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Journal articles on the topic 'UI/UX design'

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1

Varosian, K. K. "Strategy to attract customers and increase conversions in internet trading through UX/UI design development." Entrepreneur’s Guide 16, no. 4 (2023): 77–86. http://dx.doi.org/10.24182/2073-9885-2023-16-4-77-86.

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The article is devoted to the characteristics of the current state and prospective strategy for the development of clients. The basics of UX / UI design are clarified, a comparative analysis of UX / UI design with web design is carried out. It turns out that UX / UI design is the next step after the development of web design. UX/UI is based on a customer–oriented implementation system, which is the basis of the application and includes the structure of the software product. UX/UI design is focused on collecting data about the client’s preferences, their main transitions, specific actions on th
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Prabowo, Dwi Puji, Abi Senoprabowo, Muslih Muslih, Khamadi Khamadi, and Alya Tsabitah Rismansa. "DESAIN INFOGRAFIS TENTANG PEKERJAAN TERKAIT UI DAN UX." JADECS (Journal of Art, Design, Art Education & Cultural Studies) 8, no. 1 (2023): 88. http://dx.doi.org/10.17977/um037v8i12023p88-96.

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Abstract: Online marketing carried out by various companies has increased due to the Covid 19 pandemic. Companies create mobile platforms and websites to develop their business online. Thus, the need for work in the field of mobile applications and websites is increasing, especially in the fields of User Interface (UI) and User Experience (UX). A large salary makes people interested in pursuing work in this field. However, jobs in the UI and UX fields are still not well understood by the public, especially regarding career opportunities and what competencies are needed. So, there is a need for
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Kim, Kyeong Hey, and Won Suk Nam. "A study of a UX/UI design class using the design thinking process model." Korea Institute of Design Research Society 8, no. 2 (2023): 149–61. http://dx.doi.org/10.46248/kidrs.2023.2.149.

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In the era of the Fourth Industrial Revolution, which has brought about major changes in the technological environment, UX/UI design has become important not only for its design expression capabilities, which have always been important, but also for its creative ability to observe various information in the modern world and discover new perspectives. In line with this trend, the curriculum of the Ministry of Education is also devising various teaching methods to grow into a leading person with observation, inclusiveness, and creativity based on basic skills. In line with this, we aimed to deve
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Hartawan, Muhammad Syarif. "PENERAPAN USER CENTERED DESIGN (UCD) PADA WIREFRAME DESAIN USER INTERFACE DAN USER EXPERIENCE APLIKASI SINOPSIS FILM." JEIS: JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA 2, no. 1 (2022): 43–47. http://dx.doi.org/10.56486/jeis.vol2no1.161.

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The purpose of this research is as a prototype for the application of User Centered Design in the development of User Interface Design and User Experience on the Film Synopsis android application. In developing android applications, the design of the User Interface (UI) and User Experience (UX) is a very important initial stage in using the application. This UI/UX will provide a user experience in using and interacting with this android application. In this article, we explain how UI/UX is designed in Film Synopsis using a User Centered Design (UCD) approach. At UCD there are 4 (four) stages i
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Koswara, Robby, and Fakhri Ikhwanul Alifin. "A User-oriented UI/UX Application Design Using The Integration of Quality Function Deployment (QFD) and Design Thinking Methods." MOTIVECTION : Journal of Mechanical, Electrical and Industrial Engineering 6, no. 1 (2024): 85–100. http://dx.doi.org/10.46574/motivection.v6i1.308.

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UI / UX is essential in designing an application or website due to its impact on the user. With a decent and user-oriented UI/UX, users will experience high conformance and interact easily with the application or website, hence increasing the intensity of product usage and providing a better experience for users. However, the users' requirements are often neglected, making it difficult for the applications or websites to obtain a constant user number. Furthermore, this research aims to create a novel method to design UI/UX for CRM, which aligns with the needs and specifications of users. The d
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Hendrawan, Deden Sukma, Mochzen Gito Resmi, and Uus Muhammad Husni Tamyiz. "Perancangan UI/UX Design Aplikasi Jasa Fotografi Dengan Design Science Research Methodology." Jurnal Bangkit Indonesia 11, no. 2 (2022): 7–12. http://dx.doi.org/10.52771/bangkitindonesia.v11i2.200.

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Industri kreatif seperti dunia fotografi memiliki warna tersendiri dalam lika-liku teknis yang mempengaruhi berkembangnya dunia fotografi. Banyak unsur pendukung dari sisi alat dan sumber daya manusia yang ikut berperan dalam dunia fotografi, alat-alat yang dibutuhkan seperti kamera, lensa, tripod, lampu, dll. Berdasarkan subjek yang ditampilkan, karya fotografi memiliki bentuk yang berbeda dan terklasifikasi dalam tiga subdisiplin, yaitu genre fotografi komersial, jurnalistik, dan fotografi seni/ekspresi. User Interface (UI) adalah cara program dan pengguna untuk berinteraksi. Istilah user in
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Putra, Wahyu Rahmana, and Nurul Adha Oktarini Saputri. "Desain UI/UX Aplikasi E-Commerce Berbasis Mobile pada DK Tou Variasi Memanfaatkan Figma." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 1 (2024): 221–28. http://dx.doi.org/10.35870/jimik.v5i1.455.

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DK TOU Variasi is a business that offers and serves maintenance services and sells car variation tools. DK TOU Variation wants to develop its business in the era of information technology. Therefore, as a solution, the first step is to create a UI/UX design. In designing a mobile application, UI / UX is one of the main factors so that users are comfortable when using the application. One of the tools that can be used in the UI/UX design process is Figma. Figma itself is an online prototyping platform that can be used to design UI/UX for a web or mobile application. User centered design is a su
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Agnestisia, Amelliandha Evifania, Michael Bezaleel Wenas, and Peni Pratiwi. "Perancangan UI/UX pada website Arttrash menggunakan metode Design Thinking." AITI 21, no. 1 (2024): 14–28. http://dx.doi.org/10.24246/aiti.v21i1.14-28.

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Munculnya covid-19 memiliki pengaruh bagi Arttrash, salah satu UMKM Salatiga yang bergerak dalam bidang penjualan miniatur daur ulang limbah sampah, karena menyebabkan Arttrash mengurangi kapasitas produksi sehingga khawatir Arttrash dilupakan masyarakat. Penelitian ini membahas perancangan UI/UX berbasis website sebagai media promosi Arttrash dalam memperluas pangsa usahanya. UI/UX dirancang menggunakan metode design thinking yang merealisasikan nilai pelestarian lingkungan yang didasari dari penggunanaan bahan baku dari limbah sampah. Pendekatan kualitatif digunakan untuk mendapatkan permasa
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Ahmadi, Rohani Nur, and Indrawan Ady Saputro. "PERANCANGAN UI/UX TOKO BAJU MANUVESHKO BERBASIS MOBILE MENGGUNAKAN METODE USER CENTERED DESIGN." Jurnal Rekayasa Sistem Informasi dan Teknologi 2, no. 3 (2025): 952–60. https://doi.org/10.70248/jrsit.v2i3.1875.

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Penelitian ini bertujuan untuk merancang dan mengembangkan antarmuka pengguna (UI) dan pengalaman pengguna (UX) aplikasi toko baju Manuveshko agar lebih optimal sesuai dengan kebutuhan pengguna. Metode yang digunakan dalam penelitian ini adalah User Centered Design (UCD), yang terdiri dari lima tahapan utama: Research, Concept, Design, Develop, dan Test. Pada tahap Research, dilakukan observasi dan wawancara terhadap pemilik toko serta pelanggan untuk mengidentifikasi kebutuhan utama dalam aplikasi. Tahap Concept berfokus pada penyusunan persona pengguna, alur pengalaman pengguna, serta fitur
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Putri, Masyita Insyra, Erna Piantari, and Enjun Junaeti. "Development of UI / UX Design in Web-Based Artificial Intelligence Learning on Student Learning Motivation with a User-centered Design Approach." Jurnal Guru Komputer 4, no. 1 (2023): 11–20. http://dx.doi.org/10.17509/jgrkom.v4i1.64140.

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Artificial Intelligence (AI) is a study of intelligent machines. Starting from elementary school, children should have the opportunity to learn computer science, both from computational thinking and programming. Based on that case, an e-learning platform that discusses AI with block-based programming was created, namely eCraft2Learn. Based on the results of field studies, the measurement of user experience and user interface shows the "bad" category on each scale. Whereas in e-learning, UI/UX is the point of interaction as the key in achieving educational goals. It is necessary to develop UI/U
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Anshari, Muhammad Rifqi, Adam Prayogo Kuncoro, and Pungkas Subarkah. "DESIGNING UI/UX FOR ELEMENTARY SCHOOL E-LEARNING USING DESIGN THINKING METHOD." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 10, no. 3 (2024): 575–82. http://dx.doi.org/10.33330/jurteksi.v10i3.3177.

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Abstract: Advances in technology and the internet have an impact on various daily activities, including the teaching and learning process. E-learning facilitates flexible learning without being constrained by space and time constraints. With e-learning, subject matter can be delivered consistently and more standardly than conventional learning which depends on the conditions of the teacher or instructor. One school in Banjarnegara Regency faced problems with students who had difficulty in learning, especially English. The learning media owned is limited to package books only. Therefore, school
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Bismi, Waeisul, Halimmatussa’diyah Putri, Muhammmad Qomaruddin, and Destiana Putri. "Perancangan Design Prototype UI/UX Aplikasi TICCON Menggunakan Metode Design Thinking." IMTechno: Journal of Industrial Management and Technology 6, no. 1 (2025): 15–21. https://doi.org/10.31294/imtechno.v6i1.6929.

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Penelitian ini bertujuan menerapkan perancangan prototype UI/UX aplikasi TICCON menggunakan Figma dan metode Design Thinking. Pendekatan Design Thinking dipilih untuk memahami kebutuhan pengguna secara mendalam. Tahapan empat langkah, yaitu pemahaman (empathize), penentuan masalah (define), eksplorasi solusi (idate), membuat prototipe (prototype) dan pengujian (test), digunakan untuk menggali wawasan berharga dalam perancangan aplikasi. Data diperoleh dari wawancara dan survei untuk mengidentifikasi preferensi dan masalah calon pengguna. Hasil analisis digunakan dalam perancangan prototype UI/
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Muktamar B, Ahmad, Cindy Sandra Lumingkewas, and Agus Rofi'i. "The Implementation of User Centered Design Method in Developing UI/UX." Journal of Information System, Technology and Engineering 1, no. 2 (2023): 26–31. http://dx.doi.org/10.61487/jiste.v1i2.13.

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The university has an academic information system called AIS, of which students are one of the main users. Based on the results of the questionnaire from previous research, it has been proven that the AIS display still needs development. This research develops the UI/UX of AIS to better suit the needs of users with the UCD method. Starting from planning agreements with parties related to research, determining the context by interviewing parties who agreed in the first stage, determining needs with questionnaires to users, using the System Usability Scale (SUS) method to determine the results,
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Hanif, Mohammad Burhan, Krida Pandu Gunata, and Khoirudin Khoirudin. "Meningkatkan Kompetensi Guru SMK Hidayah Semarang Dalam Bidang Design UiUx Menggunakan Figma Untuk Media Pembelajaran." TEMATIK 4, no. 1 (2023): 122. http://dx.doi.org/10.26623/tmt.v4i1.8289.

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<p>Kegiatan pengabdian kepada masyarakat ini dilaksanakan untuk meningkatkan kompetensi guru SMK Hidayah Semarang meneggunakan aplikasi FIGMA. SMK Hidayah Semarang merupakan lembaga pendidikan menengah kejuruan yang memiliki fokus pada peningkatan keterampilan praktis siswa dalam berbagai bidang, termasuk teknologi informasi. Dalam era digitalisasi saat ini, keterampilan desain antarmuka pengguna (UI/UX) menjadi semakin penting, karena antarmuka yang baik memengaruhi pengalaman pengguna pada aplikasi dan situs web. Kompetensi guru dalam desain UI/UX akan berdampak langsung pada pengalama
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Umaroh, Sofia, Fauzi Yudianto, and Istifah Istifah. "Training on Designing UI/UX using Design Thinking and Figma at SMKN 4 Bandung." REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat 5, no. 2 (2024): 99–108. http://dx.doi.org/10.26760/rekaelkomika.v5i2.99-108.

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The emergence of User Interface (UI) and User Experience (UX) Design in the world is now attracting more people who want to learn about it. SMKN 4 Bandung is one of the schools that have an industry-class curriculum, where students are provided with a learning program related to industrial technology. This training is divided into three stages: Pre-Test, Training, and Post-Test. The Pre-Test is used to assess the extent of their understanding of UI and UX. During the training process, there is an introduction and implementation of UI and UX concepts. The results of the Pre-Test showed that 90%
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Muhammad Ilyas, Sahab Ahmad Khan, Noor Ul Islam, Fazli Rabi, and Nasir Rashid. "ROLE OF ARTIFICIAL INTELLIGENCE IN IMPROVING UI/UX DESIGN FOR DEVELOPING GREEN AND SUSTAINABLE SOFTWARE APPLICATIONS: A MULTIVOCAL LITERATURE REVIEW PROTOCOL WITH PRELIMINARY RESULTS." Kashf Journal of Multidisciplinary Research 1, no. 12 (2024): 193–201. https://doi.org/10.71146/kjmr165.

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One of the critical phases in software development that must be done accurately is the design of the user interface and user experience design. The way in which users are involved with a system is predominantly shaped by two essential elements: user interface (UI), which refers to the look and feel of the product, and user experience (UX), which encompasses the entire process of the interaction by the user. Our study focuses on the relationship between sustainability and UI/UX design, examining how these design components can be used to create environmentally friendly software with little nega
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Krisnanik, Erly, and Tri Rahayu. "UI/UX integrated holistic monitoring of PAUD using the TCSD method." Bulletin of Electrical Engineering and Informatics 10, no. 4 (2021): 2273–84. http://dx.doi.org/10.11591/eei.v10i4.3108.

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User interface (UI)/user experience (UX) is one part of the stages in the development of the system to produce interactive and attractive web-based application layouts so that it is easy to understand and use by users. In this research, a case study was conducted on early childhood in PAUD Kuntum Mekar. The design of the UI/UX model for holistic integrative PAUD monitoring becomes one of the solutions to help parents and teachers. The method used to design UI/UX is the task centered system design (TCSD) approach starting from the stages; 1) identification scope of use, 2) user centered require
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Erly, Krisnanik, and Rahayu Tri. "UI/UX integrated holistic monitoring of PAUD using the TCSD method." Bulletin of Electrical Engineering and Informatics 10, no. 4 (2021): pp. 2273~2284. https://doi.org/10.11591/eei.v10i4.3108.

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User interface (UI)/user experience (UX) is one part of the stages in the development of the system to produce interactive and attractive web-based application layouts so that it is easy to understand and use by users. In this research, a case study was conducted on early childhood in PAUD Kuntum Mekar. The design of the UI/UX model for holistic integrative PAUD monitoring becomes one of the solutions to help parents and teachers. The method used to design UI/UX is the task centered system design (TCSD) approach starting from the stages; 1) identification scope of use, 2) user centered require
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Alfarabi, Saifuddaulah, and Muhammad Muhammad. "Perancangan UI/UX Pada Aplikasi Berbasis Mobile TravelTrails Menggunakan Metode Design Thinking." Reputasi: Jurnal Rekayasa Perangkat Lunak 5, no. 1 (2024): 69–76. http://dx.doi.org/10.31294/reputasi.v5i1.3439.

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Di era digital, aplikasi mobile menjadi semakin populer dalam pariwisata, membantu wisatawan merencanakan dan menikmati perjalanan mereka. Namun, perancangan User Interface (UI) dan User Experience (UX) yang baik masih menjadi tantangan untuk memenuhi kebutuhan dan preferensi pengguna. Penelitian ini bertujuan untuk merancang UI yang menarik dan intuitif serta UX yang meningkatkan kepuasan pengguna aplikasi TravelTrails. Selain itu, penelitian ini juga mengaplikasikan metode Design Thinking dalam merancang UI/UX aplikasi mobile untuk merumuskan solusi yang inovatif dan memenuhi kebutuhan pengg
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Mardiana, Ika Kustiani, Dikpride Despa, and Muh Sarkowi. "Pelatihan UI/UX Design Sebagai Upaya Pembekalan Soft Skill Bagi Dosen dan Mahasiswa pada PTS Bandar Lampung." Nemui Nyimah 4, no. 2 (2024): 1–8. https://doi.org/10.23960/nm.v4i2.138.

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UI/UX Design is a field of science that is currently trending in Indonesia. The more rapid development of start-up companies, the more job opportunities in the UI/UX field are becoming more numerous and varied. The soft skill ability to design UI/UX for a website or mobile application really needs to be taught and owned by participants at high school and even college levels. Moreover, the need for these skills is in line with the rapid development of Information Technology which means that almost all needs use applications. The problem that PTS Bandar Lampung has, in this case IIB Darmajaya as
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Nurpalah, A., M. S. Pasha, D. D. Rhamdhan, Hanhan Maulana, and Agis Abhi Rafdhi. "Effect of UI/UX Designer on Front End." International Journal of Research and Applied Technology 1, no. 2 (2021): 335–41. http://dx.doi.org/10.34010/injuratech.v1i2.6759.

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In this digital era, product quality cannot be separated from aesthetics, those who are responsible for the beauty of product appearance are UI/UX Design and FrontEnd. Therefore, this study aims to find out what distinguishes UI/UX from FrontEnd and the correlation between UI/UX to FrontEnd. The method that this research uses is descriptive by presenting a complete picture of a particular situation based on facts, theories, and accurate reference sources with previous research. The results show that the presence of a UI/UX Designer can affect FrontEnd in the design/development of information s
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Wu, Christofer Veronica, Hasniati, and Izmy Alwiah Musdar. "Implementation of User Centered Design Approach in User Interface Design and User Experience Website Worker's." KHARISMA Tech 17, no. 2 (2022): 71–84. http://dx.doi.org/10.55645/kharismatech.v17i2.246.

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Abstract: The system quality can be affected by user involvement. It is necessary to implement User Centered Design (UCD) in the UI/UX Design of the Worker's Website. This study aims to evaluate and redesign the UI/UX of Worker's Websites with the UCD and SUS (System Usability Scale) methods in order to make it easier for prospective workers or the public to use website profiling. Data was collected via interview with 30 responds where the results of the interviews are used as a reference for making new designs and then evaluating the new designs with a closed questionnaire to the same respond
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Самулінас, Станіслав, та Наталя Житєньова. "Інновації в UI/UX-дизайні як ключ до успішного просування вебресурсів". Professional Art Education 6, № 1 (2025): 93–106. https://doi.org/10.34142/27091805.2025.6.01.09.

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Object. The purpose of the article is to analyze the impact of innovative trends in UI/UX design on the promotion of web resources, identify their relationship with user behavior metrics and SEO effectiveness, and outline the primary challenges and prospects for further development in this area. Methods and methodology. The study employs a comprehensive analysis of current UI/UX design trends, including micro-animations, dark mode, VR/AR technologies, adaptive and personalized content, and their effects on user experience and SEO factors. Special attention is given to methods integrating UI/UX
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Vivek, Jain. "The Role of UX/UI in E-Commerce Conversions." International Journal of Leading Research Publication 4, no. 8 (2023): 1–7. https://doi.org/10.5281/zenodo.14866778.

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User Experience (UX) and User Interface (UI) design play a pivotal role in shaping the success of e-commerce platforms. A seamless and intuitive UX/UI can significantly enhance user engagement, reduce bounce rates, and ultimately drive conversions. This paper explores the critical aspects of UX/UI in e-commerce, supported by real-time case studies and industry examples. We discuss design principles, usability heuristics, and emerging trends that influence purchasing behaviors. Furthermore, we analyze how factors such as mobile responsiveness, accessibility, and micro-interactions contribute to
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Vivek, Jain. "The Role of UX/UI in E-Commerce Conversions." International Journal of Leading Research Publication 4, no. 8 (2023): 1–7. https://doi.org/10.5281/zenodo.14866833.

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User Experience (UX) and User Interface (UI) design play a pivotal role in shaping the success of e-commerce platforms. A seamless and intuitive UX/UI can significantly enhance user engagement, reduce bounce rates, and ultimately drive conversions. This paper explores the critical aspects of UX/UI in e-commerce, supported by real-time case studies and industry examples. We discuss design principles, usability heuristics, and emerging trends that influence purchasing behaviors. Furthermore, we analyze how factors such as mobile responsiveness, accessibility, and micro-interactions contribute to
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Hanafi, Dani, Isidorus Anung Prabadhi, and Galuh Boy Hertantyo. "PERANCANGAN DESAIN USER INTERFACE/USER EXPERIENCE : SYSTEMATIC LITERATURE REVIEW." JATI (Jurnal Mahasiswa Teknik Informatika) 9, no. 3 (2025): 4665–71. https://doi.org/10.36040/jati.v9i3.13782.

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Perancangan User Interface (UI) dan User Experience (UX) menjadi aspek krusial dalam pengembangan teknologi digital untuk memastikan pengalaman pengguna yang optimal. Penelitian ini bertujuan untuk men-gidentifikasi tren metode, platform, dan media yang paling umum digunakan dalam desain UI/UX berdasarkan studi literatur yang tersedia. Studi ini menggunakan metodologi PRISMA terhadap berbagai publikasi ilmiah terkait UI/UX untuk mengevaluasi pendekatan yang sering digunakan, seperti Design Thinking, User-Centered Design (UCD), Human-Centered Design (HCD), dan Lean UX. Selain itu, penelitian in
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Wibisono, Yusuf Akbar. "PERANCANGAN ULANG UI/UX DESAIN WEBSITE AESIA DENGAN METODE DESIGN THINKING." EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 11, no. 4 (2024): 1921–39. http://dx.doi.org/10.47668/edusaintek.v11i4.1130.

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The State Asset Management Agency (LMAN) has the purpose and function of providing asset management services (especially property) to the public, both government, private, and the wider community in a fast, precise, optimal, and accountable manner. This service is accessed through the LMAN website called AESIA (property solution). Along with the rapid development of technology, LMAN always strives for optimal service through its website. For this reason, LMAN conducts UI/UX re-design on the website as a form of optimizing information services regarding asset management to the public. The UI/UX
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B.K, Ms Sunitha. "The Impact of AI on Human Roles in the User Interface & User Experience Design Industry." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 03 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem29692.

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The ever-evolving field of User Interface & User Experience UI/UX design prioritizes creating user-friendly interfaces. Traditionally, this has been a human-centred process. However, Artificial Intelligence AI offers new possibilities for automating design tasks and leveraging data for user insights. This research paper delves into the potential impact of AI on UI/UX design. The core question is whether AI tools can effectively replace human designers in crafting user experiences. Alternatively, can AI work alongside designers to enhance their capabilities? This paper explores these questi
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Kim, Sang Bae, and Won Suk Nam. "A study on the UX/UI Design Education Program Using PBL in Specialized High School." Korea Institute of Design Research Society 8, no. 4 (2023): 579–91. http://dx.doi.org/10.46248/kidrs.2023.4.579.

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In the Fourth Industrial Revolution, digital technology is present and utilized in every aspect of our lives. Many businesses and contents have been moved to screens through digitalization. However, even if the information and services provided to users through screens are of high quality, if they are complex and unfamiliar to users, their value is bound to decrease, so creative thinking and problem-solving skills are needed to provide users with optimal experiences. However, there are currently insufficient courses in specialized high schools compared to the need for UX/UI design education. T
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Pimenov, Denis, Alexander Solovyov, Nursultan Askarbekuly, and Manuel Mazzara. "Data-Driven Approaches to User Interface Design: A Case Study." Journal of Physics: Conference Series 2134, no. 1 (2021): 012020. http://dx.doi.org/10.1088/1742-6596/2134/1/012020.

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Abstract The most common reason for software product failure is misunderstanding user needs. Analysing and validating user needs before developing a product can allow to prevent such failures. This paper investigates several data-driven techniques for user research and product design through prototyping, customer validation, and usability testing. The authors implemented a case study software product using the proposed techniques, and analyses how the application of UX/UI research techniques affected the development process. The case study results indicate that preliminary UX/UI research befor
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Aqil Nabila Musaffa, Hesti Laila Mustika, Indri Titah Cahyani, et al. "WEBINAR DAN WORKSHOP: FROM DESIGN TO CODE: INTRODUCTION UI/UX AND HANDS-ON FRONT END." Jurnal Pengabdian Kolaborasi dan Inovasi IPTEKS 2, no. 1 (2024): 237–43. http://dx.doi.org/10.59407/jpki2.v2i1.505.

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Di era digital yang berkembang pesat, teknologi, khususnya antarmuka pengguna (UI) dan pengalaman pengguna (UX), memegang peranan penting.Artikel ini menguraikan hasil webinar dan workshop “From Design to Code” yang dilaksanakan oleh Kelompok 1 KKN Gelombang 5.Webinar ini mencakup konsep dasar UI/UX, prinsip antarmuka pengguna, dan bahasa pemrograman front-end seperti HTML, CSS, dan JavaScript.Workshop ini akan fokus pada aplikasi Visual Studio Code sebagai alat pendukung pengembangan UI/UX.Kegiatan tersebut melibatkan 38 peserta dari berbagai latar belakang, khususnya mahasiswa Universitas Mu
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Podajow, Devid Riswandy, Dedi I. Inan, Ratna Juita, Marlinda Sanglise, and Natasya Yusinta Subay. "Design and Evaluation of User Interface Usability for Junior High School Websites in West Papua Province Using System Usability Scale." Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi 13, no. 2 (2024): 946. https://doi.org/10.35889/jutisi.v13i2.1870.

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<p class="Abstract"><em>The primary emphasis of this study lies in utilizing the System Usability Scale (SUS) method to assess the User Interface (UI) and User Experience (UX) design. The objective is to enhance the accessibility of information at SMP YPK 01 Manokwari, a school currently facing challenges due to the absence of an official website. By concentrating on designing a user-friendly UI, this research aims to facilitate users' ease in accessing information. Through the SUS method, the UI/UX design is thoroughly evaluated to ensure optimal usability. Findings from the quest
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Kartini, Rizka Ajeng, and Ina Sholihah Widiati. "Perancangan UI/UX Aplikasi RagaKu Menggunakan Metode Design Sprint." JUPITER : Journal of Computer & Information Technology 5, no. 2 (2024): 114–26. http://dx.doi.org/10.53990/jupiter.v5i2.337.

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Olahraga dapat meningkatkan kesehatan dan mencegah penyakit. Namun kehidupan yang sibuk dan keterbatasan waktu adalah dua penyebab utama penurunan aktivitas fisik. Aksesibilitas yang terbatas juga memengaruhi partisipasi dalam olahraga. sehingga dibutuhkan aplikasi yang dapat digunakan untuk mempermudah kegiatan tersebut. Dengan merancang UI/UX aplikasi ragaku menggunakan metode desain Sprint yang berisikan panduan diharapkan pengguna dapat berolahraga dengan mudah dan dapat dilakukan dimana saja. Penggunaan metode desain Sprint digunakan pada penelitian ini karena waktu perancangan yang singk
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Kim, Young Chan, and Moon Seok Kim. "Research on UI/UX improvement of subtitle service app : Proposal to improve usability of ‘Eeojum’, an automatic subtitle generation app for the hearing impaired." Korea Institute of Design Research Society 9, no. 3 (2024): 486–95. http://dx.doi.org/10.46248/kidrs.2024.3.486.

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This study aims to improve users' video content accessibility, usability, and aesthetic satisfaction by analyzing the UI/UX of <Eeojum>, an app that provides an automatic subtitle creation service for the hearing impaired, in terms of functionality and usability. To this end, we conducted preliminary research on automatic subtitle generation apps, analyzed the environment and actual conditions of mobile use by hearing impaired people, and analyzed domestic and international app accessibility policies and public institution UI design guidelines. Based on this, we looked at the UI/UX chara
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Dopades, Mario, Rully Sumarlin, and Tiara Radinska Deanda. "ANALISIS UI DAN UX APLIKASI HALODOC TERHADAP PENGGUNA LAYANAN KESEHATAN." Desain Komunikasi Visual Manajemen Desain dan Periklanan (Demandia) 8, no. 1 (2023): 1. http://dx.doi.org/10.25124/demandia.v8i1.4685.

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As an application, Halodoc provides a user interface (UI) and user experience (UX) for its users to access health services more easily. When compared to many competitors that are similar to the application, Halodoc has interesting advantages that deserve to be thoroughly investigated. The mixed method is used because the research aims to find out the relationship between UI & UX based on data sources and measured data sources. The quantitative data sources are taken from the user surveys, and then the qualitative method is conducted to describe studies related to UI & UX principles and
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Athoillah, Tubagus Agni Assiddiq, Sri Siswanti, and Erfan Zaenuddin. "PERANCANGAN UI/UX E-LEARNING PADA WEBSITE PERPUSKITA PT. TIGA SERANGKAI SURAKARTA DENGAN METODE DESIGN THINKING." Jurnal Ilmiah Informatika Komputer 29, no. 3 (2024): 327–41. https://doi.org/10.35760/ik.2024.v29i3.13174.

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Perancangan User Interface (UI) dan User Experience (UX) pada platform e-learning memiliki peran penting dalam menciptakan pengalaman belajar yang efektif, interaktif, dan menyenangkan bagi pengguna. Tujuan penlitian adalah membuat perancangan UI/UX pada website e-learning PerpusKita PT Tiga Serangkai menggunakan metode Design Thinking. Metode Design Thinking diterapkan melalui lima tahapan: empathize, define, ideate, prototype, dan test. Tahap empathize dilakukan dengan mengidentifikasi kebutuhan pengguna melalui wawancara dan survei. Tahap define memfokuskan pada perumusan masalah utama yang
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Yuniarti, Angger Styo, Muhammad Arif Kurniawan, and Andy Rukmana. "PERANCANGAN UI/UX APLIKASI PENGAJUAN CUTI DENGAN METODE DESIGN THINKING." Insan Pembangunan Sistem Informasi dan Komputer (IPSIKOM) 12, no. 2 (2024): 57–61. https://doi.org/10.58217/ipsikom.v12i2.312.

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The application of technology in the company does not only buying and selling transactions. However, in terms of employee recruitment and the human resource, also take advantage of this technology. Procedure for request on leave at company XYZ is still manually. To create an application that is easy to use and what is needed, it is necessary to UI-UX design using the Design Thinking method. Based on the results of research conducted by applying the design thinking method in the UI-UX design process for request on leave, It was concluded that create UI-UX design can help developers to create mo
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Fitri, Salsabila Dwi, and Yorasakhi Ananta. "The Role of Personalized UX and UI Design in Maintaining Spotify's Dominance in the Competitive Music Streaming Industry." Dinasti Information and Technology 2, no. 3 (2025): 122–28. https://doi.org/10.38035/dit.v2i3.1787.

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The Role of Personalized UX and UI Design in Spotify's Dominance in the Digital Music Streaming Service Industry . The object of this research is Spotify as a global digital music streaming service platform . The purpose of this study is to examine the extent to which the role of personalized user experience (UX) design and effective user interface (UI) design in maintaining Spotify's dominance amidst competitive industry competition. The research method uses a literature review approach and Systematic Literature Review (SLR) with qualitative analysis. The results of the study show that Spotif
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Rasmila, Rasmila, and M. Hafizin Syahid Walillah. "Design Thinking's Role in Enhancing User Experience on Fashion Campus with Attractive UI/UX Design." PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic 11, no. 2 (2023): 293–308. http://dx.doi.org/10.33558/piksel.v11i2.7115.

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Since the Covid pandemic, it has become popular to purchase used clothing. However, there are still obstacles to purchasing used apparel, such as limited selection, quality, and lack of product information. To address this issue, Fashion Campus, a platform for purchasing and selling used clothing with an attractive UI and excellent UX, was developed. UI/UX design is essential for ensuring a positive user experience, and Figma, a web-based vector design application, is being utilized for collaborative efforts. The Design Thinking method is used to increase the efficiency of collaboration and re
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Ramadani, Romi, and Deni Mahdiana. "SYSTEMATIC LITERATURE REVIEW ON THE APPLICATION OF UI/UX DESIGN METHODS IN SYSTEM DEVELOPMENT." Jurnal Teknik Informatika (Jutif) 5, no. 4 (2024): 103–11. https://doi.org/10.52436/1.jutif.2024.5.4.2073.

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In the current modern digital era, system development is undoubtedly rapid and massive, especially across various sectors such as healthcare, business, and public services. In system development, many aspects are considered, one of which is the appearance of the user interface. Interface design becomes an intriguing aspect and has an influence on system or application development. System development surely involves user interface and user experience aspects as part of the human-computer interaction (HCI) discipline. This research aims to identify research opportunities in UI/UX aspects in syst
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Olivia, Ananda, Pramitha Dwi Larasati, Muhamad Femy Mulya, Saipul Anwar, and Yasin Efendi. "Penerapan Design Thinking dalam Perancangan UI/UX Website untuk Meningkatkan Pengalaman Pengguna." Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan) 8, no. 3 (2025): 185–93. https://doi.org/10.47970/siskom-kb.v8i3.836.

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Dalam era digital saat ini, desain antarmuka pengguna (UI) dan pengalaman pengguna (UX) memainkan peran yang sangat penting dalam keberhasilan sebuah website. Desain yang baik tidak hanya menarik secara visual, tetapi juga meningkatkan keterlibatan dan kenyamanan pengguna. Oleh karena itu, penelitian ini bertujuan untuk menganalisis dan merancang UI/UX pada Company Prosesin.id dengan menggunakan metode Design Thinking yang diperkenalkan oleh Ben Shneiderman. Metode ini menawarkan panduan praktis untuk menciptakan antarmuka yang intuitif dan efisien, dengan memperhatikan prinsip-prinsip seperti
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Damayanti, Wenti Risma, Adam Prayogo Kuncoro, Pungkas Subarkah, and Rujianto Eko Saputro. "DESIGNING UI/UX OF DOCTOR'S CONSULTATION APPLICATION USING DESIGN THINKING METHOD." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 10, no. 2 (2024): 307–14. http://dx.doi.org/10.33330/jurteksi.v10i2.3053.

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Abstract: For all people in the world, the application of information and communication technology has become something that is used in everyday life. All information can be accessed easily using current developments in various technologies. The process of searching for various information on the internet has become a habit of today's society. One of the information that people often seek is about health. Several available online health consultation service applications provide considerable benefits for all users. One method used for the UI and UX design process is design thinking. The average
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Xu, Yang, Yingchia Liu, Haosen Xu, and Hao Tan. "AI-Driven UX/UI Design: Empirical Research and Applications in FinTech." International Journal of Innovative Research in Computer Science and Technology 12, no. 4 (2024): 99–109. http://dx.doi.org/10.55524/ijircst.2024.12.4.16.

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This study explores the transformative impact of AI-driven UX/UI design in the FinTech sector, examining current practices, user preferences, and emerging trends. Through a mixed-methods approach, including surveys, interviews, and case studies, the research reveals significant adoption of AI technologies in FinTech UX/UI design, with 78% of surveyed companies implementing such solutions. Personalization emerges as a dominant trend, with 76% of FinTech apps utilizing AI for tailored user interfaces. The study demonstrates a strong correlation between AI-enhanced features and improved user enga
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Pangkey, Mentari E. M., Xaverius B. N. Najoan, and Sary D. E. Paturusi. "Perancangan UI/UX Website UPT Bahasa menggunakan Heuristic Evaluation dan User-Centered Design." Jurnal Teknik Informatika 19, no. 02 (2024): 161–72. http://dx.doi.org/10.35793/jti.v19i02.53949.

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Abstract — In the continuously evolving digital era, websites have become a crucial platform for conveying information and interacting with users. Ensuring optimal user experience on websites is an increasingly emphasized aspect. User experience encompasses how users interact with a website and perceive their experience while using it. Currently, the Language Center at Sam Ratulangi University has not yet adopted Heuristic Evaluation and User Centered Design. In light of this issue, this research aims to enhance the quality of the user interface (UI) and user experience (UX) on the Language Ce
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Daruyani, Sepitri, Orita Dwi Purbiyanti, Irawaty Irawaty, and Adriel Widyana Putra. "Perancangan UI/UX Aplikasi Pengingat Shalat (Ar-Rayyan) Dengan Metode Design Thinking Menggunakan Figma." Journal of Information System, Informatics and Computing 8, no. 2 (2024): 264. https://doi.org/10.52362/jisicom.v8i2.1669.

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Aplikasi Pengingat Shalat (Ar-Rayyan) merupakan aplikasi untuk pengingat shalat, menentukan arah kiblat dan membaca Al-Quran. Penelitian ini bertujuan untuk merancang antarmuka penggunaka (UI) dan pengalaman pengguna (UX) sebuah aplikasi pengingat shalat (Ar-Rayyan) menggunakan metode design thinking. Penelitian ini bertujuan untuk merancang antarmuka penggunaka (UI) dan pengalaman pengguna (UX) sebuah aplikasi pengingat shalat (Ar-Rayyan) menggunakan metode design thinking. Melalui tahapan-tahapan Empathize, Define, Ideate, Prototype, dan Test, penelitian ini berhasil mengumpulkan kebutuhan d
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Nurul Rizkyani, Ade Yusupa, Dhiva Runkat, and Luis Manoppo. "Perancangan Desain UI/UX Untuk Aplikasi E-learning UMKM Manado dengan Penerapan Metode Design Thinking." Jurnal Mahasiswa Teknik Informatika 4, no. 1 (2025): 210–20. https://doi.org/10.35473/jamastika.v4i1.3943.

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Usaha Mikro, Kecil, dan Menengah (UMKM) memiliki peran yang sangat penting dalam perekonomian Indonesia, terutama dalam menciptakan lapangan kerja dan mendorong pertumbuhan ekonomi lokal. Di tengah perkembangan teknologi digital saat ini, penerapan e-learning muncul sebagai salah satu solusi untuk meningkatkan kualitas layanan dan keterampilan UMKM. Namun, banyak aplikasi e-learning yang masih menghadapi masalah terkait desain antarmuka pengguna (UI) dan pengalaman pengguna (UX), yang dapat menghambat efektivitas serta kepuasan pengguna. Penelitian ini bertujuan untuk merancang desain UI/UX ya
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Richi, Michael, Jenifer Gunawan, Michael Michael, and Ahmad Farisi. "Analisis Metode Perancangan dan Evaluasi UI/UX: Sebuah Tinjauan Literatur Sistematis." MDP Student Conference 4, no. 1 (2025): 601–8. https://doi.org/10.35957/mdp-sc.v4i1.11300.

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Saat ini, dengan perkembangan teknologi yang pesat menjadikan desain User Interfaces (UI) maupun User Experience (UX) merupakan elemen krusial untuk menjamin keberhasilan suatu produk digital. Peneliti melakukan penelitian tersebut bertujuan untuk menganalisis metode perancangan dan evaluasi User Interfaces (UI) serta User Experience (UX) dengan menggunakan pendekatan Systematic Literature Review (SLR) dengan rentang waktu 2022-2024. Data diperoleh dari pencarian di Google Scholar dengan memasukkan kata kunci “Perancangan UI/UX”. Hasil dari penelitian ini menunjukkan bahwa metode Design Thinki
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K N, Mrs Pallavi. "Unravelling the Impact of UI/UX Design on E-Commerce Business Growth." International Journal for Research in Applied Science and Engineering Technology 11, no. 12 (2023): 2245–53. http://dx.doi.org/10.22214/ijraset.2023.57814.

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Abstract: In the dynamic landscape of e-commerce, the evolution of User Interface (UI) and User Experience (UX) design has emerged as a pivotal factor influencing the revenue trajectory of online businesses. This abstract explores the profound impact of UI/UX evolution on business revenue, focusing on the strategies employed to enhance user interactions and overall satisfaction on e-commerce platforms. The study delves into the timeline of UI/UX improvements implemented on an e-commerce website and analyses key performance indicators over the years. Metrics such as website traffic, conversion
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OSADA, Junichi, Toshihiro NISHIZAWA, and Shinichi FUKUZUMUI. "1B3-2 UI/UX Design for AI." Japanese Journal of Ergonomics 60, Supplement (2024): 1B3–2–1B3–2. http://dx.doi.org/10.5100/jje.60.1b3-2.

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Habinuddin, Endang, Waway Qodratulloh, Ida Suhartini, and Zulkifli Arsyad. "PENGEMBANGAN UI/UX APLIKASI QAYIM MASJID UNTUK PENGELOLAAN KEGIATAN MASJID MENGGUNAKAN HUMAN-CENTERED DESIGN." Jurnal Digit 12, no. 1 (2022): 01. http://dx.doi.org/10.51920/jd.v12i1.211.

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ABSTRAKPengurus (Qayyim) Masjid memiliki tugas untuk mengelola berbagai macam data. Data yang diolah biasanya berupa data kegiatan serta keuangan. Selain mengelola, Qayyim Masjid juga harus menginformasikan kegiatan dan keuangan kepada jamaah. Pengelolaan data serta informasi tersebut masih banyak dilakukan dengan cara konvensional. Sehingga, menyebabkan Qayyim Masjid cukup kesulitan dalam mengelolanya. Selain itu, penginformasian data tersebut kepada jamaah membutuhkan waktu yang tidak sebentar dan juga memungkinkan informasi tidak menyeluruh sampai ke semua jamaah. Sistem Informasi saat ini
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