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1

Heckendorn, Benjamin. Hacking Video Game Consoles. New York: John Wiley & Sons, Ltd., 2005.

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2

The Encyclopedia of Game Machines: Consoles, Handhelds & Home Computers 1972-2005. Utting, Germany: GamePlan Books, 2006.

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3

The black art of video game console design. Indianapolis, Ind: Sams, 2006.

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4

Opening the Xbox: Inside Microsoft's plan to unleash an entertainment revolution. Roseville, Calif.: Prima, 2002.

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5

(Firm), Prima Games. The ultimate gamers codebook: 27,000 codes, 2,500 games : covers all consoles. Roseville, CA: Prima Games, 2003.

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6

Jennifer, Sims, and BradyGames (Firm), eds. Tales of Vesperia. Indianapolis, IN: BradyGames, 2008.

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7

The 100 greatest console video games, 1977-1987. Atglen, PA: Schiffer Publishing, Ltd., 2014.

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8

Farkas, Bart. The Xbox 360 pocket guide: All the secrets of the Xbox 360, pocket sized. Berkeley, CA: Peachpit Press, 2008.

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9

Farkas, Bart. The Xbox 360 pocket guide: All the secrets of the Xbox 360, pocket sized. Berkeley, CA: Peachpit Press, 2008.

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10

Underdahl, Brian. Xbox: Blow the lid off! Berkeley, Calif: McGraw-Hill/Osborne, 2002.

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11

Montfort, Nick. Racing the Beam: The Atari Video Computer System. Cambridge, MA: The MIT Press, 2009.

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12

My Xbox: Kinect, Xbox 360, and Xbox live. Indianapolis, Ind: Que Pub., 2012.

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13

Harbour, Jonathan S. The black art of Xbox mods. Indianapolis, Ind: SAMS, 2005.

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14

Dead Rising 2: Prima official game guide. Roseville, CA: Prima Games, 2010.

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15

Barba, Rick. The last remnant: Official strategy guide. Indianapolis, IN: BradyGames, 2008.

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16

Joe, Epstein, Sepelak Greg, and BradyGames (Firm), eds. The last remnant: Official strategy guide. Indianapolis, IN: BradyGames, 2008.

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17

Ian, Bogost, ed. Video computer system: The Atari 2600 platform. Cambridge, MA: The MIT Press, 2009.

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18

Zeng, Jun Yan. The virtual war: A marketing strategy of the video game console market. Oxford: Oxford Brookes University, 2003.

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19

Knight, David. Madden nfl 11: Prima official strategy guide. Roseville, CA: Prima Pub., 2010.

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20

Sharif, S. Why has the Playstation become the number one games console in the video games industry?. Oxford: Oxford Brookes University, 1998.

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21

Samuel, Liles, and ScienceDirect (Online service), eds. Xbox 360 forensics: A digital forensics guide to examining artifacts. Amsterdam: Elsevier, 2011.

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22

Fox, Matt. The Video Games Guide. London, United Kingdom: Boxtree Ltd, 2006.

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23

Davison, Andrew. Kinect open source programming secrets: Hacking the Kinect with OpenNI, NITE, and Java. New York: McGraw-Hill, 2012.

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24

Ian, Rogers, ed. UFC undisputed 2010. Indianapolis, IN: BradyGames, 2010.

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25

Vintage Game Consoles. Taylor & Francis Ltd, 2014.

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26

Parker, Philip M. The 2007-2012 World Outlook for Video Games and Video Game Consoles. ICON Group International, Inc., 2006.

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27

Parker, Philip M. The 2007-2012 Outlook for Video Games and Video Game Consoles in India. ICON Group International, Inc., 2006.

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28

Parker, Philip M. The 2007-2012 Outlook for Video Games and Video Game Consoles in Japan. ICON Group International, Inc., 2006.

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29

Parker, Philip M. The 2007-2012 World Outlook for Video Game Consoles. ICON Group International, Inc., 2006.

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30

Parker, Philip M. The 2007-2012 Outlook for Video Games and Video Game Consoles in Greater China. ICON Group International, Inc., 2006.

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31

Heckendorn, Benjamin. Hacking Video Game Consoles: Turn your old video game systems into awesome new portables (ExtremeTech). Wiley, 2005.

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32

Parker, Philip M. The 2007-2012 Outlook for Video Games and Video Game Consoles in the United States. ICON Group International, Inc., 2006.

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33

Inc, ICON Group International. The 2000-2005 Outlook for Video Game Consoles in Africa. Icon Group International, 2001.

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34

Inc, ICON Group International. The 2000-2005 Outlook for Video Game Consoles in Asia. Icon Group International, 2001.

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35

Inc, ICON Group International. The 2000-2005 Outlook for Video Game Consoles in Europe. Icon Group International, 2001.

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36

Inc, ICON Group International. The 2000-2005 Outlook for Video Game Consoles in Oceana. Icon Group International, 2001.

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37

Parker, Philip M. The 2007-2012 Outlook for Video Game Consoles in Japan. ICON Group International, Inc., 2006.

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38

Parker, Philip M. The 2007-2012 Outlook for Video Game Consoles in India. ICON Group International, Inc., 2006.

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39

Turner, Bill, Jon Warren Lentz, and Ian Chia. Flash: The Future: Pocket PC / DVD / ITV / Video / Game Consoles / Wireless. No Starch Press, 2002.

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40

ICON, Group International Inc. The 2000-2005 Outlook for Video Game Consoles in Latin America. Icon Group International, 2001.

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41

Parker, Philip M. The 2007-2012 Outlook for Video Game Consoles in Greater China. ICON Group International, Inc., 2006.

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42

Game Machines: 1972-2012, The encyclopedia of consoles, handhelds and home Computers. Utting, Germany: GamePlan Books, 2011.

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43

Inc, ICON Group International. The 2000-2005 Outlook for Video Game Consoles in the Middle East. Icon Group International, 2001.

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44

Parker, Philip M. The 2007-2012 Outlook for Video Game Consoles in the United States. ICON Group International, Inc., 2006.

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45

Group, Research, and The Video Game Consoles Research Group. The 2000-2005 World Outlook for Video Game Consoles (Strategic Planning Series). 2nd ed. Icon Group International, 2000.

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46

The Mini Classic Consoles Guide – A Past of Future Gaming | Modern video game console history of classic edition book. Rising Design Works, 2019.

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47

Inc, ICON Group International. The 2000-2005 Outlook for Video Game Consoles in North America and the Caribbean. Icon Group International, 2001.

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48

Spielkonsolen und Heim-Computer. Utting, Germany: GamePlan Books, 2015.

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49

Spielkonsolen und Heimcomputer 1972-2009. Utting, Germany: GamePlan Books, 2009.

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50

Spielkonsolen und Heimcomputer 1972-2005 {GamePlan 1.5}. GamePlan Books, 2005.

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