Academic literature on the topic 'User interfaces (Computer systems) Human-computer interaction. Computer terminals'

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Journal articles on the topic "User interfaces (Computer systems) Human-computer interaction. Computer terminals"

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Luz María, Alonso-Valerdi, and Mercado-García Víctor Rodrigo. "Enrichment of Human-Computer Interaction in Brain-Computer Interfaces via Virtual Environments." Computational Intelligence and Neuroscience 2017 (2017): 1–12. http://dx.doi.org/10.1155/2017/6076913.

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Tridimensional representations stimulate cognitive processes that are the core and foundation of human-computer interaction (HCI). Those cognitive processes take place while a user navigates and explores a virtual environment (VE) and are mainly related to spatial memory storage, attention, and perception. VEs have many distinctive features (e.g., involvement, immersion, and presence) that can significantly improve HCI in highly demanding and interactive systems such as brain-computer interfaces (BCI). BCI is as a nonmuscular communication channel that attempts to reestablish the interaction b
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Lopes, José, Francisco Alegria, Luís Redondo, Jorge Rocha, and Eduardo Alves. "Computer Control of a 3 MV Van de Graaff Accelerator." Metrology and Measurement Systems 17, no. 3 (2010): 415–25. http://dx.doi.org/10.2478/v10178-010-0035-3.

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Computer Control of a 3 MV Van de Graaff AcceleratorThe development of accurate computer control of a 3 MV Van de Graaff accelerator operation is described. The developed system comprises the accelerator turn-on and turn-off procedures during a normal run, which includes the setting of the terminal voltage, ion source light up, beam focusing and control of ion beam current and energy during operation. In addition, the computer monitors the vacuum and is able to make a detail register of the most important events during a normal run. The computer control system uses a LabVIEW application for in
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KONSTANTOPOULOS, STASINOS, and VANGELIS KARKALETSIS. "SYSTEM PERSONALITY AND ADAPTIVITY IN AFFECTIVE HUMAN-COMPUTER INTERACTION." International Journal on Artificial Intelligence Tools 22, no. 02 (2013): 1350014. http://dx.doi.org/10.1142/s0218213013500140.

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It has been demonstrated that human users attribute a personality to the computer interfaces they use, regardless of whether one has been explicitly encoded in the system's design or not. In this paper, we explore a method for having explicit control over the personality that a spoken human-robot interface is perceived to exhibit by its users. Our method focuses on the interaction between users and semantic knowledge-based systems where the goal of the interaction is that information from the semantic store is relayed to the user. We describe a personality modelling method that complements a s
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Ferreira, Alessandro Luiz Stamatto, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, and Sarah Gomes Sakamoto. "A Survey of Interactive Systems based on Brain-Computer Interfaces." Journal on Interactive Systems 4, no. 1 (2013): 1. http://dx.doi.org/10.5753/jis.2013.623.

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Brain-Computer Interface (BCI) enables users to interact with a computer only through their brain biological signals, without the need to use muscles. BCI is an emerging research area but it is still relatively immature. However, it is important to reflect on the different aspects of the Human-Computer Interaction (HCI) area related to BCIs, considering that BCIs will be part of interactive systems in the near future. BCIs most attend not only to handicapped users, but also healthy ones, improving interaction for end-users. Virtual Reality (VR) is also an important part of interactive systems,
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Murano, Pietro, and Patrik O’Brian Holt. "Anthropomorphic Feedback in User Interfaces." International Journal of Technology and Human Interaction 3, no. 4 (2007): 52–63. http://dx.doi.org/10.4018/jthi.2007100104.

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Hicinbothom, James H., and Wayne W. Zachary. "A Tool for Automatically Generating Transcripts of Human-Computer Interaction." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 15 (1993): 1042. http://dx.doi.org/10.1177/154193129303701514.

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Recording transcripts of human-computer interaction can be a very time-consuming activity. This demonstration presents a new technology to automatically capture such transcripts in Open Systems environments (e.g., from graphical user interfaces running on the X Window System). This technology forms an infrastructure for performing distributed usability testing and human-computer interaction research, by providing integrated data capture, storage, browsing, retrieval, and export capabilities. It may lead to evaluation cost reductions throughout the software development life cycle.
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Liu, We, Keng Soon The, Roshan Peiris, et al. "Internet-Enabled User Interfaces for Distance Learning." International Journal of Technology and Human Interaction 5, no. 1 (2009): 51–77. http://dx.doi.org/10.4018/jthi.2009010105.

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Kocaballi, Ahmet Baki, Liliana Laranjo, and Enrico Coiera. "Understanding and Measuring User Experience in Conversational Interfaces." Interacting with Computers 31, no. 2 (2019): 192–207. http://dx.doi.org/10.1093/iwc/iwz015.

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Abstract Although various methods have been developed to evaluate conversational interfaces, there has been a lack of methods specifically focusing on evaluating user experience. This paper reviews the understandings of user experience (UX) in conversational interfaces literature and examines the six questionnaires commonly used for evaluating conversational systems in order to assess the potential suitability of these questionnaires to measure different UX dimensions in that context. The method to examine the questionnaires involved developing an assessment framework for main UX dimensions wi
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Chu, Chi-Cheng, Jianzhong Mo, and Rajit Gadh. "A Quantitative Analysis on Virtual Reality-Based Computer Aided Design System Interfaces." Journal of Computing and Information Science in Engineering 2, no. 3 (2002): 216–23. http://dx.doi.org/10.1115/1.1518265.

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In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototy
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Jin, Yucheng, Nava Tintarev, Nyi Nyi Htun, and Katrien Verbert. "Effects of personal characteristics in control-oriented user interfaces for music recommender systems." User Modeling and User-Adapted Interaction 30, no. 2 (2019): 199–249. http://dx.doi.org/10.1007/s11257-019-09247-2.

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Dissertations / Theses on the topic "User interfaces (Computer systems) Human-computer interaction. Computer terminals"

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May, Richard A. "Toward directly mediated interaction in computer supported environments /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10684.

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Dunlap, Susan L. "A toolkit for designing user interfaces." Thesis, Monterey, California : Naval Postgraduate School, 1990. http://handle.dtic.mil/100.2/ADA231558.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, March 1990.<br>Thesis Advisor(s): Zyda, Michael J. Second Reader: Bradbury, Leigh W. "March 1990." Description based on signature page as viewed on August 25, 2009. DTIC Descriptor(s): Interfaces, Silicon, Graphics, Iris, Work Stations, Generators, Writing, Coding, User Needs. DTIC Identifier(s): Software engineering, interfaces, computer graphics, theses. Author(s) subject terms: Interface, graphics. Includes bibliographical references (p. 66). Also available online.
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King, William Joseph. "Toward the human-computer dyad /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/10325.

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Moore, Melody M. "User interface reengineering." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/12899.

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Cooper, Geoff. "Representing the user : a sociological study of the discourse of human computer interaction." Thesis, n.p, 1991. http://ethos.bl.uk/.

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Vrazalic, Lejla. "Towards holistic human-computer interaction evaluation research and practice development and validation of the distributed usability evaluation method /." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20050106.151954/index.html.

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Thesis (Ph.D.)--University of Wollongong, 2004.<br>Typescript. This thesis is subject to a 2 year embargo (16/09/2004 to 16/09/2006) and may only be viewed and copied with the permission of the author. For further information please Contact the Archivist. Includes bibliographical references: p. 360-374.
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Raisamo, Roope. "Multimodal human-computer interaction a constructive and empirical study /." Tampere, [Finland] : University of Tampere, 1999. http://acta.uta.fi/pdf/951-44-4702-6.pdf.

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Stander, Adrie. "Computer user interfaces in a multicultural society." Thesis, Cape Technikon, 1997. http://hdl.handle.net/20.500.11838/1369.

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Thesis (MTech(Information Technology))--Cape Technikon, Cape Town, 1997<br>This research discusses some of the cultural issues that could influence the human computer encounter in a multicultural community. The results of research to determine differences in computer usage caused by cultural differences when using computer user interfaces in simulated and real-world environments are also discussed. Various cultural aspects could possibly influence the effectiveness of the user interface in a multicultural society. Language is an important factor and studies have shown that simple t
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Smith, Timothy William. "Assessing the usability of user interfaces: Guidance and online help features." Diss., The University of Arizona, 1988. http://hdl.handle.net/10150/184328.

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The purpose of this research was to provide evidence to support specific features of a software user interface implementation. A 3 x 2 x 2 full factorial, between subjects design was employed, in a laboratory experiment systematically varying existence or non-existence of a user interface and media of help documentation (either online or written), while blocking for varying levels of user experience. Subjects completed a set of tasks using a computer, so the experimenters could collect and evaluate various performance and attitudinal measures. Several attitudinal measures were developed and va
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Stupak, Noah. "Time-delays and system response times in human-computer interaction /." Online version of thesis, 2009. http://hdl.handle.net/1850/10867.

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Books on the topic "User interfaces (Computer systems) Human-computer interaction. Computer terminals"

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Cooper, M. Human-computer interaction. University of London,External Advisory Service, 1994.

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Shneiderman, Ben. User-friendly computer interfaces. Chantico Pub. Co., 1989.

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Brain-computer interfaces: Applying our minds to human-computer interaction. Springer, 2010.

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Hearst, Marti. Search user interfaces. Cambridge University Press, 2009.

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Search user interfaces. Cambridge University Press, 2009.

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Hearst, Marti. Search user interfaces. Cambridge University Press, 2009.

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STUDIO: STructured User-interface Design for Interaction Optimisation. Prentice Hall, 1994.

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Heckmann, Dominikus. Ubiquitous user modeling. Akademische Verlagsgesellschaft, 2006.

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Izsó, Lajos. Developing evaluation methodologies for human-computer interaction. DUP Satellite, 2001.

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Izsó, Lajos. Developing evaluation methodologies for human-computer interaction. DUP Satellite, 2001.

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Book chapters on the topic "User interfaces (Computer systems) Human-computer interaction. Computer terminals"

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de la Guía, Elena, María D. Lozano, and Víctor M. R. Penichet. "Distributed and Tangible User Interfaces to Design Interactive Systems for People with Cognitive Disabilities." In Human–Computer Interaction Series. Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5499-0_11.

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Garrido, Juan E., Víctor M. R. Penichet, and María D. Lozano. "Integration of Collaborative Features in Ubiquitous and Context-Aware Systems Using Distributed User Interfaces." In Human–Computer Interaction Series. Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5499-0_6.

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Vainio, Teija, Outi Kotala, Ismo Rakkolainen, and Hannu Kupila. "Towards Scalable User Interfaces in 3D City Information Systems." In Human Computer Interaction with Mobile Devices. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45756-9_38.

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Oury, Jacob D., and Frank E. Ritter. "How User-Centered Design Supports Situation Awareness for Complex Interfaces." In Human–Computer Interaction Series. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-47775-2_2.

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AbstractThis chapter moves the discussion of how to design an operation center down a level towards implementation. We present user-centered design (UCD) as a distinct design philosophy to replace user experience (UX) when designing systems like the Water Detection System (WDS). Just like any other component (e.g., electrical system, communications networks), the operator has safe operating conditions, expected error rates, and predictable performance, albeit with a more variable range for the associated metrics. However, analyzing the operator’s capabilities, like any other component in a large system, helps developers create reliable, effective systems that mitigate risks of system failure due to human error in integrated human–machine systems (e.g., air traffic control). With UCD as a design philosophy, we argue that situation awareness (SA) is an effective framework for developing successful UCD systems. SA is an established framework that describes operator performance via their ability to create and maintain a mental model of the information necessary to achieve their task. SA describes performance as a function of the operator’s ability to perceive useful information, comprehend its significance, and predict future system states. Alongside detailed explanations of UCD and SA, this chapter presents further guidance and examples demonstrating how to implement these concepts in real systems.
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Oury, Jacob D., and Frank E. Ritter. "Introducing Interface Design for Remote Autonomous Systems." In Human–Computer Interaction Series. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-47775-2_1.

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AbstractThis chapter presents a high-level overview of how designers of complex systems can address risks to project success associated with operator performance and user-centered design. Operation Centers for remote, autonomous systems rely on an interconnected process involving complex technological systems and human operators. Designers should account for issues at possible points of failure, including the human operators themselves. Compared to other system components, human operators can be error-prone and require different knowledge to design for than engineering components. Operators also typically exhibit a wider range of performance than other system components. We propose the Risk-Driven Incremental Commitment Model as the best guide to decision-making when designing interfaces for high-stakes systems. Designers working with relevant stakeholders must assess where to allocate scarce resources during system development. By knowing the technology, users, and tasks for the proposed system, the designers can make informed decisions to reduce the risk of system failure. This chapter introduces key concepts for informed decision-making when designing operation center systems, presents an example system to ground the material, and provides several broadly applicable design guidelines that support the development of user-centered systems in operation centers.
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Limbourg, Quentin, Jean Vanderdonckt, Benjamin Michotte, Laurent Bouillon, and Víctor López-Jaquero. "USIXML: A Language Supporting Multi-path Development of User Interfaces." In Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_12.

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Schaefer, Robbie, Steffen Bleul, and Wolfgang Mueller. "A Novel Dialog Model for the Design of Multimodal User Interfaces." In Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_13.

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López-Jaquero, Víctor, Francisco Montero, José P. Molina, P. González, and A. Fernández-Caballero. "A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability Properties." In Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_19.

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Kuhn, Werner. "7±2 Questions and Answers about Metaphors for GIS User Interfaces." In Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems. Springer Netherlands, 1995. http://dx.doi.org/10.1007/978-94-011-0103-5_9.

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Ramos Aguiar, Luis Roberto, and Francisco Javier Álvarez Rodríguez. "METUIGA “Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques”." In Universal Access in Human-Computer Interaction. Applications and Practice. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49108-6_17.

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Conference papers on the topic "User interfaces (Computer systems) Human-computer interaction. Computer terminals"

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Mariana Carvalho, Mariana Carvalho, Orlando Belo Orlando Belo, and Saulo Silva Saulo Silva. "MULTIDIMENSIONAL EVALUATION OF USER INTERFACES USABILITY ENRICHED WITH DECISION SUPPORT SYSTEMS ANALYSIS." In International Conference On Interfaces and Human Computer Interaction 2019. IADIS Press, 2019. http://dx.doi.org/10.33965/ihci2019_201906l010.

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Flohr, Lukas A., Sofie Kalinke, Antonio Krüger, and Dieter P. Wallach. "Chat or Tap? – Comparing Chatbots with ‘Classic’ Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems." In MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction. ACM, 2021. http://dx.doi.org/10.1145/3447526.3472036.

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Кузьменко, Александр, Aleksandr Kuz'menko, Андрей Аверченков, Andrey Averchenkov, Виталий Шкаберин, and Vitaliy Shkaberin. "Modern Methods of Usability Engineering of User Interface for Weboriented Environment." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-2-215-218.

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The article discusses methods and tools applied for wireframing of web-environment usability engineering. Modern approaches used for wireframing via web service moqups.com. are considered. In today's world, people have to spend a lot of time at the computer therefore an important factor in the user's work with the software becomes human-machine interaction. Web-interface design taking into account all the ergonomic standards is able to reduce stress and fatigue of users as well as to improve the quality of work and satisfaction. Now, when designing user interfaces, insufficient attention is pa
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Freitas Moro, Francielli, and Luciana Bolan Frigo. "Expressando Emoções e Sentimentos no Facebook." In Computer on the Beach. Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p148-155.

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Computer systems are increasingly adapting to user needs. Human-machine interaction or human-computer interaction (HCI), as it is known, has discussed sociological approaches in order to design interfaces taking into account user's differences. This article presents an analysis of the Facebook social network based on the evolution of traditional HCI and some of its concepts for feminist HCI, thus exploring its functionality and evaluating it in this context. Surveys based on the concepts of feminist HCI were applied to evaluate this methodology and the impacts on gender diversity in these syst
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Chu, Chi-Cheng, and Rajit Gadh. "A Quantitive Analysis on Virtual Reality-Based Computer Aided Design System Interfaces." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32465.

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In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. The focus of this paper is on determining a set of effective inte
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Ponciano, Lesandro. "HCI Support Card: Creating and Using a Support Card for Education in Human-Computer Interaction." In XVIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/ihc.2019.8409.

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Support cards summarise a set of core information about a subject. The periodic table of chemical elements and the mathematical tables are well-known examples of support cards for didactic purposes. Technology professionals also use support cards for recalling information such as syntactic details of programming languages or harmonic colour palettes for designing user interfaces. While support cards have proved useful in many contexts, little is known about its didactic use in the Human-Computer Interaction (HCI) field. To fill this gap, this study proposes and evaluates a process for creating
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Streusand, David B., John Steuben, and Cameron J. Turner. "Robotic Interfaces Through Virtual Reality Technology." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-38308.

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Virtual reality, the ability to view and interact with virtual environments, has changed the way the world solves problems and accomplishes goals. The ability to control a person’s perceptions and interactions with a virtual environment allows programmers to create situations that can be used in numerous fields. Virtual interaction can go from a computer program to an immersive experience with realistic sounds, smells, visuals, and even touch. Research in virtual reality has covered human interaction with virtual reality, different potential applications, and different techniques in creating t
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Kuczogi, György, Imre Horváth, Joris S. M. Vergeest, and Zoltán Rusák. "Communication Model for the User Interface of a Shape Conceptualization System." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21300.

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Abstract It is commonly recognized that the user interfaces of recent CAD systems do not effectively support creative man-machine communication in the conceptual phase of the design process. At the same time, speech, hand sketching, claying, etc. are appropriate tools for communicating ideas among designers. The inherent vagueness of verbalism and hand movement is both tolerable and requested for the human-computer interaction, as well. However, the natural format of communication may also permit unnecessary uncertainty, which can easily lead to significant failures in the understanding. The a
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Tumkor, Serdar, Sven K. Esche, and Constantin Chassapis. "Hand Gestures in CAD Systems." In ASME 2013 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/imece2013-64551.

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When designing products, networked computers are increasingly used to facilitate the collaboration among team members from remote locations. Design visualization plays a critical role in understanding the design concepts shared by the design team members. CAD systems have 3D visualization capabilities that are designed to help users to understand complex structures easily and to design better products. However, 3D visualization on a 2D screen has limitations in communicating complex structures. Furthermore, gestures play a significant role in face-to-face communication but are missing in remot
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Dani, Tushar H., and Rajit Gadh. "A Framework for Designing Component Shapes in a Virtual Reality Environment." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4372.

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Abstract Despite advances in Computer-Aided Design (CAD) and the evolution of the graphical user interfaces, rapid creation, editing and visualization of three-dimensional (3D) shapes remains a tedious task. Though the availability of Virtual Reality (VR)-based systems allows enhanced three-dimensional interaction and visualization, the use of VR for ab initio shape design, as opposed to ‘importing’ models from existing CAD systems, is a relatively new area of research. Of interest are computer-human interaction issues and the design and geometric tools for shape modeling in a Virtual Environm
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