Books on the topic 'Video game art'
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Solarski, Chris. Interactive Stories and Video Game Art. Boca Raton, FL : Taylor & Francis, 2016.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21636.
Full textLeo, Hartas, ed. Collins game art: The graphic art of computer games. London: Collins, 2003.
Find full textDrawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design. New York: Watson-Guptill, 2012.
Find full textEntāpuraizesu, SEGA. SEGA TV gēmu genga gyararī =: Video game illustrations. Tōkyō: Gurafikkusha, 1994.
Find full text1978-, Ries Eric, and Tenitchi Calin, eds. Black art of Java game programming. Corte Madera, CA: Waite Group Press, 1996.
Find full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.
Find full text1966-, McAllister Ken S., ed. Gaming matters: Art, science, magic, and the computer game medium. Tuscaloosa: The University of Alabama Press, 2011.
Find full textThe ultimate guide to video game writing and design. New York, NY: Watson-Guptill Publications, 2007.
Find full textDille, Flint. The ultimate guide to video game writing and design. New York, NY: Watson-Guptill Publications, 2007.
Find full textClaudia, Giannetti, Mende Susanna, and Edith-Russ-Haus für Medienkunst, eds. Harun Farocki: Spiel und Spielregeln = Playing the game. Oldenburg: Edith-Russ-Haus für Medienkunst, 2013.
Find full text1966-, Novak Jeannie, ed. Game development essentials: Game project management. Clifton Park, NY: Thomson Delmar Learning, 2007.
Find full textSteven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. Hoboken, N.J: John Wiley, 2007.
Find full textAhlquist, John. Game development essentials: Game artificial intelligence. Clifton Park, NY: Thomson/Delmar Learning, 2008.
Find full text(Firm), Walter Foster, ed. Learn to draw Angry Birds. Irvine, Calif.]: Walter Foster Pub., Inc., 2012.
Find full textGēmu & anime kyarakutā dezain bukku 2015: More heroes & heroines : Japanese video game + animation illustration. Tōkyō: Pai Intānashonaru, 2014.
Find full textJussi, Holopainen, ed. Patterns in game design. Hingham, Mass: Charles River Media, 2005.
Find full textMarroquin-Burr, Kristina. Learn to draw Angry Birds space. [Irvine, Calif.]: Walter Foster Pub., Inc., 2013.
Find full text1966-, Novak Jeannie, ed. Game development essentials. Clifton Park, NY: Thomson Delmar Learning, 2007.
Find full textDoyle, Denise. New opportunities for artistic practice in virtual worlds. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2015.
Find full textGranberg, Carl. Character animation with Direct3D. Boston, Mass: Charles River Media, 2009.
Find full textGranberg, Carl. Character animation with Direct3D. Boston, Mass: Charles River Media, 2009.
Find full textBlackman, W. Haden. The art and making of Star Wars the Force Unleashed. San Rafael, CA: Insight Editions, 2008.
Find full textGame art: Art from 40 video games and interviews with their creators. No Starch Press, 2015.
Find full textDamarjian, Alex. Game Environment Art: A Path to the Games Industry. Taylor & Francis Group, 2020.
Find full textPloor, D. Michael. Video Game Design Composition. Goodheart-Willcox Publisher, 2013.
Find full textUlm, Chris, and Farzad Varahramyan. The Art of Darkwatch. Design Studio Press, 2005.
Find full textPardew, Les. Game Art for Teens (Game Development Series). Course Technology PTR, 2004.
Find full textSharp, John, Geoffrey Long, Mia Consalvo, Jesper Juul, and William Uricchio. Works of Game: On the Aesthetics of Games and Art. MIT Press, 2015.
Find full textSharp, John, Geoffrey Long, Mia Consalvo, Jesper Juul, and William Uricchio. Works of Game: On the Aesthetics of Games and Art. MIT Press, 2015.
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