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Journal articles on the topic 'Toy story films'

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1

Jamada, Jamadi, and Muhammad Taufik. "The Face Expressions Analysis of Woody in the Film Toy Story 4." ASHLITION : Ash-Shahabah English Literature, Linguistics, & Education 2, no. 2 (2024): 49–54. https://doi.org/10.59638/ashlition.v2i2.1242.

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Toy Story 4 is a 2019 American 3D computer-animated. In this research, The problem of this research was to identify the various face expressions of Woody and find out what is the meaning behind the face expressions of Woody in the film Toy Story 4 because most of the audience only understood the meaning of the movie characters verbally, they rarely understood the meaning behind the non-verbal expressions. Therefore, the researcher took the initiative to find out the meaning behind woody’s face expressions in the film Toy Story 4 . the researcher formulates two research questions as follows: Wh
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Jandaly, Anita, and Sandra Chang-Kredl. "‘To infinity and beyond’? A textual analysis of the representation of friendship between Buzz and Woody in Disney–Pixar’s Toy Story films." International Journal of Disney Studies 1, no. 1 (2025): 109–26. https://doi.org/10.1386/ijds_00007_1.

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Toy Story is one of the most successful film series in the Disney–Pixar enterprise with the friendship between the protagonists Buzz and Woody being central to the franchise’s critical acclaim. However, despite the social phenomenon of friendship and its significance in children’s lives, a dearth of research exists on the types of friendship ideologies these films promote. This study used qualitative textual analysis to investigate the dyadic friendship narrative between Buzz and Woody across the four Toy Story films. Using an inductive and deductive analysis on the behaviours and interactions
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Purba, Berehme Adyatma, and Raditya Alifamughni. "Examining musical elements in Toy Story soundtrack “You’ve Got a Friend in Me”." Interlude: Indonesian Journal of Music Research, Development, and Technology 3, no. 1 (2023): 64–75. http://dx.doi.org/10.17509/interlude.v3i1.71191.

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Animated comedy and adventure films are highly enjoyable to watch. In addition to being an enjoyable film, it is also suitable for viewers of all ages, ranging from children to adults. Furthermore, films of this genre are often sought after by families seeking weekend entertainment. In addition to being captivating to watch, films in this genre typically aim to impart a moral message. The "Toy Story" is a well-known animated comedy about friendship and adventure. It effectively conveys a message of friendship, a familiar theme to viewers. The film's soundtrack, "You've Got a Friend in Me", is
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Umami, Sherly Zahira, and Faradina Juninda Nadita. "IMPLICATURE IN TOY STORY : UNVEILING THE IMPLIED BEHIND MAIN CHARACTER UTTERANCES." ELite Journal : International Journal of Education, Language and Literature 5, no. 1 (2025): 14–19. https://doi.org/10.26740/elitejournal.v5n1.p14-19.

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"Toy Story," Pixar's pioneering animated film, combines groundbreaking computer animation with a rich narrative that explores complex character dynamics and moral lessons. Focusing on Woody, the cowboy protagonist, the film uses his dialogues to subtly convey deeper meanings, emotions, and moral values through implicature. Woody's conversations, analyzed through Paul Grice's conversational theory, reveal a mix of dominant, manipulative, and vulnerable traits that reflect his internal conflicts and insecurities. These dialogues, which sometimes violate conversational maxims of quantity, quality
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Prakoso, Mohammad Romdhoni, Rizki Adi Yanuasari, SF Lukfianka Sanjaya Purnama, and Lusiana Prihastiwi. "PYGMALIONIZATION: DO ACTION FIGURES, NENDOROIDS, AND PLUSHIES OF FILMS AND GAMES TELL A STORY?" CrossOver 3, no. 1 (2023): 71–84. http://dx.doi.org/10.22515/crossover.v3i1.7063.

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Studies on merchandise or merch as paratexts that serve as nano-narratives in adaptation context are under investigated. We argue that treating merchandise of hyped films and games as in the mentioned fashion might disclose a novel perspective in perceiving them as a narrative text. Employing the theories of paratextuality by Genette, ergodic literature by Aarseth, ludic adaptation by Purnomo et al., franchising storytelling by Parody and nano-narratives by Petten on a corpus of merch from forty animated films and games, we proposed a neologism that we dubbed pygmalionization. This perspective
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Damayanti, Ayu Novitasari. "ANALYZING THE GERUNDS USED IN THE WALT DISNEY FILMS." Journal of Research on Applied Linguistics, Language, and Language Teaching 4, no. 1 (2021): 19–23. http://dx.doi.org/10.31002/jrlt.v4i1.1474.

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This paper attempts to analyze the gerunds used in the Walt Disney films. The gerund is known as a part of Corpus Linguistics. Many uses of the gerund can be applied, especially that can be found in conversations of Walt Disney Films. The objective of the study is to reveal the common gerunds for conversations. The analysis is using a qualitative method based on the total of gerunds and the rank of words. The data consists of 2523 gerunds from several Walt Disney films such as Moana, Zootopia, Frozen, Tangled, Lion King, Toy Story, and Ice Ages. This is perhaps the most complex and arguable qu
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Al-Jbouri, Elizabeth, and Shauna Pomerantz. "A New Kind of Monster, Cowboy, and Crusader?" Boyhood Studies 13, no. 1 (2020): 43–63. http://dx.doi.org/10.3167/bhs.2020.130104.

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Representations of boys and men in Disney films often escape notice due to presumed gender neutrality. Considering this omission, we explore masculinities in films from Disney’s lucrative subsidiary Pixar to determine how masculinities are represented and have and/or have not disrupted dominant gender norms as constructed for young boys’ viewership. Using Raewyn Connell’s theory of gender hegemony and related critiques, we suggest that while Pixar films strive to provide their male characters with a feminist spin, they also continue to reify hegemonic masculinities through sharp contrasts to f
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Kadek Devi Arshanti and Ni Wayan Swarniti. "Pragmatics Perspective: The Analysis of Illocutionary Act Found In Movie “Toy Story 1”." PRAGMATICA : Journal of Linguistics and Literature 1, no. 2 (2023): 58–66. http://dx.doi.org/10.60153/pragmatica.v1i2.30.

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Pragmatics deals with the study of meaning based on several factors, such as speaker relevance, context relevance, listener inference, and even expression. It is hoped that this research can reveal speech acts commonly used in children's films, which children usually imitate and repeat in everyday life. This research is descriptive and qualitative. The source of the data in this study was movie scripts from an animated children's film entitled Toy Story 1. The data collection technique used in this study is observation. Data is collected through utterances uttered in the dialogue of the charac
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Geal, Robert. "Animated Images and Animated Objects in the Toy Story Franchise: Reflexively and Intertextually Transgressive Mimesis." Animation 13, no. 1 (2018): 69–84. http://dx.doi.org/10.1177/1746847717752588.

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This article explores how animation can manipulate a reflexive intertextual framework which relates to religious prohibitions on artistic mimesis that might replicate and threaten God’s creative act. Animated films are most intertextually reflexive, in these terms, when they narrativize the movement of diegetic objects from another medium which also transgresses God’s prohibition: sculpture. In the media of both sculpture and animation, the act of mimesis is transgressive in fundamentally ontological terms, staging the illusion of creation by either replicating the form of living creatures in
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Wojciechowska-Pieszko, Anna. "Translating intertextuality in animated films – an analysis of DreamWorks, Disney and Pixar animations." Polonica 42 (2022): 5–28. http://dx.doi.org/10.17651/polon.42.1.

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Intertextuality focuses on the relationship between different texts, either spoken or written. These connections have been the subject of research for many scholars around the world and initially were discussed mainly from the point of view of literary theory (Tomaszkiewicz, 2006, p. 175). The aim of this paper is to examine intertextual references in the context of translation theory, taking into account the various techniques and strategies employed when translating direct or indirect references in a dubbing format. The author analy-ses dialogues from the DreamWorks production “Shrek”(2001),
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Armenteros, Manuel, and Anto J. Benítez. "Representación visual en las películas 3D estereoscópicas: punto de interés, foco y punto de convergencia." Tripodos, no. 33 (June 4, 2025): 173–92. https://doi.org/10.51698/tripodos.2013.33.173-192.

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The aim of this paper is to analyse one of the most important problems in Stereoscopic 3D cinema: the selection of the convergence point, the point of interest and the focus on stereoscopic pictures to improve the visual experience, and to avoid the visual discomfort caused by the rupture between convergence and accommodation of the eyes when viewing stereoscopic images on the screen. The use of blur was also analyzed as a stereoscopic image composition technique to minimize visual discomfort caused by compositions where there are elements in front of the screen (negative parallax). In this pa
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Melo, Gianni Paula de. "O Universo Simbólico das Novas Produções Cinematográficas Infantis: considerações sobre a animação Wall-E." Anagrama 4, no. 2 (2010): 1–11. http://dx.doi.org/10.11606/issn.1982-1689.anagrama.2010.35497.

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Os novos filmes do gênero de animação lançados no mercado a partir de meados da década de 90 chamaram atenção do público por parecerem diferenciados da produção que existia até então. A Pixar se destacou por suas temáticas pouco convencionais e pela excelência da sua técnica de criação desde o lançamento do seu primeiro longa-metragem, Toy Story (1995). Diante disso, levantou-se um questionamento sobre o modelo narrativo dessas novas produções e sobre a possibilidade de ele também estar sendo alterado. Para o esclarecimento desta hipótese, o filme Wall-E (2008) foi destrinchado neste artigo na
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Safitri, Nabila Cahya, and Muhammad Hafiz Kurniawan. "ECOLOGICAL AWARENESS REPRESENTATION IN TOY STORY 4 MOVIE: A MULTIMODAL ANALYSIS." Language Literacy: Journal of Linguistics, Literature, and Language Teaching 8, no. 1 (2024): 150–60. http://dx.doi.org/10.30743/ll.v8i1.9073.

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The movie portrays aspects of human life, including ecological awareness, which extends beyond preserving natural elements like mountains and rivers to encompass human impact, waste, pollution, vehicles, and global warming. This research aims to examine how Toy Story 4 (2019) conveys ecological awareness through verbal and visual semiotics in selected scenes. The study focuses on a 3-minute and 20-second segment featuring Bonnie, the first character to display ecological awareness. Using a qualitative descriptive approach, 237 data points were analyzed based on theories by Kress Van Leeuwen, B
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Goulart, Fábio Ortiz. "Porque nem tudo é brincadeira." Revista Arqueologia Pública 19 (June 24, 2024): e024006. http://dx.doi.org/10.20396/rap.v19i00.8674861.

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Neste texto buscamos abordar o papel dos brinquedos contemporâneos enquanto objetos arqueologicamente analisáveis, bem como materialidades que atuam como tecnologias de gênero. Para isso, foi realizada uma breve análise dos brinquedos Sr. e Sra. Cabeça de Batata, para pensar as identidades generificadas que a sociedade contemporânea impõe às crianças. Também foram levados em consideração os comportamentos e as cenas dos filmes da franquia Toy Story. Olhamos para as cores e os objetos que tais brinquedos portam, de forma a compreender como a identidade de gênero, nesses artefatos, está sendo re
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Spartacus Martins Fonseca, Thomaz, Anderson Ferrari, and Roney Polato de Castro. "PROBLEMATIZAÇÕES ENTRE MASCULINIDADES, INFÂNCIAS E CURRÍCULO DE FILMES DE ANIMAÇÃO." Periferia 16, no. 1 (2024): e82310. http://dx.doi.org/10.12957/periferia.2024.82310.

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O artigo apresenta parte das discussões de uma pesquisa de doutorado em educação que investiga dois filmes de animação da Disney – Toy Story 3 e O Rei Leão, entendendo-os como artefatos culturais envolvidos na produção de masculinidades e infâncias, a partir da inspiração em referenciais dos estudos de gênero, dos estudos culturais de viés pós-estruturalista e dos estudos foucaultianos. O objetivo deste artigo é problematizar as maquinarias discursivas que atuam na construção de masculinidades nos dois filmes de animação, analisando as pedagogias culturais colocadas em funcionamento nesses art
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16

Agustin, Sasmitha, and Anajeng Esri Edhi Mahanani. "THE ROLE OF THE GOVERNMENT AND TIK TOK IN PROVIDING LEGAL PROTECTION FOR CREATORS AGAINST COPYRIGHT INFRINGEMENT FOR RE-SHOWING CINEMATOGRAPHIC WORKS ON THE TIK TOK APPLICATION." JOSAR (Journal of Students Academic Research) 9, no. 1 (2024): 160–73. https://doi.org/10.35457/josar.v9i1.3554.

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Based on the Copyright Law, cinematographic works are defined as creations in the form of moving images, including documentary films, advertising films, reportages or story films made with scenarios, and cartoon films. In this modern era, the entertainment industry is also experiencing modernization in its broadcast media. Now you can easily find legal applications for enjoying cinematographic works on smartphones. Apart from using this convenience in a positive way, it turns out that there is still a gap for someone to commit a crime from the existing convenience, such as copyright infringeme
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Asari, Fadli Fizari Abu Hassan, Azlina Mat Saad, Ar-Rayyan Fikri Fadli Fizari, Irhamna Fikri Fadli Fizari, Azlina Zid, and Salwani Affandi. "STRESS MANAGEMENT DURING PH.D. STUDIES: A SHARE OF REAL EXPERIENCES." International Journal of Education, Psychology and Counseling 8, no. 51 (2023): 163–76. http://dx.doi.org/10.35631/ijepc.851011.

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Effective and proficient stress management during the duration of a Ph.D. programme is critical for all Ph.D. students. This is done to ensure the emotional well-being of Ph.D students. Despite confronting a variety of hurdles and tests throughout the course of study, academic achievement remained consistently excellent. Travelling, cooking, reading, watching films, and gardening are just a few of the stress-relieving activities that are commonly mentioned on social media platforms like Facebook and blogs. However, we have chosen a unique technique, called play therapy, as our stress managemen
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Merz, Redaktion. "kinderfilmwelt." merz | medien + erziehung 55, no. 1 (2011): 4–5. http://dx.doi.org/10.21240/merz/2011.1.5.

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Was macht ein Stuntman? Wer spielt die Hauptdarstellerin in dem Film Die Chroniken von Narnia? Und was ist eigentlich ein Anime? Fragen, mit denen sich Kinder heute rund um das Thema ‚Filme‘ beschäftigen, können Eltern schnell überfordern. Seit Ende November 2010 gibt es das erste Filmportal für Kinder, das hier Abhilfe schaffen will. Das Filmportal KinderFilmWelt bespricht und rezensiert Kinderfilme, die aktuell im Kino laufen, sowie ältere Filme, die bereits auf DVD erhältlich sind. Die Informations- und Lernplattform, welche sich direkt an Kinder richtet, beschäftigt sich kindgerecht mit de
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Baharun, Azhaili, Siti Halipah Ibrahim, Mohammad Omar Abdullah, and Ooi Koon Beng. "Experimental Validation of EnergyPlus® Simulation of a Single Storey Building." Journal of Civil Engineering, Science and Technology 2, no. 1 (2011): 12–17. http://dx.doi.org/10.33736/jcest.82.2011.

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EnergyPlus® simulated indoor temperatures of a single storey building at the east campus of Universiti Malaysia Sarawak, for April and June, are validated with measurements taken in 2007.The measured local outdoor temperature was used together with the global solar radiation, wind velocity, relative humidity and cloud cover measured at the Kuching airport to replace the typical meteorological year (TMY) values in the EnergyPlus® weather (EPW) file to fonn a Modified EPW weather file at the time/date of experiments. The remaining fields of the Modified EPW contain TMY data including the direct
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Шульман, Екатерина Михайловна, and Анастасия Александровна Кутузова. "THE POLITICAL REALITY OF MODERN CARTOONS: REGIME TRANSFORMATIONS AND SOCIAL CONTRADICTIONS." ΠΡΑΞΗMΑ. Journal of Visual Semiotics, no. 2(28) (April 20, 2021): 81–95. http://dx.doi.org/10.23951/2312-7899-2021-2-81-95.

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В статье рассмотрены новые направления социально-политической трансформации современного общества и их отражение в мультипликации. Показана взаимосвязь изменения социальных норм и базовых сюжетных линий мультипликационных фильмов. Особое внимание уделяется возрастающей роли горизонтальных социальных связей и повышению ценности институтов семьи и репутации, вызванному высочайшей степенью транспарентности информационного общества. При этом ценность индивидуализма отходит на второй план, уступая место взаимопомощи для достижения общего блага. Кроме того, отмечено изменение представлений о романти
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Hoang, Cam-Giang. "Vietnamese and Chinese Movies about Royalty." Asian Studies 8, no. 2 (2020): 135–62. http://dx.doi.org/10.4312/as.2020.8.2.135-162.

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Since 2002, with the enormously successful release of the movie Hero by Zhang Yimou, we have been witnessing the resurrection of the royal theme in contemporary East Asian cinema, and the return of Confucian cosmology as its philosophical foundation. In this paper, I focus on Vietnamese films which represent royal subjects and court life, like Heroes of the Tay Son Dynasty (Tây Sơn hào kiệt; Lý Hùng, Lý Huỳnh, and Phượng Hoàng; 2010), Blood Letter (Thiên mệnh anh hùng, Victor Vũ, 2012), and Tam Cam The Untold Story (Tấm Cám chuyện chưa kể, Ngô Thanh Vân, 2016); and Chinese films, like Hero (英雄
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Farias, Iara Rosa. "A construção de humor e verdade na animação “Deu a louca na Chapeuzinho”." Estudos Semióticos 11, no. 1 (2015): 21. http://dx.doi.org/10.11606/issn.1980-4016.esse.2015.103771.

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A partir de Toy Story (1995), podemos dizer que as animações se tornaram cada vez mais presentes no cinema. O que seria uma produção para crianças atinge, cada vez mais, o público adulto. Em algumas delas o modo do encadeamento da narrativa, as disputas e associações abordam, mais explicitamente, questões do mundo adulto. É preciso pois olhar as animações além daquilo que aparentemente são: histórias para crianças. O objeto de análise deste artigo é a animação Deu a louca na Chapeuzinho (2005/2006). Esta animação resgata o conto imortalizado pelos irmãos Grimm e Perrault
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Yu, Yang, Yu Shao, Bolun Zhao, Jiahui Yu, Haibo Guo, and Yang Chen. "Study on Summer Overheating of Residential Buildings in the Severe Cold Region of China in View of Climate Change." Buildings 13, no. 1 (2023): 244. http://dx.doi.org/10.3390/buildings13010244.

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Due to global warming, the overheating risk in the severe cold region of China has attracted attention, but so far, no studies have examined summer overheating in this region. This paper aims to reveal the overheating risk in recent and future climates in the severe cold region of China. An 18-storey residential building in the severe cold region of China was monitored from May to September 2021 to validate the simulation data of the indoor temperature. Weather files of the typical meteorological year (TMY) from 2007 to 2020, observations in 2021, and forecasts for the climate in different car
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Kletowski, Piotr. "Wypełnić puste miejsca. O fascynacjach literackich i praktykach adaptacyjnych Federica Felliniego." Załącznik Kulturoznawczy, no. 9 (2022): 279–302. http://dx.doi.org/10.21697/zk.2022.9.15.

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The main aim of this essay is to show the original adaptive technique used by Federico Fellini in his films, which were based on literature. Although Fellini was inspired by many literary works in his work, he adapted only four text directly. These are: Edgar Alan Poe’s novella Don’t Bet with the Devil on the Head, brought to the screen as Toby Dammit – a segment of the horror novella Three Steps into Madness (Histoires extraordinaires, 1968); Satyrics of Petronius (Fellini – Satiricon, 1969); The story of my life by Giacomo Casanova (film: Il Casanova di Federico Fellini, 1976) and Poem of Sl
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Niesyt, Maximilian. "Eine Reise in den Verstand." merz | medien + erziehung 59, no. 5 (2015): 78–79. http://dx.doi.org/10.21240/merz/2015.5.19.

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Übersprudelnde Innovationsfreude war in den letzten Jahren nicht gerade ein Attribut, dass sich die großen Hollywood-Animationsstudios bei der Produktion von Zeichentrickfilmen auf die Fahne schreiben konnten. Das trifft auch auf die kalifornischen Entwickler von Pixar zu – deren letzte Filmwerke wie Cars 2 (2011) und Die Monster Uni (2013) waren zwei familientaugliche, aber inhaltlich eher mediokre Fortsetzungen, die großen und kleinen Zuschauerinnen und Zuschauern über ihre bekannten Protagonistinnen und Protagonisten hinaus keine übermäßig spannenden neuen Geschichten bieten konnten. Umso e
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Amaral, Cisnara Pires, Gabriel Pereira Lopes, Patrícia Vielmo Galvani, and Lucas Machado Bertolo. "EDUCAR POR MEIO DA LUDICIDADE, AMPLIANDO AÇÕES DE SAÚDE: RELATO DE EXPERIÊNCIA." Vivências 16, no. 31 (2020): 315–25. http://dx.doi.org/10.31512/vivencias.v16i31.136.

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Na atual conjuntura nos deparamos com crianças que chegam as escolas apresentando deficiências nutricionais comprovadas pelo consumo exagerado de frituras, bolachas, doces e refrigerantes sinalizando que estamos diante do desenvolvimento de uma população sedentária, propensa à desenvolver diabetes, doenças cardiovasculares e obesidade mórbida. Dessa forma, o presente trabalho de extensão teve como objetivo oportunizar as escolas de ensino fundamental – anos iniciais, do município de Santiago/RS brincadeiras e discussões sobre saúde, alimentação e hábitos saudáveis, utilizando para isso persona
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Amaral, Cisnara Pires, Patrícia Vielmo Galvani, Gabriel Pereira Lopes, and Lucas Machado Bertolo. "utilização de personagens infantis." Tempus – Actas de Saúde Coletiva 13, no. 4 (2025): 128–40. https://doi.org/10.18569/tempus.v13i4.2458.

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Na atual conjuntura nos deparamos com crianças que chegam as escolas apresentando deficiências nutricionais comprovadas pelo consumo exagerado de frituras, bolachas, doces e refrigerantes sinalizando que estamos diante do desenvolvimento de uma população sedentária, propensa à desenvolver diabetes, doenças cardiovasculares e obesidade mórbida. Dessa forma, o presente trabalho de extensão teve como objetivo oportunizar as escolas de ensino fundamental – anos iniciais, do município de Santiago/RS brincadeiras e discussões sobre saúde, alimentação e hábitos saudáveis, utilizando para isso persona
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Ananda, Angga Thifal, Sufajar Butsianto, and Asep Arwan Sulaeman. "Penerapan Metode Waterfall pada Sistem Informasi Inventory Berbasis Website." Journal of Information System Research (JOSH) 5, no. 4 (2024): 1147–55. https://doi.org/10.47065/josh.v5i4.5669.

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PT. Toa Galva Industries is a company that has been established for more than 47 years, which still uses a manual inventory system such as recording goods data and data on goods in and out using ledgers, causing work to be less efficient and inaccurate. To find out what goods the company owns, the admin must check the goods files one by one so that they are prone to errors in the process. Therefore, it is necessary to create a website-based inventory information system application system that helps companies improve the efficiency and effectiveness of goods management. This system is designed
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Kirti, Pawal, Valiyaparambath Sagar, Rasal Pravin, Pataskar Onkat, and D. Thorat B. "Development of Android Application Wireless Filesharing Tool Alternative for Shareit and Xender." Recent Trends in Androids and IOS Applications 3, no. 1 (2021): 1–5. https://doi.org/10.5281/zenodo.4750888.

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As we are all watched in news, recently Government of India blocked services of apps from play store and made no more availability of more than 59 to 60 apps due to privacy concerns and security issues. Apart from that two are more popular for file sharing application i.e., ShareIT and Xender. While the URLs for these apps were blocked by Ministry of Electronics and Information Technology and their cloud services are also down or blocked, for the local sharing and management features, the apps will continue to work if they are installed before getting banning in their devices. The millions of
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Kerner, Adeline, Elie Saliba, Nicolas Bailly, Thierry Bourgoin, and Lebbe Régine Vignes. "Automatically Generated Texts for Fauna and Flora from Structured Data Based on a Controlled Vocabulary." Biodiversity Information Science and Standards 8 (August 19, 2024): e134931. https://doi.org/10.3897/biss.8.134931.

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Information systems like Xper3 and Fulgoromorpha Lists On the Web (FLOW) play a crucial role in managing and using biological data. These platforms store extensive collections of normalized data and structured taxonomic descriptions. By using controlled terminologies, they standardize the vocabulary, significantly enhancing the processes of identification, description, and comparison of various taxa. The massive assemblages of data hosted in these repositories could be reused to generate texts in natural languages automatically. The most immediate goal is to produce, from these information sys
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Farley, Rebecca. "How Do You Play?" M/C Journal 1, no. 5 (1998). http://dx.doi.org/10.5204/mcj.1732.

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At a small suburban dinner party, the hostess asks a guest if he would like some more. Bunging on a silly accent, he grunts, "no, look. I couldn't eat another thing, I'm absolutely stuffed." Everyone at the table smiles. The host, who has no ear for accents, says, "oh, go on monsieur, wouldn't you like an after-dinner mint?" Smiles widen. "No. Bugger off," says the first guest. "O go on sir, it's only wafer-thin." "No, no," cry the other guests. "You're supposed to say, 'just one?'" "Sorry," says the host, much abashed. The first guest, however, picks up his cue and says, "oh alright, just one
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Archer, Catherine, and Kate Delmo. "Play Is a Child’s Work (on Instagram)." M/C Journal 26, no. 2 (2023). http://dx.doi.org/10.5204/mcj.2952.

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Introduction Where children’s television once ruled supreme as a vehicle for sales of kids’ brands, the marketing of children’s toys now often hinges on having the right social media influencer, many of them children themselves (Verdon). As Forbes reported in 2021, the pandemic saw an increase in children spending more time online, many following their favourite influencers on YouTube, TikTok, and Instagram. The importance of tapping into partnering with the right influencer grew, as did sales in toys for children isolated at home. We detail, through a case study approach and visual narrative
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Wain, Veronica. "Able to Live, Laugh and Love." M/C Journal 11, no. 3 (2008). http://dx.doi.org/10.5204/mcj.54.

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The autobiographical documentary film “18q – a valuable life”, is one attempt to redefine the place of disability in contemporary western society. My work presents some key moments in my life and that of my family since the birth of my youngest child, Allycia in 1995. Allycia was born with a rare genetic condition affecting the 18th chromosome resulting in her experiencing the world somewhat differently to the rest of the family. The condition, which manifests in a myriad of ways with varying levels of severity, affects individuals’ physical and intellectual development (Chromosome 18, n. pag.
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Zuvela, Danni. "An Interview with the Makers of Value-Added Cinema." M/C Journal 6, no. 3 (2003). http://dx.doi.org/10.5204/mcj.2183.

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Things would never be the same again. As sales went through the roof, with some breathless estimates in the region of a 200% increase overnight, marketers practically wet their pants at the phenomenal success of the chocolate bar seen by millions in ET: the Extraterrestrial. That was back in 1982. Though not the first instance of product placement ‘at the movies’, the strategic placement of Reese’s Pieces in ET is often hailed as the triumphant marketing moment heralding the onset of the era of embedded advertising in popular media. Today, much media consumption is characterised by aggressive
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Masson, Sophie Veronique. "Fairy Tale Transformation: The Pied Piper Theme in Australian Fiction." M/C Journal 19, no. 4 (2016). http://dx.doi.org/10.5204/mcj.1116.

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The traditional German tale of the Pied Piper of Hamelin inhabits an ambiguous narrative borderland, a liminal space between fact and fiction, fantasy and horror, concrete details and elusive mystery. In his study of the Pied Piper in Tradition and Innovation in Folk Literature, Wolfgang Mieder describes how manuscripts and other evidence appear to confirm the historical base of the story. Precise details from a fifteenth-century manuscript, based on earlier sources, specify that in 1284 on the 26th of June, the feast-day of Saints John and Paul, 130 children from Hamelin were led away by a pi
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Caudwell, Catherine Barbara. "Cute and Monstrous Furbys in Online Fan Production." M/C Journal 17, no. 2 (2014). http://dx.doi.org/10.5204/mcj.787.

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Image 1: Hasbro/Tiger Electronics 1998 Furby. (Photo credit: Author) Introduction Since the mid-1990s robotic and digital creatures designed to offer social interaction and companionship have been developed for commercial and research interests. Integral to encouraging positive experiences with these creatures has been the use of cute aesthetics that aim to endear companions to their human users. During this time there has also been a growth in online communities that engage in cultural production through fan fiction responses to existing cultural artefacts, including the widely recognised ele
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Carroll Hudson, Emma. "From Doll to Screen." M/C Journal 27, no. 3 (2024). http://dx.doi.org/10.5204/mcj.3068.

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Barbie was the largest worldwide film release of 2023, dominating the box office with over $1 billion in earnings (PRNewswire). The reported marketing budget was over $150 million, which was greater than the $145 million spent on making the film (Adekaiyero). While marketing and public relations (PR) differ in approach and goals, the overall goal for Barbie was evident in the campaign: get fans excited for the film release. The number of collaborations, events, and advertisements executed for the Barbie campaign was extensive, with the convergence of traditional and digital media interplaying
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Ahn, Sungyong. "On That <em>Toy-Being</em> of Generative Art Toys." M/C Journal 26, no. 2 (2023). http://dx.doi.org/10.5204/mcj.2947.

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Exhibiting Procedural Generation Generative art toys are software applications that create aesthetically pleasing visual patterns in response to the users toying with various input devices, from keyboard and mouse to more intuitive and tactile devices for motion tracking. The “art” part of these toy objects might relate to the fact that they are often installed in art galleries or festivals as a spectacle for non-players that exhibits the unlimited generation of new patterns from a limited source code. However, the features that used to characterise generative arts as a new meditative genre, s
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Brabazon, Tara. "A Red Light Sabre to Go, and Other Histories of the Present." M/C Journal 2, no. 4 (1999). http://dx.doi.org/10.5204/mcj.1761.

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If I find out that you have bought a $90 red light sabre, Tara, well there's going to be trouble. -- Kevin Brabazon A few Saturdays ago, my 71-year old father tried to convince me of imminent responsibilities. As I am considering the purchase of a house, there are mortgages, bank fees and years of misery to endure. Unfortunately, I am not an effective Big Picture Person. The lure of the light sabre is almost too great. For 30 year old Generation Xers like myself, it is more than a cultural object. It is a textual anchor, and a necessary component to any future history of the present. Revelling
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Murray, Simone. "Harry Potter, Inc." M/C Journal 5, no. 4 (2002). http://dx.doi.org/10.5204/mcj.1971.

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Engagement in any capacity with mainstream media since mid-2001 has meant immersion in the cross-platform, multimedia phenomenon of Harry Potter: Muggle outcast; boy wizard; corporate franchise. Consumers even casually perusing contemporary popular culture could be forgiven for suspecting they have entered a MÃbius loop in which Harry Potter-related media products and merchandise are ubiquitous: books; magazine cover stories; newspaper articles; websites; television specials; hastily assembled author biographies; advertisements on broadcast and pay television; children's merchandising; and the
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Kincheloe, Pamela J. "The Shape of Air: American Sign Language as Narrative Prosthesis in 21st Century North American Media." M/C Journal 22, no. 5 (2019). http://dx.doi.org/10.5204/mcj.1595.

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The word “prosthetic” has its origins as a mathematical term. According to scholar Brandon W. Hawk, Plato uses the words prosthesis and prostithenai in Phaedo to mean "addition, add to, to place", and Aristotle uses it in a similar, algebraic sense in the Metaphysics. Later, as the word appears in classical Latin, it is used as a grammatical and rhetorical term, in the sense of a letter or syllable that is added on to a word, usually the addition of a syllable to the beginning of a word, hence pro-thesis (Hawk). This is the sense of the word that was “inherited … by early modern humanists”, sa
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Lobato, Ramon, and James Meese. "Kittens All the Way Down: Cute in Context." M/C Journal 17, no. 2 (2014). http://dx.doi.org/10.5204/mcj.807.

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This issue of M/C Journal is devoted to all things cute – Internet animals and stuffed toys, cartoon characters and branded bears. In what follows our nine contributors scrutinise a diverse range of media objects, discussing everything from the economics of Grumpy Cat and the aesthetics of Furbys to Reddit’s intellectual property dramas and the ethics of kitten memes. The articles range across diverse sites, from China to Canada, and equally diverse disciplines, including cultural studies, evolutionary economics, media anthropology, film studies and socio-legal studies. But they share a common
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Ettler, Justine. "When I Met Kathy Acker." M/C Journal 21, no. 5 (2018). http://dx.doi.org/10.5204/mcj.1483.

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I wake up early, questions buzzing through my mind. While I sip my morning cup of tea and read The Guardian online, the writer, restless because I’m ignoring her, walks around firing questions.“Expecting the patriarchy to want to share its enormous wealth and power with women is extremely naïve.”I nod. Outside the window pieces of sky are framed by trees, fluffy white clouds alternate with bright patches of blue. The sweet, heady first wafts of lavender and citrus drift in through the open window. Spring has come to Hvar. Time to get to work.The more I understand about narcissism, the more I u
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Francisco, André. "“Small town, big hell”." M/C Journal 28, no. 1 (2025). https://doi.org/10.5204/mcj.3134.

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Introduction The city is one of the most common iconographies associated with film noir, particularly at night. For several noir critics, the city is an inseparable and determining element in the definition, narrative structure, and aesthetic of film noir. However, while urban spaces dominate classic imagery, noir has also engaged significantly with rural and small-town settings. These spaces challenge the presumed centrality of the city, revealing noir’s capacity to explore moral decay, isolation, and violence beyond the urban landscape. This article examines the role of rural and small-town
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Bainbridge, Jason. "Soiling Suburbia." M/C Journal 9, no. 5 (2006). http://dx.doi.org/10.5204/mcj.2675.

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&#x0D; &#x0D; &#x0D; “The electronic media do away with cleanliness; they are by their nature ‘dirty’. That is part of their productive power…” (Enzensberger qtd. in Hartley 23) “Why do people have to be so ugly? Write about such ugly characters? It’s perverted. I know you all think that I’m being prissy but I don’t care. I was brought up in a certain way and this is … mean-spirited.” (Writing student, Storytelling). In 1986 David Lynch brought the suburbs into focus. Before Lynch they had remained slightly bland and indistinct, white picket fences and lush green lawns in the background of Dor
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Staite, Sophia. "Kamen Rider." M/C Journal 24, no. 5 (2021). http://dx.doi.org/10.5204/mcj.2834.

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2021 is the fiftieth anniversary year for Japanese live-action superhero franchise Kamen Rider. For half a century, heroes bearing the name Kamen Rider have battled rubber suited monsters and defended the smiles of children. Unlike many superheroes, however, the Kamen Riders are grotesque heroes, usually drawing their powers from the same source as the villains they battle. Grotesque human-machine-animal hybrids, they differ from their opponents only in the kindness of their hearts and the strength of their spirits. Although the Kamen Rider franchise includes a variety of texts including manga
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Quinn, Karina. "The Body That Read the Laugh: Cixous, Kristeva, and Mothers Writing Mothers." M/C Journal 15, no. 4 (2012). http://dx.doi.org/10.5204/mcj.492.

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The first time I read Hélène Cixous’s The Laugh of the Medusa I swooned. I wanted to write the whole thing out, large, and black, and pin it across an entire wall. I was 32 and vulnerable around polemic texts (I was always copying out quotes and sticking them to my walls, trying to hold onto meaning, unable to let the writing I read slip out and away). You must "write your self, your body must be heard" (Cixous 880), I read, as if for the hundredth time, even though it was the first. Those decades old words had an echoing, a resonance to them, as if each person who had read them had left their
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Brien, Donna Lee. "A Taste of Singapore: Singapore Food Writing and Culinary Tourism." M/C Journal 17, no. 1 (2014). http://dx.doi.org/10.5204/mcj.767.

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Introduction Many destinations promote culinary encounters. Foods and beverages, and especially how these will taste in situ, are being marketed as niche travel motivators and used in destination brand building across the globe. While initial usage of the term culinary tourism focused on experiencing exotic cultures of foreign destinations by sampling unfamiliar food and drinks, the term has expanded to embrace a range of leisure travel experiences where the aim is to locate and taste local specialities as part of a pleasurable, and hopefully notable, culinary encounter (Wolf). Long’s foundati
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Collins, Steve. "Good Copy, Bad Copy." M/C Journal 8, no. 3 (2005). http://dx.doi.org/10.5204/mcj.2354.

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&#x0D; &#x0D; &#x0D; Nine Inch Nails have just released a new single; In addition to the usual formats, “The Hand That Feeds” was available for free download in Garageband format. Trent Reznor explained, “For quite some time I’ve been interested in the idea of allowing you the ability to tinker around with my tracks – to create remixes, experiment, embellish or destroy what’s there” (MacMinute 15 April 2005). Reznor invites creativity facilitated by copying and transformation. “Copy” carries connotations of unsavoury notions such as piracy, stealing, fake, and plagiarism. Conversely, in some c
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Leder, Kerstin, Angelina Karpovich, Maria Burke, et al. "Tagging is Connecting: Shared Object Memories as Channels for Sociocultural Cohesion." M/C Journal 13, no. 1 (2010). http://dx.doi.org/10.5204/mcj.209.

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Connections In Small Pieces Loosely Joined, David Weinberger identifies some of the obvious changes which the Web has brought to human relations. Social connections, he argues, used to be exclusively defined and constrained by the physics and physicality of the “real” world, or by geographical and material facts: it’s … true that we generally have to travel longer to get to places that are farther away; that to be heard at the back of the theater, you have to speak louder; that when a couple moves apart, their relationship changes; that if I give you something, I no longer have it. (xi) The We
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