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1

AraÃjo, Maria Zita TimbÃ. "Sustainable development of regions semiarid of Brazil and the United States: the role of the National Department of Works Against Drought (DNOCS) and the United States Bureau of Reclamation (USBR)." Universidade Federal do CearÃ, 2013. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=11352.

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The Departamento Nacional de Obras Contra as Secas - DNOCS is a secular institution of the Brazilian Federal Government, created in 1909 and acting in nine states of the Semi-arid Northeast, with the purpose of sustainably implementing the regional development of the more encompassing National Water Resources Policy. The UNITED STATES BUREAU OF RECLAMATION - USBR is, also, a secular institution, founded in 1902, which acts in seventeen states of the dry American West, whose mission is to âmanage, develop, and protect water and related resources in an environmentally and economically sound mann
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Araújo, Maria Zita Timbó. "O Desenvolvimento sustentável de regiões semiáridas do Brasil e dos Estados Unidos: o papel do Departamento Nacional de Obras Contra as Secas (DNOCS) e do United States Bureau of Reclamation (USBR)." reponame:Repositório Institucional da UFC, 2013. http://www.repositorio.ufc.br/handle/riufc/11378.

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ARAÚJO, M. Z. T. O Desenvolvimento sustentável de regiões semiáridas do Brasil e dos Estados Unidos: o papel do Departamento Nacional de Obras Contra as Secas (DNOCS) e do United States Bureau of Reclamation (USBR). 2013. 101 f. Dissertação (Mestrado Profissional em Gestão de Recursos Hídricos) – Centro de Tecnologia, Universidade Federal do Ceará, Fortaleza, 2013.<br>Submitted by Marlene Sousa (mmarlene@ufc.br) on 2015-04-07T14:06:06Z No. of bitstreams: 1 2013_dis_mztaraujo.pdf: 9688896 bytes, checksum: 49e6ef89a35b6505ab6c6fd8eef7fee8 (MD5)<br>Approved for entry into archive by Marlene Sousa
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Baumert, Christel. "Die politischen Ereignisse in Litauen von 1986 - 1991 im Spiegel der sowjetischen und deutschen Presse." Mainz Johannes-Gutenberg-Universität, 1997. http://www.fask.uni-mainz.de/user/baumert/diplitauen.html.

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Tore, Gulsen. "User Workshops: A Procedure For Eliciting User Needs And User Defined Problems." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607818/index.pdf.

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Not in every case, the designer is knowledgeable about the potential user. Users can be consulted, in order to obtain knowledge, which is required for the design process. However such a consultation process can be problematic, since users may have difficulty in expressing their needs and problems or they may not be aware of them. The study is devised originating from the idea that if appropriate tools are provided for users, they can express their needs and design related problems. The thesis involves a literature review on the necessity of user knowledge as an input for the design process, an
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Elhorr, Suzanne. "The three dimensional relation between user system experience, user satisfaction, and user acceptance." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12957.

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Context. The subject presented in this research is the fact that people resist IT induced change and want to maintain their current situation when implementing a new information system.  If no strategy is set to deal with it, resistance to change leads to Information System failure. Objectives. In this study, the author is investigating how to anticipate and handle resistance to change when implementing a new information system in order to succeed. This is followed by introducing the factors affecting user satisfaction which in turn affects user acceptance. Methods The data collection involves
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Lee, Young Seok. "Older adults' user experiences with mobile phones: identification of user clusters and user requirements." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/29003.

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This research addressed how older adults experience their mobile phones in their everyday lives and how mobile phones could be designed to best meet their needs. Two studies were conducted using a mixed-research method to identify representative user clusters and to understand user experiences. In Study 1, 154 older adult mobile phone users completed a questionnaire to investigate 1) functional usage, 2) perception about mobile phone quality, and 3) other aspects of user experiences (e.g., motivations of acquisition and learning method). Results showed that older adults are generally conser
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Xia, Qian, and n/a. "Leveraging Single-User Applications for Multi-User Collaboration." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070216.093300.

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People rely on off-the-shelf commercial single-user software systems in their daily lives and work to perform single-user tasks. People also need groupware systems to perform collaborative or group tasks. The goal of this thesis work is to develop innovative techniques for building computer applications that combine conventional single-user functionalities with advanced collaboration capabilities to effectively support people's individual and group work. This thesis work contributes an innovative Transparent Adaptation (TA) approach and associated supporting techniques that can be used to conv
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Mehrotra, R. "Inferring user needs and tasks from user interactions." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10047203/.

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The need for search often arises from a broad range of complex information needs or tasks (such as booking travel, buying a house, etc.) which lead to lengthy search processes characterised by distinct stages and goals. While existing search systems are adept at handling simple information needs, they offer limited support for tackling complex tasks. Accurate task representations could be useful in aptly placing users in the task-subtask space and enable systems to contextually target the user, provide them better query suggestions, personalization and recommendations and help in gauging satis
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Hart, Jennefer. "Investigating user experience and user engagement for design." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/investigating-user-experience-and-user-engagement-for-design(d0f13517-fea8-4188-84a3-198c7d3ede71).html.

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Understanding the interactive experience of using digital technologies is a complex process. Traditional methods of evaluating interactive technologies originate from usability, which focuses on ease of use, ease of learning and performance. User Experience (UX) emerged from the recognition that usability alone does not account for the more subjective emotional responses experienced when interacting with a product. Although the term UX has become widely accepted within the area of Human Computer Interaction (HCI), its definition still remains unclear, making it difficult to evaluate and design
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Xia, Qian. "Leveraging Single-User Applications for Multi-User Collaboration." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/366194.

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People rely on off-the-shelf commercial single-user software systems in their daily lives and work to perform single-user tasks. People also need groupware systems to perform collaborative or group tasks. The goal of this thesis work is to develop innovative techniques for building computer applications that combine conventional single-user functionalities with advanced collaboration capabilities to effectively support people's individual and group work. This thesis work contributes an innovative Transparent Adaptation (TA) approach and associated supporting techniques that can be used to conv
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Kapadia, Niraj. "User | Interface." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306501343.

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Holm, Anders, and Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.

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To a large extent, business-customer interactions are acted out on digital meeting places. When the possibilities for businesses to engage in face-to-face interactions decrease, relationship building and customer service becomes more of a challenge. Digital services are easily duplicated by competitors and with standardization of interfaces and products, customers tend to switch more frequently between providers. One area where the creation and maintenance of loyal customers appears to be highly relevant is the domain of e-banking. Studies have shown that by personalizing the experience for th
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Bokhari, Rahat Hussain. "User participation and user satisfaction in information systems development." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5153.

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Information Systems (IS) are being developed and used in organizations to achieve their business goals and to enhance organizational effectiveness. The rate of systems success is questionable. One of the causes of IS failures might be user dissatisfaction with the systems. The success of an Information System is difficult to measure directly, so user satisfaction and system usage are frequently used as surrogate measures of system success. User participation in IS development has been advocated to achieve user satisfaction with the system and consequently system success. Past research findings
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Normark, Carl Jörgen. "The User as Interface Designer : Personalizable Vehicle User Interfaces." Doctoral thesis, Luleå tekniska universitet, Innovation och Design, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-17941.

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<p>Godkänd; 2014; 20140407 (carnor); Nedanstående person kommer att disputera för avläggande av teknologie doktorsexamen. Namn: Carl Jörgen Normark Ämne: Industriell design/Industrial Design Avhandling: The User as Interface Designer - Personalizable Vehicle User Interfaces Opponent: Docent Ramia Mazé, gästlärare i industriell design, Konstfack University College of Arts, Crafts and Design/Skolan för arkitektur och samhällsbyggnad, Kungliga tekniska högskolan, Stockholm Ordförande: Professor Dennis Pettersson, Avd för innovation och design, Institutionen för ekonomi, teknik och samhälle, Luleå
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Talstoi, Aleh, and Zackarias Madsen. "The user interface and user experience of Web Design." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16452.

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Hartmann, Fabian [Verfasser], and M. [Akademischer Betreuer] Zitterbart. "User-Centric Networking : Privacy- and Resource-Awareness in User-to-User Communication / Fabian Hartmann ; Betreuer: M. Zitterbart." Karlsruhe : KIT-Bibliothek, 2017. http://d-nb.info/1135266212/34.

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Spiekermann, Sarah. "User control in ubiquitous computing design alternatives and user acceptance." Aachen Shaker, 2007. http://d-nb.info/989112683/04.

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Ding, Shichang [Verfasser]. "User Attribute Inference via Mining User-Generated Data / Shichang Ding." Göttingen : Niedersächsische Staats- und Universitätsbibliothek Göttingen, 2020. http://d-nb.info/1222738309/34.

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Bergström, Johan, and Henrik Ljungh. "User friendly display : A user panel with focus on ergonomics." Thesis, KTH, Maskinkonstruktion (Inst.), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-143635.

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Projektets mål var att skapa en användarvänlig och intuitiv användarpanel till en av Ocean Powers mjukglassmaskiner. Ocean Power har tillverkat mjukglassmaskiner sen 1990-talets slut och är idag Kinas största professionella tillverkare. De har som mål att ständigt utvecklas och vara en av de främsta tillverkarna i världen av mjukglassmaskiner. Till en början gjordes en grundlig informationssökning om dagens mjukglassmaskiner och dess användare. Några utvalda personer med erfarenheter av att arbeta med mjukglassmaskiner intervjuades om hur de upplever sina glassmaskiner och deras användarpanele
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Hunt, Lisa Martha. "Adaptive User Models for the Design of Intelligent User Interfaces." UNF Digital Commons, 1999. http://digitalcommons.unf.edu/etd/121.

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The objective of this research is to determine the effects over time of a dynamic system that adapts itself to a user's current state of expertise, in terms of the application domain, by constantly monitoring the user throughout use of the system, placing them in appropriate user models when this expertise has changed. A dynamic system, named ER-by-Design version 2.0, is presented, consisting of an inference component, a help system, a help/assistance screen, and user models. The user models are responsible for adapting the system interface to the level of expertise of the user. The system mon
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Gatian, Amy Elizabeth Williams. "User information satisfaction (UIS) and user productivity: an empirical examination." Diss., Virginia Polytechnic Institute and State University, 1989. http://hdl.handle.net/10919/54361.

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In this research the relationships between user information satisfaction (UIS) and user productivity were examined. Two users groups were used to test the following hypotheses: H₁<sub>A</sub>: There is no relationship between UIS and perceptions of decision-making quality for academic department heads. H₁<sub>B</sub>: There is no relationship between UIS and perceptions of decision-making quality for managers within the controller’s office. H₂: There is no relationship between UIS and objectively measured productivity for managers within the controller’s office. H₃: There is no relationshi
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Castillo, Arcel Macaraeg. "QUANTUM : Quick User Action Notation Tool for User interface Management /." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-09122009-040452/.

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Spiekermann, Sarah. "User control in ubiquitous computing : design alternatives and user acceptance /." Aachen : Shaker, 2008. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017994540&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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Möller, W., and M. Posselt. "TRIDYN_FZR User Manual." Forschungszentrum Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:d120-qucosa-29742.

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The present report contains the User Manual of the FZR version of the dynamic binary-collision computer simulation code TRIDYN. The present version of the code is based on TRIDYN Vs. 4.0 by W.Möller and W.Eckstein, Department of Surface Physics, Max-Planck Institute of Plasma Physics, Boltzmannstraße 2, 85748 Garching, Germany (1989). Modifications, in particular for PC implementation, quasi-dynamic display and the input dialog have been performed at the Institute of Ion Beam Physics and Materials Research by V.Kharlamov, T.Schwieger, M.Posselt, and W.Möller (1995-2001).
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Estgren, Martin. "Lightweight User Agents." Thesis, Linköpings universitet, Artificiell intelligens och integrerad datorsystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129909.

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The unit for information security and IT architecture at The Swedish Defence Research Agency (FOI) conducts work with a cyber range called CRATE (Cyber Range and Training Environment). Currently, simulation of user activity involves scripts inside the simulated network. This solution is not ideal because of the traces it leaves in the system and the general lack of standardised GUI API between different operating systems. FOI are interested in testing the use of artificial user agent located outside the virtual environment using computer vision and the virtualisation API to execute actions and
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Schneider, Kevin A. "Abstract user interfaces." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ56099.pdf.

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Lee, Vivian Tin-Wai. "User directed prefetching." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ57760.pdf.

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Heckmann, Dominikus. "Ubiquitous user modeling." Berlin Aka, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860787&prov=M&dok_var=1&dok_ext=htm.

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Heckmann, Dominikus. "Ubiquitous user modeling /." Berlin : Akad. Verl.-Ges. Aka, 2006. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860787&prov=M&dok_var=1&dok_ext=htm.

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Moore, Melody M. "User interface reengineering." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/12899.

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Biswas, P. "Inclusive user modelling." Thesis, University of Cambridge, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.596672.

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I have investigated how physical capabilities of users with a wide range of abilities are reflected in their interactions with digital devices. I have formulated a simulator that embodies both the internal state of a computer application and also the perceptual, cognitive and motor processes of its user. The simulator can predict the likely interaction patterns when undertaking a task using a variety of input devices, and estimate the time to complete the task in the presence of different disabilities and for different levels of skill. The simulator consists of a perception model, a cognitive
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Wilkinson, Paul Johnston. "End-user documentation." Thesis, Durham University, 2003. http://etheses.dur.ac.uk/3134/.

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The first and most basic problem with documentation is that the consumer of software applications does not want to use the documentation included with a software product for one or more reasons. Studies, and papers, have been done on the effect that documentation has on a user's satisfaction with a software application; its ease of use, how quickly a user can learn to use the application, and on how documentation should be standardized. The premise of this thesis is that an improvement to the software maintenance processes can be achieved by limiting maintenance requests to "actual” problems w
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Pinninti, Ashish. "User controlled environment." Kansas State University, 2014. http://hdl.handle.net/2097/18796.

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Master of Science<br>Department of Computing and Information Sciences<br>Mitchell L. Neilsen<br>The mobile world is rapidly changing: Smartphones have gone from portable messaging and email devices to streaming-video machines that surf the Web at blazing speed. Now-a-days a smartphone can provide computing capabilities, wireless communication capabilities, run software and perform other tasks just like any traditional computer. These amazing features of a smartphone and Open Source Android market helped in the development of this project. The purpose of this project is to develop an Android ap
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Möller, W., and M. Posselt. "TRIDYN_FZR User Manual." Forschungszentrum Rossendorf, 2001. https://hzdr.qucosa.de/id/qucosa%3A21801.

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The present report contains the User Manual of the FZR version of the dynamic binary-collision computer simulation code TRIDYN. The present version of the code is based on TRIDYN Vs. 4.0 by W.Möller and W.Eckstein, Department of Surface Physics, Max-Planck Institute of Plasma Physics, Boltzmannstraße 2, 85748 Garching, Germany (1989). Modifications, in particular for PC implementation, quasi-dynamic display and the input dialog have been performed at the Institute of Ion Beam Physics and Materials Research by V.Kharlamov, T.Schwieger, M.Posselt, and W.Möller (1995-2001).
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Nero, Rob. "Stacked User Inputs." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23183.

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Multi-touch tables, iPhones, and iPads are just a few of the many devices to have embraced the mystical power of touch sensitivity. Somehow, without any physical push of a button, these devices can magically “feel” when my finger is touching them! Touch-sensitive technology is perceived to be such a recent addition in devices, that it still holds people in amazement and makes them believe they are living in a science-fiction fantasy. Is this the future for all devices though? The iPhone has proven to be such a success that it seems as though all mobile phone manufacturers are abandoning physic
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Lee, Vivian Tin-Wai 1972 Carleton University Dissertation Computer Science. "User directed prefetching." Ottawa.:, 2000.

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Dillon, Andrew. "User interface design." London: Macmillan, 2003. http://hdl.handle.net/10150/105299.

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This item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (2003) User Interface Design. MacMillan Encyclopedia of Cognitive Science, Vol. 4, London:MacMillan, 453-458. Article definition: This article covers the basic issues that the field of cognitive science raises in the design and testing of new digital technologies for human use. Contents list: Introduction, Cognitive Science and design, The Basics of Human-Computer Interaction, Cognitive Design Guidelines: from psychophysics to semiotics, Beyond guidelines Cognitive theories and mo
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Bylund, Markus. "Personal service environments : Openness and user control in user-service interaction." Licentiate thesis, Uppsala universitet, Avdelningen för datalogi, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-86015.

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This thesis describes my work with making the whole experience of using electronic services more pleasant and practical. More and more people use electronic services in their daily life — be it services for communicating with colleagues or family members, web-based bookstores, or network-based games for entertainment. However, electronic services in general are more difficult to use than they would have to be. They are limited in how and when users can access them. Services do not collaborate despite obvious advantages to their users, and they put the integrity and privacy of their users at ri
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Nell, Michael Paul. "Lead user screening and testing of lead user generated product concepts." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/15122.

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Franke, Nikolaus, Hippel Eric von, and Martin Schreier. "Finding commercially attractive user innovations: A test of lead user theory." Wiley-Blackwell, 2006. http://dx.doi.org/10.1111/j.1540-5885.2006.00203.x.

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Firms and governments are increasingly interested in learning to exploit the value of lead user innovations for commercial advantage. Improvements to lead user theory are needed to inform and guide these efforts. In this paper we empirically test and confirm the basic tenants of lead user theory. We also discover some new refinements and related practical applications. Using a sample of users and user-innovators drawn from the extreme sport of kite surfing, we analyze the relationship between the commercial attractiveness of innovations developed by users and the intensity of the lead us
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Neech, Sophie. "User involvement in adult mental health settings : user motivations and benefits." Thesis, Staffordshire University, 2015. http://eprints.staffs.ac.uk/2248/.

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User involvement within healthcare settings has been increasingly prevalent in recent years, where individuals accessing services contribute to their development and delivery. This thesis describes the process of exploring user involvement in adult mental health settings. A review of the literature highlighted that despite government calls for additional emphasis on user involvement to improve services, a number of barriers stop meaningful involvement from being enacted. To avoid tokenism in user involvement practices, power differentials need addressing, and users need to see tangible change
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Trachtová, Monika. "Analýza vybraného e-shopu z hlediska User Experience a User Interface." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-360177.

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The main goal of this master thesis is to choose a more user-friendly e-shop option. This finding is achieved through several testing methods. As this is a user experience and user interface topic, the concepts of this topic are more closely approximated for better understanding of subsequent testing. Another approach is the testing methods used to ensure the goal of the thesis. The key part of the thesis is a practical one, which deals with the above-mentioned testing of two variants of e-shops. E-shops are tested using five-second test methods, eye-tracking measurements that become the most
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Nuss, Jeffrey Eric. "Assessing User Expectations of Undo in a Multi-User CAD Environment." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/5875.

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Undo is a command that users rely on in most software applications. Its importance in multi-user CAD is no different. However, due to its unique nature, users may have different expectations regarding how undo should behave. This research seeks to better understand users' expectations regarding undo in multi-user CAD by having users participate in collaborative design exercises and then asking them how they would expect undo to behave. In addition, users participated in a survey in which they watched 8 videos showing users interacting within multi-user CAD and were then asked about how they wo
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Papadaki, Patricia. "User experience in automotive industry: user perspective on functionality and entertainment." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-90881.

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The impact of technology is increasing in the automotive industry resulting in user experience to have a significant role in the industry. Previous studies have researched the use of user experience in the automotive industry describing the importance of it. Studies have also described the user experience in connection to in-vehicle functions. Contrariwise, a gap has been identified in relation to the actual use and users’ preferences to these functions. The aim of this study is to analyze the users’ perspective in the automotive industry and how a high level of user experience can be achieved
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Guntupalli, Ravi Chandra Chaitanya. "User interface design : methods and qualities of a good user interface design." Thesis, University West, Department of Economics and IT, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-449.

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<p>User interface (UI) plays a vital role in software. In terms of visibility, its design and precision holds the primary importance for depicting the exact amount of information for the intended user. Every minor decision taken for the designing of UI can contribute to the software both positively and negatively. Therefore, our study is intended to highlight the strategies that are currently being used for successfully designing UIs, and make appropriate suggestions for betterment of UI designs based on case studies and research findings.</p>
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Kohlberg, Marcus. "Modeling user-to-user growth : Predicting word of mouth in social networks." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-108092.

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Syftet med uppsatsen var att undersöka vilka faktorer som är viktiga att beakta när man modellerar informationsspridning i ett socialt nätverk. Dessa bestämmande faktorer sätts därefter i relation till några existerande modeller inom området, detta för att få en förståelse för hur faktorerna kan integreras i just en sådan modell. Uppsatsen är skriven ur perspektivet av musik-streaming företaget Spotify. Ställningstaganden gällande modelldesign utgår från de förutsättningar och behov Spotify har, samt vilken typ av data de har tillgång till. Resultatet är en handlingsplan, eller guide, som kan
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Conde, Mark. "Designing the User Experience for Different User Needs for B2B E-Commerce." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217135.

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In today’s world, more and more companies are doing business with one another electronically; this has lead many of these companies to build online web stores for their customers to make business transactions with. Many of these online stores are out of date and/or lack good user research on how to design a web store to meet the demands of their users while creating a good user experience. This thesis provides several conceptual design ideas on how to create a better  user experience that takes into account the different users who are using the Seco Tools Online Store. These ideas were develop
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48

Spiekermann, Sarah [Verfasser]. "User Control in Ubiquitous Computing : Design Alternatives and User Acceptance / Sarah Spiekermann." Aachen : Shaker, 2008. http://d-nb.info/1162790172/34.

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Gooda, Sahib Nuzhah. "Designing search user interfaces for visually impaired searchers : a user-centred approach." Thesis, Queen Mary, University of London, 2013. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8524.

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The Web has been a blessing for visually impaired users as with the help of assistive technologies such as screen readers, they can access previously inaccessible information independently. However, for screen reader users, web-based information seeking can still be challenging as web pages are mainly designed for visual interaction. This affects visually impaired users’ perception of theWeb as an information space as well as their experience of search interfaces. The aim of this thesis is therefore to consider visually impaired users’ information seeking behaviour, abilities and interactions
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50

Bothén, Simon, and Patrik Nilsson. "How Interactions Shape the User Experience – a Mobile Virtual Reality User Study." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20671.

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Virtual reality is becoming more popular and accessible to a broaderaudience, since practically every modern smartphone can be used. The problemwith new components of a technology is the lack of guidelines for the developers.In this thesis, a set of mobile virtual reality games were analysed and broken downinto its core interactions. These interactions were then isolated and implemented ina test application to be the base for a user study. A description of theimplementation was presented focusing on these interactions. The purpose of theuser study was to compare the different interactions and
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