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Dissertations / Theses on the topic 'Training in Virtual Environments'

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1

Wright, George T. "Helicopter Urban Navigation Training using virtual environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2000. http://handle.dtic.mil/100.2/ADA379671.

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Hamblin, Christopher James Chaparro Alex. "Transfer of training from virtual reality environments." Diss., Access through your commercial service, 2005. http://il.proquest.com/products_umi/dissertations/.

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Thesis (Ph.D.)--Wichita State University, College of Liberal Arts and Sciences.<br>"May 2005." Title from PDF title page (viewed on August 30, 2006). UMI number: AAT3189242 Thesis adviser: Alex Chaparro. Includes bibliographic references (leaves 77.-85).
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D'Cruz, Mirabelle. "Structured evaluation of training in virtual environments." Thesis, University of Nottingham, 1999. http://eprints.nottingham.ac.uk/11109/.

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Virtual Environments (VEs) created through Virtual Reality (VR) technologies have been suggested as potentially beneficial for a number of applications. However a review of VEs and VR has highlighted the main barriers to implementation as: current technological limitations; usability issues with various systems; a lack of real applications; and therefore little proven value of use. These barriers suggest that industry would benefit from some structured guidance for developing effective VEs. To examine this ‘training’ was chosen to be explored, as it has been suggested as a potential early use
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Koh, Glenn. "Training spatial knowledge acquisition using virtual environments." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43518.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1997.<br>Includes bibliographical references (leaves 104-105).<br>by Glenn Koh.<br>M.Eng.
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McClernon, Christopher K. "Stress effects on transfer from virtual environment flight training to stressful flight environments." Monterey, Calif. : Naval Postgraduate School, 2009. http://handle.dtic.mil/100.2/ADA501682.

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Dissertation (Ph.D. in Modeling, Virtual Environments, and Simulation)--Naval Postgraduate School, June 2009.<br>Dissertation supervisor: McCauley, Michael E. "June 2009." Description based on title screen as viewed on July 14, 2009. DTIC Identifiers: Flight simulator, virtual environment, human physiology, transfer of training, human performance, stress coping, stress exposure training. Author(s) subject terms: Stress, training, transfer of training, flight simulator, virtual environment, human physiology, human performance, strain, stress coping, stress exposure training. Includes bibliograp
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Andrews, Tresa. "Virtual environments and memory training : a preliminary investigation into the feasibility and efficacy of training amnesic patients in a virtual environment." Thesis, University of East London, 1999. http://roar.uel.ac.uk/3649/.

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Virtual Reality, despite its strong association with the entertainment industry, has recently been suggested for use within the field of neurological rehabilitation. However, to date there has been a relative absence of systematic studies carried out to assess the feasibility, or the potential benefits, for the widespread use of Virtual Environments (VEs) in memory rehabilitation. This investigation aimed to provide preliminary responses to two basic questions concerning the use of VEs in the field of memory training: (1) are VEs a feasible approach and; (2) are they an effective approach to t
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Spears, William. "Factors affecting training effectiveness in synchronous, dispersed virtual environments." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/42730.

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Approved for public release; distribution is unlimited<br>The U.S. Navy is investigating the feasibility of incorporating distance learning technology to its technical training programs. Specifically, a distance learning model with instruction provided through 3-D virtual worlds could provide effective training at a significant cost savings as compared to traditional training models. Students learn differently in a virtual environment than they do with face-to-face instruction, however, and for the Navy to successfully incorporate training through virtual worlds, it must accommodate the learni
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Philbin, David A. "Navigational training for stressful environments : virtual travel versus map study." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/29857.

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9

Richardson, Adam R. "The Effect Of Feedback Training On Distance Estimation In Virtual Environments." Miami University / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=miami1074183671.

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Kim, Young Jun. "An integrated approach to combine computer-based training (CBT) and immersive training (ImT) for mechanical assembly." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Spring2007/y_kim_050207.pdf.

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Barange, Mukesh. "Task-oriented communicative capabilities of agents in collaborative virtual environments for training." Thesis, Brest, 2015. http://www.theses.fr/2015BRES0013/document.

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Les besoins croissants en formation et en entrainement au travail d’équipe ont motivé l’utilisationd’Environnements de réalité Virtuelle Collaboratifs de Formation (EVCF) qui permettent aux utilisateurs de travailler avec des agents autonomes pour réaliser une activité collective. L’idée directrice est que la coordination efficace entre les membres d’une équipe améliore la productivité et réduit les erreurs individuelles et collectives. Cette thèse traite de la mise en place et du maintien de la coordination au sein d’une équipe de travail composée d’agents et d’humains interagissant dans un E
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Emery, Michael. "Virtual environment for medical skills training /." Leeds : University of Leeds, School of Computer Studies, 2008. http://www.comp.leeds.ac.uk/fyproj/reports/0708/Emery.pdf.

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13

Reynolds, James V., and Craig L. Smith. "Virtual environment training on mobile devices." Thesis, Monterey, California: Naval Postgraduate School, 2013. http://hdl.handle.net/10945/37700.

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Approved for public release; distribution is unlimited<br>Over 100 million tablet computers have been sold in the last three years. They now have the computing power of a state-of-the-art laptop of just a few years ago. This computing power and market saturation allows them to become viable virtual environment (VE) trainers. Tablets have a different set of input modalities and user expectations, which need to be taken into careful consideration when a VE trainer is designed. The authors developed a VE call for fire (CFF) trainer and explored the processes necessary to make it successful. In or
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14

Kim, Jung 1969. "Virtual environments for medical training : graphic and haptic simulation of tool-tissue interactions." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17942.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2004.<br>Includes bibliographical references (leaves 122-127).<br>For more than 2,500 years, surgical teaching has been based on the so called "see one, do one, teach one" paradigm, in which the surgical trainee learns by operating on patients under close supervision of peers and superiors. However, higher demands on the quality of patient care and rising malpractice costs have made it increasingly risky to train on patients. Minimally invasive surgery, in particular, has made it more difficult for an inst
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Fardinpour, Ali. "Taxonomy of Human Actions for Action-based Learning Assessment in Virtual Training Environments." Thesis, Curtin University, 2016. http://hdl.handle.net/20.500.11937/51884.

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This design research project developed and validated a taxonomy of human actions to be used in action-based learning assessment. The taxonomy, titled ‘BEHAVE,’ was shown to have both internal and external validity and allows actions performed by learners, for example in digital performance spaces, to be formally represented with consistency and to be compared with expert reference actions, to generate automated post-performance formative feedback.
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McDowell, Perry Lewis King Tony Edward. "A networked virtual environment for shipboard training /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA298028.

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McDowell, Perry Lewis, and Tony Edward King. "A networked virtual environment for shipboard training." Thesis, Monterey, California. Naval Postgraduate School, 1995. http://hdl.handle.net/10945/7542.

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Operational shipboard environments are characterized by uncertainty, short time constraints, stress, multiple sources of information and teamwork. However, most naval training ignores the fundamental three-dimensional and team natures of both the environment and human perception. The problem addressed by this research is to improve the quality and reduce the expense of training for naval personnel. Our belief is that this problem can be solved by training sailors in a Virtual Environment for Training (VET). Virtual environment trainers are ideally suited to address the above shortcomings and p
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Savage, Ruthann. "TRAINING WAYFINDING: NATURAL MOVEMENT IN MIXED REALITY." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3929.

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The Army needs a distributed training environment that can be accessed whenever and wherever required for training and mission rehearsal. This paper describes an exploratory experiment designed to investigate the effectiveness of a prototype of such a system in training a navigation task. A wearable computer, acoustic tracking system, and see-through head mounted display (HMD) were used to wirelessly track users' head position and orientation while presenting a graphic representation of their virtual surroundings, through which the user walked using natural movement. As previous studies have s
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Allard, Pierre. "A virtual environment for training space station teleoperators." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ37255.pdf.

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Tam, Elaine K. "A Web-based virtual environment for operator training." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0003/MQ44043.pdf.

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Fediushyn, O. I., O. O. Yatsiuk, and H. O. Rusanov. "Virtual environment for training auditors with information security." Thesis, ВА ЗС АР; НТУ "ХПІ"; НАУ, ДП "ПДПРОНДІАВІАПРОМ"; УмЖ, 2021. https://openarchive.nure.ua/handle/document/15754.

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The goal of the study is to create a laboratory infrastructure that allows instructors to quickly create virtualized environments for simulating various cyber threats. The testing environment for this demo consists of Windows 10, Ubuntu 16.4, Kali linux and OSSIM. Completed attacks together with potential moves are gathered and put into various attack tree diagrams for analysis so as to find out the most effective attacks against each host.
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Gasparyan, Arsen. "Cost-Efficient Video Interactions for Virtual Training Environment." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182533924.

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23

Miles, Helen C. "An advanced virtual environment for rugby skills training." Thesis, Bangor University, 2014. https://research.bangor.ac.uk/portal/en/theses/an-advanced-virtual-environment-for-rugby-skills-training(560c2b84-ac2e-4ce9-8354-bc842b20b4ea).html.

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There is growing interest in utilising virtual environments (VEs) in the context of sports. In particular there is a desire to be able to improve sensorimotor skills rather than just using a VE as a tool for strategy analysis, or entertainment. While there have been a number of VEs developed for the sports of tennis, football and baseball, very little work has been done for the game of rugby. The main aim of this thesis is to address this gap in the research. Passing is chosen as the skill in question, as it is considered a core, fundamental skill of the game that is sometimes forgotten amongs
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Schaum, Adam Michael. "Increasing Haul Truck Safety through the use of Virtual Pre-Shift Inspection Training." Thesis, Virginia Tech, 2007. http://hdl.handle.net/10919/32807.

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On average, there are approximately ten fatal haul truck accidents per year in the United States. The most common causes for haul truck accidents include mechanical problems, inadequate training, and insufficient road/berm maintenance. Due to the frequency and magnitude of haul truck accidents, new training methods are being investigated. With the widespread availability of inexpensive and powerful computers and newer information technology, the ability to incorporate computer based training for miners is becoming more of a possibility. Computer based training is as effective in knowledge acqu
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Sowndararajan, Ajith. "Quantifying the Benefits of Immersion for Procedural Training." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/34017.

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Training is one of the most important and widely-used applications of immersive Virtual Reality (VR). Research has shown that Immersive Virtual Environments (IVEs) are beneficial for training motor activities and spatial activities, but it is unclear whether immersive VEs are beneficial for purely mental activities, such as memorizing a procedure. In this thesis, we present two experiments to identify benefits of immersion for a procedural training process. The first experiment is a between-subjects experiment comparing two levels of immersion in a procedural training task. For the higher leve
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O'Byrne, James Edward. "Human interaction within a virtual environment for shipboard training." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA304275.

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Matthews, Stephen W., and Kenneth H. Miller. "An open architecture for defense virtual environment training systems." Thesis, Monterey, California. Naval Postgraduate School, 2003. http://hdl.handle.net/10945/6297.

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Approved for public release; distribution in unlimited.<br>This thesis develops a proposed software system that allows programmers to create virtual reality training environment applications for military (or other) use in which characters and character animation are necessary. Such applications are becoming more necessary to fill a gap in military training due to lack of personnel, time, money, and resources. Creation of virtual environment training applications allows military units to augment procedural training in preparation for live or physically simulated training. In the current environ
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Matthews, Stephen W. Miller Kenneth H. "An open architecture for defense virtual environment training systems /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FMatthews.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2003.<br>Thesis advisor(s): Rudolph P. Darken, Joseph A. Sullivan. Includes bibliographical references (p. 131-134). Also available online.
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Nelson, Jason A. "Realistic reflections for Marine environment in augmented reality training systems." Thesis, Monterey, California : Naval Postgraduate School, 2009. http://edocs.nps.edu/npspubs/scholarly/theses/2009/Sep/09Sep%5FNelson.pdf.

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Thesis (M.S. in Modeling, Virtual Environments, and Simulation (MOVES))--Naval Postgraduate School, September 2009.<br>Thesis Advisor(s): Kolsch, Mathias. "September 2009." Description based on title screen as viewed on November 5, 2009. Author(s) subject terms: Augmented Reality, Fragment Shader, Water Reflection Includes bibliographical references (p. 61-62). Also available in print.
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Kaddoura, Mohamad Khaled. "Monitoring human interaction in the WITS virtual reality training environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0023/MQ50627.pdf.

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31

Kapp, John J. "Utilization of a virtual environment for combat information center training." Monterey, California. Naval Postgraduate School, 1997. http://hdl.handle.net/10945/9132.

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Recent fiscal and personnel cutbacks have placed significant restrictions on surface ship training opportunities. As a result, additional methods of training must be established in order to maintain current operational readiness. This thesis research investigates the use of a workstation based shipboard virtual environment (VE) as complementary training for naval personnel, in particular, in the combat information center (CIC). The approach taken was to extend the Naval Postgraduate School's Shiphandling Training Simulator (SHIPSIM) and shipboard Virtual Environment Trainer to include a combat
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Logan, Ivan Paul. "Soft tissue modelling and a virtual environment for knee arthroscopy training." Thesis, University of Hull, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.267034.

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Hale, Kelly. "ENHANCING SITUATIONAL AWARENESS THROUGH HAPTICS INTERACTION IN VIRTUAL ENVIRONMENT TRAINING SYSTMES." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2997.

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Virtual environment (VE) technology offers a viable training option for developing knowledge, skills and attitudes (KSA) within domains that have limited live training opportunities due to personnel safety and cost (e.g., live fire exercises). However, to ensure these VE training systems provide effective training and transfer, designers of such systems must ensure that training goals and objectives are clearly defined and VEs are designed to support development of KSAs required. Perhaps the greatest benefit of VE training is its ability to provide a multimodal training experience, where train
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Natsupakpong, Suriya. "Physically Based Modeling and Simulation for Virtual Environment based Surgical Training." Case Western Reserve University School of Graduate Studies / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=case1259182314.

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Hudgins, Gene, Keith Poch, and Juana Secondine. "The Test and Training Enabling Architecture (TENA) Enabling Technology for the Joint Mission Environment Test Capability (JMETC) in Live, Virtual, and Constructive (LVC) Environments." International Foundation for Telemetering, 2010. http://hdl.handle.net/10150/605985.

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ITC/USA 2010 Conference Proceedings / The Forty-Sixth Annual International Telemetering Conference and Technical Exhibition / October 25-28, 2010 / Town and Country Resort & Convention Center, San Diego, California<br>The Joint Mission Environment Test Capability (JMETC) is a distributed live, virtual, and constructive (LVC) testing capability developed to support the acquisition community and to demonstrate Net-Ready Key Performance Parameters (KPP) requirements in a customer-specific Joint Mission Environment (JME). JMETC, using the Test and Training Enabling Architecture (TENA), provides co
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Hudgins, Gene, Keith Poch, and Juana Secondine. "The Test and Training Enabling Architecture (TENA) Enabling Technology for the Joint Mission Environment Test Capability (JMETC) in Live, Virtual, and Constructive (LVC) Environments." International Foundation for Telemetering, 2009. http://hdl.handle.net/10150/606139.

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ITC/USA 2009 Conference Proceedings / The Forty-Fifth Annual International Telemetering Conference and Technical Exhibition / October 26-29, 2009 / Riviera Hotel & Convention Center, Las Vegas, Nevada<br>The Joint Mission Environment Test Capability (JMETC) is a distributed live, virtual, and constructive (LVC) testing capability developed to support the acquisition community and to demonstrate Net-Ready Key Performance Parameters (KPP) requirements in a customer-specific Joint Mission Environment (JME). JMETC, using the Test and Training Enabling Architecture (TENA), provides connectivity to
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Tudor, Ana-Despina [Verfasser], Nicola [Akademischer Betreuer] Döring, Wolfgang [Gutachter] Broll, and Line [Gutachter] Tremblay. "Development of a virtual audience concept for public speaking training in immersive virtual environments / Ana-Despina Tudor ; Gutachter: Wolfgang Broll, Line Tremblay ; Akademischer Betreuer: Nicola Döring." Ilmenau : Universitätsbibliothek Ilmenau, 2016. http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2015000709.

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Tudor, Ana-Despina Verfasser], Nicola [Akademischer Betreuer] [Döring, Wolfgang [Gutachter] Broll, and Line [Gutachter] Tremblay. "Development of a virtual audience concept for public speaking training in immersive virtual environments / Ana-Despina Tudor ; Gutachter: Wolfgang Broll, Line Tremblay ; Akademischer Betreuer: Nicola Döring." Ilmenau : Universitätsbibliothek Ilmenau, 2016. http://d-nb.info/1114668370/34.

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Lewis, Randall Lee. "DEVELOPMENT OF NORTHROP-GRUMMAN MARK VIIE TRAINING UNIT AND WIRELESS VIDEO SYSTEM FOR USE IN IMMERSIVE ENVIRONMENTS." UKnowledge, 2014. http://uknowledge.uky.edu/ece_etds/49.

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A training unit has been developed that allows NVESD researchers to develop training simulations within virtual environments to enhance infantry skill and awareness. A ground station was developed to house a computer, power system, and video transmission system. This station will allow for a remote operator to wirelessly send a video/audio stream to the handset. The ground station also allows the use of external video and audio inputs to be sent using onboard converters. Different wireless frequencies were evaluated to determine the best for long-range transmission of content. A handset was de
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McLean, Timothy D. "An interactive virtual environment for training map-readings skill in helicopter pilots." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1999. http://handle.dtic.mil/100.2/ADA378330.

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Thesis (M.S. in Computer Science) Naval Postgraduate School, September 1999.<br>"September 1999". Thesis advisor(s): Rudolph P. Darken. Includes bibliographical references (p. 87-89). Also Available online.
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Hahn, Mark E. "Implementation and analysis of the Chromakey Augmented Virtual Environment (ChrAVE) version 3.0 and Virtual Environment Helicopter (VEHELO) version 2.0 in simulated helicopter training." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Jun%5FHahn%5FMark.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, June 2005.<br>Thesis Advisor(s): Joseph A. Sullivan, Rudolph Darken. Includes bibliographical references (p. 113-115). Also available online.
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Tan, Hock Soon. "The use of a virtual environment in the education of engineering students." Thesis, Durham University, 2003. http://etheses.dur.ac.uk/3150/.

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This study explores die educational value of using duree-dimension (3D) interactive technology in a virtual reality (VR) environment to augment the learning of engineering students at the polytechnic level in Temasek Polytechnic, Singapore. The virtual environment (VE) consists of a factory floor with different planning tools and machines which students need to interact with to achieve an optimum production rate. Forty second- year engineering students opting for the Computer Integrated Manufacturing (CIM) third year elective were used as subjects. They were separated into two groups of twenty
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Avila, Bárbara Gorziza. "Formação docente para a autoria nos mundos virtuais : uma aproximação do professor às novas demandas tecnológicas." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/148323.

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O aprimoramento de atributos como a capacidade de processamento e interfaces gráficas das tecnologias disponíveis no mercado vem criando um cenário propício para a profusão de ambientes imersivos como os mundos virtuais. Estes ambientes, com características semelhantes aos jogos eletrônicos, simulam espaços complexos e podem ser explorados como réplicas virtuais do mundo real, ensejando o oferecimento de novas situações de ensino e aprendizagem que oportunizam a contextualização do conhecimento e o desenvolvimento de tarefas autênticas. Entretanto, poucos docentes têm domínio sobre esta tecnol
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Camacho, Martí Mar. "Theacher Training In ICT-Based Learning Settings: Desing And Implementation Of An On-Line Instructional Model For English Language Teachers." Doctoral thesis, Universitat Rovira i Virgili, 2006. http://hdl.handle.net/10803/8919.

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Inmersos de lleno en la Sociedad del conocimiento, la incorporación de las Tecnologías de la Información y la Comunicación en los procesos de enseñanza y aprendizaje suponen un gran reto a alcanzar por parte tanto de instituciones educativas, como de un profesorado todavía poco formado y menos consciente de los cambios metodológicos a los que se enfrenta.<br/>En el marco de la formación del profesorado,la formación a lo largo de la vida se establece como prioridad en los programas educativos y de formación de la agenda europea (2007-2013) y a nuestro entender, ésta puede ser claramente ejempli
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Sherman, Kevin Paul. "The specifications and role of a virtual environment system for knee arthroscopy training." Thesis, University of Hull, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343159.

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Lennerton, Mark J. "Exploring a chromakeyed augmented virtual environment for viability as an embedded training system for military helicopters." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FLennerton.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, June 2004.<br>Thesis advisor(s): Rudolph Darken, Joseph A. Sullivan. Includes bibliographical references (p. 103-104). Also available online.
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Sullivan, Joseph A. "Helicopter terrain navigation training using a wide field of view desktop virtual environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1998. http://handle.dtic.mil/100.2/ADA356059.

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Thesis (M.S. in Computer Science) Naval Postgraduate School, September 1998.<br>Thesis advisor(s): Rudolph P. Darken. "September 1998." Includes bibliographical references (p. 97-99). Also Available online.
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Pioch, Nicholas J. (Nicholas John). "Officer of the Deck--validation and verification of a virtual environment for training." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37540.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.<br>Includes bibliographical references (p. 207-211).<br>by Nicholas J. Pioch.<br>M.Eng.
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Nilsson, Jesper. "Virtual Characters for a Virtual Classroom." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-45447.

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Projektet hade sin bakgrund i önskan att tillhandahålla en virtuell träningsmiljö för lärare där de kan öva på sin icke-verbala kommunikation med elever. Före det här projektet hade utvecklingen av träningsmiljön lett fram till ett visualiserings-system för ett tredimensionellt virtuellt klassrum med animerade karaktärer samt ett system för upptagning och igenkänning av användarens rörelser. För att en sådan träningsmiljö skall vara användbar krävs dock att de virtuella studenterna uppvisar ett trovärdigt mänskligt beteende. Den här rapporten avhandlar implementationen av mänskligt beteende i
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Badra, Fady. "Real-time immersive articulation of the human body in the WITS virtual training environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0028/MQ50589.pdf.

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