capacitance. The greater the capacitance gain was, the faster response of the sensing circuit was. That meant it was faster to sense whether the object was touched or not. The capacitance gain for chain-shaped and mountain-shaped electrodes was 30% and 29.7%, respectively. As compared to the capacitance gain of conventional diamond and rectangular ones, they were individually 24% and 22%. Next, we used a front-end sensing circuit to detect the increase amount of capacitance generated between the new electrodes and fingers and to check if it was sufficient to influence the circuit output voltage and to verify if the new electrodes were more sensitive than the traditional rectangular ones. In this paper, a differential two-staged operational amplifier was selected. We used this circuit module to design its corresponding size; this circuit can be used for small-signal amplification for the tiny amount of change in the capacitance produced between the panel and the fingers. In this paper, we used HSPICE software for circuit design simulation, and added the increase amount of capacitance between the fingers and the panel for circuit simulation and verification. We used the existing circuits to sense the increase amount of capacitance formed by various ITO electrodes. The resulting voltage difference for the capacitance generated by chain-shaped electrode was 30mV ~ 50mV before and after touching and the voltage difference for the capacitance generated by mountain-shaped electrode was 20mV ~ 40mV. As compared to the traditional rectangular and diamond electrodes, the voltage difference was 0.3mV ~ 0.8mV and 0.1mV ~ 0.3mV, respectively. We therefore verified that our new ITO electrodes had gone beyond the traditional ones.
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Kuo, Kuang-Liao, and 郭光料. "The strategic positioning of the new technology-based firm—using the capacitive touch screens industry as research case." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/09941269935294178968.

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碩士<br>國立中山大學<br>高階經營碩士班<br>93<br>Abstract By the advantage of technology innovation, the New Technology-Based Firms can not only win the competitive advantage but also make a great contribution to the national economic growth. (Rickne & Jacobsson,1996;Autio & Yli-Renko,1998;Acs,1999;Fontes & Coombs,2001)。 The technology of touch screens originated in military use, but it has been extensively applied to consumer, commercial, and public products. Among the touch screens, the capacitive touch screens are the best and the most expensive product. There used to be a single producer in the industry. But now, there is another company with the key manufacture technology and this company is also our study case. This study used the descriptive case-study method to analyze the strategic positioning of the New Technology-Based Firm in the industry. This study suggests the “Focus Strategy” to be the strategic positioning of the new technology-based Firm in the capacitive touch screens industry, including the “Cost Focus Strategy” for the cost advantage of customizing sizes and the “Focus Differentiation Strategy” for the customization policy.
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Lee, Chin-Hsien, and 李欽憲. "Analyzing and establishing the mechanism of concurrent engineering for new product development- A case of Touch Panel development." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/38769867163884215939.

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碩士<br>逢甲大學<br>工業工程與系統管理學研究所<br>98<br>New product development is an important index of enterprise competition. At present when the technology is mature and information prosper, the consumer’s request are more and more exacting, that cause the life cycle of product is shorter. In order to speed up development process and expecting feedback customers quickly, the companies must have a systematic method to proceed related new product development operations to reach win-win situation. This study revises new product development process of the case company. To use as project management and concurrent engineering method, let the related person use Quality Function Deployment (QFD) and Design of Experiment (DOE) method to proceed related optimized operation. That can reduce the time of test process and cost waste, then speed up the time of each verification test, finally, to reach the goal of customer satisfied. After establishing the mechanism of concurrent engineering, the case company use QFD method to decide improvement priority, and to proceed process optimization by DOE method. Using above process mechanism, we can obtain the optimization process parameter to reduce raw material and time waste before new product verification test.
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CHANG, SHIH-HUI, and 張世徽. "Applying FMEA to Quality Improvement during New Product Evaluation Period - A Case Study on Touch Screen Bedside Infotainment Terminal." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/26yqjc.

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碩士<br>世新大學<br>資訊管理學研究所(含碩專班)<br>104<br>In the highly competitive market, designed to meet the market demand, not only is a key element to success, but also a prerequisite for business success. Each company in order to meet the market demand and to ensure a competitive advantage for technology must continue to research and innovation, but also to upgrade the product's features and innovation, in the shortest possible time, the product is successfully marketed to meet the needs of the market and customer satisfaction. Therefore, the development of new products shall be more efficient approach to improve design quality, but the development of new products is a complex and huge system, although able to bring unlimited business opportunities and considerable profits for the company, but to do it not an easy thing, but is a formidable challenge. In this case study on touch screen bedside infotainment terminal, for example, early in the product design and development process, through the experienced R & D team, product features for systematic analysis (Failure Mode and Effects analysis, FMEA) of the method, the completion of data analysis and evaluation, construction of a complete new product development process of project management. Early in the engineering design for hidden defects and the extent of the impact, and identify the reasons for the failure phenomenon may occur, assess its severity (Severity), the degree of occurrence (Occurrence) and Elusive degree (Detection), by searching in the past to solve the problem Information and experience to help and assist the current problems that occur. Establish a system of secondary implementing FMEA, exert their effects, in order to improve the quality of product development and design, while significantly reducing the number of late-stage design changes, in order to sharpen their competitive edge and profitability of enterprises.
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holstein, Maria Joana Pereira Coutinho de Sousa e. "Unilever food solutions new digital CRM platform- what is the combination of tools, processes and content that will help Unilever food solutions grow his business?" Master's thesis, 2016. http://hdl.handle.net/10362/17190.

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Unilever Food Solutions new digital CRM1 Platform - What is the combination of tools, processes and content that will help Unilever Food Solutions grow his business? Unilever Food Solutions (UFS) intend to create a new online platform to enable it to communicate with segments of the markets, which have previously been too difficult to reach. Specifically targeted at Chefs and other food professionals, the aim is to create an interactive website, which delivers value to its intended users by providing a variety of relevant content and functions, while simultaneously opening up a potential transactional channel to those same users.
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Prokeš, Martin. "Využití televizní dotykové obrazovky (plazmy) ve zpravodajství ČT24." Master's thesis, 2021. http://www.nusl.cz/ntk/nusl-447992.

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In this thesis, the author deals with a topic focusing on use of plasma screens and plasma technologies in contemporary news channel CT24 broadcasting. The thesis is contained of theoretical and practical part. In the theoretical part, the author summarizes existing findings of the television news field. The theoretical part includes a basic definition of television news and its subsequent changes, primarily because of digitalization process. In the connection with digitalization, the author also deals with new formats of television news, such as TV graphics. In the second half of theoretical part, the author focuses on characteristics of Czech Television and CT24 news channel. It contains of brief description of programs and studies, from which CT24 broadcasts, and which are closely related to use of plasma technologies. In the practical part, the author then focuses on the specific use of plasma technologies in the broadcast of CT24 channel. First, the author offers a basic division of what these elements are used for in broadcasting. Based on his own experience and interviews with Czech Television staff, he then describes the use of plasma technologies in individual programs and studios and offers their comparison.
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