Academic literature on the topic 'TurboGrafx video games'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'TurboGrafx video games.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "TurboGrafx video games"

1

Aycock, John, Andrew Reinhard, and Carl Therrien. "A Tale of Two CDs: Archaeological Analysis of Full-Motion Video Formats in Two PC Engine/TurboGrafx-16 Games." Open Archaeology 5, no. 1 (2019): 350–64. http://dx.doi.org/10.1515/opar-2019-0022.

Full text
Abstract:
AbstractAs an example of how the archaeology of modern/contemporary media can be conducted, we examine the technology behind artifacts with cultural relevance in modern society: video games. In particular, we look at two game artifacts from the PC Engine/TurboGrafx-16, a game console produced from 1987–1994. A 1× CD-ROM drive could be added on to the console, with a corresponding increase in the amount of data a game could access, and some games took advantage of this capability to include full-motion video (FMV). This digital excavation report details the FMV formats of two such games along with the methodology used to reverse engineer the formats and verify the correctness of the analysis.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "TurboGrafx video games"

1

Andy, Eddy, ed. Turbografx-16 and TurboExpress Secrets. Prima Publishing, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Weiss, Brett. Classic home video games, 1989-1990: A complete guide to Sega Genesis, Neo Geo and Turbografx-16 games. McFarland & Co., 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Eddy, Andrew, and Donn Nauert. TurboGrafx-16 and TurboExpress Secrets, Volume 2. 2nd ed. Prima Games, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Sandler, Corey. The Official TurboGrafx-16 Game Encyclopdia. Bantam Books, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

How to Win at Sega & Genesis Games. St. Martin's Paperbacks, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Video Game Bible, 1985-2002. Trafford Publishing, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Michael, Meyers, and Nihei Wesley, eds. GamePro hot tips: Adventure games : Nintendo, Genesis, TurboGrafix-16. IDG Books, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

A parent's guide to video games: A practical guide to selecting and managing home video games. DMS, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Sepowski, Stephen J., ed. The Ultimate Hint Book. The Ultimate Game Club Ltd., 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Video game secrets. DMS, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography