Academic literature on the topic 'Vfx'
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Journal articles on the topic "Vfx"
Grassi, Giorgia, Iacopo Chiodini, Serena Palmieri, Elisa Cairoli, Maura Arosio, and Cristina Eller-Vainicher. "Bisphosphonates after denosumab withdrawal reduce the vertebral fractures incidence." European Journal of Endocrinology 185, no. 3 (2021): 387–96. http://dx.doi.org/10.1530/eje-21-0157.
Full textNg, Lynn-Sze. "Role of Enhancing Visual Effects Education Delivery to Encounter Career Challenges in Malaysia." International Journal of Information and Communication Technology Education 13, no. 1 (2017): 41–47. http://dx.doi.org/10.4018/ijicte.2017010104.
Full textSamaras, Evanthia. "Futureproofing Visual Effects." International Journal of Digital Curation 16, no. 1 (2021): 15. http://dx.doi.org/10.2218/ijdc.v16i1.689.
Full textJones, Nick. "Far from Houdini: The ‘Magic’ of the VFX Breakdown." Animation 18, no. 1 (2023): 42–58. http://dx.doi.org/10.1177/17468477231155541.
Full textYu, Hyoung-Jun. "Study on Indefinite-shape VFX." Journal of Image and Cultural Contents 17 (June 30, 2019): 173–92. http://dx.doi.org/10.24174/jicc.2019.06.17.173.
Full textSamaras, Evanthia, and Andrew Johnston. "Off-Lining to Tape Is Not Archiving: Why We Need Real Archiving to Support Media Archaeology and Ensure Our Visual Effects Legacy Thrives." Leonardo 52, no. 4 (2019): 374–80. http://dx.doi.org/10.1162/leon_a_01779.
Full textAl-Bacha, Souad, Brendan Page, Han Lam, et al. "RF18 | PSAT165 Effect of Age, Gender, & Ethnicity on the Prevalence of Vertebral fractures in Patients with Primary Hyperparathyroidism." Journal of the Endocrine Society 6, Supplement_1 (2022): A228—A229. http://dx.doi.org/10.1210/jendso/bvac150.469.
Full textGadir Ahmadov, Araz Aliyev, Gadir Ahmadov, Araz Aliyev. "INTEGRATING VISUAL EFFECTS INTO 2D PLATFORMER GAMES TO ENHANCE PLAY EXPERIENCES." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 40, no. 05 (2024): 291–300. http://dx.doi.org/10.36962/pahtei40052024-291.
Full textvan der Weijden, Maria A. C., J. Christiaan van Denderen, Willem F. Lems, Michael T. Nurmohamed, Ben A. C. Dijkmans, and Irene E. van der Horst-Bruinsma. "Etanercept Increases Bone Mineral Density in Ankylosing Spondylitis, but Does Not Prevent Vertebral Fractures: Results of a Prospective Observational Cohort Study." Journal of Rheumatology 43, no. 4 (2016): 758–64. http://dx.doi.org/10.3899/jrheum.150857.
Full textEller-Vainicher, Cristina, Marcello Filopanti, Serena Palmieri, et al. "Bone quality, as measured by trabecular bone score, in patients with primary hyperparathyroidism." European Journal of Endocrinology 169, no. 2 (2013): 155–62. http://dx.doi.org/10.1530/eje-13-0305.
Full textDissertations / Theses on the topic "Vfx"
Rydahl, Björn. "A VFX ocean toolkit with real time preview." Thesis, Linköping University, Department of Science and Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50850.
Full textLagergren, Mattias. "GPU accelerated SPH simulation of fluids for VFX." Thesis, Linköping University, Visual Information Technology and Applications (VITA), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57320.
Full textJohansson-Evegård, Erik. "Artist Friendly Fracture Modelling." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-74477.
Full textPoštulka, Ondřej. "Metodika řízení VFX projektů ve filmové a reklamní postprodukci." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-124802.
Full textEliasson, Ludvig. "Replicating movement and behaviour of different cloths for VFX-production." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63849.
Full textDempwolf, Holm Marcus. "The structuring of a VFX Pipeline : The structure, reasoning and choices." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69535.
Full textNilsson, Jenny. "The Process of Realistic Grooming for Animals." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64412.
Full textAdler, Robert, and Andreas Eriksson. "Visuella Effekter Inom Genrespecifik Musikvideoproduktion." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-35608.
Full textHedberg, Vilhelm. "Evaluation of Hair Modeling, Simulation and Rendering Algorithms for a VFX Hair Modeling System." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-65592.
Full textKylén, Jonas. "Deep compositing in VFX : Creating a framework for deciding when to render deep images or traditional renders." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74559.
Full textBooks on the topic "Vfx"
Jackson, Wallace. VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0.
Full textKumar, Abhishek. Beginning VFX with Autodesk Maya. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7857-4.
Full textZwerman, Susan. The visual effects producer: Understanding the art and business of VFX. Elsevier Focal Press, 2009.
Find full textFinance, Charles L. The visual effects producer: Understanding the art and business of VFX. Elsevier/Focal Press, 2010.
Find full textSusan, Zwerman, ed. The visual effects producer: Understanding the art and business of VFX. Elsevier/Focal Press, 2010.
Find full textA, Okun Jeffrey, Zwerman Susan, and Visual Effects Society, eds. The VES handbook of visual effects: Industry standard VFX practices and procedures. Focal Press, 2010.
Find full textDrate, Spencer. VFX artistry: A visual tour of how the studios create their magic. Focal Press, 2009.
Find full textDrate, Spencer. VFX artistry: A visual tour of how the studios create their magic. Focal Press, 2010.
Find full textJütka, Salavetz, ed. VFX artistry: A visual tour of how the studios create their magic. Focal Press, 2010.
Find full textHara, Masashi. Dejitaru kontentsu sangyō shūseki ni okeru purojekuto kōdinēto: VFX sūpābaizā no shūkan kontakuto kōdō o chūshin ni. Kagawa University, 2002.
Find full textBook chapters on the topic "Vfx"
Jackson, Wallace. "Visual Effects: Set Up Your VFX Content Development Workstation." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_1.
Full textJackson, Wallace. "VFX Pipeline Motion Control: Using the Spline Editor." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_10.
Full textJackson, Wallace. "VFX Pipeline Pixel Isolation: Animated Polyline Masking." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_11.
Full textJackson, Wallace. "VFX Pipeline Automated Masking: Matte Generators." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_12.
Full textJackson, Wallace. "VFX Pipeline Pixel Tracking: Using Motion Tracking." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_13.
Full textJackson, Wallace. "VFX Pipeline 3D Production: Compositing 3D Assets." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_14.
Full textJackson, Wallace. "VFX Pipeline 3D Rendering: Shader, Material, and Texture." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_15.
Full textJackson, Wallace. "VFX Pipeline 3D Modeling: 3D Text-Title Creation." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_16.
Full textJackson, Wallace. "VFX Pipeline 3D Animation: 3D Text-Titling Modifiers." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_17.
Full textJackson, Wallace. "Advanced VFX Pipeline Effects: 3D Particle Systems." In VFX Fundamentals. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_18.
Full textConference papers on the topic "Vfx"
Ni, Min. "Visual Pseudo-Haptic Feedback as a Catalyst: Exploring User Joy with VFX in VR Physical Games." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00130.
Full textSegura-Bowers, Brent, Gareth Edwards, and John Knoll. "ILM VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2017. http://dx.doi.org/10.1145/3078280.3101048.
Full textSegura-Bowers, Brent, Jordan Vogt-Roberts, Jeff White, and Brent Segura-Bowers. "ILM VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2017. http://dx.doi.org/10.1145/3078280.3106000.
Full textOno, Ryuichi, and Tetsuaki Baba. "Tangible VFX: Physical Objects with Added VFX Effects." In TEI '24: Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2024. http://dx.doi.org/10.1145/3623509.3635321.
Full textMagar, Yuvraj. "Peak 9 VFX." In ACM SIGGRAPH 2011 Dailies. ACM Press, 2011. http://dx.doi.org/10.1145/2047493.2047504.
Full textReinders, James, George ElKoura, Erwin Coumans, Ron Henderson, Martin Watt, and Jeff Lait. "Multithreading and VFX." In ACM SIGGRAPH 2013 Courses. ACM Press, 2013. http://dx.doi.org/10.1145/2504435.2504452.
Full textAubel, Amaury. ""HOME" VFX breakdown." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2015. http://dx.doi.org/10.1145/2745234.2746859.
Full textTurner, Natasha, James Gunn, Joe Letteri, Guy Williams, David Clayton, and Simeon Duncombe. "Weta digital VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2017. http://dx.doi.org/10.1145/3078280.3101047.
Full textTurner, Natasha, Matt Reeves, Joe Letteri, Dan Lemmon, and Daniel Barrett. "Weta digital VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2017. http://dx.doi.org/10.1145/3078280.3114817.
Full textTurner, Natasha, Luc Besson, Joe Letteri, Martin Hill, Eric Reynolds, and Paul Story. "Weta digital VFX." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2017. http://dx.doi.org/10.1145/3078280.3114818.
Full textReports on the topic "Vfx"
Näslund, Joacim, and Mikael Andersson. Bedömning av VattendragsIndeX (VIX) vid fångst av ål. Department of Aquatic Resources, Swedish University of Agricultural Sciences, 2024. http://dx.doi.org/10.54612/a.7c67793892.
Full textAvis, William. Value for Money of Different CSO Delivery Options. Institute of Development Studies, 2022. http://dx.doi.org/10.19088/k4d.2022.087.
Full textAVONDALE INDUSTRIES LA. Vendor Furnished Information (VFI); National Marine Standard VFI Guidelines. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada452127.
Full textStevens A. J. CASIM on VAX. Office of Scientific and Technical Information (OSTI), 1987. http://dx.doi.org/10.2172/1151196.
Full textImossi, R. BNLDAG VAX Networks. Office of Scientific and Technical Information (OSTI), 1987. http://dx.doi.org/10.2172/1157448.
Full textImossi, R. VAX/VMS Mail. Office of Scientific and Technical Information (OSTI), 1987. http://dx.doi.org/10.2172/1157449.
Full textImossi, R. BNLDAG VAX GMAIL. Office of Scientific and Technical Information (OSTI), 1987. http://dx.doi.org/10.2172/1157450.
Full textMannel, Eric. PHENIX VTX Prototype. Office of Scientific and Technical Information (OSTI), 2008. http://dx.doi.org/10.2172/1975697.
Full textTaiber, Joachim. Unsettled Topics Concerning the Impact of Quantum Technologies on Automotive Cybersecurity. SAE International, 2020. http://dx.doi.org/10.4271/epr2020026.
Full textWylde, Emily. Value for Money of Social Assistance in Fragile Contexts: Considerations, Evidence, and Research Priorities. Institute of Development Studies (IDS), 2022. http://dx.doi.org/10.19088/basic.2022.009.
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