Academic literature on the topic 'Video article'

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Journal articles on the topic "Video article"

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Powell, Thomas E., Hajo G. Boomgaarden, Knut De Swert, and Claes H. de Vreese. "Video Killed the News Article? Comparing Multimodal Framing Effects in News Videos and Articles." Journal of Broadcasting & Electronic Media 62, no. 4 (2018): 578–96. http://dx.doi.org/10.1080/08838151.2018.1483935.

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&NA;. "VIDEO DESCRIPTION (see video at web site article)." Neurosurgery 50, no. 5 (2002): 1063. http://dx.doi.org/10.1227/00006123-200205000-00022.

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&NA;. "VIDEO DESCRIPTION (see video at web site article)." Neurosurgery 50, no. 5 (2002): 1063. http://dx.doi.org/10.1097/00006123-200205000-00022.

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Pervukhina, Svetlana V. "Video article as a speech genre." International Journal “Speech Genres” 17, no. 1 (2022): 74–81. http://dx.doi.org/10.18500/2311-0740-2022-17-1-33-74-81.

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Modern communication is greatly influenced by digital technologies which make available a new type of communication – hybrid oral-written communication, that is texts which contain both verbal and non-verbal components. This research is focused on a video article as a speech genre of academic communication, which appeared relatively recently on digital scientometric platforms. The article describes constitutive features of a video article, its discourse features, and its functional requirements. The video article refers to the oral-written iconic type of text which uses different channels of information transmission, such as oral and written, verbal and non-verbal. This genre can function not only in academic, but also in professional communication, in a number of discourses where the exchange of information about technological processes, professional tools and technologies is important. The variability of information channels in the video article allows detailing the description of the reference communication situation. The article also contains a comparison of the video article genre with other multimodal genres (cinematic text and explanation video). The pragmatics of an academic video article is to convey information to specialists with background knowledge in this area. The iconic code is necessary for more detailed information that is possible when switching to the first signaling system. The video article iconic code is presented in two ways. The first method is a figure with a schematic drawing or a photograph, and the second one is a video clip of the operation using advanced technologies or new tools. A video fragment is always accompanied by a verbal description of what is filmed. The video image has significant explanatory power, allowing the reader to pay attention to various nuances of the situation presented in the video article.
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Magnet, Shoshana. "Review Article: Reading video game theory." New Media & Society 9, no. 1 (2007): 169–73. http://dx.doi.org/10.1177/1461444807072224.

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Lynchak, Inna. "AUTHENTIC VIDEO IN TEACHING UKRAINIAN AS A FOREIGN LANGUAGE." Theory and Practice of Teaching Ukrainian as a Foreign Language, no. 18 (May 30, 2024): 34–43. http://dx.doi.org/10.30970/ufl.2024.18.4391.

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In the article, the author analyses the scientific achievements of Ukrainian linguodidactics in the field of theoretical and practical comprehension of working with authentic audiovisual materials as an additional teaching source in the study of foreign language. Numerous publications by Ukrainian scholars on this topic (from the early 2000s to the present day) are divided into 3 groups. The first group of articles focuses on the general issues of using the audiovisual method in the process of developing foreign language communicative competence. The second group of studies includes articles reviewing the most frequent “audiovisual practices” in the course of UFL. The third group of articles is in-depth research on working with certain genres of authentic video for foreign audiences. The range of genres of authentic video products that can be used for educational purposes in the process of mastering UFL is outlined. These include feature films, documentaries, animated films, informative and entertaining TV programmes (news release, video interviews, academic lectures, video presentations, virtual tours of museums and cities of Ukraine, video blogs, TV shows, stand-up comedy, etc.), video messages from public figures, advertising blocks, trailers, music videos, etc. It is emphasized that among the above, Ukrainian methodologists pay the most attention to films of various genres (primarily short films). The article highlights the key issues that Ukrainian film didactics is working on. The article analyses the scientific studies of Ukrainian methodologists on the use of other genres of authentic video for linguodidactic purposes – video interviews, song videos, commercials, virtual tours, professional videos, etc. The author presents her own comments on the stated topic and outlines issues for the future. It is emphasised that working with authentic video requires the teacher to understand the specific purpose of its use in the classroom, knowledge of the repertoire of Ukrainian authentic material and its linguistic and didactic potential, and special methodological study for presentation in a foreign language audience. Key words: authentic video, genre, listening, Ukrainian as a foreign language, linguodidactics.
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Fu, Hailin. "The Impact of Short videos on People's Consumption Habits." Journal of Education, Humanities and Social Sciences 23 (December 13, 2023): 348–52. http://dx.doi.org/10.54097/ehss.v23i.12918.

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This article aims to analyze and summarize the changes in consumption habits caused by short video users due to the influence of short video through the literature review and the research of short video software. At the same time, the different age groups of users are affected by short videos. This article analyzes the different marketing strategies and methods of introducing products between different short video platforms. And the influencing factors of short videos and users' personal responses are studied. In addition, this paper combines short video audiences and consumers' personal factors to analyze the impact of short videos on people's consumption behavior. While focusing on the analysis of the short video platform- -TikTok, it is also compared with other platforms. At the same time, the advantages and disadvantages of short video marketing are analyzed, because of the risks brought by false propaganda.
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Wang, Yuting, and Linxin Cui. "Analysis and Improvement Strategies of Gansu Youth League Official Short Video Content from the Perspective of Recognition." Journal of New Media and Economics 1, no. 3 (2024): 57–64. http://dx.doi.org/10.62517/jnme.202410311.

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How to enhance the recognition of new media Official Short Videos among users? This paper selects the Douyin account of the Youth League of Gansu Province for analysis. Based on the literature on evaluating the effectiveness of communication of short videos, this article has developed a model for measuring video identity, and provided content analysis for the 9% of Gansu Youth League members with the highest degree of identity using this model. In the research, this article found that video materials tend to be official and original videos, and tends to focus on comprehensive organization, local content, and positive emotions. High quality video content in the form of video, plus the popular sound effect of only music, and videos with tags to participate in topics or Douyin challenges that last between 1 and 15 seconds, have the greatest chance of gaining user recognition. At the same time, official video sources, original videos, and videos from local sources have the highest correlation with recognition. Therefore, this article believes that in order to gain recognition for future Official Short Videos, more efforts should be made in these three aspects.
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Liu, Xiaoxi, Ju Liu, Lingchen Gu, and Yannan Ren. "Keyframe-Based Vehicle Surveillance Video Retrieval." International Journal of Digital Crime and Forensics 10, no. 4 (2018): 52–61. http://dx.doi.org/10.4018/ijdcf.2018100104.

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This article describes how due to the diversification of electronic equipment in public security forensics, vehicle surveillance video as a burgeoning way attracts us attention. The vehicle surveillance videos contain useful evidence, and video retrieval can help us find evidence contained in them. In order to get the evidence videos accurately and effectively, a convolution neural network (CNN) is widely applied to improve performance in surveillance video retrieval. In this article, it is proposed that a vehicle surveillance video retrieval method with deep feature derived from CNN and with iterative quantization (ITQ) encoding, when given any frame of a video, it can generate a short video which can be applied to public security forensics. Experiments show that the retrieved video can describe the video content before and after entering the keyframe directly and efficiently, and the final short video for an accident scene in the surveillance video can be regarded as forensic evidence.
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Saugmann Andersen, Rune. "Video, algorithms and security: How digital video platforms produce post-sovereign security articulations." Security Dialogue 48, no. 4 (2017): 354–72. http://dx.doi.org/10.1177/0967010617709875.

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Digital videos increasingly sustain new and older imagined communities (and enmities), and make battlefields, unfolding terror plots and emergencies public. Yet digital videos mediate security articulations following logics that are radically different from those of journalistically edited media, with consequences for how we should think of security articulation in new visual media. This article analyses how, in digital video, the combination of visible facts and the remediation logics of algorithmically governed video platforms – such as YouTube and Facebook – allow for new types of security articulations. It argues that digital video can be understood as a semiotic composite where the material semiotics of media technologies, calculated publics and spectators combines with the political semiotics of audio-visual media to condition how video articulations work as political agency. A powerful video-mediated security articulation, the #neda videos from the 2009 Iranian post-election crisis, illustrates how security articulation in digital video is not tied to the authority of a speaker and does not contain the promise of an immediate, illocutionary security effect. Drawing on securitization theory and Butler’s critique of speech act theory, this article understands such video articulations as post-sovereign security articulations.
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Dissertations / Theses on the topic "Video article"

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Fleck, Rika. "Wissenshäppchen als Facebook Instant Article – ein durchaus mögliches Zukunftsszenario." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-234535.

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„Hast Du Schwierigkeiten, die richtige Ansprache für Millennials zu finden?“ Dann empfiehlt die Onlinemarketingplattform www.onlinemarketing.de sich die perfekte Videowerbung für die Generation Y anzusehen. Im Video sind „hippe, junge Menschen in Zeitlupe“ zu sehen, die fröhlich sind, sich frei fühlen, lachen, bunte Haare haben, gern mit Freunden zusammen sind und Spaß an der Konversation haben, fotografieren, posten, liken und teilen. Natürlich werden im Video die Klischees überzogen und auch aufs Korn genommen. Aber die Kernaussage stimmt mit der Definition der Millennials überein: Sie sind technikaffin, legen Wert auf ihre Selbstverwirklichung und verfolgen eine hohe Leistungsorientierung. Sie studieren und investieren in die Ausbildung. Es ist aber auch die Generation, die mit dem Smartphone groß geworden ist. Sie beziehen nahezu alle Informationen aus dem Internet und halten sich täglich über mehrere Stunden in den sozialen Medien auf. Die Autorin setzt sich in ihrer Dissertation mit dem Thema auseinander, wie diese Generation sich Wissen aneignet. Sie möchte in Experimenten nachweisen, dass die Millennials anders lernen, weil sie aus der Informationsflut selektieren müssen. Sie wollen ihr Wissen möglichst effektiv, auf das Wesentliche reduziert, präsentiert bekommen. Das sind Erfahrungen der Autorin aus der Lehre. Dieses Paper fasst Hypothesen und Gedanken zusammen, die provokant und als mögliches Zukunftsszenario beschrieben werden. Dabei geht es einerseits um die Distribution. Wo müssen Lehrvideos veröffentlicht werden, dass sie von der lernenden Zielgruppe wahrgenommen und angenommen werden. Auf der anderen Seite geht es auch um den Content selbst und wie er dargestellt wird – strukturell und visuell. Die Autorin zieht dafür Parallelen zum Journalismus sowie zum Marketing.
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Fleck, Rika. "Wissenshäppchen als Facebook Instant Article – ein durchaus mögliches Zukunftsszenario." TUDpress, 2017. https://tud.qucosa.de/id/qucosa%3A30901.

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„Hast Du Schwierigkeiten, die richtige Ansprache für Millennials zu finden?“ Dann empfiehlt die Onlinemarketingplattform www.onlinemarketing.de sich die perfekte Videowerbung für die Generation Y anzusehen. Im Video sind „hippe, junge Menschen in Zeitlupe“ zu sehen, die fröhlich sind, sich frei fühlen, lachen, bunte Haare haben, gern mit Freunden zusammen sind und Spaß an der Konversation haben, fotografieren, posten, liken und teilen. Natürlich werden im Video die Klischees überzogen und auch aufs Korn genommen. Aber die Kernaussage stimmt mit der Definition der Millennials überein: Sie sind technikaffin, legen Wert auf ihre Selbstverwirklichung und verfolgen eine hohe Leistungsorientierung. Sie studieren und investieren in die Ausbildung. Es ist aber auch die Generation, die mit dem Smartphone groß geworden ist. Sie beziehen nahezu alle Informationen aus dem Internet und halten sich täglich über mehrere Stunden in den sozialen Medien auf. Die Autorin setzt sich in ihrer Dissertation mit dem Thema auseinander, wie diese Generation sich Wissen aneignet. Sie möchte in Experimenten nachweisen, dass die Millennials anders lernen, weil sie aus der Informationsflut selektieren müssen. Sie wollen ihr Wissen möglichst effektiv, auf das Wesentliche reduziert, präsentiert bekommen. Das sind Erfahrungen der Autorin aus der Lehre. Dieses Paper fasst Hypothesen und Gedanken zusammen, die provokant und als mögliches Zukunftsszenario beschrieben werden. Dabei geht es einerseits um die Distribution. Wo müssen Lehrvideos veröffentlicht werden, dass sie von der lernenden Zielgruppe wahrgenommen und angenommen werden. Auf der anderen Seite geht es auch um den Content selbst und wie er dargestellt wird – strukturell und visuell. Die Autorin zieht dafür Parallelen zum Journalismus sowie zum Marketing.
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Tjornehoj, Kristin Ann Skoglund. "An investigation into the use and effectiveness of video modeling of conducting for pre-service music educators /." ON-CAMPUS Access For University of Minnesota, Twin Cities Click on "Connect to Digital Dissertations", 2001. http://www.lib.umn.edu/articles/proquest.phtml.

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Cassidy, Paul Edward. "The use of digital video pitch simulators for training expert baseball batters to improve their abilities to detect optical anticipatory pitch information /." Diss., ON-CAMPUS Access For University of Minnesota, Twin Cities Click on "Connect to Digital Dissertations", 2000. http://www.lib.umn.edu/articles/proquest.phtml.

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La, Gorce Martin de. "Model-based 3D hand pose estimation from monocular video." Thesis, Châtenay-Malabry, Ecole centrale de Paris, 2009. http://www.theses.fr/2009ECAP0045/document.

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Dans cette thèse sont présentées deux méthodes visant à obtenir automatiquement une description tridimensionnelle des mouvements d'une main étant donnée une séquence vidéo monoculaire de cette main. En utilisant l'information fournie par la vidéo, l'objectif est de déterminer l'ensemble des paramètres cinématiques nécessaires à la description de la configuration spatiale des différentes parties de la main. Cet ensemble de paramètres est composé des angles de chaque articulation ainsi que de la position et de l'orientation globale du poignet. Ce problème est un problème difficile. La main a de nombreux degrés de liberté et les auto-occultations sont omniprésentes, ce qui rend difficile l'estimation de la configuration des parties partiellement ou totalement cachées. Dans cette thèse sont proposées deux nouvelles méthodes qui améliorent par certains aspects l'état de l'art pour ce problème. Ces deux méthodes sont basées sur un modèle de la main dont la configuration spatiale est ajustée pour que sa projection dans l'image corresponde au mieux à l'image de main observée. Ce processus est guidé par une fonction de coût qui définit une mesure quantitative de la qualité de l'alignement de la projection du modèle avec l'image observée. La procédure d'ajustement du modèle est réalisée grâce à un raffinement itératif de type descente de gradient quasi-newton qui vise à minimiser cette fonction de coût.Les deux méthodes proposées diffèrent principalement par le choix du modèle et de la fonction du coût. La première méthode repose sur un modèle de la main composé d'ellipsoïdes et d'une fonction coût utilisant un modèle de la distribution statistique de la couleur la main et du fond de l'image.La seconde méthode repose sur un modèle triangulé de la surface de la main qui est texturé est ombragé. La fonction de coût mesure directement, pixel par pixel, la différence entre l'image observée et l'image synthétique obtenue par projection du modèle de la main dans l'image. Lors du calcul du gradient de la fonction de coût, une attention particulière a été portée aux termes dûs aux changements de visibilité de la surface au voisinage des auto-occultations, termes qui ont été négligés dans les méthodes préexistantes.Ces deux méthodes ne fonctionnement malheureusement pas en temps réel, ce qui rend leur utilisation pour l'instant impossible dans un contexte d'interaction homme-machine. L'amélioration de la performance des ordinateur combinée avec une amélioration de ces méthodes pourrait éventuellement permettre d'obtenir un résultat en temps réel<br>In this thesis we propose two methods that allow to recover automatically a full description of the 3d motion of a hand given a monocular video sequence of this hand. Using the information provided by the video, our aimto is to determine the full set of kinematic parameters that are required to describe the pose of the skeleton of the hand. This set of parameters is composed of the angles associate to each joint/articulation and the global position and orientation of the wrist. This problem is extremely challenging. The hand as many degrees of freedom and auto-occlusion are ubiquitous, which makes difficult the estimation of occluded or partially ocluded hand parts.In this thesis, we introduce two novel methods of increasing complexity that improve to certain extend the state-of-the-art for monocular hand tracking problem. Both are model-based methods and are based on a hand model that is fitted to the image. This process is guided by an objective function that defines some image-based measure of the hand projection given the model parameters. The fitting process is achieved through an iterative refinement technique that is based on gradient-descent and aims a minimizing the objective function. The two methos differ mainly by the choice of the hand model and of the cost function.The first method relies on a hand model made of ellipsoids and a simple discrepancy measure based on global color distributions of the hand and the background. The second method uses a triangulated surface model with texture and shading and exploits a robust distance between the synthetic and observed image as discrepancy measure.While computing the gradient of the discrepancy measure, a particular attention is given to terms related to the changes of visibility of the surface near self occlusion boundaries that are neglected in existing formulations. Our hand tracking method is not real-time, which makes interactive applications not yet possible. Increase of computation power of computers and improvement of our method might make real-time attainable
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De, La Gorce Martin. "Suivi automatique de la main à partir de séquences vidéo monoculaires." Phd thesis, Ecole Centrale Paris, 2009. http://tel.archives-ouvertes.fr/tel-00619637.

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Dans cette thèse sont présentées deux méthodes visant à obtenir automatiquement une description tridimensionnelle des mouvements d'une main étant donnée une séquence vidéo monoculaire de cette main. En utilisant l'information fournie par la vidéo, l'objectif est de déterminer l'ensemble des paramètres cinématiques nécessaires à la description de la configuration spatiale des différentes parties de la main. Cet ensemble de paramètres est composé des angles de chaque articulation ainsi que de la position et de l'orientation globale du poignet. Ce problème est un problème difficile. La main a de nombreux degrés de liberté et les auto-occultations sont omniprésentes, ce qui rend difficile l'estimation de la configuration des parties partiellement ou totalement cachées. Dans cette thèse sont proposées deux nouvelles méthodes qui améliorent par certains aspects l'état de l'art pour ce problème. Ces deux méthodes sont basées sur un modèle de la main dont la configuration spatiale est ajustée pour que sa projection dans l'image corresponde au mieux à l'image de main observée. Ce processus est guidé par une fonction de coût qui définit une mesure quantitative de la qualité de l'alignement de la projection du modèle avec l'image observée. La procédure d'ajustement du modèle est réalisée grâce à un raffinement itératif de type descente de gradient quasi-newton qui vise à minimiser cette fonction de coût.Les deux méthodes proposées diffèrent principalement par le choix du modèle et de la fonction du coût. La première méthode repose sur un modèle de la main composé d'ellipsoïdes et d'une fonction coût utilisant un modèle de la distribution statistique de la couleur la main et du fond de l'image.La seconde méthode repose sur un modèle triangulé de la surface de la main qui est texturé est ombragé. La fonction de coût mesure directement, pixel par pixel, la différence entre l'image observée et l'image synthétique obtenue par projection du modèle de la main dans l'image. Lors du calcul du gradient de la fonction de coût, une attention particulière a été portée aux termes dûs aux changements de visibilité de la surface au voisinage des auto-occultations, termes qui ont été négligés dans les méthodes préexistantes.Ces deux méthodes ne fonctionnement malheureusement pas en temps réel, ce qui rend leur utilisation pour l'instant impossible dans un contexte d'interaction homme-machine. L'amélioration de la performance des ordinateur combinée avec une amélioration de ces méthodes pourrait éventuellement permettre d'obtenir un résultat en temps réel.
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Capolei, Melitta. "The influence of streaming services on the German television landscape – A comparative critical discourse analysis through the example of Netflix based on newspaper articles from: Süddeutsche Zeitung, BILD Zeitung and taz, die tageszeitung." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22560.

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The following master thesis analyzes to which extent streaming services in particularNetflix influence the German television landscape and how this discourse is covered inGerman newspapers.The work shows that online streaming services with their non-linear content have animpact on German television. The theoretical base of the work is the critical discourseanalysis by the German linguist Siegfried Jäger. His work analyzes relevant socialdiscourses with its own method based on the theory of the French philosopher MichelFoucault. The present thesis refers to Netflix as a streaming service and analyzes theaspect of how it influences the television landscape since its introduction on the Germanmarket in 2014. For deeper understanding before conducting the critical discourse aninitial analysis of the German television market is presented. The base of the analysisare newspaper articles. Furthermore, the relevant aspects of the publishing landscape inGermany are introduced to provide the reader with relevant background knowledge.Moreover, the thesis contains an analysis of newspaper articles from three leadingnewspapers in Germany: Süddeutsche Zeitung, BILD Zeitung and taz, die tageszeitung(following referred to as taz). 15 representative articles were chosen and afterwardsanalyzed with the method of critical discourse analysis. The results of all threenewspapers on the Netflix discourse are compared to each other. In conclusion, thework shows that the influence of streaming services, especially Netflix on Germantelevision is stronger then expected. And even if television is still seen as the leadingmedium in Germany, public as well as private broadcasters have to be aware of the newcompetitor on the market and adapt to constant changes especially in the online segment.
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Bélanger, Anne-Marie. "(S')Habiter, présence et passage ou Ma nature a horreur du vide." Master's thesis, Université Laval, 2018. http://hdl.handle.net/20.500.11794/32267.

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Ce mémoire rend compte d’où j’en suis dans ma pratique artistique, à un moment où je tente d’articuler un questionnement sur l’habiter incluant la mobilité, avec sa matérialisation dans une œuvre statique. Dans ce texte comme dans ma production, vous trouverez des fragments provenant de lieux divers, personnels, publics, naturels, urbains, autant que d’univers de pensée variés. En effet, la philosophie, la géographie et la psychanalyse sont mises à contribution et assemblées tant bien que mal pour tenter de saisir comment se joue une présence au monde, dans le corps, le lieu, la pensée, le mouvement, les choses. Ces réflexions accompagnent un corpus d’œuvres tirées de l’exposition Ma nature a horreur du vide, qui ont été réalisées à la suite de déambulations, en ville et en forêt.
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LeBlanc, Nathalie. "Entre chien et loup : travail sur l'image singulière." Master's thesis, Université Laval, 2016. http://hdl.handle.net/20.500.11794/26650.

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Mon travail de création à la maîtrise a principalement été de réaliser des vidéos contemplatives et des collages en modifiant des images. À l’aide de différents logiciels ou techniques de montage, j’ai modifié des photographies, des séquences de films, des images tirées de webcam, des reproductions de même que mes propres captations. Ce texte présente mon travail artistique en venant établir des liens entre mes projets de création, des œuvres et des notions théoriques qui touchent à différentes idées de l’image singulière. Ce texte divisé sous cinq thèmes qui se sont dégagés de mes recherches — dévier, appropriation, montage, singularité et temps — permet de rendre compte de mes réflexions sur mon travail de l’image. Plus précisément, je spécifierai en quoi remanier une image est pour moi la manière de la rendre singulière.
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Psaltikidis, Eliane Molina. "Proposta metodológica para análise dos custos do reprocessamento de pinças de uso único utilizadas em cirurgia vídeo-assistida." Universidade de São Paulo, 2004. http://www.teses.usp.br/teses/disponiveis/7/7139/tde-16102006-164059/.

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O trabalho teve como objetivo desenvolver uma proposta metodológica para análise dos custos de reprocessamento de pinças de dissecção, apreensão e corte, de uso único, utilizadas em cirurgia vídeo-assistida. O reuso desses artigos é prática freqüente, no Brasil e em diversos países, tendo como justificativa seu alto custo, embora sua viabilidade técnica não tenha sido comprovada. O reuso de artigos de uso único ainda é controverso e tem sido discutido e estudado sob os aspectos técnicos, legais, éticos e de segurança. Apesar da preocupação econômica, poucos estudos foram desenvolvidos sobre o real impacto econômico do reuso e reprocessamento. Neste trabalho, foi desenvolvida proposta metodológica para cálculo de custos e aplicada em três hospitais do Estado de São Paulo, seguindo o método de estudo de casos múltiplos. Foram coletados dados referentes a três meses nas instituições pesquisadas, por meio de observação e mensuração dos tempos das diversas fases do reprocessamento, revisão de registros da Central de Materiais e Esterilização e informações do Departamento de Recursos Humanos, Almoxarifado e Lavanderia. O custo do reprocessamento mensurado foi de R$9,374 no hospital Caso nº 1, de R$6,591 no Caso nº 2 e de R$3,312 no Caso nº 3. O baixo custo verificado deve ser analisado com grande cautela para que não seja interpretado como uma justificativa ao reuso desenfreado. Ao contrário, o baixo custo é motivo de preocupação, sobretudo quando se observa que o controle de qualidade, nos três casos analisados, tem pequena participação na composição do custo final. Nenhuma das instituições adota os controles de qualidade recomendados para garantir a segurança do reprocessamento. Segundo a Associação Canadense de Assistência à Saúde (Canadian Healthcare Association), devem ser realizadas a validação do reprocessamento e a avaliação anual que incluem inspeções da limpeza dos artigos, testes de esterilidade e análise de pirógenos e de resíduos dos agentes esterilizantes. Com os dados obtidos no estudo, foi elaborada uma estimativa do custo do reprocessamento, caso fossem realizadas a validação e a avaliação anual do reuso, empregando os testes de controle de qualidade. O custo do reprocessamento, considerando a possibilidade de dez reusos do artigo, passaria a ser de R$185,19 no Caso nº 1 e R$363,10 no Caso nº 3. No Caso nº 2, em razão da baixa utilização das pinças do estudo, somente haveria vantagem econômica se o número de reusos fosse restrito a três reutilizações; o custo do reprocessamento passaria a R$595,82 o que corresponderia a 58% do preço do artigo novo. A economia anual obtida pelo reuso da pinça de corte de uso único seria de R$577.818,36 no Caso nº 1, de R$51.501,60 no Caso nº 2 e de R$275.350,40 no Caso nº 3. A grande diferença observada na economia dos casos analisados está diretamente relacionada ao número de artigos empregados anualmente e aos gastos referentes à validação e avaliação anual do reprocessamento. A economia possível não elimina a necessidade de serem analisados outros aspectos relacionados ao reuso, em especial, os técnicos e de segurança.<br>This study aimed to develop a methodological proposal for reprocessing cost analysis of dissection, apprehension and cutting single use instruments used in video-assisted surgeries. Reuse of such articles is a frequent practice in Brazil and many other countries, justified by their high cost, although technical viability of the process hasn’t been established. Single use articles reuse is still a controversial issue and technical, legal, ethical and safety aspects have been discussed and studied. In spite of the financial concern involved, few studies have approached the real economic impact of reuse and reprocessing of single use items. In this study a methodological proposal developed for cost calculation was applied in three hospitals in São Paulo State, according to the multiple cases study method. Data was collected comprising a three month period in the researched institutions, through observation and time measuring of the various reprocessing phases, record revision from Central Supply and Sterilization Unit and information gathered at the Human Resources Department, Articles Supply and Laundry Units. Reprocessing costs measured were of R$9,374 in hospital Case number 1, R$6,591 in Case number 2 and R$3,312 in Case number 3. Low reprocessing costs found in this study should be analyzed with great care in order to avoid interpretation as a justification for unrestrained reuse. On the contrary, the low reprocessing cost gives reason to concern when it is observed that quality control, in all three analyzed cases, has little participation in the final cost. Neither one of the institutions adopts quality control protocols recommended for reprocessing safety assurance. According to the Canadian Healthcare Association, reprocessing process validation must be undertaken as well as annual evaluations which includes cleanliness inspection of the articles, pirogenic substances analyses, sterility testing and sterilizing agents residue analysis. An estimate of the reprocessing cost was elaborated considering a scenario where process validation and annual evaluations were performed, through quality assurance tests. Reprocessing costs, considering the possibility of 10 article reuses, would then be of R$ 185,19 in Case number 1 and of R$ 363,10 in Case number 3. Regarding Case number 2, due to the low rate of usage of the article, there would only be a financial advantage if the number of reuse would be restricted to 3 reutilizations: reprocessing costs would then be R$ 595,82 which corresponds to 58% of the price of a new article. Annual economic saving obtained through reuse of the single use cutting instrument would be of R$ 577.818,36 in Case number 1, of R$51.501,60 in Case number 2 and of R$ 275.350,40 in Case number 3. The great difference observed in the savings for the analyzed cases is directly related to the number of articles used annually and to the expenses related to validation processes and the reprocessing protocol annual evaluation. Financial saving obtained does not eliminate the need to analyze other aspects related to reuse, mainly those concerning technical and safety aspects.
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Books on the topic "Video article"

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European Court of Human Rights. Affaire Chappell: Arrêt du 30 mars 1989 : Affaire Brogan : arrêt du 30 mai 1989 (article 50) = Chappell case : judgment of 30 March 1989 : Brogan case : judgment of 30 May 1989 (article 50). Greffe de la Cour, Conseil de l'Europe, 1989.

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Maryann, Guberman, ed. America's national game of chance, video poker: A collection of Lenny Frome's best articles for amusement and learning. Compu-Flyers, 1992.

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Reison, Dennis S. Cardiology: Physician's reference guide to medical literature : a compendium of medical books, abstracts of journal articles, educational software, audio and video cassettes. Professional & Technical Pub., 1992.

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Chiesi, Leonardo, ed. Identità sociale e territorio. Firenze University Press, 2009. http://dx.doi.org/10.36253/978-88-8453-689-1.

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Identità sociale e territorio. Il Montalbano presenta un lavoro di ricerca sul rapporto tra abitanti e paesaggio nella campagna toscana. Il materiale raccolto si articola in testo, immagini e video in una rappresentazione polifonica delle basi territoriali dell'identità sociale del complesso collinare del Montalbano, che si estende tra Firenze, Empoli, Prato e Pistoia. Il tema dell'identità locale territoriale è trattato nelle sue varie articolazioni. Si analizza come è organizzata la relazione tra abitanti e loro territorio, prendendo in considerazione, in particolare, la memoria storica sedimentata nei documenti e nei ricordi degli anziani, e poi analizzando la percezione dei confini e dei luoghi di riferimento che contribuiscono a formare un'immagine mentale chiara e strutturata dell'area vasta del Montalbano. Si prendono inoltre in esame gli attori sociali che contribuiscono a fare il paesaggio: coloro che a vario grado, con azioni e micro-azioni quotidiane, continuamente riproducono quella complessa figura territoriale che tanto interesse suscita in chi vive o semplicemente attraversa il Montalbano. Abbinamento editoriale: volumetto introduttivo e CD-rom
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Korsgaard, Mathias Bonde. Music Video Transformed. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.015.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. This chapter asks what music video has become today and how its audiovisual aesthetics have changed online. It suggests that music videos generally through process of remediation content more actively than any other media form, performing the dual function of “visualizing music” (by recasting a song visually) and “musicalizing vision” (by structuring images according to musical logic). The discussion identifies and provides an overview of several new music video types that have come into existence online, placing them in five categories. In particular, the chapter focuses on interactive music videos and music video apps through close analyses of both Arcade Fire’s interactive video “We Used to Wait” and Björk’s interactive “app album”Biophilia. Both of these actively challenge what we have come to expect of music videos while still performing some familiar functions, prompting us to consider whether they are even music videos.
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Williams, Brien R. Doing Video Oral History. Edited by Donald A. Ritchie. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780195339550.013.0019.

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Oral historians once tended to regard the sound recording of interviews as only the collecting stage of their enterprise. They considered the transcript as the authoritative document of record. This article focuses on the role of historians in capturing oral history through video. Later, however, aural recordings acquired more authority and began to be seen as a legitimate, if not co-equal, version of the interview. Now, oral historians are steadily adding video recording to their work. Foremost among the advantages of using video is the increased information obtained even in a simple “talking head” interview. This article enlists an extensive guideline for carrying out videohistory beginning with equipments and production techniques such as the equipment needed will include a consumer-grade video camera with at least one external microphone input, a camera tripod, and one or more quality microphones. A detailed description of video tour and ways of capturing video history concludes this article.
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Hearsum, Paula, and Ian Inglis. The Emancipation of Music Video. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.031.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. Although YouTube is rightly acknowledged as one of the pivotal forms of social networking to have emerged in the last decade, relatively little attention has been paid to its specific impact on the form and content of music video. From its tentative beginnings in the 1970s, music video quickly established itself as one of the principal—and most powerful—components of the popular music industry. This chapter examines the ways in which the creative opportunities provided by YouTube’s overt democratization of modes of video production, presentation, and consumption have had economic, aesthetic, and political repercussions on popular music practices and have fundamentally shifted traditional understandings of supply and demand.
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Chanan, Michael. Video Speech in Latin America. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.037.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. In rehearsing the history of video in Latin America, this chapter focuses on the social rather than the individual, on video as a collective medium where audio and visual are placed in a new relationship of equal simultaneity, and thus where video functions more as a form of collective speech than individual expression. In the Latin American experience, which built on the radical film movement of the preceding decades, community activists became aficionados of video, often under the most inimical circumstances, but by exploiting video’s potential for alternative, small scale, low profile, subcultural uses. Using examples from Chile in the 1980s, indigenous video in countries like Brazil and Bolivia, and the movement of video activism in Argentina in the early 2000s known ascine piquetero, the chapter sketches a concept of video speech as a form of audiovisual utterance answering to the socialized conditions of its production, in a dialogical relationship with its audience.
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Vernallis, Carol. Music Video’s Second Aesthetic? Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.0016.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. MTV’s launch happened thirty years ago. Since then music video has undergone shifts in technologies and platforms, financial booms and busts, and changing levels of audience engagement. While music videos hit a low point at the start of the millennium, they have reemerged as a key driver of popular culture. This resurgence resembles MTV’s first moment: it’s again worth asking what music video can do and where it fits. A variety of styles, genres, and tropes marks both the eighties and today. The traditional definition of music video - a record-company product that puts images to a pop record in order to sell the song — has become too narrow. Instead we might describe music videos as containing heightened sound/image relations we recognize as such. Today's videos can reflect great technical proficiency. But in the eighties an attempt at an audiovisual connection often left a trace of the performers’ and director’s efforts. This gave videos a special charm. Today’s videos, however, may also reflect a full flowering of the genre. Many directors have labored in the industry and weathered its transitions: their experiences inform today’s music videos. This chapter looks at what this thirty-year history might add up to.
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Hawkins, Stan. Aesthetics and Hyperembodiment in Pop Videos. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.002.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. This chapter uses textual analysis of the music video “Umbrella,” featuring Rihanna, to demonstrate the intricacies of sound and image synchronization. It argues that music highlights subject positions according to the viewer’s expectations, assessment, and understanding of the displayed subject. Rihanna’s erotic imagery forms a critical point for contemplating the pop artist’s physical responses to music. One central ingredient of most video performances is disclosed by the suggestive positioning of the gendered body, which extends far beyond everyday experience. Such notions are theorized through aspects of hyperembodiment and hypersexuality, wherein the technological constructedness of the body constitutes a prime part of video production. The aesthetics of performance are predicated on the reassemblance of the body audiovisually. Editing, production, and technology shape the images, which are stimulated by musical sound, and ultimately the audiovisual flow in pop videos mediates a range of conventions that say much about our ever-evolving cultural domains.
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Book chapters on the topic "Video article"

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Nguyen, Anh-Thu. "Cool Games, Cool Japan." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-013.

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In this article, the author explores how games entice players to travel and explore in virtual worlds. By using the concept of staged atmospheres and investigating the cultural motifs used in games such as CYBERPUNK 2077 and GHOST OF TSUSHIMA, the article also argues the contrasting perception of Japan's soft power since the cyberpunk cinema era versus today.
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Nguyen, Anh-Thu. "Mindspaces." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-006.

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This article explores the notion of mindspaces and mindscapes. These spaces are used in fiction, film, television and video games to tap into feelings, dreams, fears and memories of typically one character. As they are used to express a character's mental health, they are often linked to trauma. While drawing on titles from film and television, the article specifically explores PERSONA 5 and how mindspaces are embedded in its gameplay and storytelling.
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Chen, Zhineng, Bailan Feng, Hongtao Xie, Rong Zheng, and Bo Xu. "Video to Article Hyperlinking by Multiple Tag Property Exploration." In MultiMedia Modeling. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04114-8_6.

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Nickel, Vadim. "Generative Atmospheres." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-015.

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Playing computer games is an active pastime: players are presented with a dynamic game scenario that requires various inputs in order to engage with its core game loop. To do so, the player must constantly pay attention to the game while performing actions to propel gameplay. However, some games can be experienced over multiple levels of engagement. Such games feature levels of engagement that may not require the constant provision of input to offer a meaningful experience. In these games, atmosphere reveals itself as the underlying structure, intricate enough to be experienced in its own right. Ambient music, a term coined by musician Brian Eno, is a genre that is meant to allow for different levels of engagement. This may reach from ambient music being a background accompaniment in a given setting, to being the center of listener attention. This article will identify a type of game that can be perceived in a similar vein. Such a game offers ambient modes of experience: It allows to be experienced over varying levels of engagement and intensities of interactions. The term ambient game is relevant in this context since the music genre of the same name is referenced here. This article will present existing definitions of ambient games that identify parallels between the creation and perception of ambient music and various modes of experiencing digital games. Based on these findings, this article will propose three ambient modes of experience that represent the varying intensities of player interaction within the diegetic boundaries of games.
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Bühler, Nils. "Protecting the Youth by Controlling the Ludic." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-005.

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In this article, Nils Bühler conducts a critical genealogy of West Germany prohibiting (dubbed indexing) digital games in the 1980s. After a brief overview of the indexing practice and the BPjS as the enforcing authority, Bühler analyses 10 exemplary documents in order to trace the BPjS's process of knowledge generation. Finally, Sneath, Holbraad, and Pedersen's concept of "technologies of the imagination" aids the author in understanding how reactionary morality in youth protection discourses led to indexing of computer games.
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Leichter, Magdalena. ""Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-014.

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This article explores in-game atmospheres as meteoritical phenomena and aesthetic spaces. The example of wind shows specific means of referentiality used to depict weather in digital games. Considering both philosophical approaches to atmospheres as well as previous observations on meteorological phenomena in film, literature and digital games, this contribution analyzes three games ("The Witcher 2: Wild Hunt", "Ghost of Tsushima", and "The Legend of Zelda: Breath of the Wild") and the role the wind plays in creating their respective game world and atmosphere, creating an environment for meaningful play.
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Nielsen, Rune Kristian Lundedal. "Gaming Disorder - a "lousy" and "meaningless" label." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-004.

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In this article, Rune K. L. Nielsen critically examines the World Health Organization's decision to include "Gaming Disorder" as a "disorder due to addictive behavior" in the International Classification of Diseases (ICD-11). Whether gaming should be recognized as an addictive behavior is hotly debated in the research community. Nielsen argues that the current debate is not likely to subside any time soon as both sides surprisingly agree that we don't know e.g., what Gaming Disorder is, what it looks like, how dangerous or problematic it is, or whether it is best understood as a disorder or as a symptom.
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Kittl, Christian, and Markus Streibl. "Live Video Assistance Systems for Assembly Processes." In IFIP Advances in Information and Communication Technology. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72632-4_24.

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AbstractWork processes and assembly processes are increasingly gaining in complexity in the industrial context and demand a wealth of knowledge from assembly employees, as well as from service and maintenance personnel. The article describes a system developed in order to support assembly workers using a live video assistance system in combination with “wearables” - in particular smart glasses - in complex assembly processes by experts and reports findings from an acceptance analysis study.
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Seiwald, Regina. "The Ludic Nature of Paratexts." In Paratextualizing Games. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839454213-013.

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In this article, Regina Seiwald explores how paratexts accompanying video games mirror their playfulness by being equally playful. Seiwald commences by probing what playfulness means in relation to the game and the player. This theoretical foundation allows for the analysis of two highly ludic paratexts, namely playable games incorporated in other games and playful marketing strategies. Various exemplary games are discussed to explore how video games that are surrounded by playful paratexts encourage players to critically reflect on their own act of playing and playfulness in general without destroying the illusion created by their fictive worlds.
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Wang, Wenbin, Kezhen He, and Yuchun Ma. "Design of Location and Assistive Service Software Based on Android System." In Lecture Notes in Electrical Engineering. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2409-6_2.

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Abstract In the process of using smartphones, elderly individuals often unintentionally set their phones to silent mode or turn off Wi-Fi, resulting in disruptions to answering calls and receiving WeChat video messages. This article implements a whitelist feature that automatically restores the phone to normal mode, monitors Wi-Fi status and reminds users to enable it. Additionally, it can discreetly check the geographical location and send low balance notifications to whitelisted phones, assisting the elderly in using smartphones without obstacles.
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Conference papers on the topic "Video article"

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Faccio, Daniele. "Computational and Quantum Techniques for Microscopy." In Computational Optical Sensing and Imaging. Optica Publishing Group, 2024. https://doi.org/10.1364/cosi.2024.cf1b.1.

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Xu, Victoria. "At the Quantum Limit of Gravitational-Wave Detection." In Laser Science. Optica Publishing Group, 2024. https://doi.org/10.1364/ls.2024.ltu6f.1.

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Chow, Jerry. "From Utility Scale Quantum to Quantum-Centric Supercomputing." In Laser Science. Optica Publishing Group, 2024. https://doi.org/10.1364/ls.2024.fm3a.1.

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Namazi, Mehdi. "Towards a Practical Quantum Repeater." In Laser Science. Optica Publishing Group, 2024. https://doi.org/10.1364/ls.2024.fm5a.2.

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Watnik, Abbie. "Plenoptic Wavefront Sensing in Deep Turbulence." In Propagation Through and Characterization of Atmospheric and Oceanic Phenomena. Optica Publishing Group, 2024. https://doi.org/10.1364/pcaop.2024.pth4e.4.

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Hoghooghi, Nazanin. "Ultrastable Optical Signal Transfer Over Deployed Multi-Core Fiber." In Frontiers in Optics. Optica Publishing Group, 2024. https://doi.org/10.1364/fio.2024.fm4c.1.

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Srinivas, Raghavendra. "Hänsch Prize Winner Presentation." In Quantum 2.0. Optica Publishing Group, 2024. http://dx.doi.org/10.1364/quantum.2024.qth1a.1.

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Kumar, Anand. "Translational Fluorescence Lifetime Imaging." In Optical Tomography and Spectroscopy. Optica Publishing Group, 2024. https://doi.org/10.1364/ots.2024.om1d.2.

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Ponik, Suzanne. "Visualizing Dynamic Interactions Within the Tumor Microenvironment Using Label-Free Intravital Imaging." In Microscopy Histopathology and Analytics. Optica Publishing Group, 2024. https://doi.org/10.1364/microscopy.2024.ms5a.1.

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Marcu, Laura. "Fluorescence Lifetime Imaging in Robotic Surgery." In Clinical and Translational Biophotonics. Optica Publishing Group, 2024. https://doi.org/10.1364/translational.2024.ts5b.1.

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Reports on the topic "Video article"

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Dahlén, Peter, Mats Wahlberg, and Ari Nykvist. Pros & cons of 360° video in journalistic video reporting. Linnaeus University, 2025. https://doi.org/10.15626/fojo.i.202507.

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This article discuss how the traditional format of journalistic news video reporting is adaptable to the 360-degree video format. One of the main issues regarding this immersive news format is how the viewers react to this form of news reporting and if they perceive the information presented in a news story with this format. If and how traditional video news journalism formats interlock with 360 journalism and immersive journalism at large. This raises the key question of in what extent 360 journalism is useful in news reporting and how it as its best should be used in video news journalism. To address this question, this article draws on experimental empirical laboratory research where three 360 video news reports were produced according to traditional journalistic news video narratives. The viewer reactions to this reporting were analyzed using laboratory biometric psychophysiological data, observation studies and semi structured interviews about the respondent’s reception and decoding of the news stories in 360 video format. These analyzes examines viewer levels of attention, interactivity, immersion and recapitulation of affective reactions and presented facts. The main finding is that the traditional news video format as such is not fully adaptable to the 360 video format or 360 video journalism all together. The article examines, describes and incentivize why this is not the case and discuss and suggest how 360 videos can be useful in news reporting without compromising professional journalistic core values. The article however also questions the perception that it is strictly the task of the news journalist to articulate “objective figures and facts” and argue that viewers occasionally could be given the additional opportunity to feel and experience certain news themselves through 360 videos.
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Rudyk, Myroslava. COMMUNICATIVE FEATURES OF UKRAINIAN VIDEO BLOGS ON THE EXAMPLE OF YOUTUBE-CHANNELS OF «TORONTO TV», YANINA SOKOLOVA, AND OSTAP DROZDOV. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.50.11111.

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The article is devoted to the study of the Ukrainian segment of video blogging as one of the most popular types of the functioning of the modern blogosphere. The content and statistics of popular video blogs were studied on the example of YouTube channels of Ukrainian bloggers and famous journalists. Today we are witnessing the rapid development of technologies that help journalists become better, and the creators of media content to work more quickly and ensure the completeness of the information. With the help of Internet communication, new ways of disseminating information have appeared in journalism. Journalists more often create their blogs on various platforms. Blogosphere video content has become very popular among the Ukrainian audience on YouTube because today the video format is the most effective in terms of communication. The YouTube social network partially replaces television, and the variety of thematic content is ably adapted to a wide audience. The paper analyzes Ukrainian blogs managed by journalists, where they publish different content formats. Therefore, the presentation of various examples of video blogs in our work helps to understand the specifics of Ukrainian blogging at its current stage of development. After all, videos of popular people such as Michael Shchur, Yanina Sokolova, Ostap Drozdov demonstrate the peculiarities of Ukrainian popular video content. For the research, we chose those blogs that are currently relevant to Ukrainian YouTube and have their specifics and uniqueness. The main objective of a blogger is to react quickly to the flow of information because the rating of the channel being monetized depends on it. With the help of statistical data, we can conclude that the Ukrainian audience is interested in a wide range of different information. Viewers now value the independent opinion of bloggers and more often listen to it. Every important event is covered by bloggers promptly. And the format in which it is presented depends on the individual style of the author and the concept of his channel. We can conclude that the video content of the modern blogosphere is developing rapidly. This provides the audience with information for different tastes.
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Cunningham, Samantha K., Joleah B. Lamb, and Karina Murillo. Managing Marine Seascapes Through Community-based Conservation. American Museum of Natural History, 2023. http://dx.doi.org/10.5531/cbc.ncep.0003.

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In this multi-component exercise, you have been recruited as community scientists to analyze real-world data collected in Vatu-i-Ra Seascape using non-destructive diver operated video (DOV) methods. These videos were previously collected by the Wildlife Conservation Society in collaboration with local divers in Fiji. Students will quantitatively analyze and use this data to assess the fisheries management efficacy of tabu areas—a traditional Fijian approach to create no-take, Marine Protected Areas—as a method of promoting marine biodiversity and improving overall ecosystem health using metrics such as fish abundance and coral reef complexity. During this exercise you will also learn about the importance and cultural significance of tabu areas in relation to ecosystem health and human livelihoods. You will be directed on how to visualize the results and summarize their conclusions through a written report in the style of a scientific journal article. In the discussion section of your scientific journal article, you are encouraged to critically think about study limitations and discuss future research directions to expand the project.
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Sandeep, Bhushan, Huang Xin, and Xiao Zongwei. A comparison of regional anesthesia techniques in patients undergoing of video-assisted thoracic surgery: A network meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.2.0003.

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Review question / Objective: Although video-assisted thoracoscopic surgery is a minimally invasive surgical technique, the pain remains moderate to severe. We comprehensively compared the regional anesthesia methods for postoperative analgesia in patients undergoing video-assisted thoracoscopic surgery. Eligibility criteria: All published full-article RCTs comparing the analgesic efficacy of investigated regional anesthesia technique or comparative blocks in adult patients undergoing any VATS were eligible for inclusion. There were no language restrictions. Moreover, we also excluded case reports, non-RCT studies, incomplete clinical trials, and any trials used multiple nerve blocks. We also excluded any conference abstracts which could not offer enough information about the study design, or by data request to the author.
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Chorna, Olha V., Vita A. Hamaniuk, and Aleksandr D. Uchitel. Use of YouTube on lessons of practical course of German language as the first and second language at the pedagogical university. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3253.

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Integration of ICT significantly increases the possibilities of the educational process and extends the boundaries of the educational sphere as a whole. Publicly available resources, such as e-mail, blogs, forums, online applications, video hosting sites, can serve as the basis for building open learning and education. Informational educational technologies of learning foreign languages are in the focus of this study. The article represents the results of theoretical analysis of content on the subject of its personal- and didactic-definite orientation, as well as some aspects of the practical use of commonly used YouTube video materials in the process of teaching German as the first or second foreign language in higher education, namely at the pedagogical university. Taking into account the practical experience of using the materials of several relevant thematic YouTube channels with a fairly wide constant audience, a concise didactic analysis of their product is presented and recommendations on converting video content into methodological material in the framework of practical course of German language by future teachers are offered. Due to the suggested recommendations, the following tasks can be solved: enrichment of the vocabulary; semantization of phraseological units, constant figures of speech, cliché; development of pronunciation skills; expansion of linguistic competence; improving listening and speaking skills; increasing motivation to learn, etc.
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Pokryshen, Dmytro A., Evgeniy H. Prokofiev, and Albert A. Azaryan. Blogger and YouTube services at a distant course “Database management system Microsoft Access”. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3272.

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The article is devoted to the coverage of the course “Database management system Microsoft Access”, an educational blog review “The development of a creative child. ІCТ”, which is used as an auxiliary tool for promoting a course and teacher in the Internet, structural analysis of this blog is made. The channel location is set on YouTube video hosting and how it is used in the course on databases. Attention is drawn to the fact that theoretical and practical material is considered on real, implemented informational and analytical systems. To prepare students for the Olympiads and provide methodological help teachers of computer science are looking at tasks from databases that were offered at the All-Ukrainian Olympiads on Information Technologies, especially II, III and IV stages (offline and online Olympiads), which are located in open access to the blog and YouTube channel. The main focus of the article is devoted to the practical side of teaching teachers of computer science, experience in using the above technologies.
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Osypova, Nataliia V., and Volodimir I. Tatochenko. Improving the learning environment for future mathematics teachers with the use application of the dynamic mathematics system GeoGebra AR. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4628.

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Immersive technologies and, in particular, augmented reality (AR) are rapidly changing the sphere of education, especially in the field of science, technology, engineering, arts and mathematics. High- quality professional training of a future mathematics teacher who is able to meet the challenges that permeate all sides, the realities of the globalizing information society, presupposes reliance on a highly effective learning environment. The purpose of the research is to transform the traditional educational environment for training future mathematics teachers with the use of the GeoGebra AR dynamic mathematics system, the introduction of cloud technologies into the educational process. The educational potential of GeoGebra AR in the system of professional training of future mathematics teachers is analyzed in the paper. Effective and practical tools for teaching mathematics based on GeoGebra AR using interactive models and videos for mixed and distance learning of students are provided. The advantages of the GeoGebra AR dynamic mathematics system are highlighted. The use of new technologies for the creation of didactic innovative resources that improve the process of teaching and learning mathematics is presented on the example of an educational and methodological task, the purpose of which is to create didactic material on the topic “Sections of polyhedra”. While solving it, future teachers of mathematics should develop the following constituent elements: video materials; test tasks for self-control; dynamic models of sections of polyhedra; video instructions for constructing sections of polyhedra and for solving basic problems in the GeoGebra AR system. The article highlights the main characteristics of the proposed educational environment for training future mathematics teachers using the GeoGebra AR dynamic mathematics system: interdisciplinarity, polyprofessionalism, dynamism, multicomponent.
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Kalenych, Volodymyr. IMMERSIVE TECHNOLOGIES OF JOURNALISM IN THE UKRAINIAN AND GLOBAL MEDIA SPACE. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12161.

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The article deals with the new technologies of immersive journalism in the Ukrainian and global mediaspace for the example of specific media. The 360° video stands out among the main formats of immersive journalism, in it the viewer himself explores the video space, becoming a witness of events. The formats of photogrammetry, virtual reality (VR), 3D panoramas and 3D maps are also immersive. New formats and technologies have revolutionized the media sphere and allowed to create more dynamic and interesting stories. Immersive technologies made possible to transport the audience directly to the center of the news event through the format of 360-degree video and three-dimensional virtual reality, providing the «effect of presence». The format of 3D models and photogrammetry allowed users to interact with stories on a visual level more actively. Immersive technologies have also had a profound impact on the functioning of immersive journalism and fundamentally changed the way audiences interact with news stories. «Radio Svoboda», «Texty», «Ukraїner», «The New York Times», «The Guardian», «Der Tagesspiegel», «WDR» and other media experiment with the immersive formats. They give the opportunity for viewers to be in the center of a news event directly or to get an interactive, data-rich experience. This immersive approach allowed for increased empathy and understanding of each information consumer because they can feel and see the environments which are associated with a particular story. Key words: new media, media format, media technology, immersive technologies, immersive journalism.
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Vlasenko, Kateryna V., Sergei V. Volkov, Daria A. Kovalenko, Iryna V. Sitak, Olena O. Chumak, and Alexander A. Kostikov. Web-based online course training higher school mathematics teachers. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3894.

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The article looks into the problem of theoretical aspects of using Web 2.0 technology in higher education. This paper describes answers of 87 respondents who have helped to identify the most required types of educational content for the integration to pages of the online course training higher school mathematics teachers. The authors carry out a theoretical analysis of researches and resources that consider the development of theoretical aspects of using web tools in higher education. The research presents the characteristics common to online courses, principles of providing a functioning and physical placement of online systems in webspace. The paper discusses the approaches of creating and using animated content in online systems. The authors describe the methods of publishing video content in web systems, in particular, the creation and use of video lectures, animation, presentations. This paper also discusses several of the existing options of integrating presentations on web pages and methods of integrating mathematical expressions in web content. It is reasonable to make a conclusion about the expediency of promoting online courses, the purpose of which is to get mathematics teachers acquainted with the technical capabilities of creating educational content developed on Web 2.0 technology.
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Sharova, Iryna. WAYS OF PROMOTING UKRANIAN PUBLISHING HOUSES ON FACEBOOK DURING QUARANTINE. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11076.

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The article reviews and analyzes the promotion of Ukrainian publishing houses on Facebook during quarantine in 2020. The study’s main objective is content and its types, which were used for representing on Facebook. We found out that going live and posting a text with a picture was most popular. The phenomenon of live video is tightly connected to the quarantine phenomenon. Though, not every publishing house was able to go live permanently or at least regular. However, simple text with a picture is the most uncomplicated content to post and the most popular. Ukrainian publishers also use UGC (User Generated Content), situational content, and different contexts. The biggest problem for Ukrainian publishers is continual strategic work with social media for promotion. During quarantine, social media became the first channel for communication with customers and subscribers. Therefore promotion on the Internet and in social media indeed should become equivalent to offline promotion.
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