Academic literature on the topic 'User perception of technology'

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Journal articles on the topic "User perception of technology"

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Zhou, Chun, Ying Xu, Yin Liu, Wenjie Cao, and Hao Zhang. "The Research on User Perception Monitoring Technology." IOP Conference Series: Materials Science and Engineering 452 (December 13, 2018): 032051. http://dx.doi.org/10.1088/1757-899x/452/3/032051.

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Wulandari, Astri, Bethani Suryawardani, and Dandy Marcelino. "M-WALLET TECHNOLOGY: PERCEPTION AND SATISFACTION OF USERS ON USAGE INTENSITY." Jurnal Aplikasi Manajemen 18, no. 4 (December 1, 2020): 656–66. http://dx.doi.org/10.21776/ub.jam.2020.018.04.05.

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This study aimed to provide several purposes that could help LinkAja as an mwallet service provider to pay attention to consumer perceptions that will be impacted by user satisfaction and usage intensity. The research method used is quantitative with an explanatory approach and using the Structural Equational Model (SEM) as the analysis techniques with SMART PLS 2.0 software tools. This research was used accidentally as a sampling method with a total of 400 respondents. Based on the results calculations in the first sub-structure, consumer perception directly affects user satisfaction of LinkAja mobile wallet products. The research emphasizes the importance of consumer perceptions on mwallet satisfaction. From the calculation results in the second sub-structure, consumer satisfaction has an impact on the usage intensity of LinkAja m-wallet. Then this research shows a strong relationship between consumer perception and usage intensity of m-wallet And the last is consumer perception has a better impact on usage intensity of LinkAja mwallet through user satisfaction. For further researchers can modify this research by using different objects so that they can be compared to how consumer perceptions can affect user satisfaction and the intensity of using a digital wallet.
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Ahmad, Wan Nooraishya Wan, and Nazlena Mohamad Ali. "A user study on trust perception in persuasive technology." International Journal of Business Information Systems 29, no. 1 (2018): 4. http://dx.doi.org/10.1504/ijbis.2018.093999.

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Mohamad Ali, Nazlena, and Wan Nooraishya Wan Ahmad. "A User Study on Trust Perception in Persuasive Technology." International Journal of Business Information Systems 29, no. 1 (2018): 1. http://dx.doi.org/10.1504/ijbis.2018.10009818.

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Druica, Elena. "User Perception and Influencing Factors of Technology in Everyday Life." International Journal of Applied Behavioral Economics 2, no. 2 (April 2013): 77–80. http://dx.doi.org/10.4018/ijabe.2013040105.

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Hadianti, Sri, Heckel Sungkar, Resti Kartika Dewi, Siti Nurlela, Achmad Rifai, and Laela Kurniawati. "Analisis Technology Acceptance Model Penerimaan Website Ilmukomputer.Com Pada Mahasiswa Teknik Informatika." Jurnal Teknologi Informasi dan Terapan 7, no. 1 (June 11, 2020): 33–38. http://dx.doi.org/10.25047/jtit.v7i1.130.

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Website Ilmukomputer.com is an e-Learning community that shares literature and lecture materials for free in the field of computing aka computer science and information technology in the Indonesian language. The main mission is to take part in the efforts to educate the nation's children, especially in computer science education, because the content of the website Ilmukomputer.com contains about computer science is more detailed again compared with the science of engineering faculty students get on campus.This research is done by using Technology Acceptance Model (TAM) method. This research uses 3 (three) variables, namely Perceived usefulness, Perceived Ease of Use and Attitude Toward Using. The data used are primary data obtained through questionnaire survey to students of Faculty of Informatics Engineering in Kota Bandung who has been using Ilmukomputer.com Website as a medium of information with a sample of 100 people. Data processed using SPSS software version 22.The results of this study note that the perception of benefit significantly affect the user attitude that is equal to 0.652 or 65.2%, the perception of ease of influence on user attitudes that is equal to 0.735 or 73.5%, and perceptions of usefulness, perceived ease of use significantly influence the attitude of users with the level Relationship R 0.877 = 87.7% and Rsquare 0.770 = 77%.
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Setiawan, Adi, and Lisa Harry Sulistiowati. "PENERAPAN MODIFIKASI TECHNOLOGY ACCEPTANCE MODEL (TAM) DALAM E-BUSINESS." Jurnal Manajemen dan Pemasaran Jasa 10, no. 2 (March 27, 2018): 171. http://dx.doi.org/10.25105/jmpj.v10i2.2277.

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<p><em>This study analyzed SMEs batik entrepreneurs in Cirebon to apply e-business. The TAM3 theory is used to create an analytical model in understanding the desires of the entrepreneur. The desire to use technology is due to the perception of the level of ease of use. The easier the user perception, the higher the ability to see the usefulness of technology, and the easier the perception of usage, the higher desire to utilize technology.</em><em> </em><em>The analysis result shows that </em>perceived ease of use<em> is in medium and low category.</em><em> </em>Perceived usefulness<em> </em><em>is in the high and medium category.</em><em> </em><em>The desire to </em>behavioral intention to use<em> is in the medium and low category. The result of hypothesis testing shows the perception of ease of influence perception of usefulness. Furthermore, perceptions of usefulness affect the desire to use technology in business activities. The test result shows the perception of ease that doesn’t give a direct significant influence to the desire to use technology.</em></p>
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Aas, I. H. Monrad. "Working with telemedicine: User characteristics and attitudes." Journal of Telemedicine and Telecare 6, no. 1_suppl (February 2000): 66–68. http://dx.doi.org/10.1258/1357633001934195.

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Combined qualitative and quantitative interviews were conducted with 30 persons involved in four telemedicine specialties. The results showed little technology-related anxiety and all viewed the technology as useful. There was a positive general attitude to telemedical work, with a perception of the possibility of job satisfaction being improved and the technology being found to be easy to use. Negative general attitudes to telemedical work were not found. The implementation of telemedicine may therefore have a positive effect within organizations. Such findings may be important for the future widespread adoption of telemedicine.
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Halaweh, Mohanad. "Users' Perception of Security for Mobile Communication Technology." International Journal of Information Security and Privacy 8, no. 3 (July 2014): 1–12. http://dx.doi.org/10.4018/ijisp.2014070101.

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Security perception has been investigated by much research within the e-commerce and e-banking context. However, very little research has investigated this issue within the general mobile context without limiting this to particular applications such as payment, marketing, banking and commerce. Therefore, this paper aims to explore the users' perception of security towards mobile phones from a wide perspective. An interpretive-qualitative research was adopted to investigate the users' perceptions. The research results provided evidence for extending the meaning of the security perception concept to include human security as a relevant issue to mobile phone usage. It also showed that mobile phones can be used as an instrument to commit fraud and crimes. Furthermore, the results showed that the development of mobile technology raises new security and privacy concerns. For practical implications, this research provides recommendations for mobile technology designers to improve mobile usability- related issues in order to improve users' feeling of security
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Urmetzer, Florian, and Isabelle Walinski. "User Acceptance and Mobile Payment Security." International Journal of E-Services and Mobile Applications 6, no. 2 (April 2014): 37–66. http://dx.doi.org/10.4018/ijesma.2014040104.

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There have been multiple studies detailing mobile payment and its market potential. There is a gap in the literature when it comes to the study of acceptance factors focusing on security and trust. The researchers asked which qualities of security have an influence on the acceptance of a mobile payment service provider. Therefore this study will focus on distinguishing security in two dimensions: objective and subjective security. Objective security represents the user's perception of existing technical safety mechanisms. Subjective security is intangible, based on the user's feelings and perception towards security (trust). The Technology Acceptance Model (TAM) was the theoretical model used in the study. About three hundred responses were collected using an online questionnaire. The study showed that despite the financial crisis banks are still the preferred providers for mobile payment services, where over 80% of the respondents would like to receive the service from a bank. In contrast, only 20% would like to receive such a service from a mobile phone producer. Additionally objective security does not substantially increase subjective security; hence the user trusts the provider rather than the technology itself.
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Dissertations / Theses on the topic "User perception of technology"

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Arnold, Henry. "User perception of gaming element effectiveness in a corporate learning application." Master's thesis, University of Cape Town, 2017. http://hdl.handle.net/11427/27465.

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This Conversion Masters in Information Technology thesis gathered users' perceptions about eight gaming elements to determine their effectiveness on aspects of playability, enjoyment and intrinsic motivation needed in a gamified corporate learning application. The study focused on user opinions about a Progress Bar, Individual Leaderboard, Departmental Leaderboard, Timer, In-Game Currency, Badges, Storyline/Theme and Avatar. A gamification application containing these gaming elements was designed and developed to make the evaluation. The application entailed users learning four Information Technology Infrastructure Library (ITIL) processes needed to manage an information technology department in a telecommunications company. The application design process considered the business goals, rules, target behaviours, time limits, rewards, feedback, levels, storytelling, interest, aesthetics, replay or do-overs, user types, activity cycles, fun mechanisms and development tools needed to create a coherent, addictive, engaging and fun user experience. Player types were determined using the Brainhex online survey. Federoff's Game Playability Heuristics model was used to measure the users' perceptions about the playability of the application. Sweetser and Wyeth's Gameflow model was used to measure perceptions about the gaming elements' contribution toward creating an enjoyable experience. Malone and Lepper's Taxonomy of Intrinsic Motivation for Learning was used to measure the gaming elements' ability to promote an intrinsically motivating learning environment. Masterminds, Achievers, Conquerors and Seekers were the most prominent player types found in the Brainhex online survey for which the gamification application design then catered. The staff in the department play-tested the application to evaluate the gaming elements. Overall the Storyline/Theme, suited to Seekers and Masterminds, ranked as the most effective gaming element in this study. The users perceived artwork as an essential component of a gamified learning application. The Individual Leaderboard, suited to Conquerors, ranked very closely as the second most effective gaming element. The Storyline/Theme and Individual Leaderboard both performed the strongest against the criteria measuring the playability. The Storyline/Theme was by far the strongest from a gameflow perspective and the Individual Leaderboard from a motivation perspective. The Avatars ranked the worst across all the measurement criteria. Based on quiz results, 86 percent of the staff in the department had learned the material from the gamified training prototype developed in this work. The findings from this study will therefore serve as input for developing a full-scale gamification learning application.
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Ahlkvist, Linda. "Perceptions of usability - a comparisonof the expert's perception with the end user's perception for improving navigations guidelines." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20856.

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Användbarhet är ett centralt begrepp i webbutveckling vid utvecklandet avtillgängliga och användbara webbsidor. Användbarhet strävar efter effektivitet ochtillfredställelse. Webbsidans användare ska kunna utföra ärende utan ansträngningeller större tidsåtgång för att slutligen känna en tillfredställelse med sig själv ochdet framgångsrikt utförda ärendet.I detta examensarbete kommer användbarhet på world wide web behandlas ur tvåinfallsvinklar, experters uppfattning respektive vardaglig användares uppfattning påbegreppet. Arbetet ämnar lyfta fram tolkningar för begreppet användbarhet och hurstort värde det har vid webbutveckling, i synnerhet en global navigations värde somverktyg för orientering på en webbsida.Frågeställningen besvaras genom en analys och likhetsgranskning först mellanmålgrupperna, sedan mot tidigare studier i sektion 5.Examensarbetet kommer främst baseras på en tidigare studie som även denifrågasätter riktlinjer för användbarhet i en intervjustudie med utvecklare inomwebbutveckling.Genom intervjuer kommer vardagliga användare och experters tolkningar jämförasmot tidigare studier och forskning för att betona det värde som användbarhet harför en välutvecklad och funktionellt framgångsrik webbsida med fokus på globalnavigation. Resultatet av undersökningen ämnar styrka eller sänka hypotesen omatt satta riktlinjer för användbarhet behöver uppdateras och korrigeras efteraktuella uppfattningar hos så väl experter så väl som vardagliga användare idag.Det finns idag ingen känd forskning inom ämnet där användarens tolkning avanvändbarhet involveras vilket öppnar nya möjligheter till att förbättra existeranderiktlinjer ytterligare.Resultatet av studien visar att målgruppernas uppfattningar kompletterar varandramen tolkas på olika sätt. Medan experter, målgrupp 1, definierar användbarhet someffektivt, tillförståeligt och tillgängligt beskriver användarna, målgrupp 2, begreppetsom något enkelt och något som finns lättillgängligt och brett. Studiens främsta ochmest användbara resultat är att målgrupp 1 utvecklar efter normer framförriktlinjer, och målgrupp 2 vill ha produkter byggda på standarder och normer.
Usability is a central and common concept in the process of developing a usableand easily understood website for world wide web’s users. Usability strives förefficiency and satisfaction, the website’s users should be able to perform their taskswith minimum effort and within a reasonable time limit.This bachelor thesis will review the need of usability and how experts and usersinterprete the concept. How can the different interpretations of usability affect theneed of usability online on the world wide web, and how important is a navigationdesigned with usability in mind?This thesis will be based on a former study within the subject usability, aninterview study that is questioning the guidelines of usability today.The understandings on usability will be determined through interviews with eightinterviewees, four experts and four users. The examination aims to strength orlower the hypotes “Existing guidelines for usability needs an update andreformulation to fit the understandings from experts and users of world wide webtoday.”There is no earlier studies on the matter where users are asked to define usability,it is more common to ask users what they think of the usability on a specificproduct.The results of this study shows that the two audiences understandings completeseach other but are interpreted differently. Audience 1, the experts, defines usabilityas something efficient and easily learnable, while audience 2, the end-users, definesthe concept as something simple that is easily accessible and widely spreadthroughout the world wide web. The most interesting result of the study is theresults that shows how the experts develop with norms and standards in mindinstead of guidelines and the end-users wants products built on standards thatthey recognize.
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Kruger, Rynhardt. "End user perception of IT service delivery in manufacturing organisations." University of South Africa, 2009. http://hdl.handle.net/10500/156.

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Abstract In today’s business world, the delivery of superior information technology services has become an important deliverable for successful organisations. This study focuses on the end user perception of information technology service quality in manufacturing organisations. The study focuses on one manufacturing organisation, namely Nissan South Africa, a supplier of quality vehicles to South African customers. The main research problem describes the necessity of having a tool in place that can measure users’ perception of information technology service quality. The two subproblems describe the change of perception regarding information technology service quality when measured from a functional area or designation level perspective. The functional area represents the various departments within an organisation and the designation level, the hierarchical position of the employee within an organisation. A broad literature review is conducted and a theoretical foundation is developed and relevant service quality models are reviewed and adjusted in order to construct a model to measure information technology from a service quality perspective. The information has been collected by means of a questionnaire, which was distributed to approximately 1200 users. i i The overall perception of the information technology service quality, as experienced by the Nissan user base, is rated as above average customer satisfaction. No significant differences are identified between the demographic levels and the dimensions of the service quality model. Even though the model used in this study provides a good indication of the information technology service quality, it needs to be refined on a continuous basis in order to ensure that it is aligned with the dynamic nature of information technology.
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Smith, Heather Alison. "User perceptions of technology and the office." Thesis, London Metropolitan University, 1995. http://repository.londonmet.ac.uk/3276/.

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There appears to be a lack of research into user perceptions of technology and the office. Five studies of user perceptions of technology and the office were completed using questionnaires devised by the author (Studies 1-3), evaluation of videos produced by manufacturers (Study 4), and content analysis of media articles about computer-based technology (Study 5). In Study 1 eight factors were identified: information-handling, human contact, paper-handling, financial security, communication, technology, work, and health preservation. These factors reflected key features mentioned by respondents and accounted for 80.4% of the variance. In Study 2 subjects perceived that they would choose technology significantly more often than non-technology for document preparation, information management, and communication, and non-technology significantly more often than technology for decision-making. In Study 3 it was found that users and the computer industry seem to share broadly similar views of the nature of the Ideal Office’. However, while users appeared to emphasize an enhanced version of existing systems current developments seem to have the potential to create radical changes in the way people work and live. In Study 4 evaluation of video presentations about two prototype computer systems suggested that user perceptions could be deployed to evaluate the suitability of computer systems for application in different situations. In Study 5 content analysis of media portrayal of the computer industry supported the idea that the perceptions of technology and the office held by both users and the computer industry can also be categorised according to the eight dimensions identified above - thus, showing some convergence between the findings of different studies using different methodological approaches. However, whereas the users regarded all the dimensions as of broadly similar importance, the computer industry as represented by journalists appeared to regard technical details and financial issues as paramount. The thesis highlights the role of understanding user perceptions when evaluating technology and considering office work.
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Nilsson, Elina, and Emelie Löfquist. "User perception of new ICT in risk management : A Swedish Case study in construction." Thesis, KTH, Ledning och organisering i byggande och förvaltning, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-277005.

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The construction industry today is entirely dependent on the work of projects and these projects are associated with a numerous amount of risks. In order to manage and control these risks, research has shown that efficient strategies are needed, thus, to be able minimize different deviations throughout the entire project life cycle. Functioning risk management is essential for successful construction projects. Research has also shown that the importance of digitalization in the construction industry is increasing rapidly and a result of this technology advancement is an increase in the amount of information that needs to be stored, shared and communicated across the project. In addition, information management is a significant factor in how quality in risk management is maintained, and it is vital to adopt information and communication technologies (ICT) to support this. For ICTs to be accepted, adopted and to reach their full potential it is of essence to understand how users perceive working in a digital environment and to share information and communicate digitally. Thereby, this study aims to study how users perceive a new ICT-tool for digital information sharing and communication, as well as the potential of the ICT-tool to influence the work of risk management within the project. To be able to approach the research questions, elicit data was gathered through a qualitative, empirical case study including interviews, observations and a questionnaire. The case study is delimited to a construction project, Building 61, at Danderyds Hospital and their work of risk-management. The case study analyzes how users perceive the increase of use of digital information sharing and communication of risks followed by the recently implemented ICT-tool, Jira Software. Findings shows that the user perception of communication and sharing information through the ICT-tool is perceived as positive and contributes to the improvement of the management of risks. But even though the amount of information now can be transferred and shared through one platform, and increasing the accessibility, it is found that sharing information and communicating digitally does not eliminate the need for interactive communication in the work of risks. Additionally, despite provided training, there is still need for further integration into existing workprocesses in order to utilize the amount of information generated on to the ICT-tool. Conclusively, the use of the new ICT-tool has been perceived as very useful, but it has also given rise to new challenges, mainly concerned the ability to find information in the tool, which needs to be overcome in order for the ICT to reach its full potential and to improve the work with risk management.
Byggbranschen idag är beroende av projekt och dessa projekt är förknippade med ett stort antal risker. För att hantera och kontrollera dessa risker har forskning visat att effektiva strategier behövs för att minimera olika avvikelser under hela projektets livscykel. God riskhantering är, därav, avgörande för att åstadkomma lyckade byggprojekt. Forskning visar även på att betydelsen av digitalisering i byggbranschen ökar snabbt och ett resultat av denna tekniska utveckling är en ökning av mängden information som måste lagras, delas och kommuniceras över hela projektet. Dessutom är informationshantering en viktig faktor i hur kvaliteten i riskhanteringen upprätthålls, och det är viktigt att använda informations- och kommunikationsteknik (IKT) för att stödja detta. För att IKT ska accepteras, antas men också nå sin fulla potential är det väsentligt att förstå hur användaren uppfattar arbetet i en digital miljö och att dela information och kommunicera digitalt. Denna studie syftar därmed till att studera hur användarna uppfattar ett nytt IKT-verktyg för digital informationsdelning och kommunikation, liksom potentialen för IKT-verktyget att påverka arbetet med riskhantering inom projektet. För att besvara forskningsfrågorna samlades data in genom en kvalitativ och empirisk fallstudie med intervjuer, observationer och en enkät. Fallstudien avgränsas till ett byggprojekt, Byggnad 61, vid Danderyds Sjukhus och deras arbete med riskhantering. Fallstudien analyserar hur användarna uppfattar ökningen av användningen av digital informationsdelning och kommunikation av risker följt av det nyligen implementerade IKTverktyget Jira Software. Resultaten visar att användarens uppfattning kring kommunikation och delning av information via IKT-verktyg uppfattas som positiv och bidrar till förbättring av hanteringen av risker. Men även om mängden information nu kan överföras och delas via en plattform och samtidigt öka tillgängligheten, konstateras det att delning av information samt att kommunicera digitalt inte eliminerar behovet av interaktiv kommunikation i riskarbetet. Trots tillhandahållen utbildning av verktygen så finns det fortfarande behov av ytterligare integration i den befintliga arbetsprocessen för att utnyttja mängden information som genereras till IKT-verktyget. Sammanfattningsvis har användningen av det nya verktyget upplevts som mycket användbart, men det har också gett upphov till nya utmaningar, främst förmågan att hitta information i verktyget, vilket är en utmaning som måste övervinnas för att IKT ska nå dess fulla potential och förbättra arbetet med riskhantering.
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Hansson, Oskar. "Exploring users perception of chatbots in a bank environment - A critical view on chatbots and how to design for a positive user experience." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22362.

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Chatbots have been around for decades but haven’t really gained a lot of attention until very recently. With new advancements in the technologies of artificial intelligence and natural language processing, chatbots have very quickly gained the interest of commercial businesses. What seems to be lacking, though, is a user perspective on the subject of chatbots. This thesis explores how customers of Swedbank in the segment of 18 – 35 perceives Swedbanks current chatbot service, Nina, and the perception of the resulting concept that was developed based on empirical findings, Nina 2.0. The findings conclude among other things that chatbots with a clear and simple goal was positively received by the users, and interaction through pre- programmed answering buttons resulted in expressions of relief as the users did not have to worry about miscommunication with the chatbot.
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Akyeampong, Albert S. "The Relationship of Technology Use to Perception of Instructional Quality." Ohio University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1219348065.

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Matkevitš, Elizabeth. "The User Perception of Control Over IoT Devices in Home Environment – A Case of the Morning Routine." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23040.

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The researchers predict a future, where people’s interaction with things is decreased and things become more autonomous, requiring less control from people, aiming to make life easier. However, the question is if we really are ready to let go of the control over such systems in order to have easier life. This is what this research through design project is aiming to find out through a research question How the different user interaction modalities with IoT devices at home influence the sense of control for users? and sub-question How the sense of control over IoT devices would influence how people trust them? With the help of prototype, questionnaire and online sessions, two lists of guidelines were created, consisting of points to consider while designing for such systems from control and trust perspective.The angle was narrowed down to a morning routine and interaction with the alarm clock connected to a coffeemaker.
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Green, Leili Hayati. "Users' perception of medical simulation training| A framework for adopting simulator technology." Thesis, University of Phoenix, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3583287.

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Users play a key role in many training strategies, yet some organizations often fail to understand the users’ perception after a simulation training implementation, their attitude about acceptance or rejection of and integration of emerging simulation technology in medical training (Gaba, 2007, and Topol, 2012). Several factors are considered to contribute to the acceptance level of simulation training by the users, including cost, the existing training and certification policies, technical issue, realism of training, values of it, concerns about it, and its effect on the patients outcome, and medical errors (Clever, 2011and Dawson, 2006).An often overlooked factor in the success of a simulation training merger is the impact on the users and medical profession (Dickemen, 2007). This qualitative phenomenological research study explored the lived experiences of a purposeful sampling of medicals simulation training users in the decision and none decision making roles, who had been involved in simulation training at least for one year. The study obtained their perceptions, their lived experiences, feelings associated with the experience, and interactions. And then how those feelings, perception, opinions, attitudes, and interactions evolved. Data suggested that the presence of feelings attached to experience, preconceived views, existing training policies, affect the level of effectiveness, users’ view of its outlook, impact on the decisions, and the medical profession. In addition the users’ perception, beliefs, and feelings all affect the interpersonal dynamics, interactions, communications, of simulation training users during adoption of simulation technology and its implementation. Understanding the medical simulation training phenomena through the understanding of users’ perspective can redefine how they communicate, interact, share, learn in simulated environment , and from one another that help with the subsequent additions and modifications to the existing simulation training strategies.

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Borchers, Matthew Richard. "AN EVALUATION OF PRECISION DAIRY FARMING TECHNOLOGY ADOPTION, PERCEPTION, EFFECTIVENESS, AND USE." UKnowledge, 2015. http://uknowledge.uky.edu/animalsci_etds/45.

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Precision dairy farming technologies provide a variety of functions to dairy farmers. Little is known about dairy producer perception of these technologies. A study was performed to understand dairy producer perception of parameters monitored by precision dairy farming technologies. Calving has potential to be predicted using these same parameters and technologies. A second study was performed using two commercially marketed technologies in calving prediction. In order for these technologies to generate accurate and useful information for dairy farm use, they must accurately quantify these parameters. The final study evaluated the accuracy of five commercially marketed technologies in monitoring feeding, rumination, and lying behaviors.
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Books on the topic "User perception of technology"

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User perception and influencing factors of technology in everyday life. Hershey, PA: Information Science Reference, 2013.

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Lunenfeld, Peter. User: InfoTechnoDemo. Cambridge, Mass: MIT Press, 2005.

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Russell, Terry. Exploiting end-user computing technology. Oshawa, Ont: Ontario Ministry of Revenue, 1988.

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Verbeek, Peter-Paul, and Adriaan Slob, eds. User Behavior and Technology Development. Dordrecht: Springer Netherlands, 2006. http://dx.doi.org/10.1007/978-1-4020-5196-8.

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Agrawal, Asha Weinstein, Hilary Nixon, and Ashley M. Hooper. Public Perception of Mileage-Based User Fees. Washington, D.C.: Transportation Research Board, 2016. http://dx.doi.org/10.17226/23401.

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Bartlett, Philip. Pupils' perception of technology. York: St. William's Foundation, 1987.

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Sengupta, Nirmal. User-friendly irrigation designs. New Delhi: Sage Publications, 1993.

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Gunton, Tony. Business information technology: End user focus. New York: Prentice Hall, 1988.

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National Council of Applied Economic Research., ed. People's perception towards science & technology. New Delhi: National Council of Applied Economic Research, 2001.

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Dingler, Tilman, and Evangelos Niforatos, eds. Technology-Augmented Perception and Cognition. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-30457-7.

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Book chapters on the topic "User perception of technology"

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Santhana Kumar, Poornigha, Michael Bechinie, and Manfred Tscheligi. "NFC Payments – Gaps Between User Perception and Reality." In IFIP Advances in Information and Communication Technology, 346–53. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92925-5_23.

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Tai, Wei-Shen, and Chen-Tung Chen. "A Web User Preference Perception System Based on Fuzzy Data Mining Method." In Information Retrieval Technology, 615–24. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11880592_54.

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Branch, Christopher C., Catherine I. Beaton, Michael McQuaid, and Elissa Weeden. "Perceptions of Ethics in Persuasive User Interfaces." In Persuasive Technology, 275–88. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79460-6_22.

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Tan, Zhengyu, Jieru Zhu, Jun Chen, and Fusheng Li. "The Effects of Response Time on User Perception in Smartphone Interaction." In Advances in Usability, User Experience and Assistive Technology, 342–53. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94947-5_34.

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Barros, Marina, Walter Correia, and Fabio Campos. "User’s Behavior Under Review: The Use of Instrument’s to Evaluate Perception of Users." In Advances in Usability, User Experience and Assistive Technology, 354–61. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94947-5_35.

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Koranteng, Felix N., Jaap Ham, and Isaac Wiafe. "Investigating User Perceptions of Persuasive Design Elements that Influence Perceived Credibility." In Persuasive Technology, 164–77. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79460-6_13.

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da Silva, João Carlos Riccó Plácido, Luis Carlos Paschoarelli, Valéria Ramos Friso, and José Carlos Plácido da Silva. "The Development of an Online Questionnaire for End Users About the Visual Perception of Informational Ergonomics and Its Attributes in Graphic Brands." In Advances in Usability, User Experience and Assistive Technology, 615–22. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94947-5_62.

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Li, Qingchuan, and Yan Luximon. "Older Adults and Digital Technology: A Study of User Perception and Usage Behavior." In Advances in Intelligent Systems and Computing, 155–63. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-41694-6_16.

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Langrial, Sitwat, Jaap Ham, and Fannah Al Fannah Al Araimi. "Making Them Use It: User Perceptions that Determine the Acceptance of a Persuasive Interventions for Child Healthcare." In Persuasive Technology, 207–14. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79460-6_17.

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Strebe, Rita. "Visual Aesthetics of Websites: The Visceral Level of Perception and Its Influence on User Behaviour." In Research and Advanced Technology for Digital Libraries, 523–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24469-8_64.

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Conference papers on the topic "User perception of technology"

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Ojeniyi, A., O. K. Alo, E. M. Oyetade, M. T. Ang, and Y. K. Sanusi. "Online banking user interface: Perception and attitude." In 2015 International Conference on Computer, Communications, and Control Technology (I4CT). IEEE, 2015. http://dx.doi.org/10.1109/i4ct.2015.7219538.

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Apteker, Ronnie T., James A. Fisher, Valentin Kisimov, and Hanoch Neishlos. "Distributed multimedia: user perception and dynamic QoS." In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, edited by Arturo A. Rodriguez, Mon-Song Chen, and Jacek Maitan. SPIE, 1994. http://dx.doi.org/10.1117/12.171702.

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Perritaz, Damien, Christophe Salzmann, and Denis Gillet. "User perception model for wearable supervision systems." In the 4th international conference on mobile technology, applications, and systems and the 1st international symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1378063.1378171.

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Panait, Andreea-Elena. "Is the user identity perception influenced by the blockchain technology?" In 2020 IEEE International Conference on Intelligence and Security Informatics (ISI). IEEE, 2020. http://dx.doi.org/10.1109/isi49825.2020.9280530.

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Mahmood, Farez, Wan Adilah Wan Adnan, Nor Laila Md Noor, Fauzi Mohd Saman, and Zan Azma Nasruddin. "User Perception Towards Cultural-Based E-Government Portal Design." In the 2019 Asia Pacific Information Technology Conference. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3314527.3314539.

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Tran, Hai Anh, and Abdelhamid Mellouk. "Real-Time state-dependent routing based on user perception." In 2011 International Conference on Communications and Information Technology (ICCIT). IEEE, 2011. http://dx.doi.org/10.1109/iccitechnol.2011.5762671.

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Javed, Yousra, Mohamed Shehab, and Emmanuel Bello-Ogunu. "Investigating User Comprehension and Risk Perception of Apple's Touch ID Technology." In ARES '17: International Conference on Availability, Reliability and Security. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3098954.3098974.

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Abubakar, Juliana A., Murni Mahmud, and Puteri Shireen Jahnkassim. "User perception on interactive digital exhibits and learning experience." In 2014 5th International Conference on Information and Communication Technology for The Muslim World (ICT4M). IEEE, 2014. http://dx.doi.org/10.1109/ict4m.2014.7020664.

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Aliyu, M., M. Mahmud, Abu Osman Md Tap, and Rasheed Mohammad Nassr. "Evaluating design features of Islamic websites: a Muslim user perception." In 2013 5th International Conference on Information and Communication Technology for the Muslim World 2013 (ICT4M). IEEE, 2013. http://dx.doi.org/10.1109/ict4m.2013.6518878.

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"Research on user Perception behavior of Mobile Library Based on Technology Acceptance Model." In 2020 5th International Conference on Technologies in Manufacturing, Information and Computing. Francis Academic Press, 2020. http://dx.doi.org/10.25236/ictmic.2020.072.

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Reports on the topic "User perception of technology"

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Patel, Komal. Assessment of Knowledge, Attitude, Perception of Pharmacy Students Towards Telepharmacy. University of Tennessee Health Science Center, April 2021. http://dx.doi.org/10.21007/chp.hiim.0072.

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Telemedicine is one of the fastest growing area in health care technology and COVID-19 pandemic has changed the way of practicing Telemedicine. Telepharmacy is a part of telemedicine where pharmacy use this technology to provide patient care services. Success of any technology depends on users’ willingness to learn and attitude towards technology. Early assessment of students’ attitude during pharmacy school is important to know in order to assess how receptive students are to accept Telepharmacy in their work setting currently or in future. That will also help to determine success of Telepharmacy implementation. This study will focus on assessing knowledge, attitude and perceptions of student pharmacists towards Telepharmacy.
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Elliott, Linda R., Chris Jansen, Elizabeth S. Redden, and Rodger A. Pettitt. Robotic Telepresence: Perception, Performance, and User Experience. Fort Belvoir, VA: Defense Technical Information Center, February 2012. http://dx.doi.org/10.21236/ada562448.

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Hodges, Nancy, Kittichai Watchravesringkan, Ann Ramsey, Miranda Williams, and Lakshmi Iyer. Bridging the Gender Gap: An Examination of Women's Perceptions and Use of Technology in the Apparel Industry. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1569.

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Bakhshian, Sonia, and Young-A. Lee. The Role of Functional-Expressive-Aesthetic-Tracking Dimension on Consumers� Perception of Wearable Technology. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8786.

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An, Hyosun, and Minjung Park. Analysis of user perception and fashion image on a stripe pattern for men's shirts by using semantic network analysis. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-416.

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Tabja Salgado, J., C. Broitman Rojas, and A. Camiñas Hernández. Perception of Scientists and Journalists on the Dissemination of Science and Technology Issues in Chile. Revista Latina de Comunicación Social, October 2017. http://dx.doi.org/10.4185/rlcs-2017-1210en.

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Nord, Robert L., Len Bass, Paul Clements, Linda Northrop, and James E. Tomayko. Proceedings of the First Software Architecture Technology User Network (SATURN) Workshop. Fort Belvoir, VA: Defense Technical Information Center, September 2005. http://dx.doi.org/10.21236/ada442575.

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Engel, David W., Angela C. Dalton, Chandrika Sivaramakrishnan, and Carina Lansing. CCSI Technology Readiness Levels Likelihood Model (TRL-LM) User?s Guide. Office of Scientific and Technical Information (OSTI), March 2013. http://dx.doi.org/10.2172/1083408.

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Aragones, Amy, Jeanette Bruno, Andrew Crapo, and Marc Garbiras. An Ontology-Based Architecture for Adaptive Work-Centered User Interface Technology. Fort Belvoir, VA: Defense Technical Information Center, October 2005. http://dx.doi.org/10.21236/ada445885.

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Nord, Robert L. Proceedings of the Second Software Architecture Technology User Network (SATURN) Workshop. Fort Belvoir, VA: Defense Technical Information Center, August 2006. http://dx.doi.org/10.21236/ada457165.

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