Journal articles on the topic 'Video game crash of 1983'
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Esqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textTeodoro da Silva Junior, Mário Sérgio. "Apontamentos sobre a narratividade e a aspectualização do ato de jogar no jogo Super Mario World." Texto Livre: Linguagem e Tecnologia 12, no. 1 (2019): 85–111. http://dx.doi.org/10.17851/1983-3652.12.1.85-111.
Full textThilmany, Jean. "A Fast Track." Mechanical Engineering 128, no. 11 (2006): 36–37. http://dx.doi.org/10.1115/1.2006-nov-3.
Full textMuttart, Jeffrey W., Swaroop Dinakar, Donald L. Fisher, Teena M. Garrison, and Siby Samuel. "Evaluation of a Training Intervention to Improve Novice Drivers’ Hazard Mitigation When Approaching Left Turn Scenarios." Transportation Research Record: Journal of the Transportation Research Board 2673, no. 12 (2019): 474–84. http://dx.doi.org/10.1177/0361198119860484.
Full textBarcellos, Carolina. "Editorial: Ensino e prática da tradução: o papel das novas tecnologias." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): i—iii. http://dx.doi.org/10.17851/1983-3652.11.1.i-iii.
Full textGerhard, David. "Three Degrees of “G”s: How an Airbag Deployment Sensor Transformed Video Games, Exercise, and Dance." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.742.
Full textBonenfant, Maude. "Hypermodern Video Games as Emblems of Empire or How the Gaming Multitude Adapts to Hypermodernity." Games and Culture, September 22, 2020, 155541202096184. http://dx.doi.org/10.1177/1555412020961849.
Full textFinn, Mark. "Computer Games and Narrative Progression." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1876.
Full textStauff, Markus. "Non-Fiction Transmedia: Seriality and Forensics in Media Sport." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1372.
Full textDeer, Patrick, and Toby Miller. "A Day That Will Live In … ?" M/C Journal 5, no. 1 (2002). http://dx.doi.org/10.5204/mcj.1938.
Full textAshton, Daniel. "Digital Gaming Upgrade and Recovery: Enrolling Memories and Technologies as a Strategy for the Future." M/C Journal 11, no. 6 (2008). http://dx.doi.org/10.5204/mcj.86.
Full textBurns, Alex. "The Worldflash of a Coming Future." M/C Journal 6, no. 2 (2003). http://dx.doi.org/10.5204/mcj.2168.
Full textFuller, Glen. "Punch-Drunk Love." M/C Journal 10, no. 3 (2007). http://dx.doi.org/10.5204/mcj.2660.
Full textCover, Rob. "Reading the Remix: Methods for Researching and Analysing the Interactive Textuality of Remix." M/C Journal 16, no. 4 (2013). http://dx.doi.org/10.5204/mcj.686.
Full textBurns, Alex. "Select Issues with New Media Theories of Citizen Journalism." M/C Journal 10, no. 6 (2008). http://dx.doi.org/10.5204/mcj.2723.
Full textBurns, Alex. "Select Issues with New Media Theories of Citizen Journalism." M/C Journal 11, no. 1 (2008). http://dx.doi.org/10.5204/mcj.30.
Full textMaybury, Terry. "Home, Capital of the Region." M/C Journal 11, no. 5 (2008). http://dx.doi.org/10.5204/mcj.72.
Full textEwing, Andrew. "Emotional Memory Forever: The Cinematography of Paul Ewing." M/C Journal 20, no. 1 (2017). http://dx.doi.org/10.5204/mcj.1205.
Full textWasser, Frederick. "Media Is Driving Work." M/C Journal 4, no. 5 (2001). http://dx.doi.org/10.5204/mcj.1935.
Full textTaylor, Paul. "Fleshing Out the Maelstrom." M/C Journal 3, no. 3 (2000). http://dx.doi.org/10.5204/mcj.1853.
Full textCruikshank, Lauren. "Articulating Alternatives: Moving Past a Plug-and-Play Prosthetic Media Model." M/C Journal 22, no. 5 (2019). http://dx.doi.org/10.5204/mcj.1596.
Full textChampion, Katherine M. "A Risky Business? The Role of Incentives and Runaway Production in Securing a Screen Industries Production Base in Scotland." M/C Journal 19, no. 3 (2016). http://dx.doi.org/10.5204/mcj.1101.
Full textLovink, Geert. "Fragments on New Media Arts and Science." M/C Journal 6, no. 4 (2003). http://dx.doi.org/10.5204/mcj.2242.
Full textCruikshank, Lauren. "Synaestheory: Fleshing Out a Coalition of Senses." M/C Journal 13, no. 6 (2010). http://dx.doi.org/10.5204/mcj.310.
Full textVaughan, Christopher. "If It Bleeds, It Leads." M/C Journal 6, no. 1 (2003). http://dx.doi.org/10.5204/mcj.2136.
Full textPetzke, Ingo. "Alternative Entrances: Phillip Noyce and Sydney’s Counterculture." M/C Journal 17, no. 6 (2014). http://dx.doi.org/10.5204/mcj.863.
Full textTiffee, Sean. "The Rhetorical Alternative in Neurocinematics." M/C Journal 20, no. 1 (2017). http://dx.doi.org/10.5204/mcj.1201.
Full textEubanks, Kevin P. "Becoming-Samurai." M/C Journal 10, no. 2 (2007). http://dx.doi.org/10.5204/mcj.2643.
Full textBrabazon, Tara. "A Red Light Sabre to Go, and Other Histories of the Present." M/C Journal 2, no. 4 (1999). http://dx.doi.org/10.5204/mcj.1761.
Full textLeotta, Alfio. "Navigating Movie (M)apps: Film Locations, Tourism and Digital Mapping Tools." M/C Journal 19, no. 3 (2016). http://dx.doi.org/10.5204/mcj.1084.
Full textLavers, Katie. "Cirque du Soleil and Its Roots in Illegitimate Circus." M/C Journal 17, no. 5 (2014). http://dx.doi.org/10.5204/mcj.882.
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