Academic literature on the topic 'Video game crash of 1983'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video game crash of 1983.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Video game crash of 1983"

1

Esqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.

Full text
Abstract:
ABSTRACT: Despite the significant growth of the game localization industry in the past years, translation undergraduate curricula in Brazil still lacks formal training in game localization, often leaving novice translators no alternative but to search for the required skills informally in game translation communities. Designing a video game localization course in translation undergraduate programs in public universities is a complex task in today’s reality, particularly due to limited access to free and authentic materials. This paper describes a game localization teaching experience at the un
APA, Harvard, Vancouver, ISO, and other styles
2

Teodoro da Silva Junior, Mário Sérgio. "Apontamentos sobre a narratividade e a aspectualização do ato de jogar no jogo Super Mario World." Texto Livre: Linguagem e Tecnologia 12, no. 1 (2019): 85–111. http://dx.doi.org/10.17851/1983-3652.12.1.85-111.

Full text
Abstract:
RESUMO: Este artigo destina-se a identificar as marcações no enunciado do jogo de videogame Super Mario World, de 1990, que permitam enxergar o fluxo da ação de controle operada pelo jogador visado pela enunciação. Para tanto, deve-se estabelecer a distinção entre a instância enunciada do enunciatário, o narratário, a quem o narrador instrui e comanda, e a instância do enunciado enunciado, em que se localiza o herói Mario, aquele comandado pelo narratário. As categorias narrativas e discursivas ora são comuns, ora diversas para esses sujeitos, estruturando graus de sincretismo de suas identida
APA, Harvard, Vancouver, ISO, and other styles
3

Thilmany, Jean. "A Fast Track." Mechanical Engineering 128, no. 11 (2006): 36–37. http://dx.doi.org/10.1115/1.2006-nov-3.

Full text
Abstract:
This paper discusses the use of video game in teaching mechanical engineering students. The course teaches students how engineering computation and simulation work. Students learn how to get computers to run various mathematical procedures. When they fire up their computers, students see a fairly standard gaming image: a race car and a track. They quickly learn that they will have to program the system to get the car to obey their commands. They start small and at first, they do not even have steering wheels or pedals to control their vehicles. Within a few commands, they can get their car to
APA, Harvard, Vancouver, ISO, and other styles
4

Muttart, Jeffrey W., Swaroop Dinakar, Donald L. Fisher, Teena M. Garrison, and Siby Samuel. "Evaluation of a Training Intervention to Improve Novice Drivers’ Hazard Mitigation When Approaching Left Turn Scenarios." Transportation Research Record: Journal of the Transportation Research Board 2673, no. 12 (2019): 474–84. http://dx.doi.org/10.1177/0361198119860484.

Full text
Abstract:
Crash statistics reveal that newly licensed teenage drivers experience a higher risk of crashing than more experienced drivers, particularly when turning left across the path of approaching traffic. Research has also demonstrated that novice drivers exhibit poor hazard mitigation skills. The current study assesses the effectiveness of a training program aimed at improving novice drivers’ hazard mitigation and speed selection behaviors as both the through driver and turning driver in left turn across path scenarios. In this study, novice drivers were randomly assigned to one of two training coh
APA, Harvard, Vancouver, ISO, and other styles
5

Barcellos, Carolina. "Editorial: Ensino e prática da tradução: o papel das novas tecnologias." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): i—iii. http://dx.doi.org/10.17851/1983-3652.11.1.i-iii.

Full text
Abstract:
Os últimos anos viram um aumento exponencial na quantidade de ferramentas e softwares auxiliares à tradução disponíveis no mercado. Essas ferramentas são produzidas tanto pelo setor privado quanto por grupos de pesquisa dentro das universidades públicas, podendo ainda estar direcionadas à prática ou ao ensino da tradução. E, embora seja verdade que o interesse em comunicar-se com outras culturais não é novo, a velocidade com que isso é feito se tornou um fator decisivo. O mundo globalizado pela internet e a sofisticação tecnológica do século XXI permitiram que a tradução automática passasse a
APA, Harvard, Vancouver, ISO, and other styles
6

Gerhard, David. "Three Degrees of “G”s: How an Airbag Deployment Sensor Transformed Video Games, Exercise, and Dance." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.742.

Full text
Abstract:
Introduction The accelerometer seems, at first, both advanced and dated, both too complex and not complex enough. It sits in our video game controllers and our smartphones allowing us to move beyond mere button presses into immersive experiences where the motion of the hand is directly translated into the motion on the screen, where our flesh is transformed into the flesh of a superhero. Or at least that was the promise in 2005. Since then, motion control has moved from a promised revitalization of the video game industry to a not-quite-good-enough gimmick that all games use but none use well.
APA, Harvard, Vancouver, ISO, and other styles
7

Bonenfant, Maude. "Hypermodern Video Games as Emblems of Empire or How the Gaming Multitude Adapts to Hypermodernity." Games and Culture, September 22, 2020, 155541202096184. http://dx.doi.org/10.1177/1555412020961849.

Full text
Abstract:
To demonstrate how Games of Empire (Dyer-Witheford, N., & de Peuter, G. (2009). Games of empire. Global capitalism and video games, Minneapolis: University of Minnesota) elaborated an important standpoint within critical game studies, this article discusses the thesis that a specific type of video games perfectly converges with our contemporary modes of representation and praxis, which are best situated within the paradigm of hypermodernity (Lipovetsky, G. (1983). L’ère du vide: Essais sur l’individualisme contemporain. Paris. Gallimard, coll. «Folio essais»; Lipovetsky, G. & Charles,
APA, Harvard, Vancouver, ISO, and other styles
8

Finn, Mark. "Computer Games and Narrative Progression." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1876.

Full text
Abstract:
As one of the more visible manifestations of the boom in new media, computer games have attracted a great deal of attention, both from the popular press, and from academics. In the case of the former, much of this coverage has focussed on the perceived danger games pose to the young mind, whether that danger be physical (in terms of bodily atrophy due to inactivity) or social (in terms of anti-social and even violent behaviour, caused by exposure to specific types of content). The massacre at Columbine High School in the United States seems to have further fuelled these fears, with several sto
APA, Harvard, Vancouver, ISO, and other styles
9

Stauff, Markus. "Non-Fiction Transmedia: Seriality and Forensics in Media Sport." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1372.

Full text
Abstract:
At last year’s Tour de France—the three-week cycling race—the winner of one stage was disqualified for allegedly obstructing a competitor. In newspapers and on social media, cycling fans immediately started a heated debate about the decision and about the actual course of events. They uploaded photographs and videos, which they had often edited and augmented with graphics to support their interpretation of the situation or to direct attention to some neglected detail (Simpson; "Tour de France").Due to their competitive character and their audience’s partisanship, modern media sports continuous
APA, Harvard, Vancouver, ISO, and other styles
10

Deer, Patrick, and Toby Miller. "A Day That Will Live In … ?" M/C Journal 5, no. 1 (2002). http://dx.doi.org/10.5204/mcj.1938.

Full text
Abstract:
By the time you read this, it will be wrong. Things seemed to be moving so fast in these first days after airplanes crashed into the World Trade Center, the Pentagon, and the Pennsylvania earth. Each certainty is as carelessly dropped as it was once carelessly assumed. The sounds of lower Manhattan that used to serve as white noise for residents—sirens, screeches, screams—are no longer signs without a referent. Instead, they make folks stare and stop, hurry and hustle, wondering whether the noises we know so well are in fact, this time, coefficients of a new reality. At the time of writing
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Video game crash of 1983"

1

Zachariáš, Michal. "Vývoj "Indie Game"." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-235517.

Full text
Abstract:
This master's thesis deals with development of indie game - independently-developed game. It describes important moments in computer games history. It clarifies terms like golden age of video arcade games and video game crash of 1983. Further it explains history and origin of indie game phenomenon. It describes some of the differences between independent and commercial game development. In next chapter it presents some game engines which are suitable for independent game development. And in the last chapter it describes the design and implementation of game engine and game running on it.
APA, Harvard, Vancouver, ISO, and other styles
2

Kocurek, Carly Ann. "Masculinity at the video game arcade : 1972-1983." 2012. http://hdl.handle.net/2152/22133.

Full text
Abstract:
As the United States shifted toward a service-based economy and an increasingly digital media environment, American youth -- particularly young men and boys -- found an opportunity to play with these values in the then-novel video game arcade. The video game industry first came of age between the successful commercialization of Pong in 1972 and the U.S. gaming industry crash of 1983. In the interim, economic and play practices in the arcade itself and media representations of the arcade and its habitués shaped and responded to the economic and cultural upheavals of the period. Arcade machines
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Video game crash of 1983"

1

Before the crash: Early video game history. Wayne State University Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Minecraft - The Crash. Del Rey (Random House), 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Meston, Zach. Crash Bandicoot 2: N-Tranced, Official Strategy Guide. Prima Games, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Tom, Badgett, ed. Official Sega Genesis and Game Gear strategies, 2ND Edition. Bantam Books, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Sandler, Corey. Official Sega Genesis and Game Gear strategies, 3RD Edition. Bantam Books, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Meston, Zach. Unofficial Playstation Ultimate Strategy Guide. Sybex Inc, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

3DO Games Secrets: Book Two. Sandwich Islands Publishing, 1996.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

McAlpine, Kenneth B. Nintendo’s NES. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0005.

Full text
Abstract:
The North American video game crash of 1983 made it difficult for Nintendo to break into the American market with its new console, the Nintendo Entertainment System. When it finally did gain a toehold in 1986, it was the Nintendo ‘Seal of Quality’, a graphical rosette that was emblazoned on every official Nintendo release, that encouraged consumers to buy video game cartridges once more. This chapter explores how the difficulties in getting the Nintendo Entertainment System to market, coupled with a strong sense of house style, played an important part in creating a consistency in the 8-bit so
APA, Harvard, Vancouver, ISO, and other styles
9

Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate. PublicAffairs, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Minecraft : the Crash: An Official Minecraft Novel. Penguin Random House, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Video game crash of 1983"

1

Zagieboylo, Drew, and Kazi A. Zaman. "Cost-Efficient and Reliable Reporting of Highly Bursty Video Game Crash Data." In ICPE '17: ACM/SPEC International Conference on Performance Engineering. ACM, 2017. http://dx.doi.org/10.1145/3030207.3044529.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!