Journal articles on the topic 'Unreal Engin'
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Yasufuku, Kensuke, Ginga Katou, and Sota Shoman. "Game Engine (Unity, Unreal Engine)." Journal of The Institute of Image Information and Television Engineers 71, no. 5 (2017): 353–57. http://dx.doi.org/10.3169/itej.71.353.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (April 30, 2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textMa, Shu Guang. "The Research of Next-Gen Game Engine Virtual Reality in Actual Project." Applied Mechanics and Materials 443 (October 2013): 39–43. http://dx.doi.org/10.4028/www.scientific.net/amm.443.39.
Full textPrice, Colin B. "Learning physics with the Unreal Tournament engine." Physics Education 43, no. 3 (April 15, 2008): 291–96. http://dx.doi.org/10.1088/0031-9120/43/3/006.
Full textHu, Ji Wen, Chao Feng, Yi Liu, and Ri Yi Zhu. "UTSE: A Game Engine-Based Simulation Environemnt for Agent." Applied Mechanics and Materials 496-500 (January 2014): 2142–45. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2142.
Full textBojović, Bogdana. "INTERAKTIVNA VIZUALIZACIJA PAMETNOG STANA KORIŠĆENJEM UNREAL ENGINE-A." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 35, no. 04 (March 29, 2020): 736–39. http://dx.doi.org/10.24867/07fa06bojovic.
Full textMarsden, Christopher, and Francesco Shankar. "Using Unreal Engine to Visualize a Cosmological Volume." Universe 6, no. 10 (October 6, 2020): 168. http://dx.doi.org/10.3390/universe6100168.
Full textYOSHIDA, Tomoaki, Kiyoshi IRIE, Yoshitaka HARA, and Takeshi NISHIMURA. "Tsukuba challenge simulator based on Unreal Engine 4." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2019 (2019): 1P1—S09. http://dx.doi.org/10.1299/jsmermd.2019.1p1-s09.
Full textWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (March 31, 2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textMatej, Jaroslav. "VIRTUAL REALITY AND VEHICLE DYNAMICS IN UNREAL ENGINE ENVIRONMENT." MM Science Journal 2016, no. 04 (September 27, 2016): 1141–44. http://dx.doi.org/10.17973/mmsj.2016_10_201688.
Full textRoque López, Miguel Ángel. "Entendiendo la programación visual en el desarrollo de videojuegos." Con A de animación, no. 9 (March 14, 2019): 92. http://dx.doi.org/10.4995/caa.2019.11336.
Full textValente de Macedo, Daniel, Maria Andréia Formico Rodrigues, and Yvens Rebouças Serpa. "Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4." Revista de Informática Teórica e Aplicada 22, no. 2 (November 25, 2015): 181. http://dx.doi.org/10.22456/2175-2745.56371.
Full textHanold, Gregg T., and Mikel D. Petty. "Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters." International Journal of Computer Games Technology 2011 (2011): 1–15. http://dx.doi.org/10.1155/2011/819746.
Full textSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Full textEkströmer, Philip, Renee Wever, Patrik Andersson, and Johan Jönsson. "Shedding Light on Game Engines and Virtual Reality for Design Ideation." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 2003–10. http://dx.doi.org/10.1017/dsi.2019.206.
Full textDolgochub, Eugene A., Alexey S. Radkevich, and Peter Yu Bugakov. "DEVELOPMENT OF AN AUGMENTED REALITY APPLICATION BASED ON UNREAL ENGINE 4." Interexpo GEO-Siberia 7, no. 1 (July 8, 2020): 77–83. http://dx.doi.org/10.33764/2618-981x-2020-7-1-77-83.
Full textZhang, Juan. "Implementation and Optimization of Particle Effects based on Unreal Engine 4." Journal of Physics: Conference Series 1575 (June 2020): 012187. http://dx.doi.org/10.1088/1742-6596/1575/1/012187.
Full textHuo, Yuhao, Anran Yang, Qingren Jia, Yebin Chen, Biao He, and Jun Li. "Efficient Visualization of Large-Scale Oblique Photogrammetry Models in Unreal Engine." ISPRS International Journal of Geo-Information 10, no. 10 (September 25, 2021): 643. http://dx.doi.org/10.3390/ijgi10100643.
Full textSalama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (December 29, 2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textPuławski, Eryk, and Marcin Tokarski. "Wykorzystanie postprocesingu i jego wpływu na wydajnoĞć renderowania w silniku Unreal Engine 4." Journal of Computer Sciences Institute 10 (March 30, 2019): 54–61. http://dx.doi.org/10.35784/jcsi.206.
Full textZhang, Xiaoting, Jihong Liu, Qing Chen, Hao Song, Qianyi Zhan, and Jing Lu. "A 3D virtual Weft-knitting Engineering learning system based on Unreal Engine 4." Computer Applications in Engineering Education 26, no. 6 (July 20, 2018): 2223–36. http://dx.doi.org/10.1002/cae.22030.
Full textPrice, Colin B. "Unreal PowerPoint™: Immersing PowerPoint presentations in a virtual computer game engine world." Computers in Human Behavior 24, no. 6 (September 2008): 2486–95. http://dx.doi.org/10.1016/j.chb.2008.03.009.
Full textPybus, C. "NEW TOOLS FOR CULTURAL HERITAGE TOURISM: ACCESSIBLE VIRTUAL REALITY FOR MILAN’S BASILICA SANT’AMBROGIO." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W11 (May 5, 2019): 1003–10. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w11-1003-2019.
Full textPlesnetsov, Sergey Yurievich, Nina Nikolaevna Yudanova, and Alina Serhiivna Kovalenko. "IMPLEMENTATION OF ACOUSTIC PROCESSES SIMULATION ON THE BASIS OF UNREAL ENGINE 4 SOFTWARE PLATFORM." Bulletin of the National Technical University "KhPI". Series: Elektroenergetika i preobrazovatelnaya tehnika, no. 8 (August 22, 2018): 45–50. http://dx.doi.org/10.20998/2079-4525.2018.18.08.
Full textLee, HanSeong, SeungTaek Ryoo, and SangHyun Seo. "A Comparative Study on the Structure and Implementation of Unity and Unreal Engine 4." Journal of the Korea Computer Graphics Society 25, no. 4 (September 2019): 17–24. http://dx.doi.org/10.15701/kcgs.2019.25.4.17.
Full textKuang, Ping, Dingli Luo, Haoshuang Wang, and Lixue Zhang. "An improved calculation system for phase-functioned neural network and implementation in unreal engine." Cluster Computing 22, S6 (March 31, 2018): 15505–16. http://dx.doi.org/10.1007/s10586-018-2671-4.
Full textWiesing, Michael, Gereon R. Fink, and Ralph Weidner. "Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR." PLOS ONE 15, no. 4 (April 8, 2020): e0231152. http://dx.doi.org/10.1371/journal.pone.0231152.
Full textДоброскок, Ірина, Наталія Ржевська, Хамді Айїлдиз, Дарина Заімова, and Георгій Желязков. "GAME DEVELOPMENT SOFTWARE TOOLS IN HIGHER EDUCATIONAL INSTITUTIONS: EXPERIENCE OF UKRAINE, TURKEY AND BULGARIA." Information Technologies and Learning Tools 78, no. 4 (September 11, 2020): 90–104. http://dx.doi.org/10.33407/itlt.v78i4.3370.
Full textTomecki, Michał. "Comparison of methods and tools for generating levels of details of 3D models for popular game engines." Journal of Computer Sciences Institute 17 (December 30, 2020): 412–16. http://dx.doi.org/10.35784/jcsi.2282.
Full textKontos, D., and A. Georgopoulos. "PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 863–70. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-863-2020.
Full textArmanda, Ade Fahmi, and Maulana Rizqi. "Game 3d Perjuangan Rakyat Surabaya Dalam Pertempuran 10 November 1945 Dengan Belanda Menggunakan Unreal Engine." Journal of Animation and Games Studies 6, no. 2 (October 15, 2020): 87–96. http://dx.doi.org/10.24821/jags.v6i2.4072.
Full textFoxman, Maxwell. "United We Stand: Platforms, Tools and Innovation With the Unity Game Engine." Social Media + Society 5, no. 4 (October 2019): 205630511988017. http://dx.doi.org/10.1177/2056305119880177.
Full textHarisman, Hendra, Phillip Stothard, and Nurul Aflah. "Developing a Computer Simulation Game as a Training Tool for Mine Self-Escape in Underground Coal Mine." Aceh International Journal of Science and Technology 10, no. 1 (April 30, 2021): 18–22. http://dx.doi.org/10.13170/aijst.10.1.18752.
Full textJacobson, Jeffrey. "Configuring Multiscreen Displays with Existing Computer Equipment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 7 (September 2002): 761–65. http://dx.doi.org/10.1177/154193120204600703.
Full textRiccardo Maria, Bianchi, Claire Adam Bourdarios, Michael Hovdesven, and Ilija Vukotic. "Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment." EPJ Web of Conferences 214 (2019): 02013. http://dx.doi.org/10.1051/epjconf/201921402013.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textXu, Feng. "Applied-Information Technology in Reconstruction of Crime Scene Based on Virtual Reality." Advanced Materials Research 1046 (October 2014): 465–68. http://dx.doi.org/10.4028/www.scientific.net/amr.1046.465.
Full textMichalík, David, Miroslav Jirgl, Jakub Arm, and Petr Fiedler. "Developing an Unreal Engine 4-Based Vehicle Driving Simulator Applicable in Driver Behavior Analysis—A Technical Perspective." Safety 7, no. 2 (April 1, 2021): 25. http://dx.doi.org/10.3390/safety7020025.
Full textVishnyakov, B., Y. Blokhinov, I. Sgibnev, V. Sheverdin, A. Sorokin, A. Nikanorov, P. Masalov, et al. "SEMANTIC SCENE UNDERSTANDING FOR THE AUTONOMOUS PLATFORM." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 637–44. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-637-2020.
Full textLee, Jae Seung, and Dong Ho Kim. "Development of Radiation Safety Education Contents for the Radiographic Test (RT) using Unreal Engine base on the 3D-Simulator." JOURNAL OF THE KOREAN SOCIETY FOR NONDESTRUCTIVE TESTING 40, no. 1 (February 29, 2020): 33–41. http://dx.doi.org/10.7779/jksnt.2020.40.1.33.
Full textEdler, Dennis, Julian Keil, Timo Wiedenlübbert, Melvin Sossna, Olaf Kühne, and Frank Dickmann. "Immersive VR Experience of Redeveloped Post-industrial Sites: The Example of “Zeche Holland” in Bochum-Wattenscheid." KN - Journal of Cartography and Geographic Information 69, no. 4 (October 15, 2019): 267–84. http://dx.doi.org/10.1007/s42489-019-00030-2.
Full textIvina, Oksana, Anastasia Belova, Andrey Klimchuk, and Tlek Akhmetgalym. "Dynamic Construction of Underground Mining Operations with Visualization in Virtual Reality." E3S Web of Conferences 174 (2020): 01055. http://dx.doi.org/10.1051/e3sconf/202017401055.
Full textGrundgeiger, Tobias, Katharina Beckh, and Oliver Happel. "The Effect of Effort on the Allocation of Visual Attention During the Induction of General Anesthesia: A SEEV Model Analysis." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 359–63. http://dx.doi.org/10.1177/1071181320641081.
Full textGanoni, Ori, Ramakrishnan Mukundan, and Richard Green. "A Generalized Simulation Framework for Tethered Remotely Operated Vehicles in Realistic Underwater Environments." Drones 3, no. 1 (December 21, 2018): 1. http://dx.doi.org/10.3390/drones3010001.
Full textTang, Ming, and Dihua Yang. "Real-Time Visualization in the Design Context." Open House International 32, no. 2 (June 1, 2007): 7–16. http://dx.doi.org/10.1108/ohi-02-2007-b0002.
Full textScorpio, Michelangelo, Roberta Laffi, Massimiliano Masullo, Giovanni Ciampi, Antonio Rosato, Luigi Maffei, and Sergio Sibilio. "Virtual Reality for Smart Urban Lighting Design: Review, Applications and Opportunities." Energies 13, no. 15 (July 24, 2020): 3809. http://dx.doi.org/10.3390/en13153809.
Full textBoettcher, Konrad, and Alexander Behr. "Usage of A Virtual Environment to Improve the Teaching of Fluid Mechanics." International Journal of Online and Biomedical Engineering (iJOE) 16, no. 14 (November 30, 2020): 54. http://dx.doi.org/10.3991/ijoe.v16i14.16997.
Full textLi, Chunxu, Ashraf Fahmy, and Johann Sienz. "An Augmented Reality Based Human-Robot Interaction Interface Using Kalman Filter Sensor Fusion." Sensors 19, no. 20 (October 22, 2019): 4586. http://dx.doi.org/10.3390/s19204586.
Full textGounaridou, Apostolia, Eleni Siamtanidou, and Charalampos Dimoulas. "A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness." Education Sciences 11, no. 3 (March 17, 2021): 127. http://dx.doi.org/10.3390/educsci11030127.
Full textKozlenko, T. A., and S. V. Pridvizhkin. "Bim and vr: development of a software module for the integration of building information modelling and virtual reality." Russian Automobile and Highway Industry Journal 18, no. 4 (September 17, 2021): 440–49. http://dx.doi.org/10.26518/2071-7296-2021-18-4-440-449.
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