Academic literature on the topic 'Tournament design'

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Journal articles on the topic "Tournament design"

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Li, Zejun, Chengyuan Wang, Qiong Wang, and Biao Luo. "A review on risk-taking in tournaments." Journal of Modelling in Management 14, no. 2 (2019): 559–68. http://dx.doi.org/10.1108/jm2-09-2018-0145.

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Purpose This paper aims to summarize antecedents and consequences of risk-taking in tournaments and show the development of tournament optimization considering risk-taking. Moreover, further expansion expectations related to antecedents and consequences of risk-taking in tournaments and tournament optimization considering risk-taking are discussed. Design/methodology/approach A comprehensive bibliographic retrieval and further literature review and systematics re-organization are used to build the framework with respect to risk-taking in tournaments. Then, qualitative analysis is used to prese
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Engist, Oliver, Erik Merkus, and Felix Schafmeister. "The Effect of Seeding on Tournament Outcomes: Evidence From a Regression-Discontinuity Design." Journal of Sports Economics 22, no. 1 (2020): 115–36. http://dx.doi.org/10.1177/1527002520955212.

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Seeding in tournaments is a process of creating a schedule based on performance in the recent past. It is used in many athletic disciplines to ensure that particularly attractive match ups do not occur until the later stages of the tournament. We exploit the discontinuous nature of the seeding system in the UEFA Champions League and the UEFA Europa League as a natural experiment to estimate the causal effect of being seeded. We find no evidence that seeding itself contributes positively to the team’s success in the tournament. This finding is surprising given the substantial drop in average st
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Tavakol, Daniel Naveed, and Karen Emmons. "Design of a student-led organizational partnership to host an annual statewide Science Olympiad K–12 outreach tournament." Advances in Physiology Education 43, no. 3 (2019): 401–7. http://dx.doi.org/10.1152/advan.00027.2019.

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Since fall 2015, the University of Virginia’s (UVA) Engineering Student Council (ESC) has partnered with the nonprofit Virginia Science Olympiad (VASO) organization to host a Science Olympiad (SciOly) state tournament in Charlottesville, Virginia, each spring. This annual tournament brings over 2,000 middle and high school students, teachers, and parents to the UVA campus, and teams of 15–17 people from roughly 90 schools across Virginia participate in 46 different events (23 middle school, Division B; 23 high school, Division C) relating to the science, technology, engineering, and mathematic
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Thomas Courtier, Devlyn, and John DeLooper. "Hosting a Super Smash Bros. Tournament at the Hudson County Community College Library." Library Hi Tech News 34, no. 1 (2017): 11–16. http://dx.doi.org/10.1108/lhtn-10-2016-0048.

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Purpose The purpose of this paper is to describe how the Hudson County Community College Library hosted a Super Smash Bros. for Wii U Tournament as part of its Fall 2015 and Spring 2016 programming, and discuss what it learned from hosting the event. Design/methodology/approach This paper details how a community college library planned, hosted and learned from its experience running a Super Smash Bros. for the Wii U Tournament. It will also describe how the library continued to use this experience to plan additional video game-based programming. Findings The Super Smash Bros. for the Wii U Tou
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Hennessy, Jonathan, and Mark Glickman. "Bayesian optimal design of fixed knockout tournament brackets." Journal of Quantitative Analysis in Sports 12, no. 1 (2016): 1–15. http://dx.doi.org/10.1515/jqas-2015-0033.

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AbstractWe present a methodology for finding globally optimal knockout tournament designs when partial information is known about the strengths of the players. Our approach involves maximizing an expected utility through a Bayesian optimal design framework. Given the prohibitive computational barriers connected with direct computation, we compute a Monte Carlo estimate of the expected utility for a fixed tournament bracket, and optimize the expected utility through simulated annealing. We demonstrate our method by optimizing the probability that the best player wins the tournament. We compare
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Harbring, Christine, and Bernd Irlenbusch. "An experimental study on tournament design." Labour Economics 10, no. 4 (2003): 443–64. http://dx.doi.org/10.1016/s0927-5371(03)00034-4.

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Ewerhart, Christian. "An envelope approach to tournament design." Journal of Mathematical Economics 63 (March 2016): 1–9. http://dx.doi.org/10.1016/j.jmateco.2015.11.004.

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Deodhar, Swanand J. "Interplay between Constraints and Rewards in Innovation Tournaments: Implications for Participation." International Journal of Cooperative Information Systems 29, no. 01n02 (2020): 2040004. http://dx.doi.org/10.1142/s0218843020400043.

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In this study, we examine how the monetary rewards and competitive constraints that organizers of innovation tournaments incorporate are associated with participation. These two aspects of innovation tournaments are crucial because they represent critical design decisions that the organizers must make beforehand. We show that the reward amount is negatively associated with participation, while the presence of competitive constraints, which “make the competitive landscape less asymmetric”, is positively associated with participation. Furthermore, the study shows that competitive constraints mod
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Chen, Clara Xiaoling, Michael G. Williamson, and Flora H. Zhou. "Reward System Design and Group Creativity: An Experimental Investigation." Accounting Review 87, no. 6 (2012): 1885–911. http://dx.doi.org/10.2308/accr-50232.

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ABSTRACT In an environment where three-person groups develop a creative solution to an important problem, we examine whether the efficacy of either individual- or group-based creativity-contingent incentives depends on whether they take the piece-rate or tournament form. We predict and find that group (intergroup) tournament pay increases group cohesion and collaborative efforts, which ultimately lead to a more creative group solution, relative to group piece-rate pay. While individual (intragroup) tournament pay increases individual efforts, we find that it does not enhance the creativity of
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Skillington, S. Andrew, Robert H. Brophy, Rick W. Wright, and Matthew V. Smith. "Effect of Pitching Consecutive Days in Youth Fast-Pitch Softball Tournaments on Objective Shoulder Strength and Subjective Shoulder Symptoms." American Journal of Sports Medicine 45, no. 6 (2017): 1413–19. http://dx.doi.org/10.1177/0363546516688657.

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Background: The windmill pitching motion has been associated with risk for shoulder injury. Because there are no pitching limits on youth fast-pitch softball pitchers, these athletes often pitch multiple games across consecutive days. Strength changes, fatigue levels, and shoulder pain that develop among female fast-pitch pitchers over the course of consecutive days of pitching have not been investigated. Hypothesis: Over the course of 2- and 3-day fast-pitch softball tournaments, pitchers will develop progressive objective weakness and increased subjective shoulder fatigue and pain without co
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Dissertations / Theses on the topic "Tournament design"

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Hennessy, Jonathan Philip. "Topics in experimental and tournament design." Thesis, Harvard University, 2014. http://nrs.harvard.edu/urn-3:HUL.InstRepos:13070031.

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We examine three topics related to experimental design in this dissertation. Two are related to the analysis of experimental data and the other focuses on the design of paired comparison experiments, in this case knockout tournaments. The two analysis topics are motivated by how to estimate and test causal effects when the assignment mechanism fails to create balanced treatment groups. In Chapter 2, we apply conditional randomization tests to experiments where, through random chance, the treatment groups differ in their covariate distributions. In Chapter 4, we apply principal stratification t
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Engdal, Claes. "Miljögrafik till Unreal Tournament 3 : Att skapa en sammanhängande och trovärdig spelomgivning." Thesis, University of Skövde, School of Humanities and Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3057.

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<p><p>Detta är en reflekterande rapport tillhörande ett praktiskt examensarbete i form av en spelomgivning till spelet <em>Unreal Tournament 3</em> (2007). Examensarbetet behandlar trovärdighet i fiktiva medier och hur detta kan uppnås i en spelomgivning med hjälp av ett sammanhängande grafiskt regelverk. I undersökningen av problemområdet används källor inom grafisk kommunikation, film, dataspel och sociologi. Slutsatserna som tas upp är inte definitiva, men rapporten är tänkt att kunna fungera som en möjlig ingång för studier som vidare behandlar trovärdighet i spelomgivningar. Dessutom kan
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Berg, Kenneth Arcade. "Inger iterativ arbetsstruktur fler fördelar än nackdelar inom level design till Unreal Tournament 3? : Reflektioner kring arbetsprocessen bakom "DM-Theatre"." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1085.

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<p>Rapporten är en reflekterande text som behandlar arbetsprocessen och omkringliggande mål för ett examensarbete inom medier som bedrivits mot Högskolan Skövde. Syftet med examensarbetet har varit att analysera huruvida en iterativ arbetsform inger fler fördelar än nackdelar vid level design till Unreal Tournament 3. Rapporten tar i diskussionsform upp delar ur hela produktionen för att redovisa utmaningar, framsteg och lösningar författaren bemött. En inblick ges för hur en iterativ level design-produktion kan utföras och för- respektive nackdelar gällande olika delar av denna specifika proc
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Ruiss, Christoph. "Design und Implementierung einer Software zur Verwaltung von Flipperturnieren Bachelorarbeit Hochschule München, Fak. für Mathematik und Informatik = Design and implementation of a pinball tournament administration software /." München : Hochschule München, 2009. http://www.opus-bayern.de/hochschule-muenchen/volltexte/2009/18/.

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Hjelm, Johan. "Hur skapar jag en välbalanserad multiplayer- bana till ett fps? : Reflektioner kring arbetsprocessen bakom." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1298.

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<p>Denna rapport är av en reflekterande karaktär. Den förmedlar arbetsprocessen och resultatet av ett projekt som gjorts i kursen examensarbete i medier: Dataspelsutveckling vt 2008. Verket som rapporten grundar sig på är en bana gjord för Unreal Tournament 3 (Epic Games, 2007). Banan skall uppnå mina egenstipulerade krav för att en bana skall vara välbalanserad. Texten inleds med en beskrivning av arbetsprocessen och de olika stegen som genomgicks. Den börjar med idén och går vidare i flertalet olika steg till det färdiga resultatet. Därefter visas den färdiga banan upp i form av bilder. Seda
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Bauman, Shane. "The Existence of Balanced Tournament Designs and Partitioned Balanced Tournament Designs." Thesis, University of Waterloo, 2001. http://hdl.handle.net/10012/1178.

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A balanced tournament design of order <I>n</I>, BTD(<I>n</I>), defined on a 2<I>n</I>-set<I> V</i>, is an arrangement of the all of the (2<I>n</i>2) distinct unordered pairs of elements of <I>V</I> into an <I>n</I> X (2<I>n</i> - 1) array such that (1) every element of <I>V</i> occurs exactly once in each column and (2) every element of <I>V</I> occurs at most twice in each row. We will show that there exists a BTD(<i>n</i>) for <i>n</i> a positive integer, <i>n</i> not equal to 2. For <I>n</i> = 2, a BTD (<i>n</i>) does not exist. If the BTD(<i>n</i>) has the additional property tha
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Lewe, Jung-Ho. "An Integrated Decision-Making Framework for Transportation Architectures: Application to Aviation Systems Design." Diss., Available online, Georgia Institute of Technology, 2005, 2005. http://etd.gatech.edu/theses/available/etd-04132005-204114/unrestricted/Jung-Ho%5FLewe%5F200505%5Fphd.pdf.

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Thesis (Ph. D.)--Aerospace Engineering, Georgia Institute of Technology, 2005.<br>Amy R. Pritchett, Committee Member ; Moore, Mark D., Committee Member ; Wilhite, Alan, Committee Member ; Schrage, Daniel P., Committee Chair ; Mavris, Dimitri N., Committee Co-Chair ; DeLaurentis, Daniel A., Committee Member. Vita. Includes bibliographical references.
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Yumoto, Yuji. "Risk Preference, Correlation Choice, Sabotage, and the Design of Promotion Tournaments." NCSU, 2003. http://www.lib.ncsu.edu/theses/available/etd-05112003-105037/.

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I examine properties of worker behavior under promotion tournaments, and discuss their implications for the design of promotion tournaments. Given their tasks, workers will decide how much effort they exert. In addition to this decision-making, they have the opportunity to decide their approaches to perform their tasks within their delegated authority. I define the term approach as a method, way, procedure, plan or project to perform his task, into which a worker infuses his effort. Through their approach choices, they can control the riskiness and correlation of their performances. It is show
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Nilsson, Fredrik, and Jeehyun Lee. "Looking into possible mental factors that affect professional esports players." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-393700.

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This paper is studying what kind of mental factors could possibly affect esports players. Qualitative data collection method was chosen for the paper’s method. Thus, we gathered 5 individuals that were, or is in the professional esports scene and interviewed them. With the information we gathered from the interviews we could see that most of our expectation about the mental factors were right. This paper will bring up some mental factors that affects the players from their parents, spectators of esports, other competitors and what they do to handle the different factors.
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Travers, Brian J. "New results for Z-cyclic generalized whist tournaments and Z-cyclic generalized whist frames /." View online ; access limited to URI, 2004. http://0-wwwlib.umi.com.helin.uri.edu/dissertations/dlnow/3135919.

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Books on the topic "Tournament design"

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Csató, László. Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0.

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Unreal tournament game programming for teens. Thomson Course Technology, 2007.

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Combinatorial designs and tournaments. Clarendon Press, 1997.

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Procedures for structuring and scheduling sports tournaments: Elimination, consolation, placement, and round robin design. 2nd ed. C.C. Thomas, 1993.

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Brewer, M. The art of mail armor: Construction and design. Mary Brewer, 1998.

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Jaeger, Richard C. Microelectronic circuit design. McGraw-Hill, 1997.

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N, Blalock Travis, ed. Microelectronic circuit design. 2nd ed. McGraw-Hill, 2004.

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N, Blalock Travis, ed. Microelectronic circuit design. 3rd ed. McGraw-Hill Higher Education, 2008.

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Jaeger, Richard C. Microelectronic circuit design. 2nd ed. McGraw-Hill, 2003.

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Price, Brian R. Techniques of medieval armour reproduction: The 14th century. Paladin Press, 2000.

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Book chapters on the topic "Tournament design"

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Csató, László. "Incentive (In)Compatibility: Multiple Qualifiers." In Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0_2.

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Csató, László. "Incentive (in)compatibility: Group-based tournaments." In Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0_3.

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Csató, László. "Soccer Penalty Shootouts: Complexity versus Fairness." In Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0_4.

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Csató, László. "Soccer Tournaments with 24 Teams: Problems and Solutions." In Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0_5.

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Csató, László. "Three Controversial Issues in the Qualification for the 2020 UEFA European Championship." In Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0_6.

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Csató, László. "Topics in Tournament Ranking." In Tournament Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-59844-0_1.

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Partington, Samuel J., and Joanna J. Bryson. "The Behavior Oriented Design of an Unreal Tournament Character." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11550617_39.

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Gruman, Mark L., and Manjunath Narayana. "Applications of Classifying Bidding Strategies for the CAT Tournament." In Agent-Mediated Electronic Commerce and Trading Agent Design and Analysis. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15237-5_11.

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da Silva Corrêa Pinto, Hugo, and Luis Otávio Alvares. "Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11550617_35.

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Zhang, Yanru, and Zhu Han. "Tournament-Based Incentive Mechanism Designs for Mobile Crowdsourcing." In Contract Theory for Wireless Networks. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53288-2_4.

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Conference papers on the topic "Tournament design"

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Crossley, William, Andrea Cook, David Fanjoy, and Vipperla Venkayya. "Using the two-branch tournament genetic algorithm for multiobjective design." In 39th AIAA/ASME/ASCE/AHS/ASC Structures, Structural Dynamics, and Materials Conference and Exhibit. American Institute of Aeronautics and Astronautics, 1998. http://dx.doi.org/10.2514/6.1998-1914.

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Berkani, Ahlam, Ahmed Azouaoui, Mostafa Belkasmi, and Bouchaib Aylaj. "Compact Genetic Algorithms with larger tournament size for soft-decision decoding." In 2015 15th International Conference on Intelligent Systems Design and Applications (ISDA). IEEE, 2015. http://dx.doi.org/10.1109/isda.2015.7489189.

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Galli, Luca, Pier Luca Lanzi, and Daniele Loiacono. "Applying data mining to extract design patterns from Unreal Tournament levels." In 2014 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2014. http://dx.doi.org/10.1109/cig.2014.6932914.

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Zhao, Jingyang, and Mingyu Xiao. "The Traveling Tournament Problem with Maximum Tour Length Two: A Practical Algorithm with An Improved Approximation Bound." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/578.

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The Traveling Tournament Problem is a well-known benchmark problem in tournament timetabling, which asks us to design a schedule of home/away games of n teams (n is even) under some feasibility requirements such that the total traveling distance of all the n teams is minimized. In this paper, we study TTP-2, the traveling tournament problem where at most two consecutive home games or away games are allowed, and give an effective algorithm for n/2 being odd. Experiments on the well-known benchmark sets show that we can beat previously known solutions for all instances with n/2 being odd by an a
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Pallez, Denis, Andrea G. B. Tettamanzi, and Célia da Costa Pereira. "Comparing paired comparison-based interactive DE and tournament interactive GA on stained glass design." In the 13th annual conference companion. ACM Press, 2011. http://dx.doi.org/10.1145/2001858.2001881.

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Bala, S., and P. Pal. "An Improved Hybridization Of Tournament And Genetic Algorithm For Solving Various Engineering Design Optimization Problems." In Michael Faraday IET International Summit 2015. Institution of Engineering and Technology, 2015. http://dx.doi.org/10.1049/cp.2015.1707.

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Hassan, Rania, and William Crossley. "Multi-Objective Optimization of Conceptual Design of Communication Satellites with a Two-Branch Tournament Genetic Algorithm." In 43rd AIAA/ASME/ASCE/AHS/ASC Structures, Structural Dynamics, and Materials Conference. American Institute of Aeronautics and Astronautics, 2002. http://dx.doi.org/10.2514/6.2002-1323.

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Li, Jun, Guojun Li, Zhenping Feng, and Lijun Liu. "Multiobjective Optimization Approach to Turbomachinery Blades Design." In ASME Turbo Expo 2005: Power for Land, Sea, and Air. ASMEDC, 2005. http://dx.doi.org/10.1115/gt2005-68303.

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This paper presents an automated optimization design methodology for turbomachinery blades using multiobjective evolutionary algorithms (MOEAs) and Navier-Stokes solver. The multi-branch Tournament selection and Pareto solution conception are used in the presented MOEAs. Elitist method and generation gap are adapted to ensure the optimization performance and decrease the computation expense. The Bezier-curves are utilized to parameterize the designed blade profile and corresponding control points are used as the designed variables. Reynolds-Averaged Navier-Stokes solver is applied to evaluate
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Foong, Shaohui, Karupppasamy Subburaj, and Kristin L. Wood. "An Inductive, Design-Centric Approach to Control Engineering Education With a Competitive Atmosphere." In ASME 2017 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/dscc2017-5157.

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Control engineering is a cornerstone of most undergraduate engineering programs in colleges and universities around the world. The analysis and synthesis of automatic controllers, in particular, the PID controller, is a central focus of these courses and modules. However, due to its highly abstract nature, students usually find the content challenging and difficult to comprehend. This is aggravated by the employment of traditional lecture/recitation deductive teaching formats as means of delivery of the content. Here, an inductive-based week long design activity strategically held in the middl
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Abbas, Adel T., Mohamed Aly, and Karim Hamza. "Multiobjective Optimization Under Uncertainty in Advanced Abrasive Machining Processes via a Fuzzy-Evolutionary Approach." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46311.

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This paper considers multiobjective optimization under uncertainty (MOOUC) for the selection of optimal cutting conditions in advanced abrasive machining processes. Processes considered are water-jet machining, abrasive water-jet machining and ultra-sonic machining. Decisions regarding the cutting conditions can involve optimization for multiple competing goals; such as surface finish, machining time and power consumption. In practice, there is also an issue of variations in the ability to attain the performance goals. This can be due to limitations in machine accuracy or variations in materia
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