To see the other types of publications on this topic, follow the link: User experience and perceived usability.

Journal articles on the topic 'User experience and perceived usability'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'User experience and perceived usability.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Kamil, Muhammad Asyraf Faiz. "User Experience Analysis of LinkedIn Social Media Using Usability Metric for User Experience (UMUX)." Journal of Information Engineering and Educational Technology 7, no. 2 (2023): 78–82. http://dx.doi.org/10.26740/jieet.v7n2.p78-82.

Full text
Abstract:
This article presents a user experience analysis of LinkedIn using the Usability Metric for User Experience (UMUX). The study aims to assess the usability and user satisfaction of LinkedIn, identify areas for improve-ment, and propose hypotheses for future research. The problem addressed in this research is the need to evalu-ate the user experience of LinkedIn, a popular professional networking platform. The solution offered is to uti-lize the UMUX metric as a comprehensive tool for assessing usability and user satisfaction. The objectives of the study are to measure the effectiveness, efficie
APA, Harvard, Vancouver, ISO, and other styles
2

Gumasing, Ma Janice J., Gilliane Zoe Dennis V. Carrillo, Mickhael Andrei A. De Guzman, et al. "Investigating User-Centric Factors Influencing Smartwatch Adoption and User Experience in the Philippines." Sustainability 16, no. 13 (2024): 5401. http://dx.doi.org/10.3390/su16135401.

Full text
Abstract:
Smartwatches enable users to easily monitor their health, self-quantify, and track various activities. However, manufacturers and researchers in the field of smartwatches must explore and improve perceived usability to enhance the user experience of consumers and increase the device’s adoption rate. Therefore, this study investigates the factors influencing the adoption of smartwatches among Filipinos, focusing on usability and demographic influences. This is performed by utilizing the UTAUT2 model to examine key factors. External variables are explored, including perceived usability and priva
APA, Harvard, Vancouver, ISO, and other styles
3

Jiang, Mingyin, Dongjie Sun, Qiang Li, and Daoxiong Wang. "The usability of ventilator maintenance user interface: A comparative evaluation of user task performance, workload, and user experience." Science Progress 103, no. 4 (2020): 003685042096288. http://dx.doi.org/10.1177/0036850420962885.

Full text
Abstract:
Poor usability designed of ventilator user interface can easily lead to human error. In this study, we evaluated the usability design of ventilator maintenance user interface and identified problems related to the usability of user interface that could easily cause human error. Sixteen respiratory therapists participated in this usability study. The usability of the ventilator maintenance user interface was evaluated by participants’ task performance (task completion time, task error rate), physiological workload (eye-fixation duration) and perceived workload (NASA-TLX), and user experience (q
APA, Harvard, Vancouver, ISO, and other styles
4

Thai, Phuoc, Fernando Montalvo, Promise J. Stephens, et al. "User Experience and Social Presence in Intelligent Personal Assistants among Older Users." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (2022): 687–91. http://dx.doi.org/10.1177/1071181322661454.

Full text
Abstract:
As intelligent personal assistants gain popularity, the technology sees increasing adoption by older users. The device’s use of natural language processing for human-agent interaction purportedly makes it easier for older users to adopt. However, to properly understand how older users perceive and use the devices, continuous user research is needed. To this end, we conducted a user perception, task performance, and social presence study with two standalone IPAs to assess elements of usability and user experience. Additionally, since current research indicates that the devices may help ameliora
APA, Harvard, Vancouver, ISO, and other styles
5

Wardhani, Rizky, Luh Karunia Wahyuni, Sarworini Bagio Budiardjo, et al. "Analysis of TongueFit’s Usability Issues Using User Experience Method." Jurnal Sosial Teknologi 5, no. 5 (2025): 1556–67. https://doi.org/10.59188/jurnalsostech.v5i5.32072.

Full text
Abstract:
TongueFit designed to address the challenges of managing oral dysphagia in children. Integrating technology into rehabilitation has shown promise in enhancing therapeutic outcomes. Usability testing involving end-users is essential to ensure effectiveness and satisfaction. This research aims to evaluate usability issues of the prototype orofacial manometer, Tonguefit using user experience method. The assessment used a questionnaire modified from Baharum et al that was translated into Bahasa. To ensure face validity, the questionnaire was given to 3 users, who were required to evaluate the item
APA, Harvard, Vancouver, ISO, and other styles
6

Husniah, Lailatul, Ali Sofyan Kholimi, Umi Laili Yuhana, Eko Mulyanto Yuniarno, and Mauridhi Hery Purnomo. "Analyzing User Experience and Satisfaction in the B-Block Game-Based Assessment." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 14, no. 1 (2025): 158–68. https://doi.org/10.23887/janapati.v14i1.92784.

Full text
Abstract:
Game-based assessment (GBA) has developed as an innovative education method, including learning basic arithmetic operations. This study aims to analyze user experience and satisfaction using B-Block, an assessment-based game for basic arithmetic operations. The study involved 94 junior high school students with an age distribution of 12-13 years old and varying levels of gaming experience. The research used descriptive statistical analysis, validity and reliability test, Pearson correlation test, and multiple linear regression to identify factors influencing user satisfaction and continuance u
APA, Harvard, Vancouver, ISO, and other styles
7

Hägglund, Maria, and Isabella Scandurra. "User Evaluation of the Swedish Patient Accessible Electronic Health Record: System Usability Scale." JMIR Human Factors 8, no. 3 (2021): e24927. http://dx.doi.org/10.2196/24927.

Full text
Abstract:
Background Transparency is increasingly called for in health care, especially, when it comes to patients’ access to their electronic health records. In Sweden, the e-service Journalen is a national patient accessible electronic health record (PAEHR), accessible online via the national patient portal. User characteristics and perceived benefits of using a PAEHR influence behavioral intention for use and adoption, but poor usability that increases the effort expectancy can have a negative impact. It is, therefore, of interest to explore how users of the PAEHR Journalen perceive its usability and
APA, Harvard, Vancouver, ISO, and other styles
8

Liu, Yu, and Yue Liu. "Advancing STEM Education for Sustainability: The Impact of Graphical Knowledge Visualization and User Experience on Continuance Intention in Mixed-Reality Environments." Sustainability 17, no. 9 (2025): 3869. https://doi.org/10.3390/su17093869.

Full text
Abstract:
Knowledge visualization has gained significant research attention for its potential to facilitate knowledge construction through interactive graphics while minimizing cognitive load during information processing. However, limited research has examined the integration of knowledge visualization within highly interactive mixed-reality environments and its effects on user experiences and science, technology, engineering, and mathematics (STEM) sustainability. Drawing on the cognitive-affective model of immersive learning, this study investigates how learners’ user experiences, elicited by mixed-r
APA, Harvard, Vancouver, ISO, and other styles
9

Jiang, Mingyin, Xuancheng Tu, Wanchao Xiao, et al. "Usability testing of radiotherapy systems as a medical device evaluation tool to inform hospital procurement decision-making." Science Progress 104, no. 3 (2021): 003685042110361. http://dx.doi.org/10.1177/00368504211036129.

Full text
Abstract:
Purpose: Poor usability designs of radiotherapy systems can contribute to use errors and adverse events. Therefore, we evaluated the usability of two radiotherapy systems through radiation therapists’ performance, workload, and experience that can inform hospital procurement decision-making about the selection of appropriate radiotherapy system for radiation therapist use. Methods: We performed a comparative usability study for two radiotherapy systems through user testing. Thirty radiation therapists participated in our study, in which four typical operational tasks were performed in two test
APA, Harvard, Vancouver, ISO, and other styles
10

Hamborg, Kai-Christoph, Julia Hülsmann, and Kai Kaspar. "The Interplay between Usability and Aesthetics: More Evidence for the “What Is Usable Is Beautiful” Notion." Advances in Human-Computer Interaction 2014 (2014): 1–13. http://dx.doi.org/10.1155/2014/946239.

Full text
Abstract:
With respect to inconsistent findings on the interplay between usability and aesthetics, the current paper aimed to further examine the effect of these variables on perceived qualities of a mobile phone prototype. An experiment with four versions of the prototype varying on two factors, (1) usability (high versus low) and (2) aesthetics (high versus low), was conducted with perceived usability and perceived beauty, as well as hedonic experience and the system’s appeal as dependent variables. Participants of the experiment (N=88) were instructed to complete four typical tasks with the prototype
APA, Harvard, Vancouver, ISO, and other styles
11

Idogawa, Juliano, Flávio Bizarrias, Ricardo Camara, and Walter Satyro. "User experience and value: a bibliometric study." Concilium 23, no. 19 (2023): 100–118. http://dx.doi.org/10.53660/clm-2072-23p20.

Full text
Abstract:
This research aimed to explore the literature on user experience (UX) and its correlation with perceived values. While previous studies have often examined UX and value in isolation, our study bridges this gap, highlighting their intertwined relationship. Utilizing a rigorous methodology, a bibliometric review was conducted on the Scopus and Web of Science databases, encompassing articles from 1966 to 2023. The research protocol was validated by a panel of experts, including three doctors and two specialists. Our findings revealed recurrent themes around usability, design, productivity, and th
APA, Harvard, Vancouver, ISO, and other styles
12

Lum, Hillary, Lynette Kelley, Kathryn Nearing, Leah Walker, Gerhardt Johnson, and Steven Barczi. "IMPROVING VIDEO DEVICE USAGE AMONG OLDER RURAL VETERANS WITH USER-CENTERED DESIGN." Innovation in Aging 6, Supplement_1 (2022): 598. http://dx.doi.org/10.1093/geroni/igac059.2235.

Full text
Abstract:
Abstract The Veterans Administration (VA) established pathways to provide VA-issued tablets and increased access to internet for Veterans without these resources. Veterans aged above 65, experience barriers with telemedicine such as access and usability. We sought to improve the usability and experience of telemedicine for rural, older Veterans receiving a VA-issued tablet by modifying materials and qualitatively evaluating their experience with set-up and preparing for their first appointment, guided by user-centered design. We conducted a rapid exploratory evaluation, to understand Veteran a
APA, Harvard, Vancouver, ISO, and other styles
13

Adapa, Karthik, Prithima Mosaly, Fei Yu, Carlton Moore, Shiva Das, and Lukasz Mazur. "Exploring Association between Perceived Usability of Dosimetry Quality Assurance Checklist and Perceived Cognitive Workload of Dosimetrists in Clinical Settings." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 771–75. http://dx.doi.org/10.1177/1071181321651285.

Full text
Abstract:
Usability and cognitive workload (CWL) are multidimensional constructs that describe user experience, predict performance, and inform system design. The relationship between the subjective measures of these constructs has not been adequately explored, especially in healthcare delivery settings where suboptimal usability of electronic health records and CWL of healthcare professionals are among the major contributing factors to medical errors. This study quantifies the perceived usability of a dosimetry quality assurance (QA) checklist and the perceived CWL of dosimetrists in radiation oncology
APA, Harvard, Vancouver, ISO, and other styles
14

Gao, Jie, Wenjing Jia, and Jun Yin. "Exploring Smartphone User Interface Experience-Sharing Behavior: Design Perception and Motivation-Driven Mechanisms through the SOR Model." Sustainability 16, no. 15 (2024): 6670. http://dx.doi.org/10.3390/su16156670.

Full text
Abstract:
This study investigates user experience (UX) sharing behaviors in the context of smartphone user interface (UI) design, emphasizing their significance for UI enhancement and effective marketing strategies. Grounded in the Stimulus–Organism–Response (SOR) framework, we examine how design perception attributes—perceived usability, novelty, enjoyment, and brand image—influence UX sharing, with a spotlight on the mediating role of individual motivation. A quantitative analysis (N = 472), Structural Equation Modeling (SEM), and mediation analysis were conducted. Our findings confirm that these comp
APA, Harvard, Vancouver, ISO, and other styles
15

Bubaš, Goran, Antonela Čižmešija, and Andreja Kovačić. "Development of an Assessment Scale for Measurement of Usability and User Experience Characteristics of Bing Chat Conversational AI." Future Internet 16, no. 1 (2023): 4. http://dx.doi.org/10.3390/fi16010004.

Full text
Abstract:
After the introduction of the ChatGPT conversational artificial intelligence (CAI) tool in November 2022, there has been a rapidly growing interest in the use of such tools in higher education. While the educational uses of some other information technology (IT) tools (including collaboration and communication tools, learning management systems, chatbots, and videoconferencing tools) have been frequently evaluated regarding technology acceptance and usability attributes of those technologies, similar evaluations of CAI tools and services like ChatGPT, Bing Chat, and Bard have only recently sta
APA, Harvard, Vancouver, ISO, and other styles
16

Argent, Rob, Patrick Slevin, Antonio Bevilacqua, Maurice Neligan, Ailish Daly, and Brian Caulfield. "Wearable Sensor-Based Exercise Biofeedback for Orthopaedic Rehabilitation: A Mixed Methods User Evaluation of a Prototype System." Sensors 19, no. 2 (2019): 432. http://dx.doi.org/10.3390/s19020432.

Full text
Abstract:
The majority of wearable sensor-based biofeedback systems used in exercise rehabilitation lack end-user evaluation as part of the development process. This study sought to evaluate an exemplar sensor-based biofeedback system, investigating the feasibility, usability, perceived impact and user experience of using the platform. Fifteen patients participated in the study having recently undergone knee replacement surgery. Participants were provided with the system for two weeks at home, completing a semi-structured interview alongside the System Usability Scale (SUS) and user version of the Mobil
APA, Harvard, Vancouver, ISO, and other styles
17

Puspasari, Shinta, Rendra Gustriansyah, Dwi Asa Verano, Ahmad Sanmorino, Hartini Hartini, and Ermatita Ermatita. "MEASURING PERCEIVED USABILITY OF ARTIFICIAL INTELLIGENCE-BASED QUIZZES IN A VIRTUAL MUSEUM." JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) 10, no. 4 (2025): 953–60. https://doi.org/10.33480/jitk.v10i4.5611.

Full text
Abstract:
The transformation of modern museums through digital technology offers added value to visitors, especially in the context of education. Virtual museums, in particular, complement physical museums by providing accessibility and enhancing the learning experience. The SMBII virtual museum includes an AI-based quizzes feature designed to assess the knowledge level of visitors regarding the museum's history and collections as an educational feature. In addition to physical museums, virtual museums offer convenience and enrich the learning process for visitors. The quizzes adapts its questions based
APA, Harvard, Vancouver, ISO, and other styles
18

King, Jayde, John Kleber, Ashlee Harris, Barbara Chaparro, and Beth Blickensderfer. "Preflight Weather Decision Support Tool (PWDST): User-Centered Design Process and Usability Validation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (2019): 1915–19. http://dx.doi.org/10.1177/1071181319631435.

Full text
Abstract:
General Aviation flight operations have been negatively affected by the slow decreasing weather related accident rate for the last 20 years. Upon further investigation, research suggests, that poor preflight planning and a lack of aviation weather experience and knowledge may be contributing factors to the stagnant weather related accident rate. Our team developed a Preflight Weather Decision Support Tool (PWDST) to help novice pilots access, interpret, and apply weather information. We used a user-centered design process which involved an initial task analysis, low-fidelity prototyping, low-f
APA, Harvard, Vancouver, ISO, and other styles
19

Papakostas, Christos, Christos Troussas, Akrivi Krouska, and Cleo Sgouropoulou. "Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System." Sensors 21, no. 11 (2021): 3888. http://dx.doi.org/10.3390/s21113888.

Full text
Abstract:
Innovative technology has been an important part of firefighting, as it advances firefighters’ safety and effectiveness. Prior research has examined the implementation of training systems using augmented reality (AR) in other domains, such as welding, aviation, army, and mathematics, offering significant pedagogical affordances. Nevertheless, firefighting training systems using AR are still an under-researched area. The increasing penetration of AR for training is the driving force behind this study, and the scope is to analyze the main aspects affecting the acceptance of AR by firefighters. T
APA, Harvard, Vancouver, ISO, and other styles
20

Mantell, Rhys, Ye In Jane Hwang, Matthew Dark, et al. "Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review." JMIR Aging 8 (June 11, 2025): e65252. https://doi.org/10.2196/65252.

Full text
Abstract:
Background Game-based cognitive assessments (GBCAs) have the potential to transform the field of cognitive testing by enabling more effective screening of age-related cognitive decline. However, we lack a strong understanding of the usability and overall user experience of these games. This is a risk because the primary target users for GBCAs, older people, are seldom involved in game design research and development. Objective This study aims to address this gap by investigating the usability, acceptability, and enjoyability of GBCAs for older people. Methods This study followed established pr
APA, Harvard, Vancouver, ISO, and other styles
21

Ani, Nur, Handrie Noprisson, and Nazlena Mohamad Ali. "Measuring usability and purchase intention for online travel booking: A case study." International Review of Applied Sciences and Engineering 10, no. 2 (2019): 165–71. http://dx.doi.org/10.1556/1848.2019.0020.

Full text
Abstract:
User experience is vital in usability evaluation to understand all aspects of user interactions with a product or system. The usability includes user satisfaction, efficiency, and effectiveness to achieve certain goals. On the other hand, to support the sustainability of the business, it is necessary to know the factors that significantly affect purchase intention through online travel booking application. The main aim of this paper is to investigate the usability of online travel booking system and consumer-level factors of purchase intention in online travel booking application. The research
APA, Harvard, Vancouver, ISO, and other styles
22

Kortum, Philip, and Megan Johnson. "The Relationship Between Levels of User Experience with a Product and Perceived System Usability." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57, no. 1 (2013): 197–201. http://dx.doi.org/10.1177/1541931213571044.

Full text
APA, Harvard, Vancouver, ISO, and other styles
23

Diyana, Binti Halim Khoo, Fathiyah Harun Afdallyna, and Izwan Suliman Saiful. "Requirements engineering for User-centered school food ordering system." Indonesian Journal of Electrical Engineering and Computer Science (IJEECS) 17, no. 1 (2020): 357–64. https://doi.org/10.11591/ijeecs.v17.i1.pp357-364.

Full text
Abstract:
Understanding user requirement for a technology design is central to user experience. A user-centered technology design should consider user needs and constraints as well as abide to the principles of HCI design heuristics. This paper describes the requirements gathering for Kantin Online System, a school food ordering system where we considered the needs and constraints of different stakeholders involved and elicit a compromise where the needs of all parties can be met. We then applied usability heuristics into the system design to facilitate perceived ease of use and perceived usefulness. We
APA, Harvard, Vancouver, ISO, and other styles
24

Talavera-Mendoza, Fabiola, Carlos E. Atencio-Torres, Henry del Carpio, David A. Deza, and Alexander R. Cayro. "Usability Analysis and Clustering Model in e-Learning from the User Experience Perspective." International Journal of Information and Education Technology 12, no. 2 (2022): 108–15. http://dx.doi.org/10.18178/ijiet.2022.12.2.1593.

Full text
Abstract:
Online learning offers opportunities responding to their different individual and group learning needs by leaving digital traces that allow tracking their experiences at the user level. This study aims to examine the perceived usability of the gamified educational platform called (ELORS) in relation to online behaviour. As well as analyse the clustering models in terms of their high and low level of engagement through their interaction metrics. A quantitative, descriptive correlational approach and an educational data analysis design was adopted through the K-means algorithm. The participants
APA, Harvard, Vancouver, ISO, and other styles
25

Halim Khoo, Diyana Binti, Afdallyna Fathiyah Harun, and Saiful Izwan Suliman. "Requirements engineering for User-Centered school food ordering system." Indonesian Journal of Electrical Engineering and Computer Science 17, no. 1 (2020): 357. http://dx.doi.org/10.11591/ijeecs.v17.i1.pp357-364.

Full text
Abstract:
<span>Understanding user requirement for a technology design is central to user experience. A user-centered technology design should consider user needs and constraints as well as abide to the principles of HCI design heuristics. This paper describes the requirements gathering for Kantin Online System, a school food ordering system where we considered the needs and constraints of different stakeholders involved and elicit a compromise where the needs of all parties can be met. We then applied usability heuristics into the system design to facilitate perceived ease of use and perceived us
APA, Harvard, Vancouver, ISO, and other styles
26

Mariyappan N, Dr. "Impact of Website Aesthetics and Usability on Consumer Purchase Behaviour." International Scientific Journal of Engineering and Management 04, no. 06 (2025): 1–9. https://doi.org/10.55041/isjem04000.

Full text
Abstract:
Abstract: In the changing terrain of digital economy, website design and functionality have become major determinant of consumer behaviour. Emphasising the mediating influence of perceived trustworthiness, this conceptual paper investigates how usability and website aesthetics affect consumer purchase intention. Grounded in the Stimulus-Organism-Response (S-O-R) theoretical framework, the study positions website aesthetics (visual appeal, design consistency) and usability (navigation ease, responsiveness) as external stimuli that affect users' internal cognitive evaluations—particularly trust
APA, Harvard, Vancouver, ISO, and other styles
27

Rao, Ahmad Zahid, Muhammad Danish Mujib, Muhammad Abul Hasan, Ahmad O. Alokaily, Tayyaba Tahira, and Saad Ahmed Qazi. "User Perspectives and Psychophysiological Manifestations of Fatigue with Trunk Orthosis for Dystrophinopathy Patients." Bioengineering 11, no. 8 (2024): 780. http://dx.doi.org/10.3390/bioengineering11080780.

Full text
Abstract:
The chair-mounted passive trunk orthosis (CMPTO) is designed to enhance wheelchair safety for individuals with dystrophinopathy during their daily activities. Given the disease’s progressive nature, it is crucial to ensure that assistive devices are carefully evaluated to prevent overexertion. This study aims to assess the CMPTO’s user experience and its impact on fatigue-related psychophysiological measurements. We conducted electromyography (EMG) evaluations of four trunk muscles and assessed perceived exertion using the Borg CR-10 scale in 40 healthy subjects while they performed seated max
APA, Harvard, Vancouver, ISO, and other styles
28

Saputra, I. Made Dwija Adi, and Nilna Muna. "Adoption of M-Health Technologies: Economic Drivers of User Experience and Satisfaction in Consumer Decision-Making." International Journal of Economics Development Research (IJEDR) 6, no. 2 (2025): 665–88. https://doi.org/10.37385/ijedr.v6i2.7264.

Full text
Abstract:
The development of m-Health technology in Indonesia faces significant challenges related to adoption and usage among the public. In this context, this study aims to analyze the influence of perceived ease of use on continuance usage intention, with user experience and satisfaction as mediating variables. The research method employed is a survey using a questionnaire distributed to 337 users of the Pramita Mobile application in several major cities. The analysis results using Partial Least Squares (PLS) indicate that perceived ease of use has a significant positive effect on user experience and
APA, Harvard, Vancouver, ISO, and other styles
29

Lundberg, Karin, Ling Qin, Cecilia Aulin, Willem Evert van Spil, Marc P. Maurits, and Rachel Knevel. "Population-based user-perceived experience ofRheumatic?: a novel digital symptom-checker in rheumatology." RMD Open 9, no. 2 (2023): e002974. http://dx.doi.org/10.1136/rmdopen-2022-002974.

Full text
Abstract:
ObjectiveDigital symptom-checkers (SCs) have potential to improve rheumatology triage and reduce diagnostic delays. In addition to being accurate, SCs should be user friendly and meet patient’s needs. Here, we examined usability and acceptance ofRheumatic?—a new and freely available online SC (currently with >44 000 users)—in a real-world setting.MethodsStudy participants were recruited from an ongoing prospective study, and included people ≥18 years with musculoskeletal complaints completingRheumatic?online. The user experience survey comprised five usability and acceptability questions (1
APA, Harvard, Vancouver, ISO, and other styles
30

Campos, Inacio, Mira Kania Sabariah, and Danang Junaedi. "The The Study of UX on Students’ Perception and Attitude of Using Zoom During Covid-19 Pandemic Using User Centered Design Method." Journal of Computer System and Informatics (JoSYC) 3, no. 4 (2022): 313–21. http://dx.doi.org/10.47065/josyc.v3i4.2105.

Full text
Abstract:
The pandemic of COVID-19 resulted in the physical shutdown which has now transformed education into an exclusive "online learning" model. Zoom is being used to evaluate the perceived usability as the reference platform. The students find it less collaborative, less interactive, boring, and less collaborative. From this perspective, the Usability of the current online learning platforms is an important factor, particularly because no physical classes are present. The User-Centered Design (UCD) approach was chosen for this study and using the Usability Scale (SUS) method to evaluate the interfac
APA, Harvard, Vancouver, ISO, and other styles
31

Carofiglio, Valeria, and Fabio Abbattista. "Understanding, Modeling and Exploiting User Emotions for Brain-Driven Interface Design." International Journal of People-Oriented Programming 3, no. 1 (2014): 1–21. http://dx.doi.org/10.4018/ijpop.2014010101.

Full text
Abstract:
Innovative applications are often complex systems. In designing this kind of application, usability, perceived usefulness and appropriateness of adaptation are the three most commonly assessed variables. However, in order to obtain a more engaging overall user experience, a good designer should perform proper formative and summative usability tests, based on the user's emotional level, which becomes a user-centered evaluation activity. Moreover, traditional methods are not ideal, as information about the user's emotional state should be captured in an implicit and transparent manner, in order
APA, Harvard, Vancouver, ISO, and other styles
32

Dias Annisaa Pangesti, Joko Tri Nugraha, Suci Iriani Sinuraya, and Ghaziah Nurika Akhni. "Improving The User Experience of IKD Dukcapil Pemalang: Correlation of Usability, Perceived Usefulness, Perceived Ease of Use, and Security." Journal of Public Administration and Local Governance 8, no. 2 (2024): 74–88. http://dx.doi.org/10.31002/jpalg.v8i2.1837.

Full text
Abstract:
Pelayanan publik di era digital tidak lepas dari pengaruh perkembangan teknologi dan informasi. Seluruh sistem telah didigitalkan untuk memungkinkan integrasi antara pemerintah, sektor swasta, dan masyarakat dalam proses pemerintahan. Salah satu sistem yang sedang berkembang di bidang administrasi kependudukan adalah Identitas Kependudukan Digital (IKD). Dinas Kependudukan dan Pencatatan Sipil Kabupaten Pemalang merupakan salah satu lembaga pelaksana IKD. Meski fitur IKD menawarkan kegunaan, kemudahan, dan keamanan, namun penggunaannya tidak selalu berjalan mulus. Penelitian ini bertujuan untu
APA, Harvard, Vancouver, ISO, and other styles
33

Sternad Zabukovšek, Simona, Zdenko Deželak, Silvia Parusheva, and Samo Bobek. "Attractiveness of Collaborative Platforms for Sustainable E-Learning in Business Studies." Sustainability 14, no. 14 (2022): 8257. http://dx.doi.org/10.3390/su14148257.

Full text
Abstract:
E-learning platforms have become more and more complex. Their functionality included in learning management systems is extended with collaborative platforms, which allow better communication, group collaboration, and face-to-face lectures. Universities are facing the challenge of advanced use of these platforms to fulfil sustainable learning goals. Better usability and attractiveness became essential in successful e-learning platforms, especially due to the more intensive interactivity expected from students. In the study, we researched the user experience of students who have used Moodle, Mic
APA, Harvard, Vancouver, ISO, and other styles
34

Brade, Jennifer, Mario Lorenz, Philipp Klimant, Franziska Pürzel, and Matthias Putz. "Virtual Reality for Industrial Application - The Influence of Presence and its Relation to Usability and User Experience." Advanced Materials Research 1140 (August 2016): 537–44. http://dx.doi.org/10.4028/www.scientific.net/amr.1140.537.

Full text
Abstract:
Virtual and augmented reality are two big buzzwords in the industrial context and they are increasingly used. A main argument for the use of virtual techniques are their economic benefits, which are confirmed by pilot studies. However there is a research gap on how virtual techniques influence the user. This study addresses the impacts of virtual environments on presence, usability and user experience compared to a real environment. Therefore two groups of participants take part in a geocaching tour through the real or virtual city center of Chemnitz and rate the presence of the environment as
APA, Harvard, Vancouver, ISO, and other styles
35

Coursaris, Constantinos K., and Konstantinos Kripintris. "Web Aesthetics and Usability." International Journal of E-Business Research 8, no. 1 (2012): 35–53. http://dx.doi.org/10.4018/jebr.2012010103.

Full text
Abstract:
Usability has been an essential component of the Web User Experience (UX) and a focal research topic. In recent years, the penetration of interactive technologies in all aspects of everyday life challenges the way UX is understood and designed. The past decade, Human-Computer Interaction (HCI) scholars have been continuously attempting to introduce and explore new and non-traditional factors in the UX arena, such as aesthetics, emotions, affect, and trust. This study contributes to the field by exploring the relationship between aesthetics and UX; specifically the impact of the classical desig
APA, Harvard, Vancouver, ISO, and other styles
36

Ghasemi, Yalda, and Heejin Jeong. "Using Gaze-based Interaction to Alleviate Situational Mobility Impairment in Extended Reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (2022): 435–39. http://dx.doi.org/10.1177/1071181322661224.

Full text
Abstract:
Significant advancements of eye-tracking technology in extended reality (XR) head-mounted displays have increased the interest in gaze-based interactions. The benefits of gaze interaction proved that it could be a suitable alternative for hand-based interactions when users face situations where they must maintain their position due to mobility impairment. This study aims to assess the user experience of the gaze-based interaction, compared to hand-based interaction, in two movement conditions of static and dynamic. Twenty-four participants took part in this study, and their experience was eval
APA, Harvard, Vancouver, ISO, and other styles
37

Gagnon-Roy, Mireille, Stéphanie Pinard, Carolina Bottari, et al. "Smart Assistive Technology for Cooking for People With Cognitive Impairments Following a Traumatic Brain Injury: User Experience Study." JMIR Rehabilitation and Assistive Technologies 9, no. 1 (2022): e28701. http://dx.doi.org/10.2196/28701.

Full text
Abstract:
Background User experience (UX), including usability, should be formally assessed multiple times throughout the development process to optimize the acceptability and integration of a new technology before implementing it within the home environment of people living with cognitive impairments. Objective The aim of this study is to identify UX issues, notably usability issues, and factors to consider for the future implementation of the COOK (Cognitive Orthosis for Cooking) within the home of individuals with traumatic brain injury (TBI) to identify modifications to improve the technology. Metho
APA, Harvard, Vancouver, ISO, and other styles
38

Hussain, Azham, Emmanuel O. C. Mkpojiogu, Norzila Ishak, and Nurhidayah Mokhtar. "A Study on the Perceived Mobile Experience of Myeg Users." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 11 (2019): 4. http://dx.doi.org/10.3991/ijim.v13i11.11306.

Full text
Abstract:
Mobility is the trend right now. It is transforming the user experience from the confines of the desk to the convenience of anytime-anywhere. MyEG Services Berhad ("MYEG") is a concessionaire for Malaysian Electronic-Government ("E-Government") MSC Flagship Application. MYEG builds, operates and owns the electronic channel that delivers services from various Government agencies to Malaysia citizens and businesses. To make their services up-to-date and in trend, MyEG app was developed and can also be used to check summons, pay summons, renew road-tax and renew auto insurance. To make sure that
APA, Harvard, Vancouver, ISO, and other styles
39

Król, Karol. "Retrospective Analysis of Municipal Geoportal Usability in the Context of the Evolution of Online Data Presentation Techniques." ISPRS International Journal of Geo-Information 13, no. 9 (2024): 307. http://dx.doi.org/10.3390/ijgi13090307.

Full text
Abstract:
This article aims to assess the usability of selected map portals with a checklist. The methods employed allowed the author to conduct user experience tests from a longer temporal perspective against a retrospective analysis of the evolution of design techniques for presenting spatial data online. The author performed user experience tests on three versions of Tomice Municipality’s geoportal available on the Internet. The desktop and mobile laboratory tests were performed by fourteen experts following a test scenario. The study employs the exploratory approach, inspection method, and System Us
APA, Harvard, Vancouver, ISO, and other styles
40

Bobrova, Polina, and Paolo Perego. "Assessing Blockchain Health Devices: A Multi-Framework Method for Integrating Usability and User Acceptance." Computers 14, no. 8 (2025): 300. https://doi.org/10.3390/computers14080300.

Full text
Abstract:
Integrating blockchain into healthcare devices offers the potential for improved data control but faces significant usability and acceptance challenges. This study addresses this gap by evaluating CipherPal, an improved blockchain-enabled Smart Fidget Toy prototype, using a multi-framework approach to understand the interplay between technology, design, and user experience. We synthesized insights from three complementary frameworks: an expert review assessing adherence to Web3 Design Guidelines, a User Acceptance Toolkit assessment with professionals based on UTAUT2, and an extended three-day
APA, Harvard, Vancouver, ISO, and other styles
41

Buonocore, Sara, Alessandro Guerra, Marcello Benincasa, Valerio Minopoli, and Giuseppe Di Gironimo. "89‐1: Usability of Glove‐based Handling Devices in Virtual Training: Use Case in Automotive Sector." SID Symposium Digest of Technical Papers 54, no. 1 (2023): 1255–58. http://dx.doi.org/10.1002/sdtp.16807.

Full text
Abstract:
This work analyzes the impact of subjective factors on users’ immersive experience, while using glove‐based handling devices as input system. A user‐study has been conducted on a Virtual Training framework, evaluating usability and mental effort perceived with such devices.
APA, Harvard, Vancouver, ISO, and other styles
42

Li, Na, Thelma D. Palaoag, Tao Guo, and Hongle Du. "Usability Evaluation and Enhancement of the AI-Powered Smart-Campus Framework: A User-Centred Approach." Journal of Information Systems Engineering and Management 8, no. 4 (2023): 23373. http://dx.doi.org/10.55267/iadt.07.14046.

Full text
Abstract:
This study employs a user-centred approach to improving the user experience and maximizing the system functionality of an AI-powered smart-campus framework. The study aims to conduct the usability evaluation of the framework and identify areas for improvement. The focus areas include AI-powered features, user interactions, and design concepts. The study used Likert scale evaluations to measure user satisfaction and perceived usability. The identification and application of improvement measures resulted in positive outcomes. The feedback integration technique involves collecting and analyzing u
APA, Harvard, Vancouver, ISO, and other styles
43

Nuñez, Ivonne, Elia Esther Cano, Edmanuel Cruz, Dimas Concepción, Nila Navarro, and Carlos Rovetto. "Improving Usability in Mobile Apps for Residential Energy Management: A Hybrid Approach Using Fuzzy Logic." Applied Sciences 14, no. 5 (2024): 1751. http://dx.doi.org/10.3390/app14051751.

Full text
Abstract:
This paper presents a study that evaluates the usability and user experience of a mobile application interface for residential energy management, adopting a hybrid approach that integrates quantitative and qualitative methods within a user-centered design framework. For the evaluation, metrics and tools such as the User Experience Questionnaire Short (UEQ-S) and the System Usability Scale (SUS) were used, in addition to the implementation of a fuzzy logic model to interpret and contrast the data obtained through these metrics, allowing a more accurate assessment of usability and user experienc
APA, Harvard, Vancouver, ISO, and other styles
44

Harun Al-Rasyid, Priyandini Pramitasari, Elsa Vania, Anindya Dewi Nariswari, and Fauzan Atha Prakoso. "ANALISIS FAKTOR - FAKTOR PENERIMAAN APLIKASI GOBIS SURABAYA MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL." Prosiding Seminar Nasional Teknologi dan Sistem Informasi 2, no. 1 (2022): 174–80. http://dx.doi.org/10.33005/sitasi.v2i1.288.

Full text
Abstract:
Transportasi memiliki peran penting yang tidak hanya memperlancar arus barang dan mobilitas manusia tetapi juga membantu tercapainya alokasi sumber daya ekonomi yang optimal. Seiring dengan kemajuan teknologi, bidang transportasi mendapatkan peningkatan atas penerapan teknologi tersebut. Kota Surabaya memiliki moda transportasi umum bernama Surabaya Bus yang berinovasi dalam bidang teknologi dengan adanya aplikasi GOBIS Surabaya. Aplikasi GOBIS Surabaya ini dapat digunakan untuk memantau pergerakan, lokasi dan rute dari bus serta untuk mengetahui perkiraan time table kedatangan bus yang dapat
APA, Harvard, Vancouver, ISO, and other styles
45

Lim, Ji Hyoun, Ye Lim Rhie, and Jaehyun Park. "Applying Semantic Network Analysis to Develop User Experience Assessment Model for Smart TV." Applied Sciences 9, no. 16 (2019): 3307. http://dx.doi.org/10.3390/app9163307.

Full text
Abstract:
The user experience (UX) concept has widely been adopted in the field of development and evaluation of products and services. One reason behind this emerging trend is the limitation in traditional usability evaluation methods (UEMs), which emphasizes performance measures such as task completion time and error rate. To overcome the limitation, users’ perceived value must be set to reflect users’ various experiences. In order to address this issue, this study proposes a network analysis-based method to investigate a value structure to assess the level of user experience in using a product. Gestu
APA, Harvard, Vancouver, ISO, and other styles
46

Zakaria, Noor Syamilah, M. Iqbal Saripan, Neerushah Subarimaniam, and Alyani Ismail. "Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study." JMIR Serious Games 8, no. 3 (2020): e18247. http://dx.doi.org/10.2196/18247.

Full text
Abstract:
Background Gamification has remarkable potential in the learning space. The process of creating a gamified system and its influence on human behavior reflect the interaction between educators and machines. Objective The purpose of this pilot study was to present Ethoshunt as a gamification-based mobile app that can be used in teaching and learning ethics. Methods This study involved a mixed-methods research design. The researchers surveyed 39 undergraduate students who were introduced to Ethoshunt in order to examine the relationships between mobile app usability and positive emotions, ethical
APA, Harvard, Vancouver, ISO, and other styles
47

Schmutz, Sven, Andreas Sonderegger, and Juergen Sauer. "Implementing Recommendations From Web Accessibility Guidelines: A Comparative Study of Nondisabled Users and Users With Visual Impairments." Human Factors: The Journal of the Human Factors and Ergonomics Society 59, no. 6 (2017): 956–72. http://dx.doi.org/10.1177/0018720817708397.

Full text
Abstract:
Objective: The present study examined whether implementing recommendations of Web accessibility guidelines would have different effects on nondisabled users than on users with visual impairments. Background: The predominant approach for making Web sites accessible for users with disabilities is to apply accessibility guidelines. However, it has been hardly examined whether this approach has side effects for nondisabled users. A comparison of the effects on both user groups would contribute to a better understanding of possible advantages and drawbacks of applying accessibility guidelines. Meth
APA, Harvard, Vancouver, ISO, and other styles
48

Kourtesis, Panagiotis, Evangelia-Chrysanthi Kouklari, Petros Roussos, et al. "Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions." Behavioral Sciences 13, no. 4 (2023): 336. http://dx.doi.org/10.3390/bs13040336.

Full text
Abstract:
Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations similar to those in real life; however, more research is needed to elucidate aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluatio
APA, Harvard, Vancouver, ISO, and other styles
49

Hunko, Ihor. "Optimize Mobile App Testing Using Machine Learning to Improve User Experience." Asian Journal of Research in Computer Science 18, no. 5 (2025): 403–18. https://doi.org/10.9734/ajrcos/2025/v18i5663.

Full text
Abstract:
Aims: The study delves into the machine learning (ML) paradigm shift in enhancing mobile application testing processes for higher accuracy, efficiency, and overall user experience, with a particular focus on Decision Tree and Random Forest models. Study Design: Experimental Research Design. Methodology: The research applies an experimental A/B testing framework using real-world datasets and cloud-based testing environments (e.g., Firebase Test Lab) to compare ML-driven and traditional testing approaches. Techniques include automated UI defect detection through convolutional neural networks, re
APA, Harvard, Vancouver, ISO, and other styles
50

Ventocilla, Elio, and Maria Riveiro. "A comparative user study of visualization techniques for cluster analysis of multidimensional data sets." Information Visualization 19, no. 4 (2020): 318–38. http://dx.doi.org/10.1177/1473871620922166.

Full text
Abstract:
This article presents an empirical user study that compares eight multidimensional projection techniques for supporting the estimation of the number of clusters, [Formula: see text], embedded in six multidimensional data sets. The selection of the techniques was based on their intended design, or use, for visually encoding data structures, that is, neighborhood relations between data points or groups of data points in a data set. Concretely, we study: the difference between the estimates of [Formula: see text] as given by participants when using different multidimensional projections; the accu
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!