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1

Vétois, Jacques. TRANSMEDIA STORYTELLING. Paris: Editions L'Harmattan, 2013.

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2

Sutherland, Karen E., and Richie Barker. Transmedia Brand Storytelling. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-4001-1.

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3

Joyce, Stephen. Transmedia Storytelling and the Apocalypse. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93952-0.

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4

Hovious, Amanda S. Transmedia storytelling: The librarian's guide. Santa Barbara, CA: Libraries Unlimited, an imprint of ABC-CLIO, LLC, 2016.

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5

Blom, Joleen. Video Game Characters and Transmedia Storytelling. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463722957.

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Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
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6

Guynes, Sean, and Dan Hassler-Forest, eds. Star Wars and the History of Transmedia Storytelling. NL Amsterdam: Amsterdam University Press, 2017. http://dx.doi.org/10.5117/9789462986213.

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Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies’ projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world’s most profitable transmedia franchise.
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7

Weedon, Alexis. The Origins of Transmedia Storytelling in Early Twentieth Century Adaptation. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72476-4.

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8

Getting started with transmedia storytelling: A practical guide for beginners. 2nd ed. Place of publication not identified]: [CreateSpace Independent Publishing Platform], 2015.

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9

Words, worlds and narratives: Transmedia and immersion. Oxford: Inter-Disciplinary Press, 2014.

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10

Kalogeras, Stavroula. Transmedia Storytelling and the New Era of Media Convergence in Higher Education. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137388377.

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11

A creator's guide to transmedia storytelling: How to captivate and engage audiences across multiple platforms. New York: McGraw-Hill, 2012.

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12

Hovious, Amanda S. Transmedia Storytelling. ABC-CLIO, LLC, 2015. http://dx.doi.org/10.5040/9798216027270.

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This practical and thorough guide offers clear explanations of what transmedia storytelling is and shows how it can be integrated into library programming that fosters multimodal literacy with K–12 learners. When fictional worlds are brought to life in multiple media—via books and comics or through films, animated shorts, television, audio recordings, and games—it is called "transmedia storytelling." Transmedia storytelling offers children's and teen librarians at public libraries, K–12 school librarians, and educators an effective method for bringing story to youth—a perfect fit for today's media-saturated environment. This book demonstrates how to create new pathways to the future of stories and storytelling. The book serves as a guide to integrating transmedia storytelling into library programs and services. It defines transmedia storytelling, identifies the key connections between it and 21st-century learning, discusses the role of librarians and libraries in supporting and promoting transmedia storytelling, and provides concrete examples of transmedia programs. The suggested programs—ranging from transmedia storytimes for early literacy learners to maker programs for young adults—can be implemented with different levels of technology capabilities and within numerous library settings. In addition, the book offers practical advice on technology planning for libraries that plan to incorporate transmedia storytelling.
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13

Freeman, Matthew. Historicising Transmedia Storytelling. Routledge, 2016. http://dx.doi.org/10.4324/9781315439525.

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14

Gronstedt, Anders, and Marc Ramos. Learning Through Transmedia Storytelling. American Society for Training & Development, 2014.

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15

Getting Started in Transmedia Storytelling: A Practical Guide for Beginners. San Francisco, USA: CreateSpace, 2011.

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16

Ryan, Marie-Laure. Transmedia Storytelling as Narrative Practice. Edited by Thomas Leitch. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199331000.013.30.

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Chapter 30 defines transmedia storytelling as a hybrid of adaptation and transfictionality. Like the former, it involves several media; like the latter, it builds a storyworld through multiple narratives. Two types of transmedia storytelling are distinguished: top-down, the deliberate spreading of narrative content across multiple media; and bottom-up, the use of many media to develop a narrative originally conceived as mono-medial. If transmedia is to be a truly new mode of narration, it should proceed top-down, but actual examples are rare. The essay considers what kinds of phenomena can be regarded as transmedia storytelling; what are the relations between transmedia and interactivity; whether transmedia promote collective world creation; and whether the dispersion of content across multiple media is favorable or detrimental to the two basic elements of narrative: plot and storyworld.
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17

McErlean, Kelly. Interactive Narratives and Transmedia Storytelling. Routledge, 2018. http://dx.doi.org/10.4324/9781315637570.

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18

Joyce, Stephen. Transmedia Storytelling and the Apocalypse. Palgrave Macmillan, 2018.

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19

Transmedia Storytelling in East Asia. Taylor & Francis Group, 2020.

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20

Joyce, Stephen. Transmedia Storytelling and the Apocalypse. Palgrave Macmillan, 2018.

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21

Learning Through Transmedia Storytelling (Infoline). Association for Talent Development, 2014.

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22

Freeman, Matthew. Historicising Transmedia Storytelling: Early Twentieth-Century Transmedia Story Worlds. Taylor & Francis Group, 2016.

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23

Freeman, Matthew. Historicising Transmedia Storytelling: Early Twentieth-Century Transmedia Story Worlds. Taylor & Francis Group, 2019.

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24

Historicising Transmedia Storytelling: Early Twentieth-Century Transmedia Story Worlds. Taylor & Francis Group, 2016.

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25

Freeman, Matthew. Historicising Transmedia Storytelling: Early Twentieth-Century Transmedia Story Worlds. Taylor & Francis Group, 2016.

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26

Giovagnoli, Max. Transmedia Storytelling: Imagery, Shapes And Techniques. lulu.com, 2011.

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27

Revolution of Transmedia Storytelling Through Place. Taylor & Francis Group, 2021.

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28

Evans, Elizabeth. Understanding Engagement in Transmedia Culture. Taylor & Francis Group, 2019.

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29

Evans, Elizabeth. Understanding Engagement in Transmedia Culture. Taylor & Francis Group, 2019.

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30

Narrative Design and Transmedia. Taylor & Francis Group, 2019.

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31

Gambarato, Renira Rampazzo, Geane Carvalho Alzamora, and Lorena Tárcia. Theory, Development, and Strategy in Transmedia Storytelling. Taylor & Francis Group, 2020.

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32

Theory, Development, and Strategy in Transmedia Storytelling. Taylor & Francis Group, 2022.

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33

Gambarato, Renira Rampazzo, Geane Carvalho Alzamora, and Lorena Tárcia. Theory, Development, and Strategy in Transmedia Storytelling. Taylor & Francis Group, 2020.

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34

Theory Development and Strategy in Transmedia Storytelling. Taylor & Francis Group, 2020.

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35

Gambarato, Renira Rampazzo, Geane Carvalho Alzamora, and Lorena Tárcia. Theory, Development, and Strategy in Transmedia Storytelling. Taylor & Francis Group, 2020.

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36

Gambarato, Renira Rampazzo, Geane Carvalho Alzamora, and Lorena Tárcia. Theory, Development, and Strategy in Transmedia Storytelling. Taylor & Francis Group, 2020.

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37

Evans, Elizabeth. Understanding Engagement in Transmedia Culture. Taylor & Francis Group, 2019.

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38

Evans, Elizabeth. Understanding Engagement in Transmedia Culture. Taylor & Francis Group, 2019.

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39

Understanding Engagement in Transmedia Culture. Taylor & Francis Group, 2019.

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40

Evans, Elizabeth. Understanding Engagement in Transmedia Culture. Taylor & Francis Group, 2019.

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41

Transmedia Harry Potter: Essays on Storytelling Across Platforms. McFarland & Company, Incorporated Publishers, 2019.

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42

Guynes, Sean, and Dan Hassler-Forest, eds. Star Wars and the History of Transmedia Storytelling. Amsterdam University Press, 2018. http://dx.doi.org/10.1515/9789048537433.

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43

Dowd, Tom. Storytelling Across Worlds: Transmedia for Creatives and Producers. Taylor & Francis Group, 2015.

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44

Dowd, Tom. Storytelling Across Worlds: Transmedia for Creatives and Producers. Taylor & Francis Group, 2015.

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45

Storytelling Across Worlds: Transmedia for Creatives and Producers. Taylor & Francis Group, 2016.

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46

Dowd, Tom. Storytelling Across Worlds: Transmedia for Creatives and Producers. Taylor & Francis Group, 2015.

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47

Hassler-Forest, Dan, and Sean Guynes. Star Wars and the History of Transmedia Storytelling. Amsterdam University Press, 2017.

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48

Dowd, Tom. Storytelling Across Worlds: Transmedia for Creatives and Producers. Taylor & Francis Group, 2015.

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49

Ylmaz, Recep, Recep Ylmaz, M. Nur Erdem, and Filiz Resulolu. Handbook of Research on Transmedia Storytelling and Narrative Strategies. Information Science Reference, 2018.

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50

Underberg-Goode, Natalie. Multiplicity and Cultural Representation in Transmedia Storytelling: Superhero Narratives. Taylor & Francis Group, 2022.

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