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1

Electronica, Ars. Ars Electronica: Festival für Kunst, Technologie und Gesellschaft, Linz, 20. bis 27. Juni 1986. [Linz]: Die Gesellschaft, 1986.

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2

Jean-Pierre, Criqui, Musée de la musique (Paris, France), and Australian Centre for the Moving Image., eds. Replay: Marclay. Zurich: JRP/Ringier, 2007.

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3

Peter, Hall. Pause: 59 minutes of motion graphics : broadcast design, music video, animation, and experimental graphics from around the world. New York, NY: Universe, 2000.

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4

Mind the Gap!: Medienkonstellationen zwischen zeitgenössischer Musik und Klangkunst. Saarbrücken: Pfau, 2011.

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5

Cooke, Grayson. Live A/V in Australia. Broadway: UTS ePRESS, 2013.

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6

Long Beach Museum of Art. Art of music video. Long Beach, Calif: Long Beach Museum of Art, 1989.

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7

Torben, Christensen, and Statens Museum for Kunst, det kongelige Danske Kunstakademi., eds. Art & video in Europe: Electronic undercurrents. [København]: Statens Museum for Kunst, 1996.

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8

Hollywood musicals, the film reader. London: Routledge, 2002.

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9

Paik, Nam June. Nam June Paik video sculptures: Electronic undercurrents. [Denmark]: Statens museum for kunst, 1996.

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10

Rundgren, Todd. Music for the eye. Berkeley, Calif: Celestial Arts, 1996.

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11

Paik, Nam June. Nam June Paik: Video time, video space. Edited by Stooss Toni and Kellein Thomas. New York: H.N. Abrams, 1993.

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12

Paik, Nam June. Nam June Paik: Video time, video space. Ostfildern-Ruit bei Stuttgart: Edition Cantz, 1991.

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13

1944-, Hall Doug, ed. Illuminating video: An essential guide to video art. New York, N.Y: Aperture in association with the Bay Area Video Coalition, 1990.

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14

Judith, Funke, Riekeles Stefan 1976-, and Broeckmann Andreas, eds. ISEA 2010 Ruhr: Proceedings of the 16th International Symposium on Electronic Art. Berlin: Revolver, 2010.

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15

Graham, Rodney. Rodney Graham, cinema music video: Kunsthalle Wien. [Vienna]: Kunsthalle Wien, 1999.

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16

Margot, Lovejoy, ed. Digital currents: Art in the electronic age. 3rd ed. New York: Routledge, 2004.

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17

Handmade electronic music: The art of hardware hacking. 2nd ed. New York: Routledge, 2009.

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18

Handmade Electronic Music: The Art of Hardware Hacking. New York: Routledge, 2006.

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19

Sounding the gallery: Video and the rise of art-music. Oxford: Oxford University Press, 2013.

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20

Paik, Nam June. Nam June Paik: Fluxus, Video. Bremen: Kunsthalle Bremen, 1999.

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21

Electròniques, Mostra d'Arts. Mostra d'Arts Electróniques 2000 = Artes electrónicas = Electronic arts: Centre d'Art SantaMònica : Barcelona, del 13 de setembre al 15 de novembre del 2000. [Catalunya]: Generalitat de Catalunya, Departament de Cultura, 2000.

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22

Museum of Modern Art (New York, N.Y.), ed. Video spaces: Eight installations. New York: Museum of Modern Art, 1995.

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23

International Symposium on Electronic Art (16th : 2010 : Ruhr, Germany), ed. ISEA2010 RUHR: Ausstellung = Exhibition : Electronic atmospheres, 20 August-5 September 2010, Dortmund, Duisburg, Essen. Heidelberg: Kehrer, 2010.

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24

missing], [name. The magnetic era: Video art in the Netherlands 1970-1985. Rotterdam: NAi Publishers, 2001.

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25

Musée des arts décoratifs (France), ed. French Touch: Graphisme, vidéo, électro. Paris: Arts décoratifs, 2012.

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26

NRW-Forum Kultur und Wirtschaft Düsseldorf, ed. Video: 25 Jahre Videoästhetik : eine Ausstellung des NRW-Forum Kultur und Wirtschaft, Düsseldorf. Ostfildern: Hatje Cantz Verlag, 2003.

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27

Landy, Leigh. Understanding the art of sound organization. Cambridge, Mass: MIT Press, 2007.

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28

Mostra, d'Arts Electròniques (2000 Barcelona Spain). Mostra d'Arts Electròniques 2000 =: Artes electrónicas = Electronic arts : Centre d'Art SantaMònica : Barcelona, del 13 de setembre al 15 de novembre del 2000. Barcelona: Generalitat de Catalunya, Departament de Cultura, 2000.

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29

Paik, Nam June. Nam June Paik: Lo sciamano del video : [mostra. Milan: Mazzotta, 1994.

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30

Westminster. New City Council. Public Libraries. Resources list: Film, video, reprographic, office, music, art and transportfacilities in Westminster. (London): The Libraries, 1985.

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31

Perincioli, Cristina. Computer und Kreativität: Ein Kompendium für Computer-Grafik, -Animation, -Musik und Video. Köln: DuMont Buchverlag, 1990.

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32

Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form. New York: Seven Stories Press, 2012.

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33

Entāpuraizesu, SEGA. SEGA TV gēmu genga gyararī =: Video game illustrations. Tōkyō: Gurafikkusha, 1994.

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34

L' art des sons fixés, ou, La musique concrètement. Fontaine: Editions Metamkine/Nota Bene/Sono concept, 1991.

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35

SIGGRAPH (Conference) (27th 2000 New Orleans, La.). Electronic art and animation catalog: SIGGRAPH 2000, 23-28 July, 2000, New Orleans, La. New York: ACM SIGGRAPH, 2000.

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36

Hahn, Alexander. Alexander Hahn: Werke 1976-2006 = Works 1976-2006 : Kunstmuseum Solothurn [20. Januar - 9. April 2007], Museum der Moderne Salzburg [12. Mai - 8. Juli 2007]. Heidelberg: Kehrer, 2007.

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37

Nam June Paik. Exposition of Music. Electronic Television. Revisited. Verlag der Buchhandlung Walther Konig, 2009.

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38

Szendy, Peter, Rosalind Krauss, Philippe-Alain Michaud, Michael Snow, Emma Lavigne, and Christian Marclay. Christian Marclay: Replay. JRP Ringier, 2007.

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39

1967-, Weir Kathryn Elizabeth, Chambers Nicholas, and Queensland Art Gallery, eds. Video hits: Art & music video. South Brisbane: Queensland Art Gallery, 2004.

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40

American landscape video: The electronic grove. Pittsburgh, Pa: Carnegie Museum of Art, 1988.

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41

Statens museum for kunst (Denmark), ed. Electronic undercurrents. [Copenhagen]: Statens Museum for Kunst, 1996.

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42

Alexandre, Pollazzon, (Trans)position, and Candid Arts Trust, eds. Video stage 1.0: The Music session : art video show. London: (Trans)position, 1999.

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43

Weinel, Jonathan. Abstractions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0009.

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The concluding chapter of Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media consolidates the main arguments of the book. The journey taken is recapitulated, from shamanic rituals to psychedelic rock shows and raves; and from outdoor electroacoustic concerts to synaesthetic films and hallucinatory video games. Across these examples, similar underlying principles can be identified, revealing a continuity from ancient shamanism to modern ‘technoshamanism’. Yet while some imperatives have remained consistent, the technologies have evolved, yielding ever-more accurate and sophisticated representations of altered states in electronic music and audio-visual media. This finds us on the brink of ‘Altered States of Consciousness Simulations’, which replicate the sensory experience of altered states using immersive technologies such as fulldomes and virtual reality headsets. Looking forwards, the possible uses and ethical implications of these simulations are explored, at the frontiers of electronic music and art.
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44

Art of music video: Ten years after. Long Beach, CA: Long Beach Museum of Art, 1991.

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45

Garrett, Phelan, Wood Katherine 1965-, Lucas Annabel, and Firstsite (Organization), eds. Racer untitled. Colchester, England: Firstsite, 2006.

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46

McKee, Francis, and Annabel Lucas. Racer Untitled. firstsite, 2006.

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47

Lurk, Tabea. Tony Conrad: Video - und Darueber Hinaus. Lang AG International Academic Publishers, Peter, 2015.

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48

Lurk, Tabea. Tony Conrad: Video - und Darueber Hinaus. Lang AG International Academic Publishers, Peter, 2015.

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49

Lurk, Tabea. Tony Conrad: Video - und Darueber Hinaus. Lang AG International Academic Publishers, Peter, 2015.

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50

Weinel, Jonathan. Inner Sound. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.001.0001.

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Inner Sound explores how altered states of consciousness have shaped the design of electronic music and audio-visual media. The book begins by discussing consciousness, and how this may change during states such as dreaming, psychedelic experience, meditation, and trance. Next, a variety of shamanic traditions are reviewed, in order to explore how indigenous societies have reflected visionary experiences through visual art and music. This provides the necessary background from which to consider how analogue and digital audio technologies enable specific capabilities for representing or inducing altered states of consciousness in psychedelic rock, electronic dance music, and electroacoustic music. Developing the discussion to consider sound in the context of audio-visual media, the role of altered states of consciousness in films, visual music, VJ performances, interactive video games, and virtual reality applications is also discussed. Through the analysis of these examples, the author uncovers common mechanisms, and ultimately proposes a conceptual model for ‘Altered States of Consciousness Simulations’. This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also explored, ultimately allowing the reader to consider not only the design of Altered States of Consciousness Simulations, but also the implications of their use for digital society. In this way, Inner Sound explores the limits of technology for representing and manipulating consciousness, at the frontiers of electronic music and art.
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