Academic literature on the topic 'Ux design'

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Journal articles on the topic "Ux design"

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Karr, Ashley. "UX research vs. UX design." Interactions 22, no. 6 (2015): 7. http://dx.doi.org/10.1145/2834964.

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Dabouis, Benoît, Vincent Boccara, and Bernard Yannou. "RETROSPECTIVE CODING OF THE UX DESIGN PROCESS FOR UX DESIGN ENHANCEMENT IN DESIGN AGENCIES." Proceedings of the Design Society 3 (June 19, 2023): 3105–14. http://dx.doi.org/10.1017/pds.2023.311.

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AbstractUser Experience is becoming an increasing centre of interest both in the academic and industrial worlds. Design agencies are no strangers to this phenomenon and are willing to shift from product-oriented design toward user experience design. However, their design process is often loose which may explain a lack of final UX quality or proof of quality, and does not allow to diagnose misuses and improvement opportunities due to a lack of UX formulation and traceability. We propose in this paper to retrospectively represent a design project and its specified, designed and validated UX, in
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Gardey, Juan Cruz, Julián Grigera, Andrés Rodriguez, and Alejandra Garrido. "Evaluating Design Variations Using UX-Analyzer." ACM SIGAPP Applied Computing Review 24, no. 4 (2024): 1–9. https://doi.org/10.1145/3722097.3722100.

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User Experience (UX) is an essential factor in today's business, and so large companies have adopted a process of continuous UX monitoring. In this process, design experts run user tests and analyze UX performance indicators, which are usually obtained from standardized questionnaires performed with users. Thus, this process is expensive, as it requires paying test participants, and allocating the time to manually analyze the collected data. Previously, we have defined interaction effort as a metric for the dynamic performance of web elements, based on measures of the user interaction, and we
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Knemeyer, Dirk. "Design thinking and UX." Interactions 22, no. 5 (2015): 66–68. http://dx.doi.org/10.1145/2802679.

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Lewis, Bridget A., James Parker, Lara W. S. Cheng, and Marc Resnick. "UX Day Design Challenge." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59, no. 1 (2015): 304–6. http://dx.doi.org/10.1177/1541931215591063.

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Jura, Kelly. "UX Your Design Team." Design Management Review 33, no. 4 (2022): 4–11. http://dx.doi.org/10.1111/drev.12317.

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Kutelmakh, Roman. "UX-PYRAMID METHOD FOR UX-DESIGN OF MOBILE APPS." SWorld-Ger Conference proceedings, gec27-01 (June 30, 2023): 19–23. http://dx.doi.org/10.30890/2709-1783.2023-27-01-011.

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The UX-pyramid method is proposed for the development of mobile app UX-design. According to the proposed method, the UX design of a mobile app begins with the development of a pyramid consisting of 5 levels. Each level differs in detailing the specific co
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Hendrawan, Deden Sukma, Mochzen Gito Resmi, and Uus Muhammad Husni Tamyiz. "Perancangan UI/UX Design Aplikasi Jasa Fotografi Dengan Design Science Research Methodology." Jurnal Bangkit Indonesia 11, no. 2 (2022): 7–12. http://dx.doi.org/10.52771/bangkitindonesia.v11i2.200.

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Industri kreatif seperti dunia fotografi memiliki warna tersendiri dalam lika-liku teknis yang mempengaruhi berkembangnya dunia fotografi. Banyak unsur pendukung dari sisi alat dan sumber daya manusia yang ikut berperan dalam dunia fotografi, alat-alat yang dibutuhkan seperti kamera, lensa, tripod, lampu, dll. Berdasarkan subjek yang ditampilkan, karya fotografi memiliki bentuk yang berbeda dan terklasifikasi dalam tiga subdisiplin, yaitu genre fotografi komersial, jurnalistik, dan fotografi seni/ekspresi. User Interface (UI) adalah cara program dan pengguna untuk berinteraksi. Istilah user in
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Fox, Robert. "UX gardens." OCLC Systems & Services 30, no. 1 (2014): 5–10. http://dx.doi.org/10.1108/oclc-10-2013-0035.

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Purpose – This column aims to explore the important role of user experience analysis in the design of web based digital library services and tools. Design/methodology/approach – Three key areas of UX are talked about. Findings – Three key areas of UX are applied to digital librarianship. Originality/value – The needs of the patron populations served by individual libraries are unique, but certain design principles can be followed that will significantly enhance the user experience. This column contributes to the discussion regarding those principles.
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Kim, Ji Young, and Hyuk Jae Choi. "A Study on Robot UX Design for Human-Robot Interaction." Korea Institute of Design Research Society 9, no. 3 (2024): 475–85. http://dx.doi.org/10.46248/kidrs.2024.3.475.

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The purpose of this paper is to conduct an in-depth review of robot user experience (UX) design to optimize the interaction between humans and robots. As a research method, the existing literature on robot UX design was reviewed, related theories and concepts were summarized, and various types of human-robot interaction were analyzed. By analyzing various robot UX design cases in various fields such as service, healthcare, and education, and suggesting the direction of future robot UX design with User Experience Design, the importance and possibility of robot UX design in the future society ar
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Dissertations / Theses on the topic "Ux design"

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Ситник, Анастасія Леонідівна. "Mobile design (UX)." Thesis, Київський національний університет технологій та дизайну, 2020. https://er.knutd.edu.ua/handle/123456789/15361.

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Lavrell, Mikaela, and Robin Lundqvist. "UX-Design for Automated Restroom Door." Thesis, KTH, Maskinkonstruktion (Avd.), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-277896.

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Public restrooms are used by most people but for some, these visits are inconvenient, filled with worry or fears. In 2016, a comprehensive survey was conducted in which more than half of the responded believed that they could get a disease from public restrooms, more than a quarter avoided touching the door handles and 45% avoided visiting a public toilet due to lock issues (Toalettrapporten, 2016). In 2002, requirements regarding public restrooms were introduced in Sweden to promote accessibility for people with reduced mobility. These requirements include, among other things, wide doors, low
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Runsten, Jacqline. "UX-MOGNAD : Jämförelse mellan UX-mognadsmodeller inom spelindustrin." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15829.

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UX-mognad inom företag kan enklast beskrivas som mätningen av användarfokus under utvecklingen av en produkt och inom ett företag. Syftet med denna rapport är att jämföra två UX-mognadsmodeller i praktisk tillämning inom ett spelföretag utifrån aspekterna lätthanterlighet, modellprecision samt tillgänglighet. Nielsens UX-mognadsmodell som kom ut 2006 är utformad för organisationer, medan McAllisters UX-mognadsmodell är specifikt utformad för spelföretag och släpptes 2018. Den praktiska tillämpningen av modellerna bestod av en fältstudie där anställda på spelföretaget i
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Wigelius, Viktor. "Utveckling av on-demandbaserad biltvättsbokning utifrån ett UX-perspektiv." Thesis, Högskolan i Gävle, Avdelningen för industriell ekonomi, industridesign och maskinteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-29676.

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Beregovyi, Oleksandr. "The difference between UI and UX design." Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/13036.

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Seeger, Ida. "User eXperience : Design, teknik, business – men vad innebär det egentligen?" Thesis, Högskolan i Gävle, Industridesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-30764.

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User Experience, UX, som till en början främst användes inom IT-världen och sägs härstamma från HCI (Human Computer Interaction) används idag i allt större utsträckning. Den här studien syftar till att förtydliga vad UX innebär, hur definieras det samt hur ser yrkesrollerna ut inom UX. Denna studie är en jämförelse mellan teori och praktik för att se om praktiken matchar litteraturen. Ytterligare fokus ligger på organisationers UX-mognad samt vad det innebär för någon som är yrkesverksam inom UX. Vad innebär det för designers när mognaden är låg respektive hög? I den här studien användes huvud
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van, der Werf Marinus, and Daniel Rundqvist. "Turning the Tides : A case study about integrating UX practices within a UX-immature organization." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149614.

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In an era where the customer has the power, creating not only usable but also satisfiable systems and applications is of importance. However, research shows that software development practices do not always allow user experience design to take place and gives little guidance regarding how to conduct and integrate UX work. Despite UX’ increased popularity, gained recognition and prior research efforts, organizations and companies still encounter challenges when trying to embrace this change to offer customers more than just a system that ‘works’. Much recognition has gone to the UX field of lat
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Bahtiri, Blerand. "UX and Service Design for Zbee Based Corporate Carsharing." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-147251.

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What transportation means corporations choose for satisfying their mobility needs may have an essential impact on the environment. Choosing environmental friendly, alternatives such as battery driven light electric vehicles, would mean drastically contributing to a more sustainable environment. Meanwhile as carsharing solutions, continuously rise in popularity together with other sharing economy business models so do their possibilities to satisfy the mobility needs for corporations either by them implementing their own carsharing service or by investing on external services offered by establi
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Rask, Jim, and Sebastian Pierre. "Utveckling med JavaScript-ramverk och UX/UI." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-29651.

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Srivastava, Akshat. "Developing Functional Literacy of Machine Learning Among UX Design Students." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1617104876484835.

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Books on the topic "Ux design"

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Green, Tom, and Kevin Brandon. UX Design with Figma. Apress, 2024. http://dx.doi.org/10.1007/979-8-8688-0324-6.

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Moore, Robert J., Margaret H. Szymanski, Raphael Arar, and Guang-Jie Ren, eds. Studies in Conversational UX Design. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95579-7.

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Ding, Wei, Xia Lin, and Michael Zarro. Information Architecture and UX Design. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72138-0.

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1975-, Etches Amanda, ed. User experience (UX) design for libraries. ALA TechSource, an imprint of the American Library Association, 2012.

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Soares, Marcelo M., Elizabeth Rosenzweig, and Aaron Marcus, eds. Design, User Experience, and Usability: UX Research and Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78221-4.

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Green, Tom, and Joseph Labrecque. A Guide to UX Design and Development. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9576-2.

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Long, John. Guide to Framing Design Practice for UX. Springer Nature Switzerland, 2025. http://dx.doi.org/10.1007/978-3-031-68981-9.

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Soares, Marcelo M., Elizabeth Rosenzweig, and Aaron Marcus, eds. Design, User Experience, and Usability: UX Research, Design, and Assessment. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05897-4.

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Xia, Jiajia. UI/UX Design. Artpower International Publish Company, Limited, 2016.

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Multiscreen UX Design. Elsevier, 2016. http://dx.doi.org/10.1016/c2014-0-01078-7.

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Book chapters on the topic "Ux design"

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Poels, Rob. "UX-design." In Digitale transformatie bij een zorginstelling. BSL Media & Learning, 2024. http://dx.doi.org/10.1007/978-90-368-3067-6_6.

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Martelaro, Nikolas, and Brad A. Myers. "UX Design Tools." In User Experience Methods and Tools in Human-Computer Interaction. CRC Press, 2024. http://dx.doi.org/10.1201/9781003495161-15.

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Serpa, Yvens R. "UI and UX." In The Cores of Game Design. CRC Press, 2024. http://dx.doi.org/10.1201/9781003351191-16.

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Knight, Westley. "The Importance of Visual Design." In UX for Developers. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4227-8_8.

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Green, Tom, and Kevin Brandon. "Creating UX Design Documentation." In UX Design with Figma. Apress, 2024. http://dx.doi.org/10.1007/979-8-8688-0324-6_4.

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Green, Tom, and Joseph Labrecque. "The UX Design Process." In A Guide to UX Design and Development. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9576-2_6.

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Austin, Michael L. "Sound and UX Design." In Foundations in Sound Design for Embedded Media. Routledge, 2019. http://dx.doi.org/10.4324/9781315106359-13.

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Green, Tom, and Kevin Brandon. "Design System Fundamentals." In UX Design with Figma. Apress, 2024. http://dx.doi.org/10.1007/979-8-8688-0324-6_9.

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Mara, Andrew. "Design with Users." In UX on the Go. Routledge, 2020. http://dx.doi.org/10.4324/9780429277238-7.

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Lebson, Cory. "Design-Related Pathways." In The UX Careers Handbook, 2nd ed. CRC Press, 2021. http://dx.doi.org/10.1201/9781003201489-17.

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Conference papers on the topic "Ux design"

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Setya Nugraha, Alma Fikri, Farid Fitriyadi, and Evelyne Henny Lukitasari. "UI/UX Design for Triwindu Market Surakarta." In 2024 6th International Conference on Cybernetics and Intelligent System (ICORIS). IEEE, 2024. https://doi.org/10.1109/icoris63540.2024.10903804.

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Putra, Syopiansyah Jaya, Mar'atus Sholihah, Muhammad Qomarul Huda, Aang Subiyakto, Muhammad Akbar, and Qurrotul Aini. "UI/UX Design of Integrated Farming System Using Goal-Directed Design." In 2024 12th International Conference on Cyber and IT Service Management (CITSM). IEEE, 2024. https://doi.org/10.1109/citsm64103.2024.10775879.

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Purnomo, Dedi, Muhammad Lutfhi Hamzah, Rice Novita, and Muhammad Afdal. "UI / UX Design of Traveling Application "Traveliv" Using Design Thinking Method." In 2024 4th International Conference on Emerging Smart Technologies and Applications (eSmarTA). IEEE, 2024. http://dx.doi.org/10.1109/esmarta62850.2024.10638913.

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Christensen, Seth Y., Joan Dickinson, Kristin Machac, and Holly Cline. "Define UX Design." In 2020 Intermountain Engineering, Technology and Computing (IETC). IEEE, 2020. http://dx.doi.org/10.1109/ietc47856.2020.9249146.

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Dove, Graham, Kim Halskov, Jodi Forlizzi, and John Zimmerman. "UX Design Innovation." In CHI '17: CHI Conference on Human Factors in Computing Systems. ACM, 2017. http://dx.doi.org/10.1145/3025453.3025739.

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Moore, Robert J., Raphael Arar, Guang-Jie Ren, and Margaret H. Szymanski. "Conversational UX Design." In CHI '17: CHI Conference on Human Factors in Computing Systems. ACM, 2017. http://dx.doi.org/10.1145/3027063.3027077.

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Kovatcheva, Eugenia, and Elena Shoikova. "UX DESIGN STUDIO." In 12th International Technology, Education and Development Conference. IATED, 2018. http://dx.doi.org/10.21125/inted.2018.1714.

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Getto, Guiseppe. "Doing UX." In SIGDOC '14: The 32nd ACM International Conference on the Design of Communication. ACM, 2014. http://dx.doi.org/10.1145/2666216.2666232.

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Vasantham, Vijaykumar, Kalle Preetham, G. Pavan Kumar, Leela Krishna, and K. Sandeep. "Combination of Scrum Lean-UX-based AI UX Design." In 2023 4th International Conference on Electronics and Sustainable Communication Systems (ICESC). IEEE, 2023. http://dx.doi.org/10.1109/icesc57686.2023.10193361.

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Todorov, Todor, and Juliana Dochkova-Todorova. "Accessible UX/UI Design." In 2023 International Conference Automatics and Informatics (ICAI). IEEE, 2023. http://dx.doi.org/10.1109/icai58806.2023.10339066.

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Reports on the topic "Ux design"

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Ogunrinde, Temidayo. ENHANCING CUSTOMER SATISFACTION THROUGH VOICE COMMERCE: A UX DESIGN PERSPECTIVE. ResearchHub Technologies, Inc., 2025. https://doi.org/10.55277/researchhub.hm9uvu27.1.

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Abdul Hamid, Umar Zakir. User Experience for Digitalized and Smart Cockpits and Cabins of Next-gen Mobility. SAE International, 2025. https://doi.org/10.4271/epr2025006.

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<div class="section abstract"><div class="htmlview paragraph">This SAE Edge Research Report explores advancements in next-generation mobility, focusing on digitalized and smart cockpits and cabins. It offers literature review, examining current customer experiences with traditional vehicles and future mobility expectations. Key topics include integrating smart cockpit and cabin technologies, addressing challenges in customer and user experience (UX) in digital environments, and discussing strategies for transitioning from traditional vehicles to electric ones while educating custom
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bin Ahsan, Wahid. The EDIT UX Framework: A User-Centered Approach to Effective Product Redesign. Userhub, 2024. http://dx.doi.org/10.58947/zxkd-kldq.

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In the dynamic domain of web and mobile application development, the imperative to continuously evolve and enhance user experience is paramount. The EDIT UX Framework offers a robust, systematic approach to redesign, aimed at significantly enhancing user engagement, accessibility, and business performance. This framework is delineated into four pivotal stages: (1) Evaluation, which establishes a solid analytical foundation by synthesizing metrics analysis, heuristic evaluations, accessibility assessments, and user insights; (2) Design, where ideation and prototyping are driven by user-centric
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Seybold, Patricia. A Best Practice Example of Applying UX Principles to Product Design and Development. Patricia Seybold Group, 2011. http://dx.doi.org/10.1571/cs06-16-11cc.

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Veit, Desarae A. Holisitic Approach to User Interface (UI) and User Experience (UX) Design and Development within the Software Development Process: An Exploration of Project Management, Design Theory, Design Systems, and Accessibility for Superior Application Development. Iowa State University, 2024. http://dx.doi.org/10.31274/cc-20240624-834.

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Canto, Patricia, ed. The role of vocational training knowledge intensive business services. (Main conclusions). Universidad de Deusto, 2020. http://dx.doi.org/10.18543/vyqr9353.

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In the global economic model, the service sector continues to gain ground on the manufacturing sector and trends such as the integration of new technologies into production processes are advancing inexorably. Advanced economies are pushed to specialise, supported by their regional innovation systems, and cities are emerging as key and strategic centres of activity. In this context, Knowledge Intensive Business Services (KIBS) are presented as critical due to their capacity to promote innovation within the regional productive fabric and smart specialisation strategies, the promotion of advanced
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