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Dissertations / Theses on the topic 'Urban entertainment'

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1

Tofte, Christopher Shawn. "Urban Entertainment Destinations: A Developmental Approach for Urban Revitalization." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/9847.

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Urban Entertainment Destinations (UED) are a new form of development comprised of unanchored retail projects that mix entertainment venues and icon restaurants as a solution for enticing visitors back to the city. The difference between these destinations and the traditional shopping mall is the experience gained when leaving the destination. As a solution, several cities have considered Urban Entertainment Destinations as a developmental means for revitalizing the downtown. This thesis design project attempts to explore the significance of UED's by conducting a literature review and case study analysis of nine UED's across the United States. Studies extracted from each module revealed the importance of six key strategies- Placemaking, Multi-Anchoring, Contextual Links, Critical Mix & Mass, Programmability, and Branded Identity. Particular attention was placed on placemaking; designing gathering spaces, pathways, material choices, spatial relationships, and programmed land use. An emphasis has been made on incorporating the history and culture and the site's sense of place, two placemaking components that help create a distinct destination. These strategies were used as a basis for developing a set of design criteria that were in turn applied to the development of a master plan for a new UED in Rockford, Illinois.
Master of Landscape Architecture
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2

JAIN, KRUTARTH H. "DEFINING THE ROLE AND CHARACTER OF URBAN ENTERTAINMENT DISTRICTS: MAIN STREET, CINCINNATI." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1093026911.

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3

Boyer, Jacob L. (Jacob LeGrand) 1972, and Thomas G. 1967 DiNanno. "Critical success factors in entertainment-based retail development." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/64907.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1999.
Includes bibliographical references (leaves 103-105).
There is a development phenomenon spreading across urban areas of the United States. Municipalities are undertaking multi-million dollar investments to support new stadiums for professional sports franchises. Accompanying these high profile investments is a concurrent investment in museums and cultural attractions of all types aimed at attracting tourists and local interests alike. This phenomenon is part of a wave of well planned and executed economic development initiatives that are using the development of cultural icons such as sports stadiums and museums to anchor commercial and retail development in the area. This thesis will look to identify the critical success factors in creating an urban entertainment district that encompasses sports venues, museums or other cultural icons, and an entertainment based retail center. It will identify the stakeholders in such an initiative and analyze the driving factors in the development and planning process. The combination of the three elements - stadium, museum, retail entertainment center- creates a critical mass of development that will serve as a model for other municipalities as they look to create their own downtown entertainment districts. It will also look at any combination of elements as a possible economic development initiative rather than a strict definition and closely defined form. Four case studies will be presented and analyzed, Faneuil Hall in Boston, Inner Harbor in Baltimore, Gateway/North Harbor in Cleveland and The Gateway in Salt Lake City as four projects undertaken in four large U.S. cities. We will also try to superimpose these success factors to secondary markets.
Jacob L. Boyer and Thomas G. DiNanno.
S.M.
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4

Liu, Tschu-Ti. "Urban Entertainment Center : das Erfolgskonzept der UEC in Taipei's Xinyi District /." Wien : Eigenverl. Inst. für Handel u. Marketing, 2009. http://www.gbv.de/dms/zbw/600038157.pdf.

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5

Chaney, David Christopher. "Spectacular drama in urban entertainment : the dramatisation of community in popular culture." Thesis, Durham University, 1985. http://etheses.dur.ac.uk/10497/.

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This is a study of some of the many types of entertainment that have been called spectacular, of the cultural significance of certain conventions in ways of transforming space and identity. Forms of spectacular drama both require and celebrate urban social relations, they constitute essential parts of the popular cultural landscape. They display an idealisation of ways of picturing collective experience. Although I note continuities in forms of spectacular drama through different eras, it is differences in the ways in which our sense of collective life or community is experienced and expressed that provide for very different understandings of forms of spectacular display. I describe and discuss forms of spectacular drama in the fifteenth, nineteenth and twentieth centuries. I have chosen the fifteenth century as it was a period when there was a flourishing range of dramatic entertainment but no theatres. The principal features of the culture that I stress are the looseness of the dramatic frame. In contrast, the nineteenth century is a period of both urban expansion and theatrical supremacy. In the course of the century the population became urbanised and the growing cities became spectacular stages for new forms of social experience. I describe a broad framework of popular entertainment which provided many forms of spectacular experience, but concentrate upon the theatrical form of melodrama and forms of pictorial realism. In the chapter on the twentieth century I am principally concerned with the implications of processes of massification - both of society and culture. I argue that the democratic individualism of consumer culture and mass leisure has made the vocabulary of identity and community peculiarly problematic. The theme is that spectacular drama in contemporary culture has become more insistent and more public and yet our participation and response has been increasingly privatised.
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6

Jain, Krutarth. "Defining the role and character of urban entertainment districts Main Street, Cincinnati /." Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1093026911.

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7

He, Ting. "American family entertainment and the only child generation in contemporary urban China." Thesis, University of East Anglia, 2013. https://ueaeprints.uea.ac.uk/43070/.

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As a result of the economic reform which took place three decades ago, imported American family entertainment had gradually become an important part of the everyday entertainment for Chinese consumers. During the same period, a particular group of Chinese people, generally referred to as the post-80s or the only child generation, had emerged, grown up and become the main contributors to China’s media consumption. In this thesis, a study of the only child generation and the American family entertainment will be presented. The study sees the only child generation as groups of audience exposed to American family entertainment as the media, and the focus of this study is to understand the audience-media relationship between the two. As they are two objects emerged within their own social and cultural boundaries, the thesis will first tackle how the connection between the audience and the media was established. Then, the only child generation will be approached as a social creation. Findings on their social sophistications that are able to influence their relationship to media will be presented. Four case studies form the reset of the thesis. Each of the case studies will focus on one significant aspect of the generation’s social characteristics and how it is connected to the group’s receptions to media texts.
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8

Giorlandino, Salvatore M. "The origin, development, and decline of Boston's adult entertainment district : the Combat Zone." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14980.

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Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1986.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 85-89.
by Salvatore M. Giorlandino.
M.C.P.
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9

Yetkin, Sultan. "Urban Culture And Space Relations: Sakarya Caddesi As An Entertainment Space In Ankara." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12605344/index.pdf.

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The purpose of this thesis is to research the relation between spatial structures and social relations including the cultural ones. This study specifically researches the relation between the construction and the representation of urban space and urban culture in Sakarya Caddesi as an instance of society-space interaction. This research focuses on Sakarya Caddesi where various urban cultural practices such as entertainment, has intensified. It deals with the constitution and representation of this entertainment space and researches how a particular place is constructed materially and imaginarily, how different social actors perceive, interpret and constitute a particular place in different ways. Accordingly, the contestation over the representation and use of place is discussed in this study. In order to comprehend a local place and culture, the issues should be thought in a wider context. Therefore, Sakarya Caddesi which is a part of urban space and the urban practices which occur in this area, are evaluated in global context. This study, discusses the influences of global changes on urban space, urban cultural practices and lifestyles. Discussing Sakarya Caddesi and its culture through discourses, this thesis relates spatial categories with some concepts of cultural politics such as identity.
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10

Bender, John. "An Examination of the Use of Urban Entertainment Centers as a Catalyst for Downtown Revitalization." Virginia Tech, 2003. http://hdl.handle.net/10919/9688.

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This paper presents an examination of the use of urban entertainment centers as a catalyst for downtown revitalization. To provide context, the examination begins with an overview of the history of downtown in America, the reasons for its decline, and past attempts at renewal and revitalization. The discussion of urban entertainment centers includes a definition of the trend and the issues surrounding their use and success or failure. Two cities, Baltimore and Denver, are presented as examples of the urban entertainment center trend in America.
Master of Urban and Regional Planning
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11

Mahdaviani, Bita. "Towards the legitimation of cinema : coverage of urban entertainment in the Toronto World and the Globe, 1896-1920." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33913.

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This thesis stems from a general interest in press coverage of culture industries and products and the ways in which it links them to contemporary social and political concerns. The present project specifically takes The Globe and The Toronto World, two of the major daily newspapers of Toronto, as its combined object of analysis. It selects particular events and periods during the emergence of early film as popular amusement as the contexts for the study of articles, reports, columns, and editorials that centred around urban cultural issues as well as cinema. It explores the extent to which these particular events and periods figured in the papers' attention upon the new medium and its place in the everyday life of the city. These contexts were selected with an assumption of their newsworthiness for the daily press. However, upon examination it became evident that, while the majority of them did produce a concentrated attention in both dailies, not all of them did. Still, because they instantiated profound shifts in urban entertainment at the turn of the century, they were kept as historical backgrounds for the analysis of the newspapers's construction of modern culture. (Abstract shortened by UMI.)
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12

Helmer-Denzel, Andrea. "Global Play im Ruhrgebiet die Erstellung handelsergänzender Dienstleistungen im Einzelhandel am Beispiel eines Urban Entertainment Centers und Innenstädten /." [S.l. : s.n.], 2002. http://deposit.ddb.de/cgi-bin/dokserv?idn=967364264.

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13

Ito, Takashi. "Debating urban entertainment, public science, and imperial glory : a case study of the London Zoo, c. 1826-60." Thesis, Royal Holloway, University of London, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.413684.

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14

Feldman, Marcos. "Subsidizing Entertainment Projects As A Strategy For Urban Economic Development: A Cost-Benefit Analysis Of Miami’s American Airlines Arena." FIU Digital Commons, 2005. http://digitalcommons.fiu.edu/etd/716.

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This thesis evaluates the practice of subsidizing entertainment projects as economic development strategy through a case study of the American Airlines Arena (AAA). Subsidy proponents argued that it would generate new tax revenue and jobs, and enhance the city’s image and pride. This rationale neglects factors that mitigate the economic impact of arenas and fails to consider the social costs. The AAA subsidy is evaluated using a cost-benefit method that has been underutilized in academic research. The economic impact is analyzed by estimating the fiscal return on the public’s investment and the number and quality of new jobs created. The social costs are considered in light of Miami’s economic development history and the policy implications are discussed. The AAA subsidy results in hundreds of millions of dollars in losses over the term of the public-private partnership and created a negligible number of low quality jobs. Furthermore, the AAA subsidy may have exacerbated relations between residents and leaders by prioritizing the leisure spending of visitors over the needs of inner city residents.
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15

Demaree, David. "CONSUMING LINCOLN: ABRAHAM LINCOLN’S WESTERN MANHOOD IN THE URBAN NORTHEAST, 1848-1861." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent153288296298073.

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16

Ramos, Élvis Christian Madureira [UNESP]. "Tudo junto e misturado, rolês e fluxos dos jovens das periferias: capital espacial construído por redes juvenis no campo da diversão e geometrias de poder na cidade." Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/150919.

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Submitted by ELVIS CHRISTIAN MADUREIRA RAMOS null (solelvis@gmail.com) on 2017-06-16T13:14:05Z No. of bitstreams: 1 tese.pdf: 98409024 bytes, checksum: fa7ca7e57ad2eb02da5507d7807e3dd0 (MD5)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Esta tese buscou compreender as estratégias socioespaciais dos jovens moradores das periferias de Bauru e Marília no campo da diversão. Revela que estes jovens, apesar de submetidos a uma condição de segregação e estigmatização territorial, constroem, através de suas redes sociais no âmbito da diversão, formas de compor seus circuitos de lazer, além de transporem a própria periferia. São práticas socioespaciais estimuladas tanto pelas injunções de uma economia de lazer dirigido, como também, a partir de conteúdos culturais que aterrissam em seus bairros, e pela qual são redefinidos por suas redes sociais e que favorecem a formação de diversas microculturas juvenis. O trabalho etnogeográfico possibilitou, além da descoberta de uma diversidade cultural na periferia, também o contato com algumas microculturas juvenis, a partir do qual se descortinou uma diversidade de estratégias que os jovens das periferias pobres realizam para saltar as escalas na cidade, afim de compor suas práticas no campo da diversão. Este campo oferece, igualmente, condições para as suas dissimilações, ou seja, na diversão, os jovens buscam se tornar visíveis na cidade, sair da condição de invisibilizados, projetarem suas expressões, performances e preferências de gosto numa escala maior que a dos seus locais de moradia. Contudo, ao se tornarem visíveis e móveis na cidade, entram também num campo de disputa territorial, não apenas sofrem constrangimentos, intimidações e cerceamentos de seus movimentos, mas também a violência simbólica, como formas de estigmatização e julgamento do gosto. E são essas assimetrias que configuram uma geometria de poder na cidade, onde estes jovens lutam pelo espaço e pelo direito de viverem sua condição juvenil. A pesquisa também revela que o capital espacial se torna imprescindível para suas territorialidades, ou seja, no horizonte de suas possibilidades objetivas encontram e articulam, através de suas redes, meios para se tornarem móveis na cidade, e assim, efetivamente criarem estratégias para saltar as escalas na cidade, para viverem seus enturmamentos e festas.
This thesis aimed to understand the socio-spatial strategies of young residents from Bauru and Marilia periphery in the entertainment field. It reveals that these young, although submitted to a segregation condition and territorial stigmatization, build, through their social network in the entertainment field, ways to compose their leisure circles, besides transferring their own periphery. These are social-spatial practices stimulated as by the injunctions of a directed leisure economy, as also, by the cultural contents that lands in their neighborhoods, and which are redefined by their social networks and that favor the formation of diverse juveniles microculture. The ethnographic paper enabled, besides the discovery of a cultural diversity in the periphery, also the contact with some juvenile microcultural, in which was found a diversity of strategies that periphery’s young realized to jump the cities scales, in order to compose their practices in the entertainment field. This field offers, equally, conditions to their pretenses, in entertainment, young seek to become visible in the city, leave the condition of being invisible, project their expressions, performances and taste preferences in a bigger scale than of their living places. However, as they become visible and movable in the city, they also enter in a territorial dispute field, not only suffer embarrassments, intimidations and curtailment of their movements, but also symbolic violence, as a form of stigmatization and judgment of taste. And are these asymmetries that configure a geometry power in the city, where these young struggles for space and for the right of living their youth condition. The research also reveals that the spatial capital becomes indispensable to their territoriality, in other words, in the horizon of their objective possibilities meet and articulate, through their nets, ways to become mobile in the city, and thus, effectively create strategies to jump the city scales, to live their entertainment and parties.
FAPESP: 2013/25894-4
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17

Liu, Zhe. "The History of a Chinese Pictorial Genre in Modern Shanghai : Lianhuanhua – The Palm-sized World (1920-1949)." Thesis, Lyon, École normale supérieure, 2015. http://www.theses.fr/2015ENSL1045.

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Cette thèse fait la recherche sur lianhuanhua, un genre de la bande dessinée chinoise, comme une expression de la culture populaire à Shanghai, qui était la plus importante métropole dans l’histoire moderne de la Chine. Chapitre I essaie d'expliquer pourquoi lianhuanhua est née à Shanghai et comment peut- il devenir une part de la culture populaire. Le contexte était la configuration politique et culturelle crée comme le résultat de la présence des concessions étrangères. Les éléments cultures et techniques nourrissaient la création de lianhuanhua. Le développement de lianhuanhua était un processus de combiner les images et les mots dans le brochure de la bande dessinée qui devenait très populaire dans le groupe de gens ordinaires. Dans Chapitre II, Le Destin de Hong et Bi est un exemple de explorer la relation entre lianhuanhua et les autres modes de divertissement. Il établissait une connexion entre les divertissements différents. Par le processus de transition de ce texte, nous pourrions observer le développement de visual narrative, l'interaction entre les modes différents des divertissements urbains et la culture urbaine qui faisait un rôle essentiel, décisif, agissant en coulisse. Le Chapitre III se concentre principalement sur les producteurs de trois angles : l’identité culturelle originale et le statut social, leurs conditions dans le cercle, et leur relation avec cette métropole. Lianhuanhua était le lien entre ces nouveaux résidents et Shanghai. La complexe condition de cette industrie de l’édition révélait la stratégie des immigrants qui gagnaient leur vie par lianhuanhua. Le Chapitre IV recherche comment la culture populaire rencontrait les défis politiques différents. Les médias publics, surtout des journaux, représentaient la voix ‘correcte’ imposée sur les gens ordinaires par la classe la plus haute de la société. La guerre elle-même de 1937 créait un défi spécial à cause de l’instabilité politique. L’ingérence officielle du Gouvernement Nationaliste aussi agissait sur le rôle de lianhuanhua. Nous pourrions identifier quatre éléments pendant le développement de lianhuanhua : Le premier, la condition préalable principale pour le développement de lianhuanhua était l’émergence de Shanghai comme une métropole moderne. Le deuxième, le genre de lianhuanhua était économiquement et culturellement disponible pour la plupart des gens. C’est un facteur très important pour sa popularisation. Le troisième, les producteurs sont un groupe crucial pour le développement de lianhuanhua. Le quatrième, lianhuanhua était une scène de lutte entre les élites et les gens ordinaires
This study examines the development of lianhuanhua, a genre of Chinese comic, as an expression of popular culture in modern Shanghai, the most important metropolis in the Chinese modern history. Chapter one attempts to explain why lianhuanhua was born in Shanghai and how it became a part of popular culture. The background was the political and cultural configurations created as a result of the presence of the foreign settlements. Cultural and technical elements fed the creation of lianhuanhua. The development of lianhuanhua was a process of combining pictures and words into comic booklet that became very popular among the common people. In Chapter Two, The Fate of Hong and Bi is taken as an example to explore the relationship between lianhuanhua and other forms of entertainments. It established a connection between different entertainment spheres. Through the whole process of transition, we can observe the development of visual narrative, the interaction between different forms of urban entertainments, and the urban culture that played an essential, decisive and directional role behind the scenes. In Chapter Three, research focuses mainly on producers from three angles: the producers’ original cultural identity and social status, their condition in production circles, and their relationship with the metropolis. Lianhuanhua was a link between these new residents and the metropolis.. The complexity of this publishing industry reveals the living strategy of these immigrants. In Chapter Four, we study how popular culture faced the three different political challenges. The public media, especially the press, represented the “correct” discourse by the upper classes over the common people. The war itself in 1937 raised a special challenge due to political instability. Official interference by the National Government also influenced the role of lianhuanhua. Yet Lianhuanhua survived all these challenges. We identified four important elements in the process of the development of lianhuanhua. First, the basic precondition for the rise and the development of lianhuanhua was the emergence of Shanghai as a modern city. Second, the genre of lianhuanhua was within the reach, economically and culturally, of a wide range of readers, which was an important factor for its popularisation. Third, producers were a crucial group for the development of lianhuanhua. Fourth, lianhuanhua is a stage of the wrestle between the elite and the common people
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18

Kolbábková, Martina. "Revitalizace areálu Filmových ateliérů Zlín." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2015. http://www.nusl.cz/ntk/nusl-394043.

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The thesis is focused on the revitalization of the Zlín film studios, with maximum respect for the principles of the investor, using the area in the long term. Idea thesis consists in consolidating the roots of film history, familiarity with film themes and issues for every generation. It also ensures that the area live 24 hours a day. For this reason, in the area of proposed areas not only public facilities, manufacturing, sport but also areas for housing. Campus should become a place where everyone would like to return, whether for entertainment, recreation, leisure and entertainment
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19

Maloney, Paul David. "The Britannia music hall and the development of urban popular entertainments in Glasgow." Thesis, University of Glasgow, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.444382.

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20

Dewberry, Eric. "Jake Wells Enterprises and the Development of Urban Entertainments in the South, 1890-1925." Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/communication_diss/24.

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This dissertation explores the development of commercial entertainments and film exhibition in the urban South around the turn of the last century through the growth and decline of Jake Wells Enterprises. A former professional baseball player, Wells invested in a wide variety of public amusements, with the core of his early business centered on establishing and organizing a string of vaudeville, popularly priced, and legitimate theaters throughout the largest cities in the region, a network he later transitioned to showing exclusively motion pictures. A thorough analysis of period newspapers, trade journals, and some business records covering Wells’ career provides much-needed evidence for film and cultural historians wishing to understand the genesis and evolution of public amusements in the region, and its negotiation of traditional social and cultural institutions. In the 1890s, Wells played and managed several professional baseball teams in the South. The sport educated players and spectators alike to both the values and creed of New South progress, and to rising tensions confronting the intersection of modern and traditional forms of culture. Using his experiences and contacts gained in baseball, Wells helped foster a culture of entrepreneurship and innovation required for the progress of media industries in the region, establishing social networks of knowledge and improving distribution flows of entertainment. The dissertation explores how race and the genteel emerged as regional characteristics most influential to the success of this conversion in many urban areas. Protestants and evangelical culture served as the bulkhead supporting opposition to new amusements. Wells’ expansion plans and violations of Sabbath day laws evoked a “spatial” battle between commercialism and religion where political, social, and cultural power drawn from place and identity were challenged and reconfigured. Another chapter explores the exhibition and reception of early Civil War films in the region. Wells and other exhibitors were influential in their production and circulation nationwide, and positioned cinema as an alternative shrine to commemorate the Lost Cause in many communities. The last chapter shows how Wells failed to meet local demands and consumer desires in competition with the rise of national chain theaters and Hollywood’s vertical integration.
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Reckziegel, Daniela. "Lazer noturno : aspectos configuracionais e formais e sua relação com a satisfação e preferência dos usuários." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/18674.

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Esta pesquisa investiga a influência das variáveis associadas aos aspectos configuracionais e formais dos estabelecimentos de lazer noturno na definição da satisfação e preferência dos usuários de bares, danceterias e restaurantes. Baseado na área Ambiente-Comportamento, esse estudo pretende aumentar o conhecimento acerca da percepção, atitudes e comportamentos dos usuários de lazer noturno e, dessa maneira, fornecer subsídios teóricos para a implantação de estabelecimentos de lazer noturno mais satisfatórios para os usuários, mais bem-sucedidos para os proprietários e que contribuam para espaços urbanos mais qualificados. Os nove objetos de estudo (três bares, três danceterias e três restaurantes) foram selecionados a partir da identificação de locais de lazer noturno na cidade de Porto Alegre/RS destinados à usuários de padrão econômico elevado e que possuem características físico-espaciais heterogêneas, tornando pertinente a comparação entre eles. A coleta de dados consistiu na caracterização do ambiente construído a partir de levantamento de arquivo e levantamento de campo com a aplicação de questionários. A análise dos dados utilizou estatística paramétrica e não-paramétrica, recursos de SIG e análise sintática, possibilitando a complementaridade dos resultados obtidos e incrementando a compreensão e a validade da investigação. Os resultados evidenciam a influência das variáveis configuracionais e formais na satisfação e preferência dos usuários de lazer noturno, com pequenas diferenças entre bares, danceterias e restaurantes. Fica constatado que as variáveis mais importantes para a definição da satisfação geral com os locais de lazer noturno estão associadas às características configuracionais, como a distância entre a residência e o local, à percepção de segurança e às características formais do interior do estabelecimento. As variáveis relacionadas ao exterior e ao entorno da edificação, como facilidade de estacionamento no local, segurança e iluminação, e os aspectos relativos ao conforto no interior se destacam na preferência dos usuários. Logo, existe uma coincidência na maioria das variáveis que explicam a satisfação e preferência, sustentando a importância dos atributos físico-espaciais para a compreensão das atitudes e do comportamento dos usuários de lazer noturno. A análise sintática contribuiu para o entendimento da dinâmica de movimento em torno dos estabelecimentos estudados e nos principais locais de lazer noturno da cidade, demonstrando que bares, danceterias e restaurantes estão, em sua maioria, localizados em áreas integradas da cidade, o que garante bom potencial de movimento. Espera-se que os resultados obtidos sirvam para mostrar a influência da arquitetura e do planejamento urbano nas atitudes e comportamentos dos usuários de lazer noturno e, assim, possam ser considerados para aplicações e novos estudos.
This research investigates the influence of variables associated with formal and configuration aspects of nightly entertainment places in the definition of satisfaction and preferences of users of bars, nightclubs and restaurants. Based on the Environment and Behavior field of investigation, this study aims to increase knowledge about perceptions, attitudes and behaviors of nightly entertainment users. Therefore, providing theoretical support for the implementation of nightly entertainment places that are more satisfactory to the users, more successful to the owners, and that contribute to more qualified urban spaces. The nine case studies (three bars, three nightclubs and three restaurants) have been selected from nightly entertainment places in the city of Porto Alegre / RS identified as those for higher income users and that have distinct physical-spatial characteristics, making relevant the comparison between them. Data gathering means included the characterization of the built environment through archival records, and the field work with application of questionnaires. Data analysis was carried out by means of parametric and non-parametric statistics, GIS resources and syntactic analysis. This made possible the complement of the results and the increase the understanding and validity of the research. The results have evidenced the influence of configuration and formal variables in the satisfaction and preference of nightly entertainment users, with small differences between bars, nightclubs and restaurants. It is shown that the most important variables affecting the general satisfaction with nightly entertainment places are related to characteristics such as the distance between home and the place, the perception of security and the formal inner characteristics of the place. Variables related to the exterior of the buildings and to the open spaces, such as easy parking, security and lighting, and aspects related to comfort inside the buildings are ranked higher in users’ preferences. Hence, there is a coincidence in most of the variables that explain satisfaction and preference, supporting the importance of physicalspatial attributes to the understanding of attitudes and behavior of nightly entertainment users. The syntactic analysis contributed to the understanding of movement dynamics around the studied cases and in the most important nightly entertainment places in the city, showing that bars, nightclubs and restaurants are mostly located in integrated areas of the city, which guarantees good potential of movement. It is expected that the results have shown the influence of architecture and urban planning in the attitudes and behavior of nightly entertainment users and, thus, that they can be considered for further studies and applications.
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22

Fajardo, Montaño Daniel. "La visualidad rostri-publicitaria. Máscaras trans-humanas. De la fotografía del rostro a la transformación urbana de las personas en mercancía." Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/171744.

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[ES] "La visualidad rostri-publicitaria. Máscaras trans-humanas, de la fotografía del rostro a la transformación urbana de las personas en mercancía.", coloca en el centro del análisis el fenómeno urbano que se da con la presencia masiva, repetitiva y persistente de publicidad que utiliza rostros fotografiados como parte de su estrategia comercial. Asume que en la urbanidad se vive una guerra simbólica que tiene como antecedente siglos de utilización del poder de las imágenes como instrumento de domesticación ideológica. Entiende a la ciudad no solo desde su materialidad como la suma de sus edificios y construcciones físicas, sino también desde su óptica imaginaria en donde convergen los sentires y experiencias de las personas que la habitan, analizando de manera particular el papel de la publicidad exterior como una influencia permanente en el paisaje urbano y cómo a través de su presencia desmedida puede transformarse en contaminación visual. Esta investigación identifica al retrato fotográfico como una estrategia fundamental en las lógicas publicitarias de los últimos tiempos y construye una teoría propia e inédita que vincula la semiótica del rostro humano con la manera de percibir el mundo y la realidad en la que nos encontramos. Se catalogan y definen las características principales de la "visualidad rostri-publicitaria" como concepto central de esta tesis doctoral y se explica cómo a través de ella, las personas son transformadas en mercancía para comercializarlas impunemente. Para complementar el análisis, se acuñan los términos "máscara trans-humana", "publicidad rostrificada", "retratos rostri-publicitarios", "entretenimiento rostri-publicitario" y "contra-visualidades rostri-publicitarias". En contraste, se estudian prácticas artísticas que presentan imágenes alternativas a las dominantes provenientes de la industria publicitaria. Mediante el trabajo de artistas, colectivos y personas libres, se visibilizan las categorías principales que articulan la utilización crítica del rostro humano fotografiado, que nos dará indicios de las posibilidades ilimitadas que tiene desprendernos de la colonización ideológica que se manifiesta al ver cualquier cara, producto de toda una vida marcada por la "visualidad rostri-publicitaria".
[CA] "La visualitat rostri-publicitària. Màscares trans-humanes, de la fotografia del rostre a la transformació urbana de les persones en mercaderia.", col·loca en el centre de l'anàlisi el fenomen urbà que es dona amb la presència massiva, repetitiva i persistent de publicitat que utilitza rostres fotografiats com a part de la seua estratègia comercial. Assumeix que en la urbanitat es viu una guerra simbòlica que té com a antecedent segles d'utilització del poder de les imatges com a instrument de domesticació ideològica. Entén a la ciutat no sols des de la seua materialitat com la suma dels seus edificis i construccions físiques, sinó també des de la seua òptica imaginària on convergeixen els sentires i experiències de les persones que l'habiten, analitzant de manera particular el paper de la publicitat exterior com una influència permanent en el paisatge urbà i com a través de la seua presència desmesurada pot transformar-se en contaminació visual. Aquesta investigació identifica al retrat fotogràfic com una estratègia fonamental en les lògiques publicitàries dels últims temps i construeix una teoria pròpia i inèdita que vincula la semiòtica del rostre humà amb la manera de percebre el món i la realitat en la qual ens trobem. Es cataloguen i defineixen les característiques principals de la "visualitat rostri-publicitària" com a concepte central d'aquesta tesi doctoral i s'explica com a través d'ella, les persones són transformades en mercaderia per a comercialitzar-les impunement. Per a complementar l'anàlisi, s'encunyen els termes "màscara trans-humana", "publicitat rostrificada", "retrats rostri-publicitaris", "entreteniment rostri-publicitari" i "contra-visualitats rostri-publicitàries". En contrast, s'estudien pràctiques artístiques que presenten imatges alternatives a les dominants provinents de la indústria publicitària. Mitjançant el treball d'artistes, col·lectius i persones lliures, es visibilitzen les categories principals que articulen la utilització crítica del rostre humà fotografiat, que ens donarà indicis de les possibilitats il·limitades que té desprendre'ns de la colonització ideològica que es manifesta en veure qualsevol cara, producte de tota una vida marcada per la "visualitat rostri-publicitària".
[EN] "The face-advertising visuality. Trans-human masks, from the photograph of the human face to the urban transformation of people into merchandise.", places at the center of the analysis the urban phenomenon that occurs with the massive, repetitive and persistent presence of advertising that uses photographed human faces as part of the of business strategy. Assumes that within urbanity there is a constant symbolic war which is preceded by an historic use of power through images, as it has served as an instrument of ideological domestication. This research understands the city not only from its materiality view, in other words, as the sum of buildings and physical constructions, but also from his imaginary perspective. In the imaginary perspective of cities, the feelings and experiences of people converge, where is particularly relevant to analyze the role of outdoor advertising, as it is a permanent influence on the urban landscape, which in turn has an excessive presence that can be transformed into visual pollution. This research identifies the photographic portrait as a fundamental strategy in the advertising logics of recent times and it creates an unpublished and own theory of the author that links semiotics of human face with the way of perceiving the world and the reality in which people live. The main characteristics of the "face-advertising visuality" are cataloged and defined as the core concept of this PhD thesis, which is explained through this document highlighting how people are transformed into merchandise to be marketed with impunity. To complement this analysis the terms "trans-human mask", "face advertising", "face-advertising portraits", "face-advertising entertainment" and "face-advertising counter-visuals" are created. In contrast, in this thesis studies artistic practices that present alternative images to the dominant ones from the advertising industry. Through the work of artists, groups and free people in this thesis are visible the main categories that articulate the critical use of the photographed human face. The study of the work of such artists through these categories will give hints of the unlimited possibilities that brings the detachment from the ideological colonization that manifests itself when seeing any face, which is product of a lifetime marked by "advertising face-visuality".
Fajardo Montaño, D. (2021). La visualidad rostri-publicitaria. Máscaras trans-humanas. De la fotografía del rostro a la transformación urbana de las personas en mercancía [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/171744
TESIS
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23

Chow, Brian. "Entertainment for sale : urban entertainment centres and their impacts on the host communities." Thesis, 2004. http://hdl.handle.net/2429/15564.

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Urban entertainment centres are perhaps the largest and latest kind of commercial development to combine the retail and entertainment industries in one location. These centres often combine new entertainment, dining, and retail activities to provide a pleasurable experience to their visitors. These centres have been rapidly spreading across the US and Canada, bringing economic, social, environmental, and political and planning changes to the communities. This thesis examines the local impacts of entertainment centres on the host community so that planners can recommend planning policies to mitigate some of the negative impacts. To contextualize urban entertainment centres, the definition, the history, and the characteristics of entertainment centres are examined. The definition of entertainment centres describes their general forms and functions. The history examines the recent growth of entertainment centres by analyzing the changing supply and demand of public entertainment from the 1870s to 1990s. The physical and experiential characteristics create and influence many of their community impacts. The impacts are analyzed within a template based on the community objectives to characterize how entertainment centres affect the communities. The analysis adopts the perspective of the host community, producing a comprehensive list of local community impacts on the host community. To exemplify the impacts, the template is applied to two case studies, International Village Shopping Centre in Downtown Vancouver and Riverport Sports and Entertainment Complex in Richmond. The selection of the case studies is based on the location difference: International Village Centre is the urban example and Riverport Complex is the suburban example. The location difference helps to explore a broad range of potential community impacts. The negative impacts of entertainment centres are examined. Possible planning recommendations to mitigate the negative impacts are developed by examining the negative impacts, while referring to the community objectives. The thesis concludes by discussing the potentials and limitations of the template and speculating on the future of entertainment centres.
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24

"URBAN CULTURE AND SPACE RELATIONS: SAKARYA CADDESÝ AS AN ENTERTAINMENT SPACE IN ANKARA." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12605344/index.pdf.

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25

Chen, Kuan-ju, and 陳冠儒. "The Influence of Design Control on Urban Space Formation -As an Example of the Miramar Entertainment Park in Taipei-." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/47401905847781118706.

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碩士
國立成功大學
建築學系碩博士班
96
reviewing the planning process of Miramar Entertainment Park, it is found that the current urban space control in Taipei city does have the mutual influence on urban space formation. However, the facts are that: (1) the urban design control can only control the forms but not the actual functions. (2) There is no attempt of shaping the individual characteristic of each urban space in the current guidelines. (3) The actual operation of urban design review is limited due to the quality of review committees and design teams who participate in the projects. In spite of the overall mechanism of the urban design control is correct, lacking of the well cooperation of design and execution method of the control tool and the administration, the efficiency of the mechanism can not be thoroughly amplified. The operation of the current urban design mechanism indeed controls the urban development and promotes the formation of the urban space of which can be proved in domestic and international cities which performs the urban design in early age. However, through the study of problems in Miramar Entertainment Park Planning project, it is found that, to strengthen the urban design mechanism and improving the urban space quality, the public and private departments both need to keep the more constructive attitude to deal with all the tasks of the urban design mechanism.
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26

Helmer-Denzel, Andrea [Verfasser]. "Global Play im Ruhrgebiet : die Erstellung handelsergänzender Dienstleistungen im Einzelhandel am Beispiel eines Urban Entertainment Centers und Innenstädten / vorgelegt von Andrea Helmer-Denzel." 2002. http://d-nb.info/967364264/34.

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27

Shadwell, Anthony. "Stress and the sick building syndrome : biopsychosocial health-related variables affecting workers employed in urban places where live or discotheque musical entertainment is provided." Thesis, 1995. http://hdl.handle.net/10413/7909.

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This is the first time that multidisciplinary research has been conducted in South African music venues. The study investigated biopsychosocial health-related variables affecting workers in music venues giving special attention to sick building syndrome. Monitoring methodologies developed for this investigation can be applied in studies of a wide range of workplace environments. This study also resulted in the design of a questionnaire which provided interpretable data within statistical significance limits. The literature review fully describes the multidisciplinary nature of this research. Long established non-smoking offices were selected as controls. An environmental monitoring system was designed to record conditions whilst questionnaires on staff perceptions were personally administered. Psychosocial variables included job satisfaction, self-esteem, personal confidence and social interaction.Environmental comfort assessments included lighting, carbon dioxide, movement, temperature, relative humidity levels and air movement. Pollution impact monitoring involved noise, respirable aerosols, benzene, toluene, xylene, benzo(a)pyrene, total volatile and semi-volatile organic compounds. Comfort criteria were exceeded in all music venues which caused stress. Only 21,1% of respondents did not experience tiredness. Respiratory infection was higher in music venue staff than in office staff. Average age of staff in music venues was 25 years and 67,37% were smokers. Certain smokers were experiencing discomfort from tobacco smoke pollution. Tobacco smoke impact was demonstrated: mean benzene level for music venues was 12,9 u/m3 (maximum 42,44 u/m3) and in offices it was 0,606 u/m3 (maximum 1,24 u/m3). Multivariate models for sick building syndrome and allergies included tobacco smoke odour concern and the tobacco smoke indicators, xylene and toluene. Aerosol levels were 1,75 mg/m3 (maximum 45,98 mg/m3 ) in music venues compared to an office mean of 0,02 mg/m3 (maximum 0,58 mg/m3 ). Contributors were tobacco smoke and theatrical smoke. Burning eyes was the symptom causing most concern for 57,89% of respondents. Symptoms that affected 20% and more of the workers were itchy skin, throat irritation, coughing and difficulty in breathing. Tobacco smoke was considered the main stressor. Noise level mean for music venues was Neq 99,67 dB (A). Only 34,7% of the staff considered music noise a stressor, with 16,9% concerned about people noise. The percentage that considered their environment to be polluted was 81,06%, however, only 48,42% felt stressed. Virtually all univariate and multivariate associations between psychosocial and psychophysical variables suggest that satisfaction with psychosocial factors may have a positive influence on staff in places of entertainment.
Thesis (M.Med.Sc.)-University of Natal, 1995.
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28

Morton, David. ""City of Superb Democracy:" The Emergence of Brooklyn's Cultural Identity During Cinema's Silent Era, 1893-1928." Master's thesis, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6143.

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This study discusses how motion picture spectatorship practices in Brooklyn developed separately from that of any other urban center in the United States between 1893 and 1928. Often overshadowed by Manhattan's glamorous cultural districts, Brooklyn's cultural arbiters adopted the motion picture as a means of asserting a sense of independence from the other New York boroughs. This argument is reinforced by focusing on the motion picture's ascendancy as one of the first forms of mass entertainment to be disseminated throughout New York City in congruence with the Borough of Brooklyn's rapid urbanization. In many significant areas Brooklyn's relationship with the motion picture was largely unique from anywhere else in New York. These differences are best illuminated through several key examples ranging from the manner in which Brooklyn's political and religious authorities enforced film censorship to discussing how the motion picture was exhibited and the way theaters proliferated throughout the borough Lastly this work will address the ways in which members of the Brooklyn community influenced the production practices of the films made at several Brooklyn-based film studios. Ultimately this work sets out to explain how an independent community was able to determine its own form of cultural expression through its relationship with mass entertainment.
M.A.
Masters
History
Arts and Humanities
History; Public History Track
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29

Bhéreur-Lagounaris, Alexia. "Jeux à portée sociale : vers une nouvelle appellation d’un divertissement responsable." Thèse, 2018. http://hdl.handle.net/1866/21887.

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