Academic literature on the topic 'Tree rendering'
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Journal articles on the topic "Tree rendering"
Cai, Xing Quan, Bao Xin Qian, and Jin Hong Li. "Modeling and Rendering Realistic Trees." Applied Mechanics and Materials 50-51 (February 2011): 849–53. http://dx.doi.org/10.4028/www.scientific.net/amm.50-51.849.
Full textLi, Yao, and Chen Yu. "Research of Tree Modeling and Rendering in Virtual Reality." Advanced Materials Research 159 (December 2010): 487–92. http://dx.doi.org/10.4028/www.scientific.net/amr.159.487.
Full textM, Remy-Jardin, Remy J, Artaud D, Fribourg M, and Duhamel A. "Volume rendering of the tracheobronchial tree." Journal of Bronchology 6, no. 2 (April 1999): 128. http://dx.doi.org/10.1097/00128594-199904000-00025.
Full textLiu, Xiao-Dan, Jia-Ze Wu, and Chang-Wen Zheng. "KD-tree based parallel adaptive rendering." Visual Computer 28, no. 6-8 (May 1, 2012): 613–23. http://dx.doi.org/10.1007/s00371-012-0709-9.
Full textAlbenda, Pauline. "Assyrian sacred trees in the Brooklyn Museum." Iraq 56 (1994): 123–33. http://dx.doi.org/10.1017/s0021088900002874.
Full textQi, Min, Yi Hong Han, Xiao Qin Hou, Xiao Xi Zhang, Qiang Wang, and Ke Li. "Real Time Modeling and Rendering of 3D Tree." Advanced Materials Research 664 (February 2013): 1072–75. http://dx.doi.org/10.4028/www.scientific.net/amr.664.1072.
Full textXu, Li, and Mao Zhen Liu. "Research on Scene Organize Algorithm Based on BVH with Dynamic Rendering Tree." Applied Mechanics and Materials 596 (July 2014): 370–73. http://dx.doi.org/10.4028/www.scientific.net/amm.596.370.
Full textMarada, Petr, Jan Cukor, Rostislav Linda, Zdeněk Vacek, Stanislav Vacek, and František Havránek. "Extensive Orchards in the Agricultural Landscape: Effective Protection against Fraying Damage Caused by Roe Deer." Sustainability 11, no. 13 (July 9, 2019): 3738. http://dx.doi.org/10.3390/su11133738.
Full textRemy-Jardin, M., J. Remy, D. Artaud, M. Fribourg, and A. Naili. "Tracheobronchial tree: assessment with volume rendering--technical aspects." Radiology 208, no. 2 (August 1998): 393–98. http://dx.doi.org/10.1148/radiology.208.2.9680565.
Full textWang, Wenju, Zhang Xuan, Liujie Sun, Zhongmin Jiang, and Jingjing Shang. "BRLO-Tree: A Data Structure Used for 3D GIS Dynamic Scene Rendering." Cybernetics and Information Technologies 15, no. 4 (November 1, 2015): 124–37. http://dx.doi.org/10.1515/cait-2015-0059.
Full textDissertations / Theses on the topic "Tree rendering"
Kjær, Andreas Solem. "Fast Tree Rendering On The GPU." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9192.
Full textOver the last few years, the computer graphics hardware has evolved extremely fast from supporting only a few fixed graphical algorithms to support execution of dynamic programs supplied by a developer. Only a few years back all graphics programs were written in assembly language, a nonintuitive low level programming language. Today such programs can be written in high level, near written English, source code, making it easier to develop more advanced effects and geometric shapes on the graphics card. This project presents a new way to utilize today's programmable graphics card to generate and render trees for real-time applications. The emphasis will be on generating and rendering the geometry utilizing the graphics hardware, trying to speed up the calculation of naturally advanced shapes for the purpose of offloading the systems central processing unit.
Zajíc, Jiří. "Modern Methods for Tree Graph Structures Rendering." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-412891.
Full textMangalvedkar, Pallavi Ramachandra. "GPU-ASSISTED RENDERING OF LARGE TREE-SHAPED DATA SETS." Wright State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=wright1195491112.
Full textNystad, Jørgen. "Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12211.
Full textNeupane, Samip. "Storing and Rendering Geospatial Data in Mobile Applications." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/honors_theses/90.
Full textJansson, Emil. "Matematisk generering och realtidsrendering av vegetation i Gizmo3D." Thesis, Linköping University, Department of Electrical Engineering, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2324.
Full textTo render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has important applications in the areas of visualization and simulation. Some progress has been made the last years, but a previously unsolved difficulty has been to combine high rendering quality with abundant variation in scenes.
I present a method to mathematically generate and render vegetation in real time, with implementation in the scene graph Gizmo3D. The most important quality of the method is its ability to render scenes with many unique specimens with very low aliasing.
To obtain real time performance, a hierarchical level-of-detail scheme (LOD- scheme) is used which facilitates generation of vegetation in the desired level- of-detail on the fly. The LOD-scheme is texture-based and uses textures that are common for all specimens of a whole species. The most important contribution is that I combine this LOD-scheme with the use of semi- transparency, which makes it possible to obtain low aliasing.
Scenes with semi-transparency require correct rendering order. I solve this problem by introducing a new method for approximate depth sorting. An additional contribution is a variant of axis-aligned billboards, designated blob, which is used in the LOD-scheme. Furthermore, building blocks consisting of small branches are used to increase generation performance.
James, Adam. "Binary space partitioning for accelerated hidden surface removal and rendering of static environments." Thesis, University of East Anglia, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.302074.
Full textCox, Carissa. "Spatial Patterns in Development Regulation: Tree Preservation Ordinances of the DFW Metropolitan Area." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc84194/.
Full textWeber, Yoann. "Rendu multi-échelle de pluie et interaction avec l’environnement naturel en temps réel." Thesis, Limoges, 2016. http://www.theses.fr/2016LIMO0109/document.
Full textThis dissertation aims to present a coherent multiscale model for real-time rain rendering which takes into account local and global properties of rainy scenes. Our goal is to simulate visible rain streaks close to the camera as well as the progressive loss of visibility induced by atmospheric phenomena. Our model proposes to correlate the attenuation of visibility, which is due in part to the extinction phenomenon, and the distribution of raindrops in terms of rainfall intensity and camera's parameters. Furthermore, this method proposes an original rain streaks generation based on spectral analysis and sparse convolution theory. This allows an accurate control of rainfall intensity and streaks appearance, improving the global realism of rainy scenes. We also aim at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics. We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes
Kempe, Marcus, and Carl Åbjörnsson. "Navigation, Visualisation and Editing of Very Large 2D Graphics Scenes." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2684.
Full textThe project has been carried out at, and in association with, Micronic Laser Systems AB in Täby, Sweden. Micronic Laser Systems, manufacture laser pattern generators for the semiconductor and display markets. Laser pattern generators are used to create photomasks, which are a key component in the microlithographic process of manufacturing microchips and displays.
An essential problem to all modern semiconductor manufacturing is the constantly decreasing sizes of features and increasing use of resolution enhancement techniques (RET), leading to ever growing sizes of datasets describing the semiconductors. When sizes of datasets reach magnitudes of hundreds of gigabytes, visualisation, navigation and editing of any such dataset becomes extremely difficult. As of today this problem has no satisfying solution.
The project aims at the proposal of a geometry engine that effectively can deal with the evergrowing sizes of modern semiconductor lithography. This involves a new approach to handling data, a new format for spatial description of the datasets, hardware accelerated rendering and support for multiprocessor and distributed systems. The project has been executed without implying changes to existing data formats and the resulting application is executable on Micronics currently existing hardware platforms.
The performance of the new viewer system surpasses any old implementation by a varying factor. If rendering speed is the comparative factor, the new system is about 10-20 times faster than its old counterparts. In some cases, when hard disk access speed is the limiting factor, the new implementation is only slightly faster or as fast. And finally, spatial indexing allow some operations that previously lasted several hours, to complete in a few seconds, by eliminating all unnecessary disk-reading operations.
Books on the topic "Tree rendering"
Trees: Essential tips and techniques for rendering better trees. London: Apple, 1998.
Find full textBrooker, Suzanne. Elements of Landscape Oil Painting: Techniques for Rendering Sky, Terrain, Trees, and Water. Potter/TenSpeed/Harmony/Rodale, 2015.
Find full textKeymer, Thomas. Poetics of the Pillory. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198744498.001.0001.
Full textShakespeare, William. Hamlet, Prince of Denmark: Lines Pronounced Corrupt Restored, and Mutilations before Unsuspected Emended, also Some New Renderings. With preface and notes. Adamant Media Corporation, 2005.
Find full textBook chapters on the topic "Tree rendering"
Remolar, I., C. Rebollo, M. Chover, and J. Ribelles. "Real-Time Tree Rendering." In Computational Science - ICCS 2004, 173–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-25944-2_22.
Full textAngell, Ian O., and Cathy Sobhanpanah. "Oct-Tree Encoding and Fractal Rendering of Polyhedra." In Computers in Art, Design and Animation, 140–50. New York, NY: Springer New York, 1989. http://dx.doi.org/10.1007/978-1-4612-4538-4_10.
Full textLai, Buying, Xiaoming Wang, and Lifei You. "Non-Photorealistic Tree Creating Based on Stroke and Multipass Rendering." In Lecture Notes in Electrical Engineering, 819–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34531-9_87.
Full textLamotte, Wim, Koen Elens, and Eddy Flerackers. "Surface Tree Caching for Rendering Patches in a Parallel Ray Tracing System." In Scientific Visualization of Physical Phenomena, 189–207. Tokyo: Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-68159-5_11.
Full textTao, Ban, Zhang Changshui, and Shu Wei. "A Multi-agent Based Approach to Modelling and Rendering of 3D Tree Bark Textures." In Advances in Artificial Life, 572–79. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39432-7_61.
Full textMori, Kensaku, Jun-ichi Hasegawa, Jun-ichiro Toriwaki, Hirofumi Anno, and Kazuhiro Katada. "A fast rendering method using the tree structure of objects in virtualized bronchus endoscope system." In Lecture Notes in Computer Science, 33–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/bfb0046933.
Full textVani, V., and S. Mohan. "Symbolic Decision Tree for Interval Data—An Approach Towards Predictive Streaming and Rendering of 3D Models." In Advances in Intelligent Systems and Computing, 137–45. New Delhi: Springer India, 2016. http://dx.doi.org/10.1007/978-81-322-2755-7_15.
Full textLilligreen, Gergana, Philipp Marsenger, and Alexander Wiebel. "Rendering Tree Roots Outdoors: A Comparison Between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization." In Lecture Notes in Computer Science, 364–80. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77599-5_26.
Full textZhang, Qi-Long, and Ming-Yong Pang. "A Survey of Modeling and Rendering Trees." In Technologies for E-Learning and Digital Entertainment, 757–64. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69736-7_80.
Full textMax, Nelson, and Keiichi Ohsaki. "Rendering Trees from Precomputed Z-Buffer Views." In Eurographics, 74–81. Vienna: Springer Vienna, 1995. http://dx.doi.org/10.1007/978-3-7091-9430-0_8.
Full textConference papers on the topic "Tree rendering"
Purvis, Alan, and Veronica Sundstedt. "Perceptibility of clones in tree rendering." In the 7th Symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1836248.1836288.
Full textShou, Lidan, Zhiyong Huang, and Kian Lee Tan. "Performance guaranteed rendering using the HDoV tree." In the 1st international conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/604471.604521.
Full textLluch, Javier, Emilio Camahort, and Roberto Vivó. "Procedural multiresolution for plant and tree rendering." In the 2nd international conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/602330.602336.
Full textHuai Yongjian, Zeng Xi, Yu Peng, and Li Jingli. "Real-time rendering of large-scale tree scene." In Education (ICCSE). IEEE, 2009. http://dx.doi.org/10.1109/iccse.2009.5228130.
Full textDou, Hang, Christian Bauer, Chris Wyman, and Reinhard R. Beichel. "Efficient rendering of anatomical tree structures using geometry proxy." In 2013 IEEE 10th International Symposium on Biomedical Imaging (ISBI 2013). IEEE, 2013. http://dx.doi.org/10.1109/isbi.2013.6556448.
Full textBao, Guanbo, Xiaopeng Zhang, Wujun Che, and Marc Jaeger. "Billboards for Tree Simplification and Real-Time Forest Rendering." In 2009 Third International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications (PMA). IEEE, 2009. http://dx.doi.org/10.1109/pma.2009.38.
Full textOkuno, Hiroki, and Kei Iwasaki. "Binary Space Partitioning Visibility Tree for Polygonal Light Rendering." In SIGGRAPH Asia 2019 Technical Briefs. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3355088.3365153.
Full textLee, Jessy, and C. C. Jay Kuo. "Fast and Flexible Tree Rendering with Enhanced Visibility Estimation." In 2008 Tenth IEEE International Symposium on Multimedia (ISM) (Formerly MSE). IEEE, 2008. http://dx.doi.org/10.1109/ism.2008.23.
Full textMa, Guojun, and Yousai Zhang. "Texture Slab Projection and BSP Tree for GPU Accelerated Volume Rendering." In 2010 4th International Conference on Bioinformatics and Biomedical Engineering (iCBBE). IEEE, 2010. http://dx.doi.org/10.1109/icbbe.2010.5514869.
Full textGuo, Jun, and Zheng Niu. "Single Tree Modeling and Forest Scene Rendering with SRTM and TM Data." In 2009 2nd International Congress on Image and Signal Processing (CISP). IEEE, 2009. http://dx.doi.org/10.1109/cisp.2009.5305395.
Full textReports on the topic "Tree rendering"
Goldfeather, Jack, Steven Molnar, Greg Turk, and Henry Fuchs. Near Real-Time CSG (Constructive Solid Geometry) Rendering Using Tree Normalization and Geometric Pruning. Fort Belvoir, VA: Defense Technical Information Center, January 1988. http://dx.doi.org/10.21236/ada201085.
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