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Journal articles on the topic 'User interface'

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1

Isaac, C. "User Interface Design & User Interface Evaluation." Computer Journal 38, no. 3 (1995): 265. http://dx.doi.org/10.1093/comjnl/38.3.265-b.

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2

Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design." Design Journal 20, sup1 (2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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3

Wohl, A. D. "Interface lift [user interface." IEEE Spectrum 42, no. 11 (2005): 32–37. http://dx.doi.org/10.1109/mspec.2005.1526903.

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4

Shahzad, Syed. "Ontology-based User Interface Development: User Experience Elements Pattern." JUCS - Journal of Universal Computer Science 17, no. (7) (2011): 1078–88. https://doi.org/10.3217/jucs-017-07-1078.

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The user experience of any software or website consists of elements from the conceptual to the concrete level. These elements of user experience assist in the design and development of user interfaces. On the other hand, ontologies provide a framework for computable representation of user interface elements and underlying data. This paper discusses strategies of introducing ontologies at different user interface layers adapted from user experience elements. These layers range from abstract levels (e.g. User needs/Application Objectives) to concrete levels (e.g. Application User Interface) in t
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Gould, John, and Matthew Schaefer. "User interface considerations for older users." ACM SIGCSE Bulletin 37, no. 3 (2005): 408. http://dx.doi.org/10.1145/1151954.1067612.

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6

Marcus, Aaron, and Aaron Marcus. "Future User Interface Metaphors." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 258–62. http://dx.doi.org/10.1177/154193129303700401.

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Computer-based products with multimedia user interfaces will need to communicate large amounts of data and functions, as well as concepts and emotional values, to increasingly diverse users. Using metaphors to embody complex structures and processes is one technique available to user interface developers. The article discusses kinds of metaphors and metaphor design scenarios.
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Velte, C. E. "Face up to the interface (user interfaces)." IEEE Transactions on Professional Communication 33, no. 3 (1990): 115–17. http://dx.doi.org/10.1109/47.59085.

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8

Sadouski, M. E. "Semantic models and tools for designing adaptive user interfaces of intelligent systems." Informatics 20, no. 3 (2023): 74–89. http://dx.doi.org/10.37661/1816-0301-2023-20-3-74-89.

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Objectives. Models and tools for designing adaptive user interfaces for intelligent systems are being developed. The relevance is determined by the need to reduce overhead costs and development time for user interfaces and to provide their adaptation to the specific characteristics of the user of the intelligent system.Methods. Existing approaches to designing user interfaces are being analyzed. A semantic model of an adaptive user interface for intelligent systems is proposed, implemented using a basic universal language for representing knowledge based on set theory and graph theory.Results.
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Charfi, Selem, Houcine Ezzedine, and Christophe Kolski. "RITA: a useR Interface evaluaTion frAmework." JUCS - Journal of Universal Computer Science 21, no. (4) (2015): 526–60. https://doi.org/10.3217/jucs-021-04-0526.

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Interactive systems are constantly evolving. This evolution leads to new challenges. One of these challenges pertains to the quality of dialogue between interactive systems and humans. This dialogue essentially takes place through user interfaces. User interface evaluation is essential to improve communication between a system and its users. The research on interface evaluation is plentiful. Nevertheless, user interface evaluators still encounter difficulties. Therefore, in this article we suggest expanding the functionalities of existing evaluation tools by proposing a user interface evaluati
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Al-Maitah, Mohammed, Takialddin A. Al Smadi, and Hani Qasem Rashrash Al-Zoubi. "Scalable user Interface." Research Journal of Applied Sciences, Engineering and Technology 7, no. 16 (2014): 3273–79. http://dx.doi.org/10.19026/rjaset.7.671.

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Kornilova, I. L., and N. N. Paramonova. "USER INTERFACE MONITORING." ECONOMIC VECTOR 1, no. 28 (2022): 148–50. http://dx.doi.org/10.36807/2411-7269-2022-1-28-148-150.

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The article is devoted to the consideration of the concept of usability of a software product and monitoring the quality of software prod-ucts from this point of view. The goals and objectives of usability testing, various testing methods, principles for selecting people for research are considered. Testing methods include individual survey, remote user test-ing method, A/B testing, eye tracking meth-ods, and focus groups.
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12

Sugiura, Yuta. "Fleecy User Interface." Journal of the Robotics Society of Japan 32, no. 8 (2014): 684–87. http://dx.doi.org/10.7210/jrsj.32.684.

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13

Grimes, Jack, Kate Ehrlich, and Jerry Vaske. "User interface design." ACM SIGCHI Bulletin 17, no. 3 (1986): 22–26. http://dx.doi.org/10.1145/15671.15672.

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14

Segawa, Hiroyuki. "3D User Interface." Journal of the Institute of Image Information and Television Engineers 68, no. 9 (2014): 748–53. http://dx.doi.org/10.3169/itej.68.748.

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15

MacColl, Ian, and David Carrington. "User interface correctness." XRDS: Crossroads, The ACM Magazine for Students 3, no. 3 (1997): 9–13. http://dx.doi.org/10.1145/270974.270978.

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16

Zetie, Carl. "User interface design." ACM SIGCHI Bulletin 30, no. 3 (1998): 45–46. http://dx.doi.org/10.1145/565711.565728.

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17

Ritchey, Paul, S. Camille Peres, and Ranjana K. Mehta. "User Interface Biomechanics." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 58, no. 1 (2014): 2003–7. http://dx.doi.org/10.1177/1541931214581418.

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18

Kokol, Peter, Ivan Rozman, and Vlado Venuti. "User interface metrics." ACM SIGPLAN Notices 30, no. 4 (1995): 36–38. http://dx.doi.org/10.1145/202176.202180.

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19

Mayáns-Martorell, Javier. "Augmented User Interface." Procedia Computer Science 25 (2013): 113–22. http://dx.doi.org/10.1016/j.procs.2013.11.014.

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20

MacLean, Robert. "User interface software." Information and Software Technology 37, no. 9 (1995): 524. http://dx.doi.org/10.1016/0950-5849(95)90018-7.

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21

Prasetya, Rifqi Cahya, Zahrul Naufaldi, Muhammad Syafiq Rohman Noor, and Muhammad Ainul Yaqin. "Penerapan User Interface Definition Languange pada User Interface Management System." ILKOMNIKA: Journal of Computer Science and Applied Informatics 2, no. 2 (2020): 85–96. http://dx.doi.org/10.28926/ilkomnika.v2i2.106.

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Kompleksitas Penelitian ini bertujuan untuk mengevaluasi bagaimana penerapan User Interface Definition Language (UIDL) terhadap User Interface Management System (UIMS). Hasil penelitian ini berupa User Interface definition Language terhadap User Interface Management System yang bisa dimanfaatkan untuk sistem control serta sistem monitoring bel rumah cluster secara manual maupun secara otomatis menggunakan sensor. User Interface tersebut sistem komunikasinya memanfaatkan internet dan OpenHAB. Bel dapat ON/OFF secara otomatis sesuai dengan perintah dari aplikasi User Interface android tersebut.
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22

Chao, Betty P. "Managing User Interface Design using Concurrent Engineering." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 287–90. http://dx.doi.org/10.1177/154193129303700407.

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A well-designed user interface is recognized as a benchmark for determining the success of a software product. The proliferation of user interface design guidelines, standards, prototyping tools, and techniques are indicative of the importance placed on quality user interfaces. However, even with the availability of the latest information, tools, and human factors practitioners to software developers, sub-optimal interfaces may result. This is because within a large multidisciplinary software design team, issues such as communication, responsibilities, and cost and schedule constraints may ove
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Ahmed, Naveed, Hind Kharoub, Selma Manel Medjden, and Areej Alsaafin. "A Natural User Interface for 3D Animation Using Kinect." International Journal of Technology and Human Interaction 16, no. 4 (2020): 35–54. http://dx.doi.org/10.4018/ijthi.2020100103.

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This article presents a new natural user interface to control and manipulate a 3D animation using the Kinect. The researchers design a number of gestures that allow the user to play, pause, forward, rewind, scale, and rotate the 3D animation. They also implement a cursor-based traditional interface and compare it with the natural user interface. Both interfaces are extensively evaluated via a user study in terms of both the usability and user experience. Through both quantitative and the qualitative evaluation, they show that a gesture-based natural user interface is a preferred method to cont
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24

Rochmawati, Irma. "IWEARUP.COM USER INTERFACE ANALYSIS." VISUALITA 7, no. 2 (2019): 31–44. http://dx.doi.org/10.33375/vslt.v7i2.1459.

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IWEARUP.COM is a website that is an e-commerce based. It contains information about buying, selling, distributing, and marketing fashion products. A business website is an example of using design as a marketing tool. Display of charming website with design is an attraction. However, a good website design must be able to display information clearly. Especially how to make the interface possible as it is not confused with the information displayed. Poor interfaces affect the users productivity or experience in visiting a website. This is a visual hierarchy which is the most important principles
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25

Sakulin, Sergey, Alexander Alfimtsev, Evgeny Tipsin, Vladimir Devyatkov, and Dmitry Sokolov. "User Interface Distribution Method Based on Pi-Calculus." International Journal of Distributed Systems and Technologies 10, no. 3 (2019): 1–20. http://dx.doi.org/10.4018/ijdst.2019070101.

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The rapid growth of computing devices has led to the emergence of distributed user interfaces. A user interface is called distributed if a user can interact with it using several devices at the same time. Formal methods for designing such interfaces, in particular methods for the distribution of interface elements across multiple devices, are yet to be developed. This is the reason why every time a new application requires a distributed user interface, the latter has to be designed from scratch, rendering the entire venture economically inefficient. In order to minimize costs, unify and automa
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26

Pushkar, Oleksandr, and Yevhen Hrabovskyi. "Methodology for developing an intelligent user interface for educational publications in the e-learning system." Development Management 17, no. 3 (2019): 23–34. http://dx.doi.org/10.21511/dm.17(3).2019.03.

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The article analyzes special features and principles of constructing the user interface and substantiates the authors methodical approach to the development of the intellectual user interface of educational publications in the e-learning system. Besides, the “user interface” concept is analyzed and types of user interfaces are considered. For representatives of each representative system, the article gives a list of typical ways of perceiving environmental information that should be considered in developing the user interface of educational publications. The main features of procedurally-orien
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27

Preeyanont, Somjaree. "User Interface on Smartphone for Elderly Users." International Journal of Automation and Smart Technology 7, no. 4 (2017): 147–55. http://dx.doi.org/10.5875/ausmt.v7i4.1339.

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28

Armitage, John. "From user interface to über-interface." Interactions 10, no. 3 (2003): 18–29. http://dx.doi.org/10.1145/769759.769770.

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29

Cuomo, Donna L., and Charles D. Bowen. "Stages of User Activity Model as a Basis for User-System Interface Evaluations." Proceedings of the Human Factors Society Annual Meeting 36, no. 16 (1992): 1254–58. http://dx.doi.org/10.1177/154193129203601616.

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This paper discusses the results of the first phase of a research project concerned with developing methods and measures of user-system interface effectiveness for command and control systems with graphical, direct manipulation style interfaces. Due to the increased use of prototyping user interfaces during concept definition and demonstration/validation phases, the opportunity exists for human factors engineers to apply evaluation methodologies early enough in the life cycle to make an impact on system design. Understanding and improving user-system interface (USI) evaluation techniques is cr
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30

Good, Michael. "User Interface Consistency in the DECwindows Program." Proceedings of the Human Factors Society Annual Meeting 32, no. 5 (1988): 259–63. http://dx.doi.org/10.1177/154193128803200502.

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A major goal of the DECwindows program is to provide a consistent, state-of-the-art user interface for workstation software.1 This interface extends across operating systems and many different types of application programs. Within the DECwindows program we have addressed both the technical and organizational aspects of developing consistent user interfaces across applications. Traditional methods for developing user interface consistency, such as the use of an interface style guide and toolkit, were supplemented with more innovative techniques. An exhibition and catalog of DECwindows applicati
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31

Košťál, Igor, and Martin Mišút. "A COMPARISON OF CREATING AN ANDROID APPLICATION USER INTERFACE IN XAML AND IN C# CODE." Proceedings of CBU in Natural Sciences and ICT 2 (October 24, 2021): 52–62. http://dx.doi.org/10.12955/pns.v2.153.

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Almost every Android user application has some kind of user interface. Android programmers who create Xamarin.Forms applications and who uses the Microsoft Visual Studio development environment to do so can create user interfaces in the XAML (the Extensible Application Markup Language) or in the C# programming language. This paper deals with a comparison of creating this user interface by the first and the second way. We demonstrate the differences in the creation of Android application user interfaces in XAML and in C# by way of using two of our Android applications which were created by the
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Utrobina, Elena, and Irina Kokorina. "PRINCIPLES OF DEVELOPING A USER INTERFACE FOR MOBILE MAPPING APPLICATIONS." Interexpo GEO-Siberia 1, no. 2 (2019): 120–28. http://dx.doi.org/10.33764/2618-981x-2019-1-2-120-128.

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The article deals with the development of a user interface for mobile mapping applications. For the inexperienced user, a convenient and attractive user interface is one of the main conditions for successful work with a mobile cartographic application, so it is necessary to consider in detail the question of what exactly such an interface should become. Taking into account the analysis and existing experience in the development of interfaces for working with cartographic applications, all the general requirements for interfaces of mobile applications were collected and considered in order to i
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Hita Hita, Djoni Djoni, Culita Culita, and Roni Yunis. "Pemanfaatan Figma dalam Perancangan User Interface E-Commerce." NUSANTARA Jurnal Pengabdian Kepada Masyarakat 4, no. 3 (2024): 104–11. http://dx.doi.org/10.55606/nusantara.v4i3.3047.

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The user interface is an important element in an application or website. The choice of font type, color and layout in the user interface can be attractive and make it easier for users to explore applications or websites. The aim of this service is to provide training for participants consisting of 12th grade high school students to know and understand the basics of designing e-commerce user interfaces. The application used in user interface design training is Figma. The methods of this training service are introduction, understanding, teaching, testing and evaluation. The results of the evalua
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Du, Xiaoxi, Menglian Yu, Zichen Zhang, Mu Tong, Yanfei Zhu, and Chengqi Xue. "A Task- and Role-Oriented Design Method for Multi-User Collaborative Interfaces." Sensors 25, no. 6 (2025): 1760. https://doi.org/10.3390/s25061760.

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In multi-user collaborative interaction systems, the interface serves not only as a medium for human–computer interaction but also as a crucial channel for communication between users. Consequently, the quality of collaborative interface design directly impacts the overall effectiveness of the system. In collaborative systems, different users typically assume distinct roles, and task flows are typically more complex. Compared to single-user interfaces, multi-user collaborative interfaces must account for a broader range of collaboration requirements and characteristics. Although a substantial
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35

Stepanyan, Ivan V. "Ergonomic qualities of graphic user interfaces (GUI): state and evolution." Occupational Health and Industrial Ecology, no. 12 (February 15, 2019): 51–56. http://dx.doi.org/10.31089/1026-9428-2018-12-51-57.

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More workers are involved into interaction with graphic user interfaces most part of the working shift. However, low ergonomic qualities or incorrect usage of graphic user interface could result in risk of unfavorable influence on workers’ health. The authors revealed and classified typical scenarios of graphic user interface usage. Various types of graphic user interface and operator occupations are characterized by various parameters of exertion, both biomechanical and psycho-physiological. Among main elements of graphic user interface are presence or absence of mouse or joystick, intuitive
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36

Miraz, Mahdi H., Maaruf Ali, and Peter S. Excell. "Adaptive user interfaces and universal usability through plasticity of user interface design." Computer Science Review 40 (May 2021): 100363. http://dx.doi.org/10.1016/j.cosrev.2021.100363.

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37

Verplank, Bill, and Scott Kim. "Graphic invention for user interfaces: an experimental course in user-interface design." ACM SIGCHI Bulletin 18, no. 3 (1987): 50–66. http://dx.doi.org/10.1145/25281.25284.

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38

Moldovan, Alex, Vlad Nicula, Ionut Pasca, et al. "OpenUIDL, A User Interface Description Language for Runtime Omni-Channel User Interfaces." Proceedings of the ACM on Human-Computer Interaction 4, EICS (2020): 1–52. http://dx.doi.org/10.1145/3397874.

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39

Wood, Catherine A., and Philip D. Gray. "User interface—application communication in the Chimera user interface management system." Software: Practice and Experience 22, no. 1 (1992): 63–84. http://dx.doi.org/10.1002/spe.4380220104.

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40

Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software sys
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41

Álvarez Reyes, Julio César. "Design of intuitive user interfaces for virtual assistants in university education." Journal of Scientific and Technological Research Industrial 4, no. 1 (2023): 17–20. http://dx.doi.org/10.47422/jstri.v4i1.34.

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Designing an intuitive user interface for virtual assistants in higher education presents several challenges, chief among them being natural language understanding, virtual assistant customization, user-centered design, integration with existing technology, and consideration of the educational context. The success of virtual assistants in higher education depends on the ability of designers and developers to understand the needs and preferences of users and their ability to design intuitive and effective user interfaces that enhance the learning and teaching experience. To address the challeng
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42

Zaman, Atif, Mudassar Ahmad, Shafique Ahamd, and Tasleem Mustafa. "Adaptive Graphical User Interface for Web Applications Using Aspect Oriented Component Engineering." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 10, no. 2 (2013): 1384–92. http://dx.doi.org/10.24297/ijct.v10i2.3304.

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Graphical User Interface (GUI) is considered to be an essential part in any web applications development. Aspect-Oriented Component Engineering (AOCE) is new approach for developing more and higher quality reusable and adaptable software or web applications components. AOCE uses the idea of providing and requiring services. Adaptable user interface for AOCE based development has not yet been considered to web applications. Simple and easy user interface facilitate users by which application or web interface can be operated effectively. The purpose of this study is to discuss popular user inter
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43

Chung, Jihye, Seongjin Hong, Youngbin Kim, SJ Kang, and Changhun Kim. "Layout placement optimization methods using repeated user interface sequence patterns for client applications." Information Visualization 18, no. 3 (2019): 357–70. http://dx.doi.org/10.1177/1473871618825334.

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We propose a method for automatically optimizing the layout placement of user interfaces in commercial applications. The proposed method suggests an optimal user interface component placement layout for an application by considering behavior cost, repeated user interface sequences, and preferred placement area. We used the Apriori algorithm and a genetic algorithm efficiently to optimize user interface component placement based on the evaluation of a keystroke-level model. We verified the effectiveness of the proposed method using a customizable user interface for three applications, namely, A
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44

Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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Jagtap, Vinayak, Shlok Agarwal, Ameya Wagh, and Michael Gennert. "Transportable open-source application program interface and user interface for generic humanoids: TOUGH." International Journal of Advanced Robotic Systems 17, no. 3 (2020): 172988142092160. http://dx.doi.org/10.1177/1729881420921607.

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Humanoid robotics is a complex and highly diverse field. Humanoid robots may have dozens of sensors and actuators that together realize complicated behaviors. Adding to the complexity is that each type of humanoid has unique application program interfaces, thus software written for one humanoid does not easily transport to others. This article introduces the transportable open-source application program interface and user interface for generic humanoids, a set of application program interfaces that simplifies the programming and operation of diverse humanoid robots. These application program i
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Miyata, Kohei, Yuhki Kitazono, Shi Yuan Yang, and Serikawa Seiichi. "Development of Stationary User Interface Using Head-Tracking." Applied Mechanics and Materials 103 (September 2011): 711–16. http://dx.doi.org/10.4028/www.scientific.net/amm.103.711.

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Recently, various user interfaces are developed. However the operation of user interface is very difficult for the physically handicapped persons who cannot move their hand. The stationary user interface we are proposing uses head tracking via a camera and a display. It is portable and can operate household appliances. It is also operated intuitively in head tracking.
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47

Atikah Shamat, Nur, Shahida Sulaiman, and Jacline Sudah Sinpan. "An Interview-Based Approach to Elicit User Interface Design for Web Applications." International Journal of Engineering & Technology 7, no. 4.38 (2018): 1420–25. http://dx.doi.org/10.14419/ijet.v7i4.38.27890.

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Elicitation of user interface design for Web applications is a process to gather precise information from users to aid software engineers in designing the user interface according to users’ wants and needs. There are several issues that are related to the user interface design if they do not fulfill users’ expectations. For instance, software engineers misunderstand what users need and lack of information from users about the requirements to design the user interfaces. Thus, the elicitation of user interface design is vital in order to reduce the problem especially for Web applications. Th
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48

Малахов, Юрий, Yuriy Malakhov, Ирина Галанова, and Irina Galanova. "Ergonomic maintenance of designing intellectual user interfaces." Ergodesign 2019, no. 3 (2019): 122–26. http://dx.doi.org/10.30987/article_5d25e4dd0bccd0.62314595.

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The article is devoted to the ergonomic design of user interfaces. Considered standards used in the design. The design stages of the user interface have been developed to ensure optimal user interaction with the system. The basic principles of the development of user interfaces.
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49

RAPHAEL, B., G. BHATNAGAR, and I. F. C. SMITH. "Creation of flexible graphical user interfaces through model composition." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 16, no. 3 (2002): 173–84. http://dx.doi.org/10.1017/s0890060402163049.

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Nearly all software products have rigid and predefined interfaces. Users are usually unable to modify or customize features beyond cosmetic aspects. Interface adaptability is important because aspects such as user preferences and task sequences vary widely in engineering, even within specialized domains. A methodology for the creation of adaptable user interfaces using model composition is presented in this paper. User interfaces are generated dynamically through the composition of model fragments that are stored in a fragment library. When fragments are linked to models of physical behavior,
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50

Lee, Sang Young. "User interface modeling technique in the cloud environment." International Journal of ADVANCED AND APPLIED SCIENCES 10, no. 1 (2023): 138–43. http://dx.doi.org/10.21833/ijaas.2023.01.018.

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For designing a qualified user interface, there needs to be a graphic expert, requirement analyst, system designer, programmer, technical expertise, social activity scientist, and experts for each field. However, it is extremely difficult for these various experts to participate in such user interface design. This paper focused on design rules and modeling techniques of user interfaces that can support user availability. The visual cohesion of business events can be improved by modeling the prototype of the object-oriented user interface based on the object. The clustering method uses transact
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