Books on the topic 'Video as learning media'
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Washington State University. Media Materials Services. 1992 media for learning video supplement catalog: Washington State University, University of Idaho merged media materials collection. Media Materials Services, Holland Library, Washington State University, 1992.
Find full textCenter, Washington State University Instructional Media Services Film/Video. 1991 media for learning catalog: Washington State University, University of Idaho merged media materials collection. The Center, 1991.
Find full textFreyermuth, Gundolf S., Lisa Gotto, and Fabian Wallenfels. Serious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers. Transcript, 2013.
Find full text1948-, Laurillard Diana, and National Councilfor Educational Technology, eds. Teaching and learning with interactive media: Interactive video and associated technologies in the school curriculum, report of the evaluation study, September 1992 - June 1994. NCET, 1995.
Find full textH, Radtke Paul, and Stern Hervey W, eds. Instructional effectiveness of video media. Lawrence Erlbaum Associates, 1994.
Find full textAult, Alicia. Video Games and Learning. CQ Press, 2016. http://dx.doi.org/10.4135/cqresrre20160212.
Full textAlvarado, Manuel, Robin Gutch, and Tana Wollen. Learning the Media. Macmillan Education UK, 1987. http://dx.doi.org/10.1007/978-1-349-18681-5.
Full textAlbuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. LAP Lambert Academic Publishing, 2012.
Find full textTeague, S. John. Microform, video and electronic media librarianship. Butterworths, 1985.
Find full textJancovic, Marek. A Media Epigraphy of Video Compression. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-33215-9.
Full textdalla distribuzione alla circolazione? (Conference) (2016 Università Ca' Foscari) Streaming media e cultura on demand. Streaming media: Distribuzione, circolazione, accesso. Mimesis, 2017.
Find full textWu, Zuxuan, and Yu-Gang Jiang. Deep Learning for Video Understanding. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-57679-9.
Full textKubicka-Dzieduszycka, Agnieszka. Nam June Paik: Driving media. WRO Art Center, 2011.
Find full textArtspace (Sydney, N.S.W.), ed. Mutant media: Essays on cinema, video art and new media. Artspace Visual Arts Centre, 2007.
Find full textEvans, Dave, and video2brain. Learning Social Media Marketing: A Video Introduction. Sybex, 2012.
Find full textGraham, Jeffrey. Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior. Nova Science Publishers, Incorporated, 2014.
Find full textThe Ecology of Games: Connecting Youth, Games, and Learning (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning). The MIT Press, 2007.
Find full textThe Ecology of Games: Connecting Youth, Games, and Learning (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning). The MIT Press, 2007.
Find full textSINGH, Sushma. Self-Learning with Multi Media in Schools: A Research Study Based on Graphics, Pictorial and Video. Independently Published, 2017.
Find full textKwasny, David, and Matthew Humphries. Open Source for Digital Communication & Learning Objects. eCampusOntario Open Authoring Platform, 2022.
Find full textClavio, Galen. Social Media and Sports. Human Kinetics, 2017. http://dx.doi.org/10.5040/9781718221000.
Full textFreyermuth, Gundolf S., Lisa Gotto, and Fabian Wallenfels. Serious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers. Transcript Verlag, 2014.
Find full textToscano, Aaron A. Video Games and American Culture. The Rowman & Littlefield Publishing Group, 2019. https://doi.org/10.5040/9781978738393.
Full textBickford, Tyler. Intimate Media In and Out of the Classroom. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190654146.003.0005.
Full textTech, Jury. Deepfakes, Social Media, and Celebrities: A Technology for the Combination of Fake and Deep Learning Used for Swapping Faces of People in a Video. Independently Published, 2018.
Find full textCawthon, Stephanie W., and Jessica I. Mitchell. Online Learning and Deaf Students. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190880545.003.0025.
Full textKinskey, Rebecca. We Used to Wait: Music Videos and Creative Literacy. MIT Press, 2014.
Find full textSiyahhan, Sinem, and Elisabeth Gee. Families at Play. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262037464.001.0001.
Full textWARD, PETER. Digital Video Camerawork (Media Manuals) (Media Manuals). Focal Press, 2000.
Find full textKaye, Nick. Multi-Media: Video - Installation - Performance. Taylor & Francis Group, 2007.
Find full textKaye, Nick. Multi-Media: Video - Installation - Performance. Taylor & Francis Group, 2007.
Find full textNatkin, Stephane. Video Games and Interactive Media. A K Peters/CRC Press, 2006. http://dx.doi.org/10.1201/9780367807115.
Full textEdwards, Ms Corinne. Media Creation: Interviews - Video - Audio. CreateSpace Independent Publishing Platform, 2012.
Find full texteditor, Fairclough-Isaacs Kirsty, ed. Music/video: Histories, aesthetics, media. 2017.
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