To see the other types of publications on this topic, follow the link: Video game art.

Books on the topic 'Video game art'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Video game art.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Henry, Jenkins, ed. Video Game Art. New York: Assouline Publishing, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Solarski, Chris. Interactive Stories and Video Game Art. Boca Raton, FL : Taylor & Francis, 2016.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21636.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Leo, Hartas, ed. Collins game art: The graphic art of computer games. London: Collins, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Game art for teens. Boston, MA: Thomson Course Technology/Premier Press, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Game art for teens. 2nd ed. Boston, MA: Thomson Course Technology, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

The black art of video game console design. Indianapolis, Ind: Sams, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design. New York: Watson-Guptill, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Entāpuraizesu, SEGA. SEGA TV gēmu genga gyararī =: Video game illustrations. Tōkyō: Gurafikkusha, 1994.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Harbour, Jonathan S. The black art of Xbox mods. Indianapolis, Ind: SAMS, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

1978-, Ries Eric, and Tenitchi Calin, eds. Black art of Java game programming. Corte Madera, CA: Waite Group Press, 1996.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

How to become a video game artist. New York: Watson-Guptill Publications, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Video Game Bible, 1985-2002. Victoria, Canada: Trafford Publishing, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

1966-, McAllister Ken S., ed. Gaming matters: Art, science, magic, and the computer game medium. Tuscaloosa: The University of Alabama Press, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

The ultimate guide to video game writing and design. New York, NY: Watson-Guptill Publications, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Dille, Flint. The ultimate guide to video game writing and design. New York, NY: Watson-Guptill Publications, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
17

Claudia, Giannetti, Mende Susanna, and Edith-Russ-Haus für Medienkunst, eds. Harun Farocki: Spiel und Spielregeln = Playing the game. Oldenburg: Edith-Russ-Haus für Medienkunst, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

1966-, Novak Jeannie, ed. Game development essentials: Game project management. Clifton Park, NY: Thomson Delmar Learning, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

DZAMA, MARCEL. Marcel Dzama: A game of chess. Bönen: Kettler, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Steven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. Hoboken, N.J: John Wiley, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Ahlquist, John. Game development essentials: Game artificial intelligence. Clifton Park, NY: Thomson/Delmar Learning, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

(Firm), Walter Foster, ed. Learn to draw Angry Birds. Irvine, Calif.]: Walter Foster Pub., Inc., 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

Erik, Demski, ed. How to draw Sly Cooper & friends. New York: Scholastic, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

Gēmu & anime kyarakutā dezain bukku 2015: More heroes & heroines : Japanese video game + animation illustration. Tōkyō: Pai Intānashonaru, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

Wii game creation for teens. Boston, MA: Course Technology, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

The dark side of game texturing. Boston, MA: Premier Press, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Jussi, Holopainen, ed. Patterns in game design. Hingham, Mass: Charles River Media, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Character animation with Direct3D. Boston, Mass: Charles River Media, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
29

Learn to draw Angry birds space. Irvine, CA: Walter Foster Publishing, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Marroquin-Burr, Kristina. Learn to draw Angry Birds space. [Irvine, Calif.]: Walter Foster Pub., Inc., 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

How to draw Nintendo greatest heroes & villains. New York, NY: Scholastic, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

1966-, Novak Jeannie, ed. Game development essentials. Clifton Park, NY: Thomson Delmar Learning, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Doyle, Denise. New opportunities for artistic practice in virtual worlds. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Pokémon: How to Draw Unova Heroes. New York: Scholastic, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Granberg, Carl. Character animation with Direct3D. Boston, Mass: Charles River Media, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

Granberg, Carl. Character animation with Direct3D. Boston, Mass: Charles River Media, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Blackman, W. Haden. The art and making of Star Wars the Force Unleashed. San Rafael, CA: Insight Editions, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

Kelman, Nic. Video Game Art. Assouline, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Game Development Essentials: Video Game Art. Cengage Delmar Learning, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

Art of the Video Game. Quirk Books, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Game art: Art from 40 video games and interviews with their creators. No Starch Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Damarjian, Alex. Game Environment Art: A Path to the Games Industry. Taylor & Francis Group, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Game Art: The Graphic Art of Computer Games. Watson-Guptill, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Ploor, D. Michael. Video Game Design Composition. Goodheart-Willcox Publisher, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

Ulm, Chris, and Farzad Varahramyan. The Art of Darkwatch. Design Studio Press, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

Pardew, Les. Game Art for Teens (Game Development Series). Course Technology PTR, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Sharp, John, Geoffrey Long, Mia Consalvo, Jesper Juul, and William Uricchio. Works of Game: On the Aesthetics of Games and Art. MIT Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Sharp, John, Geoffrey Long, Mia Consalvo, Jesper Juul, and William Uricchio. Works of Game: On the Aesthetics of Games and Art. MIT Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Sharp, John. Works of Game: On the Aesthetics of Games and Art. MIT Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Robinson, Martin. Art of Dead Space. Titan Books Limited, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography