Academic literature on the topic 'User experience and perceived usability'

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Journal articles on the topic "User experience and perceived usability"

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Kamil, Muhammad Asyraf Faiz. "User Experience Analysis of LinkedIn Social Media Using Usability Metric for User Experience (UMUX)." Journal of Information Engineering and Educational Technology 7, no. 2 (2023): 78–82. http://dx.doi.org/10.26740/jieet.v7n2.p78-82.

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This article presents a user experience analysis of LinkedIn using the Usability Metric for User Experience (UMUX). The study aims to assess the usability and user satisfaction of LinkedIn, identify areas for improve-ment, and propose hypotheses for future research. The problem addressed in this research is the need to evalu-ate the user experience of LinkedIn, a popular professional networking platform. The solution offered is to uti-lize the UMUX metric as a comprehensive tool for assessing usability and user satisfaction. The objectives of the study are to measure the effectiveness, efficie
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Gumasing, Ma Janice J., Gilliane Zoe Dennis V. Carrillo, Mickhael Andrei A. De Guzman, et al. "Investigating User-Centric Factors Influencing Smartwatch Adoption and User Experience in the Philippines." Sustainability 16, no. 13 (2024): 5401. http://dx.doi.org/10.3390/su16135401.

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Smartwatches enable users to easily monitor their health, self-quantify, and track various activities. However, manufacturers and researchers in the field of smartwatches must explore and improve perceived usability to enhance the user experience of consumers and increase the device’s adoption rate. Therefore, this study investigates the factors influencing the adoption of smartwatches among Filipinos, focusing on usability and demographic influences. This is performed by utilizing the UTAUT2 model to examine key factors. External variables are explored, including perceived usability and priva
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Jiang, Mingyin, Dongjie Sun, Qiang Li, and Daoxiong Wang. "The usability of ventilator maintenance user interface: A comparative evaluation of user task performance, workload, and user experience." Science Progress 103, no. 4 (2020): 003685042096288. http://dx.doi.org/10.1177/0036850420962885.

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Poor usability designed of ventilator user interface can easily lead to human error. In this study, we evaluated the usability design of ventilator maintenance user interface and identified problems related to the usability of user interface that could easily cause human error. Sixteen respiratory therapists participated in this usability study. The usability of the ventilator maintenance user interface was evaluated by participants’ task performance (task completion time, task error rate), physiological workload (eye-fixation duration) and perceived workload (NASA-TLX), and user experience (q
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Thai, Phuoc, Fernando Montalvo, Promise J. Stephens, et al. "User Experience and Social Presence in Intelligent Personal Assistants among Older Users." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (2022): 687–91. http://dx.doi.org/10.1177/1071181322661454.

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As intelligent personal assistants gain popularity, the technology sees increasing adoption by older users. The device’s use of natural language processing for human-agent interaction purportedly makes it easier for older users to adopt. However, to properly understand how older users perceive and use the devices, continuous user research is needed. To this end, we conducted a user perception, task performance, and social presence study with two standalone IPAs to assess elements of usability and user experience. Additionally, since current research indicates that the devices may help ameliora
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Wardhani, Rizky, Luh Karunia Wahyuni, Sarworini Bagio Budiardjo, et al. "Analysis of TongueFit’s Usability Issues Using User Experience Method." Jurnal Sosial Teknologi 5, no. 5 (2025): 1556–67. https://doi.org/10.59188/jurnalsostech.v5i5.32072.

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TongueFit designed to address the challenges of managing oral dysphagia in children. Integrating technology into rehabilitation has shown promise in enhancing therapeutic outcomes. Usability testing involving end-users is essential to ensure effectiveness and satisfaction. This research aims to evaluate usability issues of the prototype orofacial manometer, Tonguefit using user experience method. The assessment used a questionnaire modified from Baharum et al that was translated into Bahasa. To ensure face validity, the questionnaire was given to 3 users, who were required to evaluate the item
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Husniah, Lailatul, Ali Sofyan Kholimi, Umi Laili Yuhana, Eko Mulyanto Yuniarno, and Mauridhi Hery Purnomo. "Analyzing User Experience and Satisfaction in the B-Block Game-Based Assessment." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 14, no. 1 (2025): 158–68. https://doi.org/10.23887/janapati.v14i1.92784.

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Game-based assessment (GBA) has developed as an innovative education method, including learning basic arithmetic operations. This study aims to analyze user experience and satisfaction using B-Block, an assessment-based game for basic arithmetic operations. The study involved 94 junior high school students with an age distribution of 12-13 years old and varying levels of gaming experience. The research used descriptive statistical analysis, validity and reliability test, Pearson correlation test, and multiple linear regression to identify factors influencing user satisfaction and continuance u
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Hägglund, Maria, and Isabella Scandurra. "User Evaluation of the Swedish Patient Accessible Electronic Health Record: System Usability Scale." JMIR Human Factors 8, no. 3 (2021): e24927. http://dx.doi.org/10.2196/24927.

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Background Transparency is increasingly called for in health care, especially, when it comes to patients’ access to their electronic health records. In Sweden, the e-service Journalen is a national patient accessible electronic health record (PAEHR), accessible online via the national patient portal. User characteristics and perceived benefits of using a PAEHR influence behavioral intention for use and adoption, but poor usability that increases the effort expectancy can have a negative impact. It is, therefore, of interest to explore how users of the PAEHR Journalen perceive its usability and
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Liu, Yu, and Yue Liu. "Advancing STEM Education for Sustainability: The Impact of Graphical Knowledge Visualization and User Experience on Continuance Intention in Mixed-Reality Environments." Sustainability 17, no. 9 (2025): 3869. https://doi.org/10.3390/su17093869.

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Knowledge visualization has gained significant research attention for its potential to facilitate knowledge construction through interactive graphics while minimizing cognitive load during information processing. However, limited research has examined the integration of knowledge visualization within highly interactive mixed-reality environments and its effects on user experiences and science, technology, engineering, and mathematics (STEM) sustainability. Drawing on the cognitive-affective model of immersive learning, this study investigates how learners’ user experiences, elicited by mixed-r
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Jiang, Mingyin, Xuancheng Tu, Wanchao Xiao, et al. "Usability testing of radiotherapy systems as a medical device evaluation tool to inform hospital procurement decision-making." Science Progress 104, no. 3 (2021): 003685042110361. http://dx.doi.org/10.1177/00368504211036129.

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Purpose: Poor usability designs of radiotherapy systems can contribute to use errors and adverse events. Therefore, we evaluated the usability of two radiotherapy systems through radiation therapists’ performance, workload, and experience that can inform hospital procurement decision-making about the selection of appropriate radiotherapy system for radiation therapist use. Methods: We performed a comparative usability study for two radiotherapy systems through user testing. Thirty radiation therapists participated in our study, in which four typical operational tasks were performed in two test
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Hamborg, Kai-Christoph, Julia Hülsmann, and Kai Kaspar. "The Interplay between Usability and Aesthetics: More Evidence for the “What Is Usable Is Beautiful” Notion." Advances in Human-Computer Interaction 2014 (2014): 1–13. http://dx.doi.org/10.1155/2014/946239.

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With respect to inconsistent findings on the interplay between usability and aesthetics, the current paper aimed to further examine the effect of these variables on perceived qualities of a mobile phone prototype. An experiment with four versions of the prototype varying on two factors, (1) usability (high versus low) and (2) aesthetics (high versus low), was conducted with perceived usability and perceived beauty, as well as hedonic experience and the system’s appeal as dependent variables. Participants of the experiment (N=88) were instructed to complete four typical tasks with the prototype
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Dissertations / Theses on the topic "User experience and perceived usability"

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Madejska, Annika, and Alexander Persson. "Menu anchor interactors in mobile website contexts : The perceived usability of menu navigation on three different types of websites." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-19544.

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In 2018, there were 3.6 billion mobile internet users worldwide, which shows that digital designers have to tackle navigational patterns and menu anchor interactors for smartphone-sized screens early in their projects. As user satisfaction is crucial for the success of a website, and as successful navigation through a menu system is imperative to user satisfaction, the menu system is a key component in the UI. This study concerned three types of menu anchor interactors in smartphone UIs (Transient, Top persistent, and Navigation hub), on three website types (Single service, Brand, and Service
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Molavi, Arabshahi Amir. "Elderly users & Mobile Phones: An explorative Study on Designing for Emotion & Aesthetic Experience :." Thesis, Uppsala universitet, Institutionen för informatik och media, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-191125.

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This thesis aims to examine the role that non-instrumental aspects such as aesthetic and emotion play in elderly user interaction with mobile phones. It presents an analysis of the results from in-depth interviews with a selected group of Swedish elderly users, and discusses how the aesthetic experience which they yield in interacting with mobile phones could impact their preference, and their perceived usability of the devices.  A set of mobile phones, different in usability and aesthetic levels were presented to the group of elderly user in order to investigate how they perceive phones attri
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Klotins, Eriks. "Usability and user experience : measurement model." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4722.

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Software quality is one of success factors in software development. Usability and user experience (U&UX) as a part of software quality is becoming more and more important. Although, there has been successful attempts to formalize specific parts of U&UX there is still a need for a systematic framework of U&UX evaluation. This thesis is aimed to study the state of the art in U&UX evaluation in order to develop a single framework that comprises existing knowledge on the topic. Furthermore, the U&UX evaluation framework is aimed to support product development in industry and pr
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Zimmermann, Philippe Georges. "Beyond Usability Measuring Aspects of User Experience /." Zürich : ETH, 2008. http://aleph.unisg.ch/volltext/487863_Zimmermann_Beyond_usability.pdf.

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Tan, Jia. "FOUUX : A Framework for Usability & User Experience." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2662.

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The main focus of the research in this thesis is to develop a consolidated framework of usability and user experience testing for telecom companies. The existing usability standards, literature and models are reviewed. Different usability evaluation methods; user experience definitions and evaluation methods are identified through a comprehensive literature survey. A brief discussion of the relationship between usability and user experience together with the challenges are also presented. Based on these, then it is explained how to unify these several resources into a single consolidated frame
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Andersson, Stina. "Development and Implementation of User Experience Interaction Guidelines." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-189940.

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The importance in finding components that may result in won market advantages for an organization has increased in the latest decade, as a result of the increasing competition across a range of industries. One factor that has been shown leading to efficient products and benefits in terms of time- and resource savings has been an implementation of user experience interaction guidelines, UXIG. These are guidelines with the purpose to improve the products within an organization out of a holistic perspective and increase the interaction between the product and its user, in a positive way. This stu
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Dimow, Sara. "Can improved usability increase the user experience of digital advising?" Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-180608.

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Starting a business is a massive undertaking. It can feel complicated and difficult to know where to start. A common take-off can be to look up information on the internet. It is also possible to get information on how to start a business from the bank, which is a credible source. However, the information may not be presented in the best and most user-friendly way, making it difficult to follow each step. This raises the question: How to design a digital guide for starting a business? This study examines how usability can be improved to increase the guide’s user experience and thus improve th
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Barksdale, Jeremy Totton. "Social Integration in Agile User Experience: Building Social Capital in Agile User Experience Software Teams." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/50557.

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As the practice of software engineering matures, project teams are leveraging the expertise of those with a background in other disciplines such as user experience. This multidisciplinary collaboration has implications on how user experience is incorporated into the software they produce. It also has consequences for the interaction within the team. This research aims to address the implications and consequences by explaining and evaluating the impact of socio-cognitive factors and governance forms on agile user experience software teams. The objective is to support multidisciplinary agile use
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Cansizoglu, Yilmaz Ebru. "The Influence Of Visual Appeal On Perceived Usability." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607605/index.pdf.

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Usability is regarded as one of the most important factors that consumers consider while purchasing products, however it is difficult to judge usability unless the user actually uses the product. Perceived usability is influential for consumers when identifying a product as usable and purchasing it. This study concentrates on the relationship between visual appeal and perceived usability especially for consumer products. The influence of visual appeal on perceived usability for consumer products is scrutinized through the findings of an empirical study besides a broad literature review. In
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Jiang, Nan. "A usability approach to improving the user experience in web directories." Thesis, Queen Mary, University of London, 2009. http://qmro.qmul.ac.uk/xmlui/handle/123456789/576.

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Web directories are hierarchically organised website collections that offer users subjectbased access to the Web. They played a significant part in navigating the Web in the past but their role has been weakened in recent years due to their cumbersome expanding collections. This thesis presents a unified framework combining the advantages of personalisation and redefined directory search for improving the usability of Web directories. The thesis begins with an examination of classification schemes that identifies the rigidity of hierarchical classifications and their suitability for Web direct
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Books on the topic "User experience and perceived usability"

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61356-2.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61351-7.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61362-3.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61359-3.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61353-1.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35705-3.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35696-4.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35708-4.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35702-2.

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Marcus, Aaron, Elizabeth Rosenzweig, and Marcelo M. Soares, eds. Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35699-5.

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Book chapters on the topic "User experience and perceived usability"

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Amant, Louis, Luka Rukonić, and Suzanne Kieffer. "Perceived Value of UX in Organizations: A Systematic Literature Review." In Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61356-2_12.

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Guo, Bailu, Xiaolei Mi, and Wenjing Li. "Design of Sustainable Fashion APP Based on Perceived Value Theory - Taking “Eco Echo” as an Example." In Design, User Experience, and Usability. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61362-3_23.

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Li, Wenrui. "Research on the Ageing-Friendly Design of Smart Entertainment Products Based on the Perceived Affordances Perspective." In Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35696-4_10.

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Wang, Yizhuo, Xiaomi Yi, and Xiong Ding. "Research on Rural Cultural Tourism Service Design Based on Customer Perceived Value: Taking “TANXUN” Parent-Child Travel as an Example." In Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35705-3_13.

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McGee, Mick, Misha Vaughan, and Joseph Dumas. "Assessing Perceived Experience with Magnitude Estimation." In Design, User Experience, and Usability. Design Philosophy, Methods, and Tools. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39229-0_38.

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Scovell, James, and Rina Doherty. "Applying Flow Theory to Predict User-Perceived Performance of Tablets." In Design, User Experience, and Usability: Technological Contexts. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40406-6_8.

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Penna, Leonardo, and Manuela Quaresma. "How We Perceive Search Engines." In Design, User Experience, and Usability: Interactive Experience Design. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_8.

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Oyibo, Kiemute, Ifeoma Adaji, and Julita Vassileva. "Mobile Web Design: The Effect of Education on the Influence of Classical and Expressive Aesthetics on Perceived Credibility." In Design, User Experience, and Usability. User Experience in Advanced Technological Environments. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23541-3_6.

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Ahram, Tareq, Waldemar Karwowski, and Nabin Sapkota. "Modeling Consumer Sensitivity for Product Design and Perceived Usability." In Design, User Experience, and Usability. Web, Mobile, and Product Design. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39253-5_35.

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Ziefle, Martina, Shirley Beul-Leusmann, Kai Kasugai, and Maximilian Schwalm. "Public Perception and Acceptance of Electric Vehicles: Exploring Users’ Perceived Benefits and Drawbacks." In Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07635-5_60.

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Conference papers on the topic "User experience and perceived usability"

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Kurnia, Alif Muhammad Yardan, Hilmi Nugroho, and Riyan Leandros. "Sedudo Nganjuk Website Usability Analysis Using User Experience Questionnaire." In 2024 6th International Conference on Cybernetics and Intelligent System (ICORIS). IEEE, 2024. https://doi.org/10.1109/icoris63540.2024.10903771.

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Nurmasani, Atik, Mayada Azizah, Rifda Faticha Alfa Aziza, Anggit Dwi Hartanto, and Intan Hesti Indriana. "Website Usability Testing Using the User Experience Questionnaire Method." In 2024 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS). IEEE, 2024. https://doi.org/10.1109/icimcis63449.2024.10956797.

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Budiman, Andre, Adele B. L. Mailangkay, Sasmoko, Yasinta Indrianti, and Christian. "Assessing User Experience and Interface Usability of the Sokrates Website." In 2024 International Conference on ICT for Smart Society (ICISS). IEEE, 2024. http://dx.doi.org/10.1109/iciss62896.2024.10751670.

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Akbar, Aditya Rizqi, Mochamad Gaza Harya Fikri, Nurfaizi Dwi Putra, Sunardi, and Andika Hairuman. "Comparing the User Experience of Mobile Banking Applications Using System Usability Scale and Usability Testing." In 2024 9th International Conference on Business and Industrial Research (ICBIR). IEEE, 2024. https://doi.org/10.1109/icbir61386.2024.10875913.

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Ekklesia, Calysta Ivanna, Purnama Florentina, Saur Parlindungan Situmeang, and Sunardi. "User Experience Analysis of Sports Applications Using Usability Testing and the System Usability Scale (SUS)." In 2024 Ninth International Conference on Informatics and Computing (ICIC). IEEE, 2024. https://doi.org/10.1109/icic64337.2024.10956397.

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Wibisono, Gunawan, Frankie Burhan, Rizal Prasetya Nugraha, and Meta Amalya Dewi. "User Experience Analysis on BigSocial Applications Using the Usability Testing Method." In 2024 9th International Conference on Business and Industrial Research (ICBIR). IEEE, 2024. https://doi.org/10.1109/icbir61386.2024.10875890.

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Cornejo, Stuart Duncan Haffenden. "Towards Ecological, Embodied and User-Centric Design in Auditory Display." In The 24th International Conference on Auditory Display. The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.016.

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Auditory display research has been criticised over a perceived lack of progress in tackling key issues relating to usability and user-experience. However, emerging trends in design-thinking present new tools for addressing the usability concerns that have long beleaguered this field of inquiry. In this paper, we provide an in-depth analysis on the emergence of design-based approaches in auditory display research by mapping out the progression of current research in the field. Through an ecological and embodied approach to perception and cognition, we then evaluate user-centric design strategie
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Barreto Fernandes, Francisco António, and Bernabé Hernandis Ortuño. "Usability and User-Centered Design - User Evaluation Experience in Self-Checkout Technologies." In Systems & Design 2017. Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/sd2017.2017.6634.

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The increasing advance of the new technologies applied in the retail market, make it common to sell products without the personal contact between seller and buyer, being the registration and payment of the products made in electronic equipment of self-checkout. The large-scale use of these devices forces the consumer to participate in the service process, which was previously done through interaction with the company's employees. The user of the self-checkout system thus performs all the steps of the purchase, from weighing the products, registering them and making the payment. This is seen as
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Korala, C. S. G. "The importance of buttons in UI design and their impact on mobile app usability: case study." In Integrated Design Research Conference 2024, edited by S. Samarawickrama. Department of Integrated Design, Faculty of Architecture, University of Moratuwa., 2024. https://doi.org/10.31705/idr.2024.16.

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Buttons in mobile applications are often overlooked elements of user interface (UI) design, yet they play a critical role in guiding user interactions and ensuring a seamless user experience (UX). This research focuses on the Uber ride-sharing app, highlighting the challenges and implications of button design on its usability. Despite their simple appearance, buttons are vital for effective navigation, and poor design can lead to user confusion, frustration, and even task abandonment. This study identifies specific issues with the Uber app’s current button design, particularly the “cancel ride
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Grepo, Lorelie, Belinda Esther Tan, and Jose Antonio Clemente. "Understanding university instructors’ cumulative user experience with a Learning Management System: A semester-long mixed methods study." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006667.

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Educational technologies are rapidly advancing, with LMS being used by most academic institutions to facilitate and support learning. The COVID pandemic catalysed use of technologies to support non-traditional learning setup in the Philippines. While LMS use is widespread and its usability is highly explored, research on long-term use remains limited, particularly regarding how user behavior and system interactions evolve over time, which is crucial to understand the context of use and identification of areas for improvement to better support users. In addition, only a select few examine this
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Reports on the topic "User experience and perceived usability"

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Treadwell, Jonathan R., James T. Reston, Benjamin Rouse, Joann Fontanarosa, Neha Patel, and Nikhil K. Mull. Automated-Entry Patient-Generated Health Data for Chronic Conditions: The Evidence on Health Outcomes. Agency for Healthcare Research and Quality (AHRQ), 2021. http://dx.doi.org/10.23970/ahrqepctb38.

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Background. Automated-entry consumer devices that collect and transmit patient-generated health data (PGHD) are being evaluated as potential tools to aid in the management of chronic diseases. The need exists to evaluate the evidence regarding consumer PGHD technologies, particularly for devices that have not gone through Food and Drug Administration evaluation. Purpose. To summarize the research related to automated-entry consumer health technologies that provide PGHD for the prevention or management of 11 chronic diseases. Methods. The project scope was determined through discussions with Ke
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Sureshbabu, Keertana, Egbe-Etu Etu, Susan Summerville, Ankur Parmar, and Gaojian Huang. Exploring the Use of Public Transportation Among Older Adults During the COVID-19 Pandemic: A National Survey. Mineta Transportation Institute, 2022. http://dx.doi.org/10.31979/mti.2022.2204.

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Public transportation is an essential part of many older adults’ lives, but the pandemic presented new challenges for the vulnerable population. Adults aged 65 years and older experienced additional challenges, such as limited mobility options (e.g., lack of buses or trains in service due a combination of government lockdowns, fear of contracting or spreading the virus, and driver shortages in certain areas) because of the pandemic, which may have resulted in more age-related declines in perceptual, cognitive, and physical functioning. This study explores how older adults living in major metro
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Kearns, Nick, and William Beale. Show me the Money: Perspectives on Applying for Government Research and Development Co-funding. Unitec ePress, 2015. http://dx.doi.org/10.34074/ocds.022.

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In 2012-14 Unitec Institute of Technology (in partnership with The Innovation Workshop) carried out research into the application process for New Zealand Government Research & Development [R&D] co-funding administered by the Ministry of Science & Innovation (now Callaghan Innovation Ltd). This research revealed widespread applicant frustration with the application criteria and process. A significant problem perceived by High Value Manufacturing and Service Small Medium Enterprises (HVMS SME) businesses is the focus of R&D funding on product innovation followed by a lack of fund
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