Dissertations / Theses on the topic 'Urban entertainment'
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Tofte, Christopher Shawn. "Urban Entertainment Destinations: A Developmental Approach for Urban Revitalization." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/9847.
Full textMaster of Landscape Architecture
JAIN, KRUTARTH H. "DEFINING THE ROLE AND CHARACTER OF URBAN ENTERTAINMENT DISTRICTS: MAIN STREET, CINCINNATI." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1093026911.
Full textBoyer, Jacob L. (Jacob LeGrand) 1972, and Thomas G. 1967 DiNanno. "Critical success factors in entertainment-based retail development." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/64907.
Full textIncludes bibliographical references (leaves 103-105).
There is a development phenomenon spreading across urban areas of the United States. Municipalities are undertaking multi-million dollar investments to support new stadiums for professional sports franchises. Accompanying these high profile investments is a concurrent investment in museums and cultural attractions of all types aimed at attracting tourists and local interests alike. This phenomenon is part of a wave of well planned and executed economic development initiatives that are using the development of cultural icons such as sports stadiums and museums to anchor commercial and retail development in the area. This thesis will look to identify the critical success factors in creating an urban entertainment district that encompasses sports venues, museums or other cultural icons, and an entertainment based retail center. It will identify the stakeholders in such an initiative and analyze the driving factors in the development and planning process. The combination of the three elements - stadium, museum, retail entertainment center- creates a critical mass of development that will serve as a model for other municipalities as they look to create their own downtown entertainment districts. It will also look at any combination of elements as a possible economic development initiative rather than a strict definition and closely defined form. Four case studies will be presented and analyzed, Faneuil Hall in Boston, Inner Harbor in Baltimore, Gateway/North Harbor in Cleveland and The Gateway in Salt Lake City as four projects undertaken in four large U.S. cities. We will also try to superimpose these success factors to secondary markets.
Jacob L. Boyer and Thomas G. DiNanno.
S.M.
Liu, Tschu-Ti. "Urban Entertainment Center : das Erfolgskonzept der UEC in Taipei's Xinyi District /." Wien : Eigenverl. Inst. für Handel u. Marketing, 2009. http://www.gbv.de/dms/zbw/600038157.pdf.
Full textChaney, David Christopher. "Spectacular drama in urban entertainment : the dramatisation of community in popular culture." Thesis, Durham University, 1985. http://etheses.dur.ac.uk/10497/.
Full textJain, Krutarth. "Defining the role and character of urban entertainment districts Main Street, Cincinnati /." Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1093026911.
Full textHe, Ting. "American family entertainment and the only child generation in contemporary urban China." Thesis, University of East Anglia, 2013. https://ueaeprints.uea.ac.uk/43070/.
Full textGiorlandino, Salvatore M. "The origin, development, and decline of Boston's adult entertainment district : the Combat Zone." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14980.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 85-89.
by Salvatore M. Giorlandino.
M.C.P.
Yetkin, Sultan. "Urban Culture And Space Relations: Sakarya Caddesi As An Entertainment Space In Ankara." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12605344/index.pdf.
Full textBender, John. "An Examination of the Use of Urban Entertainment Centers as a Catalyst for Downtown Revitalization." Virginia Tech, 2003. http://hdl.handle.net/10919/9688.
Full textMaster of Urban and Regional Planning
Mahdaviani, Bita. "Towards the legitimation of cinema : coverage of urban entertainment in the Toronto World and the Globe, 1896-1920." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33913.
Full textHelmer-Denzel, Andrea. "Global Play im Ruhrgebiet die Erstellung handelsergänzender Dienstleistungen im Einzelhandel am Beispiel eines Urban Entertainment Centers und Innenstädten /." [S.l. : s.n.], 2002. http://deposit.ddb.de/cgi-bin/dokserv?idn=967364264.
Full textIto, Takashi. "Debating urban entertainment, public science, and imperial glory : a case study of the London Zoo, c. 1826-60." Thesis, Royal Holloway, University of London, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.413684.
Full textFeldman, Marcos. "Subsidizing Entertainment Projects As A Strategy For Urban Economic Development: A Cost-Benefit Analysis Of Miami’s American Airlines Arena." FIU Digital Commons, 2005. http://digitalcommons.fiu.edu/etd/716.
Full textDemaree, David. "CONSUMING LINCOLN: ABRAHAM LINCOLN’S WESTERN MANHOOD IN THE URBAN NORTHEAST, 1848-1861." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent153288296298073.
Full textRamos, Élvis Christian Madureira [UNESP]. "Tudo junto e misturado, rolês e fluxos dos jovens das periferias: capital espacial construído por redes juvenis no campo da diversão e geometrias de poder na cidade." Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/150919.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Esta tese buscou compreender as estratégias socioespaciais dos jovens moradores das periferias de Bauru e Marília no campo da diversão. Revela que estes jovens, apesar de submetidos a uma condição de segregação e estigmatização territorial, constroem, através de suas redes sociais no âmbito da diversão, formas de compor seus circuitos de lazer, além de transporem a própria periferia. São práticas socioespaciais estimuladas tanto pelas injunções de uma economia de lazer dirigido, como também, a partir de conteúdos culturais que aterrissam em seus bairros, e pela qual são redefinidos por suas redes sociais e que favorecem a formação de diversas microculturas juvenis. O trabalho etnogeográfico possibilitou, além da descoberta de uma diversidade cultural na periferia, também o contato com algumas microculturas juvenis, a partir do qual se descortinou uma diversidade de estratégias que os jovens das periferias pobres realizam para saltar as escalas na cidade, afim de compor suas práticas no campo da diversão. Este campo oferece, igualmente, condições para as suas dissimilações, ou seja, na diversão, os jovens buscam se tornar visíveis na cidade, sair da condição de invisibilizados, projetarem suas expressões, performances e preferências de gosto numa escala maior que a dos seus locais de moradia. Contudo, ao se tornarem visíveis e móveis na cidade, entram também num campo de disputa territorial, não apenas sofrem constrangimentos, intimidações e cerceamentos de seus movimentos, mas também a violência simbólica, como formas de estigmatização e julgamento do gosto. E são essas assimetrias que configuram uma geometria de poder na cidade, onde estes jovens lutam pelo espaço e pelo direito de viverem sua condição juvenil. A pesquisa também revela que o capital espacial se torna imprescindível para suas territorialidades, ou seja, no horizonte de suas possibilidades objetivas encontram e articulam, através de suas redes, meios para se tornarem móveis na cidade, e assim, efetivamente criarem estratégias para saltar as escalas na cidade, para viverem seus enturmamentos e festas.
This thesis aimed to understand the socio-spatial strategies of young residents from Bauru and Marilia periphery in the entertainment field. It reveals that these young, although submitted to a segregation condition and territorial stigmatization, build, through their social network in the entertainment field, ways to compose their leisure circles, besides transferring their own periphery. These are social-spatial practices stimulated as by the injunctions of a directed leisure economy, as also, by the cultural contents that lands in their neighborhoods, and which are redefined by their social networks and that favor the formation of diverse juveniles microculture. The ethnographic paper enabled, besides the discovery of a cultural diversity in the periphery, also the contact with some juvenile microcultural, in which was found a diversity of strategies that periphery’s young realized to jump the cities scales, in order to compose their practices in the entertainment field. This field offers, equally, conditions to their pretenses, in entertainment, young seek to become visible in the city, leave the condition of being invisible, project their expressions, performances and taste preferences in a bigger scale than of their living places. However, as they become visible and movable in the city, they also enter in a territorial dispute field, not only suffer embarrassments, intimidations and curtailment of their movements, but also symbolic violence, as a form of stigmatization and judgment of taste. And are these asymmetries that configure a geometry power in the city, where these young struggles for space and for the right of living their youth condition. The research also reveals that the spatial capital becomes indispensable to their territoriality, in other words, in the horizon of their objective possibilities meet and articulate, through their nets, ways to become mobile in the city, and thus, effectively create strategies to jump the city scales, to live their entertainment and parties.
FAPESP: 2013/25894-4
Liu, Zhe. "The History of a Chinese Pictorial Genre in Modern Shanghai : Lianhuanhua – The Palm-sized World (1920-1949)." Thesis, Lyon, École normale supérieure, 2015. http://www.theses.fr/2015ENSL1045.
Full textThis study examines the development of lianhuanhua, a genre of Chinese comic, as an expression of popular culture in modern Shanghai, the most important metropolis in the Chinese modern history. Chapter one attempts to explain why lianhuanhua was born in Shanghai and how it became a part of popular culture. The background was the political and cultural configurations created as a result of the presence of the foreign settlements. Cultural and technical elements fed the creation of lianhuanhua. The development of lianhuanhua was a process of combining pictures and words into comic booklet that became very popular among the common people. In Chapter Two, The Fate of Hong and Bi is taken as an example to explore the relationship between lianhuanhua and other forms of entertainments. It established a connection between different entertainment spheres. Through the whole process of transition, we can observe the development of visual narrative, the interaction between different forms of urban entertainments, and the urban culture that played an essential, decisive and directional role behind the scenes. In Chapter Three, research focuses mainly on producers from three angles: the producers’ original cultural identity and social status, their condition in production circles, and their relationship with the metropolis. Lianhuanhua was a link between these new residents and the metropolis.. The complexity of this publishing industry reveals the living strategy of these immigrants. In Chapter Four, we study how popular culture faced the three different political challenges. The public media, especially the press, represented the “correct” discourse by the upper classes over the common people. The war itself in 1937 raised a special challenge due to political instability. Official interference by the National Government also influenced the role of lianhuanhua. Yet Lianhuanhua survived all these challenges. We identified four important elements in the process of the development of lianhuanhua. First, the basic precondition for the rise and the development of lianhuanhua was the emergence of Shanghai as a modern city. Second, the genre of lianhuanhua was within the reach, economically and culturally, of a wide range of readers, which was an important factor for its popularisation. Third, producers were a crucial group for the development of lianhuanhua. Fourth, lianhuanhua is a stage of the wrestle between the elite and the common people
Kolbábková, Martina. "Revitalizace areálu Filmových ateliérů Zlín." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2015. http://www.nusl.cz/ntk/nusl-394043.
Full textMaloney, Paul David. "The Britannia music hall and the development of urban popular entertainments in Glasgow." Thesis, University of Glasgow, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.444382.
Full textDewberry, Eric. "Jake Wells Enterprises and the Development of Urban Entertainments in the South, 1890-1925." Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/communication_diss/24.
Full textReckziegel, Daniela. "Lazer noturno : aspectos configuracionais e formais e sua relação com a satisfação e preferência dos usuários." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/18674.
Full textThis research investigates the influence of variables associated with formal and configuration aspects of nightly entertainment places in the definition of satisfaction and preferences of users of bars, nightclubs and restaurants. Based on the Environment and Behavior field of investigation, this study aims to increase knowledge about perceptions, attitudes and behaviors of nightly entertainment users. Therefore, providing theoretical support for the implementation of nightly entertainment places that are more satisfactory to the users, more successful to the owners, and that contribute to more qualified urban spaces. The nine case studies (three bars, three nightclubs and three restaurants) have been selected from nightly entertainment places in the city of Porto Alegre / RS identified as those for higher income users and that have distinct physical-spatial characteristics, making relevant the comparison between them. Data gathering means included the characterization of the built environment through archival records, and the field work with application of questionnaires. Data analysis was carried out by means of parametric and non-parametric statistics, GIS resources and syntactic analysis. This made possible the complement of the results and the increase the understanding and validity of the research. The results have evidenced the influence of configuration and formal variables in the satisfaction and preference of nightly entertainment users, with small differences between bars, nightclubs and restaurants. It is shown that the most important variables affecting the general satisfaction with nightly entertainment places are related to characteristics such as the distance between home and the place, the perception of security and the formal inner characteristics of the place. Variables related to the exterior of the buildings and to the open spaces, such as easy parking, security and lighting, and aspects related to comfort inside the buildings are ranked higher in users’ preferences. Hence, there is a coincidence in most of the variables that explain satisfaction and preference, supporting the importance of physicalspatial attributes to the understanding of attitudes and behavior of nightly entertainment users. The syntactic analysis contributed to the understanding of movement dynamics around the studied cases and in the most important nightly entertainment places in the city, showing that bars, nightclubs and restaurants are mostly located in integrated areas of the city, which guarantees good potential of movement. It is expected that the results have shown the influence of architecture and urban planning in the attitudes and behavior of nightly entertainment users and, thus, that they can be considered for further studies and applications.
Fajardo, Montaño Daniel. "La visualidad rostri-publicitaria. Máscaras trans-humanas. De la fotografía del rostro a la transformación urbana de las personas en mercancía." Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/171744.
Full text[CA] "La visualitat rostri-publicitària. Màscares trans-humanes, de la fotografia del rostre a la transformació urbana de les persones en mercaderia.", col·loca en el centre de l'anàlisi el fenomen urbà que es dona amb la presència massiva, repetitiva i persistent de publicitat que utilitza rostres fotografiats com a part de la seua estratègia comercial. Assumeix que en la urbanitat es viu una guerra simbòlica que té com a antecedent segles d'utilització del poder de les imatges com a instrument de domesticació ideològica. Entén a la ciutat no sols des de la seua materialitat com la suma dels seus edificis i construccions físiques, sinó també des de la seua òptica imaginària on convergeixen els sentires i experiències de les persones que l'habiten, analitzant de manera particular el paper de la publicitat exterior com una influència permanent en el paisatge urbà i com a través de la seua presència desmesurada pot transformar-se en contaminació visual. Aquesta investigació identifica al retrat fotogràfic com una estratègia fonamental en les lògiques publicitàries dels últims temps i construeix una teoria pròpia i inèdita que vincula la semiòtica del rostre humà amb la manera de percebre el món i la realitat en la qual ens trobem. Es cataloguen i defineixen les característiques principals de la "visualitat rostri-publicitària" com a concepte central d'aquesta tesi doctoral i s'explica com a través d'ella, les persones són transformades en mercaderia per a comercialitzar-les impunement. Per a complementar l'anàlisi, s'encunyen els termes "màscara trans-humana", "publicitat rostrificada", "retrats rostri-publicitaris", "entreteniment rostri-publicitari" i "contra-visualitats rostri-publicitàries". En contrast, s'estudien pràctiques artístiques que presenten imatges alternatives a les dominants provinents de la indústria publicitària. Mitjançant el treball d'artistes, col·lectius i persones lliures, es visibilitzen les categories principals que articulen la utilització crítica del rostre humà fotografiat, que ens donarà indicis de les possibilitats il·limitades que té desprendre'ns de la colonització ideològica que es manifesta en veure qualsevol cara, producte de tota una vida marcada per la "visualitat rostri-publicitària".
[EN] "The face-advertising visuality. Trans-human masks, from the photograph of the human face to the urban transformation of people into merchandise.", places at the center of the analysis the urban phenomenon that occurs with the massive, repetitive and persistent presence of advertising that uses photographed human faces as part of the of business strategy. Assumes that within urbanity there is a constant symbolic war which is preceded by an historic use of power through images, as it has served as an instrument of ideological domestication. This research understands the city not only from its materiality view, in other words, as the sum of buildings and physical constructions, but also from his imaginary perspective. In the imaginary perspective of cities, the feelings and experiences of people converge, where is particularly relevant to analyze the role of outdoor advertising, as it is a permanent influence on the urban landscape, which in turn has an excessive presence that can be transformed into visual pollution. This research identifies the photographic portrait as a fundamental strategy in the advertising logics of recent times and it creates an unpublished and own theory of the author that links semiotics of human face with the way of perceiving the world and the reality in which people live. The main characteristics of the "face-advertising visuality" are cataloged and defined as the core concept of this PhD thesis, which is explained through this document highlighting how people are transformed into merchandise to be marketed with impunity. To complement this analysis the terms "trans-human mask", "face advertising", "face-advertising portraits", "face-advertising entertainment" and "face-advertising counter-visuals" are created. In contrast, in this thesis studies artistic practices that present alternative images to the dominant ones from the advertising industry. Through the work of artists, groups and free people in this thesis are visible the main categories that articulate the critical use of the photographed human face. The study of the work of such artists through these categories will give hints of the unlimited possibilities that brings the detachment from the ideological colonization that manifests itself when seeing any face, which is product of a lifetime marked by "advertising face-visuality".
Fajardo Montaño, D. (2021). La visualidad rostri-publicitaria. Máscaras trans-humanas. De la fotografía del rostro a la transformación urbana de las personas en mercancía [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/171744
TESIS
Chow, Brian. "Entertainment for sale : urban entertainment centres and their impacts on the host communities." Thesis, 2004. http://hdl.handle.net/2429/15564.
Full text"URBAN CULTURE AND SPACE RELATIONS: SAKARYA CADDESÝ AS AN ENTERTAINMENT SPACE IN ANKARA." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12605344/index.pdf.
Full textChen, Kuan-ju, and 陳冠儒. "The Influence of Design Control on Urban Space Formation -As an Example of the Miramar Entertainment Park in Taipei-." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/47401905847781118706.
Full text國立成功大學
建築學系碩博士班
96
reviewing the planning process of Miramar Entertainment Park, it is found that the current urban space control in Taipei city does have the mutual influence on urban space formation. However, the facts are that: (1) the urban design control can only control the forms but not the actual functions. (2) There is no attempt of shaping the individual characteristic of each urban space in the current guidelines. (3) The actual operation of urban design review is limited due to the quality of review committees and design teams who participate in the projects. In spite of the overall mechanism of the urban design control is correct, lacking of the well cooperation of design and execution method of the control tool and the administration, the efficiency of the mechanism can not be thoroughly amplified. The operation of the current urban design mechanism indeed controls the urban development and promotes the formation of the urban space of which can be proved in domestic and international cities which performs the urban design in early age. However, through the study of problems in Miramar Entertainment Park Planning project, it is found that, to strengthen the urban design mechanism and improving the urban space quality, the public and private departments both need to keep the more constructive attitude to deal with all the tasks of the urban design mechanism.
Helmer-Denzel, Andrea [Verfasser]. "Global Play im Ruhrgebiet : die Erstellung handelsergänzender Dienstleistungen im Einzelhandel am Beispiel eines Urban Entertainment Centers und Innenstädten / vorgelegt von Andrea Helmer-Denzel." 2002. http://d-nb.info/967364264/34.
Full textShadwell, Anthony. "Stress and the sick building syndrome : biopsychosocial health-related variables affecting workers employed in urban places where live or discotheque musical entertainment is provided." Thesis, 1995. http://hdl.handle.net/10413/7909.
Full textThesis (M.Med.Sc.)-University of Natal, 1995.
Morton, David. ""City of Superb Democracy:" The Emergence of Brooklyn's Cultural Identity During Cinema's Silent Era, 1893-1928." Master's thesis, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6143.
Full textM.A.
Masters
History
Arts and Humanities
History; Public History Track
Bhéreur-Lagounaris, Alexia. "Jeux à portée sociale : vers une nouvelle appellation d’un divertissement responsable." Thèse, 2018. http://hdl.handle.net/1866/21887.
Full text