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Journal articles on the topic 'Underground comics'

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1

Robbins, Trina, and Jennifer K. Stuller. "Focus on Trina Robbins." Feminist Media Histories 4, no. 3 (2018): 119–34. http://dx.doi.org/10.1525/fmh.2018.4.3.119.

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This interview with Trina Robbins took place during a panel at the 2016 Comics Arts Conference conducted by Jennifer K. Stuller. Robbins, known both for her work as a groundbreaking cartoonist and for her histories of female comics creators, discusses her early days in New York during the 1960s, owning a clothing boutique and writing comics for the East Village Other; the creation of It Ain't Me, Babe, the first all-female comic compilation, and Wimmen's Comix, the long-running feminist underground comix series; and her work both as a “herstorian,” uncovering the overlooked role of women in comics production, and as a mentor to female creators. Fashion provides a through-line in Robbins's histories, underpinning her creative work and her feminist critiques.
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Hudoshnyk, O. "Documentary comics in modern scientific discourse and Ukrainian comics space." Communications and Communicative Technologies, no. 19 (May 5, 2019): 32–40. http://dx.doi.org/10.15421/291905.

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The characteristics of documentary comics in modern multidisciplinary scientific space is presented, the methods of nonlinear historiography (narrative, oral history, commemoration) and post-documentalism are presented. The scientific discourse focuses on the types of interpretation of reality in comics, the hybridity of genre and style features, the types and forms of empathic involvement of the reader, the compositional specifics of graphic journalism. Scientists’ particular attention is focused on the forms of representation of the “lost history and the history of the lost” (N. Chute), on the means of expanding the space of human memory and historical narrative. The modern direction of scientific research, where documentary comics act as a kind of memory archiver in the form of a visual narrative (N. Mickwitz), as an effective means of understanding and experiencing the historical trauma, brings comics’ studies into the space of global commemorative and historical perspective research. In its own working definition of the genre, narrative, temporal deferment, and veracity of subjective evaluation are actualized. Using the formation example of the Ukrainian comic-space, the principles of accelerated and almost simultaneous deployment of the heroic and documentary narratives are characterized, the features of documentalism in the comic “Will”, the graphic novel “Hole” by S. Zakharov are analyzed. Documentary storytelling in the format of comic journalism is investigated on the basis of the collection “Shadows of forgotten ancestors. Graphic stories”, multiplatform (dos-a-dos format book, comic book, audio performance on YuoTube) hybrid presentation of thematic narrative is illustrated within the “Underground Sky” publication.
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McCann, J. "Cancer Issues Infiltrate the Underground Comics." JNCI Journal of the National Cancer Institute 87, no. 1 (January 4, 1995): 9–11. http://dx.doi.org/10.1093/jnci/87.1.9.

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4

Simmons, Thomas E. "Why comics? From underground to everywhere." Journal of Graphic Novels and Comics 10, no. 4 (May 29, 2018): 479–80. http://dx.doi.org/10.1080/21504857.2018.1480510.

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Galvan, Margaret, and Leah Misemer. "Introduction: The Counterpublics of Underground Comics." Inks: The Journal of the Comics Studies Society 3, no. 1 (2019): 1–5. http://dx.doi.org/10.1353/ink.2019.0000.

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Vandenburg, Mary Claire. "Underground and Independent Comics, Comix, and Graphic Novels." Charleston Advisor 13, no. 4 (April 1, 2012): 51–54. http://dx.doi.org/10.5260/chara.13.4.51.

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Vieira, Scott, and Caitlin McGurk. "Alternative and Underground Comics: Interview with Caitlin McGurk." Serials Review 44, no. 1 (January 2, 2018): 57–63. http://dx.doi.org/10.1080/00987913.2018.1432968.

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8

Arffman, Päivi. "Comics from the Underground: Publishing Revolutionary Comic Books in the 1960s and Early 1970s." Journal of Popular Culture 52, no. 1 (February 2019): 169–98. http://dx.doi.org/10.1111/jpcu.12763.

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9

Chute, Hillary. "Drawing Is a Way of Thinking." Publications of the Modern Language Association of America 134, no. 3 (May 2019): 629–37. http://dx.doi.org/10.1632/pmla.2019.134.3.629.

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I'm gratified that the most widely circulated journal in literary studies has solicited the skill and attention of nine such erudite interlocutors, including both critics and creators, to formally respond to my book Why Comics? From Underground to Everywhere. It's also a bit of a surprise, albeit a pleasing one, since Why Comics? is my first single-authored book not aimed at the readership of PMLA.
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Najarian, Jonathan. "Arresting Development: Comics at the Boundaries of Literatureby Christopher Pizzino;Why Comics? From Underground to Everywhereby Hillary Chute." Twentieth-Century Literature 64, no. 4 (December 1, 2018): 518–26. http://dx.doi.org/10.1215/0041462x-7299906.

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11

Galvan, Margaret. "Feminism Underground: The Comics Rhetoric of Lee Marrs and Roberta Gregory." WSQ: Women's Studies Quarterly 43, no. 3-4 (2015): 203–22. http://dx.doi.org/10.1353/wsq.2015.0043.

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12

Spiggle, Susan. "Measuring Social Values: A Content Analysis of Sunday Comics and Underground Comix." Journal of Consumer Research 13, no. 1 (June 1986): 100. http://dx.doi.org/10.1086/209050.

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13

Olsza, Małgorzata. "Feminist (and/as) Alternative Media Practices in Women’s Underground Comix in the 1970s." Polish Journal for American Studies, no. 14 (Spring 2020) (December 1, 2020): 21–37. http://dx.doi.org/10.7311/pjas.14/1/2020.02.

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The American underground comix scene in general, and women’s comix that flourished as a part of that scene in the 1970s in particular, grew out of and in response to the mainstream American comics scene, which, from its “Golden Age” to the 1970s, had been ruled and construed in accordance with commercial business practices and “assembly-line” processes. This article discusses underground comix created by women in the 1970s in the wider context of alternative and second-wave feminist media practices. I explain how women’s comix used “activist aesthetics” and parodic poetics, combining a radical political and social message with independent publishing and distributive networks.
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14

Mitchell, Claudia. "Text in/and Places." Girlhood Studies 13, no. 1 (March 1, 2020): v—vi. http://dx.doi.org/10.3167/ghs.2020.130101.

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This first issue of Girlhood Studies in 2020 brings together a collection of articles and reviews that pose, as a whole, critical questions about the ways in which conventional yet imaginative textual genres such as literature, film, and comics can sometimes line up in fascinating ways with the imaginative texts of space and place in the metro underground transport network of Helsinki or the farming communities of Scotland.
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Ham, Jong-Ho. "Underground Comics and Hippie Culture: Focusing on >Zap Comix No.1<." Cartoon and Animation Studies 28 (September 30, 2012): 55–78. http://dx.doi.org/10.7230/koscas.2012.28.055.

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Dopico, Pablo. "Otras imágenes y otras palabras de la Transición española." Neuróptica, no. 1 (March 24, 2020): 103–18. http://dx.doi.org/10.26754/ojs_neuroptica/neuroptica.201914322.

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Resumen: Desde un enfoque inter y multidisciplinar, el estudio conjunto de la obra de Eduardo Haro Ibars, Alberto García-Alix y Ceesepe se presenta como punto de partida para abordar algunos nexos y relaciones existentes entre el cómic underground, la fotografía y la poesía realizadas en la España de la Transición democrática. Con el objetivo de establecer vínculos entre el cómic y otras artes, este análisis pretende descubrir múltiples afinidades entre los tres autores y entre ambos lenguajes, el visual y el literario, reivindicando su valor como documento histórico de excepcional interés que ofrece un reflejo directo de los acontecimientos ocurridos en España entre la prometedora década de los setenta y el desencanto de los ochenta del pasado siglo XX. Abstract: From an inter and multidisciplinary approach, the joint study of the work of Eduardo Haro Ibars, Alberto García-Alix and Ceesepe is presented as a starting point to address some links and relationships between underground comics, photography and poetry made in the Spain of the democratic transition. With the aim of establishing links between the comic and other arts, this analysis aims to discover multiple affinities between the three authors and between both languages, the visual and the literary, claiming their value as a historical document of exceptional interest that offers a direct reflection of the events in Spain between the promising decade of the seventies and the disenchantment of the eighties of the last century.
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Portela Lopa, Antonio. "El mito underground: Fernando Márquez y la novela de la Movida." Tropelías: Revista de Teoría de la Literatura y Literatura Comparada, no. 23 (December 13, 2014): 387. http://dx.doi.org/10.26754/ojs_tropelias/tropelias.201523863.

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La novela Mary Ann (1985), de Fernando Márquez, es un caso representativo de literatura nacida en el seno del movimiento cultural de La Movida, que encuentra acomodo en el marco general de la Postmodernidad. Se plantea como una creación híbrida en lo genérico y ecléctica en los referentes culturales (literatura, cine, cómic, política). Escrita con una clara voluntad transgresora y provocativa, es heredera de las actitudes punk musicales, al mismo tiempo que reserva un espacio para el mito como ámbito de lo sagrado. Es el caso de Greta Garbo, figura que recorre la totalidad del libro y que inspira una particular reflexión en torno al concepto social de la belleza. El presente artículo desgrana las múltiples referencias musicales y culturales que vertebran esta obra, y se adentra en el singular significado que Márquez imprime al mito. Fernando Márquez's novel Mary Ann (1985) is a representative case of the literature born within the cultural movement of La Movida, which is accommodated within the overall framework of Postmodernism. It is proposed as a generic hybrid creation and eclectic in the cultural references (literature, cinema, comics, politics). Written with a clear transgressive and provocative will, it inherits the musical punk attitudes, while reserves a space for myth as sacred field. This is the case of Greta Garbo, figure that goes over the entire book and inspires a particular reflection on the social concept of beauty. This article spells out the many musical and cultural references that underpin this work, and explores the singular meaning that Marquez impress to myth.
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Picornell, Mercè. "The back side of the postcard: Subversion of the island tourist gaze in the contemporary Mallorcan imaginary." Island Studies Journal 15, no. 2 (2020): 291–314. http://dx.doi.org/10.24043/isj.109.

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This article analyses the manner in which certain artists and activists in Mallorca have recently generated a counter-image of the traditional postcard, which essentially symbolises the tourist gaze. Taking examples from diverse sources, such as artistic pieces, memes, protest posters and underground comics, I analyse the mechanisms used to subvert the conventional tourist perspective of the island space. More specifically, I identify two strategies associated with the limitation of the space and time portrayed in the postcard. The confines of the space are manifest in the display of the off-camera and the critical anchorage of the image, while the limits of temporality are presented in a dystopic revision of the island map. To support the findings of this study, I have drawn on the ideas, theories and methods of island studies, tourism studies, postcolonial criticism and the rhetoric of images. The conclusions of this article aim to provide an interpretation of the complex emergence of a resistant social agency capable of creating its own portrayals of the island.
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19

Farmer, Lesley S. J. "Underground and Independent Comics, Comix, and Graphic Novels2011291Underground and Independent Comics, Comix, and Graphic Novels. Alexandria, VA: Alexander Street Press Last visited April 2011. Purchase price ranges from $12,500 to $50,000; subscription price ranges from $808 to $4,300 URL: http://comx.alexanderstreet.com." Reference Reviews 25, no. 6 (August 9, 2011): 52–53. http://dx.doi.org/10.1108/09504121111156292.

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20

de Groot, Kees. "Tintin as a Catholic comic. How Catholic Values Went Underground." Implicit Religion 19, no. 3 (June 22, 2016): 371–400. http://dx.doi.org/10.1558/imre.v19i3.31123.

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21

Fraser, Ryan. "Underground Games: Surface Translation and the Grotesque." TTR 29, no. 2 (August 27, 2018): 99–128. http://dx.doi.org/10.7202/1051015ar.

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Referenced by theory for seemingly contradictory purposes, the practice of “surface translation” has an ambivalent status within Translation Studies. This is not surprising, as the principle of ambivalence informs both its composition and its conversation with its reader. Nevertheless, a positive step toward a more productive conception of surface translation was accomplished by Jean-Jacques Lecercle (1990), who defined it as a formin extremisof linguistic interference or mixing. Guided by this conception, I would argue here that the practice is in all respects identifiable with the Classical and Medieval ornamental style known by art history as the “grotesque.” This is the first study to identify surface translation with the grotesque. Five specific points of comparison are leveraged here: 1) Both surface translation and grotesque art are created through the proscribed mixing of incompatible materials; 2) Both are peripheral art forms involving play with margins; 3) Both aspire toward the “perverse,” “comic,” and/or “monstrous” in their mixes; 4) Both tend to be explained as the product of impulsive thinking; 5) The experience that these mixtures are designed to produce is “ambivalence.”
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22

Pavez, F., A. Alcántara, E. Saura, and P. Marset. "“Makoki”: A view of electroconvulsive therapy in a Spanish comic of the early 80s." European Psychiatry 33, S1 (March 2016): S155—S156. http://dx.doi.org/10.1016/j.eurpsy.2016.01.287.

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IntroductionAnalysis from cultural products has been previously reported in psychiatry field. This approach provides an understanding of the social imaginary about psychiatry and its work over a determined period of time.ObjectivesTo describe the representations of ECT and insanity in an Spanish underground comic of the early 80s.MethodsWe performed an analysis of complete production (1979–1994) of “Makoki”, comic by Gallardo and Mediavilla, looking for the aspects related with our interest scope (Fig. 1).ResultsThe comic analyzed is inscribed in the field of provocation and insolence. This is comprehensible in the historical context of Spanish transition, if we attend to almost forty years of cultural confinement as a result of a dictatorial regime. This cultural product could be seen as “politically incorrect” from the current perspective, given that reproduces some stigmatizing topics regarding mental illness, glorifying its alleged associations with violence and drug use, in addition to a negative view of ECT, represented as a sadistic instrument of punishment, control and subjugation (see Fig. 1).ConclusionsThe material analyzed reproduces the prevailing social stigma in its epoch about psychiatry and mental illness. The analysis of cultural products that reflect and built the speeches about the psychiatry and its action field, can be a useful strategy to understand the views of the general population in a given era.Disclosure of interestThe authors have not supplied their declaration of competing interest.
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Nargis, Jason, and Benn Joseph. "“From the Heroic to the Depraved”: Mainstream and underground comic books at Northwestern University Library." College & Research Libraries News 73, no. 5 (May 1, 2012): 261–64. http://dx.doi.org/10.5860/crln.73.5.8760.

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24

Emanuel, Sarah. "Letting judges breathe: Queer survivance in the book of Judges and Gad Beck’s An Underground Life: Memoirs of a Gay Jew in Nazi Berlin." Journal for the Study of the Old Testament 44, no. 3 (December 27, 2019): 394–419. http://dx.doi.org/10.1177/0309089219862812.

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Scholars typically describe the book of Judges as encompassing a cyclical transgress–suffer–prosper–transgress–again trope. Although Israelite peace and autonomy are maintained at various moments throughout the text, hardship inevitably ensues, leading exegetes to focus on the Israelites’ repeated demise as opposed to their continual triumphs. As David Gunn notes, ‘reward and punishment is often viewed as the book’s dominant theme’. Or, in the words of Danna Nolan Fewell, the stories within Judges are frequently read as a collective ‘downward spiral for Israel and its leaders’. I question, however, whether such thematic analysis might prove insufficient when engaging a hermeneutic of trauma and survival—or queer survivance, as we will see. Interestingly, of the 400-year period covered in the book of Judges, only 111 of them are spent in subjugation. Nearly three-fourths of the time period covered by the book, in other words, recounts times of judgeship and autonomy. Might this story be less about cultural transgression and more about the creative ways in which the Israelites managed to endure? In this article, I will provide an intertextual comparison of the Judges cycle with the memoir of Holocaust survivor, Gad Beck. In doing so, I will suggest that Judges offers us a literary representation of an ancient culture’s fight to persist. Rather than guide readers through the entirety of the Judges narrative, however, I will focus on Judges 3 and 4, as the stories of and events surrounding Ehud and Jael offer a more concentrated instance of the aforementioned cyclical trope. From a stance of hetero-suspicion and with a theoretical view to intertextuality and queer survivance, I will argue that, like Beck, Ehud and Jael subvert oppressive power structures through gender-bending performances and the embodiment of ambivalent, and even comedic, identity markers. Taking such similarities into consideration, I will then suggest that Ehud’s and Jael’s queer-comic consciousness becomes another thematic trope within the book of Judges as a whole. Yet instead of focusing on the repetition of the Israelites’ self-fulfilling demise, this trope spotlights the creative ways in which the Judges narrative becomes one of survival and reflects an ancient culture’s will to resist, persist, and indeed, live.
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Mashkov, Oleh, Taras Ivashchenko, and Kateryna Mukhina. "Application of Aerospace Technologies in Environmental Safety Management of Planned Activities with the Help of Integrated Automations." Scientific Journal the Academy of National Security, no. 1(29) (April 24, 2021): 69–100. http://dx.doi.org/10.53305/2523-4927.2021.29.04.

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The article considers the problems of application of aerospace technologies in the management of environmental safety of the planned activity with the help of integrated automated systems. The purpose of the article. The aim of the article is to determine the features of the application of aerospace technologies in the management of environmental safety of planned activities using integrated automated systems and the formation of a methodology for assessing environmental risk in the ecosystem. The scientific novelty is that the proposed methodology for assessing environmental risk in the ecosystem and provided scientific and practical recommendations for the use of space technologies for Earth observation to study the state of the environment in the management of environmental safety of planned activities Conclusions. The methodology of ecological risk assessment in the ecosystem is considered. The risk analysis scheme includes a wide range of interrelated problems and different stages: identification of risk factors, risk assessment, risk management. Recommendations for ecosystem risk assessment are provided. Features of risk management in the ecosystem are considered. The risk management strategy defined in the environmental decision-making support system may be based on the choice of the level of risk in the range from the minimum (which is considered to be quite small) to the maximum allowable. The article considers several strategies for environmental safety management: prevention of the causes of catastrophes up to the abandonment of products of hazardous industries, closure of emergency facilities; prevention of emergencies in cases where it is impossible to avert the causes of disasters (construction of protective structures, dams, the creation of an underground economy, early evacuation of the population, etc.); disaster mitigation, implementation of stabilization and compensation measures. The most suitable, from the point of view of the main goal of environmental safety management, is risk minimization, ie the implementation of the first and second strategies. However, in practice this is not always possible. A combination of all three types of strategies is most likely. Therefore, the selection of space survey materials is an important step in the classification for environmental monitoring. Procedures of thematic decoding and creation of digital maps of the area with the use of comic images are considered. When creating a digital map of ecological monitoring of regions, it is advisable to use the procedure of creating a vector layer of terrain in the ArcCatalog environment, and build a mosaic image using the software Erdas Imagine. Key words: aerospace technologies, ecological safety, ecological information, ecological problem, ecological threats, environment, process of making information ecological decisions, system of support of ecological information decisions, system of management of ecological safety, system approach, managerial decisions.
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Puga García, Sonia. "El cómic underground y su relación con el Lowbrow Art / Underground comic and its relation with lowbrow art." Tercio Creciente, July 1, 2017. http://dx.doi.org/10.17561/rtc.n12.3.

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El arte lowbrow y el cómic underground guardan muchas similitudes. Ambos estaban creados por una juventud cansada de la sociedad en que vivían a la cual criticaban con un toque irónico. Los artistas lowbrow estuvieron influidos desde su infancia por los cómics, que sufrieron la censura en una época en la que la sociedad era muy puritana.Ni grandes editoriales, ni museos, ni galerías de arte elitistas apostaron por ellos, pero se ganaron un sitio en el mundo del arte gracias a su mensaje revolucionario que rompía con todo lo que se venía haciendo hasta ahora.Underground comic and its relation with lowbrow artLowbrow art and underground comics have many similarities. Both were created by young people tired of the society in which they lived and they criticized it with a hint of irony. Lowbrow artists were influenced by comics in their childhood, which suffered censorship at a time when the society was very puritan. No big publishers, no museums, no elitist art galleries bet on them, but they gained a place in the art world thanks to its revolutionary message that broke with everything that had been done so far.
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"Underground and Independent Comics, Comix, and Graphic Novels." Choice Reviews Online 50, no. 07 (February 26, 2013): 50–3649. http://dx.doi.org/10.5860/choice.50-3649.

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Garcia-Olano, Ramiro. "Almodóvar y el cómic underground español: Pepi, Luci, Bom y otras chicas del montón." Entrehojas: Revista de Estudios Hispánicos 3, no. 1 (April 24, 2013). http://dx.doi.org/10.5206/entrehojas.v3i1.6137.

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En este trabajo analizo el film de Pedro Almodóvar, Pepi, Luci, Bom y otras chicas del montón (1980) en relación al cómic underground español surgido a principios de los años 70 y que hizo eclosión en la primera mitad de la década del 80 del pasado siglo. Mi principal objetivo es ilustrar la influencia que este fenómeno cultural tuvo en las primeras películas de Almodóvar. In this work I analyze Pedro Almodovar's film Pepi, Luci, Bom y otra chicas el montón (1980) in relation to the Spanish underground comic that emerged in the early 70 and consolidated during the first half of the 1980s. My main objective is to show the influence of this cultural phenomenon in Almodovar's early cinema.
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Hand, Richard J. "Dissecting the Gash." M/C Journal 7, no. 4 (October 1, 2004). http://dx.doi.org/10.5204/mcj.2389.

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Given that the new advances in technology in the 1980s had a major impact on the carefully constructed myth of authenticity in horror and pornography, ranging from flawless special effects at one extreme to the idea of the handheld voyeur movie at the other, it is rather ironic that the key progenitor to the erotic-grotesque form is a long-established and in some ways basic form: the pen and paper art of manga. This medium can be traced back to pillow books and the illustrated tradition in Japanese culture – a culture where even written language has evolved from drawings rather than alphabetical ciphers. Technological innovation notwithstanding, the 1980s is an extraordinary period for manga and it is perhaps here that we find the most startling hybridisation of porn and horror where, to borrow a phrase from Liz Kotz, “pathology meets pleasure, where what we most fear is what we most desire” (Kotz 188). Many of the most extreme examples of 1980s manga repeatedly confront the reader with tales that intersperse and interlink imagery and narrative sequences of sex, violence and the abject. Suehiro Maruo is in many ways a commercially marginalised but highly renowned manga artist of the erotic-grotesque. His full-length manga novel Mr Arashi’s Amazing Freak Show (1984) is a sweeping tale of carnival freaks redolent with sex and sadism, but in this article I will address his short comic strips from around the same period. The stories collected in Suehiro Maruo’s Ultra-Gash Inferno (2001) present a mortifying vision of sex and horror with stories that draw on the erotically tinged world of classical Japanese theatre and the short fiction of Edogawa Rampo but push them into the domain of extreme pornography. In “Putrid Night” (1981), an abusive man, Todoroki, subjects his teenage wife, Sayoko, to vicious cunnilingus and anal sex. In one sequence, Sayoko gives oral sex while Todoroki runs a samurai sword across her cheek. In her misery, Sayoko finds true love in the teenage boy Michio. Their illicit sexual love is tender and fulfilling and yet the imagery that intersperses it is ominous: when they have sex in a field, their conjoined bodies are juxtaposed with rotting fruit infested with ants and Michio’s erect penis is juxtaposed with a serpent in the grass. Sayoko and Michio plot to murder Todoroki. The result is disastrous, with Todoroki cutting off the arms of his wife and her lover through the elbows, and lancing their eyeballs. In the carnage, Todoroki has sex with Sayoko. The young lovers do not die, and Todoroki keeps them alive in a cell as “pets” (19). In a grotesque triumph of true love, Todoroki, to his horror, spies on his two victims and sees them, their eye sockets and arm stumps pouring blood, tenderly making love. In “Shit Soup” (1982), Maruo produces a comic strip with no story as such and is therefore a highly simplistic pornographic narrative. We witness a menage a trois with a young woman and her two male lovers and the comic presents their various exploits. In their opening bout, the woman squeezes a cow’s eyeball into her vagina and one man sucks it out of her while the other licks her beneath the eyelid. Later, the three excrete onto dinner plates and dine upon their mixed shit. The story ends with the three laughing deliriously as they fall from a cliff, an emblem of their joyful abandon and the intersection of love and death. As epilogue, Maruo describes the taste of excrement and invites us to taste our own. This ending is an ingenious narrative decision, as it turns on the reader and strives to deny us – the viewer/voyeur – any comfortable distance: we are invited, as it were, to eat shit literally and if we refuse, we can eat shit metaphorically. Suehiro Maruo’s work can also be subtle: in what looks like a realistic image at the opening of “A Season in Hell” (1981), a dead teenage girl lies, covered in “gore and faeces” (45), on a grassy path which resembles the hairy opening to female sexual organs. The surrounding field is like a pudenda and the double arch of the nearby bridge resembles breasts. Maruo can thus outwit the censorship tradition in which pubic hair is generally forbidden (it does appear in some of Maruo’s comic strips), although erections, ejaculations and hairless openings and organs would seem to be always graphically permissible. Probably the most excessive vision in Ultra-Gash Inferno is “The Great Masturbator” (1982). In this, Suehiro Maruo presents a family in which the father repeatedly dresses his daughter up as a schoolgirl in order to rape her, even cutting a vagina-sized hole into her abdomen. Eventually, he slices her with numerous openings so that he can penetrate her with his fists as well as his penis. Meanwhile, her brother embarks on an incestuous relationship with his ancient aunt. After her death, he acquires her false teeth and uses them to masturbate. He ejaculates onto her grave, splitting his head open on the tombstone. The excess and debauchery make it a shocking tale, a kind of violent manga reworking of Robert Crumb’s cartoon “The family that lays together, stays together” (91) from Snatch 2 (January 1969). Like Crumb, we could argue that Maruo employs explicit sexual imagery and an ethos of sexual taboo with the same purpose of transgressing and provoking the jargon of particular social norms. The political dimension to Maruo’s work finds its most blatant treatment in “Planet of the Jap” (1985), anthologised in Comics Underground Japan (1996). This manga strip is a devastating historical-political work presented as a history lesson in which Japan won the Second World War, having dropped atomic bombs on Los Angeles and San Francisco. The comic is full of startling iconic imagery such as the Japanese flag being hoisted over the shell-pocked Statue of Liberty and the public execution of General MacArthur. Of course, this being Maruo, there is a pornographic sequence. In a lengthy and graphic episode, an American mother is raped by Japanese soldiers while her son is murdered. As these horrors are committed, the lyrics of a patriotic song about present-day Japan, written by the Ministry of Education, form the textual narrative. Although the story could be seen as a comment on the subjection of Japan at the end of the Second World War – a sustained ironic inversion of history – it seems more likely to be a condemnation of the phase of Japanese history when, tragically, a minority of “atavistic, chauvinistic, racist warmongers” secured for themselves a position of “ideological legitimacy and power” (Lehmann 213). However, Maruo is being deliberately provocative to his contemporary reader: he writes this story in the mid-1980s, the peak of Japan’s post-war prosperity. As Joy Hendry says, Japan’s “tremendous economic success” in this period is not just important for Japan but marks an “important element of world history” (Hendry 18). Maruo ends “Planet of the Jap” with a haunting international message: “Don’t be fooled. Japan is by no means a defeated nation. Japan is still the strongest country in the world” (124). The porn-horror creator Suehiro Maruo follows in the tradition of figures like Octave Mirbeau, Georges Bataille and Robert Crumb who have used explicit pornography and sexual taboo as a forum for political provocation. The sexual horror of Maruo’s erotic-grotesque manga may terrify some readers and titillate others. It may even terrify and titillate at the same time in a disturbing fusion which has social and political implications: all the Maruo works in this essay were produced in the early to mid-1980s, the peak of Japanese economic success. They also coincide with the boom years of the Japanese sex industry, which Akira Suei argues was terminated by the repressive legislation of the New Amusement Business Control and Improvement Act of 1985 (Suei, 10). Suei’s account of the period paints one of frivolity and inventiveness embodied in the phenomenon of “no-panties coffee shops” (10) and the numerous sex clubs which offered extraordinary “role-playing opportunities” (13). The mood is one of triumph for the sexual expression of the customers but also for the extremely well-paid sex workers. Maruo’s stories contemporaneous with this have their own freedom of sexual expression, creating a vision where sexually explicit images comment upon a wide variety of subjects, from the family, scatological taboos, through to national history and Japan’s economic success. At the same time as presenting explicit sex as a feature in his films, Maruo always closely weaves it in with the taboo of death. Martin Heidegger interprets human existence as Sein-zum-Tode (being-towards-death) (Kearney 35): in Maruo’s vision, existence is evidently one of sexual-being-towards-death. Like Suehiro Maruo’s hideously maimed and blind lovers, humanity always returns to the impulse of its sexuality and the desire/will to orgasm: what Maruo calls “the cosmic gash” of physical love, a gash which also reveals, in a Heideggerian sense, the non-being that is the only certainty of existence. And we should remember that even when love is blind, someone will always be watching. References Crumb, Robert. The Complete Crumb, Volume 5: Happy Hippy Comix. Seattle: Fantagraphics, 1990. Hendry, Joy. Understanding Japanese Society. London: Routledge, 1987. Kearney, Richard. Modern Movements in European Philosophy. Manchester: Manchester University Press, 1986. Kotz, Liz. “Complicity: Women Artists Investigating Masculinity” in Paula Church Gibson (ed.) More Dirty Looks: Gender, Pornography and Power (Second Edition). London, BFI, 2004, 188-203. Lehmann, Jean-Pierre. The Roots of Modern Japan. London: Macmillan, 1982. Maruo, Suehiro. “Planet of the Jap” in Quigley, Kevin (ed.). Comics Underground Japan. New York: Blast Books, 1992. —-. Mr Arashi’s Amazing Freak Show. New York: Blast, 1992. —-. Ultra-Gash Inferno. London: Creation, 2001 Mizuki, Shigeru. Youkai Gadan. Tokyo: Iwanami Shoten, 1992. Rampo, Edogawa. Japanese Tales of Mystery and Imagination. New York: Tuttle, 1956. Suei, Akira “The Lucky Hole as the Black Hole” in Nobuyoshi Araki. Araki: Tokyo Lucky Hole. Köln: Taschen, 1997, 10-15. MLA Style Hand, Richard J. "Dissecting the Gash: Sexual Horror in the 1980s and the Manga of Suehiro Maruo." M/C Journal 7.4 (2004). 10 October 2004 <http://www.media-culture.org.au/0410/05_horror.php>. APA Style Hand, R. (2004 Oct 11). Dissecting the Gash: Sexual Horror in the 1980s and the Manga of Suehiro Maruo, M/C Journal, 7(4). Retrieved Oct 10 2004 from <http://www.media-culture.org.au/05_horror.php>
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30

Brennan, Joseph. "Slash Manips: Remixing Popular Media with Gay Pornography." M/C Journal 16, no. 4 (August 11, 2013). http://dx.doi.org/10.5204/mcj.677.

Full text
Abstract:
A slash manip is a photo remix that montages visual signs from popular media with those from gay pornography, creating a new cultural artefact. Slash (see Russ) is a fannish practice that homoeroticises the bonds between male media characters and personalities—female pairings are categorised separately as ‘femslash’. Slash has been defined almost exclusively as a female practice. While fandom is indeed “women-centred” (Bury 2), such definitions have a tendency to exclude male contributions. Remix has been well acknowledged in discussions on slash, most notably video remix in relation to slash vids (Kreisinger). Non-written slash forms such as slash vids (see Russo) and slash fanart (see Dennis) have received increased attention in recent years. This article continues the tradition of moving beyond fiction by considering the non-written form of slash manips, yet to receive sustained scholarly attention. Speaking as a practitioner—my slash manips can be found here—I perform textual analysis from an aca–fan (academic and fan) position of two Merlin slash manips by male Tumblr artist wandsinhand. My textual analysis is influenced by Barthes’s use of image semiotics, which he applies to the advertising image. Barthes notes that “all images are polysemous”, that underlying their signifiers they imply “a ‘floating chain’ of signifieds, the reader able to choose some and ignore others” (274). That said, the advertising image, he argues, constructs an “undoubtedly intentional […] signification”, making it ideally suited for analysis (270). By supplementing my analysis with excerpts from two interviews I conducted with wandsinhand in February and April 2013 (quoted here with permission), I support my readings with respect to the artist’s stated ‘intentional reading’. I then contextualise these readings with respect to canon (Merlin) representations and gay pornography—via the chosen sexual acts/positions, bukkake and doggystyle, of the pornographic base models, as selected by the artist. This approach allows me to examine the photo remix qualities of slash manips with respect to the artist’s intentions as well as how artistic choices of inclusion function to anchor meaning in the works. I describe these choices as the ‘semiotic significance of selection’. Together the readings and interviews in this article help illustrate the value of this form and the new avenues it opens for slash scholars, such as consideration of photo remix and male production, and the importance of gay pornography to slash. My interviews also reveal, via the artist’s own assessment of the ‘value’ of his practice, a tendency to devalue or overlook the significance of this particular slash form, affirming a real need for further critical engagement with this under-examined practice. Slash Photo Remix: Famous Faces, Porny Bodies Lessig defines remix culture as based on an activity of “rip, mix and burn” (12–5); while Navas describes it as a “practice of cut/copy and paste” (159)—the latter being more applicable to photo remix. Whereas Lessig is concerned primarily with issues of copyright, Navas is interested in remix’s role in aesthetics and the political economy. Within fan studies, slash vids—a form of video remix—has been a topic of considerable academic interest in recent years. Slash manips—a form of photo or image remix—however, has not attracted the same degree of interest. Stasi’s description of slash as “a non-hierarchical, rich layering of genres” points to the usefulness of slash manips as an embodiment of the process of slash; whereby artists combine, blend and mutate graphic layers from popular media with those from gay pornography. Aesthetics and the slash manip process are central concerns of this article’s consideration of slash photo remix. Slash manips, or slash photo montage, use image manipulation software (Adobe Photoshop being the community standard, see wandsinhand’s tutorial) to layer the heads of male fictional characters from stills or promotional images with scenes—static or moving—from gay pornography. Once an artist has selected pornographic ‘base models’ anatomically suited to canon characters, these models are often then repositioned into the canon universe, which in the case of Merlin means a medieval setting. (Works not repositioned and without added details from canon are generally categorised as ‘male celebrity fakes’ rather than ‘slash manips’.) Stedman contends that while many fan studies scholars are interested in remix, “studies commonly focus on examples of remixed objects rather than the compositional strategies used by remix composers themselves” (107). He advocates moving beyond an exclusive consideration of “text-centred approaches” to also consider “practice-” and “composer-centred” approaches. Such approaches offer insight into “the detailed choices composers actually make when composing” (107). He refers to recognition of the skills required by a remix composer as “remix literacy” (108). This article’s consideration of the various choices and skills that go into the composition of slash manips—what I term the ‘semiotic significance of selection’—is explored with respect to wandsinhand’s practice, coupling my reading—informed by my experience as a practitioner—with the interpretations of the artist himself. Jenkins defines slash as “reaction against” constructions of male sexuality in both popular media and pornography (189). By their very nature, slash manips also make clear the oft-overlooked connections between slash and gay pornography, and in turn the contributions of gay male participants, who are well represented by the form. This contrasts with a tendency within scholarship to compare slash with heterosexual female forms, such as the romance genre (Salmon and Symons). Gay pornography plays a visible role in slash manips—and slash vids, which often remix scenes from popular media with gay cinema and pornography. Slash as Romance, Slash as Pornography Early scholarship on slash (see Russ; Lamb and Veith) defines it as a form of erotica or pornography, by and for women; a reductive definition that fails to take into account men’s contribution, yet one that many researchers continue to adopt today. As stated above, there has also been a tendency within scholarship to align the practice with heterosexual female forms such as the romance genre. Such a tendency is by and large due to theorisation of slash as heterosexual female fantasy—and concerned primarily with romance and intimacy rather than sex (see Woledge). Weinstein describes slash as more a “fascination with” than a “representation of” homosexual relationships (615); while MacDonald makes the point that homosexuality is not a major political motivator for slash (28–9). There is no refuting that slash—along with most fannish practice—is female dominated, ethnographic work and fandom surveys reveal that is the case. However there is great need for research into male production of slash, particularly how such practices might challenge reigning definitions and assumptions of the practice. In similar Japanese practices, for example, gay male opposition to girls’ comics (shōjo) depicting love between ‘pretty boys’ (bishōunen) has been well documented (see Hori)—Men’s Love (or bara) is a subgenre of Boys’ Love (or shōnen’ai) predominately created by gay men seeking a greater connection with the lived reality of gay life (Lunsing). Dennis finds male slash fanart producers more committed to muscular representations and depiction of graphic male/male sex when compared with female-identifying artists (14, 16). He also observes that male fanart artists have a tendency of “valuing same-sex desire without a heterosexual default and placing it within the context of realistic gay relationships” (11). I have observed similar differences between male and female-identifying slash manip artists. Female-identifying Nicci Mac, for example, will often add trousers to her donor bodies, recoding them for a more romantic context. By contrast, male-identifying mythagowood is known for digitally enlarging the penises and rectums of his base models, exaggerating his work’s connection to the pornographic and the macabre. Consider, for example, mythagowood’s rationale for digitally enlarging and importing ‘lips’ for Sam’s (Supernatural) rectum in his work Ass-milk: 2012, which marks the third anniversary of the original: Originally I wasn’t going to give Sammy’s cunt any treatment (before I determined the theme) but when assmilk became the theme I had to go find a good set of lips to slap on him and I figured, it’s been three years, his hole is going to be MUCH bigger. (personal correspondence, used with permission) While mythagowood himself cautions against gendered romance/pornography slash arguments—“I find it annoying that people attribute certain specific aspects of my work to something ‘only a man’ would make.” (ibid.)—gay pornography occupies an important place in the lives of gay men as a means for entertainment, community engagement and identity-construction (see McKee). As one of the only cultural representations available to gay men, Fejes argues that gay pornography plays a crucial role in defining gay male desire and identity. This is confirmed by an Internet survey conducted by Duggan and McCreary that finds 98% of gay participants reporting exposure to pornographic material in the 30-day period prior to the survey. Further, the underground nature of gay pornographic film (see Dyer) aligns it with slash as a subcultural practice. I now analyse two Merlin slash manips with respect to the sexual positions of the pornographic base models, illustrating how gay pornography genres and ideologies referenced through these works enforce their intended meaning, as defined by the artist. A sexual act such as bukkake, as wandsinhand astutely notes, acts as a universal sign and “automatically generates a narrative for the image without anything really needing to be detailed”. Barthes argues that such a “relation between thing signified and image signifying in analogical representation” is unlike language, which has a much more ‘arbitrary’ relationship between signifier and signified (272). Bukkake and the Assertion of Masculine Power in Merlin Merlin (2008–12) is a BBC reimagining of the Arthurian legend that focuses on the coming-of-age of Arthur and his close bond with his manservant Merlin, who keeps his magical identity secret until Arthur’s final stand in the iconic Battle of Camlann. The homosexual potential of Merlin and Arthur’s story—and of magic as a metaphor for homosexuality—is something slash fans were quick to recognise. During question time at the first Merlin cast appearance at the London MCM Expo in October 2008—just one month after the show’s pilot first aired—a fan asked Morgan and James, who portray Merlin and Arthur, is Merlin “meant to be a love story between Arthur and Merlin?” James nods in jest. Wandsinhand, who is most active in the Teen Wolf (2011–present) fandom, has produced two Merlin slash manips to date, a 2013 Merlin/Arthur and a 2012 Arthur/Percival, both untitled. The Merlin/Arthur manip (see Figure 1) depicts Merlin bound and on his knees, Arthur ejaculating across his face and on his chest. Merlin is naked while Arthur is partially clothed in chainmail and armour. They are both bruised and dirty, Arthur’s injuries suggesting battle given his overall appearance, while Merlin’s suggesting abuse, given his subordinate position. The setting appears to be the royal stables, where we know Merlin spends much of his time mucking out Arthur’s horses. I am left to wonder if perhaps Merlin did not carry out this duty to Arthur’s satisfaction, and is now being punished for it; or if Arthur has returned from battle in need of sexual gratification and the endorsement of power that comes from debasing his manservant. Figure 1: wandsinhand, Untitled (Merlin/Arthur), 2013, photo montage. Courtesy the artist. Both readings are supported by Arthur’s ‘spent’ expression of disinterest or mild curiosity, while Merlin’s face emotes pain: crying and squinting through the semen obscuring his vision. The artist confirms this reading in our interview: “Arthur is using his pet Merlin to relieve some stress; Merlin of course not being too pleased about the aftermath, but obedient all the same.” The noun ‘pet’ evokes the sexual connotations of Merlin’s role as Arthur’s personal manservant, while also demoting Merlin even further than usual. He is, in Arthur’s eyes, less than human, a sexual plaything to use and abuse at will. The artist’s statement also confirms that Arthur is acting against Merlin’s will. Violence is certainly represented here, the base models having been ‘marked up’ to depict sexualisation of an already physically and emotionally abusive relationship, their relative positioning and the importation of semen heightening the humiliation. Wandsinhand’s work engages characters in sadomasochistic play, with semen and urine frequently employed to degrade and arouse—“peen wolf”, a reference to watersports, is used within his Teen Wolf practice. The two wandsinhand works analysed in this present article come without words, thus lacking a “linguistic message” (Barthes 273–6). However even so, the artist’s statement and Arthur’s stance over “his pet Merlin” mean we are still able to “skim off” (270) the meanings the image contains. The base models, for example, invite comparison with the ‘gay bukkake’ genre of gay pornography—admittedly with a single dominant male rather than a group. Gay bukkake has become a popular niche in North American gay pornography—it originated in Japan as a male–female act in the 1980s. It describes a ritualistic sexual act where a group of dominant men—often identifying as heterosexual—fuck and debase a homosexual, submissive male, commonly bareback (Durkin et al. 600). The aggression on display in this act—much like the homosocial insistency of men who partake in a ‘circle jerk’ (Mosher 318)—enables the participating men to affirm their masculinity and dominance by degrading the gay male, who is there to service (often on his knees) and receive—in any orifice of the group’s choosing—the men’s semen, and often urine as well. The equivalencies I have made here are based on the ‘performance’ of the bukkake fantasy in gay niche hazing and gay-for-pay pornography genres. These genres are fuelled by antigay sentiment, aggression and debasement of effeminate males (see Kendall). I wish here to resist the temptation of labelling the acts described above as deviant. As is a common problem with anti-pornography arguments, to attempt to fix a practice such as bukkake as deviant and abject—by, for example, equating it to rape (Franklin 24)—is to negate a much more complex consideration of distinctions and ambiguities between force and consent; lived and fantasy; where pleasure is, where it is performed and where it is taken. I extend this desire not to label the manip in question, which by exploiting the masculine posturing of Arthur effectively sexualises canon debasement. This began with the pilot when Arthur says: “Tell me Merlin, do you know how to walk on your knees?” Of the imported imagery—semen, bruising, perspiration—the key signifier is Arthur’s armour which, while torn in places, still ensures the encoding of particular signifieds: masculinity, strength and power. Doggystyle and the Subversion of Arthur’s ‘Armoured Self’ Since the romanticism and chivalric tradition of the knight in shining armour (see Huizinga) men as armoured selves have become a stoic symbol of masculine power and the benchmark for aspirational masculinity. For the medieval knight, armour reflects in its shiny surface the mettle of the man enclosed, imparting a state of ‘bodilessness’ by containing any softness beneath its shielded exterior (Burns 140). Wandsinhand’s Arthur/Percival manip (see Figure 2) subverts Arthur and the symbolism of armour with the help of arguably the only man who can: Arthur’s largest knight Percival. While a minor character among the knights, Percival’s physical presence in the series looms large, and has endeared him to slash manip artists, particularly those with only a casual interest in the series, such as wandsinhand: Why Arthur and Percival were specifically chosen had really little to do with the show’s plot, and in point of fact, I don’t really follow Merlin that closely nor am I an avid fan. […] Choosing Arthur/Percival really was just a matter of taste rather than being contextually based on their characterisations in the television show. Figure 2: wandsinhand, Untitled (Arthur/Percival), 2012, photo montage. Courtesy the artist. Concerning motivation, the artist explains: “Sometimes one’s penis decides to pick the tv show Merlin, and specifically Arthur and Percival.” The popularity of Percival among manip artists illustrates the power of physicality as a visual sign, and the valorisation of size and muscle within the gay community (see Sánchez et al.). Having his armour modified to display his muscles, the implication is that Percival does not need armour, for his body is already hard, impenetrable. He is already suited up, simultaneously man and armoured. Wandsinhand uses the physicality of this character to strip Arthur of his symbolic, masculine power. The work depicts Arthur with a dishevelled expression, his armoured chest pressed against the ground, his chainmail hitched up at the back to expose his arse, Percival threading his unsheathed cock inside him, staring expressionless at the ‘viewer’. The artist explains he “was trying to show a shift of power”: I was also hinting at some sign of struggle, which is somewhat evident on Arthur’s face too. […] I think the expressions work in concert to suggest […] a power reversal that leaves Arthur on the bottom, a position he’s not entirely comfortable accepting. There is pleasure to be had in seeing the “cocky” Arthur forcefully penetrated, “cut down to size by a bigger man” (wandsinhand). The two assume the ‘doggystyle’ position, an impersonal sexual position, without eye contact and where the penetrator sets the rhythm and intensity of each thrust. Scholars have argued that the position is degrading to the passive party, who is dehumanised by the act, a ‘dog’ (Dworkin 27); and rapper Snoop ‘Doggy’ Dogg exploits the misogynistic connotations of the position on his record Doggystyle (see Armstrong). Wandsinhand is clear in his intent to depict forceful domination of Arthur. Struggle is signified through the addition of perspiration, a trademark device used by this artist to symbolise struggle. Domination in a sexual act involves the erasure of the wishes of the dominated partner (see Cowan and Dunn). To attune oneself to the pleasures of a sexual partner is to regard them as a subject. To ignore such pleasures is to degrade the other person. The artist’s choice of pairing embraces the physicality of the male/male bond and illustrates a tendency among manip producers to privilege conventional masculine identifiers—such as size and muscle—above symbolic, nonphysical identifiers, such as status and rank. It is worth noting that muscle is more readily available in the pornographic source material used in slash manips—muscularity being a recurrent component of gay pornography (see Duggan and McCreary). In my interview with manip artist simontheduck, he describes the difficulty he had sourcing a base image “that complimented the physicality of the [Merlin] characters. […] The actor that plays Merlin is fairly thin while Arthur is pretty built, it was difficult to find one. I even had to edit Merlin’s body down further in the end.” (personal correspondence, used with permission) As wandsinhand explains, “you’re basically limited by what’s available on the internet, and even then, only what you’re prepared to sift through or screencap yourself”. Wandsinhand’s Arthur/Percival pairing selection works in tandem with other artistic decisions and inclusions—sexual position, setting, expressions, effects (perspiration, lighting)—to ensure the intended reading of the work. Antithetical size and rank positions play out in the penetration/submission act of wandsinhand’s work, in which only the stronger of the two may come out ‘on top’. Percival subverts the symbolic power structures of prince/knight, asserting his physical, sexual dominance over the physically inferior Arthur. That such a construction of Percival is incongruent with the polite, impeded-by-my-size-and-muscle-density Percival of the series speaks to the circumstances of manip production, much of which is on a taste basis, as previously noted. There are of course exceptions to this, the Teen Wolf ‘Sterek’ (Stiles/Derek) pairing being wandsinhand’s, but even in this case, size tends to couple with penetration. Slash manips often privilege physicality of the characters in question—as well as the base models selected—above any particular canon-supported slash reading. (Of course, the ‘queering’ nature of slash practice means at times there is also a desire to see such identifiers subverted, however in this example, raw masculine power prevails.) This final point is in no way representative—my practice, for example, combines manips with ficlets to offer a clearer connection with canon, while LJ’s zdae69 integrates manips, fiction and comics. However, common across slash manip artists driven by taste—and requests—rather than connection with canon—the best known being LJ’s tw-31988, demon48180 and Tumblr’s lwoodsmalestarsfakes, all of whom work across many fandoms—is interest in the ‘aesthetics of canon’, the blue hues of Teen Wolf or the fluorescent greens of Arrow (2012–present), displayed in glossy magazine format using services such as ISSUU. In short, ‘the look’ of the work often takes precedent over canonical implications of any artistic decisions. “Nothing Too Serious”: Slash Manips as Objects Worth Studying It had long been believed that the popular was the transient, that of entertainment rather than enlightenment; that which is manufactured, “an appendage of the machinery”, consumed by the duped masses and a product not of culture but of a ‘culture industry’ (Adorno and Rabinbach 12). Scholars such as Radway, Ang pioneered a shift in scholarly practice, advancing the cultural studies project by challenging elitism and finding meaning in traditionally devalued cultural texts and practices. The most surprising outcome of my interviews with wandsinhand was hearing how he conceived of his practice, and the study of slash: If I knew I could get a PhD by writing a dissertation on Slash, I would probably drop out of my physics papers! […] I don’t really think too highly of faking/manip-making. I mean, it’s not like it’s high art, is it? … or is it? I guess if Duchamp’s toilet can be a masterpiece, then so can anything. But I mainly just do it to pass the time, materialise fantasies, and disperse my fantasies unto others. Nothing too serious. Wandsinhand erects various binaries—academic/fan, important/trivial, science/arts, high art/low art, profession/hobby, reality/fantasy, serious/frivolous—as justification to devalue his own artistic practice. Yet embracing the amateur, personal nature of his practice frees him to “materialise fantasies” that would perhaps not be possible without self-imposed, underground production. This is certainly supported by his body of work, which plays with taboos of the unseen, of bodily fluids and sadomasochism. My intention with this article is not to contravene views such as wandsinhand’s. Rather, it is to promote slash manips as a form of remix culture that encourages new perspectives on how slash has been defined, its connection with male producers and its symbiotic relationship with gay pornography. I have examined the ‘semiotic significance of selection’ that creates meaning in two contrary slash manips; how these works actualise and resist canon dominance, as it relates to the physical and the symbolic. This examination also offers insight into this form’s connection to and negotiation with certain ideologies of gay pornography, such as the valorisation of size and muscle. 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Stefan Sonvilla-Weiss. New York: Springer, 2010. 157–77. Radway, Janice. Reading the Romance: Women, Patriarchy, and Popular Literature. Chapel Hill: Univ. of North Carolina Press, 1984. Russ, Joanna. “Pornography by Women for Women, with Love.” Magic Mommas, Trembling Sisters, Puritans, and Perverts: Feminist Essays. Trumansburg: Crossing Press, 1985. 79–99. Russo, Julie Levin. “User-Penetrated Content: Fan Video in the Age of Convergence.” Cinema Journal 48.4 (2009): 125–30. Salmon, Catherine, and Donald Symons. Warrior Lovers: Erotic Fiction, Evolution and Human Sexuality. London: Weidenfeld & Nicolson, 2001. Sánchez, Francisco J., Stefanie T. Greenberg, William Ming Liu, and Eric Vilain. “Reported Effects of Masculine Ideals on Gay Men.” Psychology of Men & Masculinity 10.1 (2009): 73–87. Stasi, Mafalda. “The Toy Soldiers from Leeds: The Slash Palimpsest.” Fan Fiction and Fan Communities in the Age of the Internet. Ed. Karen Hellekson, and Kristina Busse. 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Piatti-Farnell, Lorna. "What’s Hidden in Gravity Falls: Strange Creatures and the Gothic Intertext." M/C Journal 17, no. 4 (July 24, 2014). http://dx.doi.org/10.5204/mcj.859.

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Discussing the interaction between representation and narrative structures, Anthony Mandal argues that the Gothic has always been “an intrinsically intertextual genre” (Mandal 350). From its inception, the intertextuality of the Gothic has taken many and varied incarnations, from simple references and allusions between texts—dates, locations, characters, and “creatures”—to intricate and evocative uses of style and plot organisation. And even though it would be unwise to reduce the Gothic “text” to a simple master narrative, one cannot deny that, in the midst of re-elaborations and re-interpretations, interconnections and interpolations also appear, a collective gathering of ideas and writing practices that construct what is known as “the Gothic intertext” (Mishra 235). As far as storytelling, characterisation, and symbolism are concerned, the Gothic finds strength in its ability to develop as well as negate expectation, re-moulding the culturally known and the aesthetically acceptable in order to present its audience with a multi-faceted and multi-layered narrative. Although the Gothic has traditionally found fertile ground in literary works—a connection that is now a legacy as much as an origin—other contemporary media, such as animation, have offered the Gothic a privileged chance for growth and adaptation. An evocative example of the mergence between the Gothic mode and the animated medium is Alex Hirsch’s Gravity Falls. This visual text provides an example of the reach of the Gothic within popular culture, where intersecting hideous creatures and interconnected narrative structures, although simple and “for children” on the surface, reveal the presence of a dense and intertextual Gothic network. Those interlacings are, of course, never disconnected from the wider cultural framework, and clearly occupy an important part in unravelling the insidious aspects of human nature, from the difficulties of finding “oneself” to the loneliness of the everyday. Gravity Falls is an animated television series created by Alex Hirsch. It premiered on the Disney Channel in the United States on 15 June 2012. Now scheduled for its second season of running, Gravity Falls follows the adventures of 12-year-old twin siblings Dipper and Mabel Pines while on their summer vacation in the small town of Gravity Falls, Oregon. The choice of “twins” as main characters reveals, even at such an embryonic level, a connection to Gothicised structures, as the mode itself, as Vijay Mishra suggests, finds an affinity with doublings and “specular identifications” that “confuse the norm” (63). The presence of twins makes the double nature of character, traditionally a metaphorical and implicit idea in the Gothic, a very obvious and explicit one. Dipper and Mabel are staying with their eccentric and money-grabbing Great Uncle Stan—often referred to as “Grunkle Stan”—who runs the local curiosity shop known as the Mystery Shack. It becomes very obvious from the very beginning that an air of mystery truly surrounds the Shack, which quickly lives up to its name, and the eponymous town. In an aptly Gothic manner, things are definitely not what they seem and the twins are caught in odd plots, eerily occurrences, and haunted/haunting experiences on a daily basis. The instigator for the twins’ interest in the odd manifestations is the finding of a mysterious journal, a manual the relays detailed descriptions of the creatures that inhabit the forest in the town of Gravity Falls. The author of the journal remains unknown, and is commonly known only as “3”, an unexplained number that marks the cover of the book itself. Although the connection between the Gothic and animation may be obscure, it is in fact possible to identify many common and intersecting elements—aesthetically, narratively, and conceptually—that highlight the two as being intrinsically connected. The successful relation that the Gothic holds with animation is based in the mode’s fundamental predilection for not only subversion, excess and the exploration of the realm of the “imagination”, but also humour and self-reflexivity. These aspects are shared with animation which, as a medium, is ideally placed for exploring and presenting the imaginative and the bizarre, while pushing the boundaries of the known and the proper. Julia Round suggests that the Gothic “has long been identified as containing a dual sense of play and fear” (7). The playfulness and destabilisation that are proper to the mode find a fertile territory in animation in view of not only its many genres, but also its style and usually sensational subject matter. This discourse becomes particularly relevant if one takes into consideration matters of audienceship, or, at least, receivership. Although not historically intended for younger viewers, the animation has evolved into a profoundly children-orientated medium. From cinema to television, animated features and series are the domain of children of various ages. Big production houses such as Disney and Warner Bros have capitalised on the potential of the medium, and established its place in broadcasting slots for young viewers. Not unlike comics—which is, in a way, its ancestral medium—animation is such a malleable and contextual form that it requires a far-reaching and inclusive approach, one that is often interdisciplinary in scope; within this, where the multi-faceted nature of the Gothic opens up the way for seeing animated narratives as the highly socio-historical mediums they are. And not unlike comics, animation shares a common ground with the Gothic in requiring a vast scope of analysis, one that is intrinsically based on the conceptual connections between “texts”. Round has also aptly argued that, like comics, animated series lend themselves to malleable and mouldable re-elaboration: “from the cultural to the aesthetic, the structural to the thematic”, graphic media always reflect the impact of “intertextual and historical references” (8). Animation’s ability to convey, connect, and revolutionise ideas is, therefore, well-matched to the aesthetic and conceptual idiosyncrasies of Gothic tropes. Dipper and Mabel’s vacation in the town of Gravity Falls is characterised by the appearance of numerous super- and preter-natural creatures. The list of “monsters” encountered by the twins is long and growing, from gnomes, goblins, mermaids and zombies, to ghosts, clones, and a wide and colourful variety of demons. And although, at first glance, this list would appear to be a simple and simplistic grouping of bizarre and creatively assembled creatures, it is made quickly apparent that these “monsters” are all inspired, often very directly, by “existing”—or, at least, well-known—Gothic creatures, and their respective contexts of development. Indeed, the links to the Gothic in contemporary popular culture are unavoidable. The creatures in Gravity Falls are presented with subtle references to Gothic literature and cinema, from John Carpenter’s Halloween (1978) and Joe Dante’s Gremlins (1984), to Stephen King’s The Shining (1977) and Needful Things (1991). Borrowing from these texts, the creatures in the series all have strange names that rely on play-on-words and re-inventions, and the rubric twists that they undertake are part of a system of both homage and conceptual interdependency. One can find, for instance, “Manotaurs”—creatures that are half-bull and half-man, and that value “manliness” in their society above all else—and the “Gremlobin” – a gigantic monster somewhere in between, we are told, a “gremlin” and a “goblin”, whose eyes can show “your worst nightmares”. But the range extends to other bizarre “creatures” that are clearly very spooky, such as the “Summewrween Trickster”—a large, shadowy, purple/orange monster with a “jack-o’-melon” mask – the living “mailbox”—a sentient and omniscient object—and the truly haunting Bill Cipher—a mind demon that can be summoned through an incantation and enter a person’s subconscious. The connection to the Gothic in popular culture is instrumental for the construction of the Gothic intertext in Gravity Falls. In episode One, “Tourist Trapped” (1.01), Mabel is kidnapped by a tribe of gnomes, who are set on making her their queen. The gnomes are incongruous creatures: on the one hand, they are vengeful and spiteful, recalling the horror monsters found in movies such as the questionable Blood Gnome (2004). On the other, however, they wear red pointy hats and white beards, and their friendly smiles recall the harmless appearance of actual garden gnomes. When the gnomes grow upset, they throw up rainbows; this strange fact destroys their potential as a Gothic horror icon, and makes them accessible and amusing. This subversion of iconography takes place with a number of other “creatures” in Gravity Falls, with the Summerween Trickster—subverting the “terror” of Hallowe’en—being another fitting example. When the gnomes are attempting to woe Mabel, they do not appear to her in their real form: they camouflage themselves into a teenage boy— one who is moody, brooding, and mysterious—and become Mabel’s boyfriend; the “boy’s” interest in her, however, is so intense, that Dipper suspects him to be a member of “The Undead”, a category of monster that is closely described in 3’s journal: due to their “pale skin” and “bad attitudes”, they are often mistaken for “teenagers”. Clues to Dipper’s doubts include the teenage boy’s hand “falling off” while he is hugging Mabel, a clear sign—it would seem—that the boy is obviously a decaying, zombie corpse. The intertextual connection to several horror visual narratives where limbs “fall off” the undead and the monstrous is clear here, with apt film examples being Dawn of the Dead (1978), The Fly (1986), horror comedy Army of Darkness (1992), and, more recently, television’s The Walking Dead (2010-). The references to well-known horror films are scattered throughout the series, and comprise the majority of the lampooned cultural context in which the creatures appear. In spite of Dipper’s suspicions, the situation is revealed to have a rather different outcome. When the boyfriend tells Mabel he has a big secret to reveal, her mind wanders into another direction, choosing a different type of undead, as she expectantly thinks: “Please be a vampire…please be a vampire”. It is not difficult to spot the conceptual connection here to narratives such as Stephenie Meyer’s Twilight saga (2005-2008), both in its literary and cinematic variations, where brooding and mysterious teenage boys find ideal incarnations as the undead creature. The romanticised nature of teenage fictional narratives such as the Twilight saga is also mirrored in Mabel’s distinctive love-centred interest in the potential vampire, revealing an intertextual and highly contextual association to seeing the creature as part of an amorous relationship, as opposed to a blood-thirsty murderer. Mabel’s dreams of vampric love are unfortunately shattered when the boyfriend is revealed to be several gnomes carefully assembled to operate a human-like body, rather than one immortal lover. Irrespective of its desire to parody the Gothic, however, Gravity Falls still maintains unavoidable links to the notion of terror. Clear evidence of this is to be found in the fact that all “creatures” in the series present a level of anthropomorphism about them, and this is interpreted by the characters—and the viewers—as one of their scariest aspects. Leigh Blackmore suggests that a special brand of terror can be found in “anthropomorphic beings” that are in fact not human (Blackmore 95). Most of the creatures in the series are humanoid in shape, and can speak like humans. From gnomes to mermaids, mailboxes and demons, the creatures act as humans, but they are in fact something “other”, something that only recalls the human itself. This idea of being “almost human”, but “not quite”, is disturbing in itself, and connects the presentation of the creatures to the Gothic via the notion of the uncanny: “a crisis of the natural, touching upon everything that one might have thought was ‘part of nature’ […] human nature, the nature of reality and the world” (Royle 1). The uncanny nature of the creatures in Gravity Falls is maintained through their profound inhumanity, and their simultaneous links to human ways of acting, speaking, and even thinking. Indeed, most of the creatures are presented as petty, bitter, and childish, and often seen as greedy and sulking. In a way, the creatures lampoon some of the most intrinsic qualities of the human species, what separates us from animals. The supernatural creatures operate here as a critique of the humans themselves, exposing, as the Gothic often does, the most disturbing parts of humanity. The creatures are presented initially as scary, recalling—albeit very briefly—notions of terror and horror, but that façade is quickly destroyed as their “real nature” is exposed. They are de-terrorised by not only making them common, but also ridiculing their habits and de-constructing their thinly-veiled Gothic personas. The creatures in Gravity Falls are a subversion of the subversion, a re-thinking of the Gothic through parody that allows their conceptual, and culturally relevant, function to be rapidly exposed. The impact of the Gothic intertext in Gravity Falls is not only visible in its representational forms—its monsters and “creatures”—but also extends to its structural organisation. Jerrold Hogle has argued that, although they maintain a heterogeneous construction of texts and contexts, there are certain qualities applicable to “Gothic texts”: an antiquated space (often decaying); a concealed secret from the historical past; a physical or psychological haunting; and an oscillation between “reality” and the “supernatural” (3). Although Hogle’s pinpointing of what he calls the “Gothic matrix” (3) is mainly focused on the literary world, a broader and more wide-reaching understanding of the Gothic text allows these qualities to be clearly identifiable in other narrative mediums, such as an animated series. Indeed, Gravity Falls presents the main elements of the “Gothic matrix”: the Mystery Shack is an old and isolated place, physically crumbling and in constant state of disrepair; it is made clear that the Shack harbours many secrets—filled as it is with hidden passageways and underground vaults—connected to the shady past of Grunkle Stan and its unresolved connections to mysticism and magic; there are plenty of hauntings to be found in the series: from physical ones—in the form of demons and ghosts—to psychological ones, condensed in Dipper and Mabel’s difficulties with their approaching puberties and “growing up”; finally, the line between reality and supernatural is constantly challenged by the appearance of multiple creatures that are clearly not of this world, and even though several characters doubt their existence within the story, their very presence challenges the stability of the boundaries between real and unreal. On the surface, the series is presented as a standard linear narrative, where the linear journey of each 20-minute episode culminates with the resolution of the main “haunting”, and the usual destruction or appeasing of the “creature”. And while the series’ use of cliff-hangers is, in true television style, a common presence, they also expose and recall the unresolved nature of the narrative. Indeed, the story’s structure in Gravity Falls is reliant on narrative undertellings and off-shoots that often lie underneath the logical “line” of the plot. Sub-plots reign supreme, and multiple motives for the characters’ actions are introduced but not expanded upon, leaving the series impregnated with an aura of uncertainty and chaos. The focus of the storytelling is also denied; one moment, it appears to be Dipper’s desire to discover the “secrets” of the forest; the other, it is Grunkle Stan’s long-time battle with his arch-nemesis Gideon over the ownership of the Shack. This plot confusion in Gravity Falls continues to expose its narrative debt to the Gothic intertext, since “structural multiplicity”, as Round suggests, is “a defining feature of the Gothic” (19). The series’ narrative structure is based on numerous multiplicities, an open denial of linear journeys that is dependant, paradoxically, on the illusion of resolution. The most evocative example of Gravity Falls’ denial of clear-cut structures is arguably to be found in the narrative underlayers added by 3’s monster manual. It is obvious from the beginning that 3’s stay in the town of Gravity Falls was riddled with strange experiences, and that his sojourn intersected, at one point or the other, with the lives and secrets of Grunkle Stan and his enemies. It is also made clear that 3’s journal is not a solitary presence in the narrative, but is in fact only one in a triad of mystical books—these books, it is suggested, have great power once put together, but the resolution to this mystery is yet to be revealed. As Grunkle Stan and Gideon fight (secretly) over the possession of the three books, it is openly suggested that several uncovered stories haunt the main narrative in the series and, unknown Dipper and Mabel, are responsible for many of the strange occurrences during their stay at the Shack. Jean-Jacques Lecercle has long argued that one of the defining characteristics of the Gothic, and its intertextual structure, is the presence of “embedded narratives” (72). In Gravity Falls, the use of 3’s manual as not only an initiator of the plot, but also as a continuous performative link to the “haunted” past, uncovers the series’ re-elaboration of the traditional structure of Gothic narratives. As a paratextual presence in the story—one that is, however, often responsible for the development of the main narrative—3’s manual draws attention to the importance of constructing layered stories in order to create the structures of terror, and subsequent horror, that are essential to the Gothic itself. Although it often provides Dipper with information for solving the mysteries of the Shack, and subduing the supernatural creatures that overtake it, 3’s manual is, in reality, a very disruptive presence in the story. It creates confusion as it begins storytelling without concluding it, and opens the way to narrative pathways that are never fully explored. This is of course in keeping with the traditional narrative structures of the Gothic mode, where ancient books and stories— belonging to “antiquity”—are used as a catalyst for the present narrative to take place, but are also strangely displaced from it. This notion recalls Victor Sage’s suggestion that, in Gothic narratives, ancient books and stories paradoxically “disrupt” the main narrative, starting a separate dialogue with a storytelling structure that is inevitably unexplored and left unanswered (86). Canonical examples such as Ann Radcliffe’s The Mysteries of Udolpho (1794) and Emily Brontë’s Wuthering Heights (1847) inevitably come to mind here, but also more recent cinematic examples such as the Evil Dead franchise (1978-), where ancient books and old storytellers uncover hoary secrets that instigate, as well as obscure, the main narrative. In Gravity Falls, the interaction with 3’s manual is inherently performative, and continuously intertextual, but it is also deeply confusing, adding to the feeling of strangeness and mystery that is the conceptual basis for the series itself. The intertextual connections that drive the narrative in Gravity Falls construct lampooned versions of both the traditional concepts of Gothic horror and Gothic terror. Hogle has suggested that Gothic terror is apparent in the construction of suspense, achieved through an exploration of psychological hauntings, human nature and its un/limitations, and that which is kept out sight, the expected “hidden secrets” (3). Gothic horror, on the other hand, is characterised by the consequences of these occurrences; the physical manifestation of the “haunting”, so to speak, is achieved through the presentation of something repulsive and horrific, the monstrous in its various incarnations (Hogle 3). In Gravity Falls, the connection to the traditional Gothic intertext is made clear through both elicitations of “terror”, and subsequent manifestations of “horror”. Indeed, the “hidden secrets” of the Shack, and to some extent, the fears and insecurities of the characters, are mediated through the appearance of horrific machinery and creatures. The Shack always conceals something hidden, a magical element of sort that is kept secret by intricate passageways. The shadowy nature of the building – evoking the psychological hauntings of Gothic terror – inevitably causes the appearance of something physically disturbing, finding its apogee in a Gothic horror experience. A clear example of this can be found in the episode “Double Dipper” (1.07). Desperate to impress his co-worker and secret love-interest Wendy, and “haunted” by his lack of self-worth, Dipper roams the rooms of the Shack and discovers a very old and enchanted photocopier machine; the machine copies “people”, making clones of the original. The “clones” themselves are a manifestation of horror, a presence that breaks the boundaries of propriety, and worries its viewers in view of its very existence. The cloning copy machine is strongly intertextual as it not only provides conceptual links to numerous cinematic and literary examples where a “haunted machine” threats to destroy humanity— in examples such as Stephen King’s Christine (1983) —but also evokes the threat of “doubles”, another powerfully Gothic conduit (Royle). As it is often the case in Gravity Falls, Dipper loses control of the situation, and the dozens of clones he unwittingly created take over his life and threaten to annihilate him. Dipper must destroy the “horror” —the clones—and confront the “terror”—his haunting insecurities and personal secrets—in order to restore the original balance. This intertextual dynamic validates Hogle’s contention that, in Gothic narratives, both the physical and the psychological “hauntings” rise from view “within the antiquated space” and “manifest unresolved conflicts that can no longer be successfully buried from view” (Hogle 2). The “hidden secrets” of Gravity Falls, and their manifestations through both Gothic horror and terror, are clearly connected to explorations of human nature and deeply existentialist crises that are put forward through humour and parody. These range from Grunkle Stan’ inability to commit to a relationship—and his feeling that life is slipping away in his old age—to the twins’ constant insecurities about pre-teen amorous encounters. Not to mention the knowledge that, in reality, Dipper and Mabel were “abandoned” by their mother in the care of Stan, as she had other plans for the summer. As Round has argued, the Gothic’s most significant development seems to have been the “transvaluation of moral issues”, as notions of “monsters have become less clear cut” (18). The series’ successful engagement with the wider “monstrous” intertext, and its connection to moral issues and “hidden” preoccupations, uncovers the ability of the Gothic, as Catherine Spooner puts it, to act as “commodity”, no longer a marginalised cultural presence, but a fully purchasable item in consumer-capitalist systems (Spooner 2007). The evocations of both horror and terror in Gravity Falls are, naturally, unavoidably diluted, a homage as much as a direct encounter. The use of the monstrous and the haunted in the series is domesticated, made accessible so that it can be presented to a younger and more commercial audience. The profound interlacings with the Gothic intertext remain, however, unchanged, as the series reconciles its subversive, uncanny elements with the inevitably conventional, Disney-fied context in which it is placed. References Blackmore, Leigh. “Marvels and Horrors: Terry Dowling’s Clowns at Midnight”. 21st Century Gothic: Great Gothic Novels Since 2000, ed. Danel Olson. Lanham: Rowman & Littlefield, 2011. 87-97. Gravity Falls. Disney Television. Disney Channel, Los Angeles. 2012-2014. Hogle, Jerrold. “Introduction: The Gothic in Western Culture”. The Cambridge Companion of Gothic Fiction, ed. Jerrold Hogle. Cambridge: Cambridge University Press, 2002. 1-20. Lecercle, Jean-Jacques. “The Kitten’s Nose: Dracula and Witchcraft”. The Gothic, ed. Fred Botting. D.S Brewer: Cambridge, 2001. 71-86. Mandal, Anthony. “Intertext”. The Encyclopaedia of the Gothic, ed. David Punter, Bill Hughes and Andrew Smith. Basingstoke: Wiley, 2013. 350-355. Mishra, Vijay. The Gothic Sublime. Albany: State University of New York Press, 1994. Round, Julia. Gothic in Comics and Graphic Novels. Jefferson: McFarland, 2014. Royle, Nicholas. The Uncanny. Manchester: Manchester University Press, 2003. Sage, Victor. “Irish Gothic: C.R. Maturin and J.S. LeFanu. A Companion to the Gothic, ed. David Punter. Oxford; Blackwell, 2001. 81-93. Spooner, Catherine. Contemporary Gothic. London: Reaktion, 2007.
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Senger, Saesha. "Place, Space, and Time in MC Solaar’s American Francophone." M/C Journal 19, no. 3 (June 22, 2016). http://dx.doi.org/10.5204/mcj.1100.

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Murray Forman’s text The ‘Hood Comes First: Race, Space, and Place in Rap and Hip-Hop provides insightful commentary on the workings of and relationship between place and space. To highlight the difference of scale between these two parameters, he writes that, “place defines the immediate locale of human interaction in the particular, whereas space is the expanse of mobile trajectories through which subjects pass in their circulation between or among distinct and varied places” (25). This statement reflects Doreen Massey’s earlier observation from her book Space, Place, and Gender that “one view of a place is as a particular articulation” of the spatial (5). These descriptions clarify how human action shapes, and is shaped by, what Forman describes as the “more narrowly circumscribed parameters” of place (25) and the broader realm of space. Clearly, these two terms describe interconnected components that are socially constructed and dynamic: that is, they operate at different scales but are constructed in time, constantly reshaped by human action and perception. “Space and time are inextricably interwoven,” states Massey. She continues: “It is not that the interrelations between objects occur in space and time; it is these relationships themselves which create/define space and time” (261). If place and space represent different scales of social interaction and space and time are interconnected, place and time must be linked as well.While this indicates that human experience and representation operate on different scales, it is important to note that these two factors are also interrelated. As Stuart Hall writes, “[I]t is only through the way in which we represent and imagine ourselves that we come to know how we are constituted and who we are” (473). There is no objective experience, only that which is subjectively represented through various means. Through depictions of these relationships between place, space, and time, rap music shapes listeners’ comprehension of these parameters. DJs, MCs, producers, and other creative artists express personal observations through the influence of both the local and global, the past and present. In rap lyrics and their musical accompaniment, countries, cities, neighbourhoods, and even specific government housing developments inform the music, but the identities of these places and spaces are not fixed – for the performers or for the audience. They are more than the backdrop for what happens, inanimate structures or coordinates of latitude and longitude. Their dynamic nature, and their representation in music, serves to continually redefine “how we are constituted and who we are” (473).In MC Solaar’s Léve-toi et Rap from his 2001 album Cinquième as and his song Nouveau Western, from 1994’s Prose Combat, this is demonstrated in two very different ways. Léve-toi et Rap, a personal history told in the first person, clearly demonstrates both American hip-hop lineage and the transnational influences of Solaar’s upbringing. This song serves as an example of the adoption of American musical and lyrical techniques as means through which personally empowering, often place-based stories are told. In Nouveau Western, the narrative demonstrates the negative effects of globalization through this story about a geographically and temporally transported American cowboy. This track employs musical materials in a way that reflects the more critical lyrical commentary on the repercussions of American cultural and economic power. Through the manner of his storytelling, and through the stories themselves, MC Solaar explicitly demonstrates his own agency in representing, and thus constructing the meaning of, dynamic place and space as they are defined from these two perspectives.As a Paris-based French rapper, MC Solaar often makes his affiliation to this geographic focal point significant in his lyrics. This is especially clear in Léve-toi et Rap, in which Parisian banlieues (HLM government housing projects), nightclubs, and other places figure prominently in the text. From the lyrics, one learns a great deal about this rapper and his background: MC Solaar was born in Senegal, but his parents brought him to France when he was young (MC Solaar, “Léve-toi et Rap”; Petetin, 802, 805). He grew up struggling with the isolation and social problems of the banlieues and the discrimination he faced as an immigrant. He began rapping, established a musical career, and now encourages others to rap as a means of making something constructive out of a challenging situation. In the excerpt below, MC Solaar explains these origins and the move to the banlieues (Solaar, “Lève-toi et rap;” All translations by the author).Lève-toi et rap elaborates on the connection between the local and global in rap music, and between place, space, and time. The lyrics and music represent these properties in part by appropriating American rap’s stylistic practices. The introductory chorus incorporates sampled lyrics of the American artists Lords of the Underground, the Beastie Boys, Nas, and Redman (Various Contributors, “‘Lève-toi et rap’ Direct Sample of Vocals/Lyrics,” whosampled.com.). A bassline originally recorded by the funk group The Crusaders grounds the musical accompaniment that begins with the first verse (partially printed above), in which MC Solaar begins to depict his own place and space as he has experienced it temporally.In this chorus, the first sample is “I remember way back in the days on my block” from Lords of the Underground’s song Tic-Toc. This leads to “Oh My God” and “Ah, Ah, Ah,” both samples from Q-Tip’s contribution to the Beastie Boys’ song Get It Together. “I Excel,” which appears in Nas’s It Ain’t Hard to Tell comes next. The last sample, “Who Got the Funk,” is from Can’t Wait by Redman (Lords of the Underground, “Tic-Tic;” Beastie Boys and Q-Tip, “Get It Together;” Nas, “It Ain’t Hard to Tell;” The Crusaders, “The Well’s Gone Dry”).Scratching begins the introductory chorus (printed below), which ends with a voice announcing “MC Solaar.” At this point, the sampled bassline from The Crusaders’ 1974 song The Well’s Gone Dry begins.[Scratching]I remember back in the days on my block... Lords of the UndergroundOh my God... Ah, Ah, Ah... Beastie Boys and Q-TipI excel… NasWho got the funk... RedmanMC Solaar[Crusaders sample begins] The rap samples all date from 1994, the year Solaar released his well-received album Prose Combat and most are strategically placed: the first sample originated in the last verse of Tic-Toc, the Q-Tip samples in the middle are from the middle of Get It Together, and the last sample, “I Excel,” is from the first line of It Ain’t Hard to Tell. As Lève-toi et rap continues, MC Solaar’s statement of the song title itself replaces the iteration “MC Solaar” of the first chorus. In a sense, “Lève-toi et rap” becomes the last sample of the chorus. Through these American references, Solaar demonstrates an affiliation with the place in which rap is commonly known to have originally coalesced. For French rappers consciously working to prove their connection to rap’s lineage, such demonstrations are useful (Faure and Garcia, 81-82). Achieved by sampling music and lyrics from 1974 and 1994 from sources that are not all that obvious to a casual listener, Solaar spatially connects his work to the roots of rap (Shusterman, 214). These particular samples also highlight a spatial relationship to particular styles of rap that represent place and space in particular ways. Nas and Lords of the Underground, for instance, have added to the discourse on street credibility and authenticity, while Q-tip has provided commentary on social and political issues. MC Solaar’s own story widens the parameters for illustrating these concepts, as he incorporates the personally significant places such as Senegal, Chad, and the Saint Denis banlieue to establish street credibility on a transnational scale; the lyrics also describe serious social and political issues, including the “skinheads” he encountered while living in Paris. Dynamic place is clear throughout all of this, as everything occurring in these places is meaningful in part because of the unavoidable relationship with the passing of time – Solaar’s birth, his upbringing, and his success occurred through his choices and social interactions in specific places.Looking more closely at the representation of place and time, Lève-toi et rap is less than straightforward. As discussed previously, some of the vocal samples are rearranged, demonstrating purposeful alteration of pre-recorded material; in contrast, the use of a repeated funk bassline sample during a clear narrative of Solaar’s life juxtaposes a linear story with a non-linear musical accompaniment. To this, MC Solaar made a contemporary textual contribution to later choruses, with the title of the song added as the chorus’s last line. Such manipulation in the context of this first-person narrative to express this movement supports the conclusion that, far from being a victim of political and economic forces, MC Solaar has used them to his advantage. After all, the title of the song itself, Lève-toi et rap, translates roughly to “get up and rap.”In addition to manipulating the materials of American rap and funk for this purpose, Solaar’s use of verlan, a type of slang used in the banlieues, brings another level of locality to Lève-toi et rap. The use of verlan brings the song’s association with French banlieue culture closer: by communicating in a dialect fluently understood by relatively few, rappers ensure that their message will be understood best by those who share the constellation of social and temporal relations of these housing developments (Milon, 75). Adding verlan to other slang and to unique grammatical rules, the rap of the banlieues is to some extent in its own language (Prévos, “Business” 902-903).Referring to MC Solaar’s 1994 album Prose Combat, André Prévos observed that this material “clearly illustrates the continuity of this tradition, all the while adding an identifiable element of social and personal protest as well as an identifiable amount of ‘signifying’ also inspired by African American hip-hip lyrics” (Prévos, “Postcolonial” 43). While it is clear at this point that this is also true for Lève-toi et rap from Cinquème as, Nouveau Western from Prose Combat demonstrates continuity in different way. To start, the samples used in this song create a more seamless texture. A sample from the accompaniment to Serge Gainsbourg’s Bonnie and Clyde from 1967 undergirds the song, providing a French pop reference to a story about an American character (Various Contributors, “Nouveau Western” whosampled.com). The bassline from Bonnie and Clyde is present throughout Nouveau Western, while the orchestral layer from the sample is heard during sections of the verses and choruses. Parts of the song also feature alto saxophone samples that provide continuity with the jazz-influenced character of many songs on this album.The contrasts with Lève-toi et rap continue with the lyrical content. Rather than describing his own process of acquiring knowledge and skill as he moved in time from place to place, in Nouveau Western MC Solaar tells the story of a cowboy named “Harry Zona” who was proud and independent living in Arizona, hunting for gold with his horse, but who becomes a victim in contemporary Paris. In the fabled west, the guns he carries and his method of transportation facilitate his mission: Il erre dans les plaines, fier, solitaire. Son cheval est son partenaire [He wanders the plains, proud, alone. His horse is his partner.]. After suddenly being transported to modern-day Paris, he orders a drink from an “Indian,” at a bistro and “scalps” the foam off, but this is surely a different kind of person and practice than Solaar describes Harry encountering in the States (MC Solaar, “Nouveau Western”).After leaving the bistro, Harry is arrested driving his stagecoach on the highway and shut away by the authorities in Fresnes prison for his aberrant behaviour. His pursuit of gold worked for him in the first context, but the quest for wealth advanced in his home country contributed to the conditions he now faces, and which MC Solaar critiques, later in the song. He raps, Les States sont comme une sorte de multinationale / Elle exporte le western et son monde féudal / Dicte le bien, le mal, Lucky Luke et les Dalton [The States are a kind of multinational”/ “They export the western and its feudal way/ Dictate the good the bad, Lucky Luke and the Daltons] (MC Solaar, “Nouveau Western”).Harry seems to thrive in the environment portrayed as the old west: as solitary hero, he serves as a symbol of the States’ independent spirit. In the nouveau far west [new far west] francophone comic book characters Lucky Luke and the Daltons sont camouflés en Paul Smith’s et Wesson [are camouflaged in Paul Smith’s and Wesson], and Harry is not equipped to cope with this confusing combination. He is lost as he negotiates le système moderne se noie l’individu [the modern system that drowns the individual]. To return to Bonnie and Clyde, these ill-fated and oft-fabled figures weren’t so triumphant either, and in Gainsbourg’s song, they are represented by 1960s French pop rather than by even a hint of local 1930s musical traditions. “Harry Zona” is not the only person whose story unfolds through the lens of another culture.While Solaar avoids heavy use of verlan or other Parisian slang in this song, he does use several American cultural references, some of which I have already mentioned. In addition, the word “western” refers to western movies, but it also serves as another term for the United States and its cultural exports. “Hollywood” is another term for the west, and in this context MC Solaar warns his listeners to question this fictional setting. Following his observation that John Wayne looks like Lucky Luke, “well groomed like an archduke,” he exclaims Hollywood nous berne, Hollywood berne! [Hollywood fooled us! Hollywood fools!]. This is followed by, on dit gare au gorille, mais gare à Gary Cooper [as they say watch out for the gorilla, watch out for Gary Cooper]. Slick characters like the ones Gary Cooper played have ultimately served as cultural capital that has generated economic capital for the “multinational” States that Solaar describes. As Harry moves “epochs and places,” he discovers that this sort of influence, now disguised in fashion-forward clothing, is more influential than his Smith and Wesson of the old west (MC Solaar, “Nouveau Western”).It is important to note that this narrative is described with the language of the cultural force that it critiques. As Geoffrey Baker writes, “MC Solaar delves into the masterpieces and linguistic arsenal of his colonizers in order to twist the very foundations of their linguistic oppression against them” (Baker, 241). These linguistic – and cultural – references facilitate this ironic critique of the “new Far West”: Harry suffers in the grip of a more sophisticated gold rush (MC Solaar, “Nouveau Western”).Lève-toi et rap transforms musical and verbal language as well, but the changes are more overt. Even though the musical samples are distinctly American, they are transformed, and non-American places of import to MC Solaar are described with heavy use of slang. This situates the song in American and French cultural territory while demonstrating Solaar’s manipulation of both. He is empowered by the specialized expression of place and space, and by the loud and proud references to a dynamic upbringing, in which struggle culminates in triumph.Empowerment through such manipulation is an attractive interpretation, but because this exercise includes the transformation of a colonizer’s language, it ultimately depends on understanding rap as linked to some extent to what Murray Forman and Tricia Rose describe as “Western cultural imperialism” (Rose, 19; Forman, 21). Both Rose and Forman point out that rap has benefitted from what Rose describes as “the disproportionate exposure of U.S. artists around the world,” (Rose, 19) even though this music has provided an avenue through which marginalized groups have articulated social and political concerns (Rose, 19; Forman 21). The “transnational circulation of contemporary culture industries” that Forman describes (21) has benefitted multinational corporations, but it has also provided new means of expression for those reached by this global circulation. Additionally, this process has engendered a sense of community around the world among those who identify with rap’s musical and lyrical practices and content; in many cases, rap’s connection to the African diaspora is a significant factor in the music’s appeal. This larger spatial connection occurs alongside more locally place-based connections. Lève-toi et rap clearly manifests this sense of simultaneously negotiating one’s role as a global citizen and as an individual firmly grounded in the place and space of local experience.Even though rap has been a music of resistance to hegemonic social and economic forces for people around the world, it is nonetheless important to recognize that the forces that have disseminated this music on a global scale have contributed to the unequal distribution of wealth and power. Working within this system is almost always unavoidable for rappers, many of whom criticize these conditions in their music, but depend on these transnational corporations for their success. Paul A. Silverstein writes that “hip-hop formations themselves, while enunciating an explicit critique of both state interventionism and the global market, have directly benefited from both and, to be sure, simultaneously desire their end and their continuation” (47-48). This is very clear in Nouveau Western, which Silverstein writes “portrayed neo-liberalism as a ‘new Far West’ where credit cards replace Remingtons.” (48) That this critique has reached a large audience in the francophone world and elsewhere highlights the irony of the situation: under the current system of popular musical production and circulation, such material often must reach its audience through complicity with the very system it denounces. This view on the mixture of the local and global presented in these songs illustrates this confusing situation, but from another perspective, the representation of social interaction on varying scales connects to the factors that have contributed to rap since its inception. Local places and geographically broad spatial connections have been articulated in constantly changing ways through musical and lyrical sampling, original lyrical references, and the uses that creators, listeners, and the industry enact vis-à-vis global rap culture. Whether revealed through clear references to American rap that facilitate a personal narrative or through a more complicated critique of American culture, MC Solaar’s songs Lève-toi et rap and Nouveau Western expose some accomplishments of a French rapper whose work reveals personal agency both outside and within the “multinational” United States. ReferencesBaker, Geoffrey. “Preachers, Gangsters, Pranksters: MC Solaar and Hip-Hop as Overt and Covert Revolt.” The Journal of Popular Culture 44 (2011): 233-54.Beastie Boys and Q-Tip. “Get It Together.” Ill Communication. Grand Royal Records, 1994. CD.Faure, Sylvia, and Marie-Carmen Garcia. “Conflits de Valeurs et Générations.” Culture Hip Hop Jeunes des Cités et Politiques Publiques. Paris: La Dispute SNÉDIT, 2005. 69-83. Forman, Murray. “Space Matters: Hip-Hop and the Spatial Perspective.” The ‘Hood Comes First: Race, Space and Place in Rap and Hip-Hop. Middletown: Wesleyan UP, 2002. 1- 34. Hall, Stuart. “What Is This ‘Black’ in Black Popular Culture?” Critical Dialogues in Cultural Studies, Edited by David Morley and Kuan-Hsing Chen. London: Routledge, 1996. 465-475. Lords of the Underground. “Tic-Tic.” Keepers of the Funk. Pendulum Records, 1994. CD.Massey, Doreen. Space, Place and Gender. Minneapolis: U of Minnesota Press, 1994. 19-24.Milon, Alain. “Pourquoi le Rappeur Chante? Le Rap comme Expression de la Relégation Urbaine.” Cités 19 (2004): 71-80.MC Solaar (Claude M’Barali). “Lève-toi et rap.” Cinquème as. Wea International, 2001. CD.———. “Nouveau Western.” Prose Combat. Cohiba, 1994. CD.Nas. “It Ain’t Hard to Tell.” Illmatic. Columbia Records, 1994. CD.Petetin, Véronique. “Slam, Rap, et ‘Mondialité.” Études 6 (June 2009): 797-808.Prévos, André J.M. “Le Business du Rap en France.” The French Review 74 (April 2001): 900-21.———. “Postcolonial Popular Music in France.” Global Noise: Rap and Hip-Hop outside the USA. Ed. Tony Mitchell. Middletown: Wesleyan UP, 2001. 39-56. Rose, Tricia. Black Noise: Rap Music and Black Culture in Contemporary America. Middletown: Wesleyan UP, 1994.Shusterman, Richard. “L’Estitique Postmoderne du Rap.” Rue Deseartes 5/6 (November 1992): 209-28.Silverstein, Paul A. “‘Why Are We Waiting to Start the Fire?’: French Gangsta Rap and the Critique of State Capitalism.” Black, Blanc, Beur: Rap Music and Hip-Hop Culture in the Francophone World. Ed. Alain-Philippe Durand. Oxford: Scarecrow Press, 2002. 45-67. The Crusaders. “The Well’s Gone Dry.” Southern Comfort. ABC/Blue Thumb Records, 1974. CD.Various Contributors. “‘Lève-toi et rap’ Direct Sample of Vocals/Lyrics.” whosampled.com.———. “‘Nouveau Western’ Direct Sample of Hook/Riff.” whosampled.com.Various Contributors. “MC Solaar – ‘Lève-toi et rap’ Lyrics.” Rap Genius.
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33

Shiloh, Ilana. "A Vision of Complex Symmetry." M/C Journal 10, no. 3 (June 1, 2007). http://dx.doi.org/10.5204/mcj.2674.

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Abstract:
The labyrinth is probably the most universal trope of complexity. Deriving from pre-Greek labyrinthos, a word denoting “maze, large building with intricate underground passages”, and possibly related to Lydian labrys, which signifies “double-edged axe,” symbol of royal power, the notion of the labyrinth primarily evokes the Minoan Palace in Crete and the myth of the Minotaur. According to this myth, the Minotaur, a monster with the body of a man and the head of a bull, was born to Pesiphae, king Minos’s wife, who mated with a bull when the king of Crete was besieging Athens. Upon his return, Minos commanded the artist Daedalus to construct a monumental building of inter-connected rooms and passages, at the center of which the King sought to imprison the monstrous sign of his disgrace. The Minotaur required human sacrifice every couple of years, until it was defeated by the Athenian prince Theuseus, who managed to extricate himself from the maze by means of a clue of thread, given to him by Minos’s enamored daughter, Ariadne (Parandowski 238-43). If the Cretan myth establishes the labyrinth as a trope of complexity, this very complexity associates labyrinthine design not only with disorientation but also with superb artistry. As pointed out by Penelope Reed Doob, the labyrinth is an inherently ambiguous construct (39-63). It presumes a double perspective: those imprisoned inside, whose vision ahead and behind is severely constricted, are disoriented and terrified; whereas those who view it from outside or from above – as a diagram – admire its structural sophistication. Labyrinths thus simultaneously embody order and chaos, clarity and confusion, unity (a single structure) and multiplicity (many paths). Whereas the modern, reductive view equates the maze with confusion and disorientation, the labyrinth is actually a signifier with two contradictory signifieds. Not only are all labyrinths intrinsically double, they also fall into two distinct, though related, types. The paradigm represented by the Cretan maze is mainly derived from literature and myth. It is a multicursal model, consisting of a series of forking paths, each bifurcation requiring new choice. The second type is the unicursal maze. Found mainly in the visual arts, such as rock carvings or coin ornamentation, its structural basis is a single path, twisting and turning, but entailing no bifurcations. Although not equally bewildering, both paradigms are equally threatening: in the multicursal construct the maze-walker may be entrapped in a repetitious pattern of wrong choices, whereas in the unicursal model the traveler may die of exhaustion before reaching the desired end, the heart of the labyrinth. In spite of their differences, the basic similarities between the two paradigms may explain why they were both included in the same linguistic category. The labyrinth represents a road-model, and as such it is essentially teleological. Most labyrinths of antiquity and of the Middle Ages were designed with the thought of reaching the center. But the fact that each labyrinth has a center does not necessarily mean that the maze-walker is aware of its existence. Moreover, reaching the center is not always to be desired (in case it conceals a lurking Minotaur), and once the center is reached, the maze-walker may never find the way back. Besides signifying complexity and ambiguity, labyrinths thus also symbolically evoke the danger of eternal imprisonment, of inextricability. This sinister aspect is intensified by the recursive aspect of labyrinthine design, by the mirroring effect of the paths. In reflecting on the etymology of the word ‘maze’ (rather than the Greek/Latin labyrinthos/labyrinthus), Irwin observes that it derives from the Swedish masa, signifying “to dream, to muse,” and suggests that the inherent recursion of labyrinthine design offers an apt metaphor for the uniquely human faculty of self-reflexitivity, of thought turning upon itself (95). Because of its intriguing aspect and wealth of potential implications, the labyrinth has become a category that is not only formal, but also conceptual and symbolic. The ambiguity of the maze, its conflation of overt complexity with underlying order and simplicity, was explored in ideological systems rooted in a dualistic world-view. In the early Christian era, the labyrinth was traditionally presented as a metaphor for the universe: divine creation based on a perfect design, perceived as chaotic due to the shortcomings of human comprehension. In the Middle-Ages, the labyrinthine attributes of imprisonment and limited perception were reflected in the view of life as a journey inside a moral maze, in which man’s vision was constricted because of his fallen nature (Cazenave 348-350). The maze was equally conceptualized in dynamic terms and used as a metaphor for mental processes. More specifically, the labyrinth has come to signify intellectual confusion, and has therefore become most pertinent in literary contexts that valorize rational thought. And the rationalistic genre par excellence is detective fiction. The labyrinth may serve as an apt metaphor for the world of detective fiction because it accurately conveys the tacit assumptions of the genre – the belief in the existence of order, causality and reason underneath the chaos of perceived phenomena. Such optimistic belief is ardently espoused by the putative detective in Paul Auster’s metafictional novella City of Glass: He had always imagined that the key to good detective work was a close observation of details. The more accurate the scrutiny, the more successful the results. The implication was that human behavior could be understood, that beneath the infinite façade of gestures, tics and silences there was finally a coherence, an order, a source of motivation. (67) In this brief but eloquent passage Auster conveys, through the mind of his sleuth, the central tenets of classical detective fiction. These tenets are both ontological and epistemological. The ontological aspect is subsumed in man’s hopeful reliance on “a coherence, an order, a source of motivation” underlying the messiness and blood of the violent deed. The epistemological aspect is aptly formulated by Michael Holquist, who argues that the fictional world of detective stories is rooted in the Scholastic principle of adequatio rei et intellectus, the adequation of mind to things (157). And if both human reality and phenomenal reality are governed by reason, the mind, given enough time, can understand everything. The mind’s representative is the detective. He is the embodiment of inquisitive intellect, and his superior powers of observation and deduction transform an apparent mystery into an incontestable solution. The detective sifts through the evidence, assesses the relevance of data and the reliability of witnesses. But, first of foremost, he follows clues – and the clue, the most salient element of the detective story, links the genre with the myth of the Cretan labyrinth. For in its now obsolete spelling, the word ‘clew’ denotes a ball of thread, and thus foregrounds the similarity between the mental process of unraveling a crime mystery and the traveler’s progress inside the maze (Irwin 179). The chief attributes of the maze – circuitousness, enclosure, and inextricability – associate it with another convention of detective fiction, the trope of the locked room. This convention, introduced in Poe’s “The Murders in the Rue Morgue,” a text traditionally regarded as the first analytic detective story, establishes the locked room as the ultimate affront to reason: a hermetically sealed space which no one could have penetrated or exited and in which a brutal crime has nevertheless been committed. But the affront to reason is only apparent. In Poe’s ur-text of the genre, the violent deed is committed by an orangutan, a brutal and abused beast that enters and escapes from the seemingly locked room through a half-closed window. As accurately observed by Holquist, in the world of detective fiction “there are no mysteries, there is only incorrect reasoning” (157). And the correct reasoning, dubbed by Poe “ratiocination”, is the process of logical deduction. Deduction is an enchainment of syllogisms, in which a conclusion inevitably follows from two valid premises; as Dupin elegantly puts it, “the deductions are the sole proper ones and … the suspicion arises inevitably from them as a single result” (Poe 89). Applying this rigorous mental process, the detective re-arranges the pieces of the puzzle into a coherent and meaningful sequence of events. In other words – he creates a narrative. This brings us back to Irwin’s observation about the recursive aspect of the maze. Like the labyrinth, detective fiction is self-reflexive. It is a narrative form which foregrounds narrativity, for the construction of a meaningful narrative is the protagonist’s and the reader’s principal task. Logical deduction, the main activity of the fictional sleuth, does not allow for ambiguity. In classical detective fiction, the labyrinth is associated with the messiness and violence of crime and contrasted with the clarity of the solution (the inverse is true of postmodernist detective mysteries). The heart of the labyrinth is the solution, the vision of truth. This is perhaps the most important aspect of the detective genre: the premise that truth exists and that it can be known. In “The Murders in the Rue Morgue,” the initially insoluble puzzle is eventually transformed into a coherent narrative, in which a frantic orangutan runs into the street escaping the abuse of its master, climbs a rod and seeks refuge in a room inhabited by two women, brutally slashes them in confusion, and then flees the room in the same way he penetrated it. The sequence of events reconstructed by Dupin is linear, unequivocal, and logically satisfying. This is not the case with the ‘hard boiled’, American variant of the detective genre, which influenced the inception of film noir. Although the novels of Hammett, Chandler or Cain are structured around crime mysteries, these works problematize most of the tacit premises of analytic detective fiction and re-define its narrative form. For one, ‘hard boiled’ fiction obliterates the dualism between overt chaos and underlying order, between the perceived messiness of crime and its underlying logic. Chaos becomes all-encompassing, engulfing the sleuth as well as the reader. No longer the epitome of a superior, detached intellect, the detective becomes implicated in the mystery he investigates, enmeshed in a labyrinthine sequence of events whose unraveling does not necessarily produce meaning. As accurately observed by Telotte, “whether [the] characters are trying to manipulate others, or simply hoping to figure out how their plans went wrong, they invariably find that things do not make sense” (7). Both ‘hard-boiled’ fiction and its cinematic progeny implicitly portray the dissolution of social order. In film noir, this thematic pursuit finds a formal equivalent in the disruption of traditional narrative paradigm. As noted by Bordwell and Telotte, among others, the paradigm underpinning classical Hollywood cinema in the years 1917-1960 is characterized by a seemingly objective point of view, adherence to cause-effect logic, use of goal-oriented characters and a progression toward narrative closure (Bordwell 157, Telotte 3). In noir films, on the other hand, the devices of flashback and voice-over implicitly challenge conventionally linear narratives, while the use of the subjective camera shatters the illusion of objective truth (Telotte 3, 20). To revert to the central concern of the present paper, in noir cinema the form coincides with the content. The fictional worlds projected by the ‘hard boiled’ genre and its noir cinematic descendent offer no hidden realm of meaning underneath the chaos of perceived phenomena, and the trope of the labyrinth is stripped of its transcendental, comforting dimension. The labyrinth is the controlling visual metaphor of the Coen Brothers’ neo-noir film The Man Who Wasn’t There (2001). The film’s title refers to its main protagonist: a poker-faced, taciturn barber, by the name of Ed Crane. The entire film is narrated by Ed, incarcerated in a prison cell. He is writing his life story, at the commission of a men’s magazine whose editor wants to probe the feelings of a convict facing death. Ed says he is not unhappy to die. Exonerated of a crime he committed and convicted of a crime he did not, Ed feels his life is a labyrinth. He does not understand it, but he hopes that death will provide the answer. Ed’s final vision of life as a bewildering maze, and his hope of seeing the master-plan after death, ostensibly refer to the inherent dualism of the labyrinth, the notion of underlying order manifest through overt chaos. They offer the flicker of an optimistic closure, which subscribes to the traditional Christian view of the universe as a perfect design, perceived as chaos due to the shortcomings of human comprehension. But this interpretation is belied by the film’s final scene. Shot in blindingly white light, suggesting the protagonist’s revelation, the screen is perfectly empty, except for the electric chair in the center. And when Ed slowly walks towards the site of his execution, he has a sudden fantasy of the overhead lights as the round saucers of UFOs. The film’s visual metaphors ironically subvert Ed’s metaphysical optimism. They cast a view of human life as a maze of emptiness, to borrow the title of one of Borges’s best-known stories. The only center of this maze is death, the electric chair; the only transcendence, faith in God and in after life, makes as much sense as the belief in flying saucers. The Coen Brothers thus simultaneously construct and deconstruct the traditional symbolism of the labyrinth, evoking (through Ed’s innocent hope) its promise of underlying order, and subverting this promise through the images that dominate the screen. The transcendental dimension of the trope of the labyrinth, its promise of a hidden realm of meaning and value, is consistently subverted throughout the film. On the level of plot, the film presents a crisscrossed pattern of misguided intentions and tragi-comic misinterpretations. The film’s protagonist, Ed Crane, is estranged from his own life; neither content nor unhappy, he is passive, taking things as they come. Thus he condones Doris’s, his wife’s, affair with her employer, Big Dave, reacting only when he perceives an opportunity to profit from their liason. This opportunity presents itself in the form of Creighton Tolliver, a garrulous client, who shares with Ed his fail-proof scheme of making big money from the new invention of dry cleaning. All he needs to carry out his plan, confesses Creighton, is an investment of ten thousand dollars. The barber decides to take advantage of this accidental encounter in order to change his life. He writes an anonymous extortion letter to Big Dave, threatening to expose his romance with Doris and wreck his marriage and his financial position (Dave’s wife, a rich heiress, owns the store that Dave runs). Dave confides in Ed about the letter; he suspects the blackmailer is a con man that tried to engage him in a dry-cleaning scheme. Although reluctant to part with the money, which he has been saving to open a new store to be managed by Doris, Big Dave eventually gives in. Obviously, although unbeknownst to Big Dave, it is Ed who collects the money and passes it to Creighton, so as to become a silent partner in the dry cleaning enterprise. But things do not work out as planned. Big Dave, who believes Creighton to be his blackmailer, follows him to his apartment in an effort to retrieve the ten thousand dollars. A fight ensues, in which Creighton gets killed, not before revealing to Dave Ed’s implication in his dry-cleaning scheme. Furious, Dave summons Ed, confronts him with Creighton’s story and physically attacks him. Ed grabs a knife that is lying about and accidentally kills Big Dave. The following day, two policemen arrive at the barbershop. Ed is certain they came to arrest him, but they have come to arrest Doris. The police have discovered that she has been embezzling from Dave’s store (Doris is an accountant), and they suspect her of Dave’s murder. Ed hires Freddy Riedenschneider, the best and most expensive criminal attorney, to defend his wife. The attorney is not interested in truth; he is looking for a version that will introduce a reasonable doubt in the minds of the jury. At some point, Ed confesses that it is he who killed Dave, but Riedenschneider dismisses his confession as an inadequate attempt to save Doris’s neck. He concocts a version of his own, but does not get the chance to win the trial; the case is dismissed, as Doris is found hanged in her cell. After his wife’s death, Ed gets lonely. He takes interest in Birdy, the young daughter of the town lawyer (whom he initially approached for Doris’s defense). Birdy plays the piano; Ed believes she is a prodigy, and wants to become her agent. He takes her for an audition to a French master pianist, who decides that the girl is nothing special. Disenchanted, they drive back home. Birdy tells Ed, not for the first time, that she doesn’t really want to be a pianist. She hasn’t been thinking of a career; if at all, she would like to be a vet. But she is very grateful. As a token of her gratitude, she tries to perform oral sex on Ed. The car veers; they have an accident. When he comes to, Ed faces two policemen, who tell him he is arrested for the murder of Creighton Tolliver. The philosophical purport of the labyrinth metaphor is suggested in a scene preceding Doris’s trial, in which her cocky attorney justifies his defense strategy. To support his argument, he has recourse to the theory of some German scientist, called either Fritz or Werner, who claimed that truth changes with the eye of the beholder. Science has determined that there is no objective truth, says Riedenschneider; consequently, the question of what really happened is irrelevant. All a good attorney can do, he concludes, is present a plausible narrative to the jury. Freddy Riedenschneider’s seemingly nonchalant exposition is a tongue-in-cheek reference to Heisenberg’s uncertainty principle. Succinctly put, the principle postulates that the more precisely the position of a subatomic particle is determined, the less precisely its momentum is known in this instant, and vice versa. What follows is that concepts such as orbits of electrons do not exist in nature unless and until we measure them; or, in Heisenberg’s words, “the ‘path’ comes into existence only when we observe it” (qtd. in Cassidy). Heisenberg’s discovery had momentous scientific and philosophical implications. For one, it challenged the notion of causality in nature. The law of causality assumes that if we know the present exactly, we can calculate the future; in this formulation, suggests Heisenberg, “it is not the conclusion that is wrong, but the premises” (qtd. in Cassidy). In other words, we can never know the present exactly, and on the basis of this exact knowledge, predict the future. More importantly, the uncertainty principle seems to collapse the distinction between subjective and objective reality, between consciousness and the world of phenomena, suggesting that the act of perception changes the reality perceived (Hofstadter 239). In spite of its light tone, the attorney’s confused allusion to quantum theory conveys the film’s central theme: the precarious nature of truth. In terms of plot, this theme is suggested by the characters’ constant misinterpretation: Big Dave believes he is blackmailed by Creighton Tolliver; Ed thinks Birdy is a genius, Birdy thinks that Ed expects sex from her, and Ann, Dave’s wife, puts her faith in UFOs. When the characters do not misjudge their reality, they lie about it: Big Dave bluffs about his war exploits, Doris cheats on Ed and Big Dave cheats on his wife and embezzles from her. And when the characters are honest and tell the truth, they are neither believed nor rewarded: Ed confesses his crime, but his confession is impatiently dismissed, Doris keeps her accounts straight but is framed for fraud and murder; Ed’s brother in law and partner loyally supports him, and as a result, goes bankrupt. If truth cannot be known, or does not exist, neither does justice. Throughout the film, the wires of innocence and guilt are constantly crossed; the innocent are punished (Doris, Creighton Tolliver), the guilty are exonerated of crimes they committed (Ed of killing Dave) and convicted of crimes they did not (Ed of killing Tolliver). In this world devoid of a metaphysical dimension, the mindless processes of nature constitute the only reality. They are represented by the incessant, pointless growth of hair. Ed is a barber; he deals with hair and is fascinated by hair. He wonders how hair is a part of us and we throw it to dust; he is amazed by the fact that hair continues to grow even after death. At the beginning of the film we see him docilely shave his wife’s legs. In a mirroring scene towards the end, the camera zooms in on Ed’s own legs, shaved before his electrocution. The leitmotif of hair, the image of the electric chair, the recurring motif of UFOs – all these metaphoric elements convey the Coen Brothers’ view of the human condition and build up to Ed’s final vision of life as a labyrinth. Life is a labyrinth because there is no necessary connection between cause and effect; because crime is dissociated from accountability and punishment; because what happened can never be ascertained and human knowledge consists only of a maze of conflicting, or overlapping, versions. The center of the existential labyrinth is death, and the exit, the belief in an after-life, is no more real than the belief in aliens. The labyrinth is an inherently ambiguous construct. Its structural attributes of doubling, recursion and inextricability yield a wealth of ontological and epistemological implications. Traditionally used as an emblem of overt complexity concealing underlying order and symmetry, the maze may aptly illustrate the tacit premises of the analytic detective genre. But this purport of the maze symbolism is ironically inverted in noir and neo-noir films. As suggested by its title, the Coen Brothers’ movie is marked by absence, and the absence of the man who wasn’t there evokes a more disturbing void. That void is the center of the existential labyrinth. References Auster, Paul. City of Glass. The New York Trilogy. London and Boston: Faber and Faber, 1990. 1-132. Bordwell, David. Narration in the Fiction Film. Madison: Wisconsin UP, 1985. Cassidy, David. “Quantum Mechanics, 1925-1927.” Werner Heisenberg (1901-1978). American Institute of Physics, 1998. 5 June 2007 http://www.aip.org/history/heisenberg/p08c.htm>. Cazenave, Michel, ed. Encyclopédie des Symboles. Paris: Le Livre de Poche, 1996. Coen, Joel, and Ethan Coen, dirs. The Man Who Wasn’t There. 2001. Doob, Penelope Reed. The Idea of the Labyrinth. Ithaca: Cornell UP, 1992. Hofstadter, Douglas. I Am a Strange Loop. New York: Basic Books, 2007. Holquist, Michael. “Whodunit and Other Questions: Metaphysical Detective Stories in Post-War Fiction.” The Poetics of Murder. Eds. Glenn W. Most and William W. Stowe. New York: Harcourt Brace Jovanovich, 1983. 149-174. Irwin, John T. The Mystery to a Solution: Poe, Borges and the Analytic Detective Story. Baltimore and London: Johns Hopkins UP, 1994. Parandowski, Jan. Mitologia. Warszawa: Czytelnik, 1960. Poe, Edgar Allan. “The Murders in the Rue Morgue.” Edgar Allan Poe: The Complete Illustrated Stories and Poems. London: Chancellor Press, 1994. 103-114. Telotte, J.P. Voices in the Dark: The Narrative Patterns of Film Noir. Urbana: Illinois UP, 1989. Citation reference for this article MLA Style Shiloh, Ilana. "A Vision of Complex Symmetry: The Labyrinth in The Man Who Wasn’t There." M/C Journal 10.3 (2007). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0706/09-shiloh.php>. APA Style Shiloh, I. (Jun. 2007) "A Vision of Complex Symmetry: The Labyrinth in The Man Who Wasn’t There," M/C Journal, 10(3). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0706/09-shiloh.php>.
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