Dissertations / Theses on the topic 'Video game characters'
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Consult the top 39 dissertations / theses for your research on the topic 'Video game characters.'
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Rajkowska, Paulina. "Roles of female video game characters and their impact on gender representation." Thesis, Uppsala universitet, Medier och kommunikation, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393.
Full textArchibald, Audon G. "Implicit and Explicit Racial Attitude Responses to Casts of Video Game Characters." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1707312/.
Full textPersson, Louise. "To Kill or Not to Kill : The Moral and Dramatic Potential of Expendable Characters in Role-playing Video Game Narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12347.
Full textTeetsel, Sarah M. "Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1431710749.
Full textPaananen, A. (Anniina). "The development of the character of Lara Croft as manifested in the dialogue between her and other characters in the Tomb Raider reboot video game." Bachelor's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201706072625.
Full textWashburn, Megan E. "Dynamic Procedural Music Generation from NPC Attributes." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2193.
Full textSutterfield, Curtis T. "The relationship between video game user and character." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337637.
Full textOakley, Samuel. "White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874480029597.
Full textEvans, Bruce. "The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514.
Full textUnéus, Danielle, and Emil Christenson. "Transgender in Games : A Comparative Study of Transgender Characters in Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-330774.
Full textGough, Richard D. "Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13540.
Full textZhadan, Anastasiia. "Artificial Intelligence Adaptation in Video Games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-79131.
Full textTencé, Fabien. "Probabilistic Behaviour Model and Imitation Learning Algorithm for Believable Characters in Video Games." Brest, 2011. http://www.theses.fr/2011BRES2032.
Full textSherrick, Brett I. "Some disassembly required understanding the deaths of the player-character self in Call of duty 4 /." View electronic thesis (PDF), 2009. http://dl.uncw.edu/etd/2009-1/sherrickb/brettsherrick.pdf.
Full textBuchanan, Greg Roy. "Identification and character : negotiating between inferred authority and reader causality in prose novels and video games." Thesis, King's College London (University of London), 2016. https://kclpure.kcl.ac.uk/portal/en/theses/identification-and-character(fab38757-f73c-4d6e-958e-63a1a6aa9e26).html.
Full textConroy, David J. "ThreatBot: A new model for improving FPS experiences with bots." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/90077/1/David_Conroy_Thesis.pdf.
Full textNämerforslund, Tim. "Machine Learning Adversaries in Video Games : Using reinforcement learning in the Unity Engine to create compelling enemy characters." Thesis, Mittuniversitetet, Institutionen för informationssystem och –teknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-42746.
Full textMorawitz, Elizabeth. "Effects of the Sexualization of Female Characters in Video Games on Gender Stereotyping, Body Esteem, Self-Objectification, Self-Esteem, and Self-Efficacy." Diss., The University of Arizona, 2007. http://hdl.handle.net/10150/194117.
Full textLjungqvist, Ylva, and Frida Svensson. "Creating Your Fantasy Self : An Analysis of Ethnicity in Character Creators in Computer Fantasy Role-Playing Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254724.
Full textRUBIO, VILLALBA IGNACIO. "Analysis of the OCR System Application in Intermodal Terminals : Malmö Intermodal Terminal." Thesis, KTH, Transportplanering, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-278856.
Full textWahlsten, Christoffer. "”Run you bastards! I’m coming for you all!” : En narrativ och processretorisk analys av Tomb Raider." Thesis, Uppsala universitet, Avdelningen för retorik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-296822.
Full textVoss, Simon. "Designval för virtuella karaktärer med artificiell intelligens och deras påverkan på spelupplevelsen." Thesis, Södertörns högskola, Medieteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44661.
Full textGrose, Shaun David. "Caught in time: a close reading of life is strange." Thesis, 2017. https://hdl.handle.net/10539/24565.
Full textCutumisu, Maria. "Using behaviour patterns to generate scripts for computer role-playing games." 2009. http://hdl.handle.net/10048/583.
Full textKerr, Christopher M. "Intentional dialogues leveraging intent to enable the effective reuse of content /." 2009. http://hdl.handle.net/10048/813.
Full textShelton, Jake M. G. "An empirical study of fictitious human spokes-characters: the use of video game characters as brand endorsers to improve the purchase intentions of consumers." Thesis, 2015. http://hdl.handle.net/10539/18811.
Full textKao, Ching-Han, and 高清漢. "User-Centered Design for Character in Video Games." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/t5gpjd.
Full textChi, Chen Ying, and 陳瀅琪. "The Design Analysis of Characters in Japanese Otome Video Games." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/82809710284963330141.
Full textHsieh, Tsung-Jen, and 謝宗仁. "Exploring the Attractiveness Factors of Cross-Cultural Characters in Video Games." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/33325840408405898556.
Full textPrazeres, Vasco Pires. "Engagement in independent video games through narrative and character development." Master's thesis, 2013. http://hdl.handle.net/10400.14/20623.
Full textDunn, Mary Elizabeth. "The effect of narrative elements within video games : localized setting and character motivation on audience arousal." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-05-5828.
Full textChiang, Weichih, and 江偉志. "A Study and Creation of Characters Form Design - An Example of Japanese Role-playing Video Games." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/21635020848375646145.
Full textSharifi, AmirAli. "Generating adaptive companion behaviors using reinforcement learning in games." Master's thesis, 2010. http://hdl.handle.net/10048/1464.
Full textCalado, Jorge Miguel Pereira de Sousa. "A unity-based framework for sound transmission and perception in video games." Master's thesis, 2017. http://hdl.handle.net/10071/15452.
Full textŠtosová, Tereza. "Rozdíly v percepci ženských postav v různých mediálních zpracováních ságy o Zaklínači." Master's thesis, 2021. http://www.nusl.cz/ntk/nusl-438120.
Full textBetz, Stephanie. "Virtual people: human-image relationships in the digital age." Phd thesis, 2019. http://hdl.handle.net/1885/164195.
Full textPoirier, Alexandre. "De héros à zéro: réflexions sur les manifestations et les effets de la faiblesse dans le jeu vidéo." Thèse, 2017. http://hdl.handle.net/1866/20035.
Full textMineau-Murray, Loïc. "Agentivités des personnages féminins dans les jeux de rôle japonais : le cas de Tales of." Thesis, 2020. http://hdl.handle.net/1866/25090.
Full textMatuszkiewicz, Kai. "Zwischen Interaktion und Narration:." Doctoral thesis, 2017. http://hdl.handle.net/11858/00-1735-0000-002E-E458-E.
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