Academic literature on the topic 'Vibrotactile music'

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Journal articles on the topic "Vibrotactile music"

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Remache-Vinueza, Byron, Andrés Trujillo-León, Mireya Zapata, Fabián Sarmiento-Ortiz, and Fernando Vidal-Verdú. "Audio-Tactile Rendering: A Review on Technology and Methods to Convey Musical Information through the Sense of Touch." Sensors 21, no. 19 (2021): 6575. http://dx.doi.org/10.3390/s21196575.

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Tactile rendering has been implemented in digital musical instruments (DMIs) to offer the musician haptic feedback that enhances his/her music playing experience. Recently, this implementation has expanded to the development of sensory substitution systems known as haptic music players (HMPs) to give the opportunity of experiencing music through touch to the hearing impaired. These devices may also be conceived as vibrotactile music players to enrich music listening activities. In this review, technology and methods to render musical information by means of vibrotactile stimuli are systematica
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Verrillo, Ronald T. "Vibration Sensation in Humans." Music Perception 9, no. 3 (1992): 281–302. http://dx.doi.org/10.2307/40285553.

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The proposition that the performer of music can use vibrotactile sensations to supplement auditory cues as feedback signals in order to enhance tonal control of the instrument is examined. As a basis for evaluating this proposition, we present some fundamental characteristics of human vibrotactile sensation, including measurements at the threshold of detectability, at suprathreshold levels, and of subject variables that could affect sensation. It is reasonable to assume that the sensory capacities of skin could enable tactile feedback cues to be used by singers and some instrumentalists in con
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Berdahl, Edgar J., Austin Franklin, and Eric Sheffield. "A Spatially Distributed Vibrotactile Actuator Array (SDVAA) for music-to-vibrotactile sensory augmentation." Journal of the Acoustical Society of America 145, no. 3 (2019): 1710. http://dx.doi.org/10.1121/1.5101273.

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Aker, Scott C., Hamish Innes-Brown, Kathleen F. Faulkner, Marianna Vatti, and Jeremy Marozeau. "Effect of audio-tactile congruence on vibrotactile music enhancement." Journal of the Acoustical Society of America 152, no. 6 (2022): 3396–409. http://dx.doi.org/10.1121/10.0016444.

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Music listening experiences can be enhanced with tactile vibrations. However, it is not known which parameters of the tactile vibration must be congruent with the music to enhance it. Devices that aim to enhance music with tactile vibrations often require coding an acoustic signal into a congruent vibrotactile signal. Therefore, understanding which of these audio-tactile congruences are important is crucial. Participants were presented with a simple sine wave melody through supra-aural headphones and a haptic actuator held between the thumb and forefinger. Incongruent versions of the stimuli w
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Egloff, Deborah, Jonas Braasch, Philip Robinson, Doug Van Nort, and Ted Krueger. "A vibrotactile music system based on sensory substitution." Journal of the Acoustical Society of America 129, no. 4 (2011): 2582. http://dx.doi.org/10.1121/1.3588537.

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Aker, Scott C., Kathleen F. Faulkner, Hamish Innes-Brown, Marianna Vatti, and Jeremy Marozeau. "Some, but not all, cochlear implant users prefer music stimuli with congruent haptic stimulation." Journal of the Acoustical Society of America 155, no. 5 (2024): 3101–17. http://dx.doi.org/10.1121/10.0025854.

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Cochlear implant (CI) users often report being unsatisfied by music listening through their hearing device. Vibrotactile stimulation could help alleviate those challenges. Previous research has shown that musical stimuli was given higher preference ratings by normal-hearing listeners when concurrent vibrotactile stimulation was congruent in intensity and timing with the corresponding auditory signal compared to incongruent. However, it is not known whether this is also the case for CI users. Therefore, in this experiment, we presented 18 CI users and 24 normal-hearing listeners with five melod
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Venkatesan, Tara, and Qian Janice Wang. "Feeling Connected: The Role of Haptic Feedback in VR Concerts and the Impact of Haptic Music Players on the Music Listening Experience." Arts 12, no. 4 (2023): 148. http://dx.doi.org/10.3390/arts12040148.

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Today, some of the most widely attended concerts are in virtual reality (VR). For example, the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the world to a VR Travis Scott rap concert. As such VR concerts become increasingly ubiquitous, we are presented with an opportunity to design more immersive virtual experiences by augmenting VR with other multisensory technologies. Given that sound is a multi-modal phenomenon that can be experienced sonically and vibrationally, we investigated the importance of haptic feedback to musical experiences using a combinat
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Hiraba, Hisao, Motoharu Inoue, Kanako Gora, et al. "Facial Vibrotactile Stimulation Activates the Parasympathetic Nervous System: Study of Salivary Secretion, Heart Rate, Pupillary Reflex, and Functional Near-Infrared Spectroscopy Activity." BioMed Research International 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/910812.

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We previously found that the greatest salivation response in healthy human subjects is produced by facial vibrotactile stimulation of 89 Hz frequency with 1.9 μm amplitude (89 Hz-S), as reported by Hiraba et al. (2012, 20011, and 2008). We assessed relationships between the blood flow to brain via functional near-infrared spectroscopy (fNIRS) in the frontal cortex and autonomic parameters. We used the heart rate (HRV: heart rate variability analysis in RR intervals), pupil reflex, and salivation as parameters, but the interrelation between each parameter and fNIRS measures remains unknown. We
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Egloff, Deborah, Jonas Braasch, Phil Robinson, Doug Van Nort, Pauline Oliveros, and Ted Krueger. "Vibrotactile music systems for co-located and telematic performance." Journal of the Acoustical Society of America 131, no. 4 (2012): 3331. http://dx.doi.org/10.1121/1.4708466.

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Alves Araujo, Felipe, Fabricio Lima Brasil, Allison Candido Lima Santos, Luzenildo de Sousa Batista Junior, Savio Pereira Fonseca Dutra, and Carlos Eduardo Coelho Freire Batista. "Auris System: Providing Vibrotactile Feedback for Hearing Impaired Population." BioMed Research International 2017 (2017): 1–9. http://dx.doi.org/10.1155/2017/2181380.

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Deafness, an issue that affects millions of people around the globe, is manifested in different intensities and related to many causes. This impairment negatively affects different aspects of the social life of the deaf people, and music-centered situations (concerts, religious events, etc.) are obviously not inviting for them. The Auris System was conceived to provide the musical experimentation for people who have some type of hearing loss. This system is able to extract musical information from audio and create a representation for music pieces using different stimuli, a new media format to
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Dissertations / Theses on the topic "Vibrotactile music"

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Birnbaum, David M. "Musical vibrotactile feedback." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101876.

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This thesis discusses the prospect of integrating vibrotactile feedback into digital musical instruments. A holistic approach is taken, considering the role of new instruments in electronic music, as well as the concept of touch in culture and experience. Research about the human biological systems that enable vibrotactile perception is reviewed, with a special focus on its relevance to music. Out of this review, an approach to vibration synthesis is developed that integrates the current understanding of human vibrotactile perception. An account of musical vibrotactile interaction design is pr
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Mattsson, Adam, and Martin Åhlén. "Vibraesthetics of Music : The design of BEATHOVEN: a haptic device for enjoying music through vibrotactile sensations." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85996.

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The project has the purpose of designing and developing a wearable haptic device for experiencing music through tactile vibrations on the body, and the result is the product concept BEATHOVEN and a completely new way of experiencing music.  Music is powerful, it touches our soul and gives form to our emotions. It captures the inner landscape of our minds, resonating in endless colours and nuances and shares it with others. Music has been a part of the human species for over 40 000 years and has played a fundamental role in our evolution and society; it is believed that we sang before we even s
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Michailidis, Tychonas. "On the hunt for feedback : vibrotactile feedback in interactive electronic music performances." Thesis, Birmingham City University, 2016. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.695294.

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The expressivity of musical performance is highly dependent on the feedback relationship between the performer and the instrument. Despite current advances in music technology, performers still struggle to retain the same expressive nuances of acoustic instruments. The capacity of performative musical expression in technologically-driven music is mitigated by the limitations of controllers and other sensor-based devices used in the performance of such music. Due to their physical properties, such devices and components are unable to provide mainly the haptic and vibrotactile experience between
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Frid, Emma. "Perceptual Characterization of a Tactile Display for Live Electronic Music Performance : Designing a Vibrotactile Notification Tool for the CIRMMT Live Electronics Framework (CLEF)." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-159245.

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This study was conducted to assess physical and perceptual properties of a tactile display for a vibrotactile notification system within the CIRMMT Live Electronics Framework (CLEF), a Max-based modular environment for composition and performance of live electronic music. The tactile display was composed of two rotating eccentric mass actuators driven by a PWM signal generated from an Arduino microcontroller. Physical measurements using an accelerometer were carried out in order to estimate intensity and spectral peak frequency as function of duty cycle of the PWM signal. In addition, three us
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Crawshaw, Alexis Story. "La musique électro-Somesthésique : approches spatiales, théorisation et expérimentations créatives." Electronic Thesis or Diss., Paris 8, 2022. http://www.theses.fr/2022PA080074.

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Ce travail de recherche propose l’idée d’une musique électro-somesthésique (MES). Nous la définissons en tant qu'une musique informatique qui cible la somesthésie dans des perspectives artistiques et musicales. La MES engage les sens somatiques non-cochléaires sensibles aux ondes mécaniques. Nous proposons que l’expérience somesthésique de l’espace est qualitativement distincte des autres sens. Ces sensations opèrent en haute précision dans notre espace intime : à travers notre seuil corporel et voire à l’intérieur de nous-même. Ces subtilités offrent un terrain novateur artistique à explorer.
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Book chapters on the topic "Vibrotactile music"

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Knutzen, Håkon, Tellef Kvifte, and Marcelo M. Wanderley. "Vibrotactile Feedback for an Open Air Music Controller." In Lecture Notes in Computer Science. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12976-1_3.

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Giordano, Marcello, John Sullivan, and Marcelo M. Wanderley. "Design of Vibrotactile Feedback and Stimulation for Music Performance." In Springer Series on Touch and Haptic Systems. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-58316-7_10.

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Qi, Di, Mina Shibasaki, Youichi Kamiyama, et al. "Furekit: Wearable Tactile Music Toolkit for Children with ASD." In Haptics: Science, Technology, Applications. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_35.

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AbstractChildren with autism spectrum disorder (ASD) face the challenge of social interaction and communication, leading to them often requiring significant support from others in their daily lives. This includes challenges like basic communication to convey their emotions to comprehension in early education. To aid with their early development, we propose Furekit, a wearable toolkit that encourages physical interaction via audio and tactile stimuli. Furekit can be attached to various parts of the body, can be operated wirelessly, and is equipped with both a speaker and a vibrotactile actuator. The audio and tactile stimuli are triggered when touched via a conductive pad on the surface, aiming to aid these children’s learning and social experience. From our conducted workshop with children with ASD, we found that Furekit was well-received and was able to encourage their spontaneous physical movement. In the workshop, Furekit shows its potential as an educational and communication tool for children with ASD.
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Ignoto, Patrick, Ian Hattwick, and Marcelo M. Wanderley. "Development of a Vibrotactile Metronome to Assist in Conducting Contemporary Classical Music." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60384-1_24.

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Fang, Yingjie, Jing Ou, Nick Bryan-Kinns, Qingchun Kang, Junshuai Zhang, and Bing Guo. "Using Vibrotactile Device in Music Therapy to Support Wellbeing for People with Alzheimer’s Disease." In Advances in Ergonomics in Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79760-7_43.

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Sion, Yulia, Sunil Sudevan, and David Lamas. "Be Me Vest - Exploring the Emotional Effects of Music and Sound-Based Vibrotactile Stimuli." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35599-8_20.

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Giordano, Marcello, and Marcelo M. Wanderley. "Perceptual and Technological Issues in the Design of Vibrotactile-Augmented Interfaces for Music Technology and Media." In Haptic and Audio Interaction Design. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41068-0_10.

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Katz, Mark. "2. Bodies and senses." In Music and Technology: A Very Short Introduction. Oxford University PressNew York, 2022. http://dx.doi.org/10.1093/actrade/9780199946983.003.0002.

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Abstract Starting from the premise that our bodies are the primary and constant mediators of the music we experience, this chapter investigates how technology mediates the relationship between music and the human body. Often technologies offer a compromise: in providing new ways to experience music, they limit access to some of our senses. Radio, recordings, and streaming audio, for example, expand our access to music while removing or reducing the visual element of musical listening. Other technologies are designed to enhance our embodied experience of music, whether by providing visual elements or engaging with our sense of touch through what is known as vibrotactile feedback. Case studies explore music that is made but not seen, musical haptics, 18th- and 19th-century musical androids, Vocaloids, and musical holograms.
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Conference papers on the topic "Vibrotactile music"

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Branje, Carmen, Michael Maksimouski, Maria Karam, Deborah I. Fels, and Frank Russo. "Vibrotactile Display of Music on the Human Back." In 2010 Third International Conference on Advances in Computer-Human Interactions. IEEE, 2010. http://dx.doi.org/10.1109/achi.2010.40.

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Yeganeh, Nashmin, Ivan Makarov, Snorri Steinn Stefánsson Thors, Hafliði Ásgeirsson, Árni Kristjánsson, and Rúnar Unnþórsson. "Vibrotactile Sleeve to Improve Music Enjoyment of Cochlear Implant Users." In ASME 2022 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/imece2022-95591.

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Abstract This study presents a new design of a wearable vibrotactile device — a tactile sleeve consisting of three voice coil actuators (Model: Lofelt L5). The device was made within an R&D project aimed at developing a wearable for enhancing the music perception of cochlear implant recipients. The aim is to provide tactile stimulation in addition to the cochlear implant stimulation — generating an audio-tactile music experience. We also present the results of an experiment performed to investigate whether the sleeve can be used to identify songs from tactile stimulation and investigate th
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Baijal, Anant, Julia Kim, Carmen Branje, Frank Russo, and Deborah I. Fels. "Composing vibrotactile music: A multi-sensory experience with the emoti-chair." In 2012 IEEE Haptics Symposium (HAPTICS). IEEE, 2012. http://dx.doi.org/10.1109/haptic.2012.6183839.

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Karam, Maria, Gabe Nespoli, Frank Russo, and Deborah I. Fels. "Modelling Perceptual Elements of Music in a Vibrotactile Display for Deaf Users: A Field Study." In 2009 Second International Conferences on Advances in Computer-Human Interactions (ACHI). IEEE, 2009. http://dx.doi.org/10.1109/achi.2009.64.

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Yamazaki, Yusuke, and Shoichi Hasegawa. "Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback." In 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR). IEEE, 2023. http://dx.doi.org/10.1109/vr55154.2023.00043.

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Lu, Leon, Jin Kang, Chase Crispin, and Audrey Girouard. "Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning." In ASSETS '23: The 25th International ACM SIGACCESS Conference on Computers and Accessibility. ACM, 2023. http://dx.doi.org/10.1145/3597638.3608397.

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