Dissertations / Theses on the topic 'User interfaces (Computer systems) Human-computer interaction. Computer terminals'

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1

May, Richard A. "Toward directly mediated interaction in computer supported environments /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10684.

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2

Dunlap, Susan L. "A toolkit for designing user interfaces." Thesis, Monterey, California : Naval Postgraduate School, 1990. http://handle.dtic.mil/100.2/ADA231558.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, March 1990.<br>Thesis Advisor(s): Zyda, Michael J. Second Reader: Bradbury, Leigh W. "March 1990." Description based on signature page as viewed on August 25, 2009. DTIC Descriptor(s): Interfaces, Silicon, Graphics, Iris, Work Stations, Generators, Writing, Coding, User Needs. DTIC Identifier(s): Software engineering, interfaces, computer graphics, theses. Author(s) subject terms: Interface, graphics. Includes bibliographical references (p. 66). Also available online.
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3

King, William Joseph. "Toward the human-computer dyad /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/10325.

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4

Moore, Melody M. "User interface reengineering." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/12899.

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5

Cooper, Geoff. "Representing the user : a sociological study of the discourse of human computer interaction." Thesis, n.p, 1991. http://ethos.bl.uk/.

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6

Vrazalic, Lejla. "Towards holistic human-computer interaction evaluation research and practice development and validation of the distributed usability evaluation method /." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20050106.151954/index.html.

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Thesis (Ph.D.)--University of Wollongong, 2004.<br>Typescript. This thesis is subject to a 2 year embargo (16/09/2004 to 16/09/2006) and may only be viewed and copied with the permission of the author. For further information please Contact the Archivist. Includes bibliographical references: p. 360-374.
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7

Raisamo, Roope. "Multimodal human-computer interaction a constructive and empirical study /." Tampere, [Finland] : University of Tampere, 1999. http://acta.uta.fi/pdf/951-44-4702-6.pdf.

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8

Stander, Adrie. "Computer user interfaces in a multicultural society." Thesis, Cape Technikon, 1997. http://hdl.handle.net/20.500.11838/1369.

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Thesis (MTech(Information Technology))--Cape Technikon, Cape Town, 1997<br>This research discusses some of the cultural issues that could influence the human computer encounter in a multicultural community. The results of research to determine differences in computer usage caused by cultural differences when using computer user interfaces in simulated and real-world environments are also discussed. Various cultural aspects could possibly influence the effectiveness of the user interface in a multicultural society. Language is an important factor and studies have shown that simple t
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9

Smith, Timothy William. "Assessing the usability of user interfaces: Guidance and online help features." Diss., The University of Arizona, 1988. http://hdl.handle.net/10150/184328.

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The purpose of this research was to provide evidence to support specific features of a software user interface implementation. A 3 x 2 x 2 full factorial, between subjects design was employed, in a laboratory experiment systematically varying existence or non-existence of a user interface and media of help documentation (either online or written), while blocking for varying levels of user experience. Subjects completed a set of tasks using a computer, so the experimenters could collect and evaluate various performance and attitudinal measures. Several attitudinal measures were developed and va
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10

Stupak, Noah. "Time-delays and system response times in human-computer interaction /." Online version of thesis, 2009. http://hdl.handle.net/1850/10867.

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11

Nylander, Stina. "The ubiquitous interactor : Mobile services with multiple user interfaces." Licentiate thesis, Uppsala : Univ. : Dept. of Information Technology, Univ, 2003. http://www.it.uu.se/research/reports/lic/2003-013/.

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12

Márquez, Jessica J. "Human-automation collaboration : decision support for lunar and planetary exploration /." Cambridge, Mass. : Ft. Belvior, VA : Springfield, Va. : Massachusetts Institute of Technology, Department of Aeronautics and Astronautics ; Available to the public through the Defense Technical Information Center ; National Technical Information Service [distributor], 2007. http://web.mit.edu/aeroastro/labs/halab/index.shtml.

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Thesis (Ph. D in Philosophy (Human-Systems Engineering))--Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, February 2007.<br>"February 2007." Thesis advisor: Mary L. Cummings. Performed by Massachusetts Institute of Technology, Humans & Automation Laboratory, Cambridge, Mass. "Submitted to the Department of Aeronautics and Astronautics on February 1, 2007 in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Human-Systems Engineering."--P. 3. Includes bibliographical references (p. 219-225). Also available online from the Massac
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13

Levine, Jonathan. "Computer based dialogs : theory and design /." Online version of thesis, 1990. http://hdl.handle.net/1850/10590.

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14

Hui, Ka Keung. "A method of episode identification and association in human-computer interaction with applications to personalized interface agents." HKBU Institutional Repository, 2000. http://repository.hkbu.edu.hk/etd_ra/299.

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15

Potgieter, Timothy Kyle. "Using natural user interfaces to support synchronous distributed collaborative work." Thesis, Nelson Mandela Metropolitan University, 2014. http://hdl.handle.net/10948/10880.

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Synchronous Distributed Collaborative Work (SDCW) occurs when group members work together at the same time from different places together to achieve a common goal. Effective SDCW requires good communication, continuous coordination and shared information among group members. SDCW is possible because of groupware, a class of computer software systems that supports group work. Shared-workspace groupware systems are systems that provide a common workspace that aims to replicate aspects of a physical workspace that is shared among group members in a co-located environment. Shared-workspace groupwa
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16

Wilson, Rory Howard 1957. "An assessment of the impact of grouped item prompts versus single item prompts for human computer interface design." Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276934.

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Current research in screen design for human computer interaction has demonstrated that user task performance is influenced by placement, prompting methodology, and screen complexity. To assess the difference between a grouped item screen prompt and a series of single item screen prompts, a field experiment in a semiconductor manufacturing facility was designed. Subjects were randomly assigned to one of two groups to use a data entry system. Seven of the screen prompts differed between the two groups. During the four weeks of the study, a significant difference was measured between groups. The
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17

Shankar, Anil K. "Simple user-context for better application personalization." abstract and full text PDF (free order & download UNR users only), 2006. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1433351.

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18

Bentley, Brian Todd. "Quality in use addressing and validating affective requirements /." Australasian Digital Theses Program, 2006. http://adt.lib.swin.edu.au/public/adt-VSWT20070214.143122/index.html.

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Thesis (PhD) - Swinburne University of Technology, 2006.<br>[Submitted for the degree of Doctor of Philosophy, Swinburne University of Technology - 2006]. Typescript. Includes bibliographical references (p. 218-231).
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19

Zadeh, Seyed Amirsaleh Saleh, and Jean Greyling. "The selection and evaluation of a sensory technology for interaction in a warehouse environment." Thesis, Nelson Mandela Metropolitan University, 2016. http://hdl.handle.net/10948/13193.

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In recent years, Human-Computer Interaction (HCI) has become a significant part of modern life as it has improved human performance in the completion of daily tasks in using computerised systems. The increase in the variety of bio-sensing and wearable technologies on the market has propelled designers towards designing more efficient, effective and fully natural User-Interfaces (UI), such as the Brain-Computer Interface (BCI) and the Muscle-Computer Interface (MCI). BCI and MCI have been used for various purposes, such as controlling wheelchairs, piloting drones, providing alphanumeric inputs
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20

Jacobs, Gershwin. "User experience guidelines for mobile natural user interfaces: a case study of physically disabled users." Thesis, Nelson Mandela Metropolitan University, 2017. http://hdl.handle.net/10948/17547.

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Motor impaired people are faced with many challenges, one being the of lack integration into certain spheres of society. Access to information is seen as a major issue for the motor impaired since most forms of interaction or interactive devices are not suited to the needs of motor impaired people. People with motor impairments, like the rest of the population, are increasingly using mobile phones. As a result of the current devices and methods used for interaction with content on mobile phones, various factors prohibit a pleasant experience for users with motor impairments. To counter these f
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21

Heckmann, Dominikus. "Ubiquitous user modeling /." Berlin : Akad. Verl.-Ges. Aka, 2006. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860787&prov=M&dok_var=1&dok_ext=htm.

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22

Lelli, leitao Valeria. "Testing and maintenance of graphical user interfaces." Thesis, Rennes, INSA, 2015. http://www.theses.fr/2015ISAR0022/document.

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La communauté du génie logiciel porte depuis ses débuts une attention spéciale à la qualité et la fiabilité des logiciels. De nombreuses techniques de test logiciel ont été développées pour caractériser et détecter des erreurs dans les logiciels. Les modèles de fautes identifient et caractérisent les erreurs pouvant affecter les différentes parties d’un logiciel. D’autre part, les critères de qualité logiciel et leurs mesures permettent d’évaluer la qualité du code logiciel et de détecter en amont du code potentiellement sujet à erreur. Les techniques d’analyses statiques et dynamiques scruten
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23

Santos, Paulo Alexandre Vieira Jacinto dos. "Automatic detection of user transitionality by analysis of interaction." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/9154.

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24

Head, Milena M. "User interface features : facilitating information access and decision making /." *McMaster only, 1997.

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25

Metawie, Hossam. "Quantitative techniques for the evaluation of user interfaces for CAD/CAM systems." Thesis, De Montfort University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.391337.

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26

Hamlin, Michael D. "Knowledge and skill components of expert and novice software users /." Thesis, Connect to this title online; UW restricted, 1991. http://hdl.handle.net/1773/7828.

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27

Dill, Byron. "Human robot interaction using a personal digital assistant interface : a study of feedback modes /." free to MU campus, to others for purchase, 2003. http://wwwlib.umi.com/cr/mo/fullcit?p1418012.

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28

Ellis, Loftie. "Human-computer interface using a web camera." Thesis, Stellenbosch : University of Stellenbosch, 2007. http://hdl.handle.net/10019.1/1988.

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Thesis (MScEng (Electrical and Electronic Engineering))--University of Stellenbosch, 2007.<br>In this thesis we present a human-computer interface (HCI) system for disabled persons using only a basic web camera. Mouse movements are simulated by small movements of the head, while clicks are simulated by eye blinks. In this study, a system capable of face tracking, eye detection (including iris detection), blink detection and finally skin detection and face recognition has been developed. A detection method based on Haar-like features are used to detect the face and eyes. Once the eyes hav
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29

Rossa, Michael. "System images : user's understanding and system structure in the design of information tools." Thesis, Royal College of Art, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.602326.

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30

Wong, Wai-sang. "A virtual reality modeling tool for students of architecture /." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22088994.

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31

Mwanza, Daisy. "Towards an activity-oriented design method for HCI research and practice." Thesis, n.p, 2002. http://ethos.bl.uk/.

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32

İlhan, Özlem Erkarslan Önder. "Analysis of graphical user interface design in the context of human-computer interaction (with a case study on oven control panel)/." [s.l.]: [s.n.], 2005. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000319.pdf.

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Thesis (Master)--İzmir Institute of Technology, İzmir, 2005<br>Keywords: Interface, graphical user interface design, interaction, human-computer interaction. Includes bibliographical references (leaves. 95).
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33

Van, Tonder Martin Stephen. "The development and evaluation of gaze selection techniques." Thesis, Nelson Mandela Metropolitan University, 2009. http://hdl.handle.net/10948/882.

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Eye gaze interaction enables users to interact with computers using their eyes. A wide variety of eye gaze interaction techniques have been developed to support this type of interaction. Gaze selection techniques, a class of eye gaze interaction techniques which support target selection, are the subject of this research. Researchers developing these techniques face a number of challenges. The most significant challenge is the limited accuracy of eye tracking equipment (due to the properties of the human eye). The design of gaze selection techniques is dominated by this constraint. Despite deca
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34

Morris, John Morgan. "The effects of interaction factors in the transition from menus to commands." Diss., Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/8222.

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35

Gavaza, Takayedzwa. "Culturally-relevant augmented user interfaces for illiterate and semi-literate users." Thesis, Rhodes University, 2012. http://hdl.handle.net/10962/d1006679.

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This thesis discusses guidelines for developers of Augmented User Interfaces that can be used by illiterate and semi-literate users. To discover how illiterate and semi-literate users intuitively understand interaction with a computer, a series of Wizard of Oz experiments were conducted. In the first Wizard of Oz study, users were presented with a standard desktop computer, fitted with a number of input devices to determine how they assume interaction should occur. This study found that the users preferred the use of speech and gestures which mirrored findings from other researchers. The study
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36

Seichter, Hartmut. "Augmented reality aided design." Thesis, View the Table of Contents & Abstract, 2007. http://sunzi.lib.hku.hk/hkuto/record/B38289052.

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37

McGee, David R. "Augmenting environments with multimodal interaction /." Full text open access at:, 2003. http://content.ohsu.edu/u?/etd,222.

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38

Allen, Jeanette. "Effects of representation on programming behavior." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9233.

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39

Wentzel, Alicia Veronica. "User interface design guidelines for digital television virtual remote controls." Thesis, Rhodes University, 2016. http://hdl.handle.net/10962/d1020617.

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The remote control is a pivotal component in households worldwide. It helps users enjoy leisurely television (TV) viewing. The remote control has various user interfaces that people interact with. For example, the physical user interface includes the shape of the remote and the physical buttons; the logical user interface refers to how the information is laid out; and the graphical user interface refers to the colours and aesthetic features of the remote control. All of the user interfaces together with the context of use, cultural factors, social factors, and prior experiences of the user inf
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40

Cross, E. Vincent Gilbert Juan E. "Human coordination of robot teams an empirical study of multimodal interface design /." Auburn, Ala, 2009. http://hdl.handle.net/10415/1701.

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41

Zhu, Lilin. "Logserver monitor for managing log messages of applications." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2054.

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This project is a graphical user interface for managing log information. Logging is an important componet of a software development cycle as well as for diagnostics of performance and monitoring of the software after deployment. The LogServer Monitor provides a graphical user interface for the display and management of logged information from a distributed environment.
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42

Akkan, Sultan. "Use of computer technology by the elderly." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-12042009-020116/.

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43

Segerstroem, K. Johanna (Karina Johanna) Carleton University Dissertation Psychology. "Should we integrate?; a user evaluation of web and desktop integration strategies." Ottawa, 1999.

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44

Bell, Linda. "Linguistic Adaptations in Spoken Human-Computer Dialogues - Empirical Studies of User Behavior." Doctoral thesis, Stockholm : KTH, 2003. http://www.speech.kth.se/~bell/linda_bell.pdf.

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45

Massanari, Adrienne Lynne. "In context : information architects, politics, and interdisciplinarity /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/6193.

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46

Cowley, Niel Lester Orr. "An investigation into the use of guidelines and patterns in the interaction design process." Thesis, Nelson Mandela Metropolitan University, 2009. http://hdl.handle.net/10948/1062.

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Design guidelines are used in interaction design (IxD) for physical design and for evaluating the usability of designs and interactive products. Guidelines are widely used for physical design and evaluation, but have a number of problems. IxD patterns have been proposed as an alternative to guidelines, as they are claimed to have several advantages over guidelines. A small number of empirical studies provide evidence that patterns are beneficial when used in IxD. Additional research on the usefulness of IxD patterns is required. The primary research question investigated in this thesis was thu
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47

Abi-Rached, Habib. "Stereo-based hand gesture tracking and recognition in immersive stereoscopic displays /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/6012.

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48

黃偉生 and Wai-sang Wong. "A virtual reality modeling tool for students of architecture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31223679.

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49

Katz, Heather Alicia. "The relationship between learners' goal orientation and their cognitive tool use and achievement in an interactive hypermedia environment." Access restricted to users with UT Austin EID Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3033584.

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50

Hawthorn, Dan. "Designing Effective Interfaces for Older Users." The University of Waikato, 2006. http://hdl.handle.net/10289/2538.

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The thesis examines the factors that need to be considered in order to undertake successful design of user interfaces for older users. The literature on aging is surveyed for age related changes that are of relevance to interface design. The findings from the literature review are extended and placed in a human context using observational studies of older people and their supporters as these older people attempted to learn about and use computers. These findings are then applied in three case studies of interface design and product development for older users. These case studies are reported a
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