Academic literature on the topic 'Vfx'
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Journal articles on the topic "Vfx"
Grassi, Giorgia, Iacopo Chiodini, Serena Palmieri, Elisa Cairoli, Maura Arosio, and Cristina Eller-Vainicher. "Bisphosphonates after denosumab withdrawal reduce the vertebral fractures incidence." European Journal of Endocrinology 185, no. 3 (September 1, 2021): 387–96. http://dx.doi.org/10.1530/eje-21-0157.
Full textNg, Lynn-Sze. "Role of Enhancing Visual Effects Education Delivery to Encounter Career Challenges in Malaysia." International Journal of Information and Communication Technology Education 13, no. 1 (January 2017): 41–47. http://dx.doi.org/10.4018/ijicte.2017010104.
Full textSamaras, Evanthia. "Futureproofing Visual Effects." International Journal of Digital Curation 16, no. 1 (August 15, 2021): 15. http://dx.doi.org/10.2218/ijdc.v16i1.689.
Full textYu, Hyoung-Jun. "Study on Indefinite-shape VFX." Journal of Image and Cultural Contents 17 (June 30, 2019): 173–92. http://dx.doi.org/10.24174/jicc.2019.06.17.173.
Full textJones, Nick. "Far from Houdini: The ‘Magic’ of the VFX Breakdown." Animation 18, no. 1 (March 2023): 42–58. http://dx.doi.org/10.1177/17468477231155541.
Full textSamaras, Evanthia, and Andrew Johnston. "Off-Lining to Tape Is Not Archiving: Why We Need Real Archiving to Support Media Archaeology and Ensure Our Visual Effects Legacy Thrives." Leonardo 52, no. 4 (August 2019): 374–80. http://dx.doi.org/10.1162/leon_a_01779.
Full textAl-Bacha, Souad, Brendan Page, Han Lam, Michael Singer, Bernard Cook, D. Sudhaker Rao, and Shobana Athimulam. "RF18 | PSAT165 Effect of Age, Gender, & Ethnicity on the Prevalence of Vertebral fractures in Patients with Primary Hyperparathyroidism." Journal of the Endocrine Society 6, Supplement_1 (November 1, 2022): A228—A229. http://dx.doi.org/10.1210/jendso/bvac150.469.
Full textGadir Ahmadov, Araz Aliyev, Gadir Ahmadov, Araz Aliyev. "INTEGRATING VISUAL EFFECTS INTO 2D PLATFORMER GAMES TO ENHANCE PLAY EXPERIENCES." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 40, no. 05 (April 25, 2024): 291–300. http://dx.doi.org/10.36962/pahtei40052024-291.
Full textvan der Weijden, Maria A. C., J. Christiaan van Denderen, Willem F. Lems, Michael T. Nurmohamed, Ben A. C. Dijkmans, and Irene E. van der Horst-Bruinsma. "Etanercept Increases Bone Mineral Density in Ankylosing Spondylitis, but Does Not Prevent Vertebral Fractures: Results of a Prospective Observational Cohort Study." Journal of Rheumatology 43, no. 4 (February 15, 2016): 758–64. http://dx.doi.org/10.3899/jrheum.150857.
Full textEller-Vainicher, Cristina, Marcello Filopanti, Serena Palmieri, Fabio Massimo Ulivieri, Valentina Morelli, Volha V. Zhukouskaya, Elisa Cairoli, et al. "Bone quality, as measured by trabecular bone score, in patients with primary hyperparathyroidism." European Journal of Endocrinology 169, no. 2 (August 2013): 155–62. http://dx.doi.org/10.1530/eje-13-0305.
Full textDissertations / Theses on the topic "Vfx"
Rydahl, Björn. "A VFX ocean toolkit with real time preview." Thesis, Linköping University, Department of Science and Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50850.
Full textLagergren, Mattias. "GPU accelerated SPH simulation of fluids for VFX." Thesis, Linköping University, Visual Information Technology and Applications (VITA), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57320.
Full textJohansson-Evegård, Erik. "Artist Friendly Fracture Modelling." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-74477.
Full textPoštulka, Ondřej. "Metodika řízení VFX projektů ve filmové a reklamní postprodukci." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-124802.
Full textEliasson, Ludvig. "Replicating movement and behaviour of different cloths for VFX-production." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63849.
Full textDempwolf, Holm Marcus. "The structuring of a VFX Pipeline : The structure, reasoning and choices." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69535.
Full textDenna rapport kommer att gå igenom den typiska strukturen av en pipeline hos ett VFX företag. Rapporten kommer sedan att jämföra denna strukturen emot ett riktigt VFX företags egna pipeline och diskutera dom val som leder till att företag ibland gör unika förändringar av den typiska pipelinen. Målet är att ta reda på hur en typisk VFX pipeline ser ut och få förståelse för dom val som leder till unika situationer • Hur ser en typisk VFX pipeline ut? • Hur kan en implementering av en pipeline se ut? • Vad är det som påverkar struktureringen av en pipeline?
The VFX company and its employees which I had contact with wanted to remain anonymous.
Nilsson, Jenny. "The Process of Realistic Grooming for Animals." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64412.
Full textAdler, Robert, and Andreas Eriksson. "Visuella Effekter Inom Genrespecifik Musikvideoproduktion." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-35608.
Full textToday almost every artist has a music video. With today’s technology it has become a lot easier for smaller companies or amateur filmers to produce and distribute their work. But how important is an artist’s music video and where do people find their music these days? Other questions we wanted to answer were if there is a typical way a music video looks like based on its genre. And is it possible to break these stereotypical ways of producing music videos and thereby create a higher level of enjoyment from the viewer? Our main idea of achieving this was by the use of visual effects in a genre, which in our opinion usually don’t showcase these types of effects. The genre we decided to work with was singer/songwriter, which we think is one genre that doesn’t typically use visual effects. To back up our opinions we studied a lot of music videos from different genres to really see what was typical for each of them. Furthermore we made a survey to find answers for our questions about people’s views on the importance of a well-made music video and where they watch and find them. After we had found some of our answers we produced a music video, one with, and one without visual effects. We then showed these to a number of people and asked them questions about their opinions. Based on our results from studying different music videos and the surveys we came up with a conclusion. And we can say that using visual effects in a genre were they typically aren’t used is possible and it can enhance a viewers enjoyment of the music video. Although we also found out that it should be done with moderation and in good relations with the specific genre.
Hedberg, Vilhelm. "Evaluation of Hair Modeling, Simulation and Rendering Algorithms for a VFX Hair Modeling System." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-65592.
Full textKylén, Jonas. "Deep compositing in VFX : Creating a framework for deciding when to render deep images or traditional renders." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74559.
Full textBooks on the topic "Vfx"
Jackson, Wallace. VFX Fundamentals. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0.
Full textKumar, Abhishek. Beginning VFX with Autodesk Maya. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7857-4.
Full textZwerman, Susan. The visual effects producer: Understanding the art and business of VFX. Amsterdam: Elsevier Focal Press, 2009.
Find full textFinance, Charles L. The visual effects producer: Understanding the art and business of VFX. Amsterdam : Boston: Elsevier/Focal Press, 2010.
Find full textSusan, Zwerman, ed. The visual effects producer: Understanding the art and business of VFX. Amsterdam : Boston: Elsevier/Focal Press, 2010.
Find full textA, Okun Jeffrey, Zwerman Susan, and Visual Effects Society, eds. The VES handbook of visual effects: Industry standard VFX practices and procedures. Amsterdam: Focal Press, 2010.
Find full textDrate, Spencer. VFX artistry: A visual tour of how the studios create their magic. Burlington, MA: Focal Press, 2009.
Find full textDrate, Spencer. VFX artistry: A visual tour of how the studios create their magic. Amsterdam: Focal Press, 2010.
Find full textJütka, Salavetz, ed. VFX artistry: A visual tour of how the studios create their magic. Amsterdam: Focal Press, 2010.
Find full textHara, Masashi. Dejitaru kontentsu sangyō shūseki ni okeru purojekuto kōdinēto: VFX sūpābaizā no shūkan kontakuto kōdō o chūshin ni. Takamatsu, Kagawa: Kagawa University, 2002.
Find full textBook chapters on the topic "Vfx"
Jackson, Wallace. "Visual Effects: Set Up Your VFX Content Development Workstation." In VFX Fundamentals, 1–11. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_1.
Full textJackson, Wallace. "VFX Pipeline Motion Control: Using the Spline Editor." In VFX Fundamentals, 113–25. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_10.
Full textJackson, Wallace. "VFX Pipeline Pixel Isolation: Animated Polyline Masking." In VFX Fundamentals, 127–45. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_11.
Full textJackson, Wallace. "VFX Pipeline Automated Masking: Matte Generators." In VFX Fundamentals, 147–63. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_12.
Full textJackson, Wallace. "VFX Pipeline Pixel Tracking: Using Motion Tracking." In VFX Fundamentals, 165–82. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_13.
Full textJackson, Wallace. "VFX Pipeline 3D Production: Compositing 3D Assets." In VFX Fundamentals, 183–203. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_14.
Full textJackson, Wallace. "VFX Pipeline 3D Rendering: Shader, Material, and Texture." In VFX Fundamentals, 205–19. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_15.
Full textJackson, Wallace. "VFX Pipeline 3D Modeling: 3D Text-Title Creation." In VFX Fundamentals, 221–32. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_16.
Full textJackson, Wallace. "VFX Pipeline 3D Animation: 3D Text-Titling Modifiers." In VFX Fundamentals, 233–46. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_17.
Full textJackson, Wallace. "Advanced VFX Pipeline Effects: 3D Particle Systems." In VFX Fundamentals, 247–67. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_18.
Full textConference papers on the topic "Vfx"
Segura-Bowers, Brent, Gareth Edwards, and John Knoll. "ILM VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078280.3101048.
Full textSegura-Bowers, Brent, Jordan Vogt-Roberts, Jeff White, and Brent Segura-Bowers. "ILM VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078280.3106000.
Full textOno, Ryuichi, and Tetsuaki Baba. "Tangible VFX: Physical Objects with Added VFX Effects." In TEI '24: Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3623509.3635321.
Full textMagar, Yuvraj. "Peak 9 VFX." In ACM SIGGRAPH 2011 Dailies. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2047493.2047504.
Full textReinders, James, George ElKoura, Erwin Coumans, Ron Henderson, Martin Watt, and Jeff Lait. "Multithreading and VFX." In ACM SIGGRAPH 2013 Courses. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2504435.2504452.
Full textAubel, Amaury. ""HOME" VFX breakdown." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2746859.
Full textTurner, Natasha, James Gunn, Joe Letteri, Guy Williams, David Clayton, and Simeon Duncombe. "Weta digital VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078280.3101047.
Full textTurner, Natasha, Matt Reeves, Joe Letteri, Dan Lemmon, and Daniel Barrett. "Weta digital VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078280.3114817.
Full textTurner, Natasha, Luc Besson, Joe Letteri, Martin Hill, Eric Reynolds, and Paul Story. "Weta digital VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3078280.3114818.
Full text"@DNEG VFX showcase." In SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3446562.3458692.
Full textReports on the topic "Vfx"
Avis, William. Value for Money of Different CSO Delivery Options. Institute of Development Studies, June 2022. http://dx.doi.org/10.19088/k4d.2022.087.
Full textAVONDALE INDUSTRIES LA. Vendor Furnished Information (VFI); National Marine Standard VFI Guidelines. Fort Belvoir, VA: Defense Technical Information Center, February 1999. http://dx.doi.org/10.21236/ada452127.
Full textStevens A. J. CASIM on VAX. Office of Scientific and Technical Information (OSTI), August 1987. http://dx.doi.org/10.2172/1151196.
Full textImossi, R. BNLDAG VAX Networks. Office of Scientific and Technical Information (OSTI), June 1987. http://dx.doi.org/10.2172/1157448.
Full textImossi, R. VAX/VMS Mail. Office of Scientific and Technical Information (OSTI), June 1987. http://dx.doi.org/10.2172/1157449.
Full textImossi, R. BNLDAG VAX GMAIL. Office of Scientific and Technical Information (OSTI), June 1987. http://dx.doi.org/10.2172/1157450.
Full textMannel, Eric. PHENIX VTX Prototype. Office of Scientific and Technical Information (OSTI), July 2008. http://dx.doi.org/10.2172/1975697.
Full textTaiber, Joachim. Unsettled Topics Concerning the Impact of Quantum Technologies on Automotive Cybersecurity. SAE International, December 2020. http://dx.doi.org/10.4271/epr2020026.
Full textWylde, Emily. Value for Money of Social Assistance in Fragile Contexts: Considerations, Evidence, and Research Priorities. Institute of Development Studies (IDS), March 2022. http://dx.doi.org/10.19088/basic.2022.009.
Full textMarquart, Jed E. VAX MERCURY User's Manual. Fort Belvoir, VA: Defense Technical Information Center, April 1990. http://dx.doi.org/10.21236/ada222334.
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