Academic literature on the topic 'Use and Gratification Theory'

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Journal articles on the topic "Use and Gratification Theory"

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Hussain, Ashfaq, Ghulam Shabir, and Taimoor-Ul-Hassan. "Cognitive needs and use of social media: a comparative study of gratifications sought and gratification obtained." Information Discovery and Delivery 48, no. 2 (2020): 79–90. http://dx.doi.org/10.1108/idd-11-2019-0081.

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Purpose The purpose of this study is to compare the gratification sought and gratification obtained for cognitive needs from social media among information professionals in the limelight of uses and gratification theory. Cognitive needs are related to knowledge, acquiring information, comprehension etc., and gratification sought and gratification obtained are two distinct components of the uses and gratification theory. Design/methodology/approach For this quantitative research study, a self-administered survey questionnaire was used to collect data from the participants of the study. Sample o
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Wibowo, Arif Ardy. "Publication trends related to Uses and Gratification Theory on social media." International Journal of Communication and Society 4, no. 2 (2022): 258–66. http://dx.doi.org/10.31763/ijcs.v4i2.789.

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This analysis aims to analyze publication trends related to the Uses and Gratification Theory and social media in Scopus Journal Articles from 2019-2021. The Uses and Gratification Theory analyzes the genuine social and psychological needs that generate expectations for social media use. Nearly 50 years after, the Uses and Gratification Theory in today’s research is often used in social media. According to the result, most Uses and Gratification Theory articles came from the USA, followed by China, the United Kingdom, Malaysia, and India. Meanwhile, the top five most used keywords are social m
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Wang, Changlin, Thompson S. H. Teo, Yogesh Dwivedi, and Marijn Janssen. "Mobile services use and citizen satisfaction in government: integrating social benefits and uses and gratifications theory." Information Technology & People 34, no. 4 (2021): 1313–37. http://dx.doi.org/10.1108/itp-02-2020-0097.

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PurposeCitizen satisfaction with the government is a longstanding and continuous concern in public administration. However, past research did not investigate the effect on satisfaction with the government in the context of mobile government (m-government). The purpose of this paper is to evaluate how the social benefits of citizens using m-government affect their satisfaction with the government.Design/methodology/approachGrounded in the uses and gratifications theory (UGT), the authors suggest that the satisfaction in m-government should be constructed in terms of the satisfaction with m-gove
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Li, Qian, Xunhua Guo, Xue Bai, and Wei Xu. "Investigating microblogging addiction tendency through the lens of uses and gratifications theory." Internet Research 28, no. 5 (2018): 1228–52. http://dx.doi.org/10.1108/intr-03-2017-0092.

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Purpose Considering the popularity and addictive attributes of microblogging, the purpose of this paper is to explore the key drivers of the microblogging addiction tendency, and to investigate the causal relationship between microblogging usage and addiction tendency through the lens of the uses and gratifications (U&G) theory. Design/methodology/approach By extending the U&G theory to accommodate the negative consequences of gratification, a research model that explains the relationships among microblogging use, gratification and addiction tendency was developed and empirically exami
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Gogan, Ives, Ziqiong Zhang, and Elizabeth Matemba. "Impacts of Gratifications on Consumers’ Emotions and Continuance Use Intention: An Empirical Study of Weibo in China." Sustainability 10, no. 9 (2018): 3162. http://dx.doi.org/10.3390/su10093162.

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Recently, several studies on information systems have applied the Uses and Gratifications theory to investigate individual use of social media, and have reported the role of different gratifications in predicting users’ behaviors. However, no attention was given to the influence of these gratifications on users’ emotional states (satisfaction and emotional commitment). To address this research gap, the current study integrates the Uses and Gratifications theory and the Stimulus-Organism-Response theory to provide a theoretical background for the impacts of gratification on consumers’ emotional
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Humaizi, Humaizi, Sakhyan Asmara, Rany Listiawati Sis, and Muhammad Yusuf. "The Use of Online Marketplace Website in Indonesia: A Study of Consumers’ Motives and Gratification." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 07 (2020): 133. http://dx.doi.org/10.3991/ijim.v14i07.11385.

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The rapid development of technology eases people to do many things such as shopping, paying bill, transferring money, and so on. This study is intended to discover consumers’ motives and gratifications in using online marketplace website through uses and gratification theory (UGT). This study employed quantitative method. The population in this study is the undergraduate students’ of business and economy faculty of Universitas Sumatera Utara who have ever made a purchase at tokopedia.com and bukalapak.com. Accidental and purposive samplings were utilized to determine the samples totaling to 66
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Redzuwan, Radzliyana, Nadiah Diyana Tan Abdullah, Khor Poy Hua, Azlan Abdul Aziz, and Lim Khong Chiu. "Motivational Factors on the Propensity to Use Sports Events Tourism Websites: The Utilization of UGT." Jurnal Intelek 17, no. 2 (2022): 187–97. http://dx.doi.org/10.24191/ji.v17i2.18205.

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Even though extensive Internet research has been conducted around the world, there is still a lack of knowledge about motivational factors and their moderating effects on the inclination to utilize sports event tourism websites. Two theories are being utilized in this study – (i) the Sport Website Acceptance Model (SWAM) and (ii) the Uses and Gratifications Theory (UGT). Customer-perceived values which are derived from the SWAM consist of four components including accessibility, flexibility, interactivity, and reliability, while motivation factors include informativeness gratification and ente
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Hadi, A. Sigit Pramono. "Pengaruh Manfaat Dasar, Fisik & Tambahan Pada Perilaku Pembelian Tabloid Soccer." InterKomunika 1, no. 1 (2016): 74. http://dx.doi.org/10.33376/ik.v1i1.7.

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The fierce competition in sport magazine industry cause the creativity of strategic marketing to manipulate on how to keep the loyality of their audience and exist in media industry. This research aims to give descriptions and explanation of correlation between variables : Basic Gratifications (X1) Physical Gratifications (X2). More others Gratifications (X3) and Duplication Purchasing Behaviour Soccer magazine (Y). by using regression statistic analysis, the results shows that hypothesis on this research is rejected. This means that there is no correlations between interdependent varibles wit
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Alhassan, Muftawu Dzang, Emmanuel Awuni Kolog, and Richard Boateng. "Effect of gratification on user attitude and continuance use of mobile payment services: a developing country context." Journal of Systems and Information Technology 22, no. 4 (2020): 353–80. http://dx.doi.org/10.1108/jsit-01-2020-0010.

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Purpose This study aims to investigate the gratifications driving the attitude and continuance use of mobile payment services in developing country context, such as Ghana. Also, the moderating effect of income and education on gratifications and attitude of users is explored. Design/methodology/approach Data was collected from conveniently sampled 361 users of mobile payment services in Ghana. A questionnaire, which mainly contains five-point Likert scale questions, was used to collect the data. The study adopted the Uses and Gratification (U&G) theory, where income and education were used
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Jang, Seongsoo, and Yi Liu. "Continuance use intention with mobile augmented reality games." Information Technology & People 33, no. 1 (2019): 37–55. http://dx.doi.org/10.1108/itp-05-2018-0221.

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Purpose As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve players’ continuance use intention with mobile AR games is critical. Drawing upon the uses and gratifications (U&G) theory, the purpose of this paper is to investigate the effects of four major gratifications – content, process, social and technology – and other factors on continuance intention to play mobile AR games. Design/methodology/approach Data collected from 280 Pokémon Go players were used to address research questions. Partial least squares method was employed to assess the relat
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Dissertations / Theses on the topic "Use and Gratification Theory"

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Zizka, Laura. "Communication Channels: The Effects of Frequency, Duration, and Function on Gratification Obtained." ScholarWorks, 2014. https://scholarworks.waldenu.edu/dissertations/83.

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The way people choose to communicate can affect current and future relationships between sender and receiver. Business professionals communicate internally and externally using a variety of communication channels, such as e-mail, letters, phone, or face-to-face and must choose the best channel for the message they are trying to convey. The purpose of this quantitative study was to examine how business professionals choose between the available channels, the premise being that users choose communication channels due to the gratification obtained (GO). Guided by gratifications theory, which prop
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Swillo, Natalia, and Michelle Andersson. "Motives for Instagram use connected to the Big Five personalities." Thesis, Örebro universitet, Institutionen för juridik, psykologi och socialt arbete, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-76041.

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This study investigates if different personality types are connected to different motives for Instagram use. 187 participants with 150 females and 44 men were part of this study and they were recruited through a Facebook group. The findings were that there was no gender differences in the use of Instagram and that the most frequent motive for Instagram use was “Surveillance/knowledge about others”. People who scored high on the neurotic personality trait tended to use Instagram with “surveillance” as their motive, while extraverted people tend to use Instagram with “documentation” as their mot
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Wang, Jingyi. "Analysis of Young Chinese Users of Sina Weibo Based on Uses and Gratifications Theory." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40864.

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Among the web 2.0 applications, a micro-blog (Weibo in Chinese), resembling the combination of a Twitter-like Internet service has gained substantial popularity in China. Sina Weibo is the market leader with approximately 50% of the market share. Around 80% of the users on Sina Weibo are young people. Hence, it is necessary to analyze young Chinese users of Sina Weibo and examine whether Sina Weibo fulfills the needs of young people and whether Sina Weibo meets their expectations. The study used the theory of uses and gratifications and the theory of expectancy-value as theoretical foundations
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Shelline, Don G. "The Gratification Niches of Traditional and Digital Radio." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/5848.

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We live in an age where science fiction is quickly becoming science fact. Dick Tracy's 2-way wrist TVs are Apple Watches. Automated smart homes are plentiful. Cars are now able to drive themselves. And in those cars, riders no longer need to depend on a deejay to choose their music for them; these listeners build their own radio stations, on the spot, out of any music and conversation they want to hear, all at the touch of a button that is fully connected to Wi-Fi, the internet, and unlimited cell data plans.This research will examine digital radio's impact upon traditional radio in the curren
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Wang, Mian. "Applying Uses and Gratifications Theory to Investigate Social Media User’s Motivations for Mastodon." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1623167544405036.

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Moradi, Armin. "Onlinespel en upplevelse : en kvalitativ undersökning av ungdomars attityder om onlinespel." Thesis, Uppsala universitet, Medier och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-124533.

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AbstractTitle: Onlinegaming – A qualitative study of young people's attitudes about online gaming(Onlinespel – En Kvalitativ undersökning av Ungdomars attityder om onlinespel)Number of pages: 34 (35 including enclosures)Author: Armin MoradiTutor: Else NygrenCourse: Media and Communication Studies CPeriod: Autumn 2009University: Division of Media and Communication, Department of Information Science,Uppsala UniversityPurpose/Aim: The purpose of my thesis is that from a social perspective to examine and discussyoung people aged 16-18 vision of online gaming. Why online games are so popular and to
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Scherer, Carrie Lynn. "Uses & gratifications in college students' media use : a test of media complementarity theory /." Dayton, Ohio : University of Dayton, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1271699466.

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Thesis (M.A. in Communication) -- University of Dayton.<br>Title from PDF t.p. (viewed 06/22/10). Advisor: James D. Robinson. Includes bibliographical references (p. 48-53). Available online via the OhioLINK ETD Center.
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Scherer, Carrie L. "Uses and gratifications in college students' media use: A test of media complementarity theory." University of Dayton / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1271699466.

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Leekyung, Kim. "Facebook Use among Students in Sweden : - Based on uses and gratifications theory and Stephenson’s the play theory of mass communication." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15452.

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Munns, Christopher. "Why Use Facebook? A Uses & Gratifications Study of Generation X in the UK." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22261.

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This paper explores the use of the social networking site, Facebook, by the GenerationX cohort (those born 1966-1980 inclusive) currently living in the United Kingdom(identified as a somewhat under-studied group to date). Utilising a ‘Uses &Gratifications Theory’ and ‘(Media) Dependency Theory’ approach and the quantitativeempirical data collection method of an extensive online ‘self-fill’ questionnaire, a totalof 233 individuals from this cohort voluntarily provided the sought-after information,with data collected during early September 2018. An expanded version of Denis McQuail, Jay G. Bluml
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Books on the topic "Use and Gratification Theory"

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François, Thisse Jacques, Button Kenneth John, and Nijkamp Peter, eds. Location theory. E. Elgar Pub., 1996.

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W, Sadava S., ed. Drug use and psychological theory. Haworth Press, 1987.

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Hasselgard, Hilde. English Grammar: Theory and use. Universitetsforlaget, 1998.

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1943-, Newman Judith, ed. Whole language: Theory in use. Heinemann, 1985.

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Puu, Tönu. Mathematical Location and Land Use Theory. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-24785-2.

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Puu, Tönu. Mathematical Location and Land Use Theory. Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-662-03439-2.

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1965-, Mazzio Carla, and University of Chicago. Library. Special Collections Research Center, eds. Book use, book theory, 1500-1700. University of Chicago Library, 2005.

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Knight, Kenneth L. Cryotherapy: Theory, technique and physiology. Chattanooga Corp., 1985.

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Churchill, Stuart Winston. Viscous flows: The practical use of theory. Butterworths, 1988.

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García García, Antonio. The Use of Frames in Sampling Theory. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-63242-6.

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Book chapters on the topic "Use and Gratification Theory"

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Li, Jiao, Kaige Zhu, and Juhyeok Jang. "Factors Influencing Users’ Content Sharing Intention in Travel-Related Consumer Generated Media." In Information and Communication Technologies in Tourism 2023. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-25752-0_13.

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AbstractTravel-related consumer generated media (CGM) plays an increasingly important role in travelers’ decision-making process. Strenuous effort has been dedicated to explore CGM’s impact on users’ travel behaviors. However, little is known about the motivations that drive users to post information on travel-related CGM. By combining the technology acceptance model (TAM), theory of planned behavior (TPB), and uses and gratifications theory (U&amp;G), this study aims to delve into such motivational factors. The results revealed that users’ perceived ease of use when posting content significan
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Pramod, Dhanya, and Kanchan Pranay Patil. "Unlocking Metaverse Flow Experience Using Theory of Interactivity and User Gratification Theory." In Transfer, Diffusion and Adoption of Next-Generation Digital Technologies. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-50188-3_35.

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Chu, Tsai-Hsin, Shiang-Chi Huang, and Yen-Hsien Lee. "Why Do Influential Consumers Share Product Insights on Social Media? A Use and Gratification Theory Perspective." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-92823-9_18.

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Yassen, Saad G., Dima Dajani, Ihab Ali El-Qirem, and Shorouq Fathi Eletter. "Continuance Intention to Use YouTube Applying the Uses and Gratifications Theory." In Digital Economy, Business Analytics, and Big Data Analytics Applications. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05258-3_23.

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DeFleur, Melvin L., and Margaret H. DeFleur. "Uses and Gratifications Theory." In Mass Communication Theories, 2nd ed. Routledge, 2022. http://dx.doi.org/10.4324/9781003083467-20.

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Child, Jeffrey T., and Paul Haridakis. "Uses and Gratifications Theory." In Engaging Theories in Family Communication. Routledge, 2017. http://dx.doi.org/10.4324/9781315204321-30.

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He, Changhua, Mengyao Yu, Lijun Shi, and Yuhan Deng. "Research on influencing factors of elderly Douyin adoption and Use behavior: based on Diffusion of innovations theory and Uses and Gratifications theory." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-126-5_94.

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Alifu, Lazina, Yimei She, Shuyi Wang, and Shiyan Wu. "Analysis of the psychological mechanism of the audience of mass media information using the theory of use and gratification: Taking the behavior of watching “Mukbang” as an example." In Connecting Ideas, Cultures, and Communities. Routledge, 2025. https://doi.org/10.1201/9781003591511-34.

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Solomon, Eva. "Cybercrimes Law and Citizen Journalism Clampdown During the Covid-19 Pandemic in Tanzania." In Health Crises and Media Discourses in Sub-Saharan Africa. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95100-9_13.

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AbstractThis chapter explores citizens’ use of social media during the Covid-19 pandemic in Tanzania against the backdrop of the restrictive Cybercrimes Act 2015. Guided by Uses and Gratifications Theory and through Grounded Theory as a method of inquiry for data collection and data analysis, the study found that, of the 60 citizens interviewed, 75 per cent supported the Cybercrimes Act 2015 as a relevant law but acknowledged that the same Act limits the construction and dissemination of their Covid-19 messages. Only 18.4 per cent of respondents trusted information posted by ordinary citizens
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Verma, Ravinder Kumar, Sujoy Sengupta, P. Vigneswara Ilavarasan, and Arpan Kumar Kar. "Understanding the Usage and Opinion Formation on LinkedIn: Uses and Gratifications Theory." In Transfer, Diffusion and Adoption of Next-Generation Digital Technologies. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-50188-3_17.

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Conference papers on the topic "Use and Gratification Theory"

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Verma, Meenakshi, Anuj Verma, and Anuradha Goswami. "Exploring the Adoption of Wearable Technologies by Employees of Ed Tech Sector and Its Impact on Productivity: A Perspective Through the Theory of Gratification." In 2025 International Conference on Computational, Communication and Information Technology (ICCCIT). IEEE, 2025. https://doi.org/10.1109/icccit62592.2025.10927842.

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Pribeanu, Costin, and Alexandru Balog. "EXPLAINING THE ACCEPTANCE OF FACEBOOK BY UNIVERSITY STUDENTS WITH THE USES & GRATIFICATIONS THEORY." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-013.

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Social networking websites are today part of the university students' lifestyle. This situation is challenging educators to adapt their teaching style by considering various social learning activities, such as: active participation, information and content sharing, collaboration, and debate. In order to exploit the educational potential of social media technologies is important to understand the reasons why students are using it and the relative importance of these reasons. The motives of social networking websites use have been studied from different theoretical perspectives by using both qua
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Yuan, Ruoxin, Jintao Kang, Rui Liu, et al. "Emoticon Input Method Design Based on Theory of Use and Gratification." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001971.

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A set of input method prototype for emoticons inputting and modifying is designed to improve user experience of emoticons cross platform. Based on use and gratification theory, core requirements and pain points for emoticons usage were summarized. The core needs of using emoticons include communication efficiency, emotional expression, personality interest and identity recognition. The outstanding problems of emoticon usage are expressing ambiguity, misunderstanding and invalid information, also the closeness and exclusivity of circle culture. According to the found key points, a questionnaire
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Dux, James. "Social Live-Streaming : Twitch.TV and Uses and Gratification Theory Social Network Analysis." In 8th International Conference on Computer Science, Engineering and Applications. Academy & Industry Research Collaboration Center (AIRCC), 2018. http://dx.doi.org/10.5121/csit.2018.80305.

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Mobarhan, Rokhsareh, and Azizah Abdul Rahman. "A conceptual model for e-Portfolio continuous use among students integrating Uses and Gratification theory and Information system continuance model." In 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e). IEEE, 2014. http://dx.doi.org/10.1109/ic3e.2014.7081234.

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Khoa, Bui Thanh. "The Perceived Enjoyment of the Online Courses in Digital Transformation Age: The Uses - Gratification Theory Approach." In 2020 Sixth International Conference on e-Learning (econf). IEEE, 2020. http://dx.doi.org/10.1109/econf51404.2020.9385490.

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Li, Siyu. "An Analysis of Audience’s Use of Weibo from the Perspective of Uses and Gratifications Theory." In 2021 International Conference on Social Development and Media Communication (SDMC 2021). Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220105.235.

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Nand, Shardha, and Siti Haryani Shaikh Ali. "Impact of excessive use of social media on students learning performance: Gratifications theory perspective." In 2022 International Visualization, Informatics and Technology Conference (IVIT). IEEE, 2022. http://dx.doi.org/10.1109/ivit55443.2022.10033346.

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Li, Shuangxu, Zhaolin Lu, Jingwen Liang, Jingjing Li, and Jianan Xv. "Where does the "Mukbang" boom go? Research based on Use and Gratifications." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002006.

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This paper aims at studying the influence of young people's needs on the number of clicks on "Mukbang", and to understand the characteristics of their audiences. The method is based on the theory of Uses and Gratifications in mass communication theory. The questionnaire is designed and distributed from cognitive needs, emotional needs, personal integration needs, social integration needs, having watched "Mukbang" videos on video websites, and the need to relieve stress. And use statistical software to analyze the results, and empirically test the relationship between the needs of young people
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Hosseini, Zahra, and Sirkku Kotilainen. "THE ROLE OF COMMUNICATION AS THE DRIVE FOR IMMIGRATION: A CASE STUDY IN FINLAND." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end083.

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Recently many studies have remarked migration issues. Thus, in countries such as Finland, having a governmental strategy for increasing the number of migrants, especially educated immigrants or encouraging international students to stay, is highly important. While Finland is recognized as the happiest country, it would be arguable why it is not included in the list of top destination countries for immigration. The literature shows communication is one of the most issues for immigrants and international students, particularly those from Asian countries. Therefore, this study aims to understand
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Reports on the topic "Use and Gratification Theory"

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Manohar, Rajit, K. Rustan, and M. Leino. Theory and Use of Conditional Composition. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada451550.

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Abraham, Katharine, and Susan Taylor. Firms' Use of Outside Contractors: Theory and Evidence. National Bureau of Economic Research, 1993. http://dx.doi.org/10.3386/w4468.

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Nemeth, Lisa A. Use of Pauses in Coercion: An Examination in Theory. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada506197.

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Lenz, Janet, Robert Reardon, and James Sampson. Holland's Theory and Effective Use of Computer-Assisted Career Guidance Systems. Florida State University Libraries, 1991. http://dx.doi.org/10.17125/fsu.1525887511.

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Duflo, Esther, Michael Kremer, and Jonathan Robinson. Nudging Farmers to Use Fertilizer: Theory and Experimental Evidence from Kenya. National Bureau of Economic Research, 2009. http://dx.doi.org/10.3386/w15131.

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Birchmeier, Joseph F. The Reliability of Warden's Theory on the Use of Air Power. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada382006.

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White, Howard. The use of middle-level theory in CEDIL-funded research studies. Centre for Excellence and Development Impact and Learning (CEDIL), 2023. http://dx.doi.org/10.51744/llp1.

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Abstract:
Middle-level theory (MLT) sits between project-level theory, which is specific to a particular context, and grand theory, which is too general to be empirically useful. By understanding the underlying causal processes of a class of interventions, as well as the factors conditioning their operation, MLT seeks to enhance the transferability of study findings and so inform programme selection and design. During its inception stage, enhancing transferability through the use of MLT was identified as a Programme of Work for the UK Aid-funded Centre of Excellence for Development Impact and Learning p
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McHardy, James D. An introduction to the theory and use of SESAME equations of state. Office of Scientific and Technical Information (OSTI), 2018. http://dx.doi.org/10.2172/1487368.

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Greene, D., and A. Rathi. Alternative Motor Fuel Use Model: Model theory and design and user's guide. Office of Scientific and Technical Information (OSTI), 1990. http://dx.doi.org/10.2172/6884920.

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Vilim, R. The Use of Modern Control Theory to Improve LMR Inlet Temperature Control. Office of Scientific and Technical Information (OSTI), 1991. http://dx.doi.org/10.2172/2349052.

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