Dissertations / Theses on the topic 'User understanding'
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Smestad, Doran. "Towards Understanding Systems Through User Interactions." Digital WPI, 2015. https://digitalcommons.wpi.edu/etd-theses/593.
Full textBowerman, Julian. "Understanding users in context : an investigation into designers' requirements." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14327.
Full textGoecks, Jeremy. "Understanding the social navigation user experience." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29750.
Full textCommittee Chair: Mynatt, Elizabeth D.; Committee Member: Edwards, W. Keith; Committee Member: Grinter, Rebecca E.; Committee Member: McDonald, David W.; Committee Member: Potts, Colin. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Wallace, Rick L., Nakia J. Woodward, and Rachel R. Walden. "Understanding User Needs Through Focus Groups." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/8704.
Full textKaviani, Maryamsadat, and Farahani Esmaeil Farmahini. "Understanding user acceptance of Digital Library." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-16806.
Full textWhyte, Grafton A. "Understanding user perceptions of successful information systems." Thesis, Cranfield University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.260374.
Full textAmezcua, Hidalgo Ramon Andres. "Towards Understanding the “User of the Future”." Thesis, KTH, Integrerad produktutveckling, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-261212.
Full textDen snabba teknikutvecklingen driver dagens företag att ständigt söka efter morgondagens lösningar. Som ett resultat av detta söker företag ständigt efter nästa stora möjlighet och spekulerar i möjliga framtider. Inom flera branscher är det lätt att hitta koncept, workshops, hackathons och marknadsföringskampanjer som behandlar framtidens koncept. Med teman med titeln "Framtiden för ..." (vare sig det är medicin, mat, tillverkning, sport etc.) eller "... av framtiden" (vare sig det är bilar, interiörer, hem, transport, näring osv.), försöker företag ombilda produkter och tjänster för en spekulativ framtid. Designpraktik spelar en stor roll i denna utveckling. Men ett specifikt samtidigt globalt fenomen, åldrande population, lyfter upp viktiga begränsningar för användarcentrerad design. Dessa begränsningar resulterar i ohållbar praktik och negativa konnotationer i designlösningar som i sin tur leder till ålderism. Dessutom står användarcentrerade designprocesser inför utmaningen att skapa förslag som är begränsade av vad som kan vara missuppfattningar och fördomar baserade på personlig kunskap. Eftersom dessa förslag är påhittade utifrån nuvarande faktorer, behov och användare, är designen därför kantad av en temporär positionering. Kombinationen av dessa faktorer kan leda till framtidsidéer som kanske inte är tillräckliga eller korrekta varken för en osäker framtid eller de människor som kan delta i den. Man kan då fråga sig, när man identifierar nya möjligheter, eller när man utformar nya produkter, vilka egenskaper bör beaktas i produktutvecklingsprocessen som kommer att förbli stabila och kontinuerliga i framtiden? Detta examensarbete undersöker denna utmaning. Resultatet är ett teoretiskt utvecklat ramverk som hjälper designutövare att förstå det sammanhang som människor kan interagera med i framtiden. Baserat på en praktikorienterad designmetod föreslås en Destillationsprocess för transgenerationspraktiker och som resulterar i en enhet av transgenerationspraktiker, som syftar till att förstå sammanhanget där "framtidens användare" kommer att interagera med produkter och tjänster. Genom att studera äldre människors (60-80 år) praktik att äta på restaurang i Tokyo, undersöker det föreslagna ramverket hur långvariga kontextuella element kan hittas genom deltagande designmetoder. Resultatet från det föreslagna ramverket består av material för att stimulera kreativa processer och som kan stödja utvecklare att omformulera hur restauranger kan utformas.
Nagarajan, Bala Meenakshi. "Understanding User-Generated Content on Social Media." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1284152205.
Full textBerglund, Marie. "Voice User Interface for Understanding Wireless Sensor Technology." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97127.
Full textKelley, Patrick Gage. "Designing Privacy Notices| Supporting User Understanding and Control." Thesis, Carnegie Mellon University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3573455.
Full textUsers are increasingly expected to manage complex privacy settings in their normal online interactions. From shopping to social networks, users make decisions about sharing their personal information with corporations and contacts, frequently with little assistance. Current solutions require consumers to read long documents or go out of their way to manage complex settings buried deep in management interfaces, all of which lead to little or no actual control.
The goal of this work is to help people cope with the shifting privacy landscape. While our work looks at many aspects of how users make decisions regarding their privacy, this dissertation focuses on two specific areas: the current state of web privacy policies and mobile phone application permissions. We explored consumers' current understandings of privacy in these domains, and then used that knowledge to iteratively design and test more comprehensible information displays.
These prototyped information displays should not be seen as final commercially-ready solutions, but as examples of privacy notices that can help users think about, cope with, and make decisions regarding their data privacy. We conclude with a series of design suggestions motivated by our findings.
Keywords: privacy, notice, usability, user interfaces, security, mobile, policy, P3P, HCI, information design.
Hinton, C. Matthew. "Technology assimilation : understanding the user - IT professional relationship." Thesis, Cranfield University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.282177.
Full textDow, Steven P. "Understanding user engagement in immersive and interactive stories." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26468.
Full textCommittee Chair: MacIntyre, Blair; Committee Member: Bolter, Jay; Committee Member: Guzdial, Mark; Committee Member: Mateas, Michael; Committee Member: Mynatt, Elizabeth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Chalbi, Amira. "Understanding and designing animations in the user interfaces." Thesis, Lille 1, 2018. http://www.theses.fr/2018LIL1I089.
Full textDespite their increasing popularity and omnipresence in modern graphical interfaces, animations are still largely under-comprehended. While prior research and practice provide useful insights about the merits and downsides of animation, it is still unclear what makes a good and effective animation that improves the usability and expressivity of graphical interfaces. The disparity of opinions about the value of animation is mainly due to the fact that most of previous studies have investigated the benefit of adding a particular animation to a particular interface, leaving a notable gap in the deep understanding of the many design aspects that influence the performance of animation. Prior research have also predominantly assessed the value of animation through a narrow empirical angle, which had left several facets of animation unveiled.This thesis contributes a first constructive step toward better understanding the vast design space of animation and mapping out the various merits of animation that can enrich user interfaces from different perspectives. We first provide a structured view of the roles and drawbacks of animation in user interfaces. We then present the theoretical fundamentals for animation in information visualization. We discuss the main challenges for designing and evaluating animation in dynamic visualizations. Through an empirical study, we investigate the meaning of the Common Fate Law, applied on animation trajectories, in dynamic visualizations. We then introduce a design space that allows a holistic characterization of staged animation and propose an authoring tool to support the prototyping and exploration of staging in visualizations
Revell, Kirsten Magrethe Anita. "Mental models : understanding domestic energy systems and user behaviour." Thesis, University of Southampton, 2015. https://eprints.soton.ac.uk/386139/.
Full textHooper, Clare J. "Towards designing more effective systems by understanding user experiences." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/194995/.
Full textChen, Long. "Understanding and exploiting user intent in community question answering." Thesis, Birkbeck (University of London), 2014. http://bbktheses.da.ulcc.ac.uk/77/.
Full textFrench, David James. "Understanding and Addressing Collaboration Challenges for the Effective Use of Multi-User CAD." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6229.
Full textMcLay, Graeme David. "Understanding the role of information in the passenger rail industry." Thesis, University of Southampton, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342751.
Full textFida, Mah-Rukh. "Understanding mobile network quality and infrastructure with user-side measurements." Thesis, University of Edinburgh, 2019. http://hdl.handle.net/1842/33238.
Full textSaeedi, Ardavan. "Latent variable models for understanding user behavior in software applications." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115779.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 147-157).
Understanding user behavior in software applications is of significant interest to software developers and companies. By having a better understanding of the user needs and usage patterns, the developers can design a more efficient workflow, add new features, or even automate the user's workflow. In this thesis, I propose novel latent variable models to understand, predict and eventually automate the user interaction with a software application. I start by analyzing users' clicks using time series models; I introduce models and inference algorithms for time series segmentation which are scalable to large-scale user datasets. Next, using a conditional variational autoencoder and some related models, I introduce a framework for automating the user interaction with a software application. I focus on photo enhancement applications, but this framework can be applied to any domain where segmentation, prediction and personalization is valuable. Finally, by combining sequential Monte Carlo and variational inference, I propose a new inference scheme which has better convergence properties than other reasonable baselines.
by Ardavan Saeedi.
Ph. D.
Wallace, Rick L., Nakia J. Woodward, and Emily C. Weyant. "Re-Thinking our Understanding of User Needs Through Focus Groups." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/8701.
Full textRwechungura, Assumpta D. "Understanding the impact of user fees on gender in Tanzania." Master's thesis, University of Cape Town, 2003. http://hdl.handle.net/11427/9444.
Full textIn 1993 the government of Tanzania introduced user fees in health care services. The poor, children under five, Maternal and Child Health/Family Planning and maternity services are among the groups exempted from fees. However, it is observed that the fee exemption system in public health facilites is not functioning. According to the media and gender activists, the introduction of user fees in primary health care services was reported to have impacted negatively on vulnerable groups, particularly poor women. This study aims at exploring how user fees for health care impacted on poor Tanzanian women. In order to have a clear understanding of the issues, the study establishes the impact of user fees on poor women as perceived by poor women in urban and rural areas, and by key stakeholders involved in user fee policy development. Further, the study looks at efforts made by diferent stakeholders to take into account a gender perspective in the design and implementation of the policy. Finally, the study examines whether the policy process took into consideration the potential negative effects on poor women after its implementation.
Li, Shuguang. "Beyond question answering : understanding the information need of the user." Thesis, University of York, 2011. http://etheses.whiterose.ac.uk/4171/.
Full textLiu, Haiming. "A framework for understanding user interaction with content-based image retrieval : model, interface and users." Thesis, Open University, 2010. http://oro.open.ac.uk/23806/.
Full textAdler, W. Alexander III. "Testing and Understanding Screwdriver Bit Wear." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/36701.
Full textMaster of Science
Han, Shengnan. "Understanding user adoption of mobile technology : focusing on physicians in Finland /." Åbo : Akademi university, 2005. http://catalogue.bnf.fr/ark:/12148/cb401424769.
Full textSong, Ji‐Won. "Understanding user interaction problems with wireless connection via research through design." Thesis, Brunel University, 2015. http://bura.brunel.ac.uk/handle/2438/10890.
Full textKang, Youn Ah. "Informing design of visual analytics systems for intelligence analysis: understanding users, user tasks, and tool usage." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44847.
Full textEvers, Vanessa. "Cultural aspects of user interface understanding : an empirical evaluation of an e-learning website by international user groups." Thesis, Open University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392867.
Full textGibson, Lorna A. "Understanding the user experience of Ehealth and the implications of Social Computing." Thesis, University of Dundee, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.527606.
Full textGad, Darin. "Information design of public documents : applying Gestalt principles to improve user understanding." Master's thesis, Université Laval, 2018. http://hdl.handle.net/20.500.11794/31723.
Full textThe design of public documents playsan important role in user perception and understanding of the important information they contain. Moreover, the design of such documents can have an important impact on user self-confidence and decision making. The information design principles pertainingto how to visually structure and verbally construct documents to be easily well perceived and understood can provide valuable insights on how public documents should be designed and presented. Yet, in designing public documents there is a lack in applyingthe information design methods and frameworks. On the other hand, the Gestalt principles of perception can explain how humans organize visual elements into groups and how humans perceive and recognize patterns. Since their introduction in the early twentieth century, the Gestalt principles were examined and studied various times to improve the visual perceptual process in many application areas such as: painting, sculpture, graphic design and information design. Accordingly, this work studies the application of the Gestalt principles to improve the user understanding of public documents. To this end, first an adapted heuristic evaluation method is proposed to identify the usability problems of public documents. Secondly, based on precise measurements of thevisual elements within the documents, a document analytics method is proposed to examine the application of the Gestalt principles as well as the design principles in public documents. A sample comprising two public documents is used to test and demonstrate the proposed methodology. Based on the design flaws detected by the aforementioned two methods, a minimal approach is adopted to apply the Gestalt principles to solve the identified problems. The results obtained show that the integration of the Gestaltprinciples in the design process can improve the accessibility of information in public documents and resolve many of the usability problems in these documents.
Flannery, Orla. "Childhood obesity : understanding the user perspective to inform prevention and treatment strategies." Thesis, University of Salford, 2009. http://usir.salford.ac.uk/26679/.
Full textChambers, Benjamin Daniel. "Understanding the Selection and Use of Water Related Innovations in Green Buildings." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/25298.
Full textMaster of Science
McLaughlin, Logan M. "Understanding Road Use and Road User Interaction: An Exploratory Ethnographic Study Toward the Design of Autonomous Vehicles." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849632/.
Full textLi, Liuqing. "Event-related Collections Understanding and Services." Diss., Virginia Tech, 2020. http://hdl.handle.net/10919/97365.
Full textDoctor of Philosophy
Event-related collections, including both tweets and webpages, have valuable information. They are worth exploring in interdisciplinary research and education. Unfortunately, such data is noisy. Many tweets and webpages are not relevant to the events. This leads to difficulties during data analysis of the datasets, as well as explanation of the results. Further, for better understanding, more knowledge hidden behind events needs to be unearthed. Regarding these collections, different groups of people may have different requirements. Some may need relatively clean datasets for data exploration. Some require preprocessing of information, so they can conduct analyses, e.g., based on tweeter type or content topic. General societies are interested in the overall descriptions of events. However, few systems, tools, or methods exist to support the flexible use of event-related collections. Accordingly, we describe our new framework and integrated system to process and analyze event-related collections. It provides varied services and covers the most important stages in a system pipeline. It has sub-systems to clean, manage, analyze, integrate, and visualize event-related collections. It takes an event-related tweet collection as input and generates an event-related webpage corpus by leveraging Wikipedia and the URLs embedded in tweets. It also combines and enriches original tweets with webpages. As an application of data management, we conduct an empirical study of tweets and their embedded URLs. We developed TwiRole for 3-way user classification on Twitter. It detects brand-related, female-related, and male-related tweeters through their profiles, tweets, and images. To aid user-centered social research, we combine TwiRole with an existing emotion detection tool, and carry out tweeting pattern analyses on disaster-related collections. Finally, we propose a tweet-guided multi-document summarization (TMDS) model and service, which generates summaries of the event-related collections by using tweets associated with those events. It extracts important sentences across different topics from webpages, and organizes them in proper order. The entire system is realized using many technologies, such as collection development, natural language processing, machine learning, and deep learning. For each part, comprehensive evaluations help confirm the effectiveness and accuracy of our proposed approaches. Regarding broader impact, our methods and system can be easily adopted or extended for further event analyses and service development.
Karpefors, Max. "The bubble funnel : A visualisation concept designed to increase understanding of user funnels." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-386594.
Full textYemm, Heather. "Cognitive impairment in later life : understanding lay, professional and memory service user perspectives." Thesis, University of Worcester, 2017. http://eprints.worc.ac.uk/5942/.
Full textDasgupta, Deb Prasad 1980. "Facilitating user understanding of optimizations : a case study of channel route network planning." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16962.
Full textIncludes bibliographical references (p. 145-146) and index.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
As more complex and important tasks become automated, the human-system interface is becoming more prominent. It is necessary for users to trust the systems performing these tasks; otherwise, they are unlikely to use the system. Automated planning is one such task. An integral part of planning systems using an Operations Research approach is the use of optimization techniques to create plans. In problems of realistic size, the solution process of the optimization is too complex to follow in detail, so it is not possible for the user to evaluate the effectiveness of the solution. For instance, the Channel Route Network Planning System uses an optimization to create plans for the shipment of cargo between military bases around the world. Although it chooses the optimal plan for a given set of inputs, its users could plan more effectively if they better understood the underlying decision space of its optimization and had ready access to the details of the plans it generates. This thesis presents ChRIS, the Channel Route Information System. ChRIS is designed to enable users to gain insight into plans developed by results of the Channel Route Network Planning System. It helps users understand the internal structure of the individual plans and illustrates the differences between multiple plans, thereby helping users to understand the optimization, which we believe will engender trust in the system's choice of optimal plans.
by Deb Prasad Dasgupta.
M.Eng.
Karlsson, Stefan. "A Norm Creative Perspective : Understanding users through norm creative theories." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-154776.
Full textRossa, Michael. "System images : user's understanding and system structure in the design of information tools." Thesis, Royal College of Art, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.602326.
Full textAlexander, Jason. "Understanding and Improving Navigation Within Electronic Documents." Thesis, University of Canterbury. Department of Computer Science and Software Engineering, 2009. http://hdl.handle.net/10092/3438.
Full textMacvean, Andrew Peter. "Understanding the exergame user experience : users' motivation, attitude and behaviour in a location-aware pervasive exergame for adolescent children." Thesis, Heriot-Watt University, 2013. http://hdl.handle.net/10399/2825.
Full textBulgurcu, Burcu. "Understanding the information privacy-related perceptions and behaviors of an online social network user." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/43380.
Full textKaltenbacher, Bridgette Gertraude. "Intuitive interaction steps towards an integral understanding of the user experience in interaction design." Thesis, Goldsmiths College (University of London), 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.514297.
Full textZhou, Qiyang. "Understanding User Behaviors of Creative Practice on Short Video Sharing Platforms – A Case Study of TikTok and Bilibili." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin155421202112545.
Full textScarr, Joseph Laurence. "Understanding and Exploiting Spatial Memory in the Design of Efficient Command Selection Interfaces." Thesis, University of Canterbury. Computer Science and Software Engineering, 2014. http://hdl.handle.net/10092/9326.
Full textSaedi, Dimen, and Per Danielsson. "Business Intelligence: Understanding disparity in information interpretation." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66468.
Full textSyftet med denna studie är att förstå hur Business Intelligence och den tillhörande informationen tolkas av två olika grupper av människor - the business users och the technical team i ett BI system. För att uppfylla syftet med forskningen har en analysprocess med en tolkningsmetod utförts. Genom Gioia-metoden har studien genomförts som en enskild fallstudie hos en bemanningsbyrå i Sverige med cirka 800 anställda. Åtta intervjuer genomfördes på företaget med fyra medlemmar från the technical team och fyra medlemmar från the business users. Resultatet av denna studie visar att två aggregerade dimensioner har uppstått - Use of BI och Nature of BI. Den empiriska undersökningen visar en tydlig skillnad mellan the technical team och the business users uppfattning om BI, vilket framhävs av de uppkomna aggregerade dimensionerna och de sammanhängande andra ordningens teman. Avslutningsvis visar detta att det inte bara finns tekniska utmaningar med BI utan även immateriella utmaningar. Det betyder att det finns skillnader i att förstå BI, och att det finns skillnader i tolkningen av den information som BI tillhandahåller.
Williams, Karen Lindsay. "Personas in the Design Process: A tool for understanding others." Thesis, Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-07102006-101208/.
Full textHyman, Jack Alan. "Towards an Understanding of Mobile Website Contextual Usability and its Impact on Mobile Commerce." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/183.
Full textMojadadi, Abdul Rahman. "The influence of interfaces on the understanding of Mathematics in secondary schools in Afghanistan." Thesis, University of the Western Cape, 2010. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_9996_1306737536.
Full texthe focus of this research is to establish whether there is a difference in the way the genders perceive the visualization of mathematics, with specific reference to set theory. The influence of the computing experience of students on their perceptions was also investigated. Interfaces were created for the teaching of set theory for learners in the first class of secondary school. Since the mother tongue of most the pupils is Dari the interface was made available in both Dari and English. The interfaces were used to gather the data for the researc