Academic literature on the topic 'Video conferencing software'

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Journal articles on the topic "Video conferencing software"

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Prasanna Bisen. "Open Source Software, Low Cost Video Conferencing Solution." International Journal for Modern Trends in Science and Technology 6, no. 12 (December 18, 2020): 407–10. http://dx.doi.org/10.46501/ijmtst061277.

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Video conferencing may be a technology that permits users in several locations to carry face-to-face meetings without having to maneuver to one location together. Uses for video conferencing include holding routine meetings, negotiating business deals, and interviewing job candidates
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John, Nicolas, and Maximilian Wellmann. "Data security management and data protection for video conferencing software." International Cybersecurity Law Review 1, no. 1-2 (October 2020): 39–50. http://dx.doi.org/10.1365/s43439-020-00013-4.

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Abstract Corona crisis and video conferencing software – two terms that now belong together. However, the demands controllers have on video conferencing software can quickly reach the limits of data protection regulations. In recent years, the progressive development of video conferencing software has already excited many users and led to significant growth. In ad hoc situations, like the Corona pandemic, issues regarding data protection are all too often neglected. This is fatal considering the fact that the implementation of video conferencing software is accompanied by a large number of data protection and security issues that must be addressed and weighed up by the controller. At first glance, technically feasible solutions can quickly turn out to be “Trojan horses” and pose a serious threat to personal data. Therefore, the selection, set-up and use of data protection-compliant video conferencing software is of great importance for controllers. This article aims to examine relevant questions regarding data protection and security management from a European legal perspective. In particular, the detailed analysis of the requirements of the General Data Protection Regulation (GDPR) as well as the practical consequences for the controller should provide practicians an overview of the legal problems associated with the implementation and use of video conferencing software.
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Wang, Wei Hua. "The Design and Implementation of a Video Image Acquisition System Based on VFW." Applied Mechanics and Materials 380-384 (August 2013): 3787–90. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.3787.

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Along with the development of technologies on computer, electronic and communication, there are more and more applications of digital image acquisition and processing technology used in computer and portable systems, such as videophone, digital cameras, digital television, video monitoring, camera phones and video conferencing etc. Digitized image makes image digital transmit with high quality, which facilitates image retrieval, analysis, processing and storage. In applications such as video conferencing, it is a crucial premise to capture videos. So, in this paper, we mainly introduce the video capture technology by exploiting the VFM video services library developed by Microsoft. Software based on VFW can directly capture digital videos or digitize the traditional analog videos and then clipping them.
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Oliveira, Francisco, Eduardo Tavares, Erica Sousa, and Bruno Nogueira. "Video Conferencing Evaluation Considering Scalable Video Coding and SDN Network." Revista de Informática Teórica e Aplicada 25, no. 2 (July 17, 2018): 38. http://dx.doi.org/10.22456/2175-2745.79310.

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Video conferencing is very common nowadays, and it may contemplate heterogenous devices (e.g., smartphones, notebooks, game consoles) and networks in the same session. Developing video conferencing systems for this myriad of devices with different capabilities requires special attention from system designer. Scalable video coding (SVC) is a prominent option to mitigate this heterogeneity issue, but traditional Internet protocol (IP) networks may not fully benefit from such a technology. In contrast, software-defined networking (SDN) may allow better utilization of SVC and improvements on video conferencing components. This paper evaluates the performance of video conferencing systems adopting SVC, SDN and ordinary IP networks, taking into account throughput, delay and peak signal-to-noise ratio (PSNR) as the metrics of interest. The experiments are based on Mininet framework and distinct network infrastructures are also considered. Results indicate SDN with SVC may deliver better video quality with reduced delay and increased throughput.
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Seitz, S., T. Kang, C. L. Zitnick, K. Toyama, and J. Gemmell. "Gaze awareness for video-conferencing: a software approach." IEEE Multimedia 7, no. 4 (2000): 26–35. http://dx.doi.org/10.1109/93.895152.

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Sun, Ming-Ting, Dave Boyer, and Mike Lukacs. "Video bridging for multipoint video conferencing." International Journal of Imaging Systems and Technology 8, no. 5 (1997): 427–31. http://dx.doi.org/10.1002/(sici)1098-1098(1997)8:5<427::aid-ima2>3.0.co;2-c.

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Khalil, Atif, and Bronwen Cowie. "A research note: Video conferencing interviews." Waikato Journal of Education 25 (November 24, 2020): 101–7. http://dx.doi.org/10.15663/wje.v25i0.778.

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This research note aimed to highlight the reflections of the researcher while conducting videoconferencing interviews as a part of his doctoral research project. The researcher drew some inferences based on recent literature and two videoconferencing interviews conducted with the doctoral students via Zoom. It was a crucial experience to deal with the recruitment of research participants, building rapport/understanding, especially with the female participant, exchanging nonverbal cues between researcher and participants, considering socio-cultural aspects of the participants, writing the interview summaries and getting them reviewed by the participants. Moreover, technological aspects were also considered important like having a PC, laptop or android of good condition with consistent internet connectivity, appropriate software (Zoom) and recording of the interviews, backup of the recordings, making sure electricity and other equipment essential for videoconferencing interviews was available. Besides, reviewing the order of questions and time for the research interviews is also important for videoconferencing interviews. The researcher believes that it might be possible to increase the trustworthiness of the videoconferencing interviews by considering all these aspects.
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Baskaran, Vishnu Monn, Yoong Choon Chang, Jonathan Loo, and KokSheik Wong. "Software-based serverless endpoint video combiner architecture for high-definition multiparty video conferencing." Journal of Network and Computer Applications 36, no. 1 (January 2013): 336–52. http://dx.doi.org/10.1016/j.jnca.2012.05.008.

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Perepelkin, D. A., A. N. Saprykin, M. A. Ivanchikova, and S. S. Kosorukov. "DEVELOPMENT OF SOFTWARE TOOLKIT FOR ORGANIZATION OF CLOUD VIDEO CONFERENCING." Vestnik of Ryazan State Radio Engineering University 73 (2020): 71–82. http://dx.doi.org/10.21667/1995-4565-2020-73-71-82.

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Merton, Daniel A., Shobana Nair, and Jonathan A. Gaev. "Remote Evaluation of a Wireless Ultrasound Probe." Journal of Diagnostic Medical Sonography 37, no. 2 (January 23, 2021): 114–19. http://dx.doi.org/10.1177/8756479320982892.

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Objective: To determine whether an evaluation of a wireless ultrasound transducer could be completed remotely. Materials and Methods: Video conferencing was used for communication between a sonographer and a minimally trained operator to allow evaluation of a flat linear array transducer that communicated via Wi-Fi with a smartphone and the probe vendor’s software. A tissue-mimicking phantom was used for quantitative testing, while scanning human models allowed qualitative assessments. Video conferencing using a tablet camera directed at the smartphone screen or transducer allowed the sonographer to view images, and guide the operator on probe positioning, and image optimization techniques. Results: All tests were completed during three 60-minute video conferences. Assessments of models were more challenging than tests using the phantom. The glare from ambient lighting sometimes made it difficult to view the smartphone screen. A connectivity limitation, which has since been resolved, prevented simultaneous use of video conferencing and the transducer software on the smartphone. Conclusion: This study confirmed that an evaluation of a wireless ultrasound transducer can be successfully performed remotely.
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Dissertations / Theses on the topic "Video conferencing software"

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Zhang, Jing, and Vlad Vamoș. "How does the UX Design of video conferencing software affect student engagement in online education?" Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53164.

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Even before the spread of COVID-19 video conferencing software has seen a steady rise in use. Due to their convenient way of offering a way of seeing the other participants live while talking to them, it is quite easy to see why this kind of software became more and more used throughout the years. Now, during the pandemic, video conferencing software is more used than ever before, especially in learning environments. Nevertheless, studies show that student engagement is rather low with university students who take part in online learning. Throughout this paper, we venture into discovering the reasons behind this lack of engagement and how it can be improved from a User Experience Design standpoint. With findings resulted from several previous studies and identified student problems and needs from those papers we created a prototype to test which features and design elements affected student engagement.
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Bibeau, Michael. "A formative evaluation of CU-SeeMe." Thesis, This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-08222009-040534/.

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Al, Hasrouty Christelle. "Adaptive Multicast Live Streaming for A/V Conferencing Systems over Software-Defined Networks." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0267/document.

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Les applications en temps réel, telles que les systèmes de conférence multi-utilisateurs, ont des exigences de qualité de service élevées pour garantir une qualité d'expérience décente. De nos jours, la plupart de ces conférences sont effectuées sur des appareils sans fil. Ainsi, les appareils mobiles hétérogènes et la dynamique du réseau doivent être correctement gérés pour fournir une bonne qualité d’expérience. Dans cette thèse, nous proposons deux algorithmes pour construire et gérer des sessions de conférence basées sur un réseau défini par logiciel qui utilise à la fois la distribution multicast et l’adaptation de flux. Le premier algorithme configure la conférence téléphonique en créant des arborescences de multidiffusion pour chaque participant. Ensuite, il place de manière optimale les emplacements et les règles d’adaptation des flux sur le réseau afin de minimiser la consommation de bande passante. Nous avons créé deux versions de cet algorithme: le premier, basé sur les arborescences les plus courtes, minimise la latence, tandis que le second, basé sur les arborescences, minimise la consommation de bande passante. Le deuxième algorithme adapte les arborescences de multidiffusion en fonction des modifications du réseau qui se produisent pendant un appel. Il ne recalcule pas les arbres, mais ne déplace que les emplacements et les règles d’adaptation des flux. Cela nécessite un calcul très faible au niveau du contrôleur, ce qui rend notre proposition rapide et hautement réactive. Des résultats de simulation étendus confirment l'efficacité de notre solution en termes de temps de traitement et d'économies de bande passante par rapport aux systèmes de conférence existants basés sur une unité de contrôle multipoint et une multidiffusion de couche d'application
Real-time applications, such as Multi-party conferencing systems, have strong Quality of Service requirements for ensuring a decent Quality of Experience. Nowadays, most of these conferences are performed on wireless devices. Thus, heterogeneous mobile devices and network dynamics must be properly managed to provide a good quality of experience. In this thesis, we propose two algorithms for building and maintaining conference sessions based on Software-Defined Network that uses both multicast distribution and streams adaptation. The first algorithm set up the conference call by building multicast trees for each participant. Then, it optimally places the stream adaptation locations and rules inside the network in order to minimize the bandwidth consumption. We have created two versions of this algorithm: the first one, based on the shortest path trees is minimizing the latency, while the second one, based on spanning trees is minimizing the bandwidth consumption. The second algorithm adapts the multicast trees according to the network changes occurring during a call. It does not recompute the trees, but only relocates the locations and rules of stream adaptation. It requires very low computation at the controller, thus making our proposal fast and highly reactive. Extensive simulation results confirm the efficiency of our solution in terms of processing time and bandwidth savings compared to existing conferencing systems based on a Multipoint Control Unit and Application Layer Multicast
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Totapally, Hara. "Virtual design office: A collaborative unified modeling language tool." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/1994.

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Real-time conferencing and collaborative computing is a great way to make developers more effective. This project is a collaborative framework development comprising configurable client and server components.
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Telikapalli, Surya. "Collaborative design (COLLDESIGN): A real-time interactive unified modeling language tool." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2669.

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This project extended COLLDESIGN, an interactive collaborative modeling tool that was developed by Mr. Hara Totapally. The initial version included a collaborative framework comprised of configurable client and server components. This project accomplished a complete implementation of the Class Diagram view. In addition, extending the framework, text messaging and audio conferencing features have been implemented to allow for real-time textual and audio communication between team members working on a particular project. VideoClient is the GUI of the application.
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Books on the topic "Video conferencing software"

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Palmer, Geraldine L. Preparing and Applying for a Teaching-Focused Faculty Position. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190457938.003.0018.

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With a dose of humor, the author of this chapter chronicles her journey as she searched for a full-time faculty position at local and national colleges and universities after receiving her PhD in community psychology. The search provided excellent first-hand experience that the author shares with readers and includes information about the process, highlighting concrete tools that are needed to be successful. She covers the importance of creating an effective curriculum vitae, teaching statement, and cover letter to land your first interview; how to be more tech savvy, mastering interviews via video conferencing software, such as Skype and Google Hang-Out; and why it is essential to get input on the highly important job talk from prospective academic colleagues. This chapter delivers a sense of the climate and process of entering the higher education market, while leaving the reader with hope for securing that sought-after faculty position.
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Reades, Jonathan, and Martin Crookston. Why Face-to-Face Still Matters. Policy Press, 2021. http://dx.doi.org/10.1332/policypress/9781529215991.001.0001.

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Face-to-Face: The Persistent Power of Cities In a Post-Pandemic Era, is about the way that people and firms are adapting to the world of always-on and everywhere digital access, and what that means for cities and regions. Twenty years after The Death of Distance—and in the midst of a pandemic that has led some to question the future of cities—many people still think that we are on track for ‘business anywhere’. The book shows why that's not the case, and provides a structure for thinking about the next twenty years of social and economic upheaval. It shows how the changing fortunes of cities are tied to the ongoing importance of face-to-face contact to our most valuable industries, and thus why the ‘human touch’ will continue to be crucial in the cities of tomorrow. Drawing on interviews with artists and advertisers, bankers and bakers, software devs and property developers, across some forty interviews we home in on what people actually do and why. ‘Contact’, in all its forms, is shown to still matter hugely to companies and individuals, even in a world with high-quality video conferencing and free online calling. And when the pandemic hit, a further digital survey explored interviewees’ experiences of an ‘e-only’ world, gaining ‘front-line’ insights into the short- and long-terms. The book seeks to provide guidance for city leaders, businesses, policymakers and students of urban and regional planning on how to think about 21st Century urban change.
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Book chapters on the topic "Video conferencing software"

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Gough, Michael, and Jason Rosenfeld. "Free Video Call Software." In Video Conferencing Over IP, 109–54. Elsevier, 2006. http://dx.doi.org/10.1016/b978-159749063-4/50010-x.

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Gough, Michael, and Jason Rosenfeld. "Commercial Video Call Software." In Video Conferencing Over IP, 155–207. Elsevier, 2006. http://dx.doi.org/10.1016/b978-159749063-4/50011-1.

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"Video Call Software Solutions." In Video Conferencing Over IP, 263–67. Elsevier, 2006. http://dx.doi.org/10.1016/b978-159749063-4/50015-9.

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"Software Add-ons for Skype." In Video Conferencing Over IP, 269–303. Elsevier, 2006. http://dx.doi.org/10.1016/b978-159749063-4/50016-0.

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Beaumont-Kerridge, John. "VIPER." In Software Applications, 1394–403. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-060-8.ch080.

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Recent developments producing new Internet conferencing (IC) and multipoint desktop conferencing (MDC) systems have emerged, which may supersede text-based and audio/video conferencing (AVC) software. The newer IC or MDC systems also integrate interactive tools and have the advantage of operating at a fraction of the cost when compared to AVC systems. Communication by face to face methods are important within the learning process, but can online methods that incorporate sound, video, and integrated online tools be as effective? AVC systems within higher education (HE) have been available for some time although the quality of such approaches, however, has been open to question. This chapter evaluates an exploratory study of one MDC application, “Voice Café,” in a higher education, business school setting. For commercial distinctiveness, the academic application of this software was called “VIPER” (voice Internet protocol extended reach). Consideration is given to the software itself in terms of its features, pedagogic aspects, and how students and faculty viewed its use.
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Beaumont-Kerridge, John. "VIPER." In Cases on Global E-Learning Practices, 123–34. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-340-1.ch010.

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Recent developments producing new Internet Conferencing (IC) and Multipoint Desktop Conferencing (MDC) systems have emerged which may supersede text based and Audio/Video conferencing (AVC) software. The newer IC or MDC systems also integrate interactive tools and have the advantage of operating at a fraction of the cost when compared to AVC systems. Communication by face to face methods are important within the learning process, but can online methods that incorporate sound, video and integrated online tools be as effective? Audio and Video conferencing systems (AVC) within Higher Education (HE) have been available for some time although the quality of such approaches however has been open to question This chapter evaluates an exploratory study of one MDC application “Voice Café” in an Higher Education, Business School setting. For commercial distinctiveness, the academic application of this software was called “VIPER”, (Voice Internet Protocol Extended Reach). Consideration is given to the software itself in terms of its features, pedagogic aspects, how students and faculty viewed its use.
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Laminu, Muhammad, Batula AbdulAzeez, and Sufian Yousef. "SIP-PMIP Cross-Layer Mobility Management Scheme." In Modern Software Engineering Methodologies for Mobile and Cloud Environments, 285–321. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9916-8.ch015.

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Heterogeneous networks have attracted a lot of interest due to its support provision for a large number of networks at an effective cost. Mobility Management also plays an important role in the heterogeneous network in providing a seamless mobility support for both devices and users, which poses a serious challenge. In this chapter, the researchers propose SIP-PMIP Cross-Layer Mobility Management in order to provide a seamless mobility in heterogeneous wireless networks. In effect, the researchers design a Cross-Layer Mobility Management Scheme, which can handle terminal, network, personal and session mobility. To demonstrate, video conferencing is included in the modeling, simulation and implementation of the module using Riverbed Modeler.
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Beisheim, Nicolai, Markus Kiesel, Markus Linde, and Tobias Ott. "Evaluation and Development of Digital Collaboration Techniques for Interdisciplinary Collaboration." In Advances in Transdisciplinary Engineering. IOS Press, 2020. http://dx.doi.org/10.3233/atde200101.

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In innovative industrial companies, collaboration techniques and laboratories have been in use for years. What historically started with teleconferencing instead of business trips has now reached the status of normal tools for interdisciplinary cooperation in these companies with advances in technologies such as PCs and data broadband as well as software such as Computer Aided Design (CAD), Virtual Reality (VR) and Augmented Reality (AR). But the collaboration techniques are often installed in extra rooms, e.g. video conferencing facilities and large VR laboratories. Other technologies such as chat programs can be used by any employee directly at his workplace. Without the use of these techniques, the short development times required today in many industrial sectors cannot be achieved and even remote maintenance of machines at the customer’s would be impossible for machine manufacturers. Within a research project, digital collaboration techniques are inspected and evaluated regarding their suitability for interdisciplinary cooperation in various applications. Collaboration techniques include special hardware for graphic simulations and head-mounted displays for 360∘ visualization of digital objects. Additionally different software for cooperation with graphics, video and conference programs distributed over several locations is tested, evaluated and partly newly developed. The application cases are processes from engineering and for planning of buildings. Based on the requirements determined during the tests, a new user-friendly mobile collaboration environment was developed. This collaboration environment integrates the different technologies of graphic simulation as well as already established methods such as video transmission or video conferencing and chat programs in a suitcase system.
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Mahoney, Jamie, and Carol A. Hall. "Exploring Online Learning Through Synchronous and Asynchronous Instructional Methods." In Exploring Online Learning Through Synchronous and Asynchronous Instructional Methods, 52–76. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1622-5.ch003.

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Teaching and learning in the online environment are challenging. Students and instructors must employ technological tools and strategies to be successful. Merely having a computer and software does not equate to being technologically literate in the 21st century world of work. Learning how to incorporate virtual reality games, webcams, video conferencing, and brainstorming platforms such as Padlet, Bubbl.us, Zoom, Twitter, Instagram, interactive whiteboards, chat rooms, YouTube, and screencasting videos is encouraged. Polleverywhere, Socrative, and Flubaroo are a few assessments to investigate interest by examining the world of synchronous and asynchronous learning environments. The digital natives of today's classrooms are the future employees of tomorrow's real-life world of work; therefore, organizations must take control of the situation and prepare workers to meet future job demands. The question of how to do so effectively will be answered in this chapter.
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Taneja, Bhavna. "The Digital Edge for M-Commerce to Replace E-Commerce." In Emerging Challenges, Solutions, and Best Practices for Digital Enterprise Transformation, 299–318. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-8587-0.ch016.

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The digital trend for m-commerce has accelerated in recent years. M-commerce, which is referred to mobile commerce, is e-commerce delivered through handheld mobile devices. Mobile devices allow people and businesses to stay in touch around the clock. People are using their smartphones for the purpose of gaming, downloading videos and songs, watching television, doing video conferencing, and conducting other entertainment activities. The longer battery life, faster data processing capabilities, better screen resolution, connectivity, ubiquitous nature of the internet, personalization of customer behaviour and customer location, user-friendly software interfaces, mobile digital payment systems have led to increased acceptance of m-commerce. Mobile commerce faces complicated challenges such as small screen-size, limited memory, network issues, infrastructure, language, security issues of authenticity, confidentiality, and privacy. Digital biometrics will help increase the security of the phones and prevent any kind of data theft or fraud.
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Conference papers on the topic "Video conferencing software"

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D. Nguyen, Ken, and Muhammad Asadur Rahman. "On-Demand Video Tagging, Annotation, and Segmentation in Lecture Recordings to Enhance E-learning Effectiveness." In 9th International Conference of Security, Privacy and Trust Management (SPTM 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110506.

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The COVID-19 pandemic has forced much of the academic world to transition into online operations and online learning. Interactions between the teachers and students are carried out via online video conferencing software where possible. All video conferencing software available today is designed for general usage and not for classroom teaching and learning. In this study, we analyzed the features and effectiveness of more than a dozen major video conferencing software that are being used to replace the physical face-to-face learning experiences. While some of the video conferencing software has pause feature but none allow annotation and segmentation of the recording. We propose tagging and annotation during the live streaming to improve direct access to any portion of the recorded video. We also propose automatic segmentation of the video based on the tagging so that the video is short, targeted, and can easily be identified.
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Moreton, Henry P., and Jeannine Smith. "HDCC: a software-based compression algorithm for video conferencing." In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, edited by Arturo A. Rodriguez. SPIE, 1994. http://dx.doi.org/10.1117/12.174952.

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Cycon, Hans L., Thomas C. Schmidt, Gabriel Hege, Matthias Wahlisch, and Mark Palkow. "An optimized 11.264-based video conferencing software for mobile devices." In 2008 IEEE International Symposium on Consumer Electronics - (ISCE 2008). IEEE, 2008. http://dx.doi.org/10.1109/isce.2008.4559439.

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Ding, Wei, Alex Z. Mou, and Daniel S. Rice. "Standard-based software-only video conferencing codec on Ultra SPARC." In Photonics West '98 Electronic Imaging, edited by Sarah A. Rajala and Majid Rabbani. SPIE, 1998. http://dx.doi.org/10.1117/12.298366.

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Zhao, Miao, Bin Jia, Mingquan Wu, Heather Yu, and Yang Xu. "Software defined network-enabled multicast for multi-party video conferencing systems." In ICC 2014 - 2014 IEEE International Conference on Communications. IEEE, 2014. http://dx.doi.org/10.1109/icc.2014.6883572.

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Ali, Shaukat, and Hadi Hemmati. "Model-Based Testing of Video Conferencing Systems: Challenges, Lessons Learnt, and Results." In 2014 IEEE Seventh International Conference on Software Testing, Verification and Validation (ICST). IEEE, 2014. http://dx.doi.org/10.1109/icst.2014.48.

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Tesfamicael, Aklilu Daniel, Vicky Liu, Ernest Foo, and Bill Caelli. "Modeling for a QoS-Efficient Real-Time Video Conferencing System in the Cloud." In 2018 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 2018. http://dx.doi.org/10.23919/softcom.2018.8555801.

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Roesler, Valter, Mário Gasparoni Júnior, Felipe Cecagno, Rafael Valle, and Ronaldo Husemann. "MCU e SFU integrados num sistema de videoconferência em software na nuvem." In Simpósio Brasileiro de Sistemas Multimídia e Web. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/webmedia_estendido.2020.13081.

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This paper presents the final results of the development of an MCU module that can be integrated with the Mconf web conferencing service. The development took over three years: two to develop the MCU module in software and one to refine and integrate into the Mconf code. This article presents the main characteristics developed to obtain a viable product. Among them, we can mention the integration of architecture, audio and video web / MCU, document sharing, BFCP protocol, moderation interface, recording and registrar SIP. The paper also presents evidences of this successful integration, as well as load testing on the developed system.
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Mendes, Paulo Renato C., Eduardo S. Vieira, Pedro Vinicius A. de Freitas, Antonio José G. Busson, Álan Lívio V. Guedes, Carlos de Salles Soares Neto, and Sérgio Colcher. "Shaping the Video Conferences of Tomorrow With AI." In Simpósio Brasileiro de Sistemas Multimídia e Web. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/webmedia_estendido.2020.13082.

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Before the COVID-19 pandemic, video was already one of the main media used on the internet. During the pandemic, video conferencing services became even more important, coming to be one of the main instruments to enable most social and professional human activities. Given the social distancing policies, people are spending more time using these online services for working, learning, and also for leisure activities. Videoconferencing software became the standard communication for home-office and remote learning. Nevertheless, there are still a lot of issues to be addressed on these platforms, and many different aspects to be reexamined or investigated, such as ethical and user-experience issues, just to name a few. We argue that many of the current state-of-the-art techniques of Artificial Intelligence (AI) may help on enhancing video collabo- ration services, particularly the methods based on Deep Learning such as face and sentiment analyses, and video classification. In this paper, we present a future vision about how AI techniques may contribute to this upcoming videoconferencing-age.
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Barnett, Barry S., and Alan C. Bovik. "Software-codec-based full motion video conferencing on the PC using visual pattern image sequence coding." In IS&T/SPIE's Symposium on Electronic Imaging: Science & Technology, edited by Arturo A. Rodriguez, Robert J. Safranek, and Edward J. Delp. SPIE, 1995. http://dx.doi.org/10.1117/12.206369.

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Reports on the topic "Video conferencing software"

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Morris, Julia, Julia Bobiak, Fatima Asad, and Fozia Nur. Report: Accessibility of Health Data in Rural Canada. Spatial Determinants Lab at Carleton University, Department of Health Sciences, February 2021. http://dx.doi.org/10.22215/sdhlab/2020.4.

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To inform the development of an interactive web-based rural health atlas, the Rural Atlas team within the Spatial Determinants Lab at Carleton University, Department of Health Sciences carried out two sets of informal interviews (User Needs Assessment and Tool Development). These interviews were conducted in order to obtain insight from key stakeholders that have been involved in rural health settings, rural health policy or advocacy, or the development of health mapping tools. Interviews took place via video-conferencing software with participants in the spring of 2020.The following report provides a brief summary of the findings of both sets of interviews.
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