Academic literature on the topic 'Video game crash of 1983'
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Journal articles on the topic "Video game crash of 1983"
Esqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textTeodoro da Silva Junior, Mário Sérgio. "Apontamentos sobre a narratividade e a aspectualização do ato de jogar no jogo Super Mario World." Texto Livre: Linguagem e Tecnologia 12, no. 1 (2019): 85–111. http://dx.doi.org/10.17851/1983-3652.12.1.85-111.
Full textThilmany, Jean. "A Fast Track." Mechanical Engineering 128, no. 11 (2006): 36–37. http://dx.doi.org/10.1115/1.2006-nov-3.
Full textMuttart, Jeffrey W., Swaroop Dinakar, Donald L. Fisher, Teena M. Garrison, and Siby Samuel. "Evaluation of a Training Intervention to Improve Novice Drivers’ Hazard Mitigation When Approaching Left Turn Scenarios." Transportation Research Record: Journal of the Transportation Research Board 2673, no. 12 (2019): 474–84. http://dx.doi.org/10.1177/0361198119860484.
Full textBarcellos, Carolina. "Editorial: Ensino e prática da tradução: o papel das novas tecnologias." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): i—iii. http://dx.doi.org/10.17851/1983-3652.11.1.i-iii.
Full textGerhard, David. "Three Degrees of “G”s: How an Airbag Deployment Sensor Transformed Video Games, Exercise, and Dance." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.742.
Full textBonenfant, Maude. "Hypermodern Video Games as Emblems of Empire or How the Gaming Multitude Adapts to Hypermodernity." Games and Culture, September 22, 2020, 155541202096184. http://dx.doi.org/10.1177/1555412020961849.
Full textFinn, Mark. "Computer Games and Narrative Progression." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1876.
Full textStauff, Markus. "Non-Fiction Transmedia: Seriality and Forensics in Media Sport." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1372.
Full textDeer, Patrick, and Toby Miller. "A Day That Will Live In … ?" M/C Journal 5, no. 1 (2002). http://dx.doi.org/10.5204/mcj.1938.
Full textDissertations / Theses on the topic "Video game crash of 1983"
Zachariáš, Michal. "Vývoj "Indie Game"." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-235517.
Full textKocurek, Carly Ann. "Masculinity at the video game arcade : 1972-1983." 2012. http://hdl.handle.net/2152/22133.
Full textBooks on the topic "Video game crash of 1983"
Meston, Zach. Crash Bandicoot 2: N-Tranced, Official Strategy Guide. Prima Games, 2002.
Find full textTom, Badgett, ed. Official Sega Genesis and Game Gear strategies, 2ND Edition. Bantam Books, 1991.
Find full textSandler, Corey. Official Sega Genesis and Game Gear strategies, 3RD Edition. Bantam Books, 1992.
Find full textMcAlpine, Kenneth B. Nintendo’s NES. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0005.
Full textCrash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate. PublicAffairs, 2017.
Find full textConference papers on the topic "Video game crash of 1983"
Zagieboylo, Drew, and Kazi A. Zaman. "Cost-Efficient and Reliable Reporting of Highly Bursty Video Game Crash Data." In ICPE '17: ACM/SPEC International Conference on Performance Engineering. ACM, 2017. http://dx.doi.org/10.1145/3030207.3044529.
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