Dissertations / Theses on the topic 'Vicon motion capture system'
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Grubisic, Ivan. "ALGORITHMS FOR CALCULATING THE 3D CENTER OF ROTATION USING VICON MOTION CAPTURE SYSTEM AND MATLAB." Thesis, The University of Arizona, 2009. http://hdl.handle.net/10150/192460.
Full textHanson, Andrew Todd. "Markerless Motion Capture and Analysis System to Enhance Exercise Professional Effectiveness: Preliminary Study." University of Akron / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=akron1481223866357858.
Full textLindequist, Jonas, and Daniel Lönnblom. "Construction of a Motion Capture System." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-24.
Full textMotion capture is the process of capturing movements from real life into a computer. Existing motion capture systems are often very expensive and require advanced hardware that makes the process complex. This thesis will answer the following question: is it possible to create an optical motion capture system using only a single low cost Dvcamera (Digital Video Camera), that still will produce accurate motion capture data? To answer this question and construct our motion capture system we need to complete these following steps:
• Create a usable film sequence.
• Analyze the sequence.
• Create motion capture data.
• Apply the motion capture data for 3D character and analyze the outcome.
The method chosen for this thesis is constructive research. In short terms it is the study of whether we can or cannot build a new artifact. The following theoretic tools were used in the process of creating a motion capture system: Color theory, RGB, Connected component labeling, Skeletons in 3D animation, Calculating angels using trigonometry, .x files and Quaternions. We have found that an optical motion capture system is very complex and it is hard to produce as a low budget system. Our attempt did not live up to our expectations. The idea with using only one DV camera was to simplify the system since it would require no calibration or syncronisation. It would also make the system cost efficient and more available to the general public. The single camera solution unfortunatly created a number of problems in our system. Our system does however work with less complex movements. It can produce motion capture data that is accurate enough to be used in low budget games. It is also cost effective compared to other systems on the market. The system has a very easy setup and does not need any calibration in addition to the init position.
Tällberg, Niklas, and Alexander Paus. "Lågbudget filmskapande och tillverkning av billigt Motion Capture system." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12184.
Full textBrown, Richard George. "Three-dimensional motion capture for the DIET breast cancer imaging system." Thesis, University of Canterbury. Mechanical Engineering, 2008. http://hdl.handle.net/10092/1250.
Full textOzyalcin, Anil E. "SOLITONS: A COMPACT, LOW-COST, AND WIRELESS BODY MOTION CAPTURE SYSTEM." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1437440750.
Full textGilbert, Mathew Alan. "Optimising visuo-locomotor interactions in a motion-capture virtual reality rehabilitation system." Thesis, University of York, 2013. http://etheses.whiterose.ac.uk/3986/.
Full textBeriault, Silvain. "Multi-camera system design, calibration and three-dimensional reconstruction for markerless motion capture." Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27957.
Full textManivasagam, Karnica. "COMPARISON OF WRIST VELOCITY MEASUREMENT METHODS: IMU, GONIOMETER AND OPTICAL MOTION CAPTURE SYSTEM." Thesis, KTH, Medicinteknik och hälsosystem, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-287178.
Full textUpprepade uppgifter, besvärliga hand- / handledsställningar och kraftfulla ansträngningar är kända riskfaktorer för arbetsrelaterade muskuloskeletala störningar (WMSD) i hand och handled. WMSD är en viktig orsak till lång frånvaro, produktivitetsförlust, löneförlust och individuellt lidande. För närvarande tillgängliga bedömningsmetoder för hand / handledsrörelser har begränsningarna att vara felaktiga, t.ex. när du använder självrapporter eller observationer, eller dyra och resurskrävande för följande analyser, t.ex. när du använder elektrogoniometrarna. Därför finns det ett behov av en riskbedömningsmetod som är enkel att använda och som kan användas av både forskare och utövare för att mäta handledens vinkelhastighet under en 8-timmars arbetsdag. Wearable Inertial Measuring Units (IMU) i kombination med mobiltelefonapplikationer ger möjlighet till en sådan metod. För att kunna använda IMU i fältet för att bedöma handledens hastighet för olika arbetsuppgifter måste metodens noggrannhet undersökas. Därför genomfördes detta laboratorieexperiment för att jämföra en ny IMU-baserad metod med den traditionella goniometern och det vanliga optiska rörelsefångningssystemet. Laboratorieexperimentet utfördes på tolv deltagare. Tre standardhandrörelser, inklusive hand / handledsrörelse av Flexion-extension (FE), Deviation och Pronation-supination (PS) vid 30, 60, 90 beat-per-minut (bpm) och tre simulerade arbetsuppgifter utfördes. Vinkelhastigheten för de tre metoderna vid 50: e och 90: e percentilen beräknades och jämfördes. Det genomsnittliga absoluta felet och korrelationskoefficienten analyserades för att jämföra metoderna. Ökning av fel observerades med ökning av hastighet/bpm under standardhandrörelserna. För standardhandrörelser hade jämförelsen mellan IMUbyaxis och Goniometer den minsta skillnaden och högsta korrelationskoefficienten. För simulerade arbetsuppgifter var skillnaden mellan goniometer och optiskt system den minsta. För simulerade arbetsuppgifter var dock skillnaderna mellan de jämförda metoderna i allmänhet mycket större än de vanliga handrörelserna. Den IMUbaserade metoden anses ha potential jämfört med traditionella mätmetoder. Ändå behöver det förbättras för att kunna användas för riskbedömning på fältet.
Dasari, Ganeshram. "Development of a robust 3-D ultrasonic tracking system for motion capture studies /." Available to subscribers only, 2009. http://proquest.umi.com/pqdweb?did=1796330211&sid=15&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Full textDasari, Ganeshram. "DEVELOPMENT OF A ROBUST 3-D ULTRASONIC TRACKING SYSTEM FOR MOTION CAPTURE STUDIES." OpenSIUC, 2008. https://opensiuc.lib.siu.edu/theses/448.
Full textKade, Daniel. "Towards Immersive Motion Capture Acting : Design, Exploration and Development of an Augmented System Solution." Licentiate thesis, Mälardalens högskola, Inbyggda system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-25888.
Full textPetersen, Spencer Ray. "A System for Foot Joint Kinetics – Integrating Plantar Pressure/Shear with Multisegment Foot Modeling." BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8456.
Full textYang, Bowen. "Development of a Self-Calibrated Motion Capture System by Nonlinear Trilateration of Multiple Kinects v2." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35321.
Full textScalley, Timothy Brian. "Vertical ground reaction force estimation using position data measured from a markerless motion capture system." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1345557063.
Full textYoung, Alexander D. "Wireless realtime motion tracking system using localised orientation estimation." Thesis, University of Edinburgh, 2010. http://hdl.handle.net/1842/4637.
Full textWilson, Rhoda M. "An innovative approach for assessing the ergonomic risks of lifting tasks using a video motion capture system." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Mar%5FWilson.pdf.
Full textThesis Advisor(s): Michael McCauley. "March 2006." Includes bibliographical references (p. 49-51). Also available online.
Arumuganainar, Ganesh Prasanth. "Simulation of Lower Limb Muscle Activity During Inclined Slope Walking." Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-243914.
Full textRydén, Anna, and Amanda Martinsson. "Evaluation of 3D motion capture data from a deep neural network combined with a biomechanical model." Thesis, Linköpings universitet, Institutionen för medicinsk teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176543.
Full textFourie, Sarie Marissa. "3D measurement of cervical and thoracic postural dynamism in sitting : a pilot study." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/85712.
Full textENGLISH ABSTRACT: The aim of this study was to improve the measurement of postural dynamism in the sitting position using a three-dimensional (3D) motion analysis system. The primary objective was to describe pilot data for postural dynamism of the cervical and thoracic spines while working at a desktop computer. The secondary objective was to refine the process of posture measurement and analysis by decreasing data processing time. Certain factors in 3D motion analysis can lead to an increase in gaps in data collected during trial capture, which in turn will lead to a longer time of data processing. In the first phase of this study, a number of such factors were identified and altered. A series of pilot studies was performed to test the improvement of data processing time when altering these factors. In the first two pilot studies, camera and tripod positionings were explored and refined, workstation layout and anatomical landmark marker placement were investigated, and optimal capture frequency was established. In both these pilot studies, outcomes were established by means of trial and error by experimenting with a variety of different options for the different outcomes. In the third pilot study, computer software which provides computer tasks for the participant during primary trial capture was tested. Two independent computer users performed all the activities as per software, after which they were required to give oral feedback and suggestions on improvement in terms of user friendliness. The objective of the fourth and final pilot study was to include all of the outcomes from the preceeding pilot studies and attempt a trial run of the actual data collection process. A study participant with no affiliation to the research project was used and a complete trial run was performed after which the measurement process was deemed feasible. In the primary study, 18 student volunteers completed a sequence of computer tasks, including keyboard, mouse and reading activities. Prior to data capture, full range of motion of the thoracic and cervical spines were measured in three dimensions for every participant. Data capture took place for the full duration of performance of all computer activities. Outcome parameters for postural dynamism included true range of motion (degrees), proportional range of motion (percentage) and motion frequency (movement per minute) in all three planes of motion of the cervical and thoracic spines. Typing tasks were associated with biggest movement ranges and motion frequencies. Mouse activity was associated with the most stationary posture, exhibiting the least frequent movement as well as the smallest ranges of motion. The results from this study allow us to better understand the dynamic nature of posture, as well as postural dynamism associated with different computer tasks. This study provides a baseline for future research of 3D motion analysis of the sitting posture. It also marks the need for further research regarding ergonomics, use and potential alternatives in the computer workstation and input devices.
AFRIKAANSE OPSOMMING: Hierdie studie het ten doel gehad om die meting van posturale dinamisme in die sitposisie te verbeter deur middel van „n drie-dimensionele (3D) bewegingsanalisesisteem. Die primêre doelwit was om loodsdata te beskryf vir posturale dinamisme van die servikale en torakale werwelkolomme terwyl op „n rekenaar gewerk word. Die sekondêre doelwit was om die proses van postuurmeting en analise te verfyn deur die dataprosesseringstyd te verminder. Sekere faktore van 3D bewegingsanalise kan „n vermeerdering van gapings in ingesamelde data tot gevolg hê, wat weer kan lei na „n verlengde tydperiode van dataprosessering. In die eerste fase van hierdie studie is sulke faktore identifiseer en aangepas. „n Reeks loodsstudies is uitgevoer om die verbetering van dataprosesseringstyd te toets namate aanpassings aan hierdie faktore gemaak is. Tydens die eerste twee loodsstudies is verskillende kamera en driepoot posisionering ondersoek en verfyn, werkstasie uitleg en anatomiese baken merker plasing is ondersoek en die optimale dataversamelingsfrekwensie is vasgestel. In beide hierdie loodsstudies is die uitkomste vasgestel op grond van toets- en fouteer deur te eksperimenteer met „n verskeidenheid opsies soos van toepassing op die betrokke uitkomste. Tydens die derde loodsstudie is rekenaarsagteware getoets wat die rekenaaraktiwiteit vir die studiedeelnemers verskaf het tydens primêre data-insameling. Twee onafhanklike persone het al die aktiwiteite volgens die sagteware voltooi en het verbale terugvoer en aanbevelings gegee oor hoe om die program te verbeter. Die vierdie en finale loodsstudie het gepoog om al die uitkomste van die eerste drie loodsstudies in te sluit en „n toetsmeting te doen van die ware dataversamelingsproses. „n Onafhanklike studiedeelnemer met geen affiliasie tot die navorsingsprojek nie het „n toetslopie van die hele versamelingsproses gedoen en die metingsproses is haalbaar verklaar. Tydens die primêre studie het 18 student-vrywilligers „n reeks rekenaartake gedoen (insluitend sleutelbord en muisaktiwiteite sowel as „n leesopdrag). Voor die aanvang van dataversameling is die volle bewegingsomvange van die torakale en servikale werwelkolomme van elke deelnemer gemeet. Dataversameling is vir die volle durasie van die uitvoer van rekenaaraktiwiteite gedoen. Uitkomsparameters vir posturale dinamisme het die volgende ingesluit: Omvang van beweging (grade), proporsionele omvang van beweging (persentasie) en bewegingsfrekwensie (bewegings per minuut) in al drie bewegingsvlakke van die servikale en torakale werwelkolomme. Sleutelbord-aktiwiteite is geässosieer met die grootste bewegingsomvange en die meeste bewegingsfrekwensie. Muisaktiwiteit is geässosieer met die mees stasionêre postuur en het die heel minste gereelde beweging getoon in die algemeen. Die resultate van hierdie studie help om die dinamise natuur van postuur beter te verstaan, sowel as posturale dinamisme wat met verskillende rekenaartake verbind word. Die studie bied „n basislyn vir die toekomstige navorsings wat posturale dinamisme met verskillende rekenaartake meet. Dit merk ook die behoefte aan verdere navorsing aangaande ergonomika, gebruik en alternatiewe tot rekenaarwerkstasie en –toerusting.
Teufl, Wolfgang [Verfasser], Michael [Akademischer Betreuer] Fröhlich, and Hermann [Akademischer Betreuer] Schwameder. "Validation and initial applications of a magnetometer-free inertial sensor based motion capture system for the human lower body / Wolfgang Teufl ; Michael Fröhlich, Hermann Schwameder." Kaiserslautern : Technische Universität Kaiserslautern, 2021. http://d-nb.info/1232240435/34.
Full textJönsson, Maria, and Malin Boije. "Biomechanical Simulations of a Flywheel Exercise Device in Microgravity." Thesis, KTH, Skolan för teknik och hälsa (STH), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-163212.
Full textBennison, John Charles. "Gait Analysis in Anterior Cruciate Ligament Reconstruction & Controls Across Different Levels of Visual Feedback." Ohio University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1617872112807014.
Full textGrzybowská, Martina. "Human Mo-cap System Based on Inertial Measurement Units." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445474.
Full textVassallo, Christian. "Using human-inspired models for guiding robot locomotion." Thesis, Toulouse 3, 2016. http://www.theses.fr/2016TOU30177/document.
Full textThis thesis has been done within the framework of the European Project Koroibot which aims at developing advanced algorithms to improve the humanoid robots locomotion. It is organized in three parts. With the aim of steering robots in a safe and efficient manner among humans it is required to understand the rules, principles and strategies of human during locomotion and transfer them to robots. The goal of this thesis is to investigate and identify the human locomotion strategies and create algorithms that could be used to improve robot capabilities. A first contribution is the analysis on pedestrian principles which guide collision avoidance strategies. In particular, we observe how humans adapt a goal-direct locomotion task when they have to interfere with a moving obstacle crossing their way. We show differences both in the strategy set by humans to avoid a non-collaborative obstacle with respect to avoid another human, and the way humans interact with an object moving in human-like way. Secondly, we present a work done in collaboration with computational neuroscientists. We propose a new approach to synthetize realistic complex humanoid robot movements with motion primitives. Human walking-to-grasp trajectories have been recorded. The whole body movements are retargeted and scaled in order to match the humanoid robot kinematics. Based on this database of movements, we extract the motion primitives. We prove that these sources signals can be expressed as stable solutions of an autonomous dynamical system, which can be regarded as a system of coupled central pattern generators (CPGs). Based on this approach, reactive walking-to-grasp strategies have been developed and successfully experimented on the humanoid robot HRP at LAAS-CNRS. In the third part of the thesis, we present a new approach to the problem of vision-based steering of robot subject to non-holonomic constrained to pass through a door. The door is represented by two landmarks located on its vertical supports. The planar geometry that has been built around the door consists of bundles of hyperbolae, ellipses, and orthogonal circles. We prove that this geometry can be directly measured in the camera image plane and that the proposed vision-based control strategy can also be related to human. Realistic simulation and experiments are reported to show the effectiveness of our solutions
Efstratiou, Panagiotis. "Skeleton Tracking for Sports Using LiDAR Depth Camera." Thesis, KTH, Medicinteknik och hälsosystem, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297536.
Full textSkelettspårning kan åstadkommas med hjälp av metoder för uppskattning av mänsklig pose. Djupinlärningsmetoder har visat sig vara det främsta tillvägagångssättet och om man använder en djupkamera med ljusdetektering och varierande omfång verkar det vara möjligt att utveckla ett markörlöst system för rörelseanalysmjukvara. I detta projekt används ett tränat neuralt nätverk för att spåra människor under sportaktiviteter och för att ge feedback efter biomekanisk analys. Implementeringar av fyra olika filtreringsmetoder för mänskliga rörelser presenteras, kalman filter, utjämnare med fast intervall, butterworth och glidande medelvärde. Mjukvaran verkar vara användbar vid fälttester för att utvärdera videor vid 30Hz. Detta visas genom analys av inomhuscykling och släggkastning. En ickestatisk kamera fungerar ganska bra vid mätningar av en stilla och upprättstående person. Det genomsnittliga absoluta felet är 8.32% respektive 6.46% då vänster samt höger knävinkel användes som referens. Ett felfritt system skulle gynna såväl idrottssom hälsoindustrin.
Hungenahalli, Shivanna Bharath. "Musculoskeletal Modeling of Ballet." Thesis, Linköpings universitet, Mekanik och hållfasthetslära, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-171924.
Full textBlair, Stephanie. "Biomechanical Considerations in Goal-Kicking Accuracy: Application of an Inertial Measurement System." Thesis, 2019. https://vuir.vu.edu.au/40034/.
Full textCHENG, HUI-CHUAN, and 鄭蕙娟. "Inertial Sensor Based Gait Motion Capture System." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/47647227302391627310.
Full text國立臺北大學
電機工程學系
104
Gait analysis is not only important in the use for research of locomotion but also substantially related to the rehabilitations or surgical treatments of patients who have lower limb disorders. The analysis is generally based on the kinetic information which has been collected during the patients' locomotion. A traditional method to acquire the kinetic information relies seriously on a multiple-camera based system which calculates and converts video-marker positions inside the independently multi-dimensional videos to the exact positions. Due to limitation of the camera viewing scope, the markers have to be initially calibrated first before use, and the patients' locomotion also have to be restricted within a limited region which all the camera viewing scope can cover. In this study, a wireless wearable gait motion capture system has been proposed to substitute the video-based method. By a series of inertial sensors attached to the human body, measurements based on the embodiment of the inertial sensors are acquired to estimate the kinetics of the locomotion. The motion capture system is no more restricted in a local area. For gait pattern assessment, a Quaternion Extended Kalman Filter (QEKF), which transforms the sensor measures from a local coordinate to the global coordinate, and removes sensory noises, is used for the kinetic assessment. Together with the QEKF, a new method to align the baseline of calculation is proposed, and is a key to achieve the performance. By wearing on the thighs, shanks and feet of a person, the sensors with their triaxial accelerometer measure and the inclination angle of the segments to calculate lower extremity joint (either hips, knees or ankles of both legs) angle. The time series of inclination angles of the hips, knees and ankles then form the gait patterns of the person. In the developing stage, the system is developed under the reference and calibration of the simultaneous gait pattern acquired by a PTI motion tracking system to obtain a reliable model accuracy. After the development, repeated experiments and long-distance outdoor locomotion tests were applied for verification and validation to guarantee the system performance.
Huang, Kuang-Li, and 黃光立. "Wave energy capture system – surge motion tank." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/14411049327432131796.
Full text國立中山大學
海洋環境及工程學系研究所
99
Liquid sloshing in a 2D tank applied on a wave energy capture system and reducing the oscillation of an offshore platform are discussed in this study. A fully nonlinear time-independent finite difference method and the forth-order Runge-Kutta method are implemented to solve the coupled motions of liquid sloshing in a 2D tank with a floating platform. When the external forcing frequency of the Dynamic Vibration Absorber System composed by a tuned liquid damper and a tuned mass damper is identical to the fundamental frequency of the tank, the external force can be effectively diminished by the sloshing-induced force. In the meantime, the maximum effect of tuned mass damper on reducing the amplitude of the floating platform appears. When the frequency of external forcing is close to the first natural frequency of the liquid tank, the coupled effect between the motions of both the tank and the platform can effectively reduce the vibration of the platform and the total energy of the whole system. The Eigenfrequency of a wave capture system is formed by the coupled effect of a liquid tank and a wave capture system. When the excitation frequency of the wave capture system is near its Eigenfrequency, the sloshing-induced force is much larger than that of external and the maximum displacement of the wave energy capture system occurs. As a result, the wave energy capacity of the wave capture system can be averagely increased to 150% by the influence of liquid sloshing in the tank.
Liu, Chien-Chih, and 劉建志. "The Implementation of Low Cost Motion Capture System." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/cys83q.
Full text南台科技大學
電機工程系
94
It is popular to make 3D cartoon with a computer with the fast progressing of the computer technology. It take much time and much money to make 3D cartoon by manpower only, and the moving object of the produced movie is limited. So it is popular to catch the true performer's movements by the motion capture system, then apply it to the cartoon. At the present, two kinds of the most popular motion capture system on the market, one is the image type and the other is the electromagnetic type.However, the two kinds of the motion capture system are very expensive and heavy, so that the motion capture system can not be popularized. This paper is concerned with a special topic to make a motion capture system with light weight, and low price, the main characteristic has: 1.Bend sensors are used to detect the attitude of a person. 2.A MSP430F149 single chip computer is used to read and to transmit the attitude data. 3.A MX25L1602 Flash ROM is used as storing device and calibrating data. 4.A bluetooth chip is used for communicating media. 5.The attitude data will translated to physical angles by a VISUAL BASIC program. 6.The attitude of the human body will dynamically showed in graphic by a FLASHMX multimedia player. 7.A calibrating procedure is done in user friendly interface, such that the system can be suitable for different bend sensors and human characteristics. 8.The system is with record function and play function such that it can be applied to sport training and medical treatment. 9.The system is used as the input device of a digital game.
Hu, Chiu-Chih, and 胡裘之. "Interactive comic generator system based on motion capture." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/zr65dr.
Full text國立臺北科技大學
資訊工程系
106
This paper provides an interactive comic generator system based on motion capture, allowing user generate comic easily with motion capture. The user only need to record their performance, the system automatically analyzes their bone information and candidate the key-pose of what they act. Our system ensures that the user without any painting skill can easily produce the comic of what they act. Our algorithm will analyze their performance in real time and suggest them the key-pose automatically. And the user can interact with virtual object easily with handheld device. The system analyzes the users performance process, guesses the content of the story that the user wants to express, and plots the result as non-photorealistic comics, without using complex drawing tools and drawing techniques, can produce comic results with motion performance.
Lindholm, Patrik. "Förenklade motion capture system : En utvärdering av motion capture med två kameror jämfört med en djupseende kamera." Thesis, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-41933.
Full textValiderat; 20140627 (global_studentproject_submitter)
Liu, Shih-Hsien, and 劉士賢. "Motion Capture System Based on Magnetic and Inertial Sensor." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/82z22a.
Full text國立臺灣科技大學
資訊工程系
99
Applications of motion capture are widespread, and they have been extensively used in movie, video game industries. Although accuracy of traditional optical motion capture systems is high, they are very expensive and only suitable for limited space, thus constraining their applications. We implement a low cost, real-time motion capture system that combines magnetometer, accelerometer and gyroscope. At first the zero-offset bias and scale error were corrected, and then we use this corrected measurement data to calculate orientation by complementary filter or kalman filer. A user should do T pose calibration while binding sensor boards to body segments to calculate sensor board-body segment offset, and then we can use this offset and orientation of sensor board to calculate angle of joints, thus the capture of the overall motion.
Feng-RenHsieh and 謝豐任. "A Human Motion Capture System for Virtual Reality Applications." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/67620384674612934670.
Full textWu, Ming-Cheng, and 吳明城. "Application of InfraRed Camera to Feet Motion Capture System." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/55615618565798101426.
Full text國立臺灣科技大學
機械工程系
96
The purpose of this thesis is to use Infra-Red (IR) camera to captures the feet movement to combine with Dance Dance Revolution (DDR). The system of this thesis is built on TV and PC. On the PC system, we use proxy to connect IR cameras and flash game and conversion IR camera data to feet position data. On the TV system, IR camera transfer image data to embedded system by UART, then image data can be processed by embedded system. Finally, we use modification and feet position data to build a dance game. The result is that player can feel reality and more interaction in the game.
Hsiao, Ching-Chun, and 蕭晴駿. "Model-Based Pose Estimation for Multi-Camera Motion Capture System." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/79385950596603901992.
Full textMin-JieHuang and 黃珉杰. "A 1-D calibration method for 3D motion capture system." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/74659363886413143950.
Full text國立成功大學
機械工程學系碩博士班
101
The purpose of this study is focused on the development of a multi-camera 1-D calibration method. By free moving at least collinear 5 points of the 1-D calibration jig to do the camera calibration. Because the restriction of the 1-D calibration jig and the FOV of camera. It is not possible that all cameras can see all the feature points of the 1-D calibration jig at the same time. In order to avoid this problem. We designed a multi-camera initial camera calibration process and a process for multi-camera parameters optimization. And to test and verify these processes by building a multi- camera motion capture system. Finally we know the precision of the system by the error analysis.
Ke, Hong-Ming, and 柯鴻銘. "Development of Optical 2D Motion Capture System -- For Facial Movement." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/vpanp4.
Full text國立體育學院
運動科學研究所
90
From prehistoric age up to now, the concept of motion capture has been existed for a long time. The recording apparatus changes from just memorize the process; engrave the scene on the wall of the cave to using modern video technology to store various human movements. Generally speaking, most of the teachers or coachers are still using the naked eye to “capture” the techniques in action for analyze purpose. Whereas entertainment industry prefers the 3D motion capture equipment to catch the real movement for animation purpose. This study intent to develop a 2D optical motion capture system for facial movement tracking and recording. The Window Me is the system platform, MS Visual C++ and Vision SDK are the developing software. An USB CCD camera is used to capture 29 light dots’ movement on the face. The results of this study have proven this system can be use accurately for facial movement tracking. The finding is also valuable for future developing of 3D motion tracking study.
Kuan-HsiangChen and 陳冠翔. "A Wireless Body Motion Capture System for Basketball Shooting Training." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/h8f63k.
Full textSchacter, David. "Multi-Camera Active-vision System Reconfiguration for Deformable Object Motion Capture." Thesis, 2014. http://hdl.handle.net/1807/44060.
Full textChen, Wei-Cheng, and 陳威丞. "Implementation of a Low Cost Motion Capture System Using Computer Vision." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/26yjg3.
Full text大同大學
機械工程學系(所)
95
This paper's research subject is: Captures the human body upper part plane movement to have 7 different position data, the use identification color material for the foundation method, after obtaining the coordinate, manufactures the character animation. And take the low cost way construction overall system as the consideration. The research expense only purchases the hardware equipment, may achieve the research goal. This research uses one web cam, penetrates the USB interface to input the phantom to the system main engine, by way of colored phantom coordinates processing, the sub-area principle analyzes on the identification human body the color mark position. We regarding the experimental result which picks up carry on the discussion, and realizes in the simple character animation manufacture.
Zhe-HaoZhang and 張哲豪. "Development of a Distributed 3D Optical Real-time Motion Capture System." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/82y7h6.
Full textChien-ChaoHung and 洪健超. "Development of an Inertial and Magnetic Sensor Based Motion Capture System." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/62274300287370043964.
Full textLiu-ShenLin and 林律伸. "A evaluation of CPR learning quality via a motion capture system." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/53470783019966129623.
Full text國立成功大學
機械工程學系碩博士班
100
The purpose of this paper is to develop a motion tracking and analysis system for improvement of learning Cardiopulmonary Resuscitation (CPR). A duel mode optical tracking system that combines scanning and tracking capabilities capture body shape information of the CPR learner and track his CPR motions by coded markers. In addition, the system can also analyze the CPR motion data to help learners to correct the CPR performance. The content of this thesis includes the review of studies about CPR, the design of constructing an optical tracking system (D1400), the marker placement guide, the CPR experiment SOP, CPR motion cycle, and the explaination of experiment outcomes, then compare with the results of Anne to elstblish credibility. The system can provide CPR learners the chest compression depth, compression rate, the joint angles of not only whole motion sequence but also each compression segment. The system can be used to help CPR learners to improve the CPR performance.
Chen, Wei-Chih, and 陳威誌. "A Feasibility Analysis of a Finger Motion Capture System using Kinect." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/32860168743540378714.
Full text國立臺灣大學
生醫電子與資訊學研究所
100
The system architecture of this thesis utilized concept modify from Microsoft Kinect sensor. We utilized depth information generated by Light Coding Technology in the Kinect to capture spatial coordinates of fingertip in real world space. Then, we assess the feasibility of using Kinect sensor on finger motion capture in real world. OpenNI is used to retrieve the needed information. In fingertip detection, we used k-curvature algorithm to find out the fingertip location. Validation of the Kinect space coordinates for Z-axis depth information, X-axis and Y-axis length distance were also done. In addition, the analysis of stability on fingertip detection algorithm was also presented. The mean absolute percentage error (MAPE) and mean squared error (MSE) are evaluation tools. This help to find out the maximum bending angle of sample finger. In the verification experiment on the real space coordinates of the Kinect, we defined the depth measurement distance is from 50 cm to 130 cm. We found that the error value is proportional to the depth distance, but the average error rates are less than 1%. In the validation of horizontal and vertical distance, the error rate can be controlled within the acceptable rage (less than 5%) on the certain depth distance (80-110cm). In the stability analysis of fingertip detection algorithm, the MAPE value in tri-axial detection of each fingertip is mostly below 10. In general, average coordinates distance error is proportional to the depth distance within the measurement distance. Finger maximum bending angle that can be detected is about 30-45 degree, which is limited by the optical limitation. According to the result in this experiment, it is feasible to use the Kinect as finger capture system. Although limited by the hardware, the subjects’ position of hand and the rage of activities must be strictly limited. Nevertheless, for the patient with certain degree of recovery, using the Kinect within appropriate training mode can enable them to self-intensive training to live with interesting. Patient do not go to hospital can also improve hand function. In addition, clinical physician can currently assess the patients’ condition by this system, and the clinical physician can also modify the training program as needed.
Chang, Jia-Chen, and 張嘉宸. "The study of human motion simulation based on the motion capture system combined with virtual reality." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/71672806033422077568.
Full text中原大學
工業工程研究所
94
There are numerous 3D animation software that offer the function for editing the movement of personage’s limbs. Now, using the Motion Capture System is the best way to save time and to be lifelike. As limbs move, this method can record the state of the skeleton and control the virtual role through the motion data. Using the Motion Capture System allows us to express the motion data in smooth and meticulous degree better than any other method. There are many tools to create digital human models, such as Poser, MotionBuilder, 3ds max, etc. We can create digital human animations by combining these tools with the Motion Capture System. This research will make use of the motion analysis instrument to catch the experimenter’s slight characteristics and correct posture. Then, it will import the data to the motion analysis and virtual reality software, and apply the digital human model and virtual scene to stimulate the virtual person’s motion of swing. Our purpose is to make use of the motion capture system to pick and fetch the human motion date to create a standard research procedure that virtual personages simulate personnel motions under virtual environment. The marker’s position data, coming from the experiment showing in swing motion, is caught by motion capture equipment (Qualisys). QTrac software changes the data into another form which the animation software can be utilized. Therefore, the animation software completes the swing motion skeleton and incorporates the digital human model. Finally, in order to build up a swing simulation system including virtual hitter swing motions, we use virtual reality software to combine virtual personages with virtual scene and cooperate with interaction parameter establishment. Afterwards, we proof and analyze the authenticity of virtual personage’s motion.
Wong, Alexander. "Low-Cost Visual/Inertial Hybrid Motion Capture System for Wireless 3D Controllers." Thesis, 2007. http://hdl.handle.net/10012/2991.
Full textChang, Rong-Yu, and 張容瑜. "Virtual Reality and Motion Capture System for balance performance in postural responses." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/60380297292130961349.
Full text元智大學
工業工程與管理學系
99
In clinical balance assessment, the physical therapists use different methods to examine patients, such as balance scale, assessment equipment and personal posture control. However, these methods are subjective and unable to record real time posture to analyze motion. With recent technology, Virtual Reality (VR) and Motion Capture system are able to provide a 3D visual environment for subjects to interact and achieve required motions. Motion Capture system can capture the motion process. In past researches, the subjects motion without restricted time and angle which may be required for the balance assessment. The proposed VR-based balance test system with different parameter posture model (PM) performs evaluations in Virtual Environment (VE) with/without digital human model (DHM) for postural responses. The research result indicates that the PM parameter affects the subject’s postural responses. And the VE with/without DHM can affect motion implementation time and center of gravity shift of the subjects. Thus, such innovative findings can be further developed and refined for assisting physical therapist to design customized balance evaluation system.
Chi-ChingChen and 陳紀景. "Analyze the quality of CPR via a whole body motion capture system." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/86536112296796413820.
Full text國立成功大學
機械工程學系碩博士班
101
CPR was an important skill for improving the survival of cardiac arrest. Some studies indicate that high quality CPR may provide more benefit for survival of cardiac arrest. The Anne manikin be used widely no only in CPR training but also CPR examination. However Anne’s SkillReporter in compression part just offer the information which detect by a sensor in Anne’s chest. It means Anne can’t give any information about learner’s posture or learner’s position. The purpose of this thesis was that track motion of learner when doing the CPR via a whole body tracking system D1400. D1400 was an optical tracking system with a set of coded marker, and then we can get not only the information which Anne can provide but also the joint angle and joint position of learner. Therefore, we can analyze those joint information and find the relationship between each other. The content of this thesis, first was the introduction of D1400 and the experiment of CPR motion collect, second will compare the data which provide by Anne and our system give the reliability of D1400 system, third we analyze the data which were collected from professionals and make a discussion and conclusion, final we give learner some suggestion about the posture that calculate by simplifying human body to a four-bar linkage mechanism.