Journal articles on the topic 'Video Game Addiction Test'
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Asghar, Madiha, and Maryam Noor. "Relationship Between Temperament and Video Game Addiction among Youth." Peshawar Journal of Psychology and Behavioral Sciences (PJPBS) 2, no. 2 (January 5, 2017): 285–98. http://dx.doi.org/10.32879/pjpbs.2016.2.2.285-298.
Full textvan Rooij, Antonius J., Tim M. Schoenmakers, Regina J. J. M. van den Eijnden, Ad A. Vermulst, and Dike van de Mheen. "Video Game Addiction Test: Validity and Psychometric Characteristics." Cyberpsychology, Behavior, and Social Networking 15, no. 9 (September 2012): 507–11. http://dx.doi.org/10.1089/cyber.2012.0007.
Full textChoi, Young-Gun, Kyounghee Chu, and Eun Jung Choi. "The Impact of Video Game Addiction in the Workplace." International Journal of Cyber Behavior, Psychology and Learning 8, no. 2 (April 2018): 1–19. http://dx.doi.org/10.4018/ijcbpl.2018040101.
Full textGuermazi, F., N. Halouani, K. Yaich, R. Ennaoui, S. Chouayakh, J. Aloulou, and O. Amami. "Video and Internet Gaming Addiction Among Young Adults." European Psychiatry 41, S1 (April 2017): S203—S204. http://dx.doi.org/10.1016/j.eurpsy.2017.01.2158.
Full textIndah, Ana Puspita, Indria Laksmi Gamayanti, and Rendra Widyatama. "Efektivitas Pendidikan Kesehatan melalui Media Permainan Ludo terhadap Peningkatan Pengetahuan, Sikap, dan Perilaku Siswa Sekolah Dasar dalam Pencegahan Adiksi Video Game." Berita Kedokteran Masyarakat 32, no. 9 (March 30, 2018): 317. http://dx.doi.org/10.22146/bkm.8462.
Full textMillán, Anthony, Moises Mebarak, Martha Martínez-Banfi, Jeyleen Blanco, Daniela Rodríguez, María D'Aubeterre, and Mariano Chóliz. "Estructura del Test de Dependencia a los Videojuegos, relación con el juego, diferencias sexuales y tipologías de dependencia al juego en una muestra colombiana." Revista de Psicopatología y Psicología Clínica 26, no. 1 (April 16, 2021): 57. http://dx.doi.org/10.5944/rppc.27847.
Full textHartmann, Tilo, Younbo Jung, and Peter Vorderer. "What Determines Video Game Use?" Journal of Media Psychology 24, no. 1 (January 2012): 19–30. http://dx.doi.org/10.1027/1864-1105/a000059.
Full textJiménez-Murcia, Susana, Fernando Fernández-Aranda, Roser Granero, Mariano Chóliz, Melania La Verde, Eugenio Aguglia, Maria S. Signorelli, et al. "Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates." BioMed Research International 2014 (2014): 1–11. http://dx.doi.org/10.1155/2014/315062.
Full textInstr. Angham T. Saleh J. "Using Wordscapes Game as a Tool to Develop EFL Learners’ Vocabulary Repertoire." journal of the college of basic education 25, no. 105 (December 1, 2019): 129–47. http://dx.doi.org/10.35950/cbej.v25i105.4793.
Full textAzhari, Ahmad, and Ajie Kurnia Saputra Swara. "K-Nearest Neighbor Classification for Detection of The Effect of Game Addiction on Cognitive Activity in The Late Adolescent Phase based on Brainwave Signals." Signal and Image Processing Letters 1, no. 2 (July 19, 2019): 46–62. http://dx.doi.org/10.31763/simple.v1i2.5.
Full textRisco Martínez, Sebastián Guillermo, and Mónica De Los Milagros Cassaretto Bardales. "Trastorno de juego por Internet y función parental en estudiantes universitarios." Revista Internacional de Investigación en Adicciones 7, no. 2 (August 16, 2021): 33–40. http://dx.doi.org/10.28931/riiad.2021.2.04.
Full textOrtiz de Gortari, A. "Factors Underlying Distressful and Recurrent Hallucinations, Perceptual Distortions, Dissociations and Impulses Associated with Playing Video Games." European Psychiatry 41, S1 (April 2017): S263—S264. http://dx.doi.org/10.1016/j.eurpsy.2017.02.077.
Full textLemos, Igor Lins, Adriana Cardoso, and Everton Botelho Sougey. "Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction Test." Computers in Human Behavior 55 (February 2016): 207–13. http://dx.doi.org/10.1016/j.chb.2015.09.019.
Full textKim, Hodam, Laehyun Kim, and Chang-Hwan Im. "Machine-Learning-Based Detection of Craving for Gaming Using Multimodal Physiological Signals: Validation of Test-Retest Reliability for Practical Use." Sensors 19, no. 16 (August 9, 2019): 3475. http://dx.doi.org/10.3390/s19163475.
Full textKhazaal, Yasser, Sophia Achab, Joel Billieux, Gabriel Thorens, Daniele Zullino, Magali Dufour, and Stéphane Rothen. "Factor Structure of the Internet Addiction Test in Online Gamers and Poker Players." JMIR Mental Health 2, no. 2 (April 22, 2015): e12. http://dx.doi.org/10.2196/mental.3805.
Full textSchmidt, Gerald, Michelle Valdez, Maureen Farrell, Frank Bishop, Warren P. Klam, and Andrew P. Doan. "Behaviors Associated with Internet Use in Military Medical Students and Residents." Military Medicine 184, no. 11-12 (April 2, 2019): 750–57. http://dx.doi.org/10.1093/milmed/usz043.
Full textPhuah Rong Yao, Jireh, Viswanath Sundar, and Vinodhkumar Ramalingam. "Predictors of Mobile Video Gaming on Musculoskeletal Pain among University Students in Selangor, Malaysia." Revista Pesquisa em Fisioterapia 11, no. 3 (August 27, 2021): 518–27. http://dx.doi.org/10.17267/2238-2704rpf.v11i3.3916.
Full textCheng, K. "Video game addiction." Neuropsychiatrie de l'Enfance et de l'Adolescence 60, no. 5 (July 2012): S118. http://dx.doi.org/10.1016/j.neurenf.2012.05.504.
Full textDmitriev, Vlad, and Galina Zvezdina. "Features of the impact of digital technologies on young people." E3S Web of Conferences 273 (2021): 10017. http://dx.doi.org/10.1051/e3sconf/202127310017.
Full textMathews, Christine L., Holly E. R. Morrell, and Jon E. Molle. "Video game addiction, ADHD symptomatology, and video game reinforcement." American Journal of Drug and Alcohol Abuse 45, no. 1 (June 6, 2018): 67–76. http://dx.doi.org/10.1080/00952990.2018.1472269.
Full textRosenberg, Karen. "Is Video Game Addiction Real?" AJN, American Journal of Nursing 120, no. 8 (August 2020): 48. http://dx.doi.org/10.1097/01.naj.0000694572.02690.e0.
Full textVan Rooij, Antonius J., Gert-Jan Meerkerk, Tim M. Schoenmakers, Mark Griffiths, and Dike van de Mheen. "Video game addiction and social responsibility." Addiction Research & Theory 18, no. 5 (August 26, 2010): 489–93. http://dx.doi.org/10.3109/16066350903168579.
Full textZastrow, Mark. "News Feature: Is video game addiction really an addiction?" Proceedings of the National Academy of Sciences 114, no. 17 (April 25, 2017): 4268–72. http://dx.doi.org/10.1073/pnas.1705077114.
Full textBean, Anthony M., Rune K. L. Nielsen, Antonius J. van Rooij, and Christopher J. Ferguson. "Video game addiction: The push to pathologize video games." Professional Psychology: Research and Practice 48, no. 5 (October 2017): 378–89. http://dx.doi.org/10.1037/pro0000150.
Full textNugraha, Yudhi Purwa, Awalya Awalya, and Mulawarman Mulawarman. "Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic." Islamic Guidance and Counseling Journal 4, no. 1 (January 31, 2021): 66–77. http://dx.doi.org/10.25217/igcj.v4i1.1199.
Full textChoi, Youngkeun. "Corporate Psychopathy and Internet Video Game Addiction in the Workplace." International Journal of Gaming and Computer-Mediated Simulations 12, no. 3 (July 2020): 18–36. http://dx.doi.org/10.4018/ijgcms.2020070102.
Full textD. Griffiths, Mark, Daria J. Kuss, and Daniel L. King. "Video Game Addiction: Past, Present and Future." Current Psychiatry Reviews 8, no. 4 (October 1, 2012): 308–18. http://dx.doi.org/10.2174/157340012803520414.
Full textM. Graham, Joseph. "Narrative Therapy for Treating Video Game Addiction." International Journal of Mental Health and Addiction 12, no. 6 (March 4, 2014): 701–7. http://dx.doi.org/10.1007/s11469-014-9491-4.
Full textBaykal, Nur Baser, and Metehan Irak. "Relationships between violent video games and cognition." Global Journal of Psychology Research: New Trends and Issues 7, no. 2 (October 31, 2017): 58–70. http://dx.doi.org/10.18844/gjpr.v7i2.2586.
Full textBrunborg, Geir Scott, Daniel Hanss, Rune Aune Mentzoni, and Ståle Pallesen. "Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents." Cyberpsychology, Behavior, and Social Networking 18, no. 5 (May 2015): 280–85. http://dx.doi.org/10.1089/cyber.2014.0509.
Full textWeigle, Paul. "Internet and Video Game Addiction: Evidence & Controversy." Adolescent Psychiatry 4, no. 2 (July 31, 2014): 81–91. http://dx.doi.org/10.2174/221067660402140709120337.
Full textJANCIN, BRUCE. "Video Game Addiction Real Issue for Many Kids." Family Practice News 42, no. 4 (March 2012): 50–51. http://dx.doi.org/10.1016/s0300-7073(12)70203-7.
Full textBuono, Frank Daniel, Brent A. Moore, Destiny M. B. Printz, Daniel P. Lloyd, Christopher John Cutter, and Matthew E. Sprong. "Video game addiction: Duration of play and impulsivity." Drug and Alcohol Dependence 171 (February 2017): e29. http://dx.doi.org/10.1016/j.drugalcdep.2016.08.093.
Full textGreenfield, David N. "Treatment Considerations in Internet and Video Game Addiction." Child and Adolescent Psychiatric Clinics of North America 27, no. 2 (April 2018): 327–44. http://dx.doi.org/10.1016/j.chc.2017.11.007.
Full textFisher, Sue. "Identifying video game addiction in children and adolescents." Addictive Behaviors 19, no. 5 (September 1994): 545–53. http://dx.doi.org/10.1016/0306-4603(94)90010-8.
Full textRehbein, Florian, and Thomas Mößle. "Video Game and Internet Addiction: Is there a Need for Differentiation?" SUCHT 59, no. 3 (January 2013): 129–42. http://dx.doi.org/10.1024/0939-5911.a000245.
Full textWeinstein, Aviv Malkiel. "Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users." American Journal of Drug and Alcohol Abuse 36, no. 5 (June 15, 2010): 268–76. http://dx.doi.org/10.3109/00952990.2010.491879.
Full textPlante, Courtney N., Douglas A. Gentile, Christopher L. Groves, Adam Modlin, and Jorge Blanco-Herrera. "Video games as coping mechanisms in the etiology of video game addiction." Psychology of Popular Media Culture 8, no. 4 (October 2019): 385–94. http://dx.doi.org/10.1037/ppm0000186.
Full textChiu, Shao-I., Jie-Zhi Lee, and Der-Hsiang Huang. "Video Game Addiction in Children and Teenagers in Taiwan." CyberPsychology & Behavior 7, no. 5 (October 2004): 571–81. http://dx.doi.org/10.1089/cpb.2004.7.571.
Full textChoi, Youngkeun, Jagwang Koo, and Seungyong Lee. "How Do Workplace Issues Affect Employees' Video Game Addiction?" Journal of Groups in Addiction & Recovery 12, no. 1 (January 2, 2017): 3–12. http://dx.doi.org/10.1080/1556035x.2016.1166468.
Full textVan Rooij, Antonius J., Tim M. Schoenmakers, Ad A. Vermulst, Regina J. J. M. Van Den Eijnden, and Dike Van De Mheen. "Online video game addiction: identification of addicted adolescent gamers." Addiction 106, no. 1 (September 15, 2010): 205–12. http://dx.doi.org/10.1111/j.1360-0443.2010.03104.x.
Full textCover, Rob. "Digital Addiction: The Cultural Production of Online and Video Game Junkies." Media International Australia 113, no. 1 (November 2004): 110–23. http://dx.doi.org/10.1177/1329878x0411300113.
Full textKim, Jung-Yong, Hea-Sol Kim, Dong-Joon Kim, Sung-Kyun Im, and Mi-Sook Kim. "Identification of Video Game Addiction Using Heart-Rate Variability Parameters." Sensors 21, no. 14 (July 8, 2021): 4683. http://dx.doi.org/10.3390/s21144683.
Full textHull, Damien C., Glenn A. Williams, and Mark D. Griffiths. "Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study." Journal of Behavioral Addictions 2, no. 3 (September 2013): 145–52. http://dx.doi.org/10.1556/jba.2.2013.005.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (May 7, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.2.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (June 23, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.3.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (September 10, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.4.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (October 26, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.5.
Full textHart, Sandra G., and Vernol Battiste. "Field Test of Video Game Trainer." Proceedings of the Human Factors Society Annual Meeting 36, no. 17 (October 1992): 1291–95. http://dx.doi.org/10.1518/107118192786749450.
Full textKornhuber, Johannes, Eva-Maria Zenses, Bernd Lenz, Christina Stoessel, Polyxeni Bouna-Pyrrou, Florian Rehbein, Sören Kliem, and Thomas Mößle. "Low 2D:4D Values Are Associated with Video Game Addiction." PLoS ONE 8, no. 11 (November 13, 2013): e79539. http://dx.doi.org/10.1371/journal.pone.0079539.
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