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Dissertations / Theses on the topic 'User experience and perceived usability'

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1

Madejska, Annika, and Alexander Persson. "Menu anchor interactors in mobile website contexts : The perceived usability of menu navigation on three different types of websites." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-19544.

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In 2018, there were 3.6 billion mobile internet users worldwide, which shows that digital designers have to tackle navigational patterns and menu anchor interactors for smartphone-sized screens early in their projects. As user satisfaction is crucial for the success of a website, and as successful navigation through a menu system is imperative to user satisfaction, the menu system is a key component in the UI. This study concerned three types of menu anchor interactors in smartphone UIs (Transient, Top persistent, and Navigation hub), on three website types (Single service, Brand, and Service
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Molavi, Arabshahi Amir. "Elderly users & Mobile Phones: An explorative Study on Designing for Emotion & Aesthetic Experience :." Thesis, Uppsala universitet, Institutionen för informatik och media, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-191125.

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This thesis aims to examine the role that non-instrumental aspects such as aesthetic and emotion play in elderly user interaction with mobile phones. It presents an analysis of the results from in-depth interviews with a selected group of Swedish elderly users, and discusses how the aesthetic experience which they yield in interacting with mobile phones could impact their preference, and their perceived usability of the devices.  A set of mobile phones, different in usability and aesthetic levels were presented to the group of elderly user in order to investigate how they perceive phones attri
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Klotins, Eriks. "Usability and user experience : measurement model." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4722.

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Software quality is one of success factors in software development. Usability and user experience (U&UX) as a part of software quality is becoming more and more important. Although, there has been successful attempts to formalize specific parts of U&UX there is still a need for a systematic framework of U&UX evaluation. This thesis is aimed to study the state of the art in U&UX evaluation in order to develop a single framework that comprises existing knowledge on the topic. Furthermore, the U&UX evaluation framework is aimed to support product development in industry and pr
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Zimmermann, Philippe Georges. "Beyond Usability Measuring Aspects of User Experience /." Zürich : ETH, 2008. http://aleph.unisg.ch/volltext/487863_Zimmermann_Beyond_usability.pdf.

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Tan, Jia. "FOUUX : A Framework for Usability & User Experience." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2662.

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The main focus of the research in this thesis is to develop a consolidated framework of usability and user experience testing for telecom companies. The existing usability standards, literature and models are reviewed. Different usability evaluation methods; user experience definitions and evaluation methods are identified through a comprehensive literature survey. A brief discussion of the relationship between usability and user experience together with the challenges are also presented. Based on these, then it is explained how to unify these several resources into a single consolidated frame
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Andersson, Stina. "Development and Implementation of User Experience Interaction Guidelines." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-189940.

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The importance in finding components that may result in won market advantages for an organization has increased in the latest decade, as a result of the increasing competition across a range of industries. One factor that has been shown leading to efficient products and benefits in terms of time- and resource savings has been an implementation of user experience interaction guidelines, UXIG. These are guidelines with the purpose to improve the products within an organization out of a holistic perspective and increase the interaction between the product and its user, in a positive way. This stu
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Dimow, Sara. "Can improved usability increase the user experience of digital advising?" Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-180608.

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Starting a business is a massive undertaking. It can feel complicated and difficult to know where to start. A common take-off can be to look up information on the internet. It is also possible to get information on how to start a business from the bank, which is a credible source. However, the information may not be presented in the best and most user-friendly way, making it difficult to follow each step. This raises the question: How to design a digital guide for starting a business? This study examines how usability can be improved to increase the guide’s user experience and thus improve th
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Barksdale, Jeremy Totton. "Social Integration in Agile User Experience: Building Social Capital in Agile User Experience Software Teams." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/50557.

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As the practice of software engineering matures, project teams are leveraging the expertise of those with a background in other disciplines such as user experience. This multidisciplinary collaboration has implications on how user experience is incorporated into the software they produce. It also has consequences for the interaction within the team. This research aims to address the implications and consequences by explaining and evaluating the impact of socio-cognitive factors and governance forms on agile user experience software teams. The objective is to support multidisciplinary agile use
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Cansizoglu, Yilmaz Ebru. "The Influence Of Visual Appeal On Perceived Usability." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607605/index.pdf.

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Usability is regarded as one of the most important factors that consumers consider while purchasing products, however it is difficult to judge usability unless the user actually uses the product. Perceived usability is influential for consumers when identifying a product as usable and purchasing it. This study concentrates on the relationship between visual appeal and perceived usability especially for consumer products. The influence of visual appeal on perceived usability for consumer products is scrutinized through the findings of an empirical study besides a broad literature review. In
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Jiang, Nan. "A usability approach to improving the user experience in web directories." Thesis, Queen Mary, University of London, 2009. http://qmro.qmul.ac.uk/xmlui/handle/123456789/576.

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Web directories are hierarchically organised website collections that offer users subjectbased access to the Web. They played a significant part in navigating the Web in the past but their role has been weakened in recent years due to their cumbersome expanding collections. This thesis presents a unified framework combining the advantages of personalisation and redefined directory search for improving the usability of Web directories. The thesis begins with an examination of classification schemes that identifies the rigidity of hierarchical classifications and their suitability for Web direct
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Laitinen, O. P. (Olli-Pekka). "Challenges and advantages of using usability and user experience heuristics:case Facebook." Master's thesis, University of Oulu, 2014. http://urn.fi/URN:NBN:fi:oulu-201404091256.

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User experience became a buzzword in the mid 90’s after it was conceived. It quickly took over the previous position of usability as the leading term to cover the interactions between man and machine. Heuristics, originally created to assess usability in systems were adapted to try and evaluate the experience which is drawn from the interaction with the systems. However, usability and user experience differ from one another with many aspects. While the heuristic evaluation is procedurally similar when evaluating usability or user experience, the fundamental differences between the two challeng
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Chamorro-Koc, Marianella. "Experience, context-of-use and the design of product usability." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16360/1/Marianella_Chamorro-Koc_Thesis.pdf.

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This study argues that including aspects of user experience relevant to the user's knowledge of a product's context-of-use in the early stages of product design can enhance the design of product usability. To explore these issues, research was undertaken to respond to three research questions: (i) What aspects of user experience influence people's understanding of product usability? (ii) What is the nature of the differences between users' and designers' understandings of product usability? (iii) How can context-of-use and human experience enhance the design of product usability? Findings
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Elhorr, Suzanne. "The three dimensional relation between user system experience, user satisfaction, and user acceptance." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12957.

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Context. The subject presented in this research is the fact that people resist IT induced change and want to maintain their current situation when implementing a new information system.  If no strategy is set to deal with it, resistance to change leads to Information System failure. Objectives. In this study, the author is investigating how to anticipate and handle resistance to change when implementing a new information system in order to succeed. This is followed by introducing the factors affecting user satisfaction which in turn affects user acceptance. Methods The data collection involves
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Arhippainen, L. (Leena). "Studying user experience: issues and problems of mobile services:– Case ADAMOS: User experience (im)possible to catch?" Doctoral thesis, University of Oulu, 2009. http://urn.fi/urn:isbn:9789514291081.

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Abstract User experience has become a popular term in research and industry. There has been a great attempt to study and design user experiences. This thesis gives a practical view to user experience studies and methods by reporting test settings and results of the ADAMOS case studies. The goal of the ADAMOS project was to investigate context- and action-sensitive services in terms of how users experience when the system can detect one’s location and actions, and then adjust according to this information. The aim of this thesis is to investigate problems and issues in studying user experiences
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Wiles, Alison. "Library usability in higher education : how user experience can form library policy." Thesis, University of West London, 2015. https://repository.uwl.ac.uk/id/eprint/1473/.

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The university library has been called “the heart of a university”, but in the past has been described as being “virtually unusable”. This exploratory study is an investigation into user experience and usability in university libraries in the UK, and aims to examine the difference between users’ experience and their expectations of using their university library. It will also investigate university library policies to determine how a user experience policy can help to improve users’ experience. A user survey was carried out at three UK university libraries, using a questionnaire which asks par
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Chamorro-Koc, Marianella. "Experience, context-of-use and the design of product usability." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16360/.

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This study argues that including aspects of user experience relevant to the user's knowledge of a product's context-of-use in the early stages of product design can enhance the design of product usability. To explore these issues, research was undertaken to respond to three research questions: (i) What aspects of user experience influence people's understanding of product usability? (ii) What is the nature of the differences between users' and designers' understandings of product usability? (iii) How can context-of-use and human experience enhance the design of product usability? Findings from
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McGrath, Sean Anthony. "Investigating the usability of software systems for music production and distribution." Thesis, Brunel University, 2015. http://bura.brunel.ac.uk/handle/2438/13127.

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The work here aims to evaluate the usability of software applications and define their quality for stakeholders in the music industry. Initial work focuses on standardised tools and procedures and sets benchmarks for performance times and completion rates across software packages, before aiming to make some suggestions about how improvements could be made in the design of said interfaces. Further work goes on to explore industry tools in the context of the real world, live performance tools, categorising them according to purpose and evaluating their success. Finally, a series of workshops and
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Perakakis, Emmanuel. "Web on TV : designing web content for enhanced user experience on an Internet-connected television device." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/17134.

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The Internet is gradually expanding to many new devices, in addition to its original native environment that was the Personal Computer. This wave started with mobile devices and as we enter the Internet of Things era, connectivity is possible from cars to light switches. One of the first devices, to follow mobiles, is the Television. Connectivity and two-way interaction on the TV device has in fact started even in the first days of the medium, but had failed to make it widely available, due to technological limitations of the past. Now, this has changed, with the Smart TV devices that can util
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Waegner, Lars, Philipp Schupp, Lisa Lahr, et al. "Usability - Bericht." Thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-78532.

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Der vorliegende Usability-Bericht entstand im Rahmen eines Multimedia-Tutoriums, das dazu vorgesehen ist, praktisch umzusetzen, was in anderen Seminaren über Multimediapsychologie, Diagnostik der Mensch-Maschine-Interaktion, Softwaregestaltung und –evaluation sowie Screendesign theoretisch vermittelt wurde. Der Wettbewerb zur Evaluation der Webseite des Fachbereichs Mensch-Computer-Interaktion (FB MCI) der Gesellschaft für Informatik e.V. (GI) bot uns durch die Aufgabenstellung eine geeignete Möglichkeit, übergreifendes theoretisches und psychologisch fundiertes Wissen an einem realen Beispiel
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TALIPU, ABUDUKAIYOUMU. "Research and development of a remote usability testing platform for better user experience." Doctoral thesis, Università Politecnica delle Marche, 2021. http://hdl.handle.net/11566/290189.

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Oggigiorno smartphone e laptop equipaggiati con telecamere sono diventati una parte integrante della nostra vita quotidiana. L'uso diffuso di telecamere permette di raccogliere un grande quantitativo di dati, che può essere facilmente ricavato da operazioni di image processing. Questo porta alla possibilità di usare tecnologie che fino ad ora erano rimaste confinate nei laboratori; tecniche come il tracciamento dello sguardo (gaze tracking) o sistemi automatici di riconoscimento delle emozioni (emotion recognition) possono essere usati per analizzare il comportamento degli utenti durante le lo
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Arslan, Muhammad, and Muhammad Assad Riaz. "A Roadmap for Usability and User Experience Measurement during early phases of Web Applications Development." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3350.

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Web usability and User Experience (UX) play a vital role in the success and failure of web applications. However, the usability and UX measurement during the software development life cycle provide many challenges. Based on a systematic literature review, this thesis discusses the current usability and user experience evaluation and measurement methods and the defined measures as well as their applicability during the software development life cycle. The challenges of using those methods also identified. In order to elaborate more on the challenges, we conducted informal interviews within a so
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Schylström, Maja. "User experience in ERP system development : An action research project to involve user experience in the everyday work." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96361.

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The aim of this project was to find and implement actions to increase ERP system developers’ ability to improve user experience. The focus has been methods and resources that are used in the everyday work, and the selected methodology was action research. The project took place at IFS, which develops the ERP system IFS Applications. The project started with a pre-study consisting of interviews, observations and a survey. Then, four workshops were organized where the methods Ad hoc personas, Heuristic evaluation and Speed sketching were introduced and practiced. The workshops also included info
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Yudhanira, Ela. "Optimize the user experience of Linked Data visualization." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231382.

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The use of Linked Data to model and visualize complex information entails usability challenges and opportunities to improve the user experience. This study seeks to enhance the user experience of a product information tool which is developed with Linked Data approach. The research was carried out in an industrial setting and follows the case study paradigm. It consists of 1) user research and literature review to define design requirements, 2) prototyping, and 3) usability testing. The user research produced a list of user experience issues which were in turn translated into design requirement
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Holm, Linnea. "Improving Task Performance in User Experience Writing : a validation of two methods in digital and in-person user contexts." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254997.

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User Experience (UX) Writing is part of the product’s overall user experience design. It can be a part of a product content strategy as much as the visual design. The base for any UX centered profession is the understanding of usability — the practice of making products or services easy to use for the intended target group. The difference between the UX designer and UX writer is that the writer contributes with an in-depth understanding that textual content contributes to an overall better user experience along with the product brand. This study includes two UX writing usability evaluation me
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Johansson, Sara, and Inka Frolov. "An Adaptable Usability Checklist for MOOCs : A usability evaluation instrument for Massive Open Online Courses." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90330.

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The purpose of this study was to develop a list of usability guidelines, i.e. a usability checklist, which can assist in evaluating the usability of Massive Open Online Courses (MOOCs) user interfaces. Interviews were conducted to help understand their context of use and to find design focus points for the evaluation of MOOCs interface. These design focus points were then inspected for usability issues with Jakob Nielsen’s usability inspection method - heuristic evaluation - using author’s own set of 10 usability heuristics. The study reveals two main findings. Firstly, the context of use of M
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Kuliga, Saskia [Verfasser], Christoph [Akademischer Betreuer] Hölscher, and Evelyn Christina [Akademischer Betreuer] Ferstl. "Evaluating user experience and wayfinding behaviour in complex, architectural environments – towards a user-centred approach of building usability." Freiburg : Universität, 2016. http://d-nb.info/1122831412/34.

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Oskarsson, Emelie. "Post-Deployment Usability Opportunities: Gaining User Insight From UX-Related Support Cases." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-126301.

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UX-related issues is one type of issue that customer support is facing. This thesis project investigates the possibility to look at support cases as a source of insight to how users interact with an information system application at an ERP company. It is also investigated if it is possible to use this gathered information when further developing the product. Support case data are gone through in order to map what type of problems the users are encountering and a category structure is developed based on this information. The categorization framework is evaluated by letting employees test the st
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Ohlsson, Pontus. "Interacting with TV : A Usability Evaluation of the User Experience of a TV UI." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138650.

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During the last decade the TV industry has evolved with a larger array of distributed content such as streaming services. To supply these services, today's Smart TVs are delivered with pre-installed user interfaces. In order for these to work well and attract users to further viewing, the user experience is essential. The aim of this study was to evaluate the user experience of a TV client to find and analyze potential usability issues. By conducting usability evaluation tests with the utilization of eye-tracking, retrospective verbal protocol and interviews, multiple usability issues as well
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Sirikul, Boss. "Enhancing Usability and User Experience : A Close Look at COVID Symptom Study Mobile Application." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84664.

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COVID-19 is a pandemic and concern throughout 2020 and 2021. Many mobile applications have been developed to track the spread of COVID-19, gather health data from people, and map the spread. In many countries, there are multiple mobile applications made by different companies and groups. However, in Sweden, there is only one mobile application so far in June 2021, and that mobile application is called COVID Symptom Study. While in other countries there are many options to choose from, in Sweden, there is only one alternative for people to use for health tracking through a mobile device. This t
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Näslund, Minette. "Transportation of police dogs : A new solution with focus on usability and user experience." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64091.

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In Sweden there are around 400 service dogs and dog handlers within the police (Polisen,2016). The service dogs are used in 25 000 to 30 000 interventions every year. According to the Swedish Police Service (2016), the most common breed within the police in Sweden is German shepherds and Malinois. The service dogs are used to track down people, substances and objects. They can also be used for surveillance and defense (Polisen, 2016). According to Eneström (2015-06-18), the transportation cages for service dogs used within the Swedish police today are designed with smaller measurements than th
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Cowan, Benjamin Richard. "Causal effects of wiki site design on anxiety and usability." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/9703.

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Within society Information Technology (IT) is becoming pervasive. This is no more pronounced than in Higher Education where IT is almost ubiquitously used. Current developments have also seen Web 2.0 tools such as wikis being used in pedagogical contexts. Research in computer anxiety has identified that quality of initial experience may be important in the onset of anxiety towards IT. However the concept of computer anxiety is too vague to reflect likely reactions to specific IT scenarios especially in interactions with social technology such as wikis. Although wikis are growing in popularity
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Hysenllari, Eleni. "Open Data Portals : A Framework for Assessing User Experience." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-100417.

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Open data are currently a “hot” topic and are linked to greater openness and transparency in a country. Nowadays governments around the world are posting their datasets on online portals so they can become accessible from anyone. These online portals provide information from areas such as: health, transport, education, environment, politics etc. The rapid development of open data portals makes it necessary to evaluate their accessibility and ease of use. One of the biggest challenges that Open Data Portals face when being evaluated, is delivering a better user experience. Based on what other a
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Björklund, Benjamin, and Simon Hjertson Nilsson. "Customisable game interfaces impact on game experience." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1286.

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A graphical user interface (GUI) is the bridge between the software and the user. In video games the user interface must be easily understandable and apprehensive. In fact, if a user interface is poorly done it will often break the game and make the user choose another game. If a user has the ability to configure and change the look of the user interface, will it then result in improved game experience? That’s what we investigated in this thesis. To carry out the investigation we developed a fully customisable user interface to a game called “World of Warcraft”. We then compared the original “
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Kebkab, Kassaye Adane. "Improving usability of banking websites : by implementing user-centered design." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17476.

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Researchers in the area of web usability dwell on the importance of simplicity in a website design so that users can achieve a specific task with effectiveness, efficiency and satisfaction. If a banking website misses one of these characteristics of usability users may get lost in the middle of the website or become frustrated and “will seek information elsewhere”. This study assesses what are the main issues behind the current banking websites through a questionnaire with 74 participants the result of this questionnaire shows that there are still unsolved problems in the current banking websi
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Haglund, Gustav, and Román Clara Mood. "Visual appeal versus usability : A quantitative analysis of the importance of visual appeal and usability in e-commerce." Thesis, Jönköping University, Tekniska Högskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48016.

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Unappealing websites are rejected quickly upon visiting them, while visitors spend more time on visually appealing websites before judging its reliability; but to what extent can visual appeal alone carry the success of a website, and is it so powerful that good usability can be sacrificed? This paper studies the respective importance of visual appeal and usability in e-commerce as factors, in order to determine which factor plays the bigger role in generating trust and credibility for an e-commerce site, as credibility perception is highly correlated with its visual complexity. The relation b
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Fishenden, Jerry. "Interactive digital technologies and the user experience of time and place." Thesis, De Montfort University, 2013. http://hdl.handle.net/2086/9023.

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This research examines the relationship between the development of a portfolio of interactive digital techniques and compositions, and its impact on user experiences of time and place. It is designed to answer two research questions: (i) What are some effective methods and techniques for evoking an enhanced awareness of past time and place using interactive digital technologies (IDTs)? (ii) How can users play a role in improving the development and impact of interfaces made with IDTs? The principal creative and thematic element of the portfolio is the concept of the palimpsest, and its artisti
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Holm, Anders, and Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.

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To a large extent, business-customer interactions are acted out on digital meeting places. When the possibilities for businesses to engage in face-to-face interactions decrease, relationship building and customer service becomes more of a challenge. Digital services are easily duplicated by competitors and with standardization of interfaces and products, customers tend to switch more frequently between providers. One area where the creation and maintenance of loyal customers appears to be highly relevant is the domain of e-banking. Studies have shown that by personalizing the experience for th
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Granhed, Anna, and Hanna Söderlund. "The Paradox of User Perceived Performance : An Empirical Study on User Experience in a Digital Platform Ecosystem." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300895.

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User experience is today widely known but the complexity of this phenomenon is rarely left unnoticed. It is righteous to claim that the mobile application landscape is characterized by tough competition and high demands from users. To meet these demands the performance of the application is essential. There appears to exist consensus in existing literature regarding the importance of performance attributes for the user experience of mobile applications. However, there is limited research on how startup time is perceived and its effects on the user experience. Hence, this thesis aims to contrib
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Löfgren, Viktor, and Magnus Flyckt. "Kundens kund : En studie i användarcentrerad systemutveckling och designmetoder." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-15272.

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This thesis investigates how web agencys in Stockholm use, value and incoroprate the terms usability, user experience and interaction design in their work process. The purpose of this study is to investigate how creative professionals works with the notions of usability, user experience and interaction design with focus on the end user. Our definition of creative professionals is every employee at a web agency involved in the work process of developing digital artefacts in any capacity. We wanted to investigate how these notions are considered, consciously or unconsciously, during the workproc
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Balebako, Rebecca. "Mitigating the Risks of Smartphone Data Sharing: Identifying Opportunities and Evaluating Notice." Research Showcase @ CMU, 2014. http://repository.cmu.edu/dissertations/482.

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As smartphones become more ubiquitous, increasing amounts of information about smartphone users are created, collected, and shared. This information may pose privacy and security risks to the smartphone user. The risks may vary from government surveillance to theft of financial information. Previous work in the area of smartphone privacy and security has both identified specific security flaws and examined users’ expectations and behaviors. However, there has not been a broad examination of the smartphone ecosystem to determine the risks to users from smartphone data sharing and the possible m
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Shah, Naeem Ul Hassan. "Adoption of Usability Evaluation Methods in Web Development." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3091.

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World Wide Web has attained a significant role in the communication, information sharing and services delivery within some years. The web based applications now contains the information for different organizations, academics, medical and many more. Online business in the form of E-commerce is widely using the concepts of web based business very efficiently. Due to wide use of web applications, the usability and User Experience (UX) play important roles. The organizations often concentrate less on usability evaluation of web applications due to which the users encounter problems while using the
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Bhutani, Mahima. "Enhancing User Experience while retrieving information via Dashboard." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-262728.

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With rapid growth in technical and social sector, the amount of data produced and retrieved has grown exponentially. Hence, there is a dire need for a management information system (MIS) to manage and structure such data. This study was initiated to learn about the problems and needs of the employees of a truck manufacturer organisation while working for long duration projects. The information about processes and tasks is available but in an unstructured manner through excel spreadsheets which makes it difficult for users to retrieve required information during crucial times. An information sy
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Nakamura, Walter Takashi, and 992473494. "Tuxel: A Technique for User eXperience Evaluation in e-Learning." Universidade Federal do Amazonas, 2018. https://tede.ufam.edu.br/handle/tede/6330.

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Submitted by Alisson Leda (alisson-brasil@outlook.com) on 2018-04-20T15:21:00Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertação_Walter_Nakamura.pdf: 2654157 bytes, checksum: f389f3f98501fcdfacce1b60b74aac8d (MD5)<br>Approved for entry into archive by Divisão de Documentação/BC Biblioteca Central (ddbc@ufam.edu.br) on 2018-04-20T18:59:48Z (GMT) No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertação_Walter_Nakamura.pdf: 2654157 bytes, checksum: f389f3f98501fcdfacce1b60b74aac8d (MD5)<br>A
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Shinwary, Ashfaq Ahmad. "Mapping of User Quality-of-Experience to Application Perceived Performance for Web Application." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3056.

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Web browsing posses a major share among the activities on the Internet. Heavy usage of web browsing makes the Web Quality of Experience (QoE) one of the critical factor in deciding the overall success of network services. Amongst others, Web QoE can be effected by the delays in network that can result in higher application download times. In this thesis work, an effort has been made to map applications level download times to Quality of Experience. A subjective analysis on how the user takes into account the domain of web browsing has been carried out. For this purpose a testbed was developed
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Ljunggren, Robin. "The focus on Usability in Agile development : A case study examining Design principles effect on Usability in Agile development." Thesis, Uppsala universitet, Institutionen för informatik och media, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265511.

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This study examines how Design principles affect the view of Usability in Agile development. This case study has been conducted together with Uppsala Municipality’s Development department. The Design principles from Användningsforum and Government Digital Service are studied together with Agile development strategy to determine the influence on Usability. This is an empirical inductive study where data is collected and analyzed so that a theory may be presented. The thesis is based on qualitative data gathered from Uppsala Municipality’s development project and focus on the experience and atti
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Andersson, Jonathan. "Using Gamification to Improve User Experience and Health Effects in Mobile Applications." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21749.

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Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. The rise of new treatment methods based on these concepts are seen as a promising alternative to traditional methods like cognitive behavioural therapy and medication. Objectives. The objectives of this study is to make a new mobile application, in the form of a mobile e-health prototype. The application, called MindBud, is designed to help the user reduce depress
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Målström, Mikaela. "Evaluation on “My pages” for public transport in Värmland : A study on improving the user experience for citizens." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84775.

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The digitization in public transport is aimed at all citizens, which means that everyone should be able to use IT-based services in a simple way and obtain available information. The purpose of this study is to identify the usability issues that can occur on “My pages” of county-wide bus service. The purpose is to find out the improvements that can be made to the efficiency and user experience on My pages based on the comments of the test participants.  The research questions in this study are: What usability problems can be identified on My pages? What efficiency improvements can be made on M
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Donthula, Sushmitha. "INFLUENCE OF DESIGN ELEMENTS IN MOBILE APPLICATIONS ON USER EXPERIENCE OF ELDERLY PEOPLE : An Experiment approach." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13502.

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Context: Technology in the field of health care has taken a step forward for making easy health maintenance on a daily basis. With gradual increase in the elderly population, it is important to provide this them, the facilities gained with the use of technology. But it is observed that the elderly show reluctance to the use of new technology like the mobile applications. In the thesis, an effort is made to overcome this barrier with the study of both user experience of elderly and user interface design of a m-health application and analyzing a relation among them.Objectives. In this thesis, user
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Mattsson, Gustav, and Marcus Hogler. "An explorative study in the user experience of augmented reality enhanced manuals." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230125.

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Augmented reality has been shown to increase the effectiveness of assembly tasks in several studies related to industrial applications, throughout the existence of the technology. With the availability of smartphones and the recent release of mobile applications utilizing augmented reality, the concept of augmented reality assisted assembly can be applied to domestic use as well. This study aims to examine the user experience of such an application to better understand the its future potential. The application was made specifically for this study with 3D animations showing each step on how to
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Nadikattu, Srikar Reddy. "Integrating User Experience (UX)Development with Agile SoftwareDevelopment Practices. : A Multiple Case Study Involving Organizations DevelopingInteractive Healthcare Technology (IHT) Applications." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13511.

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Context. User Experience has become key to product development in recent years, as manyorganizations have realized its role in maintaining high user acceptance ratings. User ExperienceDevelopment and Agile Software Development are two highly iterative processes and user-centricprocesses. While both methods stack up well theoretically, there are many challenges encountered whenthey are integrated together in real-world development scenarios. Similar to Agile development, UserExperience Development, has many phases: performing user research, gathering UCD (User-CenteredDesign) requirements, iter
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