Academic literature on the topic 'Video game composers'
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Journal articles on the topic "Video game composers"
Golding, Dan. "Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema." Journal of Sound and Music in Games 2, no. 1 (January 1, 2021): 1–16. http://dx.doi.org/10.1525/jsmg.2021.2.1.1.
Full textHerro, Danielle C., Lorraine Lin, and Michelle Fowler. "Meet the (media) producers: artists, composers, and gamemakers." Journal of Applied Research in Higher Education 9, no. 1 (February 6, 2017): 40–53. http://dx.doi.org/10.1108/jarhe-04-2015-0029.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textHambleton, Elizabeth. "Gray Areas." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 20–43. http://dx.doi.org/10.1525/jsmg.2020.1.1.20.
Full textWajid, Abdul, Nasir Kamal, Muhammad Sharjeel, Raaez Muhammad Sheikh, Huzaifah Bin Wasim, Muhammad Hashir Ali, Wajahat Hussain, Syed Taha Ali, and Latif Anjum. "A First Look at Private Communications in Video Games using Visual Features." Proceedings on Privacy Enhancing Technologies 2021, no. 3 (April 27, 2021): 433–52. http://dx.doi.org/10.2478/popets-2021-0055.
Full textMillán, Anthony, Moises Mebarak, Martha Martínez-Banfi, Jeyleen Blanco, Daniela Rodríguez, María D'Aubeterre, and Mariano Chóliz. "Estructura del Test de Dependencia a los Videojuegos, relación con el juego, diferencias sexuales y tipologías de dependencia al juego en una muestra colombiana." Revista de Psicopatología y Psicología Clínica 26, no. 1 (April 16, 2021): 57. http://dx.doi.org/10.5944/rppc.27847.
Full textMendonça, Carlos Magno Camargos, and Filipe Alves de Freitas. "Game as text as game: the communicative experience of digital games." Comunicação e Sociedade 27 (June 29, 2015): 253–72. http://dx.doi.org/10.17231/comsoc.27(2015).2100.
Full textPossati, Luca M. "Is There a Digital World?" Techné: Research in Philosophy and Technology 25, no. 1 (2021): 1–25. http://dx.doi.org/10.5840/techne2021120130.
Full textCOLLINS, KAREN. "In the Loop: Creativity and Constraint in 8-bit Video Game Audio." Twentieth-Century Music 4, no. 2 (September 2007): 209–27. http://dx.doi.org/10.1017/s1478572208000510.
Full textVallade, Benoît, Alexandre David, and Tomoharu Nakashima. "Three Layers Framework Concept for Adjustable Artificial Intelligence." Journal of Advanced Computational Intelligence and Intelligent Informatics 19, no. 6 (November 20, 2015): 867–79. http://dx.doi.org/10.20965/jaciii.2015.p0867.
Full textDissertations / Theses on the topic "Video game composers"
Young, David M. "Adaptive Game Music: The Evolution and Future of Dynamic Music Systems in Video Games." Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1340112710.
Full textÅberg, Ellinor. "Game music: from composer to consumer." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:du-27285.
Full textAlantar, Tristan. "The digital revolution : how technology changed the workflow of composers for media = La révolution numérique : comment les technologies ont changé les méthodologies de travail pour les compositeurs à l'image." Thesis, 2020. http://hdl.handle.net/1866/25685.
Full textTechnologies have shaped, and still do so, the way music composers for screen work: communication-wise, in their creative workflow and in their skill sets. From Forbidden Planet to Covid-19, we will examine how and in what way the workflows of music composers have changed throughout the years.
Harbour, Tim. "Music in Indie video games: a composer's perspective on musical approaches and practices." Thesis, 2016. http://hdl.handle.net/10539/22634.
Full textIn this part-written, part-composed creative research project I consider the music of ‘indie’ video games, specifically exploring some of the myriad dynamic compositional approaches in this particular category of game development. In my written work I analyse three indie video games – Braid (2008), Fez (2012) and Journey (2012) – each of which use unique methods to apply music dynamically. I use interviews with the games’ creators, as well as close analysis and transcription of significant sections of each video game, in order to reveal how music is used to provide the player with a more immersive, satisfying, and involving gaming experience. I also consider the use of ambient music in indie video games, a common feature of a large number of contemporary games, weighing up its merits and limitations. Musical concepts and compositional approaches raised in my written work have informed the portfolio of compositions submitted for this degree, and, similarly, my creative work has informed my analytical research. My creative work explores, amongst other aspects, indeterminate form, ambient music, and ways of ‘looping’ material in the creation of unrepeatable structures. This thesis also considers music which functions narratively in games – a function that might necessitate a greater degree of musical linearity — and how this musical role might be incompatible with the demands of interactivity. After briefly introducing the concepts dealt with across this thesis in Chapter 1, Chapters 2 to 4 take the form of case studies of the indie games mentioned above, with each chapter tackling unique challenges that game composers face when writing music for non-linear games, by which I mean games structured so that not all players will experience the content in the same order due to player agency. More specifically, Chapter 2 deals with the game Braid and its use of pre-composed, licensed music and how the game’s developer applies this music dynamically to the game. Chapter 3 deals with Fez and its mainly adaptive musical approach, its built-in software music engine, ‘Fezzer’, which allows for a composer to input and manipulate musical loops in the game, and nostalgia in indie video game aesthetics. Chapter 4 centres on the video game Journey and on how autonomous, ‘narrative’ music in video games might be seen to exist in opposition to music’s ability to be truly dynamic. Finally, Chapter 5 reflects on my own creative work for this thesis; how concepts from the case studies have informed my creative work and vice versa.
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Books on the topic "Video game composers"
Keeping score: Interviews with today's top film, television, and game music composers. Boston, MA: Course Technology/CENGAGE Learning, 2010.
Find full textZager, Michael. Writing music for television and radio commercials (and more): A manual for composers and students. 2nd ed. Lanham, Md: Scarecrow Press, 2008.
Find full text1969-, Gold Murray, ed. Soundtrack nation: Interviews with today's top professionals in film, videogame and television scoring. Boston: Course Technology, 2011.
Find full textGibbons, William. Playing Chopin. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0010.
Full textKellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.
Full textMcAlpine, Kenneth B. Fakebit, Fans, and 8-Bit Covers. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0010.
Full textWriting Interactive Music for Video Games: A Composer's Guide. Addison-Wesley Professional, 2014.
Find full textMcAlpine, Kenneth B. Nintendo’s NES. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0005.
Full textGibbons, William. Violent Offenders and Violin Defenders. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0009.
Full textBook chapters on the topic "Video game composers"
Kellman, Noah. "What Is “Game Music”?" In The Game Music Handbook, 27–42. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.003.0003.
Full textKellman, Noah. "Using Musical Codes to Enhance the Gaming Experience." In The Game Music Handbook, 51–68. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.003.0005.
Full textKellman, Noah. "Music versus Sound Design." In The Game Music Handbook, 91–102. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.003.0007.
Full textMargounakis, Dimitrios, and Ioanna Lappa. "Music in Video Games." In Advances in Multimedia and Interactive Technologies, 160–82. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0264-7.ch008.
Full textOzawa, Junko, and Lyman Gamberton. "Waveform Wizard: An Interview with Composer Junko Ozawa." In The Cambridge Companion to Video Game Music, 52–58. Cambridge University Press, 2021. http://dx.doi.org/10.1017/9781108670289.005.
Full textBarrett, Nichole M. "Talking Through the Design." In Handbook of Research on Integrating Digital Technology With Literacy Pedagogies, 32–51. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0246-4.ch002.
Full textSheppard, W. Anthony. "Conclusions? or, Contemporary Representations and Reception." In Extreme Exoticism, 372–428. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190072704.003.0010.
Full textStead, Henry. "The Only Tone for Terror: Tony Harrison and the Gorgon’s Gaze." In New Light on Tony Harrison, 205–20. British Academy, 2019. http://dx.doi.org/10.5871/bacad/9780197266519.003.0017.
Full textCirrincione, Armando. "Multimedia Technologies in Education." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 1017–22. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch137.
Full textConference papers on the topic "Video game composers"
Puerta-Cortés, Diana Ximena, Jennifer Karina Hernández, Ana María Olaya, José Tovar, and Daniel Varela. "Training the working memory in older adults with the “Reta tu Memoria” video game." In INNODOCT 2019. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10219.
Full textValero Solis, Susana. "Identification of phenotypes in video games addiction: a person-centered approach." In 22° Congreso de la Sociedad Española de Patología Dual (SEPD) 2020. SEPD, 2020. http://dx.doi.org/10.17579/sepd2020p093.
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