Academic literature on the topic 'Video game characters'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video game characters.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video game characters"
Kou, Yue. "An Analysis of Character Design in Video Games." Communications in Humanities Research 14, no. 1 (2023): 186–91. http://dx.doi.org/10.54254/2753-7064/14/20230455.
Full textBurgess, Jacqueline, and Christian Jones. "The Female Video Game Player-character Persona and Emotional Attachment." Persona Studies 6, no. 2 (2021): 7–21. http://dx.doi.org/10.21153/psj2020vol6no2art963.
Full textJosslyn Amelie and Elda Franzia Jasjfi. "ANALISIS VISUAL SPLASH ART KARAKTER LUX PADA GAME “LEAGUE OF LEGENDS”." Jurnal Dimensi DKV: Seni Rupa dan Desain 8, no. 2 (2023): 223–38. http://dx.doi.org/10.25105/jdd.v8i2.18398.
Full textBrahmana, Ariel Marsha Luana, and Banung Grahita. "Analyzing the Adaptation of Ramayana Wayang Characters in Code Atma Video Game." Ultimart: Jurnal Komunikasi Visual 16, no. 1 (2023): 114–24. http://dx.doi.org/10.31937/ultimart.v16i1.3230.
Full textErgen, İsmail. "Generating video game characters using StyleGAN2." JOURNAL OF AWARENESS 8, no. 1 (2023): 57–61. http://dx.doi.org/10.26809/joa.1974.
Full textShedko, I. I. "Pictorial Sources of the Images of Mythological Creatures in the Video Game Nioh." Art & Culture Studies, no. 4 (December 2022): 502–27. http://dx.doi.org/10.51678/2226-0072-2022-4-502-527.
Full textBykhanova, Maria A. "MEDIATIZATION METHODS OF FOLKLORE CHARACTERS IN VIDEO GAMES. THE CASE OF “YAGA” GAME." Folklore: structure, typology, semiotics 6, no. 2 (2023): 97–111. http://dx.doi.org/10.28995/2658-5294-2023-6-2-97-111.
Full textK., Anupama, and G. K. Chithra. "Of Castration Anxiety and Hypersexualized Female Bodies: A Critical Assessment of the Objectifying Gaze in Batman: Arkham Video Game Series." Theory and Practice in Language Studies 12, no. 9 (2022): 1921–29. http://dx.doi.org/10.17507/tpls.1209.26.
Full textLe Hy, Ronan, Anthony Arrigoni, Pierre Bessière, and Olivier Lebeltel. "Teaching Bayesian behaviours to video game characters." Robotics and Autonomous Systems 47, no. 2-3 (2004): 177–85. http://dx.doi.org/10.1016/j.robot.2004.03.012.
Full textDesai, Neesha, and Duane Szafron. "Enhancing the Believability of Character Behaviors Using Non-Verbal Cues." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 1 (2021): 130–35. http://dx.doi.org/10.1609/aiide.v8i1.12514.
Full textDissertations / Theses on the topic "Video game characters"
Rajkowska, Paulina. "Roles of female video game characters and their impact on gender representation." Thesis, Uppsala universitet, Medier och kommunikation, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393.
Full textArchibald, Audon G. "Implicit and Explicit Racial Attitude Responses to Casts of Video Game Characters." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1707312/.
Full textPersson, Louise. "To Kill or Not to Kill : The Moral and Dramatic Potential of Expendable Characters in Role-playing Video Game Narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12347.
Full textTeetsel, Sarah M. "Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1431710749.
Full textPaananen, A. (Anniina). "The development of the character of Lara Croft as manifested in the dialogue between her and other characters in the Tomb Raider reboot video game." Bachelor's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201706072625.
Full textWashburn, Megan E. "Dynamic Procedural Music Generation from NPC Attributes." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2193.
Full textSutterfield, Curtis T. "The relationship between video game user and character." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337637.
Full textOakley, Samuel. "White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874480029597.
Full textEvans, Bruce. "The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514.
Full textUnéus, Danielle, and Emil Christenson. "Transgender in Games : A Comparative Study of Transgender Characters in Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-330774.
Full textBooks on the topic "Video game characters"
Blom, Joleen. Video Game Characters and Transmedia Storytelling. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463722957.
Full textSheldon, Lee. Character development and storytelling for games. Thomson Course Technology, 2004.
Find full textDiary of the legendary Ender Dragon. [CreateSpace Independent Publishing Platform], 2015.
Find full textPublishing, Herobrine. Diary of a Minecraft Zombie: Back to Scare School. Zack Zombie, 2015.
Find full textPublishing, Herobrine. Diary of a Minecraft Zombie: Insides Out. Zack Zombie, 2016.
Find full textBlom, Joleen. Video Game Characters and Transmedia Storytelling: The Dynamic Game Character. Amsterdam University Press, 2023.
Find full textBook chapters on the topic "Video game characters"
Aldred, Jessica. "Characters." In The Routledge Companion to Video Game Studies, 2nd ed. Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-62.
Full textRainoldi, Mattia, Arne Van den Winckel, Joanne Yu, and Barbara Neuhofer. "Video Game Experiential Marketing in Tourism: Designing for Experiences." In Information and Communication Technologies in Tourism 2022. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94751-4_1.
Full textVozaru, Miruna. "Reclaiming Agency." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-007.
Full textBlom, Joleen. "The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch." In Modes of Esports Engagement in Overwatch. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82767-0_4.
Full textThompson, Nathan. "“Sexified” Male Characters: Video Game Erotic Modding for Pleasure and Power." In Queerness in Play. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90542-6_11.
Full textChen, XiaoLong, Kaustubha Mendhurwar, Sudhir Mudur, Thiruvengadam Radhakrishnan, and Prabir Bhattacharya. "Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters." In Motion in Games. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16958-8_39.
Full textNey, Muriel, Celso Gonçalves, Nicolas Blacheff, Claudine Schwartz, and Jean-Luc Bosson. "Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity." In Transactions on Edutainment IV. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14484-4_20.
Full textDíaz, Guillermo, and Andrés Iglesias. "Intelligent Behavioral Design of Non-player Characters in a FPS Video Game Through PSO." In Lecture Notes in Computer Science. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61824-1_27.
Full textDíaz, Guillermo, and Andrés Iglesias. "Swarm Intelligence Scheme for Pathfinding and Action Planning of Non-player Characters on a Last-Generation Video Game." In Advances in Intelligent Systems and Computing. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-3728-3_34.
Full textBerger, Arthur Asa. "Video Game Consoles and Video Games: Everyone’s a Hero." In Gizmos or: The Electronic Imperative: How Digital Devices have Transformed American Character and Culture. Palgrave Macmillan US, 2015. http://dx.doi.org/10.1007/978-1-137-56545-7_7.
Full textConference papers on the topic "Video game characters"
Bruzzi, Lucas Macedo, and Rosilane Ribeiro da Mota. "THIS ISN’T MY CRASH BANDICOOT - A Critical Analysis of Character Redesign in Video Games." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.233971.
Full textAlonso, Eloi, Maxim Peter, David Goumard, and Joshua Romoff. "Deep Reinforcement Learning for Navigation in AAA Video Games." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/294.
Full textMurphy, Christian, Sudhir Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, and Andre Beauchamp. "Appearance Controlled Face Texture Generation for Video Game Characters." In MIG '20: Motion, Interaction and Games. ACM, 2020. http://dx.doi.org/10.1145/3424636.3426898.
Full textGallimore, Jennie J., Blake Ward, Adrian Johnson, et al. "Human Perceptions of Nonverbal Behavior Presented Using Synthetic Humans." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82641.
Full textCobos, Miguel, and Carlos Borja. "Video game design to promote environmental conservation." In Human Systems Engineering and Design (IHSED 2021) Future Trends and Applications. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe1001143.
Full textPena, Luis, Sascha Ossowski, Jose M. Pena, and Jose A. Sanchez. "EEP — A lightweight emotional model: Application to RPG video game characters." In 2011 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2011. http://dx.doi.org/10.1109/cig.2011.6032000.
Full textArroyo-Palacios, Jorge, Mahdi Azmandian, and Steven Osman. "Bringing Video Game Characters into the Real World on a Holographic Light Field Display." In IVA '19: ACM International Conference on Intelligent Virtual Agents. ACM, 2019. http://dx.doi.org/10.1145/3308532.3329423.
Full textFuchigami, Akane, and Masashi Yamada. "Effects of Color of Clothes on the Impressions of a Male Character in a Video Game." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004996.
Full textDu, Jinchun, Bojie Shen, Shizhe Zhao, Muhammad Aamir Cheema, and Adel Nadjaran Toosi. "Efficient Object Search in Game Maps." In Thirty-Second International Joint Conference on Artificial Intelligence {IJCAI-23}. International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/ijcai.2023/618.
Full textBasawapatna, Ashok, Alexander Repenning, Mark Savignano, Josiane Manera, Nora Escherle, and Lorenzo Repenning. "Is drawing video game characters in an hour of code activity a waste of time?" In ITiCSE '18: 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education. ACM, 2018. http://dx.doi.org/10.1145/3197091.3197136.
Full text