Academic literature on the topic 'Vegetation rendering'
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Journal articles on the topic "Vegetation rendering"
Argudo, Oscar, Antonio Chica, and Carlos Andujar. "Single-picture reconstruction and rendering of trees for plausible vegetation synthesis." Computers & Graphics 57 (June 2016): 55–67. http://dx.doi.org/10.1016/j.cag.2016.03.005.
Full textTsiampousi, A., L. Zdravkovic, and D. M. Potts. "Numerical study of the effect of soil–atmosphere interaction on the stability and serviceability of cut slopes in London clay." Canadian Geotechnical Journal 54, no. 3 (March 2017): 405–18. http://dx.doi.org/10.1139/cgj-2016-0319.
Full textZhang, Dou, Xiaolei Geng, Wanxu Chen, Lei Fang, Rui Yao, Xiangrong Wang, and Xiao Zhou. "Inconsistency of Global Vegetation Dynamics Driven by Climate Change: Evidences from Spatial Regression." Remote Sensing 13, no. 17 (August 30, 2021): 3442. http://dx.doi.org/10.3390/rs13173442.
Full textZach, Christopher, Stephan Mantler, and Konrad Karner. "Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail." Presence: Teleoperators and Virtual Environments 13, no. 6 (December 2004): 656–67. http://dx.doi.org/10.1162/1054746043280574.
Full textHempe, Nico, Jürgen Rossmann, and Björn Sondermann. "Generation and Rendering of Interactive Ground Vegetation for Real-Time Testing and Validation of Computer Vision Algorithms." ELCVIA Electronic Letters on Computer Vision and Image Analysis 12, no. 2 (April 12, 2013): 40. http://dx.doi.org/10.5565/rev/elcvia.519.
Full textLensky, I. M., and D. Rosenfeld. "Clouds-Aerosols-Precipitation Satellite Analysis Tool (CAPSAT)." Atmospheric Chemistry and Physics 8, no. 22 (November 24, 2008): 6739–53. http://dx.doi.org/10.5194/acp-8-6739-2008.
Full textLensky, I. M., and D. Rosenfeld. "Clouds-Aerosols-Precipitation Satellite Analysis Tool (CAPSAT)." Atmospheric Chemistry and Physics Discussions 8, no. 2 (March 5, 2008): 4765–809. http://dx.doi.org/10.5194/acpd-8-4765-2008.
Full textKrejčí, Markéta. "Function of the vegetative elements in contemporaneous interpretation of the architectonic work." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 56, no. 4 (2008): 239–46. http://dx.doi.org/10.11118/actaun200856040239.
Full textLeuenberger, Wendy, Estefania Larsen, Jacob Leuenberger, and Dylan Parry. "Predation on Plasticine Model Caterpillars: Engaging High School Students Using Field-Based Experiential Learning & the Scientific Process." American Biology Teacher 81, no. 5 (May 1, 2019): 334–39. http://dx.doi.org/10.1525/abt.2019.81.5.334.
Full textJia, Chunfeng, Bao-ping Sun, Xinxiao Yu, and Xiaohui Yang. "Evaluation of Vegetation Restoration along an Expressway in a Cold, Arid, and Desertified Area of China." Sustainability 11, no. 8 (April 17, 2019): 2313. http://dx.doi.org/10.3390/su11082313.
Full textDissertations / Theses on the topic "Vegetation rendering"
Jansson, Emil. "Matematisk generering och realtidsrendering av vegetation i Gizmo3D." Thesis, Linköping University, Department of Electrical Engineering, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2324.
Full textTo render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has important applications in the areas of visualization and simulation. Some progress has been made the last years, but a previously unsolved difficulty has been to combine high rendering quality with abundant variation in scenes.
I present a method to mathematically generate and render vegetation in real time, with implementation in the scene graph Gizmo3D. The most important quality of the method is its ability to render scenes with many unique specimens with very low aliasing.
To obtain real time performance, a hierarchical level-of-detail scheme (LOD- scheme) is used which facilitates generation of vegetation in the desired level- of-detail on the fly. The LOD-scheme is texture-based and uses textures that are common for all specimens of a whole species. The most important contribution is that I combine this LOD-scheme with the use of semi- transparency, which makes it possible to obtain low aliasing.
Scenes with semi-transparency require correct rendering order. I solve this problem by introducing a new method for approximate depth sorting. An additional contribution is a variant of axis-aligned billboards, designated blob, which is used in the LOD-scheme. Furthermore, building blocks consisting of small branches are used to increase generation performance.
Borse, Jitendra Arun. "Real-Time Image Based Rendering for Stereo Views of Vegetation." NCSU, 2002. http://www.lib.ncsu.edu/theses/available/etd-11222002-013933/.
Full textEnochsson, Arvid. "Tolkning och rendering av L-system med beräknings-shaders." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18762.
Full textZelený, Jan. "Realistická krajina s vegetací." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236670.
Full textBook chapters on the topic "Vegetation rendering"
Rivas, Jesús A. "The Anaconda Challenge." In Anaconda, 8–22. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780199732876.003.0002.
Full textVelarde, Enriqueta, and Exequiel Ezcurra. "Breeding Dynamics of Heermann’s Gulls." In Island Biogeography in the Sea of Cortés II. Oxford University Press, 2002. http://dx.doi.org/10.1093/oso/9780195133462.003.0017.
Full textConference papers on the topic "Vegetation rendering"
Zhang, Zilong, Xun Luo, Maria Gabriela Salazar Vaca, Danny Alberto Espinoza Castro, and Yi Chen. "Vegetation Rendering Optimization for Virtual Reality Systems." In 2017 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2017. http://dx.doi.org/10.1109/icvrv.2017.00094.
Full textBorse, Jitendra, and David F. McAllister. "Real-time image-based rendering for stereo views of vegetation." In Electronic Imaging 2002, edited by Andrew J. Woods, John O. Merritt, Stephen A. Benton, and Mark T. Bolas. SPIE, 2002. http://dx.doi.org/10.1117/12.468070.
Full textPaulus Franzin, Flavio, Cesar Tadeu Pozzer, and Bruno Torres do Nascimento. "GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios." In 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2019. http://dx.doi.org/10.1109/sbgames.2019.00024.
Full textBerssenbrügge, Jan, Jörg Stöcklein, Andre Koza, and Iris Gräßler. "Procedural Generation of Vegetation for a Virtual Test Track." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34891.
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