Academic literature on the topic 'UI/UX design'

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Journal articles on the topic "UI/UX design"

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Varosian, K. K. "Strategy to attract customers and increase conversions in internet trading through UX/UI design development." Entrepreneur’s Guide 16, no. 4 (2023): 77–86. http://dx.doi.org/10.24182/2073-9885-2023-16-4-77-86.

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The article is devoted to the characteristics of the current state and prospective strategy for the development of clients. The basics of UX / UI design are clarified, a comparative analysis of UX / UI design with web design is carried out. It turns out that UX / UI design is the next step after the development of web design. UX/UI is based on a customer–oriented implementation system, which is the basis of the application and includes the structure of the software product. UX/UI design is focused on collecting data about the client’s preferences, their main transitions, specific actions on th
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Prabowo, Dwi Puji, Abi Senoprabowo, Muslih Muslih, Khamadi Khamadi, and Alya Tsabitah Rismansa. "DESAIN INFOGRAFIS TENTANG PEKERJAAN TERKAIT UI DAN UX." JADECS (Journal of Art, Design, Art Education & Cultural Studies) 8, no. 1 (2023): 88. http://dx.doi.org/10.17977/um037v8i12023p88-96.

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Abstract: Online marketing carried out by various companies has increased due to the Covid 19 pandemic. Companies create mobile platforms and websites to develop their business online. Thus, the need for work in the field of mobile applications and websites is increasing, especially in the fields of User Interface (UI) and User Experience (UX). A large salary makes people interested in pursuing work in this field. However, jobs in the UI and UX fields are still not well understood by the public, especially regarding career opportunities and what competencies are needed. So, there is a need for
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Kim, Kyeong Hey, and Won Suk Nam. "A study of a UX/UI design class using the design thinking process model." Korea Institute of Design Research Society 8, no. 2 (2023): 149–61. http://dx.doi.org/10.46248/kidrs.2023.2.149.

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In the era of the Fourth Industrial Revolution, which has brought about major changes in the technological environment, UX/UI design has become important not only for its design expression capabilities, which have always been important, but also for its creative ability to observe various information in the modern world and discover new perspectives. In line with this trend, the curriculum of the Ministry of Education is also devising various teaching methods to grow into a leading person with observation, inclusiveness, and creativity based on basic skills. In line with this, we aimed to deve
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Hartawan, Muhammad Syarif. "PENERAPAN USER CENTERED DESIGN (UCD) PADA WIREFRAME DESAIN USER INTERFACE DAN USER EXPERIENCE APLIKASI SINOPSIS FILM." JEIS: JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA 2, no. 1 (2022): 43–47. http://dx.doi.org/10.56486/jeis.vol2no1.161.

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The purpose of this research is as a prototype for the application of User Centered Design in the development of User Interface Design and User Experience on the Film Synopsis android application. In developing android applications, the design of the User Interface (UI) and User Experience (UX) is a very important initial stage in using the application. This UI/UX will provide a user experience in using and interacting with this android application. In this article, we explain how UI/UX is designed in Film Synopsis using a User Centered Design (UCD) approach. At UCD there are 4 (four) stages i
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Koswara, Robby, and Fakhri Ikhwanul Alifin. "A User-oriented UI/UX Application Design Using The Integration of Quality Function Deployment (QFD) and Design Thinking Methods." MOTIVECTION : Journal of Mechanical, Electrical and Industrial Engineering 6, no. 1 (2024): 85–100. http://dx.doi.org/10.46574/motivection.v6i1.308.

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UI / UX is essential in designing an application or website due to its impact on the user. With a decent and user-oriented UI/UX, users will experience high conformance and interact easily with the application or website, hence increasing the intensity of product usage and providing a better experience for users. However, the users' requirements are often neglected, making it difficult for the applications or websites to obtain a constant user number. Furthermore, this research aims to create a novel method to design UI/UX for CRM, which aligns with the needs and specifications of users. The d
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Hendrawan, Deden Sukma, Mochzen Gito Resmi, and Uus Muhammad Husni Tamyiz. "Perancangan UI/UX Design Aplikasi Jasa Fotografi Dengan Design Science Research Methodology." Jurnal Bangkit Indonesia 11, no. 2 (2022): 7–12. http://dx.doi.org/10.52771/bangkitindonesia.v11i2.200.

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Industri kreatif seperti dunia fotografi memiliki warna tersendiri dalam lika-liku teknis yang mempengaruhi berkembangnya dunia fotografi. Banyak unsur pendukung dari sisi alat dan sumber daya manusia yang ikut berperan dalam dunia fotografi, alat-alat yang dibutuhkan seperti kamera, lensa, tripod, lampu, dll. Berdasarkan subjek yang ditampilkan, karya fotografi memiliki bentuk yang berbeda dan terklasifikasi dalam tiga subdisiplin, yaitu genre fotografi komersial, jurnalistik, dan fotografi seni/ekspresi. User Interface (UI) adalah cara program dan pengguna untuk berinteraksi. Istilah user in
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Putra, Wahyu Rahmana, and Nurul Adha Oktarini Saputri. "Desain UI/UX Aplikasi E-Commerce Berbasis Mobile pada DK Tou Variasi Memanfaatkan Figma." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 1 (2024): 221–28. http://dx.doi.org/10.35870/jimik.v5i1.455.

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DK TOU Variasi is a business that offers and serves maintenance services and sells car variation tools. DK TOU Variation wants to develop its business in the era of information technology. Therefore, as a solution, the first step is to create a UI/UX design. In designing a mobile application, UI / UX is one of the main factors so that users are comfortable when using the application. One of the tools that can be used in the UI/UX design process is Figma. Figma itself is an online prototyping platform that can be used to design UI/UX for a web or mobile application. User centered design is a su
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Agnestisia, Amelliandha Evifania, Michael Bezaleel Wenas, and Peni Pratiwi. "Perancangan UI/UX pada website Arttrash menggunakan metode Design Thinking." AITI 21, no. 1 (2024): 14–28. http://dx.doi.org/10.24246/aiti.v21i1.14-28.

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Munculnya covid-19 memiliki pengaruh bagi Arttrash, salah satu UMKM Salatiga yang bergerak dalam bidang penjualan miniatur daur ulang limbah sampah, karena menyebabkan Arttrash mengurangi kapasitas produksi sehingga khawatir Arttrash dilupakan masyarakat. Penelitian ini membahas perancangan UI/UX berbasis website sebagai media promosi Arttrash dalam memperluas pangsa usahanya. UI/UX dirancang menggunakan metode design thinking yang merealisasikan nilai pelestarian lingkungan yang didasari dari penggunanaan bahan baku dari limbah sampah. Pendekatan kualitatif digunakan untuk mendapatkan permasa
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Ahmadi, Rohani Nur, and Indrawan Ady Saputro. "PERANCANGAN UI/UX TOKO BAJU MANUVESHKO BERBASIS MOBILE MENGGUNAKAN METODE USER CENTERED DESIGN." Jurnal Rekayasa Sistem Informasi dan Teknologi 2, no. 3 (2025): 952–60. https://doi.org/10.70248/jrsit.v2i3.1875.

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Penelitian ini bertujuan untuk merancang dan mengembangkan antarmuka pengguna (UI) dan pengalaman pengguna (UX) aplikasi toko baju Manuveshko agar lebih optimal sesuai dengan kebutuhan pengguna. Metode yang digunakan dalam penelitian ini adalah User Centered Design (UCD), yang terdiri dari lima tahapan utama: Research, Concept, Design, Develop, dan Test. Pada tahap Research, dilakukan observasi dan wawancara terhadap pemilik toko serta pelanggan untuk mengidentifikasi kebutuhan utama dalam aplikasi. Tahap Concept berfokus pada penyusunan persona pengguna, alur pengalaman pengguna, serta fitur
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Putri, Masyita Insyra, Erna Piantari, and Enjun Junaeti. "Development of UI / UX Design in Web-Based Artificial Intelligence Learning on Student Learning Motivation with a User-centered Design Approach." Jurnal Guru Komputer 4, no. 1 (2023): 11–20. http://dx.doi.org/10.17509/jgrkom.v4i1.64140.

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Artificial Intelligence (AI) is a study of intelligent machines. Starting from elementary school, children should have the opportunity to learn computer science, both from computational thinking and programming. Based on that case, an e-learning platform that discusses AI with block-based programming was created, namely eCraft2Learn. Based on the results of field studies, the measurement of user experience and user interface shows the "bad" category on each scale. Whereas in e-learning, UI/UX is the point of interaction as the key in achieving educational goals. It is necessary to develop UI/U
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Dissertations / Theses on the topic "UI/UX design"

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Beregovyi, Oleksandr. "The difference between UI and UX design." Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/13036.

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Rask, Jim, and Sebastian Pierre. "Utveckling med JavaScript-ramverk och UX/UI." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-29651.

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Andersson, Elias. "The impact of UI design on reseller behavior." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-18692.

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The study assesses the influence certain individual factors have on reseller employees online purchasing behavior, after various UI alterations were implemented on a leading tech manufacturer’s web application. A total of 207 reseller employees, from 46 different countries, participated in an 8 week long within-subjects designed A/B test. By examining four different individual factors (age, gender, education/income and culture) and the participants usage analytics data, it was possible draw some pertinent conclusions as to how resellers are affected by UI alterations. The results confirm what
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Могила, А. С. "Інформаційна технологія проектування користувацького інтерфейсу односторінкового веб-додатку". Master's thesis, Сумський державний університет, 2018. http://essuir.sumdu.edu.ua/handle/123456789/72321.

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Розроблено веб-сайт на основі SPA технології з відмінним UI/UX дизайном. Основна увага була приділена розробці front-end, back-end, впровадження UI/UX прототипування дизайну, а також розробці UI анимації.
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Eriksson, Mikaela, and Vilma Reponen. "Designing a Shared Listening Experience for an Audiobook Streaming Service : A UX and UI Project." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-432719.

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This study, done in collaboration with Storytel, aimed to investigate whether a shared audiobook live listening experience would add value to users of the Storytel app and how such a feature could be designed in terms of User Experience and User Interface. The purpose was to determine the minimal viable product (MVP) and if live listening with others is interesting in itself or else, what is the most basic interaction type required in connection to the listening. The aim was also to design the optimal solution, beyond technical, time and/or prioritization constraints. The method used was a com
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Liang, Jingyi. "'ParkinVT', A Concept Mobile Application for Improved Parking at Virginia Tech." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78227.

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Parking continually becomes an issue in the modern society. Not only appears in the large cities like New York or Chicago, on-campus parking also a big problem annoys students in lots of universities. With of smartphone development, many mobile applications are designed for solving the parking issues. This final thesis study is a concept multiplatform mobile application called 'ParkinVT', which designs for improved parking in Virginia Tech. This study covers all standard procedures of application design. First, the study of 'ParkinVT' started with the research of the background, equipment, and
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Lindblom, Marcus, and Robin Åhlin. "Medical counselling via video using WebRTC : User interface and user experience design." Thesis, KTH, Hälsoinformatik och logistik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260959.

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CareLigo is a medical technology company that supplies heart failure patients with a home-based care solution called OPTILOGG. OPTILOGG helps patients to keep track of their symptoms, provides medication instructions and educates them about their illness. CareLigo requested an expansion of OPTILOGG which would allow patients to talk to care providers via video communication. This thesis describes the creation of this video communication solution and how this can be done in the best way for both patients and caregivers. Based on literature studies on human-computer interaction, user interface (
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Абраменко, А. І. "Розробка дизайну мобільного додатку за допомогою інструментів Figma". Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22995.

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Абраменко, А. І. Розробка дизайну мобільного додатку за допомогою інструментів Figma : випускна кваліфікаційна робота : 123 "Кoмп’ютepнa iнжeнepiя" / А. І. Абраменко ; керівник роботи Є. В. Нікітенко ; НУ "Чернігівська політехніка", кафедра iнфopмaцiйниx тa кoмп’ютepниx cиcтeм. – Чернігів, 2021. – 50 с.<br>Мeтoю квaлiфiкaцiйнoїpoбoти є проектування інтерфейсу для додатку що допомагає користувачам накопичувати та витрачати бали; Для peaлiзaцiї зaпpoпoнoвaнoгo інтерфейсу будe викopиcтoвувaтиcя векторне середовище Figma, середовище для проектування Miro, середовище для підготовки макету до експор
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Bräne, Arvid. "User Experience Design for Children : Developing and Testing a UX Framework." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-125935.

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Designing good digital experiences for children can be difficult; designers have to consider children's cognitive and motor skill limitations, understand their target audience, create something entertaining and educational, comply with national and international jurisdiction, and at the same time appeal to parents. We set out to create a general framework which designers and developers can use as a foundation and testing ground for their digital products in the field of user experience. The methods used during the thesis include interviews, literature studies, user testing, case studies, perso
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Linnea, Dahl. "Designing a crossover user experience between telephony and web." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413517.

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The present work was performed at Aurora Innovation. Its purpose was to develop a proof-of-concept of an application where you could book an appointment and add personal information. This application is meant to be used by people of different ages, technology skills and preferences. User centered design was used during the development of the proof-of-concept, primarily the user centered design methods existing in contextual design. This project reflects on the value of these methods, and what the consequences could be if a product is developed from a single point of view. It was found that e
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Books on the topic "UI/UX design"

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Xia, Jiajia. UI/UX Design. Artpower International Publish Company, Limited, 2016.

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Pub, MedAit. UI/UX Design Sketchbook. Independently Published, 2021.

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DesignerBooks. Magichands: UI and UX Design. Designer Books Company Limited, 2017.

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Fisher, Blaine. Art of UI/UX Design. Independently Published, 2022.

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Layout, Artesy. UX/UI Design Wireframes Sketchbook. Independently Published, 2022.

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Fisher, Blaine. Art of UI/UX Design. Independently Published, 2022.

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one, uidsigner. Z: Monogram Initial Letter Name Mobile UX/UI Design Journal/Notebook,Mobile UX/UI Design , Personalized Mobile UX/UI Design Gift, Mobile UX/UI Design Notebook, Mobile UX/UI Design... Gift, 120 Pages of 8. 5 X 11. Independently Published, 2021.

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Hofmann, Wayne. UX/UI Concept: Discover the Concept of Empathy in UX/UI Design. Independently Published, 2022.

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RICHARDS, John. Ui/ux Design Basics and Fundamentals. Independently Published, 2018.

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Anderson, Marcus. UI/UX DESIGN BASICS and FUNDAMENTALS. Independently Published, 2018.

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Book chapters on the topic "UI/UX design"

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Serpa, Yvens R. "UI and UX." In The Cores of Game Design. CRC Press, 2024. http://dx.doi.org/10.1201/9781003351191-16.

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Bycer, Joshua. "The UI/UX of Metroidvanias." In Game Design Deep Dive. CRC Press, 2025. https://doi.org/10.1201/9781003570851-5.

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Green, Tom, and Joseph Labrecque. "The UI Design Process." In A Guide to UX Design and Development. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9576-2_7.

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Selvaraj, Sivaraj. "Advanced UI/UX Design Patterns for Laravel." In Building Real-Time Marvels with Laravel. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9789-6_20.

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Park, Hye Sun, Ho Won Kim, and Chang Joon Park. "Dynamic-Interaction UI/UX Design for the AREIS." In Lecture Notes in Computer Science. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39516-6_39.

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Afifa, Amba Mishra, and Pradeep Kumar. "AI in UI/UX Design: A Paradigm Shift." In Lecture Notes in Networks and Systems. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-6678-9_3.

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Shafiee, Sara, Saeedeh Shafiee Kristensen, Alireza Taghizadeh, Nikola Suzic, Linda Zhang, and Niels Henrik Mortensen. "Customer-Centric UI/UX Design for Sustainable Software Systems." In Production Processes and Product Evolution in the Age of Disruption. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-34821-1_17.

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Chanda, Arnab, and Shubham Gupta. "Visual Design Elements: User Experience (UX) and User Interface (UI) Design." In Healthcare Entrepreneurship and Management. Productivity Press, 2024. http://dx.doi.org/10.4324/9781003475309-10.

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Chi, Chaoyin. "Diversity in Unity - How Industry Policy Shaping UI/UX Research." In Cross-Cultural Design. Cultural Differences in Everyday Life. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39137-8_22.

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Thymé-Gobbel, Ann, and Charles Jankowski. "From Discovery to UX and UI: Tools of Voice Design." In Mastering Voice Interfaces. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7005-9_5.

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Conference papers on the topic "UI/UX design"

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Setya Nugraha, Alma Fikri, Farid Fitriyadi, and Evelyne Henny Lukitasari. "UI/UX Design for Triwindu Market Surakarta." In 2024 6th International Conference on Cybernetics and Intelligent System (ICORIS). IEEE, 2024. https://doi.org/10.1109/icoris63540.2024.10903804.

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Putra, Syopiansyah Jaya, Mar'atus Sholihah, Muhammad Qomarul Huda, Aang Subiyakto, Muhammad Akbar, and Qurrotul Aini. "UI/UX Design of Integrated Farming System Using Goal-Directed Design." In 2024 12th International Conference on Cyber and IT Service Management (CITSM). IEEE, 2024. https://doi.org/10.1109/citsm64103.2024.10775879.

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Purnomo, Dedi, Muhammad Lutfhi Hamzah, Rice Novita, and Muhammad Afdal. "UI / UX Design of Traveling Application "Traveliv" Using Design Thinking Method." In 2024 4th International Conference on Emerging Smart Technologies and Applications (eSmarTA). IEEE, 2024. http://dx.doi.org/10.1109/esmarta62850.2024.10638913.

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Manoharan, Sakthiprasad Kuttankulungara, Rajesh Kannan Megalingam, and Ann Mariya Ajay Lazar. "Reconfigurable UI /UX Design for Robotic Applications based on User Experience." In 2024 4th Asian Conference on Innovation in Technology (ASIANCON). IEEE, 2024. https://doi.org/10.1109/asiancon62057.2024.10837735.

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Kiourtis, Athanasios, Argyro Mavrogiorgou, Nikolaos Zafeiropoulos, Konstantinos Mavrogiorgos, Andreas Karabetian, and Dimosthenis Kyriazis. "UI/UX Sustainable Design: Best Practices for Applications CO2 Emissions Reduction." In 2024 9th International Conference on Smart and Sustainable Technologies (SpliTech). IEEE, 2024. http://dx.doi.org/10.23919/splitech61897.2024.10612495.

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Riaz, Rimsha, Aurora Vasconcelos, and Pedro Pinto. "An Overview of User Psychological Manipulation Techniques in UI/UX Web Design." In 2024 Cyber Awareness and Research Symposium (CARS). IEEE, 2024. https://doi.org/10.1109/cars61786.2024.10778887.

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Phothisonothai, Montri, Korawit Orkphol, Natthapon Pannurat, Apirath Limmanee, Warayost Lamaisri, and Chaowat Euafua. "Towards Integrating Physiological Data in UI/UX Design Learning and Engineering Education." In 2024 Tenth International Conference on Communications and Electronics (ICCE). IEEE, 2024. http://dx.doi.org/10.1109/icce62051.2024.10634623.

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Rafly, Muhammad Tohir, Desi Arisandi, Tony Tony, Edward Brainard Pranata, Samsu Hendra Siwi, and Naniek Widayati Priyomarsono. "Multi User Centered Design (MUCD) in Mobile UI/UX Development for Kampung Batik Laweyan." In 2024 International Conference on Information Technology Systems and Innovation (ICITSI). IEEE, 2024. https://doi.org/10.1109/icitsi65188.2024.10929148.

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Arif, Sonhaji, Putra Uji Deva Satrio, Athika Dwi Wiji Utami, Trias Widha Andari, Amalia Hartiningrum, and Arda Surya Editya. "Design and Development UI/UX on Simulation of Earthquake Mitigation Based Mobile Virtual Reality." In 2024 Seventh International Conference on Vocational Education and Electrical Engineering (ICVEE). IEEE, 2024. https://doi.org/10.1109/icvee63912.2024.10823698.

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Hananza Putrawan, Fahru Alfarizi, Royana Afwani, Ramaditia Dwiyansaputra, Gibran Satya Nugraha, and Rosiady Husaenie Sayuti. "Design Thinking in UI/UX Lombok Halal Travel Application Project - Exploring the Expert and the Travel Industries User." In 2024 International Seminar on Intelligent Technology and Its Applications (ISITIA). IEEE, 2024. http://dx.doi.org/10.1109/isitia63062.2024.10668173.

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Reports on the topic "UI/UX design"

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Veit, Desarae A. Holisitic Approach to User Interface (UI) and User Experience (UX) Design and Development within the Software Development Process: An Exploration of Project Management, Design Theory, Design Systems, and Accessibility for Superior Application Development. Iowa State University, 2024. http://dx.doi.org/10.31274/cc-20240624-834.

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