Academic literature on the topic 'Training in Virtual Environments'

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Journal articles on the topic "Training in Virtual Environments"

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Ruffaldi, Emanuele, Alessandro Filippeschi, Benoît Bardy, et al. "Training Rowing with Virtual Environments." BIO Web of Conferences 1 (2011): 00078. http://dx.doi.org/10.1051/bioconf/20110100078.

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Arthur, E. J., and P. A. Hancock. "Navigation Training in Virtual Environments." International Journal of Cognitive Ergonomics 5, no. 4 (2001): 387–400. http://dx.doi.org/10.1207/s15327566ijce0504_2.

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Shubeck, Keith T., Scotty D. Craig, and Xiangen Hu. "Live-action mass-casualty training and virtual world training." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 2103–7. http://dx.doi.org/10.1177/1541931213601476.

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Live-action training simulations with expert facilitators are considered by many to be the gold-standard in training environments. However, these training environments are expensive, provide many logistical challenges, and may not address the individual’s learning needs. Fortunately, advances in distance-based learning technologies have provided the foundation for inexpensive and effective learning environments that can simultaneously train and educate students on a much broader scale than live-action training environments. Specifically, intelligent tutoring systems (ITSs) have been proven to
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Gopher, Daniel. "Skill training in Multimodal virtual environments." Work 41 (2012): 2284–87. http://dx.doi.org/10.3233/wor-2012-0452-2284.

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Lin, F. "Developing virtual environments for industrial training." Information Sciences 140, no. 1-2 (2002): 153–70. http://dx.doi.org/10.1016/s0020-0255(01)00185-2.

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Bowyer, Mark W., Kevin A. Streete, Gilbert M. Muniz, and Alan V. Liu. "Immersive Virtual Environments for Medical Training." Seminars in Colon and Rectal Surgery 19, no. 2 (2008): 90–97. http://dx.doi.org/10.1053/j.scrs.2008.02.005.

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Kenyon, Robert V., and Michelle B. Afenya. "Training in virtual and real environments." Annals of Biomedical Engineering 23, no. 4 (1995): 445–55. http://dx.doi.org/10.1007/bf02584444.

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Mourant, Ronald R., and Lily Parsi. "Training in a Virtual Stereoscopic Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 26 (2002): 2206–9. http://dx.doi.org/10.1177/154193120204602622.

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This study investigated transfer-of-training for a pick-and-place task in monoscopic, stereoscopic, and real-world environments. Ten training trials were given to 30 subjects in the three environments (10 subjects each). The averages of task completion time in the stereoscopic and real-world environments were less than those in the monoscopic environment. In a post-training real-world trial, there were no differences due to the training environment (including another group of 10 subjects who received no training). Subjects, who had training in the stereoscopic or real-world environments, were
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S.V, Mamadjanova. "DESIGN FEATURES OF VIRTUAL LEARNING ENVIRONMENTS." European International Journal of Multidisciplinary Research and Management Studies 02, no. 06 (2022): 1–5. http://dx.doi.org/10.55640/eijmrms-02-06-01.

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The article deals with the influence of virtual informational educational environment on didactics of basic education, the functions of virtual informational educational environment as a new pedagogical system, shows the relationship of real and virtual components of the informational educational environment in the integral pedagogical process, presents the conditions for the selection of organizational forms of learning in a virtual educational environment. The validity of the selection of organizational forms of training ensures the achievement of guaranteed high quality of the educational p
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YANG, XIAOLI, and YOUN K. KIM. "HAND MANIPULATION TRAINING IN HAPTIC VIRTUAL ENVIRONMENTS." International Journal of Information Acquisition 05, no. 03 (2008): 269–81. http://dx.doi.org/10.1142/s021987890800165x.

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Continuing advances in virtual reality (VR) technology with respect to the new addition of force and touch feedbacks have enhanced VR realism and led to the development of many useful and accessible VR systems. One of the emerging research fields is in rehabilitation training. This paper introduces a virtual reality-based hand manipulation training system with three applications: virtual writing, virtual painting and virtual dialing. The system is mainly for training hand movement precision, speed, force, and direction control. A haptic device — PHANTOM Premium 1.0 is used to give the user imm
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Dissertations / Theses on the topic "Training in Virtual Environments"

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Wright, George T. "Helicopter Urban Navigation Training using virtual environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2000. http://handle.dtic.mil/100.2/ADA379671.

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Hamblin, Christopher James Chaparro Alex. "Transfer of training from virtual reality environments." Diss., Access through your commercial service, 2005. http://il.proquest.com/products_umi/dissertations/.

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Thesis (Ph.D.)--Wichita State University, College of Liberal Arts and Sciences.<br>"May 2005." Title from PDF title page (viewed on August 30, 2006). UMI number: AAT3189242 Thesis adviser: Alex Chaparro. Includes bibliographic references (leaves 77.-85).
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D'Cruz, Mirabelle. "Structured evaluation of training in virtual environments." Thesis, University of Nottingham, 1999. http://eprints.nottingham.ac.uk/11109/.

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Virtual Environments (VEs) created through Virtual Reality (VR) technologies have been suggested as potentially beneficial for a number of applications. However a review of VEs and VR has highlighted the main barriers to implementation as: current technological limitations; usability issues with various systems; a lack of real applications; and therefore little proven value of use. These barriers suggest that industry would benefit from some structured guidance for developing effective VEs. To examine this ‘training’ was chosen to be explored, as it has been suggested as a potential early use
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Koh, Glenn. "Training spatial knowledge acquisition using virtual environments." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43518.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1997.<br>Includes bibliographical references (leaves 104-105).<br>by Glenn Koh.<br>M.Eng.
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McClernon, Christopher K. "Stress effects on transfer from virtual environment flight training to stressful flight environments." Monterey, Calif. : Naval Postgraduate School, 2009. http://handle.dtic.mil/100.2/ADA501682.

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Dissertation (Ph.D. in Modeling, Virtual Environments, and Simulation)--Naval Postgraduate School, June 2009.<br>Dissertation supervisor: McCauley, Michael E. "June 2009." Description based on title screen as viewed on July 14, 2009. DTIC Identifiers: Flight simulator, virtual environment, human physiology, transfer of training, human performance, stress coping, stress exposure training. Author(s) subject terms: Stress, training, transfer of training, flight simulator, virtual environment, human physiology, human performance, strain, stress coping, stress exposure training. Includes bibliograp
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Andrews, Tresa. "Virtual environments and memory training : a preliminary investigation into the feasibility and efficacy of training amnesic patients in a virtual environment." Thesis, University of East London, 1999. http://roar.uel.ac.uk/3649/.

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Virtual Reality, despite its strong association with the entertainment industry, has recently been suggested for use within the field of neurological rehabilitation. However, to date there has been a relative absence of systematic studies carried out to assess the feasibility, or the potential benefits, for the widespread use of Virtual Environments (VEs) in memory rehabilitation. This investigation aimed to provide preliminary responses to two basic questions concerning the use of VEs in the field of memory training: (1) are VEs a feasible approach and; (2) are they an effective approach to t
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Spears, William. "Factors affecting training effectiveness in synchronous, dispersed virtual environments." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/42730.

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Approved for public release; distribution is unlimited<br>The U.S. Navy is investigating the feasibility of incorporating distance learning technology to its technical training programs. Specifically, a distance learning model with instruction provided through 3-D virtual worlds could provide effective training at a significant cost savings as compared to traditional training models. Students learn differently in a virtual environment than they do with face-to-face instruction, however, and for the Navy to successfully incorporate training through virtual worlds, it must accommodate the learni
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Philbin, David A. "Navigational training for stressful environments : virtual travel versus map study." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/29857.

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Richardson, Adam R. "The Effect Of Feedback Training On Distance Estimation In Virtual Environments." Miami University / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=miami1074183671.

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Kim, Young Jun. "An integrated approach to combine computer-based training (CBT) and immersive training (ImT) for mechanical assembly." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Spring2007/y_kim_050207.pdf.

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Books on the topic "Training in Virtual Environments"

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Sticha, Pual J. Training concepts for virtual environments: Individual and collective training in live, virtual and constructive environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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Sticha, Paul J. Training concepts for virtual environments: Individual and collective training in live, virtual and constructive environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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Wright, George T. Helicopter Urban Navigation Training using virtual environments. Naval Postgraduate School, 2000.

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Singer, Michael J. Instructional features for training in virtual environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.

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R, Lampton Donald, and U.S. Army Research Institute for the Behavioral and Social Sciences., eds. Instructional strategies for training teams in virtual environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2001.

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Witmer, Bob G. Training dismounted soldier in virtual environments: Enhancing configuration learning. U.S. Army Research Institute for the Behavioral and Social Sciences, 2000.

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1958-, Ritke-Jones William, ed. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.

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1958-, Ritke-Jones William, ed. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.

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J, Pleban Robert, and U.S. Army Research Institute for the Behavioral and Social Sciences., eds. Training and assessment of decision-making skills in virtual environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2001.

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Johnson, David M. Using virtual environments for terrain familiarization: Validation. U.S. Army Research Institute for the Behavioral and Social Sciences, 1995.

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Book chapters on the topic "Training in Virtual Environments"

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Grabowski, Andrzej. "Virtual Reality as a Training Tool." In Virtual Reality and Virtual Environments. CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.

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Goldberg, Stephen L., and Bruce W. Knerr. "Collective Training in Virtual Environments." In Virtual Reality, Training’s Future? Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_5.

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Gigley, Helen M. "Virtual Reality Issues in Training Environments." In Virtual Reality, Training’s Future? Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_13.

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Suma, Evan A., David M. Krum, and Mark Bolas. "Redirected Walking in Mixed Reality Training Applications." In Human Walking in Virtual Environments. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4419-8432-6_14.

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Fardinpour, Ali, Torsten Reiners, and Lincoln C. Wood. "Action-Based Learning Assessment in Virtual Training Environments." In Authentic Virtual World Education. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6382-4_6.

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van Diggelen, Jurriaan, Tijmen Muller, and Karel van den Bosch. "Using Artificial Team Members for Team Training in Virtual Environments." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15892-6_3.

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Kaarlela, Tero, Tomi Pitkäaho, and Sami Salo. "A Cross-Platform-Multi-user Virtual Training Environment for Waterproofing." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-71707-9_10.

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AbstractVirtual environments enable trainees to develop their skills in diverse tasks, independent of time and location. In the construction sector, virtual environments are primarily utilized for safety training, while there are fewer implemented applications for hands-on construction tasks. This publication presents a platform-independent virtual environment for waterproofing training to address the issue. The presented virtual environment is a cross-platform application enabling multi-user training experience. A pilot was organized to collect feedback on the usability of the implemented vir
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Gerbaud, Stéphanie, Valérie Gouranton, and Bruno Arnaldi. "Adaptation in Collaborative Virtual Environments for Training." In Learning by Playing. Game-based Education System Design and Development. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_40.

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Pokorný, Pavel, and Michal Birošík. "Virtual Training Environments in a Printing Company." In Software Engineering Perspectives in Intelligent Systems. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63319-6_67.

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Agnisarman, Sruthy, Jeffrey Bertrand, Kapil Chalil Madathil, and Anand Gramopadhye. "Virtual Environments for Training Windstorm Risk Engineers." In Human-Automation Interaction. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-10788-7_18.

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Conference papers on the topic "Training in Virtual Environments"

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Uta, Beatrice-Iuliana, Iulia-Cristina Stanica, Ioan-Alexandru Bratosin, Tudor-Mihai Ursachi, Robert-Emanuel Brezoaie, and Maria-Iuliana Dascalu. "CareProfSys Virtual Reality Environments for Experiential Learning." In 2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2024. https://doi.org/10.1109/ithet61869.2024.10837621.

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Kanso, Houssam, Philippe Arnould, and Ernesto Exposito. "EVA: Virtual Learning Environments as a Service (VLEaaS) in Higher Education." In 2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2024. https://doi.org/10.1109/ithet61869.2024.10837613.

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Hosseini, Mojtaba, and Nicolas D. Georganas. "Collaborative virtual environments for training." In the ninth ACM international conference. ACM Press, 2001. http://dx.doi.org/10.1145/500141.500263.

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Jackson, Ron, and Sudhanshu Kumar Semwal. "Empathy Training using Virtual Environments." In Computer Science Research Notes. University of West Bohemia, Czech Republic, 2024. http://dx.doi.org/10.24132/csrn.3401.10.

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We developed a virtual environment (VE) and artificial intelligence (AI) techniques that enables the study of virtual reality (VR) training applications to develop a sense of empathy and empathetic curiosity in nursing students towards patients living with schizophrenia. The VE is a simulated city-street setting providing simulated auditory hallucinations (hearing voices), and interactive animated non-player characters (NPCs). The VE is implemented in the Unity game development platform and is experienced using an OculusRift_S head mounted display (HMD). Our new machine learning (ML) algorithm
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Kerr, Steven J., Helen R. Neale, and Sue V. G. Cobb. "Virtual environments for social skills training." In the fifth international ACM conference. ACM Press, 2002. http://dx.doi.org/10.1145/638249.638269.

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Sun Lina, Yang Libo, and Zhao Ya. "Virtual learning environments in vocational training." In 2013 8th International Conference on Computer Science & Education (ICCSE). IEEE, 2013. http://dx.doi.org/10.1109/iccse.2013.6554112.

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Dwivedi, Prateek, David Cline, Cecil Joe, and Ronak Etemadpour. "Manual Assembly Training in Virtual Environments." In 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2018. http://dx.doi.org/10.1109/icalt.2018.00100.

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García Pazmiño, Mercedes Angélica. "Application Of Virtual Environments In University Training." In Psychosocial Risks in Education and Quality Educational Processes. European Publisher, 2021. http://dx.doi.org/10.15405/epsbs.2021.06.11.

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Subramanian, Sandeep, Luiz A. Knaut, Christian Beaudoin, and Mindy F. Levin. "Enhanced feedback during training in virtual versus real world environments." In 2007 Virtual Rehabilitation. IEEE, 2007. http://dx.doi.org/10.1109/icvr.2007.4362121.

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Varšová, Kristína, Vojtěch Juřík, and Oto Janoušek. "VIRTUAL REALITY IN PSYCHOTHERAPY TRAINING: SHIFT TOWARDS MODERN TRAINING ENVIRONMENTS." In 15th International Conference on Education and New Learning Technologies. IATED, 2023. http://dx.doi.org/10.21125/edulearn.2023.0759.

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Reports on the topic "Training in Virtual Environments"

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Sticha, Paul J., Roy C. Campbell, and C. M. Knerr. Individual and Collective Training in Live, Virtual and Constructive Environments. Training Concepts for Virtual Environments. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada402315.

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Tate, David L., Linda Sibert, and Tony King. Virtual Environments for Shipboard Firefighting Training. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada606249.

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Durlach, Nathaniel I., Thomas E. von Wiegand, Andrew Brooks, Sam Madden, and Lorraine Delhorne. Training Spatial Knowledge Acquisition Using Virtual Environments. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada375651.

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Durlach, Nathaniel, Thomas E. von Wiegand, Andrew Brooks, Lorraine Delhorne, and Johnathon Pfautz. Training Spatial Knowledge Acquisition Using Virtual Environments. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada389821.

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Lampton, Donald R., Daniel P. McDonald, Mar E. Rodriguez, Christina S. Morris, and James Parsons. Instructional Strategies for Training Teams in Virtual Environments. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada393669.

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Spears, William. Factors Affecting Training Effectiveness in Synchronous, Dispersed Virtual Environments. Defense Technical Information Center, 2014. http://dx.doi.org/10.21236/ada607575.

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Szczepkowski, Michael, Thomas Santarelli, Kevin Stagl, Floyd Glenn, and John Paulus. Virtual Environments for Soldier Training via Editable Demonstrations (VESTED). Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada542583.

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Helms II, Robert F., Daniel B. Nissman, James F. Kennedy, and David L. Ryan-Jones. Virtual Environment Technology for MOUT Training,. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada328001.

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Knerr, Bruce W., Donald R. Lampton, Michael J. Singer, Bob G. Witmer, and Stephen L. Goldberg. Virtual Environments for Dismounted Soldier Training and Performance: Results, Recommendations, and Issues. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada360109.

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Ehrlich, Jennifer A., Bruce W. Knerr, Donald R. Lampton, and Daniel P. McDonald. Team Situational Awareness Training in Virtual Environments: Potential Capabilities and Research Issues. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada337606.

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