Academic literature on the topic 'Urban entertainment'

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Journal articles on the topic "Urban entertainment"

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Swoboda, Bernhard, and Dirk Morschett. "Urban Entertainment Center." WiSt - Wirtschaftswissenschaftliches Studium 30, no. 2 (2001): 105–8. http://dx.doi.org/10.15358/0340-1650-2001-2-105.

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Zaidan, Esmat A. "Tourism shopping and new urban entertainment." Journal of Vacation Marketing 22, no. 1 (July 2, 2015): 29–41. http://dx.doi.org/10.1177/1356766715589426.

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Karnadi, Jefferson Fritzgerald, and Sutrisnowati Machdijar. "URBAN ENTERTAINMENT HUB DI KAWASAN PANTAI INDAH KAPUK." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 2 (January 26, 2020): 2005. http://dx.doi.org/10.24912/stupa.v1i2.4385.

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Jakarta as a busy city has an interpretation that describes the city with its density and irregularity. The city is busy inhabited by residents who race against time where city life runs for 24 hours. Jakarta is ranked 25th as a city with a high level of stress, this is possible because Jakarta is the center of government and business center. At the same time, there is an increasing need for Jakarta's entertainment and recreation to release stress in everyday life in urban areas. To eliminate boredom, a person needs to do activities that are different from his daily routine, so that the person can feel refreshed to do the activity well. Shopping is one of the activities carried out by the community to release fatigue. Therefore, a new container created a "shopping center" that was in accordance with the pattern and behavior of the millennial generation in removing their fatigue. A new container that is not only a shopping center in general, but also represent programs that can increase social value and provide control due to changes in patterns and behavior of the community.Abstrak Jakarta sebagai kota sibuk memiliki interpretasi yang menggambarkan kota dengan kepadatan serta ketidak -teraturannya. Kota sibuk dihuni oleh para penduduk yang berpacu dengan waktu dimana kehidupan kota tersebut berjalan selama 24 jam. Jakarta menempati peringkat ke-25 sebagai kota dengan tingkat stress yang cukup tinggi, hal ini dimungkinkan karena Jakarta merupakan pusat pemerintahan dan pusat bisnis. Disaat yang bersamaan, terjadinya peningkatan kebutuhan akan hiburan dan rekreasi masyarakat Jakarta untuk melepas stress dalam kehidupan sehari-hari di perkotaan. Untuk menghilangkan kejenuhan, seseorang perlu melakukan kegiatan yang berbeda dari rutinitas sehari-hari, sehingga orang tersebut dapat merasa segar kembali untuk melakukan aktifitas dengan baik. Berbelanja merupakan salah satu aktifitas yang dilakukan oleh masyarakat untuk melepaskan rasa penat. Oleh karena itu, perancangan kali ini menciptakan “shopping center” yang sesuai dengan pola dan tingkah laku generasi milenial dalam menghilangkan rasa penat mereka. Sebuah wadah baru yang tidak hanya menjadi pusat pembelanjaan pada umumnya, tetapi juga menghadirkan program-program yang dapat meningkatkan nilai sosial serta memberi kontrol akibat perubahan pola dan tingkah laku masyarakat.
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Radbone, Ian. "Dealing with entertainment noise." Australian Planner 39, no. 1 (January 2002): 13–18. http://dx.doi.org/10.1080/07293682.2002.9982275.

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van Aalst, Irina, and Inez Boogaarts. "From Museum to Mass Entertainment." European Urban and Regional Studies 9, no. 3 (July 2002): 195–209. http://dx.doi.org/10.1177/096977640200900301.

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Chae, Jin-Hae, Yong-Gook Kim, Young-Hyun Kim, Yong-Hoon Son, and Kyung-Jin Zoh. "A Study on Urban Open Space Selection Attributes as an Urban Entertainment Destination." Journal of the Korean Institute of Landscape Architecture 41, no. 4 (August 31, 2013): 56–67. http://dx.doi.org/10.9715/kila.2013.41.4.056.

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Babović, Jovana. "MUNICIPAL REGULATION OF ENTERTAINMENT IN INTERWAR BELGRADE." ИСТРАЖИВАЊА, no. 24 (May 20, 2016): 417–26. http://dx.doi.org/10.19090/i.2013.24.417-426.

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Between the two World Wars, and especially after 1929, the state’s Belgrade City Authority was held to the task of policing the Yugoslav capital. Entertainment was an easy target of surveillance because popular imagination linked it with a slew of illegal activities such as gambling and prostitution. I argue that the urban administration played a significant role in defining and redefining the place of entertainment in Yugoslavia and its capital though the management of time, movement, and spatial use. The City Authority interpreted and implemented state agendas through the management of closing times, entertainers’ residence permits, and public behavior. Regulation, however, did not succeed in controlling proprietors, performers, or patrons in the city; instead, it was oftentimes only successful at tempering the visibility of entertainment itself. I demonstrate that municipal regulation of entertainment in interwar Belgrade was largely ineffective due to its inconsistent implementation and resistance from the urban classes.
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Cousineau, Matthew. "The Surveillant Simulation of War: Entertainment and Surveillance in the 21st Century." Surveillance & Society 8, no. 4 (April 28, 2011): 517–22. http://dx.doi.org/10.24908/ss.v8i4.4190.

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This paper pulls together some strands in Surveillance Studies to make a case for the analytical advantages of a future direction. Conceptualizing surveillance as entertainment helps sensitize Surveillance Studies to emerging patterns of surveillance in the relationship between the military-industrial complex and entertainment. I describe four examples of this, which include both video game simulations of surveillance as well as actual military surveillance technologies and practices. Army developed video games and simulators designed to recruit, along with unmanned aerial vehicles and sports broadcasting technologies provide contemporary examples of the blurring boundaries between civilians and soldiers, war and entertainment, and work and play. Focusing on surveillance as entertainment, I suggest, furnishes us with several analytical advantages that help make sense of the complex global surveillance realities of the 21st century.
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Talbot, Christine. "MORMONS, GENDER, AND THE NEW COMMERCIAL ENTERTAINMENTS, 1890–1920." Journal of the Gilded Age and Progressive Era 16, no. 3 (June 23, 2017): 302–24. http://dx.doi.org/10.1017/s153778141700007x.

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In the early twentieth century, new forms of commercial entertainment—dance halls, movie theaters, amusement halls and parks, saloons and the like—emerged in urban areas, providing new ways for young Americans to amuse themselves. This essay explores the distinctive Mormon response to these new forms of amusement. Mormon leaders took up other progressive reformers’ concerns about early twentieth-century amusements, but refracted them through a distinctively Mormon lens that was at once gendered and uniquely religious. Mormons rejected the progressive double standard that sought to constrain women's, more than men's, participation in these new entertainments, focusing on restraining both genders equally. While many progressives held women more responsible for the sexual transgressions they worried resulted from these new forms of entertainment, Mormons held men and women equally accountable. Moreover, while other progressives sought (and largely failed) to provide alternative, more wholesome, entertainment for American youth, Mormons successfully provided family and Church amusements that kept their youth safely ensconced within the Church community. By the end of the 1910s, Church leaders had officially institutionalized the provision of amusement for its members and the Church formally became a social as well as religious organization.
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Hubbard, Phil, Roger Matthews, Jane Scoular, and Laura Agustín. "Away from prying eyes? The urban geographies of `adult entertainment'." Progress in Human Geography 32, no. 3 (June 2008): 363–81. http://dx.doi.org/10.1177/0309132508089095.

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Dissertations / Theses on the topic "Urban entertainment"

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Tofte, Christopher Shawn. "Urban Entertainment Destinations: A Developmental Approach for Urban Revitalization." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/9847.

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Urban Entertainment Destinations (UED) are a new form of development comprised of unanchored retail projects that mix entertainment venues and icon restaurants as a solution for enticing visitors back to the city. The difference between these destinations and the traditional shopping mall is the experience gained when leaving the destination. As a solution, several cities have considered Urban Entertainment Destinations as a developmental means for revitalizing the downtown. This thesis design project attempts to explore the significance of UED's by conducting a literature review and case study analysis of nine UED's across the United States. Studies extracted from each module revealed the importance of six key strategies- Placemaking, Multi-Anchoring, Contextual Links, Critical Mix & Mass, Programmability, and Branded Identity. Particular attention was placed on placemaking; designing gathering spaces, pathways, material choices, spatial relationships, and programmed land use. An emphasis has been made on incorporating the history and culture and the site's sense of place, two placemaking components that help create a distinct destination. These strategies were used as a basis for developing a set of design criteria that were in turn applied to the development of a master plan for a new UED in Rockford, Illinois.
Master of Landscape Architecture
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JAIN, KRUTARTH H. "DEFINING THE ROLE AND CHARACTER OF URBAN ENTERTAINMENT DISTRICTS: MAIN STREET, CINCINNATI." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1093026911.

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Boyer, Jacob L. (Jacob LeGrand) 1972, and Thomas G. 1967 DiNanno. "Critical success factors in entertainment-based retail development." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/64907.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1999.
Includes bibliographical references (leaves 103-105).
There is a development phenomenon spreading across urban areas of the United States. Municipalities are undertaking multi-million dollar investments to support new stadiums for professional sports franchises. Accompanying these high profile investments is a concurrent investment in museums and cultural attractions of all types aimed at attracting tourists and local interests alike. This phenomenon is part of a wave of well planned and executed economic development initiatives that are using the development of cultural icons such as sports stadiums and museums to anchor commercial and retail development in the area. This thesis will look to identify the critical success factors in creating an urban entertainment district that encompasses sports venues, museums or other cultural icons, and an entertainment based retail center. It will identify the stakeholders in such an initiative and analyze the driving factors in the development and planning process. The combination of the three elements - stadium, museum, retail entertainment center- creates a critical mass of development that will serve as a model for other municipalities as they look to create their own downtown entertainment districts. It will also look at any combination of elements as a possible economic development initiative rather than a strict definition and closely defined form. Four case studies will be presented and analyzed, Faneuil Hall in Boston, Inner Harbor in Baltimore, Gateway/North Harbor in Cleveland and The Gateway in Salt Lake City as four projects undertaken in four large U.S. cities. We will also try to superimpose these success factors to secondary markets.
Jacob L. Boyer and Thomas G. DiNanno.
S.M.
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Liu, Tschu-Ti. "Urban Entertainment Center : das Erfolgskonzept der UEC in Taipei's Xinyi District /." Wien : Eigenverl. Inst. für Handel u. Marketing, 2009. http://www.gbv.de/dms/zbw/600038157.pdf.

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Chaney, David Christopher. "Spectacular drama in urban entertainment : the dramatisation of community in popular culture." Thesis, Durham University, 1985. http://etheses.dur.ac.uk/10497/.

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This is a study of some of the many types of entertainment that have been called spectacular, of the cultural significance of certain conventions in ways of transforming space and identity. Forms of spectacular drama both require and celebrate urban social relations, they constitute essential parts of the popular cultural landscape. They display an idealisation of ways of picturing collective experience. Although I note continuities in forms of spectacular drama through different eras, it is differences in the ways in which our sense of collective life or community is experienced and expressed that provide for very different understandings of forms of spectacular display. I describe and discuss forms of spectacular drama in the fifteenth, nineteenth and twentieth centuries. I have chosen the fifteenth century as it was a period when there was a flourishing range of dramatic entertainment but no theatres. The principal features of the culture that I stress are the looseness of the dramatic frame. In contrast, the nineteenth century is a period of both urban expansion and theatrical supremacy. In the course of the century the population became urbanised and the growing cities became spectacular stages for new forms of social experience. I describe a broad framework of popular entertainment which provided many forms of spectacular experience, but concentrate upon the theatrical form of melodrama and forms of pictorial realism. In the chapter on the twentieth century I am principally concerned with the implications of processes of massification - both of society and culture. I argue that the democratic individualism of consumer culture and mass leisure has made the vocabulary of identity and community peculiarly problematic. The theme is that spectacular drama in contemporary culture has become more insistent and more public and yet our participation and response has been increasingly privatised.
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Jain, Krutarth. "Defining the role and character of urban entertainment districts Main Street, Cincinnati /." Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1093026911.

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He, Ting. "American family entertainment and the only child generation in contemporary urban China." Thesis, University of East Anglia, 2013. https://ueaeprints.uea.ac.uk/43070/.

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As a result of the economic reform which took place three decades ago, imported American family entertainment had gradually become an important part of the everyday entertainment for Chinese consumers. During the same period, a particular group of Chinese people, generally referred to as the post-80s or the only child generation, had emerged, grown up and become the main contributors to China’s media consumption. In this thesis, a study of the only child generation and the American family entertainment will be presented. The study sees the only child generation as groups of audience exposed to American family entertainment as the media, and the focus of this study is to understand the audience-media relationship between the two. As they are two objects emerged within their own social and cultural boundaries, the thesis will first tackle how the connection between the audience and the media was established. Then, the only child generation will be approached as a social creation. Findings on their social sophistications that are able to influence their relationship to media will be presented. Four case studies form the reset of the thesis. Each of the case studies will focus on one significant aspect of the generation’s social characteristics and how it is connected to the group’s receptions to media texts.
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Giorlandino, Salvatore M. "The origin, development, and decline of Boston's adult entertainment district : the Combat Zone." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14980.

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Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1986.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 85-89.
by Salvatore M. Giorlandino.
M.C.P.
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Yetkin, Sultan. "Urban Culture And Space Relations: Sakarya Caddesi As An Entertainment Space In Ankara." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12605344/index.pdf.

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The purpose of this thesis is to research the relation between spatial structures and social relations including the cultural ones. This study specifically researches the relation between the construction and the representation of urban space and urban culture in Sakarya Caddesi as an instance of society-space interaction. This research focuses on Sakarya Caddesi where various urban cultural practices such as entertainment, has intensified. It deals with the constitution and representation of this entertainment space and researches how a particular place is constructed materially and imaginarily, how different social actors perceive, interpret and constitute a particular place in different ways. Accordingly, the contestation over the representation and use of place is discussed in this study. In order to comprehend a local place and culture, the issues should be thought in a wider context. Therefore, Sakarya Caddesi which is a part of urban space and the urban practices which occur in this area, are evaluated in global context. This study, discusses the influences of global changes on urban space, urban cultural practices and lifestyles. Discussing Sakarya Caddesi and its culture through discourses, this thesis relates spatial categories with some concepts of cultural politics such as identity.
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Bender, John. "An Examination of the Use of Urban Entertainment Centers as a Catalyst for Downtown Revitalization." Virginia Tech, 2003. http://hdl.handle.net/10919/9688.

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This paper presents an examination of the use of urban entertainment centers as a catalyst for downtown revitalization. To provide context, the examination begins with an overview of the history of downtown in America, the reasons for its decline, and past attempts at renewal and revitalization. The discussion of urban entertainment centers includes a definition of the trend and the issues surrounding their use and success or failure. Two cities, Baltimore and Denver, are presented as examples of the urban entertainment center trend in America.
Master of Urban and Regional Planning
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Books on the topic "Urban entertainment"

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Hunt, Wayne. Urban entertainment graphics. New York: Madison Square Press, 1997.

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McEvoy, Angela M. Entertainment in urban regeneration schemes: An evaluation. Dublin: University College Dublin, 1998.

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The city as an entertainment machine. Lanham, Md: Lexington Books, 2011.

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Clark, Terry N. The city as an entertainment machine. Lanham, Md: Lexington Books, 2011.

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Urban Land Institute. Advisory Services. Downtown Orlando, Florida: Strategies for the development of downtown Orlando as a cultural, educational, and entertainment center. Washington, D.C. (1025 Thomas Jefferson St., N.W., Suite 500 West, Washington 20007-5201): ULI--the Urban Land Institute, 1997.

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Hannigan, John. Fantasy city: Pleasure and profit in the postmodern metropolis. London: Routledge, 1998.

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Fantasy city: Pleasure and profit in the postmodern metropolis. London: Routledge, 1998.

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Robert, Hollands, ed. Urban nightscapes: Youth cultures, pleasure spaces and corporate power. New York, N.Y: Routledge, 2003.

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Ming dai hou qi Wu Yue cheng shi yu le wen hua yu shi min wen xue: The urban entertainment and literature in Wu and Yue area in the late Ming dynasty. Beijing Shi: She hui ke xue wen xian chu ban she, 2012.

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Sinaga, Amy al-Luthfu. Ketika prahara menjadi hidayah. Jakarta: RMBooks, 2008.

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Book chapters on the topic "Urban entertainment"

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Gosewehr, Doerthe, and Florian van Riesenbeck. "Bewertung von Urban Entertainment Centern." In Bewertung von Spezialimmobilien, 249–82. Wiesbaden: Gabler Verlag, 2005. http://dx.doi.org/10.1007/978-3-663-01570-3_9.

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Wang, Liying, Wei Hua, and Hujun Bao. "Procedural Modeling of Residential Zone Subject to Urban Planning Constraints." In Entertainment Computing – ICEC 2007, 150–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74873-1_19.

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Nisi, Valentina, Mara Dionisio, Julian Hanna, Luis Ferreira, and Nuno Nunes. "Yasmine’s Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment." In Entertainment Computing - ICEC 2015, 343–56. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24589-8_26.

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Aspray, William, and James W. Cortada. "Debunking as Hobby, Entertainment, Scholarly Pursuit, and Public Service." In From Urban Legends to Political Fact-Checking, 77–106. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22952-8_4.

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Maloney, Paul. "Pickard’s Panopticon, 1906–1938: Commodification and the Development of Urban Entertainment Culture." In The Britannia Panopticon Music Hall and Cosmopolitan Entertainment Culture, 163–210. New York: Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/978-1-137-47659-3_5.

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Amann, Klaus, and Max Siller. "Urban Literary Entertainment in the Middle Ages and the Early Modern Age: The Example of Tyrol." In Urban Space in the Middle Ages and the Early Modern Age, 505–36. Berlin, New York: Walter de Gruyter, 2009. http://dx.doi.org/10.1515/9783110223903.505.

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Yeh, Catherine. "Guides to a Global Paradise: Shanghai Entertainment Park Newspapers and the Invention of Chinese Urban Leisure." In Transcultural Research – Heidelberg Studies on Asia and Europe in a Global Context, 97–131. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-18393-5_5.

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Pagès-El Karoui, Delphine. "Cosmopolitan Dubai: Consumption and Segregation in a Global City." In IMISCOE Research Series, 69–87. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67365-9_6.

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AbstractThis chapter attempts to think cosmopolitanism outside the framework of normativity and to unravel how it can be grounded in non-Western and non-integrative contexts. In a deeply inegalitarian Emirati society, Dubai’s cosmopolitanism intertwines three main features: globalization, consumption and segregation. After quickly describing these characteristics, I illustrate how the state and its corporations shape cosmopolitan landscapes in order to achieve the status of a global city and then demonstrate how these spaces are experienced by its users. To unpack Dubai’s cosmopolitan urbanism, I have chosen to study two ordinary (and overlooked) spaces, far cries from iconic architectural successes. Global Village is an outdoor mall and entertainment park selling products from all over the world. It epitomizes the commodification of difference, where cosmopolitanism is performed as a form of consumption. International City is one of the rare urban projects built for housing low and middle-class foreign residents. In this suburban cosmopolitan district, inhabited mainly by non-Westerners, logics of segregation are spreading against “bachelors,” usually constructed as a threat to urban order in the Gulf. In these two ordinary spaces, frequented mainly by non-Westerners, a kind of cosmopolitanism from below emerges. This cosmopolitanism is not exempted from tensions and contradictions, where inclusive logics of consumption coexist with exclusive logics of segregation.
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Hess, Daniel Baldwin, and Alex Bitterman. "Who Are the People in Your Gayborhood? Understanding Population Change and Cultural Shifts in LGBTQ+ Neighborhoods." In The Life and Afterlife of Gay Neighborhoods, 3–39. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-66073-4_1.

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AbstractGay neighborhoods, like all neighborhoods, are in a state of continual change. The relevance of gay neighborhoods—originally formed to promote segregation of individuals who identify as sexual minorities—is lately challenged by advances in technology, experiences with pandemics, shifts in generational opinion and social values, increasing acceptance of LGBTQ+ individuals, and (in certain places) increased rights and protections for LGBTQ+ individuals. This confluence of change has created for many people anxiety related to the belief that gay neighborhoods may be dissolving or even disappearing altogether. Seeking to address these concerns, this opening chapter of the book The Life and Afterlife of Gay Neighborhoods: Renaissance and Resurgence presents eight important takeaway messages distilled from the chapters in this volume that, taken together, provide an in-depth overview of the formation, maturation, current challenges, and future prospects of LGBTQ+ spaces in urban environments. Findings suggest that shifts in patterns of residence, socialization, and entertainment for LGBTQ+ residents and visitors across metropolitan space have resulted in certain gay neighborhoods becoming less gay while other neighborhoods become more gay. In this time of social change, economic inequities, public health crises, and technological evolution, gay neighborhoods provide a culturally and historically significant template for communities in confronting adversity, fear, and discrimination. At this point in their maturity, gay neighborhoods have reached a plateau in their evolution; from here we pause to consider the current state of gay neighborhoods—and trajectories that might describe their future form—as we contemplate the importance of gay neighborhoods in the ongoing advancement of LGBTQ+ people everywhere. We conclude by observing that while gayborhoods have experienced a certain level of de-gaying, the trend toward viewing gayborhoods as inclusive and gay-friendly places de-emphasizes the self-segregation aspects of gayborhoods that were important to their initial formation; consequently, while gay neighborhoods may become less gay, other neighborhoods may also become more gay.
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"2748 holiday entertainment [n]." In Encyclopedic Dictionary of Landscape and Urban Planning, 451. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-76435-9_6203.

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Conference papers on the topic "Urban entertainment"

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"Urban Entertainment Center." In Planet Austria. Wien: Verlag der Österreichischen Akademie der Wissenschaften, 2009. http://dx.doi.org/10.1553/planetaustrias370.

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Innocent, Troy, and Indae Hwang. "Urban Codes // Parallel Worlds." In IE2014: Interactive Entertainment 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2677758.2677767.

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Huldtgren, Alina, Christian Mayer, Oliver Kierepka, and Chris Geiger. "Towards serendipitous urban encounters with SoundtrackOfYourLife." In ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2663806.2663836.

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Tuyen, V. T., and P. T. H. Xuan. "Globalization and Entertainment of Urban Families in Ho Chi Minh City." In Proceedings of the 17 th International Symposium on Management (INSYMA 2020). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/aebmr.k.200127.091.

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Bian, Bo, Weili Jiang, and Lei Li. "Urban Runoff Pollution Source Identification and Control." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660648.

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Xing, Yan, and Xia Li. "Exploring Urban Design Concept in Digital and Ecological Age - The Urban Design of Changfeng Culture Business Core of Taiyuan." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660708.

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Zhang, Bei. "Comprehensive Evaluation on Sustainable Development of Urban Agritourism." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660528.

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Peng, Lin, Ying Wang, Zhaofang Ren, Ling Mu, and Hao Cui. "Source Apportionment on Urban Raised Dust in Lucheng City." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5661185.

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Ma, Chengqian, and Wanting Pan. "Research on Monitoring System Model in Urban Road Tunnel." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660386.

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Gao, Ke, and Guibin Men. "An Empirical Analysis on the Level of Urban Housing Security." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660809.

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