Academic literature on the topic 'Ubiquitous game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Ubiquitous game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Ubiquitous game"
Bennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Full textChang, Wen-Chih, Te-Hua Wang, Freya H. Lin, and Hsuan-Che Yang. "Game-Based Learning with Ubiquitous Technologies." IEEE Internet Computing 13, no. 4 (2009): 26–33. http://dx.doi.org/10.1109/mic.2009.81.
Full textHeadon, Robert, and Rupert Curwen. "Movement Awareness for Ubiquitous Game Control." Personal and Ubiquitous Computing 6, no. 5-6 (2002): 407–15. http://dx.doi.org/10.1007/s007790200045.
Full textAl Osman, Hussein, Haiwei Dong, and Abdulmotaleb El Saddik. "Ubiquitous Biofeedback Serious Game for Stress Management." IEEE Access 4 (2016): 1274–86. http://dx.doi.org/10.1109/access.2016.2548980.
Full textRömer, Kay, and Svetlana Domnitcheva. "Smart Playing Cards: A Ubiquitous Computing Game." Personal and Ubiquitous Computing 6, no. 5-6 (2002): 371–77. http://dx.doi.org/10.1007/s007790200042.
Full textKin, Jonathan Hiew Yin, Maizatul Hayati Mohamad Yatim, Tan Wee Hoe, and Wong Yoke Seng. "Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students." Journal of ICT in Education 8, no. 4 (2021): 130–44. http://dx.doi.org/10.37134/jictie.vol8.sp.2.13.2021.
Full textChang, Yi Hsing, and Bei Sien Lin. "A ubiquitous system supporting game-based inquiry learning." International Journal of Mobile Communications 10, no. 2 (2012): 190. http://dx.doi.org/10.1504/ijmc.2012.045673.
Full textLee, Sangjae, and Chun fu Quan. "Factors affecting Chinese Ubiquitous Game Service usage intention." International Journal of Mobile Communications 11, no. 2 (2013): 194. http://dx.doi.org/10.1504/ijmc.2013.052641.
Full textWang, Shaojung Sharon, and Chih-Ting Hsieh. "Ubiquitous Pokémon Go: Human–Environment Relationships and the Location-Based Augmented Reality Game." Environment and Behavior 52, no. 7 (2018): 695–725. http://dx.doi.org/10.1177/0013916518817878.
Full textMangiron, Carme. "Game on! Burning issues in game localisation." Journal of Audiovisual Translation 1, no. 1 (2018): 122–38. http://dx.doi.org/10.47476/jat.v1i1.48.
Full textDissertations / Theses on the topic "Ubiquitous game"
Sasmaz, Yunus. "Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61514.
Full textAl, Osman Hussein. "Ubiquitous Biofeedback Multimedia Systems." Thesis, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/31229.
Full textLander, Christian [Verfasser], and Antonio [Akademischer Betreuer] Krüger. "Ubiquitous Head-Mounted Gaze Tracking / Christian Lander ; Betreuer: Antonio Krüger." Saarbrücken : Saarländische Universitäts- und Landesbibliothek, 2018. http://d-nb.info/1178423417/34.
Full textLander, Christian Verfasser], and Antonio [Akademischer Betreuer] [Krüger. "Ubiquitous Head-Mounted Gaze Tracking / Christian Lander ; Betreuer: Antonio Krüger." Saarbrücken : Saarländische Universitäts- und Landesbibliothek, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:291--ds-277208.
Full textWillis, Karl D. D. "Ubiquitous Projection: New Interfaces using Mobile Projectors." Research Showcase @ CMU, 2013. http://repository.cmu.edu/dissertations/216.
Full textSá, Kévin Cardoso de. "CCMUG : a model for the development of mobile and ubiquitous games focused on chronic diseases." Universidade do Vale do Rio dos Sinos, 2018. http://www.repositorio.jesuita.org.br/handle/UNISINOS/7005.
Full textCiman, Matteo. "Smartphones as ubiquitous devices for behavior analysis and better lifestyle promotion." Doctoral thesis, Università degli studi di Padova, 2016. http://hdl.handle.net/11577/3424364.
Full textGkouskos, Antonis. "A Comparison of Interface Approaches for Immersive Pervasive Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20571.
Full textKonzal, Adalbert Woitek. "Entertainment architecture : constructing a framework for the creation of an emerging transmedia form." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/50489/1/Adalbert_Konzal_Thesis.pdf.
Full textGama, Rodrigo Farias. "Uso de jogos digitais como artefatos para o ensino de função do primeiro e segundo graus." Universidade Federal de Pelotas, 2016. http://repositorio.ufpel.edu.br:8080/handle/prefix/3625.
Full textBooks on the topic "Ubiquitous game"
La Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textMontola, Markus. Pervasive games: Theory and design. Elsevier/Morgan Kaufmann, 2009.
Find full textMontola, Markus. Pervasive games: Theory and design. Elsevier/Morgan Kaufmann, 2009.
Find full textJaakko, Stenros, and Wærn Annika 1960-, eds. Pervasive games: Theory and design. Elsevier/Morgan Kaufmann, 2009.
Find full textBereković, Mladen. Architecture of Computing Systems - ARCS 2011: 24th International Conference, Como, Italy, February 24-25, 2011. Proceedings. Springer Berlin Heidelberg, 2011.
Find full textFriedenthal, Andrew J. Retcon Game. University Press of Mississippi, 2017. http://dx.doi.org/10.14325/mississippi/9781496811325.001.0001.
Full textGuins, Raiford. Atari Design. Bloomsbury Publishing Plc, 2020. http://dx.doi.org/10.5040/9781474284561.
Full textGoodridge, Michelle, and Matthew J. Rohweder. Librarian’s Guide to Games and Gamers. ABC-CLIO, LLC, 2021. http://dx.doi.org/10.5040/9798400678769.
Full textFinley, Laura L., ed. Violence in Popular Culture. ABC-CLIO, LLC, 2018. http://dx.doi.org/10.5040/9798216032458.
Full textMontola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.
Find full textBook chapters on the topic "Ubiquitous game"
Gharam, Maroua, and Noureddine Boudriga. "Cell Selection Game in 5G Heterogeneous Networks." In Ubiquitous Networking. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02849-7_3.
Full textKarouit, Abdelillah, Majed Haddad, Eitan Altman, and Moulay Abdellatif Lmater. "Routing Game on the Line: The Case of Multi-players." In Ubiquitous Networking. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68179-5_2.
Full textBénech, Pierre, Valérie Emin, Jana Trgalova, and Eric Sanchez. "Role-Playing Game for the Osteopathic Diagnosis." In Towards Ubiquitous Learning. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23985-4_45.
Full textLarabi, Youness, Khalil Ibrahimi, and Nabil Benamar. "A New Data Forwarding Scheme for DTNs Based on Coalition Game." In Ubiquitous Networking. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68179-5_11.
Full textJioudi, Bassma, Essaid Sabir, Fouad Moutaouakkil, and Hicham Medromi. "A Congestion Game Analysis for Route-Parking Selection with Dynamic Pricing Policies." In Ubiquitous Networking. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58008-7_14.
Full textEl Houssaini, Mohammed-Alamine, Abdessadek Aaroud, Ali El Hore, and Jalel Ben-Othman. "A Game Theoretic Approach Against the Greedy Behavior in MAC IEEE 802.11." In Ubiquitous Networking. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68179-5_4.
Full textPunyawee, Anunpattana, Chetprayoon Panumate, and Hiroyuki Iida. "Finding Comfortable Settings of Snake Game Using Game Refinement Measurement." In Advances in Computer Science and Ubiquitous Computing. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-3023-9_11.
Full textSchmitz, Birgit, Roland Klemke, Michael Totschnig, André Czauderna, and Marcus Specht. "Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game." In Towards Ubiquitous Learning. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23985-4_43.
Full textPardo, Diego, Òscar Franco, Joan Sàez-Pons, Amara Andrés, and Cecilio Angulo. "Human - Humanoid Robot Interaction: The 20Q Game." In Ubiquitous Computing and Ambient Intelligence. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35377-2_27.
Full textBaek, Jonghun, Ik-Jin Jang, KeeHyun Park, Hyun-Soo Kang, and Byoung-Ju Yun. "Human Computer Interaction for the Accelerometer-Based Mobile Game." In Embedded and Ubiquitous Computing. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11802167_52.
Full textConference papers on the topic "Ubiquitous game"
Yuan, Xueqi, Yanfen Li, Fei Qi, Weiliang Xie, Peiyu Li, and Wei Li. "Game Theoretic Spectrum Sharing for Energy-Efficient 6G Ubiquitous IoT Networks." In 2023 International Conference on Information Processing and Network Provisioning (ICIPNP). IEEE, 2023. https://doi.org/10.1109/icipnp62754.2023.00103.
Full textSayari, Amal, Slim Rekhis, and Ali Mabrouk. "A Game-Theoretic Approach with Decoy Qubits for Quantum Superdense Coding Security." In 2024 International Conference on Ubiquitous Networking (UNet). IEEE, 2024. https://doi.org/10.1109/unet62310.2024.10794739.
Full textHassan, Yomna M. I., and Amal Aboulhassan. "A Framework for Adaptive Game Play and Adversary Creation Based on Gamer Behavioral Analysis and Large Language (LLM) Models." In 2024 International Mobile, Intelligent, and Ubiquitous Computing Conference (MIUCC). IEEE, 2024. https://doi.org/10.1109/miucc62295.2024.10783644.
Full textKang, Choongwon, and Jang Hyun Kim. "User Satisfaction Forecasting in Game-Based Educational Technology through Transformer Models." In 2025 19th International Conference on Ubiquitous Information Management and Communication (IMCOM). IEEE, 2025. https://doi.org/10.1109/imcom64595.2025.10857533.
Full textJakarbet, Ujwal Pai, Arshan Ali Khan, Suhas S. P, Savithramma R. M, and Ashwini B. P. "Comparative Analysis of Various Game Theory Algorithms for CPU and GPU Resource Allocation." In 2024 4th International Conference on Ubiquitous Computing and Intelligent Information Systems (ICUIS). IEEE, 2024. https://doi.org/10.1109/icuis64676.2024.10866186.
Full textFarias, Flávio M. de, Eyre Montevecchi, José Raphael Bokehi, Rosimere F. Santana, and Débora Christina Muchaluat-Saade. "An Immersive Memory Game as a Cognitive Exercise for Elderly Users." In Life Improvement in Quality by Ubiquitous Experiences Workshop. Brazilian Computing Society, 2022. http://dx.doi.org/10.5753/lique.2022.19997.
Full textMarchiori, Eugenio J., Javier Torrente, Angel del Blanco, Ivan Martinez-Ortiz, and Baltasar Fernandez-Manjon. "Extending a game authoring tool for ubiquitous education." In 2010 3rd IEEE International Conference on Ubi-Media Computing (U-Media 2010). IEEE, 2010. http://dx.doi.org/10.1109/umedia.2010.5544476.
Full textPeixoto, Henrique de Oliveira, Guilherme Brun Moraes, Eunice P. dos Santos Nunes, Luciana Correia L. F. Borges, and Kamila Rios da Hora Rodrigues. "Requirements Gathering for the Development of a Game for Therapy Sessions with Autistic Children to Encourage Social Communication." In Life Improvement in Quality by Ubiquitous Experiences Workshop. Brazilian Computing Society, 2022. http://dx.doi.org/10.5753/lique.2022.19996.
Full textChen, Jui-Hung, Timothy K. Shih, and Jui-Yi Chen. "To develop the ubiquitous adventure RPG (role play game) game-based learning system." In 2012 IEEE International Conference on Systems, Man and Cybernetics - SMC. IEEE, 2012. http://dx.doi.org/10.1109/icsmc.2012.6378247.
Full textYouwei Yuan, Shiyu Wang, and Lamei Yan. "Dynamics of random access game in Collaborative Ubiquitous Environments." In 2010 2nd Conference on Environmental Science and Information Application Technology (ESIAT). IEEE, 2010. http://dx.doi.org/10.1109/esiat.2010.5567350.
Full text