Academic literature on the topic 'User-Centric Platform Design'

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Journal articles on the topic "User-Centric Platform Design"

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Mishra, Satyendra Kumar. "Variant.ai." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem31573.

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This research paper presents a novel approach to developing a Software as a Service (SaaS) AI platform aimed at revolutionizing user interactions through dynamic conversations facilitated by an advanced AI conversation model. The platform prioritizes user-centric design, leveraging cutting-edge technologies to ensure a seamless and visually engaging experience. Key features include an emphasis on visual excellence through meticulous UI design and animations, as well as robust data integrity measures implemented for secure user data management. The platform also emphasizes operational resilience, with effective server error handling mechanisms in place to enhance user experience. Additionally, the integration of a Conversation Generation Tool, powered by advanced AI models, further enhances user engagement by enabling interactive and dynamic conversations. This research contributes to the advancement of SaaS platforms by demonstrating innovative approaches to user-centric design and AI integration. Key Words: Software as a Service (SaaS), Dynamic conversations, Advanced AI models, Conversation Generation Tool
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Kumar, Aniket, Kunal Singh Pundir, Parul Chauhan, Bhanu Pratap, and Praveen Kumar. "Design and development of TrendFusion: A user-centric E-Commerce platform." International Journal of Research in Engineering and Innovation 09, no. 04 (2025): 171–78. https://doi.org/10.36037/ijrei.2025.9404.

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In this work, we present TrendFusion, an advanced e-commerce platform designed to offer a seamless and personalized online shopping experience. Leveraging a modern tech stack that includes React, Node.js, Express, MongoDB, and Vite, the application ensures high performance, responsiveness, and scalability. Secure payment integrations with Stripe and Razor pay provide reliable transaction processing, while Cloud nary supports efficient product management and media handling. TrendFusion also offers intelligent, data-driven personalization features, helping tailor product recommendations and enhance user engagement. Advanced search and filtering capabilities, a streamlined checkout process, and robust order management tools contribute to an efficient and user-friendly shopping journey. This work examines the architectural design, implementation strategies, and user experience optimizations that establish TrendFusion as a flexible and powerful solution in the evolving e-commerce ecosystem. This work explores the platform’s architectural design, implementation methodologies, and user experience strategies, positioning TrendFusion as a robust and versatile solution in today’s competitive e-commerce environment. It demonstrates how the integration of modern technologies and thoughtful UX design can redefine the standards of digital retail platforms.
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Marillonnet, Paul, Mikaël Ates, Maryline Laurent, and Nesrine Kaaniche. "An Efficient User-Centric Consent Management Design for Multiservices Platforms." Security and Communication Networks 2021 (June 22, 2021): 1–19. http://dx.doi.org/10.1155/2021/5512075.

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This paper presents an efficient user-centric consent management system to access online services of the Territorial Collectivities and Public Administration (TCPA) as well as user-authorized third parties. It defines a novel PII manager that supports a set of sources obeying to different authorization and PII retrieval protocols. This contribution is motivated by the necessity to interface TCPA services with remote sources that provide Personally Identifiable Information (PII). Hence, the originality of our solution is multifold. First, the burden for enforcing the interoperability between the sources and the TCPA services collecting the PII is reduced from the point of view of the user, the administrator of the User-Relationship Management (URM) platform, and the territorial agent responsible for processing the user’s queries. Second, it defines a unified consent model supporting four types of sources. Third, it goes into details of practical implementations. Fourth, the relevance of the proposed PII manager for a relevant TCPA use case is demonstrated through a functional analysis.
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OGUNDIMU, AHMED ALANI, OYETAYO OYEWOLU, and ADEDOTUN ADEDAPO. "Designing and Launching Successful Digital Platforms: A Study of Factors Influencing Digital User Engagement and Retention." ICONIC RESEARCH AND ENGINEERING JOURNALS 8, no. 9 (2025): 344–57. https://doi.org/10.5281/zenodo.15017848.

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Digital platforms are at the core of modern business and social ecosystems, offering users a gateway to services, information, and communities. However, ensuring their success demands more than technical functionality; user engagement and retention are critical for long-term viability. This study explores the factors influencing digital platform success, including user experience (UX) design, personalization, trust, security, gamification, and the role of community building. Through a combination of qualitative interviews with platform developers, quantitative surveys of users, case studies of successful platforms, and literature analysis, this study integrates diverse perspectives to develop a robust framework for designing engaging and sustainable digital platforms. The study concludes with recommendations for practitioners and researchers to optimize user-centric digital solutions. 
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Adhav, Sonali, Nikhil Potdar, Uday Pawar, Sarvesh Uchale, and Nikhil Jagtap. "Personalized Learning Platform: Revolutionizing Education Through Adaptive Learning Technologies." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 03 (2025): 1–9. https://doi.org/10.55041/ijsrem43230.

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The rapid evolution of educational technology has given rise to personalized learning platforms that tailor educational content to individual learner needs. This paper proposes a comprehensive Personalized Learning Platform (PLP) that integrates adaptive algorithms, data-driven insights, and interactive user interfaces to enhance student engagement and learning outcomes. Utilizing modern web frameworks alongside machine learning techniques, the platform provides customized lesson plans, real-time feedback, and analytics for educators. The study presents the system’s architecture, the methodology for integrating adaptive learning techniques, and results from initial testing that demonstrate improved performance and satisfaction among users. Key Words: Personalized Learning, Adaptive Learning, Educational Technology, Machine Learning, E-Learning Platforms, User-Centric Design
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Dumouchel, Suzanne, Emilie Blotière, Gert Breitfuss, et al. "GOTRIPLE: A User-Centric Process to Develop a Discovery Platform." Information 11, no. 12 (2020): 563. http://dx.doi.org/10.3390/info11120563.

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Social sciences and humanities (SSH) research is divided across a wide array of disciplines, sub-disciplines and languages. While this specialization makes it possible to investigate the extensive variety of SSH topics, it also leads to a fragmentation that prevents SSH research from reaching its full potential. The TRIPLE project brings answers to these issues by developing an innovative discovery platform for SSH data, researchers’ projects and profiles. Having started in October 2019, the project has already three main achievements that are presented in this paper: (1) the definition of main features of the GOTRIPLE platform; (2) its interoperability; (3) its multilingual, multicultural and interdisciplinary vocation. These results have been achieved thanks to different methodologies such as a co-design process, market analysis and benchmarking, monitoring and co-building. These preliminary results highlight the need for respecting diversity of practices and communities through coordination and harmonization.
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Yu, Jiang Xiao. "Research on TikTok APP Based on User-Centric Theory." Applied Science and Innovative Research 3, no. 1 (2019): 28. http://dx.doi.org/10.22158/asir.v3n1p28.

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<p><em>TikTok App, as a music short video social platform, has become a popular style in short video field in 2018, dues to its huge user base and vast amount of content. From the perspective of user centric theory, TikTok optimizes the user experience in the aspects of UCD design, content production and form innovation, personalized service and so on. It satisfies the user’s needs and achieves the user’s goals. In terms of user experience, TikTok has optimized the experience in terms of interface design, human-computer interactive, UGC and PGC and OGC content production model, content micro narrative modes and recommended algorithm technology based on big data, which enhanced user loyalty.</em></p>
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Armitage, Howard, Catherine Bischoff, Karin Schmidlin, and Douglas Sparkes. "Jamii: A Virtual Incubation Platform for Entrepreneurs." JOURNAL OF INTERNATIONAL BUSINESS RESEARCH AND MARKETING 3, no. 2 (2018): 19–23. http://dx.doi.org/10.18775/jibrm.1849-8558.2015.32.3003.

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This paper discusses the design and pilot testing of a virtual incubation platform, Jamii. It provides a user-centric experience, specifically developed to support entrepreneurship, which integrates concepts such as “just-in-time’ learning and supporting social networks. An underlying concept of Jamii is an Event-Gate process, providing feedback to strengthen the business concepts and assist entrepreneurs in moving their ideas forward. Several pilot programs have been undertaken using this approach. The collaboration with University of Strathmore in Kenya will be discussed further.
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Jasani, Komal. "Ensuring Consistent VR User Experience across Multiple Platforms." International Journal of Multidisciplinary Research and Growth Evaluation. 1, no. 2 (2020): 55–59. https://doi.org/10.54660/.ijmrge.2020.1.2.55-59.

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Fostering uniform Virtual Reality (VR) usage between different platforms represents a fundamental obstacle within the modern evolving VR infrastructure. Limitless user adoption of accessible VR technology demands developers to focus on providing smooth resolute experiences across multiple hardware platforms including both VR headsets and mobile-centric solutions. This research covers the multiple variables that create VR consistency by focusing on device fragmentation while emphasizing performance optimization and adherence to user interface consistency as well as industry standards. Despite the built-in difficulties of controlling multiple hardware abilities and different input modes alongside unique platform restrictions, this research presents important they constitute ways for methods developers to unite diverse platforms. By utilizing cross platform development tools along with excessive performance testing alongside unified UI/UX design, developers can produce immersive virtual reality experiences which perform the same across different hardware systems. Research outcomes demonstrate the need for multi-experience methodologies because they synchronize virtual reality content with digital interfaces to boost user satisfaction rates. The selection of these essential aspects lets developers build unified immersive virtual reality experiences that work on every user platform.
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Chandrawati, T. Brenda, Johanes Arya Pramesta Nugraha, VG Sri Rejeki, and Lintang Jata Anggita. "Design and Implementation of a Dynamic and Informative Housing Consultant Website." SISFORMA 11, no. 2 (2025): 175–80. https://doi.org/10.24167/sisforma.v11i2.13207.

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With the advancement of the digital revolution, the way knowledge is accessed has evolved from traditional media to more flexible and interactive digital platforms. Early websites, which were primarily static and one-directional, struggle to keep up with user expectations for dynamic and frequently updated content. This research explores the design and development of scukrsjawa3.com, an interactive educational website aimed at providing structured and engaging learning resources. Utilizing the Rapid Application Development (RAD) approach, the website was built using PHP, JavaScript, CSS, and HTML, with Bootstrap ensuring responsiveness and ease of navigation. Key features include a well-structured content system, chatbot integration, and an intuitive user interface, enhancing accessibility and engagement. This platform meets the growing demand for interactive, real-time, and user-centric learning experiences, serving as an effective tool for digital education.
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Dissertations / Theses on the topic "User-Centric Platform Design"

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Hristova, Ana. "Conceptualization and Design of a Context-Aware Platform for User-centric Applications." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9780.

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<p>With the appearance and expansion of mobile devices, ubiquitous computing is becoming more popular nowadays and the user and his tasks are becoming the focus of application development. One area of ubiquitous computing is composed by the context-aware systems, systems where applications are designed to react to the constant changes in the environment. The heterogeneity of the different domains where context is a key parameter has generated different approaches for context acquisition and modeling. Thus, a number of platforms have been developed in order to alleviate the process of application development and to set a common practice for building applications and services. This thesis studies the different platforms, focusing on the Context Toolkit. It examines the design principles, context representation, context acquiring methods and context handling. By developing services for a smart home, it explores the mechanisms applied in the framework and evaluates it. Furthermore, proposals for improving the Context Toolkit’s functionality and the application’s performance are given, by introducing the concept of quality of context and several enhancements regarding the resource discovery mechanism. Consequently, after gaining hands-on experience with developing a sample context-aware application and analyzing the Context Toolkit, a context-aware platform design is proposed which offers a complete solution defining all the necessary components and their interactions.</p>
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Pramudita, Krisnaldi Eka. "Designing a Demand Forecasting Service in a Food-delivery Platform." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294145.

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This thesis presents a preliminary design of a demand forecasting service using a service design approach. The service aims to provide a better user experience when forecasting demands for the Operational Managers (OM) in an online food-delivery platform. Based on the internal user interviews, demand forecasting is essential to plan the right yet efficient balance between order demand and delivery supply. However, some limitations were discovered in the existing process that creates unnecessary manual work, and therefore less time productivity. This thesis explores whether to create a better digital and centralized forecasting service and can be introduced to reduce the manual tasks as much as possible using Machine Learning models. The research methodologies used in this thesis are the user-centric design methods, for example, semi-structured interviews, Affinity diagrams, Stakeholder Mapping, Persona, User Journey Mapping, and Service Blueprint. Moreover, the research highlights the current gaps in the forecasting process and presents comprehensive suggestions in designing the forecasting service. The results also combined the stakeholder aspirations to ensure operational efficiency and user-centric design methods to solve those gaps.<br>Denna uppsats presenterar en preliminär design för en tjänst för efterfrågeprognostisering med hjälp av en tjänstedesignmetod. Tjänsten syftar till att ge en bättre användarupplevelse vid prognostisering av efterfrågan för de operativa cheferna på en online-matleveranstjänst. Intervjuer med interna användare visade att prognostisering av efterfrågan är viktig för att kunna planera en korrekt men effektiv balans mellan efterfrågan och antalet kurirer. I den nuvarande processen upptäcktes dock några begränsningar som skapar onödigt manuellt arbete och mindre tidsproduktivitet. Förslaget var att skapa en bättre digital och centraliserad prognostiseringstjänst och minska de manuella uppgifterna så mycket som möjligt med hjälp av maskininlärningsmodeller. I forskningen tillämpades användarcentrerade designmetoder, till exempel halvstrukturerade intervjuer, affinitetsdiagram, intressentkartläggning, persona, kartläggning av kundresor och service blueprint. Dessutom belyste forskningen de befintliga luckorna i hela processen och presenterade omfattande förbättringsförslag för utformningen av prognostiseringstjänsten. Resultaten kombinerade också intressenternas ambitioner för att säkerställa operativ effektivitet med användarcentrerade designmetoder för att lösa rätt problem. Prognostiseringstjänsten utvecklades av företaget utgående från forskningsresultatet.
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Books on the topic "User-Centric Platform Design"

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Naidoo, Mahandra, Sylvain Baffi, and Nada Aridhi. Developing effective digital case management systems for labour dispute prevention and resolution institutions. ILO, 2025. https://doi.org/10.54394/ruqt8770.

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This working paper presents insights and lessons learned from the ILO's 2025 South-South and Triangular Cooperation (SSTC) workshop on digital case management systems. Convened in Bangkok, the workshop gathered representatives from South Asia, South-East Asia, and Southern Africa to address the persistent challenges of manual, paper-based labour dispute management systems, particularly inefficiencies and barriers to access to justice. Through a comparative analysis of digital case management systems from Australia, South Africa, the United Kingdom, and the Philippines, participants explored key design principles, technological options, and change management strategies necessary for successful digitalisation. Emphasis was placed on building user-centred, flexible, secure, and AI-supported systems while ensuring human-centric decision-making and data protection. The workshop concluded with several countries committing to develop digital workflows and establishing regional platforms to support ongoing peer learning and technical collaboration, contributing to enhanced labour dispute resolution effectiveness and access to labour justice.
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Book chapters on the topic "User-Centric Platform Design"

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Lo, Tian Tian, Marc Aurel Schnabel, and Yan Gao. "ModRule: A User-Centric Mass Housing Design Platform." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-47386-3_13.

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Shah, Maqsood H., Yue Ding, Shaoshu Zhu, Yingqi Gu, and Mingming Liu. "Optimal Design and Implementation of an Open-Source Emulation Platform for User-Centric Shared E-mobility Services." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-82481-4_4.

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Papatsaroucha, Dimitra, Konstantina Pityanou, Aris S. Lalos, Ilias Politis, and Evangelos K. Markakis. "Towards Privacy-Aware Data Federation Platforms: A User-Centric Design Approach." In Lecture Notes in Networks and Systems. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-76459-2_31.

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Ilkou, Eleni, Hasan Abu-Rasheed, Mohammadreza Tavakoli, et al. "EduCOR: An Educational and Career-Oriented Recommendation Ontology." In The Semantic Web – ISWC 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88361-4_32.

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AbstractWith the increased dependence on online learning platforms and educational resource repositories, a unified representation of digital learning resources becomes essential to support a dynamic and multi-source learning experience. We introduce the EduCOR ontology, an educational, career-oriented ontology that provides a foundation for representing online learning resources for personalised learning systems. The ontology is designed to enable learning material repositories to offer learning path recommendations, which correspond to the user’s learning goals and preferences, academic and psychological parameters, and labour-market skills. We present the multiple patterns that compose the EduCOR ontology, highlighting its cross-domain applicability and integrability with other ontologies. A demonstration of the proposed ontology on the real-life learning platform eDoer is discussed as a use case. We evaluate the EduCOR ontology using both gold standard and task-based approaches. The comparison of EduCOR to three gold schemata, and its application in two use-cases, shows its coverage and adaptability to multiple OER repositories, which allows generating user-centric and labour-market oriented recommendations.Resource: https://tibonto.github.io/educor/.
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Vasileva, Violeta. "Application of a Human-Centric Approach in Security by Design for IoT Architecture Development." In Communications in Computer and Information Science. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09357-9_2.

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AbstractThe aim of this paper is to show the need for a comprehensive approach to studying cybersecurity in order to get a focus on both, technological factors and the human aspect in development a user level of IoT Reference Architecture. The author presents a methodology for researching the capacity of users to manage their digital identity and operate in a safe and secure cyber-physical environment. For this purpose, an approach is proposed, that is based on a defined survey research targeting personnel and individual users operating in cyber-physical environment. Based on the analysed survey results and formed observations, the paper suggests solutions for improving the competences of users in cyberspace and increase their cyber awareness. As a practical implementation of the proposed methodology, the author presents a developed Cyber Awareness platform. Its main purpose is to provide information and resources on cybersecurity and IoT security, and to be the main point of knowledge access. The portal also provides opportunities to test users’ cyber knowledge, participate in public survey related to cyber topics, share and exchange information, opinions and useful practices on cyber incidents and cyber knowledge.
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Alsmadi, Izzat. "User Interface Design in Isolation from Underlying Code and Environment." In Design Solutions for User-Centric Information Systems. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1944-7.ch010.

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The success of any software application heavily depends on the success of its User Interface (UI) design. This is since users communicate with those applications through their UIs and they will build good or bad impressions based on how such UIs help them using the software. UI design evolves through the years to be more platform and even code independent. In addition, the design of an application user interface consumes a significant amount of time and resources. It is expected that not only the same UI design should be relatively easy to transfer from one platform to another, but even from one programming language release to another or even from one programming language to another. In this chapter, we conducted a thorough investigation to describe how UI design evolved through the years to be independent from the code, or any other environment element (e.g. operating system, browser, database, etc.).
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Rahman, Mohammad Anwar, and Vivian A. Pereda. "Freight Transport and Logistics Evaluation Using Entropy Technique Integrated to TOPSIS Algorithm." In Design Solutions for User-Centric Information Systems. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1944-7.ch004.

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Freight transportation and logistics decisions such as modal choice decisions are strategically important for effective supply chain operation and economic benefits. The freight selection logistic is a multi-criteria multi-objective (MCMO) process, crucial for smooth sourcing of materials, cost-effective delivery of products to customers in the right time, at the right quantity. The study discusses the major transport logistics attributes and the order preference by similarity ideal solution (TOPSIS) algorithm as the preferred MCMO model to support comparative ranking among the alternative freights. The entropy weight coefficient method minimizes the subjectivity in the selection of weight of the attribute. This study integrates the entropy technique on TOPSIS platform to improve the freight selection decision. A numerical example illustrates the procedure of the proposed algorithm and ranks the choices among truck, rail, and several intermodal transport combinations (rail/truck and air/truck) in a transportation selection model.
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Chen, Feng, Ali H. Al-Bayatti, and Francois Siewe. "Context-Aware Cloud Computing for Personal Learning Environment." In Advances in Educational Technologies and Instructional Design. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9924-3.ch009.

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Virtual learning means to learn from social interactions in a virtual platform that enables people to study anywhere and at any time. Current Virtual Learning Environments (VLEs) are normally institution centric and are designed to support formal learning, which do not support lifelong learning. These limitations led to the research of Personal Learning Environments (PLEs), which are learner-centric and provide lifelong access as well as the ability of a user to produce (share) and consume information resources easily. In this research, a context-aware cloud based PLE architecture is proposed, which is driven by a Context-Aware Engine to acquire, filter and interpret context information based on the preferences defined in user profile, where cloud computing is taken as service infrastructure. An illustrative personal learning scenario is investigated to demonstrate the proof of concept implementation. The results show the benefits of the proposed architecture on resource utilisation and user experience.
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Sahu, Somesh Kumar, and Senthilkumar Ranganathan. "Navigating Usability and User Experience in a Multi-Platform World With Agile Methodology." In Advances in Social Networking and Online Communities. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-2337-3.ch003.

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The ever-expanding landscape of devices and platforms creates a complex challenge for ensuring exceptional user experience (UX) in modern software development. Agile methodologies, with their core principles of rapid iteration and responsiveness to change, offer a promising approach to navigating this dynamic environment. However, integrating user research and evaluation techniques, crucial for a user-centric approach, can be difficult within the fast-paced cycles of agile development. This research addresses this gap by exploring strategies for seamlessly integrating user research activities into agile workflows. Reviewing existing literature, the authors identify and analyse user research and evaluation techniques well-suited for the Agile framework. This framework serves as a roadmap for organisations seeking to leverage the benefits of agile methodologies while ensuring a user-centric approach that delivers exceptional UX across diverse platforms. Ultimately, the research aims to bridge the gap between agile development and user-centred design.
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Lombardi, Patrizia, Ian Cooper, Krassimira Paskaleva-Shapira, and Mark Deakin. "The Challenge of Designing User-Centric E-Services." In Handbook of Research on Strategies for Local E-Government Adoption and Implementation. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-282-4.ch024.

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Harnessing ICTs effectively is one of the main vehicles for achieving the EU’s 2010 strategy to become the most competitive digital knowledge-based economy. Achieving this requires innovation and a process of cultural, structural, and economical change towards the so-called eAgora. This requires that citizens are at the center of attention in the design of civic on-line developments in terms of accessibility. This chapter identifies significant challenges to the design of such user-centric e-services, by illustrating some key results of the European Union (EU) IST Framework 6 research project - IntelCities (2004). It presents the City e-governance framework developed in the research project and it shows how the contents of cities’ existing Web sites do not completely satisfy the expectations of the OECD in the European cities visited by the IntelCities Roadshows. It indicates a consistent way forward for the development of the online services offered by the IntelCities e-learning platform. The chapter closes by querying whether either the European cities examined or their citizens have the appetite for the proposed eAgora that will be necessary for its effective implementation and operation.
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Conference papers on the topic "User-Centric Platform Design"

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Kim, Hyun, Jae Yeol Lee, and Sung-Bae Han. "Process-Centric Distributed Collaborative Design Based on the Web." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/cie-9081.

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Abstract In this paper, we discuss a distributed collaborative design for embodying concurrent engineering. The concept of a process-centric collaborative design is proposed to progress collaboratively an engineering design. It is implemented in the PEDWorks (Process-centric Engineering Design Workspace) as a prototype system for the Web-based collaborative workspace to integrate design activities in a distributed and heterogeneous computing environment. The PEDWorks has a client/server architecture, which consists of server applications such as a process controller, a design board, a communication server and a CAD server, and the client browsers with a Web-based process-driven user interface. We have conformed to CORBA (Common Object Request Broker Architecture) standard to support interoperability between distributed objects and have used JAVA to support cross-platform and distributed user access to PEDWorks on the Web. PEDWorks enables design teams to define the design process collaboratively, execute it in a distributed environment, share design information and communicate with each other.
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Hinrichsen, Sven, Alexander Nikolenko, Kai Leon Becker, and Benjamin Adrian. "How to select and implement a suitable Low-Code Development Platform." In 5th International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004155.

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Low-code programming allows the creation of software applications using a graphical user interface with minimal classical programming code ("low code") and without requiring extensive programming knowledge. This puts it in contrast to previous generations of programming languages. The advantages of low-code development are manifold, including the increase of software development capacities through a partial decentralization of the development process, speeding up software development through the low-code approach, and designing software with a strong user-centric focus. Using a low-code development platform can help companies adapt their own business processes to changing requirements more quickly and to make complexity resulting, for example, from heterogeneous customer wishes, manageable. Since many low-code development platforms are available, it is not easy for companies to select and successfully introduce a platform that meets their requirements. For this reason, this article presents a procedure model that assists in the process of selecting and implementing a platform.
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Kim, Sean Hay. "Comparing Simulation Use Cases in Building Design for Developing an User-centric Simulation Platform." In The 2nd World Congress on Electrical Engineering and Computer Systems and Science. Avestia Publishing, 2016. http://dx.doi.org/10.11159/mhci16.107.

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Morgan, Rhys Gareth, Thomas Parenteau, Hemant Priyadarshi, et al. "A Data-Centric Omnichannel Digital Platform for Configuring Subsea Field Developments." In Offshore Technology Conference. OTC, 2021. http://dx.doi.org/10.4043/31150-ms.

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Abstract Subsea field development planning can be a complicated undertaking requiring the coordination and collaboration of multiple engineering and commercial disciplines with competing objectives. Thus, finding the optimal development solution can be challenging. To combat this, a data-centric omnichannel digital platform for configuring subsea field developments has been created. The study workflow orchestrated by the digital platform is detailed along with an overview of the data model, functionality, and deliverables. A case study is presented to demonstrate the value delivered using this digital platform. The digital platform is inherently collaborative as it orchestrates specialist engineering tools and their workflows around the same data for study teams to configure subsea development solutions. The platform is composed of: A web-based graphical user interface that allows discipline and product engineers to collaboratively configure the system, products, planning and costing for an entire subsea field development scenario, leveraging the same base data i.e., a single source of truth. A proprietary data model covering system, product (e.g., hardware or equipment), activity planning and costing breakdowns, and; Microservices that directly attach engineering tools and their workflows to the digital platform to automate product design and analysis. A case study is presented to demonstrate the use of the digital platform on a subsea field development prospect and a qualitative comparison with the conventional way of working is made. The case study illustrates the use of a digital hardware configurator (subsea tree system configuration) and the automated planning workflow for an EPCI (Engineering, Procurement, Construction, and Installation) prospect enabled by the digital platform. The results of the case study demonstrate the platform values and benefits the digital platform delivers. The benefits are underpinned by the automated data transfer, the versioning functionality, software logic, and the common base data used by the microservices. The benefits that have been found when compared with the conventional way of working include: Faster validation of alternative development scenarios, meaning that more concepts and sensitivities can be investigated in the same length of time; A reduction in the overall lead time and person hours required to configure and optimize a field development solution; Design risk reduction, and; Efficient and consistent transition of data via virtual handovers. This paper demonstrates a new approach for subsea field development planning using a data-centric omnichannel digital platform called Subsea Studio™ FD, which is shown to deliver benefits over the conventional document-centric way of working. The digital platform brings multiple engineering disciplines together to configure optimal development solutions, accounting for competing objectives. It initiates the digital thread through the project lifecycle and will ultimately culminate in a digital twin during project execution, which can be leveraged throughout the life-of-field to optimize operations.
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Gheorghe, Ancuta florentina, Ioana andreea Stefan, Antoniu Stefan, Hariklia Tsalapatas, and Olivier Heidmann. "DESIGN THINKING FOR BUSINESS INNOVATION." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-049.

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Whether in an educational or a professional setting, collaboration plays a major part in value creation, as it fosters creativity and innovative thinking, enriching decision-making processes and widening the approach to include different perspectives. Design Thinking has become an increasingly popular collaboration method as it focuses on problem-solving and user-centric-based strategies, where the participants can identify challenges, participate in brainstorming sessions to gather information, generate potential solutions, refine them and then test the chosen solution. Starting from this methodology, this paper presents the relevance and the advantages of using Design Thinking as a tool in the first stage of the designing process of a software solution. To substantiate the proposed approach, an innovative online collaborative tool, the DT4S platform, has been used. The authors highlight the capability of the platform to stimulate the creative process and the engagement of the design team through brainstorming sessions. The paper describes the process of implementing a brainstorming activity using the DT4S platform, following the five stages of the Design Thinking methodology: emphasize, define, ideate, prototype, and test. It exemplifies how this methodology can be incorporated in a software design process, to ensure a qualitative and easy-to-follow workflow for each member of the design team, mitigating the risk of solution-driven changes that can occur during the software design process. The objectives defined by the team leader were analyzed for each of the stages along with the inputs that were brought on the platform, which represent the entire interaction between the team members, and the outputs that represent the results obtained after participating in brainstorming sessions. Following the experiment, the authors discuss key gamification techniques that could be applied to enrich the collaborative approach of the DT4S Platform.
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Massoudi, Soheyl, Joseph Bejjani, Timothy Horvath, Dogukan Üstun, and Jürg Schiffmann. "DARTS-NETGAB: Design Automation and Real-Time Simulation Using Neural Networks Ensembles for Turbocompressors on Gas-Bearings." In ASME 2024 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2024. http://dx.doi.org/10.1115/detc2024-143135.

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Abstract In the domain of engineering design, where efficiency in simulation and precision in modeling are paramount, this study introduces DARTS-NETGAB, a pioneering platform uniquely designed for real-time simulation and automated design. Specifically tailored for gas-bearing supported turbocompressors, DARTS-NETGAB integrates neural network ensembles with a parametric CAD construction library to deliver unprecedented prediction speeds and modeling precision across various engineering systems. This integration allows for seamless, real-time performance evaluations of complex, multidisciplinary systems and automated CAD model generation. This framework streamlines the design process, reduces cycles times and enhances adaptability to manufacturing imperfection. DARTS-NETGAB features a user-centric interface developed using the advanced Panel-Bokeh Python libraries, facilitating dynamic and interactive design modifications directly within a web browser. This capability enables immediate visualization and adjustment of a comprehensive turbocompressor model, thereby streamlining the transition from theoretical design to practical application. The paper details how the combination of DARTS-NETGAB’s rapid, accurate predictive capabilities with its robust design tools not only advances micro-turbocompressor design but also revolutionizes engineering processes across diverse systems. By merging cutting-edge computational techniques with practical, user-friendly tools, DARTS-NETGAB offers a significant improvement over traditional methods, fostering more efficient and innovative engineering solutions.
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McAlpine, Hamish C., Ben Hicks, and Stephen Culley. "Improving Re-Use of Informal Information Through the Creation of an Engineering Electronic Logbook (EEL): A Demonstrator." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87308.

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Electronic logbooks (e-logbooks or e-notebooks) are used extensively in other domains — most notably the pharmaceutical industry — to good effect. However, despite a number of attempts over the last decade, engineers have resisted making the transition from their trusted paper logbooks. Reasons for this include a lack of understanding about how and why engineers use logbooks and a lack of appropriate software and hardware. In order to explore these issues, user-centric studies of engineers and their logbooks have been undertaken. From these studies a set of fundamental requirements have been developed that provide the basis for the creation of an Engineering Electronic Logbook (EEL). A demonstrator based on the Tablet PC platform to evaluate the information management aspects these requirements is then presented, together with details of how it is currently being evaluated. The contribution of this paper is a new information management strategy for e-logbooks — which has been derived from analysing existing paper-based logbooks and the note-taking practices of engineers — and its embodiment in a demonstrator for evaluation.
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Cui, Tianbao, Bengang Yi, Minglong Peng, Keyi Zhou, Zhuyu Wang, and Xiaoke Zhang. "Digital Management Strategies and Technological Innovation in Automotive Advanced Surface Design." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006115.

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The design and development of automotive Advanced Surfaces (AS), which adhere to Bezier curve definitions, are crucial in automotive design. As design management evolves, it now encompasses strategic responsibilities alongside AS model refinement. The role of design in driving corporate innovation, creating new business models, and leading organizational change has been increasingly recognized. In a world increasingly shaped by digital technologies, industries, including the automotive sector, are experiencing profound transformations driven by digitalization. Digital transformation has become a strategic priority for enterprises to maintain competitiveness.AS design projects are long-term and involve complex task allocation and coordination among multiple personnel. Traditional task management methods often fail to accurately capture changes in responsibility, leading to unclear accountability and disruptions in task flow. Additionally, new employees face a steep learning curve, increasing on boarding time and costs, and potentially delaying project timelines. These inefficiencies compromise project performance and overall success.Our digital platform offers an effective solution by centralizing issue management and enabling real-time tracking. This platform ensures that issues are promptly recorded and updated, providing clear visibility into their status and progress. It can also automatically notify relevant personnel to ensure timely follow-up, reducing the risk of omissions or duplicated efforts. This system enhances the precision, efficiency, and transparency of issue resolution, improving overall project management and workflow efficiency.To validate this digital platform we recruited 38 (20F, 18M) to participant to our experiment. NASA-TLX has been employed to measure their performance. We calculated the effect size to present the difference between control and experimental groups. For capturing quantitative data, 6 interviewees (3 professions, 3 novices) have been invited to the semi-structured interview. We used Latent Dirichlet Allocation (LDA) to uncover the latent thematic structure in the text data. This method helps us understand respondents' perspectives and supports subsequent qualitative analysis.In conclusion, we explore the introduction of digital platform management in the AS group and its remarkable results. The digital platform significantly improved data accuracy, traceability, collaboration, and decision-making speed while reducing human errors. User research revealed engineers' pressures during the transition but also highlighted positive feedback on the benefits of digital transformation. This initiative enhances AS group's efficiency and technology-centric transformation, providing a successful example for other groups in the industry.
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LOU, VIVIAN W. Q., CLIO Y. M. CHENG, KE CHEN, CALVIN K. L. OR, YONG HU, and NING XI. "APPLYING AN INNOVATIVE USER-CENTRIC CO-CREATION (UC3) APPROACH IN DEVELOPING INTELLIGENT WEARABLE ROBOTS FOR ELDERLY ASSISTANCE: FROM A TRANSDISCIPLINARY LENS." In Structural Health Monitoring 2023. Destech Publications, Inc., 2023. http://dx.doi.org/10.12783/shm2023/36966.

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Mobility difficulties is a major public health issue which affects the ability of older adults to perform daily living activities and its prevalence increased with age. Assistive technology such as wearable robots has the potential to support older adults with mobility difficulties, yet there remain substantial challenges to developing wearable robots that can accommodate the needs of older adults and aid in performing daily living activities. In the current study, we developed and validated an innovative User-Centric Co-Creation (UC3) approach. First, we engaged older adults from the design phase of exoskeletons and treated them as equal partners. Second, we initiated an interactive testing platform to perform trilevel data curation, physiology, function, and behavioral level, to inform kinesiology-based parameters for wearable robots’ development. We invited a total of 16 older adults to join six co-creation workshops on wearable robots. Next, we used a multi-method pilot study using the UC3 approach to validate the interactive testing platform (N=15). After a successful pilot study and validation, a total of 157 participants were recruited in two waves. First, we recruited 91 healthy older adults aged 65 or above, between July and August 2021 to act as the reference group. Second, we invited 66 older adults with mobility difficulties between December 2021 and December 2022, who are the target users of the wearable robots. Subsequently, a total of 55 participants in the second wave joined an experiment with knee robots between May 2022 and February 2023. All the participants were invited to join experiment procedures at three levels: physiology level, function level, and behavior level. Gait motion analysis and balance ability were included at the physiology level. Maximum voluntary contraction at three knee angles (performed using knee extension test) and maximum handgrip strength were included at the function level. The Short Physical Performance Battery, a group of measures that combines the results of 4-meter walk speed, 5-time chair stand test, and balance tests, was included at the behavioral level. Following the UC3 approach, we engaged older adults as equal partners in wearable robots’ development and developed a performance-based risk hierarchy with a transdisciplinary team’s support. Prior to conducting the three-level analysis to inform the development of wearable robots, we instigated a risk hierarchy based on recommended cut-offs on handgrip strength (M: &lt; 28 kg, F: &lt; 18 kg), 4-metre walk speed (&lt; 1.0 m/s), 5-time chair stand test (≥ 12 s), and SPPB total score (≤ 9). Among all the 157 participants, 29 (18.5%) were classified as having no risks, 51 (32.5%) were classified as having one risk, 29 (18.5%) were classified as having two risks, 20 (12.7%) were classified as having three risks, the remaining 28 (17.8%) were classified as having four risks. In general, we found evidence for a novel UC3 approach to inform wearable robots’ development. We started with a full engagement of target users, followed by a trilevel data curation at the physiology level, function level, and behavioral level. Lastly, continuous improvement and discussions with experts in a transdisciplinary team confirmed the validity of the UC3 approach. All in all, elucidating the unmet needs for daily activities at the physiology, function, and behavioral level will provide valuable insights into the development of intelligent wearable robots and will unlock the key to an independent living lifestyle in old age.
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Morales Casas, Adrian, Clara Solves Camallonga, José Manuel Rojas, Vanessa Jimenez, Fabien Divo, and Aneta Andrzejczyk. "Smart Glasses and Augmented Reality to Support Healthcare." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006205.

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Augmented Reality (AR) holds considerable promise in transforming clinical practice by enabling hands-free, real-time access to critical information. This paper examines the current state, challenges, and prospects of integrating AR smart glasses in healthcare environments through a human-centred design framework. Despite technological advances and promising pilot studies, the widespread clinical adoption of AR remains limited due to issues in comfort, spatial accuracy, usability, and insufficient clinical validation. Smart glasses and head-mounted displays (HMDs) such as Microsoft HoloLens have demonstrated their utility in surgical settings, medical training, and remote collaboration. These systems enhance situational awareness and procedural efficiency by overlaying digital information within the clinician’s field of view. However, significant barriers such as ergonomic discomfort, inadequate integration with electronic health records (EHR), cognitive overload, and limited interoperability with hospital systems hinder broader acceptance. The EU-funded POPULAR project addresses these limitations by proposing a human-centred AR Eyewear (ARE) platform tailored for clinical settings. This platform emphasises ergonomic design, ophthalmic customisation, and context-sensitive data presentation, aligning with healthcare workflows and professional needs. A user-centric methodology underpins the development process, involving qualitative and quantitative research with healthcare professionals and educators. Through interviews, focus groups, and usability benchmarking, “training in medical procedures” emerged as the primary application area. Additional functionalities such as vital sign projection, procedural alerts, and medical history access were also prioritised. Early-stage prototypes with side-mounted and top-mounted projection systems underwent testing at the Medical University of Lodz (MUL). Field trials under simulated emergency scenarios revealed user preferences for side-mounted configurations due to superior comfort and visibility. Continuous participant feedback informed iterative design refinements, improving usability and acceptance. The study found that visual clarity, optimal fit, and seamless information integration into clinical tasks are critical to long-term adoption. Despite these advances, challenges remain. Data security and patient privacy concerns are paramount, especially when AR systems incorporate real-time audio-visual capture and EHR access. Additional barriers include device weight, thermal discomfort, and steep learning curves. The successful deployment of smart glasses in healthcare requires addressing these multifaceted issues through robust encryption, ergonomic engineering, intuitive interfaces, and structured user training. Looking ahead, further clinical validation and large-scale deployment are necessary to confirm the effectiveness and safety of AR smart glasses in real-world healthcare scenarios. By embedding user feedback throughout the development cycle, smart glasses can evolve into reliable tools that enhance care quality, clinical efficiency, and professional satisfaction across diverse medical contexts.
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