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Journal articles on the topic 'Ux design'

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1

Karr, Ashley. "UX research vs. UX design." Interactions 22, no. 6 (2015): 7. http://dx.doi.org/10.1145/2834964.

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Dabouis, Benoît, Vincent Boccara, and Bernard Yannou. "RETROSPECTIVE CODING OF THE UX DESIGN PROCESS FOR UX DESIGN ENHANCEMENT IN DESIGN AGENCIES." Proceedings of the Design Society 3 (June 19, 2023): 3105–14. http://dx.doi.org/10.1017/pds.2023.311.

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AbstractUser Experience is becoming an increasing centre of interest both in the academic and industrial worlds. Design agencies are no strangers to this phenomenon and are willing to shift from product-oriented design toward user experience design. However, their design process is often loose which may explain a lack of final UX quality or proof of quality, and does not allow to diagnose misuses and improvement opportunities due to a lack of UX formulation and traceability. We propose in this paper to retrospectively represent a design project and its specified, designed and validated UX, in
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Gardey, Juan Cruz, Julián Grigera, Andrés Rodriguez, and Alejandra Garrido. "Evaluating Design Variations Using UX-Analyzer." ACM SIGAPP Applied Computing Review 24, no. 4 (2024): 1–9. https://doi.org/10.1145/3722097.3722100.

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User Experience (UX) is an essential factor in today's business, and so large companies have adopted a process of continuous UX monitoring. In this process, design experts run user tests and analyze UX performance indicators, which are usually obtained from standardized questionnaires performed with users. Thus, this process is expensive, as it requires paying test participants, and allocating the time to manually analyze the collected data. Previously, we have defined interaction effort as a metric for the dynamic performance of web elements, based on measures of the user interaction, and we
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Knemeyer, Dirk. "Design thinking and UX." Interactions 22, no. 5 (2015): 66–68. http://dx.doi.org/10.1145/2802679.

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Lewis, Bridget A., James Parker, Lara W. S. Cheng, and Marc Resnick. "UX Day Design Challenge." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59, no. 1 (2015): 304–6. http://dx.doi.org/10.1177/1541931215591063.

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Jura, Kelly. "UX Your Design Team." Design Management Review 33, no. 4 (2022): 4–11. http://dx.doi.org/10.1111/drev.12317.

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Kutelmakh, Roman. "UX-PYRAMID METHOD FOR UX-DESIGN OF MOBILE APPS." SWorld-Ger Conference proceedings, gec27-01 (June 30, 2023): 19–23. http://dx.doi.org/10.30890/2709-1783.2023-27-01-011.

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The UX-pyramid method is proposed for the development of mobile app UX-design. According to the proposed method, the UX design of a mobile app begins with the development of a pyramid consisting of 5 levels. Each level differs in detailing the specific co
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Hendrawan, Deden Sukma, Mochzen Gito Resmi, and Uus Muhammad Husni Tamyiz. "Perancangan UI/UX Design Aplikasi Jasa Fotografi Dengan Design Science Research Methodology." Jurnal Bangkit Indonesia 11, no. 2 (2022): 7–12. http://dx.doi.org/10.52771/bangkitindonesia.v11i2.200.

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Industri kreatif seperti dunia fotografi memiliki warna tersendiri dalam lika-liku teknis yang mempengaruhi berkembangnya dunia fotografi. Banyak unsur pendukung dari sisi alat dan sumber daya manusia yang ikut berperan dalam dunia fotografi, alat-alat yang dibutuhkan seperti kamera, lensa, tripod, lampu, dll. Berdasarkan subjek yang ditampilkan, karya fotografi memiliki bentuk yang berbeda dan terklasifikasi dalam tiga subdisiplin, yaitu genre fotografi komersial, jurnalistik, dan fotografi seni/ekspresi. User Interface (UI) adalah cara program dan pengguna untuk berinteraksi. Istilah user in
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Fox, Robert. "UX gardens." OCLC Systems & Services 30, no. 1 (2014): 5–10. http://dx.doi.org/10.1108/oclc-10-2013-0035.

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Purpose – This column aims to explore the important role of user experience analysis in the design of web based digital library services and tools. Design/methodology/approach – Three key areas of UX are talked about. Findings – Three key areas of UX are applied to digital librarianship. Originality/value – The needs of the patron populations served by individual libraries are unique, but certain design principles can be followed that will significantly enhance the user experience. This column contributes to the discussion regarding those principles.
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Kim, Ji Young, and Hyuk Jae Choi. "A Study on Robot UX Design for Human-Robot Interaction." Korea Institute of Design Research Society 9, no. 3 (2024): 475–85. http://dx.doi.org/10.46248/kidrs.2024.3.475.

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The purpose of this paper is to conduct an in-depth review of robot user experience (UX) design to optimize the interaction between humans and robots. As a research method, the existing literature on robot UX design was reviewed, related theories and concepts were summarized, and various types of human-robot interaction were analyzed. By analyzing various robot UX design cases in various fields such as service, healthcare, and education, and suggesting the direction of future robot UX design with User Experience Design, the importance and possibility of robot UX design in the future society ar
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Nugraha, Isnan, and Agung Fatwanto. "User Experience Design Practices in Industry (Case Study from Indonesian Information Technology Companies)." Elinvo (Electronics, Informatics, and Vocational Education) 6, no. 1 (2021): 49–60. http://dx.doi.org/10.21831/elinvo.v6i1.40958.

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User Experience (UX) is a term that has received a lot of attention in the last decade. The number of industries whose consider the importance of implementing the UX design process within their development cycle has increased. Therefore, we think it is important to investigate how UX design processes are implemented in the industries. In this research, we take a qualitative approach with descriptive methods by investigating six information technology companies in Indonesia. As a result, we found that most of these information technology companies implement the UX design process as part of thei
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Kim, Kyeong Hey, and Won Suk Nam. "A study of a UX/UI design class using the design thinking process model." Korea Institute of Design Research Society 8, no. 2 (2023): 149–61. http://dx.doi.org/10.46248/kidrs.2023.2.149.

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In the era of the Fourth Industrial Revolution, which has brought about major changes in the technological environment, UX/UI design has become important not only for its design expression capabilities, which have always been important, but also for its creative ability to observe various information in the modern world and discover new perspectives. In line with this trend, the curriculum of the Ministry of Education is also devising various teaching methods to grow into a leading person with observation, inclusiveness, and creativity based on basic skills. In line with this, we aimed to deve
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Hartawan, Muhammad Syarif. "PENERAPAN USER CENTERED DESIGN (UCD) PADA WIREFRAME DESAIN USER INTERFACE DAN USER EXPERIENCE APLIKASI SINOPSIS FILM." JEIS: JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA 2, no. 1 (2022): 43–47. http://dx.doi.org/10.56486/jeis.vol2no1.161.

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The purpose of this research is as a prototype for the application of User Centered Design in the development of User Interface Design and User Experience on the Film Synopsis android application. In developing android applications, the design of the User Interface (UI) and User Experience (UX) is a very important initial stage in using the application. This UI/UX will provide a user experience in using and interacting with this android application. In this article, we explain how UI/UX is designed in Film Synopsis using a User Centered Design (UCD) approach. At UCD there are 4 (four) stages i
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Ander, Veronika, Petr Cihelka, Jan Tyrychtr, and David Novák. "Towards Compromise User Experience Design in Ambient Intelligent Environment." Agris on-line Papers in Economics and Informatics 14, no. 2 (2022): 3–13. http://dx.doi.org/10.7160/aol.2022.140201.

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Building, testing and evaluating UX for applications for Agricultural Ambient Intelligence Environments can be a difficult and time-consuming job. It can be an even longer and more challenging process due to their complexity and area of scope for complex intelligent systems. Many studies address the issue of UX design and evaluation of website user interface, mobiles, tangible equipment, wearable equipment and other, but it is necessary to look for UX deficiencies in all possible functions, every possible task. Depending on the structure of expert teams, experts’ opinions can vary broadly vary
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Berni, Aurora, and Yuri Borgianni. "FROM THE DEFINITION OF USER EXPERIENCE TO A FRAMEWORK TO CLASSIFY ITS APPLICATIONS IN DESIGN." Proceedings of the Design Society 1 (July 27, 2021): 1627–36. http://dx.doi.org/10.1017/pds.2021.424.

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AbstractThe concept of User Experience (UX) dates back to the 1990s, but a shared definition of UX is not available. As design integrates UX, different interpretations thereof can complicate the possibility to build upon previous literature and develop the field autonomously. Indeed, by analysing the literature, UX emerges as a cauldron of related and closely linked concepts. However, it is possible to find recurring attributes that emerge from those definitions, which are ascribable to two foci: the fundamental elements of the interaction (user, system, context) and typologies of experience (
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Prabowo, Dwi Puji, Abi Senoprabowo, Muslih Muslih, Khamadi Khamadi, and Alya Tsabitah Rismansa. "DESAIN INFOGRAFIS TENTANG PEKERJAAN TERKAIT UI DAN UX." JADECS (Journal of Art, Design, Art Education & Cultural Studies) 8, no. 1 (2023): 88. http://dx.doi.org/10.17977/um037v8i12023p88-96.

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Abstract: Online marketing carried out by various companies has increased due to the Covid 19 pandemic. Companies create mobile platforms and websites to develop their business online. Thus, the need for work in the field of mobile applications and websites is increasing, especially in the fields of User Interface (UI) and User Experience (UX). A large salary makes people interested in pursuing work in this field. However, jobs in the UI and UX fields are still not well understood by the public, especially regarding career opportunities and what competencies are needed. So, there is a need for
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Bismi, Waeisul, Halimmatussa’diyah Putri, Muhammmad Qomaruddin, and Destiana Putri. "Perancangan Design Prototype UI/UX Aplikasi TICCON Menggunakan Metode Design Thinking." IMTechno: Journal of Industrial Management and Technology 6, no. 1 (2025): 15–21. https://doi.org/10.31294/imtechno.v6i1.6929.

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Penelitian ini bertujuan menerapkan perancangan prototype UI/UX aplikasi TICCON menggunakan Figma dan metode Design Thinking. Pendekatan Design Thinking dipilih untuk memahami kebutuhan pengguna secara mendalam. Tahapan empat langkah, yaitu pemahaman (empathize), penentuan masalah (define), eksplorasi solusi (idate), membuat prototipe (prototype) dan pengujian (test), digunakan untuk menggali wawasan berharga dalam perancangan aplikasi. Data diperoleh dari wawancara dan survei untuk mengidentifikasi preferensi dan masalah calon pengguna. Hasil analisis digunakan dalam perancangan prototype UI/
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18

Jang, Soonkyu. "Case Study of the Development of UX Design Program Based on Activity of the Federation Club of Regional Universities : The Area of Daegu and Gyeongbuk." Sookmyung institute of Global Governance 3, no. 1 (2024): 1–17. http://dx.doi.org/10.56485/jous.2024.3.1.1.

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Recently, the UX design expert training program is founded around Seoul metropolitan area, where firms growing in the online platform industry and global companies are concentrated. Accordingly, there are certain limitations in the environment in which students majoring in UX design at non-metropolitan universities can grow into experts. This research confirmed the possibility of after-school activities ‘clubs' through a pre-test that assessed the positive effects on major learning from club participation among students at non-metropolitan universities. As mentioned above, this research founde
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TAKEBE, Yoji. "UX Design in EdTech SaaS." Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 33, no. 4 (2021): 126–36. http://dx.doi.org/10.3156/jsoft.33.4_126.

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20

NAZAROV, Y. V. "UX-design - designing for people." Декоративное искусство и предметно-пространственная среда. Вестник МГХПА, no. 3-2 (2021): 53–66. http://dx.doi.org/10.37485/1997-4663-2021-3-2-53-66.

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21

Gajendar, Uday. "Our hidden UX design abilities." Interactions 25, no. 6 (2018): 22–24. http://dx.doi.org/10.1145/3274580.

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Mara, Andrew. "Framework negotiation and UX design." Communication Design Quarterly 5, no. 3 (2018): 48–54. http://dx.doi.org/10.1145/3188173.3188178.

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Churchill, Elizabeth F. "Scaling UX with design systems." Interactions 26, no. 5 (2019): 22–23. http://dx.doi.org/10.1145/3352681.

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24

Varosian, K. K. "Strategy to attract customers and increase conversions in internet trading through UX/UI design development." Entrepreneur’s Guide 16, no. 4 (2023): 77–86. http://dx.doi.org/10.24182/2073-9885-2023-16-4-77-86.

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The article is devoted to the characteristics of the current state and prospective strategy for the development of clients. The basics of UX / UI design are clarified, a comparative analysis of UX / UI design with web design is carried out. It turns out that UX / UI design is the next step after the development of web design. UX/UI is based on a customer–oriented implementation system, which is the basis of the application and includes the structure of the software product. UX/UI design is focused on collecting data about the client’s preferences, their main transitions, specific actions on th
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Adams Gbolahan Adeleke, Temitope Oluwafunmike Sanyaolu, Christianah Pelumi Efunniyi, Lucy Anthony Akwawa, and Chidimma Francisca Azubuko. "Leveraging UX design and prototyping in agile development: A business analyst’s perspective." Engineering Science & Technology Journal 5, no. 8 (2024): 2670–93. http://dx.doi.org/10.51594/estj.v5i8.1518.

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In Agile development, leveraging UX design and prototyping is crucial for delivering user-centered solutions that meet business goals and user needs. This review explores the integration of UX design and prototyping within Agile frameworks from a business analyst’s perspective, highlighting how these practices enhance project outcomes and ensure alignment with both user expectations and business objectives. User Experience (UX) design and prototyping are essential in Agile development for creating intuitive and effective user interfaces. UX design focuses on understanding user needs, behaviors
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Koswara, Robby, and Fakhri Ikhwanul Alifin. "A User-oriented UI/UX Application Design Using The Integration of Quality Function Deployment (QFD) and Design Thinking Methods." MOTIVECTION : Journal of Mechanical, Electrical and Industrial Engineering 6, no. 1 (2024): 85–100. http://dx.doi.org/10.46574/motivection.v6i1.308.

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UI / UX is essential in designing an application or website due to its impact on the user. With a decent and user-oriented UI/UX, users will experience high conformance and interact easily with the application or website, hence increasing the intensity of product usage and providing a better experience for users. However, the users' requirements are often neglected, making it difficult for the applications or websites to obtain a constant user number. Furthermore, this research aims to create a novel method to design UI/UX for CRM, which aligns with the needs and specifications of users. The d
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Wu, Christofer Veronica, Hasniati, and Izmy Alwiah Musdar. "Implementation of User Centered Design Approach in User Interface Design and User Experience Website Worker's." KHARISMA Tech 17, no. 2 (2022): 71–84. http://dx.doi.org/10.55645/kharismatech.v17i2.246.

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Abstract: The system quality can be affected by user involvement. It is necessary to implement User Centered Design (UCD) in the UI/UX Design of the Worker's Website. This study aims to evaluate and redesign the UI/UX of Worker's Websites with the UCD and SUS (System Usability Scale) methods in order to make it easier for prospective workers or the public to use website profiling. Data was collected via interview with 30 responds where the results of the interviews are used as a reference for making new designs and then evaluating the new designs with a closed questionnaire to the same respond
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ZANNAT, NAHREEN, and MURNI MAHMUD. "MINDFUL UX DESIGN IN INDUSTRY 4.0: MITIGATING ADDICTION AND ENHANCING USER WELL-BEING INSOCIAL MEDIA AND AI ENVIRONMENTS." Journal of Information Systems and Digital Technologies 5, no. 2 (2023): 321–44. http://dx.doi.org/10.31436/jisdt.v5i2.428.

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The rapid advancements in technology under Industry 4.0 bring forth both opportunities and challenges, particularly in User Experience (UX) design in social media and Artificial Intelligence (AI) environments. This research paper explores these dichotomies, focusing primarily on the role of UX design in mitigating addiction and enhancing user well-being. In this paper, authors begin by exploring the historical evolution of UX design and its increasing importance in the context of technological progression. We then discuss the psychological impacts of UX design on users, drawing a parallel betw
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Berni, Aurora, and Yuri Borgianni. "Making Order in User Experience Research to Support Its Application in Design and Beyond." Applied Sciences 11, no. 15 (2021): 6981. http://dx.doi.org/10.3390/app11156981.

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The term User Experience (UX) was introduced to define the dynamics of the human-product interaction, and it was thought that design would have been a main recipient of UX research. However, it can be claimed that the outcomes of UX studies were not seamlessly transferred into design research and practice. Among the possible reasons, this paper addresses the fragmentary knowledge ascribable to the field of UX. The authors reviewed the literature analyzing the conceptual contributions that interpret UX, proposing definitions and/or a theoretical framework. This allowed the authors to provide an
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Niemann, Emily. "FUTURE OF SECURITY THROUGH UX DESIGN: A CASE STUDY OF MySOS." Journal of Intelligence, Conflict, and Warfare 5, no. 3 (2023): 271–74. http://dx.doi.org/10.21810/jicw.v5i3.5148.

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On November 25, 2022, Ms. Emily Niemann, a User Experience (UX) Designer at Esri presented on the Future of Security Through UX Design: A Case Study of MySOS. The presentation was followed by a question-and-answer period with questions from the audience and CASIS-Vancouver executives. The key points of discussion were the UX design process, human and user-centric focuses on UX design, a case study of the MySOS app in Japan, and the impact of old processes and norms in Japanese society.
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Researcher. "EMERGING PARADIGMS IN USER EXPERIENCE DESIGN: A SYSTEMATIC REVIEW OF AI, EXTENDED REALITY, AND INCLUSIVE DESIGN INNOVATIONS." International Journal of Research In Computer Applications and Information Technology (IJRCAIT) 7, no. 2 (2024): 1043–55. https://doi.org/10.5281/zenodo.14070286.

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This article examines the transformative trends reshaping user experience (UX) design through a mixed-methods analysis of emerging technologies and design paradigms. Through a systematic review of 157 industry implementations and in-depth interviews with 42 UX professionals, we investigate the impact of artificial intelligence-driven personalization, natural user interfaces, and extended reality integration on contemporary digital interactions. The findings reveal a significant shift toward adaptive interfaces, with 73% of analyzed cases showing improved user engagement through AI-driven perso
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Vyatkina, N. Y., and D. D. Lapun. "Features of UX design in applications for telemedicine consultations." Spravočnik vrača obŝej praktiki (Journal of Family Medicine), no. 6 (June 16, 2025): 15–25. https://doi.org/10.33920/med-10-2506-02.

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The article examines the specifics of applying UX design principles and methods in web applications for telemedicine consultations. Based on a comprehensive analysis of book sources and scientific articles, the key aspects of UX design that play a primary role in medical web services are considered. Particular attention is paid to how well-implemented UX design affects patient and physician satisfaction, reduces stress levels during online consultations, and increases the effectiveness of interaction with the platform. The study also touches on the specific requirements for medical interfaces,
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Koesten, Laura, and Elena Simperl. "UX of data." Interactions 28, no. 2 (2021): 97–99. http://dx.doi.org/10.1145/3448888.

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This forum provides a space to engage with the challenges of designing for intelligent algorithmic experiences. We invite articles that tackle the tensions between research and practice when integrating AI and UX design. We welcome interdisciplinary debate, artful critique, forward-looking research, case studies of AI in practice, and speculative design explorations. --- Juho Kim and Henriette Cramer, Editors
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Kokuytseva, Tatiana V., and Anna G. Andrushchenko. "THE ROLE OF UX DESIGN IN THE OPERATIONAL EFFICIENCY MANAGEMENT OF A COMPANY." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 2/5, no. 155 (2025): 14–24. https://doi.org/10.36871/ek.up.p.r.2025.02.05.002.

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The article describes the evolution of approaches to managing the operational efficiency of a company through the prism of industrial revolutions and management schools. It is shown that new approaches and tools for management are used in the digital economy, one of them is UX design. The influence of UX design on the financial and economic results of the world’s leading transnational companies is studied. The advantages of using UX design for the company as a whole are shown, as well as the directions for using UX design to solve internal problems of the company and from the point of view of
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Researcher. "AI-DRIVEN EMPATHY IN UX DESIGN: ENHANCING PERSONALIZATION AND USER EXPERIENCE THROUGH PREDICTIVE ANALYTICS." International Journal of Computer Engineering and Technology (IJCET) 15, no. 5 (2024): 129–42. https://doi.org/10.5281/zenodo.13739571.

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This paper explores how AI predictive analytics can enhance UX design, creating more personalized and empathetic user experiences. Traditional UX approaches often overlook users' changing emotions, highlighting the need for adaptive, empathy-driven AI models. This study, which includes a literature review and interviews, aims to identify the current limits and abilities of AI in UX design. The research, involving UX designers, AI developers, and users, proposes a framework that places a strong emphasis on the user. This framework combines AI, multimodal data, and empathy, including behavioral,
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Agnestisia, Amelliandha Evifania, Michael Bezaleel Wenas, and Peni Pratiwi. "Perancangan UI/UX pada website Arttrash menggunakan metode Design Thinking." AITI 21, no. 1 (2024): 14–28. http://dx.doi.org/10.24246/aiti.v21i1.14-28.

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Munculnya covid-19 memiliki pengaruh bagi Arttrash, salah satu UMKM Salatiga yang bergerak dalam bidang penjualan miniatur daur ulang limbah sampah, karena menyebabkan Arttrash mengurangi kapasitas produksi sehingga khawatir Arttrash dilupakan masyarakat. Penelitian ini membahas perancangan UI/UX berbasis website sebagai media promosi Arttrash dalam memperluas pangsa usahanya. UI/UX dirancang menggunakan metode design thinking yang merealisasikan nilai pelestarian lingkungan yang didasari dari penggunanaan bahan baku dari limbah sampah. Pendekatan kualitatif digunakan untuk mendapatkan permasa
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Putri, Masyita Insyra, Erna Piantari, and Enjun Junaeti. "Development of UI / UX Design in Web-Based Artificial Intelligence Learning on Student Learning Motivation with a User-centered Design Approach." Jurnal Guru Komputer 4, no. 1 (2023): 11–20. http://dx.doi.org/10.17509/jgrkom.v4i1.64140.

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Artificial Intelligence (AI) is a study of intelligent machines. Starting from elementary school, children should have the opportunity to learn computer science, both from computational thinking and programming. Based on that case, an e-learning platform that discusses AI with block-based programming was created, namely eCraft2Learn. Based on the results of field studies, the measurement of user experience and user interface shows the "bad" category on each scale. Whereas in e-learning, UI/UX is the point of interaction as the key in achieving educational goals. It is necessary to develop UI/U
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Bisset Delgado, Claudia. "User experience (UX) in metaverse: realities and challenges." Metaverse Basic and Applied Research 1 (December 28, 2022): 9. http://dx.doi.org/10.56294/mr20229.

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User experience (UX) design is an interdisciplinary field that combines elements of psychology, computer science, and design. It is concerned with how a product or service is perceived by its users and how it meets their needs. UX designers work to ensure that a product or service is easy to use, efficient, and satisfying for the person using it. The purpose of this article is to describe some implications of User Experience (UX) in the metaverse. UX is relevant in the metaverse because it determines how people interact with and perceive virtual environments. This will involve working with a v
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Anshari, Muhammad Rifqi, Adam Prayogo Kuncoro, and Pungkas Subarkah. "DESIGNING UI/UX FOR ELEMENTARY SCHOOL E-LEARNING USING DESIGN THINKING METHOD." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 10, no. 3 (2024): 575–82. http://dx.doi.org/10.33330/jurteksi.v10i3.3177.

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Abstract: Advances in technology and the internet have an impact on various daily activities, including the teaching and learning process. E-learning facilitates flexible learning without being constrained by space and time constraints. With e-learning, subject matter can be delivered consistently and more standardly than conventional learning which depends on the conditions of the teacher or instructor. One school in Banjarnegara Regency faced problems with students who had difficulty in learning, especially English. The learning media owned is limited to package books only. Therefore, school
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Xinghai, Wang. "Reimagining Website Usability: A Conceptual Exploration of SEO and UX Design Integration." Journal of Digitainability, Realism & Mastery (DREAM) 2, no. 03 (2023): 60–66. http://dx.doi.org/10.56982/dream.v2i03.99.

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This conceptual research paper aims to explore the integration of Search Engine Optimization (SEO) and User Experience (UX) design in the context of website usability. With the increasing importance of websites in attracting and engaging users, understanding the relationship between SEO practices and UX design principles becomes crucial. This paper examines the potential benefits and challenges associated with integrating SEO and UX design, proposing a framework for optimizing website usability while enhancing search engine visibility. The conceptual exploration emphasizes the need to strike a
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Suadamara, Rein. "Opportunity and Challenges in UX Design for E-Commerce Website." Engineering, MAthematics and Computer Science Journal (EMACS) 6, no. 2 (2024): 157–62. http://dx.doi.org/10.21512/emacsjournal.v6i2.11555.

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The study of this research focuses on a review approach based on the information collected on the opportunities and challenges in user experience (UX) design for e-commerce websites. The foundation of the study is based on the global expansion of e-commerce which demonstrated the people’s acceptance of e-commerce. Recognizing where there is room for improvements in the UX design is therefore critical. Overcoming the challenges is also important to create the best UX design that answers the user’s need for an e-commerce website. Understanding what users need through the user experience may dete
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Ratna Nur Fadilah and Dhian Sweetania. "PERANCANGAN DESIGN PROTOTYPE UI/UX APLIKASI RESERVASI RESTORAN DENGAN MENGGUNAKAN METODE DESIGN THINKING." Jurnal Ilmiah Teknik 2, no. 2 (2023): 132–46. http://dx.doi.org/10.56127/juit.v2i2.826.

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Many people use restaurants as a choice of place to hold events such as family meals, social gathering, birthdays, etc. Because there are many restaurants in several cities, if you want to hold an event, you must reserve a place in advance. Therefore an application is needed to reserve a restaurant. The design process uses the Design Thinking method which is carried out in 5 stages, namely empathize, define, ideate, prototype, and testing. This Design Thinking method starts from problem analysis and problem solving to testing using the usability testing method to evaluate the UX (User Experien
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Yim, Jin-Ho, and Sang-Hee Lee. "UX Design for Digital TV Platform." Journal of the Ergonomics Society of Korea 29, no. 4 (2010): 563–68. http://dx.doi.org/10.5143/jesk.2010.29.4.563.

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Putra, Wahyu Rahmana, and Nurul Adha Oktarini Saputri. "Desain UI/UX Aplikasi E-Commerce Berbasis Mobile pada DK Tou Variasi Memanfaatkan Figma." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 1 (2024): 221–28. http://dx.doi.org/10.35870/jimik.v5i1.455.

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DK TOU Variasi is a business that offers and serves maintenance services and sells car variation tools. DK TOU Variation wants to develop its business in the era of information technology. Therefore, as a solution, the first step is to create a UI/UX design. In designing a mobile application, UI / UX is one of the main factors so that users are comfortable when using the application. One of the tools that can be used in the UI/UX design process is Figma. Figma itself is an online prototyping platform that can be used to design UI/UX for a web or mobile application. User centered design is a su
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Muhammad Ilyas, Sahab Ahmad Khan, Noor Ul Islam, Fazli Rabi, and Nasir Rashid. "ROLE OF ARTIFICIAL INTELLIGENCE IN IMPROVING UI/UX DESIGN FOR DEVELOPING GREEN AND SUSTAINABLE SOFTWARE APPLICATIONS: A MULTIVOCAL LITERATURE REVIEW PROTOCOL WITH PRELIMINARY RESULTS." Kashf Journal of Multidisciplinary Research 1, no. 12 (2024): 193–201. https://doi.org/10.71146/kjmr165.

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One of the critical phases in software development that must be done accurately is the design of the user interface and user experience design. The way in which users are involved with a system is predominantly shaped by two essential elements: user interface (UI), which refers to the look and feel of the product, and user experience (UX), which encompasses the entire process of the interaction by the user. Our study focuses on the relationship between sustainability and UI/UX design, examining how these design components can be used to create environmentally friendly software with little nega
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Kim, Hyun Seo, and Eun Jong Lee. "Proposal of Design Principles Based on a Generative AI Framework for Identifying Multimodal Appliance AI Levels to Improve User Experience - Focusing on the Case of Washing Machines." Korean Institute of Smart Media 14, no. 6 (2025): 76–84. https://doi.org/10.30693/smj.2025.14.6.76.

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This study improves home appliance UX by designing a Generative AI UX Framework that systematizes user roles and AI intervention levels. As multimodal AI expands, interaction design must go beyond traditional methods, focusing on role distribution and context awareness. Centered on washing machines, the study built a domain model from real usage and gathered UX data using Behavioral Prototyping and the Six Thinking Hats. Based on this, five AI levels were defined, and UX principles proposed according to user roles, AI intervention, and automation. This work provides a foundation for user-cente
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Sun, Xue Tong, and Jung Ho Jung. "Analyzing UX design evaluation factors for a metaverse-based experiential exhibition." Korea Institute of Design Research Society 8, no. 4 (2023): 335–44. http://dx.doi.org/10.46248/kidrs.2023.4.335.

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With the rapid growth of virtual reality technology along with the Fourth Industrial Revolution, various experience contents based on metaverse are emerging. At the same time, metaverse online exhibitions are growing. However, there is a lack of evaluation studies related to user experience in metaverse experiential exhibitions. Therefore, it is necessary to explore new UX design evaluation factors based on metaverse. The purpose of this study is to establish metaverse-based experiential exhibition UX design evaluation factors and find directions for design improvement. The method of this stud
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Muktamar B, Ahmad, Cindy Sandra Lumingkewas, and Agus Rofi'i. "The Implementation of User Centered Design Method in Developing UI/UX." Journal of Information System, Technology and Engineering 1, no. 2 (2023): 26–31. http://dx.doi.org/10.61487/jiste.v1i2.13.

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The university has an academic information system called AIS, of which students are one of the main users. Based on the results of the questionnaire from previous research, it has been proven that the AIS display still needs development. This research develops the UI/UX of AIS to better suit the needs of users with the UCD method. Starting from planning agreements with parties related to research, determining the context by interviewing parties who agreed in the first stage, determining needs with questionnaires to users, using the System Usability Scale (SUS) method to determine the results,
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Laimay, Carole. "À quoi sert le design UX ?" I2D - Information, données & documents 54, no. 1 (2017): 34. http://dx.doi.org/10.3917/i2d.171.0034.

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Goetz, Greta. "Building UX design for “cognitive democracy”." Networked Learning Conference 12 (August 16, 2024): 351. http://dx.doi.org/10.54337/nlc.v12.8691.

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We benefit so much from technology but technoscientific infrastructure can also be seen to threaten the complexity of mutual relations, interactions, etc. that are features of democratic society. It is common today to speak of the “tragedy of the commons”, the “unusable” internet – even finding a battery charger on Amazon requires a degree in investigative journalism (Gross), machines that compromise our ability to function without them or that replace us (ML, RBA), epistemic bubbles and echo chambers (Nguyen). Is our technoscientific information age a poison or a cure? It is up to us.
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