Journal articles on the topic 'Video game composers'
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Golding, Dan. "Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema." Journal of Sound and Music in Games 2, no. 1 (January 1, 2021): 1–16. http://dx.doi.org/10.1525/jsmg.2021.2.1.1.
Full textHerro, Danielle C., Lorraine Lin, and Michelle Fowler. "Meet the (media) producers: artists, composers, and gamemakers." Journal of Applied Research in Higher Education 9, no. 1 (February 6, 2017): 40–53. http://dx.doi.org/10.1108/jarhe-04-2015-0029.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textHambleton, Elizabeth. "Gray Areas." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 20–43. http://dx.doi.org/10.1525/jsmg.2020.1.1.20.
Full textWajid, Abdul, Nasir Kamal, Muhammad Sharjeel, Raaez Muhammad Sheikh, Huzaifah Bin Wasim, Muhammad Hashir Ali, Wajahat Hussain, Syed Taha Ali, and Latif Anjum. "A First Look at Private Communications in Video Games using Visual Features." Proceedings on Privacy Enhancing Technologies 2021, no. 3 (April 27, 2021): 433–52. http://dx.doi.org/10.2478/popets-2021-0055.
Full textMillán, Anthony, Moises Mebarak, Martha Martínez-Banfi, Jeyleen Blanco, Daniela Rodríguez, María D'Aubeterre, and Mariano Chóliz. "Estructura del Test de Dependencia a los Videojuegos, relación con el juego, diferencias sexuales y tipologías de dependencia al juego en una muestra colombiana." Revista de Psicopatología y Psicología Clínica 26, no. 1 (April 16, 2021): 57. http://dx.doi.org/10.5944/rppc.27847.
Full textMendonça, Carlos Magno Camargos, and Filipe Alves de Freitas. "Game as text as game: the communicative experience of digital games." Comunicação e Sociedade 27 (June 29, 2015): 253–72. http://dx.doi.org/10.17231/comsoc.27(2015).2100.
Full textPossati, Luca M. "Is There a Digital World?" Techné: Research in Philosophy and Technology 25, no. 1 (2021): 1–25. http://dx.doi.org/10.5840/techne2021120130.
Full textCOLLINS, KAREN. "In the Loop: Creativity and Constraint in 8-bit Video Game Audio." Twentieth-Century Music 4, no. 2 (September 2007): 209–27. http://dx.doi.org/10.1017/s1478572208000510.
Full textVallade, Benoît, Alexandre David, and Tomoharu Nakashima. "Three Layers Framework Concept for Adjustable Artificial Intelligence." Journal of Advanced Computational Intelligence and Intelligent Informatics 19, no. 6 (November 20, 2015): 867–79. http://dx.doi.org/10.20965/jaciii.2015.p0867.
Full textPons Lelardeux, Catherine, Michel Galaup, Fabian Hall, and Pierre Lagarrigue. "Designing a Fantasy Bike-based Exergame to Foster Physical Activity." International Journal of Serious Games 7, no. 3 (September 25, 2020): 21–39. http://dx.doi.org/10.17083/ijsg.v7i3.362.
Full textWebster, Christine, François Garnier, and Anne Sedes. "Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural." International Journal of Virtual Reality 17, no. 2 (January 1, 2017): 30–39. http://dx.doi.org/10.20870/ijvr.2017.17.2.2889.
Full textKrishnaswami, Ravi. "Playing Songwriter." Journal of Sound and Music in Games 1, no. 2 (2020): 68–83. http://dx.doi.org/10.1525/jsmg.2020.1.2.68.
Full textFreitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.
Full textGower, Lily, and Janet McDowall. "Interactive music video games and children's musical development." British Journal of Music Education 29, no. 1 (February 21, 2012): 91–105. http://dx.doi.org/10.1017/s0265051711000398.
Full textSmith, Jennifer. "Voices, Combat, and Music." Journal of Sound and Music in Games 2, no. 2 (2021): 42–62. http://dx.doi.org/10.1525/jsmg.2021.2.2.42.
Full textPerrier-Melo, Raphael José, Jorge Luis de Brito-Gomes, Matheus Santos de Sousa Fernandes, Sandro Vinicius Vidal de Negreiros Pereira, and Manoel Da Cunha Costa. "INCIDÊNCIA DE LESÕES COM A PRÁTICA DE VIDEOGAMES ATIVOS." Manual Therapy, Posturology & Rehabilitation Journal 13 (May 19, 2015): 211. http://dx.doi.org/10.17784/mtprehabjournal.2015.13.211.
Full textChi, Yeong, Marvin Glen Lovett, and Orson Chi. "Gaming Motivations among American College Students." International Journal of Business and Management 12, no. 6 (May 18, 2017): 211. http://dx.doi.org/10.5539/ijbm.v12n6p211.
Full textWu, WenJing, RunChao Chen, Hongfei Jia, Yongxing Li, and ZhiKang Liang. "Game theory modeling for vehicle–pedestrian interactions and simulation based on cellular automata." International Journal of Modern Physics C 30, no. 04 (April 2019): 1950025. http://dx.doi.org/10.1142/s0129183119500256.
Full textCarmichael, Stephen W. "A Boy and His Atom." Microscopy Today 21, no. 4 (July 2013): 8. http://dx.doi.org/10.1017/s1551929513000618.
Full textMartínez-Borreguero, Guadalupe, Juan José Perera-Villalba, Milagros Mateos-Núñez, and Francisco Luis Naranjo-Correa. "Development of ICT-Based Didactic Interventions for Learning Sustainability Content: Cognitive and Affective Analysis." Sustainability 12, no. 9 (May 1, 2020): 3644. http://dx.doi.org/10.3390/su12093644.
Full textMadeira, Bruno Eduardo, and Luiz Velho. "Virtual Table-Teleporter: Image Processing and Rendering for Horizontal Stereoscopic Display." International Journal of Virtual Reality 12, no. 1 (January 1, 2013): 30–43. http://dx.doi.org/10.20870/ijvr.2013.12.1.2856.
Full textMenendez-Ferreira, Raquel, Antonio Gonzalez-Pardo, Roberto Ruíz Barquín, Antonio Maldonado, and David Camacho. "Design of a Software System to Support Value Education in Sports Through Gamification Techniques." Vietnam Journal of Computer Science 06, no. 01 (February 2019): 57–67. http://dx.doi.org/10.1142/s2196888819500039.
Full textPaschoalino, Gabriel Palmeira, Gabriel Kuga, Gisele Chiozi Gotardi, Rafael Simão, Fabio Augusto Barbieri, Martina Navarro, Paula Favaro Polastri, and Sérgio Tosi Rodrigues. "Racing videogame players’ driving experience in natural context does not affect gaze strategy towards tangent point during simulated curve negotiation, but the curvature angle does." Brazilian Journal of Motor Behavior 13, no. 4 (November 8, 2019): 113–23. http://dx.doi.org/10.20338/bjmb.v13i4.137.
Full textOh, Yoonsin, Matthew S. Wiggins, and Mary Beth Leibham. "Comparisons of College Students’ Enjoyment in Physical Activity & Exergames." European Scientific Journal, ESJ 12, no. 34 (December 31, 2016): 60. http://dx.doi.org/10.19044/esj.2016.v12n34p60.
Full textHernandez, Hamilton, Isabelle Poitras, Linda Fay, Ajmal Khan, Jean-Sébastien Roy, and Elaine Biddiss. "A gaming system with haptic feedback to improve upper extremity function: A prospective case series." Technology and Disability 33, no. 3 (August 17, 2021): 195–206. http://dx.doi.org/10.3233/tad-200319.
Full textDEMA, MESFIN A., and HAMED SARI-SARRAF. "A MAXIMUM ENTROPY BASED DATA-DRIVEN 3D SCENE GENERATION." International Journal of Semantic Computing 07, no. 01 (March 2013): 69–85. http://dx.doi.org/10.1142/s1793351x13400047.
Full textTrippett, David. "Facing Digital Realities: Where Media Do Not Mix." Cambridge Opera Journal 26, no. 1 (February 19, 2014): 41–64. http://dx.doi.org/10.1017/s0954586713000311.
Full textRocha, Ana Clara Bonini, Jorge Luís Barreto Pereira, Caio Felipe Teixeira Soares, Priscilla Barbosa, Amanda Cindy da Silva, André Marques de Moraes, and Wagner Rodrigues Martins. "The effects of a video game on student performance in the knowledge test in the discipline "Professional Practice and Ethics in Physiotherapy" from the University of Brasilia." ETD - Educação Temática Digital 19, no. 2 (April 27, 2017): 570. http://dx.doi.org/10.20396/etd.v19i2.8645950.
Full textAdão, Telmo, Luís Pádua, Pedro Marques, Joaquim João Sousa, Emanuel Peres, and Luís Magalhães. "Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage." Computers 8, no. 2 (May 11, 2019): 38. http://dx.doi.org/10.3390/computers8020038.
Full textTorres-Ruiz, Miguel, Marco Moreno-Ibarra, Wadee Alhalabi, Rolando Quintero, and Giovanni Guzmán. "Towards a microscopic model for analyzing the pedestrian mobility in an urban infrastructure." Journal of Science and Technology Policy Management 9, no. 2 (July 2, 2018): 170–88. http://dx.doi.org/10.1108/jstpm-05-2017-0023.
Full textBello, Robson Scarassati, and José Antonio Vasconcelos. "O VIDEOGAME COMO MÍDIA DE REPRESENTAÇÃO HISTÓRICA." Revista Observatório 3, no. 5 (August 1, 2017): 216. http://dx.doi.org/10.20873/uft.2447-4266.2017v3n5p216.
Full textNakayama, Shinnosuke, Marina Torre, Oded Nov, and Maurizio Porfiri. "Matching individual attributes with task types in collaborative citizen science." PeerJ Computer Science 5 (July 29, 2019): e209. http://dx.doi.org/10.7717/peerj-cs.209.
Full textRohleder, Jonas, and Tobias Vogt. "Changes in Floor Exercise Characteristics in World Elite Male Gymnasts." Journal of Human Kinetics 67, no. 1 (July 5, 2019): 291–300. http://dx.doi.org/10.2478/hukin-2018-0083.
Full textKendall, Marshall, Anna Oeur, Susan E. Brien, Michael Cusimano, Shawn Marshall, Michael D. Gilchrist, and Thomas B. Hoshizaki. "Accident reconstructions of falls, collisions, and punches in sports." Journal of Concussion 4 (January 2020): 205970022093695. http://dx.doi.org/10.1177/2059700220936957.
Full textVoskoboinikov, Yakov. "George Gershwin’s jazz transcriptions in piano performance of academic tradition." Aspects of Historical Musicology 19, no. 19 (February 7, 2020): 429–48. http://dx.doi.org/10.34064/khnum2-19.25.
Full textFernández-Montalvo, Javier, María Alicia Peñalva-Vélez, and Itziar Irazabal. "Internet Use Habits and Risk Behaviours in Preadolescence." Comunicar 22, no. 44 (January 1, 2015): 113–21. http://dx.doi.org/10.3916/c44-2015-12.
Full textKocherzhuk, D. V. "Sound recording in pop art: differencing the «remake» and «remix» musical versions." Aspects of Historical Musicology 14, no. 14 (September 15, 2018): 229–44. http://dx.doi.org/10.34064/khnum2-14.15.
Full textSpencer, Brooke. "Use of Progressive Rock in Donkey Kong Country (1994)." Inquiry@Queen's Undergraduate Research Conference Proceedings, March 25, 2019. http://dx.doi.org/10.24908/iqurcp.13289.
Full textStevens, Joshua. "Child of the Elder Blood: A Semiotics of Folklorism in the Soundtrack of The Witcher 3: Wild Hunt." Games and Culture, April 3, 2020, 155541202091470. http://dx.doi.org/10.1177/1555412020914701.
Full textMarshall, P. David, and Sue Morris. "Game." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1869.
Full textFoith, Michael. "Virtually Witness Augmentation Now: Video Games and the Future of Human Enhancement." M/C Journal 16, no. 6 (November 6, 2013). http://dx.doi.org/10.5204/mcj.729.
Full textBender, Stuart Marshall. "You Are Not Expected to Survive: Affective Friction in the Combat Shooter Game Battlefield 1." M/C Journal 20, no. 1 (March 15, 2017). http://dx.doi.org/10.5204/mcj.1207.
Full textMartin, Ryan. "Generative Music with the Living Machine: Using Rule-Based Improvisation to Generate Narrative and Soundtrack." Critical Studies in Improvisation / Études critiques en improvisation 12, no. 2 (December 23, 2018). http://dx.doi.org/10.21083/csieci.v12i2.4227.
Full text"Real Time Facial Expression Recognition System Based on Deep Learning." International Journal of Recent Technology and Engineering 8, no. 2S11 (November 2, 2019): 4047–51. http://dx.doi.org/10.35940/ijrte.b1591.0982s1119.
Full textCarvalho, Leonardo Soares de, Camila Sant Ana Crancianinov, Daniel Traina Gama, and Cynthia Yukiko Hiraga. "Effect of volume of practice in children with probable Developmental Coordination Disorder." Revista Brasileira de Cineantropometria & Desempenho Humano 22 (2020). http://dx.doi.org/10.1590/1980-0037.2020v22e72028.
Full textKreissl, Julian, Daniel Possler, and Christoph Klimmt. "Engagement With the Gurus of Gaming Culture: Parasocial Relationships to Let’s Players." Games and Culture, April 8, 2021, 155541202110052. http://dx.doi.org/10.1177/15554120211005241.
Full text"Coastal Pollution Management Plan in Odisha Coast." International Journal of Recent Technology and Engineering 8, no. 2S11 (November 2, 2019): 2994–3004. http://dx.doi.org/10.35940/ijrte.b1383.0982s1119.
Full textConti, Olivia. "Disciplining the Vernacular: Fair Use, YouTube, and Remixer Agency." M/C Journal 16, no. 4 (August 11, 2013). http://dx.doi.org/10.5204/mcj.685.
Full textPedersen, Isabel, and Kristen Aspevig. "Being Jacob: Young Children, Automedial Subjectivity, and Child Social Media Influencers." M/C Journal 21, no. 2 (April 25, 2018). http://dx.doi.org/10.5204/mcj.1352.
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