Dissertations / Theses on the topic 'VidCon'
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Clauß, Matthias, Ronald Schmidt, Frank Richter, Wolfgang Riedel, and Jan Martin. "Mitteilungen des URZ 2/2010." Universitätsbibliothek Chemnitz, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-201000419.
Full textVachon, Éric. "Une nouvelle approche de la validation de requête vidéo par l'utilisateur." Paris 6, 2003. http://www.theses.fr/2003PA066329.
Full textCorbillon, Xavier. "Enable the next generation of interactive video streaming." Thesis, Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2018. http://www.theses.fr/2018IMTA0103/document.
Full textOmnidirectional videos, also denoted as spherical videos or 360° videos, are videos with pixels recorded from a given viewpoint in every direction of space. A user watching such an omnidirectional content with a Head Mounted Display (HMD) can select the portion of the videoto display, usually denoted as viewport, by moving her head. To feel high immersion inside the content a user needs to see viewport with 4K resolutionand 90 Hz frame rate. With traditional streaming technologies, providing such quality would require a data rate of more than 100 Mbit s−1, which is far too high compared to the median Internet access band width. In this dissertation, I present my contributions to enable the streaming of highly immersive omnidirectional videos on the Internet. We can distinguish six contributions : a viewport-adaptive streaming architecture proposal reusing a part of existing technologies ; an extension of this architecture for videos with six degrees of freedom ; two theoretical studies of videos with non homogeneous spatial quality ; an open-source software for handling 360° videos ; and a dataset of recorded users’ trajectories while watching 360° videos
Cayatte, Rémi. "Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ?" Thesis, Université de Lorraine, 2016. http://www.theses.fr/2016LORR0205/document.
Full textVideo games that directly or indirectly address real events transmit a certain vision of such events to their users. Be it thanks to the narratives on which they are based, the images users interact with, or gameplay and game structure specificities, some video games are inspired by real events as much as they (re)build those through the play experiences that they propose.In order to better understand this dynamic, this dissertation proposes a method of analysis that takes into account the three key components that constitute video games (narrative, audiovisual, game and play). This method is then applied to the three Call of Duty: Modern Warfare games (2007-2011). The contexts of production and reception are also taken into account in this analysis.This dissertation highlights the fact that, in addition to the exaltation of a militaristic, nationalist and patriotic ethos, the three Call of Duty: Modern Warfare games strive to convey a particularly positive image of American military actions abroad and of the adoption of a preventive warfare doctrine in the aftermath of the 9/11 attacks.The method applied to this corpus of games is also meant to propose an approach to this medium that takes into account its globality and complexity in order to better understand its persuasive possibilities
Lindskog, Eric, and Wrang Jesper. "Design of video players for branched videos." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148592.
Full textAbousabea, Emad Mohamed Abd Elrahman. "Optimization algorithms for video service delivery." Thesis, Evry, Institut national des télécommunications, 2012. http://www.theses.fr/2012TELE0030/document.
Full textThe aim of this thesis is to provide optimization algorithms for accessing video services either in unmanaged or managed ways. We study recent statistics about unmanaged video services like YouTube and propose suitable optimization techniques that could enhance files accessing and reduce their access costs. Moreover, this cost analysis plays an important role in decision making about video files caching and hosting periods on the servers. Under managed video services called IPTV, we conducted experiments for an open-IPTV collaborative architecture between different operators. This model is analyzed in terms of CAPEX and OPEX costs inside the domestic sphere. Moreover, we introduced a dynamic way for optimizing the Minimum Spanning Tree (MST) for multicast IPTV service. In nomadic access, the static trees could be unable to provide the service in an efficient manner as the utilization of bandwidth increases towards the streaming points (roots of topologies). Finally, we study reliable security measures in video streaming based on hash chain methodology and propose a new algorithm. Then, we conduct comparisons between different ways used in achieving reliability of hash chains based on generic classifications
Clauß, Matthias, Frank Richter, Wolfgang Riedel, Ronald Schmidt, Lothar Kempe, Ursula Riedel, Thomas Müller, et al. "Mitteilungen des URZ 1/2011." Universitätsbibliothek Chemnitz, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-65615.
Full textSalam, Sazilah. "VidIO : a model for personalized video information management." Thesis, University of Southampton, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.242411.
Full textAmaral, Sergio Ferreira do 1954. "Estudo da relação entre o indice de refração com o numero de Abbe e a composição quimica do vidro optico." [s.n.], 1992. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260457.
Full textTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica
Made available in DSpace on 2018-07-22T20:34:58Z (GMT). No. of bitstreams: 1 Amaral_SergioFerreirado_D.pdf: 11781477 bytes, checksum: bf97c1857f3fb8368f7ddada32ab1484 (MD5) Previous issue date: 1992
Resumo: Neste trabalho, foi analisado a relação entre o índice de refração com o número de Abbe e a composição química do vidro óptico, visando desenvolver um sistema aplicativo para a fabricação de componentes ópticos utilizados na instrumentação científica. Como resultado desta análise, foi estabelecido um modelo matemático, que expressa esta relação e que serviu como base para o desenvolvimento de um software em linguagem BASIC, compatível com microcomputador PC com configuração mínima 640 Mbytes de memória RAM e disco rígido de 80 MB. A abrangência do programa de simulação desenvolvido, vai do índice de refração de 1,3000 à 2,2000 e do número de Abbe de 15 à 105 e com composições químicas variando de no mínimo 4 elementos até 10 elementos na sua formulação
Abstract: In this work, the relationship between the refraction coeficient with the Abbe number and the chemical composition of the optical glass was analysed, aiming at development of a system to the manufacturing of optical components for cientific instrumention applications. As a result of this analysis, it was established a mathematical model showing this relationship. A BASIC language PC compatible software with a minimun configuration of 640 Kbyte memory RAM and a 80 MB hard disc was developed based on the analysis mentioned above. The coeficients of the simulation program ranges from a refraction coeficient os 1.3000 up to 2.2000, the Abbe number from 15 up to 105 with the chemical composition ranging from a minimum of 4 up to 10 elements in its formulation
Doutorado
Doutor em Engenharia Elétrica
Meigneux, Guillaume. "Le territoire à l'épreuvre du compositing : pratiques vidéographiques et ambiances urbaines." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAH010/document.
Full textThis research questions the heuristic and operational issues of the video in the practice of urban planning. To do this, it operates a meeting between the notion of architectural and urban environments, as developed in Cresson, with image-mouvement and image-temps concepts developed by Deleuze. Then it proposes to give effect to this meeting in the practice of urban planning through digital compositing, technical handling of moving images.The hypothesis guiding this research is that it is possible to define a image-composite able to argue and to debate specific environments territories studied phenomena. This assumption is formalized around two corpus, the first comes from an artistic practice of video that motivated the development of this thesis, the second is from a practice of video in urban planning agency was carried out throughout this research.This work adds value to the video as knowledge media on one side and posture as a project of the other. Support for knowledge, because video offers the possibility of renewing the phenomenological approach in force in the atmospheres of the field by a sensitive understanding of phenomena in time of updating. Project posture, because the video is likely to reconfigure relational modalities implemented in dynamic analysis and design of the space and territory
Stewart, Richard Christopher. "Effective audio for music videos : the production of an instructional video outlining audio production techniques for amateur music videos." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1996. http://www.kutztown.edu/library/services/remote_access.asp.
Full textMonteiro, Aline Alcamin [UNESP]. "Estudo das propriedades ópticas, linear e não linear, e elétrica dos vidros da família Li2O-TeO2-WO3." Universidade Estadual Paulista (UNESP), 2012. http://hdl.handle.net/11449/102525.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Neste trabalho de doutoramento é proposto um novo modelo estrutural que explica satisfatoriamente como a estrutura dos vidros do sistema Li2O-TeO2-WO3 responde a estímulos ópticos e elétricos. Esse modelo afirma que a estrutura vítrea é formada basicamente por uma rede composta por poliedros TeO4 na fase α-TeO2 e por ilhas estruturais, as quais são compostas por poliedros TeO4 nas fases α-TeO2 e γ-TeO2 e por pirâmides trigonais O=TeO2. Contudo, dependendo da composição da amostra a estrutura dessas ilhas também pode conter os poliedros: O=WO2, O=WO5 e/ou 2[O=WO5]. Estas são as responsáveis pelas características excepcionais dos teluritos (por exemplo, altos índices de refração) devido sua alta polarizabilidade contribuir com a hiperpolarizabilidade de toda amostra. Os vidros do sistema 80TeO2-(20-x)Li2O-xWO3 para x = 0, 5, 10, 15 e 20 % mol, foram pesquisados por meio das seguintes técnicas experimentais: espectroscopia no infravermelho com transformada de Fourier, espalhamento Raman, espectroscopia de absorção no ultravioleta – visível, difração de raios – X, z-scan, além disso, obteve-se o índice de refração linear na região do visível e na região espectral de teraHertz. A técnica de espectroscopia em teraHertz possibilitou obter os espectros de absorção dessas amostras vítreas os quais mostraram que essa é uma região de alta absorção e como previsto pelo modelo alta magnitude do índice de refração
This doctoral study proposes a new structural model of the glass system Li2O-TeO2-WO3 which satisfactorily explains how the structure responds to optical and electrical stimuli. This model says that the glass structure is basically formed by a network of polyhedral TeO4 in α- TeO2 phase and by clusters which are composed of polyhedra TeO4 in both α- TeO2 and γ-TeO2 phases and by the trigonal pyramids O=TeO2. However, depending on the composition of the sample the structure of the cluster may also contain the polyhedra, O=WO2, O = WO5 and / or 2[O=WO5]. The clusters are responsible for the exceptional characteristics of tellurite (eg, high refractive index) due to its high polarizability sustain the hyperpolarizability of the whole sample. The glass system 80TeO2-(20-x) Li2O-xWO3 for x = 0, 5, 10, 15 and 20 mol%, were studied by the following experimental techniques: infrared spectroscopy, Raman spectroscopy, absorption spectroscopy in the ultraviolet – visible, X-ray diffraction, z-scan, in addition, we obtained the linear refractive index in the visible and in the teraHertz range. The teraHertz spectroscopy technique allowed to obtain the absorption spectra of these samples which showed that this is a region of high absorption and high magnitudes of the refractive index as predicted by the model
Monteiro, Aline Alcamin. "Estudo das propriedades ópticas, linear e não linear, e elétrica dos vidros da família Li2O-TeO2-WO3 /." Ilha Solteira, 2012. http://hdl.handle.net/11449/102525.
Full textBanca: Eudes Borges de Araujo
Banca: Ségio Carlos Zilio
Banca: Mauro Luciano Baesso
Banca: Sidney José Lima Ribeiro
Resumo: Neste trabalho de doutoramento é proposto um novo modelo estrutural que explica satisfatoriamente como a estrutura dos vidros do sistema Li2O-TeO2-WO3 responde a estímulos ópticos e elétricos. Esse modelo afirma que a estrutura vítrea é formada basicamente por uma rede composta por poliedros TeO4 na fase α-TeO2 e por ilhas estruturais, as quais são compostas por poliedros TeO4 nas fases α-TeO2 e γ-TeO2 e por pirâmides trigonais O=TeO2. Contudo, dependendo da composição da amostra a estrutura dessas ilhas também pode conter os poliedros: O=WO2, O=WO5 e/ou 2[O=WO5]. Estas são as responsáveis pelas características excepcionais dos teluritos (por exemplo, altos índices de refração) devido sua alta polarizabilidade contribuir com a hiperpolarizabilidade de toda amostra. Os vidros do sistema 80TeO2-(20-x)Li2O-xWO3 para x = 0, 5, 10, 15 e 20 % mol, foram pesquisados por meio das seguintes técnicas experimentais: espectroscopia no infravermelho com transformada de Fourier, espalhamento Raman, espectroscopia de absorção no ultravioleta - visível, difração de raios - X, z-scan, além disso, obteve-se o índice de refração linear na região do visível e na região espectral de teraHertz. A técnica de espectroscopia em teraHertz possibilitou obter os espectros de absorção dessas amostras vítreas os quais mostraram que essa é uma região de alta absorção e como previsto pelo modelo alta magnitude do índice de refração
Abstract: This doctoral study proposes a new structural model of the glass system Li2O-TeO2-WO3 which satisfactorily explains how the structure responds to optical and electrical stimuli. This model says that the glass structure is basically formed by a network of polyhedral TeO4 in α- TeO2 phase and by clusters which are composed of polyhedra TeO4 in both α- TeO2 and γ-TeO2 phases and by the trigonal pyramids O=TeO2. However, depending on the composition of the sample the structure of the cluster may also contain the polyhedra, O=WO2, O = WO5 and / or 2[O=WO5]. The clusters are responsible for the exceptional characteristics of tellurite (eg, high refractive index) due to its high polarizability sustain the hyperpolarizability of the whole sample. The glass system 80TeO2-(20-x) Li2O-xWO3 for x = 0, 5, 10, 15 and 20 mol%, were studied by the following experimental techniques: infrared spectroscopy, Raman spectroscopy, absorption spectroscopy in the ultraviolet - visible, X-ray diffraction, z-scan, in addition, we obtained the linear refractive index in the visible and in the teraHertz range. The teraHertz spectroscopy technique allowed to obtain the absorption spectra of these samples which showed that this is a region of high absorption and high magnitudes of the refractive index as predicted by the model
Doutor
Chen, Juan. "Content-based Digital Video Processing. Digital Videos Segmentation, Retrieval and Interpretation." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4256.
Full textLorentz, Pascaline. "La socialisation du joueur-adolescent : son voyage identitaire avec Les Sims®." Thesis, Strasbourg, 2012. http://www.theses.fr/2012STRAG013.
Full textIn many books, articles, conferences, we can read, hear, notice that gaming is helping the socialization process, that games are socializing tools and that is the reason why video games could be “good” for individuals (Greenfield, 1994 ; Taylor, 2002 ; Gee, 2003). But what is that socialization? What does this specific socialization is bringing to the overall understanding of the evolution of individuals in our societies? In one word: what is the video-ludological socialization? The concept of socialization is widely used by many disciplines such as Sociology, Social Psychology, Communication Sciences, Media Studies, Game Studies and Educational Studies and so forth. Socialization, which is the social process that makes a subject become a social being, is a key concept for understanding society and its functioning. That is why I scrutinize video-ludological socialization in this dissertation. To cast light on benefits of this specific socialization, no game is better than one simulating life which is also very popular: The Sims. For my research I overlooked praxis of teenagers gaming and how they utilize the gameplay to experiment social behaviours. In this thesis, I propose to explain what video gaming is bringing more than usual play by presenting findings of this study carried out in two steps with 180 teenagers from 12 to 16 years old.This video-ludological socialization, befalling through interacting, is part of the main socialization process which lasts during all the lifespan of individuals (Berger & Luckmann, 1966). In my research, I demonstrated that gaming with The Sims channels the video-ludological socialization process and that gaming plays an active role in gamers’ social lives
Dufour, Sophie-Isabelle. "Imaginem video : L'image vidéo dans l'"histoire longue" des images." Paris 3, 2004. http://www.theses.fr/2004PA030054.
Full textWhat do I see when I look at a video? Actually, I do not see a video but an image. My purpose is to study the status of video image from the point of view of the so-called " long history " of images, dealing therefore with very ancient problems that occured long before the technical invention of the medium. A distinction must be made between images and the very notion of image : one could say that the difficult notion of image can be specified only through the various media in which it embodies itself. In this study, video questions image itself. Art works will keep their privilege, because through them the status of video image is best revealed; but my intention is to show that the powers of image go far beyond aesthetics. The first problem will be the one raised by the myth of Narcissus, as a lover of image(s), because it is seminal. It leads, for instance, to the notion of fluidity, which will prove essential in my study of the " ghostliness " of video image (as well as in my study of space in video). Last but not least, the relations between time and video image should be specified with Bergson's help, and I shall try to prove how useful can be this philosopher's notion of time when one hopes to understand the singularity of video image
Le, Thuc Trinh. "Video inpainting and semi-supervised object removal." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLT026/document.
Full textNowadays, the rapid increase of video creates a massive demand for video-based editing applications. In this dissertation, we solve several problems relating to video post-processing and focus on objects removal application in video. To complete this task, we divided it into two problems: (1) A video objects segmentation step to select which objects to remove and (2) a video inpainting step to filling the damaged regions.For the video segmentation problem, we design a system which is suitable for object removal applications with different requirements in terms of accuracy and efficiency. Our approach relies on the combination of Convolutional Neural Networks (CNNs) for segmentation and the classical mask tracking method. In particular, we adopt the segmentation networks for image case and apply them to video case by performing frame-by-frame segmentation. By exploiting both offline and online training with first frame annotation only, the networks are able to produce highly accurate video object segmentation. Besides, we propose a mask tracking module to ensure temporal continuity and a mask linking module to ensure the identity coherence across frames. Moreover, we introduce a simple way to learn the dilation layer in the mask, which helps us create suitable masks for video objects removal application.For the video inpainting problem, we divide our work into two categories base on the type of background. In particular, we present a simple motion-guided pixel propagation method to deal with static background cases. We show that the problem of objects removal with a static background can be solved efficiently using a simple motion-based technique. To deal with dynamic background, we introduce video inpainting method by optimization a global patch-based energy function. To increase the speed of the algorithm, we proposed a parallel extension of the 3D PatchMatch algorithm. To improve accuracy, we systematically incorporate the optical flow in the overall process. We end up with a video inpainting method which is able to reconstruct moving objects as well as reproduce dynamic textures while running in a reasonable time.Finally, we combine the video objects segmentation and video inpainting methods into a unified system to removes undesired objects in videos. To the best of our knowledge, this is the first system of this kind. In our system, the user only needs to approximately delimit in the first frame the objects to be edited. These annotation process is facilitated by the help of superpixels. Then, these annotations are refined and propagated through the video by the video objects segmentation method. One or several objects can then be removed automatically using our video inpainting methods. This results in a flexible computational video editing tool, with numerous potential applications, ranging from crowd suppression to unphysical scenes correction
Vicet, Marie. "Les artistes contemporains et le clip vidéo : de la naissance de MTV à l’apparition de YouTube (1981-2005)." Thesis, Paris 10, 2017. http://www.theses.fr/2017PA100010.
Full textWith the advent of music channels in the early 1980s, the music industry invested heavily in the production of music videos. To meet the high demand of music video, many filmmakers from television industry, advertising, cinema put their talents in this new TV format service. It is in this context that different visual artists were also requested and proposed their services to direct different music videos. In the early 1980s, the clip appeared some artists as the ideal format to distribute their images on television. It allowed them by its broadcast on television to reach a wider audience than museums or art galleries. For others, the clip was an experimental format, but also a potential extension to their artistic practice. So this study will analyze some of the production of certain visuals artists often ignored by art historians and critics. Through their artworks, some artists built instead a critique and questioned the format while challenging pop culture broadcast on television. If the creation of MTV was a funding event in the history of the music video, twenty-five years later, the advent of YouTube and in 2005 marked a big change in production but also in consumption of music videos. We will see that it led to new uses for Internet users and for artists who took possession available content to divert it
Bensaied, Ghaly Rania. "Subjective quality assessment : a study on the grading scales : illustrations for stereoscopic and 2D video content." Thesis, Evry, Institut national des télécommunications, 2018. http://www.theses.fr/2018TELE0013/document.
Full textQuality evaluation is an ever-fascinating field, covering at least a century of research works emerging from psychology, psychophysics, sociology, marketing, medicine… While for visual quality evaluation the IUT recommendations pave the way towards well-configured, consensual evaluation conditions granting reproducibility and comparability of the experimental results, an in-depth analysis of the state-of-the-art studies shows at least three open challenges related to the: (1) the continuous vs. discrete evaluation scales, (2) the statistical distribution of the scores assigned by the observers and (3) the usage of semantic labels on the grading scales. Thus, the present thesis turns these challenges into three research objectives: 1. bridging at the theoretical level the continuous and the discrete scale evaluation procedures and investigating whether the number of the classes on the discrete scales is a criterion meaningful in the results interpretations or just a parameter; studying the theoretical influence of the statistical model of evolution results and of the size of the panel (number of observers) in the accuracy of the results are also targeted; 2. quantifying the bias induced in subjective video quality experiments by the semantic labels (e.g. Excellent, Good, Fair, Poor and Bad) generally associated to the discrete grading scales; 3. designing and deploying an experimental test-bed able to support their precision and statistical relevance. With respect to these objectives, the main contributions are at theoretical, methodological and experimental levels
Potapov, Danila. "Supervised Learning Approaches for Automatic Structuring of Videos." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAM023/document.
Full textAutomatic interpretation and understanding of videos still remains at the frontier of computer vision. The core challenge is to lift the expressive power of the current visual features (as well as features from other modalities, such as audio or text) to be able to automatically recognize typical video sections, with low temporal saliency yet high semantic expression. Examples of such long events include video sections where someone is fishing (TRECVID Multimedia Event Detection), or where the hero argues with a villain in a Hollywood action movie (Inria Action Movies). In this manuscript, we present several contributions towards this goal, focusing on three video analysis tasks: summarization, classification, localisation.First, we propose an automatic video summarization method, yielding a short and highly informative video summary of potentially long videos, tailored for specified categories of videos. We also introduce a new dataset for evaluation of video summarization methods, called MED-Summaries, which contains complete importance-scorings annotations of the videos, along with a complete set of evaluation tools.Second, we introduce a new dataset, called Inria Action Movies, consisting of long movies, and annotated with non-exclusive semantic categories (called beat-categories), whose definition is broad enough to cover most of the movie footage. Categories such as "pursuit" or "romance" in action movies are examples of beat-categories. We propose an approach for localizing beat-events based on classifying shots into beat-categories and learning the temporal constraints between shots.Third, we overview the Inria event classification system developed within the TRECVID Multimedia Event Detection competition and highlight the contributions made during the work on this thesis from 2011 to 2014
Berigny, Wall Caitilin de. "Documentary transforms into video installation via the processes of intertextuality and detournement /." Canberra : University of Canberra, 2006. http://erl.canberra.edu.au/public/adt-AUC20070723.103335/index.html.
Full textSubmitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy at the University of Canberra, May 2007. Includes filmography (leaves 124-126) and bibliography (leaves 130-136). Also available online.
Touliatou, Georgia. "Diegetic stories in a video mediation : a narrative analysis of four videos." Thesis, University of Surrey, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.397132.
Full textBerntsson, Malin, and Anna Johansson. "Ny trend för hjälporganisationer: viral video? : Hur hjälporganisationer kan dra lärdom av den virala videon "Kony 2012"." Thesis, Högskolan Väst, Institutionen för ekonomi och it, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-4347.
Full textDye, Brigham R. "Reliability of Pre-Service Teachers Coding of Teaching Videos Using Video-Annotation Tools." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/990.
Full textAnegekuh, Louis. "Video content-based QoE prediction for HEVC encoded videos delivered over IP networks." Thesis, University of Plymouth, 2015. http://hdl.handle.net/10026.1/3377.
Full textDucreux, Jessy. "La danse contemporaine à l'épreuve du cinéma et de la vidéo : quels regards pour quelles expériences ?" Thesis, Paris 1, 2017. http://www.theses.fr/2017PA01H307.
Full textThis research work bas for objective to put forward the meeting cinema-dance from a liberation of the metaphysical bases of the art, making it an instrument of mediation of an order upper to the artist whose activity adjusted in the light of an ethical and political ideal, a source of inspiration of the theme of somewhere else. The cinema is this new space where the dance in vents another body except a regulations of the practices and the uses, the pedagogy by means of which the affections of the body were corrected in mirror of the works of the spirit. The fact that the cinema appeared at a moment of rehabilitation of the philosophic value of the sensitive makes it collusive in a dance trying to increase its experience of the movement and to free itself from limits of the classic representation. It is this complicity towards an attitude in common that takes out a gain diverse aspects which lifts the problem of the contemporary dance in the event of the cinema and the video
Papinot, Emmanuelle. "Recherche de vidéos académiques dans les collections en ligne : approche ergonomique." Thesis, Toulouse 2, 2018. http://www.theses.fr/2018TOU20081.
Full textMore and more online environments dedicated to the dissemination of academic knowledge are integrating videos into their multimedia corpus. Compared to static or animated text or graphics, video usability has not yet been the object of scientific studies in psychology and cognitive ergonomics. Video search is part of the information seeking process. The theoretical framework of this dissertation is the Information Foraging theory (Pirolli & Card, 1999), which describes information seeking in a stochastic environment, based on a search built on intermediary information. Our main goal is to provide knowledge about users, with the initial hypothesis that a variety of video-seeking goals can coexist among users. This knowledge can help improve the usability of online environments.An exploratory study using a multi-methodological approach was carried out on the usability of an audiovisual online platform for higher education and research and on a multimedia virtual museum dedicated to the history of crime justice and punishments. The results show that: (a) the difficulties related to online video publishing directly impact video search on the user side, (b) it is relevant to distinguish the video as a media from the audiovisual document. The characteristic common to both platforms is that a majority of users use the platform as a way to educate themselves, which directly questions the interest and use of video as a vehicle of knowledge acquisition for specific purposes
Portocarrero, Rodriguez Marco Antonio. "Diseño de la arquitectura de transformada discreta directa e inversa del coseno para un decodificador HEVC." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2018. http://tesis.pucp.edu.pe/repositorio/handle/123456789/13002.
Full textTesis
Wang, Yi. "Design and Evaluation of Contextualized Video Interfaces." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/28798.
Full textPh. D.
Tiercelin, Alexandre. "Les transgressions des normes de marché : le cas des consommatrices intensives de jeux vidéo." Rouen, 2013. http://www.theses.fr/2013ROUED008.
Full textThis PhD work aims at studying the transgressions of the male consumption rule of the video game market. After reviewing our theoretical framework by studying one’s link with the norm, deviant careers and questioning the gender, we chose to use as the primary method of data collection, the method of life stories. Once the methodology presented, we introduce our method of treatment, for the data we collected, namely a thematic analysis. This analysis, both manual and computer-aided (using nvivo) brings out a typology of Girl gamers : the “tomboy”, “the disguised player” and the “woman that plays”. After exposing these profiles, we present the process of deviant consumption and the importance of some social factors. We also present their practices ie a controlled consumption a. In the last chapter, we bring our results to a theoretical debate. We assume that Gamer girls are emancipated trough a market transgression so that their behaviors may therefore be part of an identity project, one of the Consumer Culture Theory research topics. Then, we consider reintroducing some structuralism into the concept of consumer fragmentation
Boukadida, Haykel. "Création automatique de résumés vidéo par programmation par contraintes." Thesis, Rennes 1, 2015. http://www.theses.fr/2015REN1S074/document.
Full textThis thesis focuses on the issue of automatic video summarization. The idea is to create an adaptive video summary that takes into account a set of rules defined on the audiovisual content on the one hand, and that adapts to the users preferences on the other hand. We propose a novel approach that considers the problem of automatic video summarization as a constraint satisfaction problem. The solution is based on constraint satisfaction programming (CSP) as programming paradigm. A set of general rules for summary production are inherently defined by an expert. These production rules are related to the multimedia content of the input video. The rules are expressed as constraints to be satisfied. The final user can then define additional constraints (such as the desired duration of the summary) or enter a set of high-level parameters involving to the constraints already defined by the expert. This approach has several advantages. This will clearly separate the summary production rules (the problem modeling) from the summary generation algorithm (the problem solving by the CSP solver). The summary can hence be adapted without reviewing the whole summary generation process. For instance, our approach enables users to adapt the summary to the target application and to their preferences by adding a constraint or modifying an existing one, without changing the summaries generation algorithm. We have proposed three models of video representation that are distinguished by their flexibility and their efficiency. Besides the originality related to each of the three proposed models, an additional contribution of this thesis is an extensive comparative study of their performance and the quality of the resulting summaries using objective and subjective measures. Finally, and in order to assess the quality of automatically generated summaries, the proposed approach was evaluated by a large-scale user evaluation. This evaluation involved more than 60 people. All these experiments have been performed within the challenging application of tennis match automatic summarization
Enkenberg, Roland, and Anders Grentzelius. "Det svenska medialandskapet i förändring : en fallstudie av musikvideokanalen MTV." Thesis, Linköping University, Department of Thematic Studies, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2420.
Full textThis is a case study of the music channel MTV and it’s impact on the Swedish mediascape. We want to look into the process that lies behind this huge intercontinental corporation. Through literature studies we present the mechanism’s that paved the way for MTV growing into the number one music channel of modern time. To investigate how MTV was received in Sweden, we analyse articles taken from databases providing us with essential information about how Swedish journalist’s debate the issue. To show an assumed development within the Swedish mediascape we are using two different time periods, the first represents the year 1993 through to 1995 and the second, 2000 through 2003. These time periods are also used within statistical research included in this paper. This part shows the differences between MTV and other music channels that are competitors in the Swedish mediascape. Altogether these parts helps us to bring out topics that hopefully gives answers to our main quandary – what kind of effect has MTV had on the Swedish mediascape?
Beyrouthy, Damien. "Corps peuplés d'images, corps peuplant l'image : interrogation par l'art vidéo d'un entremêlement à l'ère dite postmoderne." Thesis, Toulouse 2, 2015. http://www.theses.fr/2015TOU20001.
Full textThis thesis explores how contemporary art, more specifically video, interrogates the relationship between body and images. A close link binds them together today; video art, native to postmodern time, seems adapted to its exploration. First, influence modalities of the image are developed. The hypotheses are constructed on four sources: psychoanalytical and phenomenological theories, socials realities, artistic productions (both from known artists and from my own practice) and image theories (art history and aesthetic). A succession of conclusions have been deducted from them: today’s human seems to be inhabited by images, these participate to the structuration of perception, compete with recollection and contribute to determine the shapes of mental elaboration. Consequently, the image define significantly the postmodern body. But various relationships to images remain possible: utilization, interaction, experimentation. Then, with the oscillatory potential of video art, the interdependence between body and image is detailed. Part II compares sensible body and depicted body through the fluctuating marks of the referent in video representation – working with the appearing/disappearing, surface/thickness, sense/nonsense pairs – to explore the dreamed, lived body and the relationship to the depicted body. Part III shows the interplay between linking and delinking of the depicted body with the backgrounds – bore by chroma keying, reediting and compositing. This allows to apprehend positioning and articulation, of the body and its depiction, to images. This approach also points out what in the depicted body reveals the sensitive body and what in its articulation to the background resists: the desiring body
Dye, Brigham R. "Reliability of pre-service teachers' coding of teaching videos using a video-analysis tool /." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd2020.pdf.
Full textAyache, Stéphane. "Indexation de documents vidéos par concepts par fusion de caractéristiques audio, vidéo et texte." Grenoble INPG, 2007. http://www.theses.fr/2007INPG0071.
Full textWork deals with information retrieval and aims to reach semantic indexing of multimediaIments. The state of the art approach tackle this problem by bridging of the semantic gap between level features, from each modality, and high-Ievel features (concepts), which are useful for humans. We propose an indexing model based on networks of operators into which data flows, called numcepts, unify informations from the various modalities and extracted at several level of abstraction. We present an instance of this model where we describe a topology of the operators and the numcepts we have deveIoped. We have conducted experiments on TREC VIDEO corpora in order to evaluate various organizations of the networks and the choice of the operators. We have studied those effects on performance of concept detection. We show that a network have to be designed with respect to the concepts in order to optimize the indexing performance
But, Jason. "A novel MPEG-1 partial encryption scheme for the purposes of streaming video." Monash University, Dept. of Electrical and Computer Systems Engineering, 2004. http://arrow.monash.edu.au/hdl/1959.1/9709.
Full textAvgousti, Sotiris. "Plateforme de vidéo mobile de télé-échographie robotisée sur un réseau 4G-LTE." Thesis, Orléans, 2016. http://www.theses.fr/2016ORLE2029/document.
Full textThe objective of this Thesis was the deployment and evaluation of an end-to-end mobile tele-echography platform used to provide remote diagnosis and care within medically isolated settings. The platform integrates new concepts that enable robotized tele-echography over commercially available 4G and beyond mobile networks for rendering diagnostically robust medical ultrasound video. It contributes to the field of Information and Communication technologies applied in the healthcare sector. The main contributions of the Thesis are: I. A systematic review on the state of the art in medical telerobotic systems was conducted based on publications of the last decade, and more specifically between the years 2004 to 2016. II. Both objective and subjective (clinical) video quality assessment demonstrated that H.264/AVC and HEVC standards can achieve diagnostically-lossless video quality at bitrates (1024 and 2048 Kbps) well within the LTE supported data rates. Earlier video coding standards (Mpeg-4 & Mpeg-2) cannot be employed for clinical diagnosis at these rates as they present loss of clinical information.III. Medical experts highly appreciated the proposed platform’s mechanical dynamic responsiveness due to the low end-to-end delay (latency) facilitated by LTE-channels. The most important limitation raised by the medical expert and prevented higher overall rating and ultimately clinical QoE was the robot initial positioning on the patient’s body and navigation towards obtaining the cardiac ultrasound. IV. Results provides a strong indication that the proposed robotized tele-echography platform can be used to provide reliable, remote diagnosis over emerging 4G and beyond wireless networks
Ebdelli, Mounira. "Video inpainting techniques : application to object removal and error concealment." Thesis, Rennes 1, 2014. http://www.theses.fr/2014REN1S092/document.
Full textThis thesis presents video inpainting tools to efficiently recover space-time holes in different kinds of video sequences. Two categories of video inpainting approaches are particularly studied. The first category concerns exemplar-based approach. Several contributions have been proposed for this approach. Neighbor embedding techniques have been proposed for patch sampling using two data dimensionality reductions methods: non-negative matrix factorization (NMF) and locally linear embedding (LLE). An analysis of similarity metrics for patches matching have then been proposed based on both subjective and objective tests. The proposed framework have been also adapted to the error concealment application by using a preprocessing step of motion estimation. A multiresolution approach has been considered to reduce the computational time of the method. The experimental evaluations demonstrate the effectiveness of the proposed video inpainting approach in both object removal and error concealment applications. The video inpainting problem has been also solved using a second approach based on the optimization of a well-defined cost function expressing the global consistency of the recovered regions. The camera moving videos has later been takled by using a region-based homography. The neighboring frames in the sequence are aligned based on segmented planar regions. This method has been shown to give better performance compared to classical optimization-based homography
Yahiaoui, Itheri. "Construction automatique de résumés vidéos." Paris, ENST, 2003. http://www.theses.fr/2003ENST0038.
Full textThe ever-growing availability of multimedia data, creates a strong requirement for efficient tools to manipulate and present data in an effective manner. Automatic video summarization tools aim at creating with little or no human interaction short versions which contains the salient information of original video. The key issue here is to identify what should be kept in the summary and how relevant information can be automatically extracted. In this thesis, we present a new approach for the automatic construction and evaluation of video summaries. This approach is based on a task that we feel relevant to many applications of summaries: the user is asked to identify if a short clip comes from an original audio-video sequence or not, using only the knowledge of the summary (rather than the full sequence). The performance of the user is measured by the percentage of correct decisions over all possible clips taken from the original sequence. We call this task a Maximum Recollection Task (MRT), in the sense that the summary should let the user identify as many clips as possible. The best summary is therefore chosen according to a Maximum Recollection Principle (MRP). In this work, we have extended the MRP to propose different methods of summaries creation according to the type of the media used. First, we presented a method for automatic construction of video summaries based on visual information only. Then we compared some methodologies for multi video summaries construction, where the focus is not necessarily on what is important in a video, but rather what distinguishes this video from the others. We have also illustrated the adaptation of this principle to build summaries from text documents. Finally, we presented a framework in which text and video are combined during the construction of summaries of audio-video sequences
Ben, Yahia Mariem. "Low latency video streaming solutions based on HTTP/2." Thesis, Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2019. http://www.theses.fr/2019IMTA0136/document.
Full textAdaptive video streaming techniques enable the delivery of content that is encoded at various levels of quality and split into temporal segments. Before downloading a segment, the client runs an adaptation algorithm to determine the level of quality that best matches the network resources. For immersive video streaming this adaptation mechanism should also consider the head movement of a user watching the 360° video to maximize the quality of the viewed portion. However, this adaptation may suffer from errors, which impact the end user’s quality of experience. In this case, an HTTP/1 client must wait for the download of the next segment to choose a suitable quality. In this thesis, we propose to use the HTTP/2 protocol instead to address this problem. First, we focus live streaming video. We design a strategy to discard video frames when the band width is very variable in order so as to avoid the rebuffering events and the accumulation of delays. The customer requests each video frame in an HTTP/2 stream which allows to control the delivery of frames by leveraging the HTTP/2 features at the level of the dedicated stream. Besides, we use the priority and reset stream features of HTTP/2 to optimize the delivery of immersive videos. We propose a strategy to benefit from the improvement of the user’s head movements prediction overtime. The results show that HTTP/2 allows to optimize the use of network resources and to adapt to the latencies required by each service
Houten, Ynze van. "Searching for videos the structure of video interaction in the framework of information foraging theory /." Enschede : University of Twente [Host], 2009. http://doc.utwente.nl/60628.
Full textMendes, Ana Carolina Bosco. "Adição de vidros bioativos em cimento de ionômero de vidro : propriedades físicas, mecânicas e microbiológicas /." Araraquara, 2019. http://hdl.handle.net/11449/181642.
Full textResumo: O cimento de ionômero de vidro (CIV) é um material amplamente utilizado na odontopediatria uma vez que possui, entre outras características, capacidade de liberação de íons flúor. Sua associação aos vidros bioativos (VB) pode favorecer ainda mais a remineralização da lesão de cárie, porém, pouco se sabe sobre a sua influência nas propriedades físicas, mecânicas e microbiológicas do material. O objetivo deste estudo foi avaliar a associação de um CIV convencional com VB 45S5 ou F18 em duas diferentes porcentagens (5 e 10%) em relação a porosidade (n=10) por meio da avaliação do número e área ocupada por poros, a microdureza Vickers (n=10), utilizando microdurômetro digital, a rugosidade superficial (n=10), com auxílio de rugosímetro, a resistência à compressão (n=10) medida em máquina de ensaios mecânicos (EMIC) e a atividade antibiofilme (n=10), por contagem de unidades formadoras de colônia (UFC) após 1,7, 14 e 21 dias de incubação. Para obtenção de dados de molhabilidade, realizou-se medidas de ângulos de contato (n=4). Análise de superfície em espectroscopia de raios x por dispersão em energia (EDX) (n=1) também foi realizada. Os dados obtidos foram analisados estatisticamente quanto à normalidade e a homogeneidade. Uma vez que houve aderência à curva normal, foi realizad o teste paramétrico de análise de variância (ANOVA) seguida pelo teste de Tukey. Todos os testes foram realizados com nível de significância de 5%. Pô... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract:The glass ionomer cement (GIC) is a widely used material in dentistry. It has, among other features, fluoride ion release capacity. Its association with bioactive glasses (BG) can further promote remineralization of carious lesions. However, their influence on physical, mechanical and microbiological properties of the material needs to be study. Therefore, the aim of this study was to evaluate the association of a conventional GIC to BG 45S5 or F18 in 2 different concentrations (5 or 10%) in relation to porosity (n=10) by means of the evaluation of the pore number and pore area, Vickers microhardness (n=10), using a digital microdurometer, the surface roughness (n=10), using a rugosimeter, compressive strength (n=10) measured in universal testing machine (UTM) and the antibiofilm activity (n=10), for colony forming units (CFU) counts after 1, 7, 14 and 21 days of incubation. To obtain wettability data, measurements of contact angle (n=10) were performed. Surface analysis in energy-dispersive x-ray spectroscopy (EDS) (n=1) were also performed. The data obtained were statistically analyzed for normality and homogeneity. Once the normal curve was adhered, a parametric test of analysis of variance (ANOVA) was performed, followed by the Tukey test. All tests were performed at a significance level of 5%. It was observed that the addition of 10% of BG 45S5 or F18 to the conventional GIC increased its surface roughness, the area occupied by the pores and decreased its compressive strength when compared to the control group or to the one with 5% of BG. There was no difference in microhardness. Microbiological evaluation showed difference at 14 days, when the groups that received addition of BG had the worst results. It can be observed that the concentration of 5% did not bring damages to the studied properties. Thus, this work points strongly to the fact that 5% 45S5 or F18 BG can be studied in search of ...[Complete abstract electronic access below)
Doutor
Malafosse, Bruno de. "Place de la vidéo comme moyen thérapeutique en psychiatrie de l'adulte." Montpellier 1, 1991. http://www.theses.fr/1991MON11108.
Full textTran, Thai Tuan. "Contributions à la diffusion vidéo : de la fiabilité à l'équité en qualité." Thesis, Toulouse, ISAE, 2014. http://www.theses.fr/2014ESAE0017/document.
Full textThis thesis contributes to deal with the challenges in video delivery. In the first part of the thesis, we evaluate and analyse the error tolerance schemes (error protection and error resilience). The analysis shows how an error protection solution (equal and unequal) behaves in a wide range of packet loss rate from less lossy to error prone environments. We then study the performance of error protection schemes against the error resilience tools. Departing from the insights drawn from the evaluation and analysis, our next contributions focus on an on-the-y systematic erasure code, named Tetrys, which outperforms the traditional Forward Error Correction (FEC) approach. First, we study the application of Tetrys to real-time multipath transmission. We propose decoupling between load allocation and redundancy traffic for Tetrys. Tetrys coupled with a load splitting scheme, Encoded Multipath Streaming (EMS), outperforms the coupling between EMS and FEC for both loss patterns (Bernoulli and Gilbert-Elliott) in terms of residual loss rate and video quality. Exploiting the full reliable property of Tetrys, we then study the performance of Tetrys late-decoding (LD) where late-arrival packets are lately decoded and used to stop the error progatation. Finally, a deeper study on Tetrys focuses on an redundancy adaptation algorithm, named A-Tetrys, to cope with the network dynamics. We propose an algorithm which has both reaction and estimation behaviors to adapt its redundancy ratio. The performance evaluation shows that A-Tetrys copes well with the variations of both loss rate, loss pattern and delay. Then, we study another today challenge for a new fairness criterion, the video quality. We propose a Q-AIMD algorithm that enables a fair share in terms of video quality between competing ows. We discuss a system with the control granularity to deploy the Q-AIMD algorithm and study its convergence. The evaluation with different video quality metrics (PSNR, QP and VQM) shows an important diminution in video quality discrepancies between different transmitted ows compared to traditional throughput-based AIMD. Looking from another view, another work focuses on a virtual curve approach. Unlike Q-AIMD which is a decentralized approach, virtual curve is a centralized approach that enables both intra-fairness between video ows in terms of video quality and inter-fairness between non-video and video ows in terms of throughput
Baychelier, Guillaume. "Des dispositifs de contrainte : iconologie interartiale et vidéoludique des corps monstrueux." Thesis, Paris 1, 2016. http://www.theses.fr/2016PA01H310.
Full textThe notion of positive restraint (Barney) brings to light the apparatuses' ability to produce practices that prove to be fertile, because restrained. Monstrous bodies in horror video games are analyzed from the perspective of the restraint apparatuses' artistic fertility, thus elaborating a new iconological approach to the image issues in videogames and monsters' generating power. Apparatuses are understood as routes whose spatialit is closely linked to the ideas of enclosure and obstacle. Echoing to Jankélévitch, these constraints establish organs-obstacles that set in motion a practice in which despife is paradoxically thanks to. Submitting to constraint engages a generalive process that can only take shape in the presence of a displeasure trial, a "delightful horror" leading us to investigate further the link between sublime and the way restraint apparatuses are grounded in the experience of negative pleasures, of a unsuitability leading, according to Schiller, to a superior suitability. Beyond discharging oneself from horrified stupor by the "artialisation" of the image, the interartial iconological (pictorial, video...) and mythological fields allow us to explore the genesis of monstrosity by restrainl apparatuses (Rubens' Medusa). It also underlines the idea of resistance by the impossibility of capture (Proteus) that leads us to examine the apparatuses without considering them as necessarily linked to closure, and the question of the lack of restraint considered as a paradoxical restraint, which leads to the practice of mètis that enables to avoid stumbling in closed spaces as well as getting lost in wide open spaces
Barrios, Núñez Juan Manuel. "Content-based video copy detection." Tesis, Universidad de Chile, 2013. http://www.repositorio.uchile.cl/handle/2250/115521.
Full textLa cantidad y el uso de videos en Internet ha aumentado exponencialmente durante los últimos años. La investigación académica en tópicos de videos se ha desarrollado durante décadas, sin embargo la actual ubicuidad de los videos presiona por el desarrollo de nuevos y mejores algoritmos. Actualmente existen variadas necesidades por satisfacer y muchos problemas abiertos que requieren de investigación científica. En particular, la Detección de Copias de Video (DCV) aborda la necesidad de buscar los videos que son copia de un documento original. El proceso de detección compara el contenido de los videos en forma robusta a diferentes transformaciones audiovisuales. Esta tesis presenta un sistema de DCV llamado P-VCD, el cual utiliza algoritmos y técnicas novedosas para lograr alta efectividad y eficiencia. Esta tesis se divide en dos partes. La primera parte se enfoca en el estado del arte, donde se revisan técnicas comunes de procesamiento de imágenes y búsqueda por similitud, se analiza la definición y alcance de la DCV, y se presentan técnicas actuales para resolver este problema. La segunda parte de esta tesis detalla el trabajo realizado y sus contribuciones al estado del arte, analizando cada una de las tareas que componen esta solución, a saber: preprocesamiento de videos, segmentación de videos, extracción de características, búsqueda por similitud y localización de copias. En relación a la efectividad, se desarrollan las ideas de normalización de calidad de videos, descripción múltiple de contenidos, combinación de distancias, y uso de distancias métricas versus no-métricas. Como resultado se proponen las técnicas de creación automática de descriptores espacio-temporales a partir de descriptores de fotogramas, descriptores de audio combinables con descriptores visuales, selección automática de pesos, y distancia espacio-temporal para combinación de descriptores. En relación a la eficiencia, se desarrollan los enfoques de espacios métricos y tabla de pivotes para acelerar las búsquedas. Como resultado se proponen una búsqueda aproximada utilizando objetos pivotes para estimar y descartar distancias, búsquedas multimodales en grandes colecciones, y un índice que explota la similitud entre objetos de consulta consecutivos. Esta tesis ha sido evaluada usando la colección MUSCLE-VCD-2007 y participando en las evaluaciones TRECVID 2010 y 2011. El desempeño logrado en estas evaluaciones es satisfactorio. En el caso de MUSCLE-VCD-2007 se supera el mejor resultado publicado para esa colección, logrando la máxima efectividad posible, mientras que en el caso de TRECVID se obtiene una performance competitiva con otros sistemas del estado del arte.
Bordes, Philippe. "Adapting video compression to new formats." Thesis, Rennes 1, 2016. http://www.theses.fr/2016REN1S003/document.
Full textThe new video codecs should be designed with an high level of adaptability in terms of network bandwidth, format scalability (size, color space…) and backward compatibility. This thesis was made in this context and within the scope of the HEVC standard development. In a first part, several Video Coding adaptations that exploit the signal properties and which take place at the bit-stream creation are explored. The study of improved frame partitioning for inter prediction allows better fitting the actual motion frontiers and shows significant gains. This principle is further extended to long-term motion modeling with trajectories. We also show how the cross-component correlation statistics and the luminance change between pictures can be exploited to increase the coding efficiency. In a second part, post-creation stream adaptations relying on intrinsic stream flexibility are investigated. In particular, a new color gamut scalability scheme addressing color space adaptation is proposed. From this work, we derive color remapping metadata and an associated model to provide low complexity and general purpose color remapping feature. We also explore the adaptive resolution coding and how to extend scalable codec to stream-switching applications. Several of the described techniques have been proposed to MPEG. Some of them have been adopted in the HEVC standard and in the UHD Blu-ray Disc. Various techniques for adapting the video compression to the content characteristics and to the distribution use cases have been considered. They can be selected or combined together depending on the applications requirements
Arrufat, Batalla Adrià. "Multiple transforms for video coding." Thesis, Rennes, INSA, 2015. http://www.theses.fr/2015ISAR0025/document.
Full textState of the art video codecs use transforms to ensure a compact signal representation. The transform stage is where compression takes place, however, little variety is observed in the type of transforms used for standardised video coding schemes: often, a single transform is considered, usually a Discrete Cosine Transform (DCT). Recently, other transforms have started being considered in addition to the DCT. For instance, in the latest video coding standard, High Efficiency Video Coding (HEVC), the 4x4 sized blocks can make use of the Discrete Sine Transform (DST) and, in addition, it also possible not to transform them. This fact reveals an increasing interest to consider a plurality of transforms to achieve higher compression rates. This thesis focuses on extending HEVC through the use of multiple transforms. After a general introduction to video compression and transform coding, two transform designs are studied in detail: the Karhunen Loève Transform (KLT) and a Rate-Distortion Optimised Transform are considered. These two methods are compared against each other by replacing the transforms in HEVC. This experiment validates the appropriateness of the design. A coding scheme that incorporates and boosts the use of multiple transforms is introduced: several transforms are made available to the encoder, which chooses the one that provides the best rate-distortion trade-off. Consequently, a design method for building systems using multiple transforms is also described. With this coding scheme, significant amounts of bit-rate savings are achieved over HEVC, especially when using many complex transforms. However, these improvements come at the expense of increased complexity in terms of coding, decoding and storage requirements. As a result, simplifications are considered while limiting the impact on bit-rate savings. A first approach is introduced, in which incomplete transforms are used. This kind of transforms use one single base vector and are conceived to work as companions of the HEVC transforms. This technique is evaluated and provides significant complexity reductions over the previous system, although the bit-rate savings are modest. A systematic method, which specifically determines the best trade-offs between the number of transforms and bit-rate savings, is designed. This method uses two different types of transforms based separable orthogonal transforms and Discrete Trigonometric Transforms (DTTs) in particular. Several designs are presented, allowing for different complexity and bitrate savings trade-offs. These systems reveal the interest of using multiple transforms for video coding
Fiocconi, Henri-Pierre. "Echographie rénale : vidéo-cassette d'enseignement." Montpellier 1, 1988. http://www.theses.fr/1988MON11268.
Full textNouri, Marwen. "Propagation de Marquages pour le Matting Vidéo." Phd thesis, Université René Descartes - Paris V, 2013. http://tel.archives-ouvertes.fr/tel-00799753.
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